2 * Copyright (C) 2007 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #ifndef ANDROID_BOOTANIMATION_H
18 #define ANDROID_BOOTANIMATION_H
21 #include <sys/types.h>
23 #include <androidfw/AssetManager.h>
24 #include <utils/threads.h>
34 class SurfaceComposerClient;
37 // ---------------------------------------------------------------------------
39 class BootAnimation : public Thread, public IBinder::DeathRecipient
43 virtual ~BootAnimation();
45 sp<SurfaceComposerClient> session() const;
48 virtual bool threadLoop();
49 virtual status_t readyToRun();
50 virtual void onFirstRef();
51 virtual void binderDied(const wp<IBinder>& who);
64 bool operator < (const Frame& rhs) const {
65 return name < rhs.name;
72 SortedVector<Frame> frames;
73 bool playUntilComplete;
81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
82 status_t initTexture(void* buffer, size_t len);
88 sp<SurfaceComposerClient> mSession;
96 sp<SurfaceControl> mFlingerSurfaceControl;
97 sp<Surface> mFlingerSurface;
98 bool mAndroidAnimation;
102 // ---------------------------------------------------------------------------
104 }; // namespace android
106 #endif // ANDROID_BOOTANIMATION_H