1 //--------------------------------------------------------------
2 // rAthena Battle Configuration File
3 // Originally Translated by Peter Kieser <pfak@telus.net>
4 // Made in to plainer English by Ancyker
5 //--------------------------------------------------------------
6 // Note 1: Value is a config switch (on/off, yes/no or 1/0)
7 // Note 2: Value is in percents (100 means 100%)
8 // Note 3: Value is a bit field. If no description is given,
9 // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
10 //--------------------------------------------------------------
12 // Minimum delay between whisper/global/party/guild messages (in ms)
13 // Messages that break this threshold are silently omitted.
16 // Valid range of dyes and styles on the client.
26 // When set to yes, the damage field in packets sent from woe maps will be set
27 // to -1, making it impossible for GMs, Bots and Hexed clients to know the
28 // actual damage caused by attacks. (Note 1)
31 // "hair style" number that identifies pet.
32 // NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
33 // This value is always higher than the max hair-style available in said client.
34 // Known values to work (all 2005 clients):
37 // sakexe 0628 (and later): 100
40 // Visible area size (how many squares away from a player they can see)
43 // Maximum walk path (how many cells a player can walk going to cursor)
46 // Maximum allowed 'level' value that can be sent in unit packets.
47 // Use together with the aura_lv setting to tell when exactly to show the aura.
48 // NOTE: You also need to adjust the client if you want this to work.
49 // NOTE: Default is 99. Values above 127 will probably behave incorrectly.
50 // NOTE: If you don't know what this does, don't change it!!!
53 // Level required to display an aura.
54 // NOTE: This assumes that sending max_lv to the client will display the aura.
55 // NOTE: aura_lv must not be less than max_lv.
56 // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
57 // will be sent as being all level 98, and only characters with level
58 // 150 or more will be reported as having level 99 and show an aura.
61 // Units types affected by max_lv and aura_lv settings. (Note 3)
62 // Note: If an unit type, which normally does not show an aura, is
63 // set it will obtain an aura when it meets the level requirement.
65 client_limit_unit_lv: 0
67 // Will tuxedo and wedding dresses be shown when worn? (Note 1)
68 wedding_modifydisplay: no
70 // Save Clothes color. (This will degrade performance) (Note 1)
73 // Save body styles. (Note 1)
74 // Note: Don't turn this on unless you know what your doing.
75 // Sprites are not released officially.
78 // Do not display cloth colors for the wedding class?
79 // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
80 // for this option to take effect. Set this to yes if your cloth palettes
81 // pack doesn't has wedding palettes (or has less than the other jobs)
82 wedding_ignorepalette: no
84 // Do not display cloth colors for the Xmas costume?
85 // Set this to yes if your cloth palettes pack doesn't have Xmas palettes (or has less than the other jobs)
86 xmas_ignorepalette: no
88 // Do not display cloth colors for the Summer costume?
89 // Set this to yes if your cloth palettes pack doesn't have Summer palettes (or has less than the other jobs)
90 summer_ignorepalette: no
92 // Do not display cloth colors for the Hanbok costume?
93 // Set this to yes if your cloth palettes pack doesn't have Hanbok palettes (or has less than the other jobs)
94 hanbok_ignorepalette: no
96 // Do not display cloth colors for the Oktoberfest costume?
97 // Set this to yes if your cloth palettes pack doesn't have Oktoberfest palettes (or has less than the other jobs)
98 oktoberfest_ignorepalette: no
100 // Set this to 1 if your clients have langtype problems and can't display motd properly
103 // Show rAthena version to users when the login?
106 // When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
107 // NOTE: Set to 'no' if the client lags due to the "Wavy" screen effect.
108 display_hallucination: yes
110 // Set this to 1 if your client supports status change timers and you want to use them
111 // Clients from 2009 onward support this
112 display_status_timers: yes
114 // Randomizes the dice emoticon server-side, to prevent clients from forging
115 // packets for the desired number. (Note 1)
116 client_reshuffle_dice: yes
118 // Sorts the character and guild storage before it is sent to the client.
119 // Official servers do not sort storage. (Note 1)
120 // NOTE: Enabling this option degrades performance.
121 client_sort_storage: no
123 // Do we allow to change guilde emblem during woe_time?
124 emblem_woe_change: yes
126 // How many transparent pixel can be found in emblem before detected as invalid? (Note 2)
127 emblem_transparency_limit: 80
129 // Update enemy position while in invisible state? (Note 1)
130 // NOTE: Set to 'no' will make client won't update enemy position unless the players have "Intravision" effect.
131 // So that will help client handling WPE - Maya Purple Hack stuff.
132 // But it will screw 'the game animation display' while players in invisible state.
133 update_enemy_position: yes
135 // When a player teleports, changes maps, or logs in, will they face the direction they were facing before warped?
136 // Official: Disabled, players always face North.
139 // Show the MVP EXP reward message for clients 2013-12-23cRagexe and newer? (Note 1)
140 // kRO removed the packet and this re-enables the message.
141 // Official: Disabled.
142 mvp_exp_reward_message: no