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[yukkurioverwint/YukkuriOverwinter.git] / ctrl.js
1 var Ctrl = enchant.Class.create({
2         initialize: function (){
3                 this.game = null;
4                 this.menuBg = null;
5                 this.currentCommand = ECommand.WORLD_CURSOR;
6                 this.backgroundMap = null;
7                 this.player = null;
8                 this.objArray = [];
9                 this.def = null;
10                 this.objSprite = null;
11                 this.mangTouch = null;
12                 this.time = (HOUR * 24 + HOUR * 6) ;
13                 this.min = 0;
14                 this.hour = 0;
15                 this.day = 0;
16         },
17         calcTime:function(){
18                 // var sec = ctl.time/BASE_FPS;
19                 var sec = ctl.time/BASE_FPS;
20                 this.min = Math.floor(sec % 60);
21                 var _min = sec / 60;
22                 this.hour = Math.floor(_min % 24);
23                 this.day = Math.floor(_min / 24 % 30);
24         },
25         init : function (game){
26                 this.game = game;
27         },
28         getDate : function(){
29                 if(this.hour >= 5 && this.hour < 11)return EDate.MORNING;
30                 if(this.hour >= 11 && this.hour < 13)return EDate.NOON;
31                 if(this.hour >= 13 && this.hour < 17)return EDate.AFTERNOON;
32                 if(this.hour >= 17 && this.hour < 20)return EDate.EVENING;
33                 if(this.hour >= 20 && this.hour < 24)return EDate.NIGHT;
34                 if(this.hour >= 0 && this.hour < 5)return EDate.MIDNIGHT;
35         },
36         setDefined:function(def){
37                 this.def = def;
38         },
39         addObj: function(obj){
40                 this.objArray[obj.id] = obj;
41         },
42         getObjs: function(){
43                 return this.objArray;
44         },
45         removeObj:function(obj){
46                 delete this.objArray[obj.id];
47         },
48         setMenuBg: function (menuBg){
49                 console.log("setMenuBg");
50                 this.menuBg = menuBg;
51         },
52         setBackgroundMap: function(backgroundMap){
53                 this.backgroundMap = backgroundMap;
54         },
55         setPlayer: function(player){
56                 this.player = player;
57         },
58         setTime: function(time){
59                 this.time = time;
60         },
61         setCurrentObjSprite: function(objSprite){
62                 this.objSprite = objSprite;
63         },
64         getCurrentObjSprite: function(objSprite){
65                 return this.objSprite;
66         },
67         isCollision : function (e, node){
68                 var ex = e.x - ctl.backgroundMap.x;
69                 var ey = e.y - ctl.backgroundMap.y;
70                 if(node.getX() <= ex && node.getX() + node.getWidth() >= ex
71                         && node.getY() <= ey && node.getY() + node.getHeight() >= ey){
72                         return true;
73                 }
74                 return false;
75         },
76         /**
77          * [setCurrentCommand description]
78          * @param {ECommand} cmd [description]
79          */
80         setCurrentCommand: function(cmd){
81                 this.currentCommand = cmd;
82         },
83         getCurrentCommand: function(){
84                 return this.currentCommand;
85         }
86 });
87 var CommandIcon = enchant.Class.create(enchant.Sprite,{
88         initialize: function (x, y, ecmd, index){
89                 enchant.Sprite.call(this, x, y);
90                 this.ecmd = ecmd;
91                 this.index = index;
92         },
93         isCurrent: function(){
94                 return (this.index * 2)%2 !== 0;
95         },
96         setCurrent: function(){
97                 this.frame = (this.index * 2) + 1;
98         },
99         removeCurrent: function(){
100                 this.frame = (this.index * 2);
101         }
102 });
103 var MangIcon = enchant.Class.create({
104         initialize: function (ctl, menuBg){
105                 var self = this;
106                 this.ctl = ctl;
107                 this.cmdIcons = [];
108                 var index = 0;
109                 for (var key in ECommand) {
110                         var value = ECommand[key];
111                         this.cmdIcons[value] = new CommandIcon(ICON_WIDTH, ICON_HEIGHT, value, index);
112                         this.cmdIcons[value].image = this.ctl.game.assets[EResPath.COMMAND];
113                         this.cmdIcons[value].x = ICON_WIDTH * index + 5;
114                         this.cmdIcons[value].y = ICON_HEIGHT + 2;
115
116                         // odd equals current. even equals not current.
117                         this.cmdIcons[value].frame = (this.ctl.getCurrentCommand() == value)? index * 2 + 1: index * 2;
118                         menuBg.addChild(this.cmdIcons[value]);
119                         this.cmdIcons[value].ontouchstart = function(obj){
120                                 // change command icons
121                                 var nowECmd = self.ctl.getCurrentCommand();
122                                 self.cmdIcons[nowECmd].removeCurrent();
123                                 if(!this.isCurrent()){
124                                         this.setCurrent();
125                                 }
126                                 self.ctl.setCurrentCommand(this.index);
127                         };
128                         index++;
129                 }
130         },
131         get: function(commandIndex){
132                 return this.cmdIcons[commandIndex];
133         }
134 });
135 var ATouchEvent = enchant.Class.create({
136         // initialize: function (ctl){
137         //      this.ctl = ctl;
138         // },
139         touchstart: function(e){
140         },
141         touchmove: function(e){
142         },
143         touchend: function(e){
144         }
145 });
146
147 var WorldCursorTouchEvent = enchant.Class.create(ATouchEvent,{
148         initialize: function (ctl){
149                 this.ctl = ctl;
150                 this.touchX = 0;
151                 this.touchY = 0;
152         },
153         touchstart : function(e){
154                 this.touchX = e.x - this.ctl.backgroundMap.x;
155                 this.touchY = e.y - this.ctl.backgroundMap.y;
156                 var tx = this.touchX;
157                 var ty = this.touchY;
158                 var nodes = this.ctl.getObjs();
159                 nodes.sort(ctl.def.nodeSort);
160                 for (var id in nodes) {
161                         var node = nodes[id];
162                         var nx = node.getX();
163                         var ny = node.getY();
164                         if(node == null)continue;
165                         if(node instanceof Box
166                                 || node instanceof this.ctl.def.Food
167                                 || node instanceof this.ctl.def.Unun
168                                 ){
169                                 continue;
170                         }
171                         if(node instanceof this.ctl.def.Yukkuri){
172                                 nx -= node.getWidth() / 2;
173                                 ny -= node.getHeight() / 2;
174                         }
175                         if(     nx <= tx
176                                 && (nx + node.getWidth()) >= tx
177                                 && ny <= ty
178                                 && (ny + node.getHeight()) >= ty
179                                 ){
180                                 // new BoxLabel(this.ctl,100, e.x, e.y);
181                                 var box = new Box(this.ctl, node, e.x - ctl.backgroundMap.x, e.y - ctl.backgroundMap.y, 200, 200);
182                                 box.drawBox();
183                                 break;
184                         }
185                 }
186
187         },
188         touchmove : function(e){
189                 var backgroundMap = this.ctl.backgroundMap;
190                 var game = this.ctl.game;
191
192                 if(game.touched){
193                         backgroundMap.x = e.x - this.touchX;
194                         if(backgroundMap.x < -EFieldPos.WIDTH)backgroundMap.x = -EFieldPos.WIDTH;
195                         if(backgroundMap.x > 0)backgroundMap.x = 0;
196
197                         backgroundMap.y = e.y - this.touchY;
198                         if(backgroundMap.y < -EFieldPos.HEIGHT)backgroundMap.y = -EFieldPos.HEIGHT;
199                         if(backgroundMap.y > 0)backgroundMap.y = 0;
200                 }
201                 if(e.x > EFieldPos.WIDTH)game.touched = false;
202                 else if(e.x < 30)game.touched = false;
203         },
204         touchend : function(e){
205         }
206 });
207 /**
208  * プレイヤーゆっくりの移動を支持
209  */
210 var WorldTargetTouchEvent = enchant.Class.create(ATouchEvent,{
211         initialize: function (ctl){
212                 this.ctl = ctl;
213                 this.touchX = 0;
214                 this.touchY = 0;
215         },
216         touchstart :function(e){
217                 if(e.x >= 0 && e.x <= EFieldPos.WIDTH){
218                         var backgroundMap = this.ctl.backgroundMap;
219                         addEffect(this.ctl.backgroundMap, -backgroundMap.x + e.x, -backgroundMap.y + e.y);
220                         this.ctl.player.tweet("ゆっくりりかいしたよ!");
221                         // var vx = (-backgroundMap.x + e.x) - this.ctl.player.getX() ;
222                         // var vy = (-backgroundMap.y + e.y) - this.ctl.player.getY() ;
223
224                         //移動先のx,y
225                         //action status
226                         //
227                         ctl.player.cmdQueue.push(new CommandQueueObject({
228                                 touchX:(-backgroundMap.x + e.x),
229                                 touchY:(-backgroundMap.y + e.y),
230                                 date:ctl.getDate(),
231                                 actionStatus:EAction.MOVE_TO_COMMAND
232                         }));
233                         // this.ctl.player.action.setStatus(EAction.MOVE_TO_COMMAND);
234                         // new MoveCommandEvent({
235                         //      "vx": vx,
236                         //      "vy": vy,
237                         //      "action": this.ctl.player.action,
238                         //      "myYukkuri": this.ctl.player
239                         // });
240
241                         // this.ctl.player.tweet("ゆー...いきたくないのぜ");
242                 }
243         }
244 });
245 var WorldAppleTouchEvent = enchant.Class.create(ATouchEvent,{
246         initialize: function (ctl){
247                 this.ctl = ctl;
248                 this.touchX = 0;
249                 this.touchY = 0;
250         },
251         touchstart :function(e){
252                 if(e.x >= 0 && e.x <= EFieldPos.WIDTH){
253                         var backgroundMap = this.ctl.backgroundMap;
254                         var tx = -backgroundMap.x + e.x;
255                         var ty = -backgroundMap.y + e.y;
256                         // new ctl.def.Food("apple", tx, ty);
257                         new ctl.def.Food("grass", tx, ty);
258                 }
259         }
260 });
261 var WorldPlaceTouchEvent = enchant.Class.create(ATouchEvent,{
262         initialize: function (ctl){
263                 this.ctl = ctl;
264                 this.touchX = 0;
265                 this.touchY = 0;
266         },
267         touchstart :function(e){
268                 if(e.x >= 0 && e.x <= EFieldPos.WIDTH){
269                         var backgroundMap = this.ctl.backgroundMap;
270                         var tx = -backgroundMap.x + e.x;
271                         var ty = -backgroundMap.y + e.y;
272                         new ctl.def.Place("tree", tx, ty);
273                 }
274         }
275 });
276
277
278 var MangTouch = enchant.Class.create({
279         initialize: function (ctl){
280                 this.ctl = ctl;
281                 var cursor = ECommand.WORLD_CURSOR;
282                 this.mang = {};
283                 this.mang[ECommand.WORLD_CURSOR] = new WorldCursorTouchEvent(ctl);
284                 this.mang[ECommand.WORLD_TARGET] = new WorldTargetTouchEvent(ctl);
285                 this.mang[ECommand.WORLD_APPLE] = new WorldAppleTouchEvent(ctl);
286                 this.mang[ECommand.WORLD_PLACE] = new WorldPlaceTouchEvent(ctl);
287                 ctl.mangTouch = this;
288         },
289         get: function(ecmd){
290                 return this.mang[ecmd];
291         }
292 });
293 var MangLabel = enchant.Class.create({
294         initialize: function (ctl, menuBg){
295                 this.ctl = ctl;
296                 var labelGroup = new LabelGroup();
297                 this.START_XPOS = 4;
298                 this.START_YPOS = GAME_HEIGHT / 2;
299                 this.GAUGE_XPOS = 80;
300                 this.menuBg = menuBg;
301                 this.widthArr = [];
302                 this.WIDTH_MARGIN = 4;
303                 this.GAUGE_HEIGHT = 16;
304                 var FONT = "18px 'Times New Roman'";
305                 var COLOR = "#ffffff";
306                 menuBg.image.context.font = FONT;
307                 var self = this;
308                 // this.labels = {};
309                 this.labelParams = {
310                         "yukkuri" : {
311                                 label: null,
312                                 init: function(){
313                                         var TEXT = M.LABEL.YUKKURI;
314                                         var label = new Label(TEXT);
315                                         label.color = COLOR;
316                                         label.font = FONT;
317                                         label.x = self.START_XPOS;
318                                         label.y = self.START_YPOS;
319                                         label.textWidth = menuBg.image.context.measureText(TEXT).width;
320                                         this.label = label;
321                                 },
322                                 draw: function(yukkuriObj){
323                                         //100/maxhp*hp
324                                         var gauge = 100 / yukkuriObj.param.maxYukkuri * yukkuriObj.param.yukkuri;
325                                         self.menuBg.image.context.fillStyle = "#ffffff";
326                                         self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, 100, self.GAUGE_HEIGHT);
327                                         self.menuBg.image.context.fillStyle = "#ff0000";
328                                         self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, gauge, self.GAUGE_HEIGHT);
329                                 }
330                         },
331                         "hungry" : {
332                                 label: null,
333                                 init: function(){
334                                         var TEXT = M.LABEL.HUNGRY;
335                                         var label = new Label(TEXT);
336                                         label.color = COLOR;
337                                         label.font = FONT;
338                                         label.x = self.START_XPOS;
339                                         label.y = self.START_YPOS + 20;
340                                         label.textWidth = menuBg.image.context.measureText(TEXT).width;
341                                         this.label = label;
342                                 },
343                                 draw: function(yukkuriObj){
344                                         var gauge =yukkuriObj.param.hungry;
345                                         self.menuBg.image.context.fillStyle = "#ffffff";
346                                         self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, 100, self.GAUGE_HEIGHT);
347                                         self.menuBg.image.context.fillStyle = "#bb7777";
348                                         self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, gauge, self.GAUGE_HEIGHT);
349                                 }
350                         },
351                         "unun" : {
352                                 label: null,
353                                 init: function(){
354                                         var TEXT = M.LABEL.UNUN;
355                                         var label = new Label(TEXT);
356                                         label.color = COLOR;
357                                         label.font = FONT;
358                                         label.x = self.START_XPOS;
359                                         label.y = self.START_YPOS + 40;
360                                         label.textWidth = menuBg.image.context.measureText(TEXT).width;
361                                         this.label = label;
362                                 },
363                                 draw: function(yukkuriObj){
364                                         var gauge =yukkuriObj.param.unun;
365                                         self.menuBg.image.context.fillStyle = "#ffffff";
366                                         self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, 100, self.GAUGE_HEIGHT);
367                                         self.menuBg.image.context.fillStyle = "#bb7777";
368                                         self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, gauge, self.GAUGE_HEIGHT);
369                                 }
370                         },
371                         "sleep" : {
372                                 label: null,
373                                 init: function(){
374                                         var TEXT = M.LABEL.SLEEP;
375                                         var label = new Label(TEXT);
376                                         label.color = COLOR;
377                                         label.font = FONT;
378                                         label.x = self.START_XPOS;
379                                         label.y = self.START_YPOS + 60;
380                                         label.textWidth = menuBg.image.context.measureText(TEXT).width;
381                                         this.label = label;
382                                 },
383                                 draw: function(yukkuriObj){
384                                         var gauge =yukkuriObj.param.sleep;
385                                         self.menuBg.image.context.fillStyle = "#ffffff";
386                                         self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, 100, self.GAUGE_HEIGHT);
387                                         self.menuBg.image.context.fillStyle = "#bb7777";
388                                         self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, gauge, self.GAUGE_HEIGHT);
389                                 }
390                         },
391                         "stress" : {
392                                 label: null,
393                                 init: function(){
394                                         var TEXT = M.LABEL.STRESS;
395                                         var label = new Label(TEXT);
396                                         label.color = COLOR;
397                                         label.font = FONT;
398                                         label.x = self.START_XPOS;
399                                         label.y = self.START_YPOS + 80;
400                                         label.textWidth = menuBg.image.context.measureText(TEXT).width;
401                                         this.label = label;
402                                 },
403                                 draw: function(yukkuriObj){
404                                         var gauge =yukkuriObj.param.stress;
405                                         self.menuBg.image.context.fillStyle = "#ffffff";
406                                         self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, 100, self.GAUGE_HEIGHT);
407                                         self.menuBg.image.context.fillStyle = "#bb7777";
408                                         self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, gauge, self.GAUGE_HEIGHT);
409                                 }
410                         },
411                 };
412
413                 this.menuBg.image.context.fillStyle = '#ff0000';
414                 for(var key in this.labelParams){
415                         var labelObj = this.labelParams[key];
416                         labelObj.init();
417                         labelGroup.addChild(labelObj.label);
418                 }
419                 menuBg.addChild(labelGroup);
420
421                 //datetime
422                 var dateLabel = new Label("時間");
423                 dateLabel.color = COLOR;
424                 dateLabel.font = FONT;
425                 dateLabel.x = self.START_XPOS;
426                 dateLabel.y = 4;
427                 // dateLabel.textWidth = menuBg.image.context.measureText(TEXT).width;
428                 dateLabel.addEventListener("enterframe", function(){
429                                 // console.log("min:" + ctl.min + ":" + ctl.hour + ":" + ctl.day);
430                                 this.text = "時間:" + ctl.day + "日 " + ctl.hour + ":" + ctl.min;
431                 });
432                 menuBg.addChild(dateLabel);
433
434         },
435         draw: function(yukkuriObj){
436                 for(var key in this.labelParams){
437                         var labelObj = this.labelParams[key];
438                         labelObj.draw(yukkuriObj);
439                 }
440         }
441 });
442 var CommandQueueObject = enchant.Class.create({
443         initialize: function (_data){
444                 this.touchX = _data.touchX;
445                 this.touchY = _data.touchY;
446                 this.date = _data.date;
447                 this.actionStatus = _data.actionStatus;
448         }
449 });
450
451 var MangMsg = enchant.Class.create({
452         initialize: function (ctl){
453                 this.ctl = ctl;
454         },
455         output:function(yukkuri, emsg, targetYukkuri){
456                 //var M = yukkuri.getMsg();
457                 var myCode = yukkuri.myCode;
458                 var mySize = yukkuri.mySize;
459                 if(myCode === null || myCode === undefined){
460                         myCode = "BASE";
461                         mySize = "L";
462                 }
463
464                 if(emsg == EMsg.WALK){
465                         if(rand(4) === 0){
466                                 yukkuri.tweet(M.get(myCode,mySize,"WALK1"));
467                         }
468                         else if(rand(4) === 1){
469                                 yukkuri.tweet(M.get(myCode,mySize,"WALK2"));
470                         }
471                         else if(rand(4) === 2){
472                                 yukkuri.tweet(M.get(myCode,mySize,"WALK3"));
473                         }
474                         else if(rand(4) === 3){
475                                 yukkuri.tweet(M.get(myCode,mySize,"WALK4"));
476                         }
477                 }
478                 else if(emsg == EMsg.EAT){
479                         if(rand(3) === 0){
480                                 yukkuri.tweet(M.get(myCode,mySize,"EAT1"));
481                         }
482                         else if(rand(3) === 1){
483                                 yukkuri.tweet(M.get(myCode,mySize,"EAT2"));
484                         }
485                         else if(rand(3) === 2){
486                                 yukkuri.tweet(M.get(myCode,mySize,"EAT3"));
487                         }
488                 }
489                 else if(emsg == EMsg.GET_UP){
490                         yukkuri.tweet(M.get(myCode,mySize,"GET_UP1"));
491                 }
492                 else if(emsg == EMsg.SLEEP){
493                         yukkuri.tweet(M.get(myCode,mySize,"SLEEP1"));
494                 }
495                 else if(emsg == EMsg.DEAD){
496                         yukkuri.tweet(M.get(myCode,mySize,"DEAD1"));
497                 }
498                 else if(emsg == EMsg.UNUN){
499                         if(rand(2) === 0){
500                                 yukkuri.tweet(M.get(myCode,mySize,"UNUN1"));
501                         }else{
502                                 yukkuri.tweet(M.get(myCode,mySize,"UNUN2"));
503                         }
504                 }
505                 else if(emsg == EMsg.UNUN_END){
506                         yukkuri.tweet(M.get(myCode,mySize,"UNUN_END1"));
507                 }
508                 else if(emsg == EMsg.UNUN_SMELL){
509                         yukkuri.tweet(M.get(myCode,mySize,"UNUN_SPELL1"));
510                 }
511                 else if(emsg == EMsg.EAT_FAILED){
512                         yukkuri.tweet(M.get(myCode,mySize,"EAT_FAILED1"));
513                 }
514                 else if(emsg == EMsg.SAY_HELLO){
515
516                         if(yukkuri.getAddress(targetYukkuri) === null){
517                                 yukkuri.tweet(M.get(myCode,mySize,"SAY_HELLO1"));
518                         }else{
519                                 yukkuri.tweet(M.get(myCode,mySize,"SAY_HELLO2"));
520                         }
521                 }
522                 else if(emsg == EMsg.TARGETING_EAT){
523                         yukkuri.tweet(M.get(myCode,mySize,"TARGETING_EAT1"));
524                 }
525                 else if(emsg == EMsg.DECLARE_PLACE){
526                         yukkuri.tweet(M.get(myCode,mySize,"DECLARE_PLACE1"));
527                 }
528                 else if(emsg == EMsg.REHUNT){
529                         yukkuri.tweet(M.get(myCode,mySize,"REHUNT1"));
530                 }
531                 else if(emsg == EMsg.HUNT_ESCAPE){
532                         yukkuri.tweet(M.get(myCode,mySize,"HUNT_ESCAPE1"));
533                 }
534                 else if(emsg == EMsg.MOVE_GOTO_HOME){
535                         yukkuri.tweet(M.get(myCode,mySize,"MOVE_GOTO_HOME1"));
536                 }
537                 else if(emsg == EMsg.YYUYYU){
538                         if(rand(2) === 0){
539                                 yukkuri.tweet(M.get(myCode,mySize,"YYUYYU1"));
540                         }else{
541                                 yukkuri.tweet(M.get(myCode,mySize,"YYUYYU2"));
542                         }
543                 }
544                 else if(emsg == EMsg.HUNTING_MESSAGE){
545                         var num = rand(6) + 1;
546                         yukkuri.tweet(M.get(myCode,mySize,"HUNTING_MESSAGE" + num));
547                 }
548                 else if(emsg == EMsg.LEARN_NO_FOOD_IN_PLACE){
549                         var num = 1;
550                         yukkuri.tweet(M.get(myCode,mySize,"LEARN_NO_FOOD_IN_PLACE" + num));
551                 }
552
553         }
554 });
555
556 // var MangLabel = enchant.Class.create({
557 //      initialize: function (ctl, menuBg){
558 //              this.ctl = ctl;
559 //              var labelGroup = new LabelGroup();
560 //              this.START_XPOS = 4;
561 //              this.START_YPOS = GAME_HEIGHT / 2;
562 //              this.menuBg = menuBg;
563 //              this.widthArr = [];
564 //              this.WIDTH_MARGIN = 4;
565 //              var FONT = "14px 'Times New Roman'";
566 //              var COLOR = "#ffffff";
567 //              menuBg.image.context.font = FONT;
568 //              var self = this;
569 //              this.labels = {
570 //                      "yukkuri" : function(){
571 //                              var TEXT = "ゆっくり";
572 //                              var label = new Label(TEXT);
573 //                              label.color = COLOR;
574 //                              label.font = FONT;
575 //                              label.x = self.START_XPOS;
576 //                              label.y = self.START_YPOS;
577 //                              label.textWidth = menuBg.image.context.measureText(TEXT).width;
578 //                      },
579 //                      "hungry" : function(){
580 //                              var TEXT = "空腹";
581 //                              var label = new Label(TEXT);
582 //                              label.color = COLOR;
583 //                              label.font = FONT;
584 //                              label.x = self.START_XPOS;
585 //                              label.y = self.START_YPOS + 20;
586 //                              label.textWidth = menuBg.image.context.measureText(TEXT).width;
587 //                              return label;
588 //                      },
589 //              };
590
591 //              this.labels["yukkuri"]();
592 //              console.log(this.labels["yukkuri"]().textWidth);
593 //              // for(var key in this.labels){
594 //              //      console.log(key);
595 //              //      var label = this.labels[key]();
596 //              //      // labelGroup.addChild(label);
597 //              // }
598 //              // var width = this.widthArr['yukkuri'];
599 //              // this.menuBg.image.context.fillStyle = '#ff0000';
600 //              // this.menuBg.image.context.fillRect(this.START_XPOS + width, this.START_YPOS, 100, 30);
601 //              // menuBg.addChild(labelGroup);
602 //      },
603 //      draw: function(){
604 //              label = this.labels[key]();
605 //              this.menuBg.image.context.fillStyle = '#ff0000';
606 //              this.menuBg.image.context.fillRect(label.x, label.y, 100, 14);
607 //      }
608 // });
609