1 \83f
\83o
\83b
\83O
\83\82\81[
\83h
\81F
3 ^E ==
\94é
\96§
\82Ì
\83h
\83A
\82âã©
\82ð
\92²
\82×
\82é
4 ^F ==
\96\82\96@
\82Ì
\92n
\90}
5 ^G ==
\89ö
\95¨
\82ð
\91¢
\82é
6 ^I ==
\8e\9d\82¿
\95¨
\82ð
\8e¯
\95Ê
\82·
\82é
7 ^T ==
\82»
\82Ì
\8aK
\82Å
\82Ì
\8fu
\8aÔ
\88Ú
\93®
8 ^V ==
\88á
\82¤
\8aK
\82Ö
\82Ì
\8fu
\8aÔ
\88Ú
\93®; '?'
\82Å
\93Á
\95Ê
\82È
\8ds
\90æ
\82Ö
\82Ì
\83\81\83j
\83\85\81[
9 ^W ==
\96]
\82Ý
\82ð
\82©
\82È
\82¦
\82é(
\95¨
\82©ã©
\82©
\88ê
\95\94\82Ì
\92n
\8c`)
10 ^X ==
\91®
\90«
\82ð
\8c©
\82é(
\8ag
\92£
\82³
\82ê
\82½
\8c[
\96Ö)
12 #levelchange == set hero's experience level
13 #lightsources == show mobile light sources
14 #panic == panic test (warning: current game will be terminated)
15 #polyself == polymorph self
16 #seenv == show seen vectors
17 #stats == show memory statistics
18 #terrain == show current level (more options than in normal play)
19 #timeout == look at timeout queue and hero's timed intrinsics
20 #vanquished == disclose counts of dead monsters sorted in various ways
21 #vision == show vision array
22 #wizintrinsic == set selected intrinsic timeouts
23 #wizmakemap == recreate the current dungeon level
24 #wizrumorcheck == validate first and last rumor for true and false set
25 #wizsmell == smell a monster
26 #wizwhere == show dungeon placement of all special levels
27 #wmode == show wall modes
30 monpolycontrol == prompt for new form whenever any monster changes shape
31 sanity_check == evaluate monsters, objects, and map prior to each turn
32 wizweight == augment object descriptions with their objects' weight