1 // Experience & Drop Rate Modifier Database
3 // Structure of Database:
4 // Type,Class,Level difference,Rate
7 // 1=experience, 2=item drop
9 // 0=Normal monsters, 1=Boss monsters, 2=Guardians
11 // Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
13 // EXP modifiers due to level difference