1 // <Skill id>,<Cast>,<Delay (optional)>
3 // Cast: 0 - everything affects the skill's cast time
4 // 1 - skill's cast time is not affected by dex
5 // 2 - skill's cast time is not affected by statuses (Suffragium, etc)
6 // 4 - skill's cast time is not affected by item bonuses (equip, cards)
8 // Delay: 0 - everything affects the skill's delay
9 // 1 - skill's delay is not affected by dex
10 // 2 - skill's delay is not affected by Magic Strings / Bragi
11 // 4 - skill's delay is not affected by item bonuses (equip, cards)
13 // Note: Values are bit fields, add them up to combine their effects.
14 // Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
15 // Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
17 136,0,2 //AS_SONICBLOW
18 263,0,2 //MO_TRIPLEATTACK
19 272,0,2 //MO_CHAINCOMBO
20 273,0,2 //MO_COMBOFINISH
21 336,1 //WE_CALLPARTNER
24 371,0,2 //CH_TIGERFIST
25 372,0,2 //CH_CHAINCRUSH
26 394,0,2 //CG_ARROWVULCAN
31 482,1 //PF_DOUBLECASTING
39 2012,7 //RK_CRUSHSTRIKE
41 2014,7 //RK_GIANTGROWTH
42 2015,7 //RK_STONEHARDSKIN
43 2022,0,2 //GC_CROSSIMPACT
44 2032,7 //GC_POISONSMOKE
45 2234,7 //RA_FEARBREEZE
46 //2267,7 //NC_SELFDESTRUCTION
47 2268,7 //NC_SHAPESHIFT
48 //2270,7 //NC_INFRAREDSCAN
50 2281,7 //NC_SILVERSNIPER
51 2282,7 //NC_MAGICDECOY
52 2313,7 //LG_FORCEOFVANGUARD
53 2462,7 //SO_EL_ANALYSIS
55 2534,7,7 //RETURN_TO_ELDICASTES
56 2536,7,7 //ALL_GUARDIAN_RECALL
57 2537,0,7 //ALL_ODINS_POWER
60 8214,7 //MA_CHARGEARROW
61 8215,7 //MA_SHARPSHOOTING
62 8217,7 //ML_BRANDISHSPEAR
63 8218,7 //ML_SPIRALPIERCE
65 8222,7 //MER_MAGNIFICAT
68 8235,7 //MER_SCAPEGOAT
73 10010,3 //GD_BATTLEORDER
74 10011,3 //GD_REGENERATION
76 10013,7 //GD_EMERGENCYCALL