1 NetHack Fixes List Revision 2.2
3 Fixes and Modified Features
4 ---------------------------
5 Guidebook.mn New file "Guide to the Mazes of Menace". By Eric Raymond.
6 Guidebook A file for preparation using the "mn" macros supplied with
7 the 2.11 news release, as well as an ascii version of the
10 NetHack.cnf Sample configuration file for the PC. (creps@silver)
12 Makefiles Corrected problem in which the linking was done on build and
13 (unix/xenix) on install. (Contributed by Janet Walz - walz@mimsy)
15 Makefile.att Added a makefile for the AT&T Unix PC using shared libraries.
16 (Contributed by ahby@umn-cs)
18 Makefile.pc Streamlined compilation of main.o, tty.o, and unix.o
19 Makefile.tcc (Contributed by polder@cs.vu).
21 data.base deletion of duplicate lines and spelling fixes. (sweet@scubed)
23 invent.c REDO problem with "What do you want to..." text fixed.
24 down stairway identification fixed.
25 Alloc "buf" to allow for variable length HI/HE. (tom@uw-warp)
27 engrave.c Correction to "feel" code. (mike@genat)
28 Corrected switch for message determination. (patrickm@hpisof0)
29 BURN'ed engravings made un-erasable again. (kyrimis@princeton)
31 pri.c Added colour highliting functions (sweet@scubed)
33 prisym.c changed "symbol.room" to "ROOM_SYM" (one I missed; Ralf.Brown)
34 Changed "dirlet()" to return an int. (maartenj@cs.vu)
36 msdos.c Changed "symbol" to "showsyms" (Ralf.Brown)
37 Fixed up REDO & IBMBIOS stuff. (Kevin Sweet - sweet@scubed)
39 do.c Dropping gold asked for only when gold posessed. (walz@mimsy)
40 Potential unsigned value problem fixed (u.ucreamed)
41 Added leash dropping code. (maartenj@cs.vu)
42 Blind modifications for blindfolding. (eric@snark)
43 Value wrap fixed for u.ucreamed
45 fight.c Dog's name now used in hitting avoidence message. (walz@mimsy)
46 Variable initialization fixed w.r.t. #ifdef / #else.
47 (Reported by Erwin Unruh - unruh@infbs)
48 Added giant rats and kobolds back into code. (sweet@scubed)
50 spell.c Potential unsigned value problem fixed (u.ulevel).
51 Typos corrected. (Tom May - tom@uw-warp)
52 Blind modifications for blindfolding. (eric@snark)
54 shk.c "inshop" crash bug corrected (many sources).
55 extern declaration of carrying() moved to avoid a Turbo-C
56 type mismatch msg. (Ralf.Brown)
57 Added new "online()" which executes faster. (tom@uw-warp)
58 Blind modifications for blindfolding. (eric@snark)
59 Added item pricing shopkeeper talk.
60 (Idea from a hacked up 1.0.1 source sent in by michael@stb)
61 Cleaned up Kops code. (sweet@scubed)
63 mhitu.c Argument mismatches fixed. (walz@mimsy)
64 Scorpion/spider mixup fix. (William LeFebvre - phil@rice)
65 Blind modifications for blindfolding. (eric@snark)
67 potion.c Argument mismatch fixed. (walz@mimsy)
68 Blind modifications for blindfolding. (eric@snark)
69 Poison handling made more dependant on poison resistance.
70 (From an idea by Steve Creps - creps@silver)
72 mklev.c Fixed up installation of vamp traps. (sweet@scubed)
74 makemon.c Monster creation location bug fixed. (walz@mimsy)
75 Monster creation crash fixed. (many sources)
76 Monster posessions bug fixed. (S. Wrammerfors stewr@obelix)
77 Added giant rats and kobolds back into code. (sweet@scubed)
79 hack.c "Elbereth" effectiveness increased under "HARD" option to
80 be reasonable. (walz@mimsy)
81 Declaration of "register struct monst *m_at()" fixed. (many)
82 Typo fixed. (tom@uw-warp)
83 Fixed scroll of scare monster pickup problems (and giveaway)
85 Documentation modifications for blindfolding. (eric@snark)
87 ioctl.c ioctl call for SET changed to function properly under
89 unixtty.c Sys V R3 mods. (tom@uw-warp)
91 decl.c in_doagain initialized. (many sources)
93 wield.c Ability to remove cursed weapons w. w- removed. (many sources)
95 options.c Major rewrite of options help. Now uses pager. (mike@genat)
96 Rewrote GRAPHICS setup. (maartenj@cs.vu)
97 Allowed reassignment of inventory order #ifdef DGK
100 pray.c Fixed mk_obj of spellbook under all conditions to make book
101 if "SPELLS" defined, and scroll otherwise. (unruh@infbs)
102 Fixed typo in "gods angry" text. (tom@uw-warp)
103 Fixed blessing code. (Simon Brown - simon@its63b)
104 Blind modifications for blindfolding. (eric@snark)
106 zap.c Potion of invis. breakage message improved. (unruh@infbs)
107 Added WAN_PROBING to "zapyourself".
108 Changed "dirlet()" to return an int. (maartenj@cs.vu)
109 Fixed cancellation code to work properly on wands (spe
110 set to -1 instead of 0) this means no infinite wands of
111 wishing. (Ron Wessels - ron@utcsri)
112 Fixed bug in "buzz()" causing crash when destroying a
113 trapper from inside with a wand/spell. (mike@genat)
114 Added fcn to destroy wands with zero charges. (sweet@scubed)
116 pcmain.c Added a routine to zero out the fileinfo array in order to
117 prevent crashes on level change. (Ralf.Brown)
118 Added chdir to HACKDIR before looking for .CNF file.
119 Added call "uptodate(savefile)". (polder@cs.vu)
121 pager.c changed "cornline()" to use xputs for HI/HE. (tom@uw-warp)
122 added choice for dowhatis() to allow letter or cursor object
123 selection. (polder@cs.vu)
125 cmd.c Added ^W (wish) and ^I (ident-all) commands for WIZARD-mode.
126 (Paul Polderman - polder@cs.vu)
127 Added "Z" as alternate to "# cast" (Eric Raymond - eric@snark)
129 u_init.c Expanded a tab which didn't show in raw mode.
130 Changed trobj.trotyp to "unsigned short" to avoid >255
131 problems. (Maarten Jan Huisjes - maartenj@cs.vu)
132 Removed wand of wishing from WIZARD's inventory (due to
133 the above cmd additions). (polder@cs.vu)
134 Fixed declaration of leash. (simon@its63b)
135 Beefed up Wizard class.
136 Added Wakizashi for Samurai.
137 Added holy water for Priest(ess)es.
138 Modifications to provide blindfolds. (eric@snark)
140 end.c changed inventory identification on death to list form.
142 added hallucination effects to done_in_by()
143 added posession of amulet flag for scoreboard (sweet@scubed)
145 wizard.c corrected "nasties" decl. (maartenj@cs.vu)
146 Blind modifications for blindfolding. (eric@snark)
148 do_wear.c Prot. from shape changers logic fixed. (maartenj@cs.vu)
150 lev.c Prot. from shape changers logic fixed. (maartenj@cs.vu)
152 mon.c Inserted cast to fix compiler warning. (maartenj@cs.vu)
153 Nymphs now leave potions of object detection when killed.
154 Kops now don't leave treasure behind. (sweet@scubed)
156 topl.c Changed size of "toplines" to avoid overflow in "parseoptions"
157 when help is asked for. (probably n/a) (maartenj@cs.vu)
159 topten.c Added longer death descriptions, including name of
160 shopkeeper who killed character. (many sources)
162 termcap.c Changed allocation of HI/HO for copying SI/SO to allow room
163 for null. (maartenj@cs.vu)
164 Added PCHack 3.61 termcap stuff.
165 Added colour highliting code. (sweet@scubed)
167 version.c Expanded a tab for rawmode io. (maartenj@cs.vu)
169 objnam.c Allow the WIZARD to wish for really excessive objects.
172 makedefs.c Added "freopen" which works (MSC 4.0 drops first couple
173 of lines). Solves missing #define AMULET... problem.
174 (Nathan Glasser - nathan@mit-eddie)
176 rnd.c Changed around random number generation:
177 BSD uses "random()". (Paul Eggert - eggert@grand)
178 SYSV uses "lrand48()". (mike@genat from above)
180 eat.c Changed "choke()" code to waste food rather than choke on
181 it #ifndef HARD. (Allan Pratt - apratt@atari)
182 Blind modifications for blindfolding. (eric@snark)
184 objects.h added blindfold object (tool). (eric@snark)
186 you.h changed Blind/BLIND to Blinded/Blinded
187 added Blindfolded/BLINDFOLDED
188 redefined Blind in terms of above parameters. (eric@snark)
190 apply.c added blindfold code. (eric@snark)
192 timeout.c Blind modifications for blindfolding. (eric@snark)
194 sit.c Blind modifications for blindfolding. (eric@snark)
196 trap.c Blind modifications for blindfolding. (eric@snark)
197 Level teleportation to hell fixed so that it will not
198 do so unless character has Fire_resistance. (many sources)
199 Added polymorph trap. (many sources)
201 monmove.c added check on presence of "fobj" before atl() call
202 to avoid potential segmentation problem with ROCKMOLE.
203 (Reported by Doug Rudoff - doug@wiley)
205 various files Fixed typos. Also converted British English words to
206 American English for uniformity. (Original list of typos
207 submitted by Steve Creps - creps@silver)
212 1) New flags in "config.h" (some of these were included in 1.4f):
214 COM_COMPL Command line completion by John S. Bien
215 GRAPHICS Funky screen character support (Eric S. Raymond)
216 HACKOPTIONS Support DGK-style HACKOPTIONS processing (ESR)
217 RPH Various hacks by Richard P. Hughey
218 KJSMODS Various changes made by Kevin Sweet
219 BVH Additions by Bruce Holloway
221 In addition, in an MSDOS enviornment, when GRAPHICS is defined:
223 MSDOSCOLOR Colour highlighting of monsters, etc.
225 Of the above, I haven't tested HACKOPTIONS and MSDOSCOLOR. If you
226 find bugs in these, send me the reports.
230 blindfold - allows you to avoid the gaze of a Floating Eye and to
231 use your telepathy on command if you have it.
233 mirror - scares monsters if you use it on them (and other uses).
235 ring of polymorph - (usually cursed) forces random polymorphs.
237 ring of polymorph control - prevents system shock and allows choice of
238 creature to polymorph into.
242 - A new set of documentation, the "Guidebook to the Mazes of Menace"
243 has been supplied by Eric S. Raymond. The guidebook is written for
244 nroff using the "mn" macro set supplied with Bnews 2.11 or greater.
245 Since not everyone has these macros, I have run the guidebook through
246 nroff, and supplied it in flat ascii format as well. [Moderator's
247 note: because of past problems, I ran the formatted version
248 through "col -b" before passing it on to remove ^H's, etc. -br]
250 - A copy of "HACK.CNF" which has been renamed "NetHack.cnf" was
251 supplied by Steve Creps. The file decl.c has been updated to reflect
254 - A new "Makefile" for the AT&T Unix machines has been added.
256 - I was hoping to get documentation on "NANSI.SYS" as well, but got
257 no responses to the mail I sent the author, direct and via Bill
258 Randle at tekred. As per usual, I will gladly publish any relevant
261 4) Major game changes:
263 - Shop generation has been significantly changed. A new structure
264 has been introduced which allows shops (except the "general" type)
265 to have up to three different types of object inside. There is also
266 a new "distribution pattern" parameter which tells the generation
267 code how to lay out the shop (this is preliminary to the addition of
268 two new types of shop, the temple and barracks - more on this later).
270 - Shopkeepers will now tell you how much they expect for each object
271 you pick up. This gives you the ability to haggle with the merchant
272 in question by dropping and picking up objects until you are more or
273 less satisfied with the price. I have re-written "getprice()" in
274 shk.c in an attempt to make sure that you cannot actually sell any
275 particular object for more than the shopkeeper will charge for it.
277 - Another change to shopkeepers has them potentially getting angry if
278 you stay beside them after not paying your bill. Each they time they
279 ask you to pay up, there is a chance they will decide they don't like
280 people who don't pay...
282 - A new monster, the hydra, has been added (as you have probably seen
283 on the net). I haven't had much chance to test out this feature of
284 the game. Mirrors have also been added, and seem to work quite well.
286 - Changes have been made to the object ocurrence chances in objects.h,
287 so that the relatively rare tools, etc. have at least a 1% chance of
290 - Throwing and zapping code has been modified so that there is a
291 chance that said can be done through a doorway. Bolts can still
294 - The infamous and dreaded makemon() bug has been eliminated. In
295 addition to this, "r"ats and "K"obolds have been added back into the
296 game. "K"ops no longer leave treasure (just what they were carrying,
297 plus maybe a club or whistle).
299 - Two new "super"swords have been added. They are the katana named
300 "Snickersnee" which is +5 on damage (due to sharpness), and the long
301 sword "Excalibur" which is +rnd(10) to hit, +5 on damage, and has a
302 couple of other features I won't go into right now. The only way
303 for a character to get "Excalibur" is as a gift from someone. You
304 cannot write the word "Excalibur" on things for some reason...
306 - There have been two additions to disallow infinite wand charges.
307 First of all, wands with less than zero charges will automatically
308 turn to dust (thanks to Kevin Sweet). Next, a wand of cancellation
309 will set the number of charges in the wand to -1, which will make it
310 forever useless, (thanks to Ron Wessels).
312 5) Minor game changes:
314 - The fountain code has been tightened slightly so you can no longer
315 dip objects into a fountain or drink from one while you are floating
316 in mid-air due to levitation.
318 - Teleporting to hell via a teleportation trap will no longer occur
319 if the character does not have fire resistance. I found this just
320 too arbitrary a way to die (and so did several other people who com-
323 - A new trap, the "polymorph" trap has been added by Richard Hughey.
324 It's inclusion is dependant on having "KAA" defined.
326 - In wizard mode, the wizard player has infinite wishes, and the
327 ability to instantly identify everything (s)he is carrying. The wizard
328 player is also no longer limited by the standard multiple / bonus res-
329 trictions on objects wished for.
331 - Random number generation has been changed around to make it (I hope)
334 - A large number of typos have been fixed, and all of the British
335 spellings converted to American. I would like to see a shell script
336 to allow conversion back (or something like that) in the future.
338 - I have done a "make depend" for the makefiles to reflect a slight
339 restructuring in the order of inclusion of header files.
343 - Steve Creps is working on "barracks" and "soldier" code which is
344 now ready for addition. I have added the "soldier" side into the
345 game, but haven't really tested it. Steve will be adding the
346 "barracks" section in and sending me the resulting patches. There
347 will be a minor (read patch) release as soon as he can get the code
348 integrated into this release and sent up here to me.
350 - There are also several other new room projects in the works which
351 should be able to be included in that minor release, along with any
352 bug reports that are made in the interim.