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11 <h1>The Mesa 3D Graphics Library</h1>
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17 <h1>Environment Variables</h1>
20 Normally, no environment variables need to be set. Most of the environment
21 variables used by Mesa/Gallium are for debugging purposes, but they can
22 sometimes be useful for debugging end-user issues.
26 <h2>LibGL environment variables</h2>
29 <li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
30 If set to 'verbose' additional information will be printed.
31 <li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
32 <li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
33 <li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
34 <li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
35 <li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
37 <li>LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter)
42 <h2>Core Mesa environment variables</h2>
45 <li>MESA_NO_ASM - if set, disables all assembly language optimizations
46 <li>MESA_NO_MMX - if set, disables Intel MMX optimizations
47 <li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
48 <li>MESA_NO_SSE - if set, disables Intel SSE optimizations
49 <li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
50 if the application generates a GL_INVALID_ENUM error, a corresponding error
51 message indicating where the error occurred, and possibly why, will be
52 printed to stderr.<br>
54 For release builds, MESA_DEBUG defaults to off (no debug output).
56 MESA_DEBUG accepts the following comma-separated list of named
57 flags, which adds extra behaviour to just set MESA_DEBUG=1:
59 <li>silent - turn off debug messages. Only useful for debug builds.</li>
60 <li>flush - flush after each drawing command</li>
61 <li>incomplete_tex - extra debug messages when a texture is incomplete</li>
62 <li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
64 <li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
65 etc., rather than stderr
66 <li>MESA_TEX_PROG - if set, implement conventional texture env modes with
67 fragment programs (intended for developers only)
68 <li>MESA_TNL_PROG - if set, implement conventional vertex transformation
69 operations with vertex programs (intended for developers only).
70 Setting this variable automatically sets the MESA_TEX_PROG variable as well.
71 <li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
72 A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
73 and disable the GL_EXT_bar extension.
74 <li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
76 If this variable is set to year X, only extensions defined on or before year
78 This is to work-around a bug in some games where the extension string is
79 copied into a fixed-size buffer without truncating.
80 If the extension string is too long, the buffer overrun can cause the game
82 This is a work-around for that.
83 <li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
84 glGetString(GL_VERSION) and possibly the GL API type.
86 <li> The format should be MAJOR.MINOR[FC]
87 <li> FC is an optional suffix that indicates a forward compatible context.
88 This is only valid for versions >= 3.0.
89 <li> GL versions < 3.0 are set to a compatibility (non-Core) profile
90 <li> GL versions = 3.0, see below
91 <li> GL versions > 3.0 are set to a Core profile
92 <li> Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
94 <li> 2.1 - select a compatibility (non-Core) profile with GL version 2.1
95 <li> 3.0 - select a compatibility (non-Core) profile with GL version 3.0
96 <li> 3.0FC - select a Core+Forward Compatible profile with GL version 3.0
97 <li> 3.1 - select a Core profile with GL version 3.1
98 <li> 3.1FC - select a Core+Forward Compatible profile with GL version 3.1
100 <li> Mesa may not really implement all the features of the given version.
101 (for developers only)
103 <li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by
104 glGetString(GL_VERSION) for OpenGL ES.
106 <li> The format should be MAJOR.MINOR
107 <li> Examples: 2.0, 3.0, 3.1
108 <li> Mesa may not really implement all the features of the given version.
109 (for developers only)
111 <li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
112 glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
113 "130". Mesa will not really implement all the features of the given language version
114 if it's higher than what's normally reported. (for developers only)
115 <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
116 <li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
120 <h2>Mesa Xlib driver environment variables</h2>
123 The following are only applicable to the Mesa Xlib software driver.
124 See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
127 <li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
128 <li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
129 <li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
130 either "pixmap" or "ximage"
131 <li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
132 <li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
133 <li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
134 <li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
135 <li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
136 <li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
140 <h2>i945/i965 driver environment variables (non-Gallium)</h2>
143 <li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
144 This is useful for debugging hangs, etc.</li>
145 <li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
147 <li>tex - emit messages about textures.</li>
148 <li>state - emit messages about state flag tracking</li>
149 <li>blit - emit messages about blit operations</li>
150 <li>miptree - emit messages about miptrees</li>
151 <li>perf - emit messages about performance issues</li>
152 <li>perfmon - emit messages about AMD_performance_monitor</li>
153 <li>bat - emit batch information</li>
154 <li>pix - emit messages about pixel operations</li>
155 <li>buf - emit messages about buffer objects</li>
156 <li>fbo - emit messages about framebuffers</li>
157 <li>fs - dump shader assembly for fragment shaders</li>
158 <li>gs - dump shader assembly for geometry shaders</li>
159 <li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
160 <li>prim - emit messages about drawing primitives</li>
161 <li>vert - emit messages about vertex assembly</li>
162 <li>dri - emit messages about the DRI interface</li>
163 <li>sf - emit messages about the strips & fans unit (for old gens, includes the SF program)</li>
164 <li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
165 <li>urb - emit messages about URB setup</li>
166 <li>vs - dump shader assembly for vertex shaders</li>
167 <li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
168 <li>aub - dump batches into an AUB trace for use with simulation tools</li>
169 <li>shader_time - record how much GPU time is spent in each shader</li>
170 <li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
171 <li>blorp - emit messages about the blorp operations (blits & clears)</li>
172 <li>nodualobj - suppress generation of dual-object geometry shader code</li>
173 <li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
174 <li>ann - annotate IR in assembly dumps</li>
175 <li>no8 - don't generate SIMD8 fragment shader</li>
176 <li>vec4 - force vec4 mode in vertex shader</li>
177 <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
178 <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
179 <li>cs - dump shader assembly for compute shaders</li>
180 <li>hex - print instruction hex dump with the disassembly</li>
181 <li>nocompact - disable instruction compaction</li>
182 <li>tcs - dump shader assembly for tessellation control shaders</li>
183 <li>tes - dump shader assembly for tessellation evaluation shaders</li>
184 <li>l3 - emit messages about the new L3 state during transitions</li>
185 <li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
186 <li>norbc - disable single sampled render buffer compression</li>
191 <h2>Radeon driver environment variables (radeon, r200, and r300g)</h2>
194 <li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
198 <h2>EGL environment variables</h2>
201 Mesa EGL supports different sets of environment variables. See the
202 <a href="egl.html">Mesa EGL</a> page for the details.
206 <h2>Gallium environment variables</h2>
209 <li>GALLIUM_HUD - draws various information on the screen, like framerate,
210 cpu load, driver statistics, performance counters, etc.
211 Set GALLIUM_HUD=help and run e.g. glxgears for more info.
212 <li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
213 to update every frame. The default period is 1/2 second.
214 <li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
215 <li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
216 Especially useful to toggle hud at specific points of application and
217 disable for unencumbered viewing the rest of the time. For example, set
218 GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
219 Use kill -10 <pid> to toggle the hud as desired.
220 <li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=1 for
221 choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
222 <li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
224 <li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
225 variables which are used, and their current values.
226 <li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
227 <li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
228 print any errors to stderr.
230 <LI>DRAW_NO_FSE - ???
231 <li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
232 shaders, vertex fetch, etc.
233 <li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker.
234 Setting to "tgsi", for example, will print all the TGSI shaders.
235 See src/mesa/state_tracker/st_debug.c for other options.
238 <h3>Clover state tracker environment variables</h3>
241 <li>CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker
242 options. Specified options are appended after the options set by the OpenCL
243 program in clBuildProgram.
244 <li>CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler
245 options. Specified options are appended after the options set by the OpenCL
246 program in clCompileProgram.
247 <li>CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker
248 options. Specified options are appended after the options set by the OpenCL
249 program in clLinkProgram.
253 <h3>Softpipe driver environment variables</h3>
255 <li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
257 <li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
259 <li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
260 <li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
261 vertex shading processing.
265 <h3>LLVMpipe driver environment variables</h3>
267 <li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
268 <li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
269 source code for details.
270 <li>LP_PERF - a comma-separated list of options to selectively no-op various
271 parts of the driver. See the source code for details.
272 <li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
273 Zero turns off threading completely. The default value is the number of CPU
277 <h3>VMware SVGA driver environment variables</h3>
279 <li>SVGA_FORCE_SWTNL - force use of software vertex transformation
280 <li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks
281 (will often result in incorrect rendering).
282 <li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
284 <li>See the driver code for other, lesser-used variables.
288 <h3>VA-API state tracker environment variables</h3>
290 <li>VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
294 <h3>VC4 driver environment variables</h3>
296 <li>VC4_DEBUG - a comma-separated list of named flags, which do various things:
298 <li>cl - dump command list during creation</li>
299 <li>qpu - dump generated QPU instructions</li>
300 <li>qir - dump QPU IR during program compile</li>
301 <li>nir - dump NIR during program compile</li>
302 <li>tgsi - dump TGSI during program compile</li>
303 <li>shaderdb - dump program compile information for shader-db analysis</li>
304 <li>perf - print during performance-related events</li>
305 <li>norast - skip actual hardware execution of commands</li>
306 <li>always_flush - flush after each draw call</li>
307 <li>always_sync - wait for finish after each flush</li>
308 <li>dump - write a GPU command stream trace file (VC4 simulator only)</li>
314 Other Gallium drivers have their own environment variables. These may change
315 frequently so the source code should be consulted for details.