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11 <h1>The Mesa 3D Graphics Library</h1>
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17 <h1>Mesa 10.0.2 Release Notes / (January 9, 2014)</h1>
20 Mesa 10.0.2 is a bug fix release which fixes bugs found since the 10.0.1 release.
23 Mesa 10.0.2 implements the OpenGL 3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL
27 3.3 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts not supported.
32 <h2>MD5 checksums</h2>
34 de7d14baf0101b697c140d2f47ef27e9 MesaLib-10.0.2.tar.gz
35 8544c0ab3e438a08b5103421ea15b6d2 MesaLib-10.0.2.tar.bz2
36 181b0d6c1afca38e98a930d0e564ed90 MesaLib-10.0.2.zip
45 <p>This list is likely incomplete.</p>
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70740">Bug 70740</a> - HiZ on SNB causes GPU hang with WebGL web app</li>
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72026">Bug 72026</a> - SIGSEGV in fs_visitor::visit(ir_dereference_variable*)</li>
53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72264">Bug 72264</a> - GLSL error reporting</li>
55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72369">Bug 72369</a> - glitches in serious sam 3 with the sb shader backend</li>
61 <p>The full set of changes can be viewed by using the following git command:</p>
64 git log mesa-10.0.1..mesa-10.0.2
67 <p>Aaron Watry (8):</p>
69 <li>clover: Remove unused variable</li>
70 <li>pipe_loader/sw: close dev->lib when initialization fails</li>
71 <li>radeon/compute: Stop leaking LLVMContexts in radeon_llvm_parse_bitcode</li>
72 <li>r600/compute: Free compiled kernels when deleting compute state</li>
73 <li>r600/compute: Use the correct FREE macro when deleting compute state</li>
74 <li>radeon/llvm: Free target data at end of optimization</li>
75 <li>st/vdpau: Destroy context when initialization fails</li>
76 <li>r600/pipe: Stop leaking context->start_compute_cs_cmd.buf on EG/CM</li>
79 <p>Alex Deucher (1):</p>
81 <li>r600g: fix SUMO2 pci id</li>
84 <p>Alexander von Gluck IV (1):</p>
86 <li>Haiku: Add in public GL kit headers</li>
89 <p>Anuj Phogat (1):</p>
91 <li>mesa: Fix error code generation in glBeginConditionalRender()</li>
94 <p>Carl Worth (2):</p>
96 <li>docs: Add md5sums for the 10.0.1 release.</li>
97 <li>Update version to 10.0.2</li>
100 <p>Chad Versace (1):</p>
102 <li>i965/gen6: Fix HiZ hang in WebGL Google Maps</li>
105 <p>Erik Faye-Lund (1):</p>
107 <li>glcpp: error on multiple #else/#elif directives</li>
110 <p>Henri Verbeet (1):</p>
112 <li>i915: Add support for gl_FragData[0] reads.</li>
115 <p>Ilia Mirkin (1):</p>
117 <li>nv50: fix a small leak on context destroy</li>
120 <p>Jonathan Liu (2):</p>
122 <li>st/mesa: use pipe_sampler_view_release()</li>
123 <li>llvmpipe: use pipe_sampler_view_release() to avoid segfault</li>
126 <p>Kenneth Graunke (2):</p>
128 <li>i965: Fix 3DSTATE_PUSH_CONSTANT_ALLOC_PS packet creation.</li>
129 <li>Revert "mesa: Remove GLXContextID typedef from glx.h."</li>
132 <p>Kevin Rogovin (1):</p>
134 <li>Use line number information from entire function expression</li>
137 <p>Kristian Høgsberg (1):</p>
139 <li>dri_util: Don't assume __DRIcontext->driverPrivate is a gl_context</li>
142 <p>Marek Olšák (2):</p>
144 <li>mesa: fix interpretation of glClearBuffer(drawbuffer)</li>
145 <li>st/mesa: fix glClear with multiple colorbuffers and different formats</li>
148 <p>Paul Berry (2):</p>
150 <li>glsl: Teach ir_variable_refcount about ir_loop::counter variables.</li>
151 <li>glsl: Fix inconsistent assumptions about ir_loop::counter.</li>
154 <p>Vadim Girlin (1):</p>
156 <li>r600g/sb: fix stack size computation on evergreen</li>