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11 <h1>The Mesa 3D Graphics Library</h1>
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17 <h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1>
20 Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
23 Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL
27 3.3 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums</h2>
34 1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz
35 e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz
44 <p>This list is likely incomplete.</p>
48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
59 <p>Alejandro PiƱeiro (1):</p>
61 <li>i965/vec4: fill src_reg type using the constructor type parameter</li>
64 <p>Antia Puentes (1):</p>
66 <li>i965/vec4: Fix saturation errors when coalescing registers</li>
69 <p>Emil Velikov (2):</p>
71 <li>docs: add sha256 checksums for 10.6.7</li>
72 <li>cherry-ignore: add commit non applicable for 10.6</li>
75 <p>Hans de Goede (4):</p>
77 <li>nv30: Fix creation of scanout buffers</li>
78 <li>nv30: Implement color resolve for msaa</li>
79 <li>nv30: Fix max width / height checks in nv30 sifm code</li>
80 <li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li>
83 <p>Ian Romanick (2):</p>
85 <li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li>
86 <li>mesa: Don't allow wrong type setters for matrix uniforms</li>
89 <p>Ilia Mirkin (5):</p>
91 <li>st/mesa: don't fall back to 16F when 32F is requested</li>
92 <li>nvc0: always emit a full shader colormask</li>
93 <li>nvc0: remove BGRA4 format support</li>
94 <li>st/mesa: avoid integer overflows with buffers >= 512MB</li>
95 <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
98 <p>Jason Ekstrand (1):</p>
100 <li>i965/vec4: Don't reswizzle hardware registers</li>
103 <p>Jose Fonseca (1):</p>
105 <li>gallivm: Workaround LLVM PR23628.</li>
108 <p>Kenneth Graunke (1):</p>
110 <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
113 <p>Oded Gabbay (1):</p>
115 <li>llvmpipe: convert double to long long instead of unsigned long long</li>
118 <p>Ray Strode (1):</p>
120 <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
123 <p>Ulrich Weigand (1):</p>
125 <li>mesa: Fix texture compression on big-endian systems</li>
128 <p>Vinson Lee (1):</p>
130 <li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li>