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11 <h1>The Mesa 3D Graphics Library</h1>
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17 <h1>Mesa 11.0.8 Release Notes / December 9, 2015</h1>
20 Mesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 release.
23 Mesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.1. OpenGL
27 4.1 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums</h2>
34 ab9db87b54d7525e4b611b82577ea9a9eae55927558df57b190059d5ecd9406f mesa-11.0.8.tar.gz
35 5696e4730518b6805d2ed5def393c4293f425a2c2c01bd5ed4bdd7ad62f7ad75 mesa-11.0.8.tar.xz
44 <p>This list is likely incomplete.</p>
48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
65 <p>Boyuan Zhang (1):</p>
67 <li>radeon/uvd: uv pitch separation for stoney</li>
70 <p>Dave Airlie (9):</p>
72 <li>r600: do SQ flush ES ring rolling workaround</li>
73 <li>r600: SMX returns CONTEXT_DONE early workaround</li>
74 <li>r600/shader: split address get out to a function.</li>
75 <li>r600/shader: add utility functions to do single slot arithmatic</li>
76 <li>r600g: fix geom shader input indirect indexing.</li>
77 <li>r600: handle geometry dynamic input array index</li>
78 <li>radeonsi: handle doubles in lds load path.</li>
79 <li>mesa/varray: set double arrays to non-normalised.</li>
80 <li>mesa/shader: return correct attribute location for double matrix arrays</li>
83 <p>Emil Velikov (8):</p>
85 <li>docs: add sha256 checksums for 11.0.7</li>
86 <li>cherry-ignore: don't pick a specific i965 formats patch</li>
87 <li>Revert "i965/nir: Remove unused indirect handling"</li>
88 <li>Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"</li>
89 <li>Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"</li>
90 <li>Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"</li>
91 <li>Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"</li>
92 <li>Update version to 11.0.8</li>
95 <p>Francisco Jerez (1):</p>
97 <li>i965: Resolve color and flush for all active shader images in intel_update_state().</li>
100 <p>Ian Romanick (1):</p>
102 <li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li>
105 <p>Ilia Mirkin (17):</p>
107 <li>freedreno/a4xx: support lod_bias</li>
108 <li>freedreno/a4xx: fix 5_5_5_1 texture sampler format</li>
109 <li>freedreno/a4xx: point regid to "red" even for alpha-only rb formats</li>
110 <li>nvc0/ir: fold postfactor into immediate</li>
111 <li>nv50/ir: deal with loops with no breaks</li>
112 <li>nv50/ir: the mad source might not have a defining instruction</li>
113 <li>nv50/ir: fix instruction permutation logic</li>
114 <li>nv50/ir: don't forget to mark flagsDef on cvt in txb lowering</li>
115 <li>nv50/ir: fix DCE to not generate 96-bit loads</li>
116 <li>nv50/ir: avoid looking at uninitialized srcMods entries</li>
117 <li>gk110/ir: fix imul hi emission with limm arg</li>
118 <li>gk104/ir: sampler doesn't matter for txf</li>
119 <li>gk110/ir: fix imad sat/hi flag emission for immediate args</li>
120 <li>nv50/ir: fix cutoff for using r63 vs r127 when replacing zero</li>
121 <li>nv50/ir: can't have predication and immediates</li>
122 <li>glsl: assign varying locations to tess shaders when doing SSO</li>
123 <li>ttn: add TEX2 support</li>
126 <p>Jason Ekstrand (5):</p>
128 <li>i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge</li>
129 <li>i965/fs: Use a stride of 1 and byte offsets for UBOs</li>
130 <li>i965/vec4: Use a stride of 1 and byte offsets for UBOs</li>
131 <li>i965/state: Get rid of dword_pitch arguments to buffer functions</li>
132 <li>i965/nir: Remove unused indirect handling</li>
135 <p>Jonathan Gray (2):</p>
137 <li>configure.ac: use pkg-config for libelf</li>
138 <li>configure: check for python2.7 for PYTHON2</li>
141 <p>Kenneth Graunke (2):</p>
143 <li>i965: Fix fragment shader struct inputs.</li>
144 <li>i965: Fix scalar vertex shader struct outputs.</li>
147 <p>Marek Olšák (8):</p>
149 <li>radeonsi: fix occlusion queries on Fiji</li>
150 <li>radeonsi: fix a hang due to uninitialized border color registers</li>
151 <li>radeonsi: fix Fiji for LLVM <= 3.7</li>
152 <li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li>
153 <li>radeonsi: apply the streamout workaround to Fiji as well</li>
154 <li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li>
155 <li>tgsi/scan: add flag colors_written</li>
156 <li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li>
159 <p>Matt Turner (1):</p>
161 <li>glsl: Allow binding of image variables with 420pack.</li>
164 <p>Neil Roberts (2):</p>
166 <li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li>
167 <li>i965: Add B8G8R8X8_SRGB to the alpha format override</li>
170 <p>Oded Gabbay (1):</p>
172 <li>configura.ac: fix test for SSE4.1 assembler support</li>
175 <p>Patrick Rudolph (2):</p>
177 <li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li>
178 <li>gallium/util: return correct number of bound vertex buffers</li>
181 <p>Samuel Pitoiset (1):</p>
183 <li>nvc0: free memory allocated by the prog which reads MP perf counters</li>
186 <p>Tapani Pälli (1):</p>
188 <li>i965: use _Shader to get fragment program when updating surface state</li>
191 <p>Tom Stellard (2):</p>
193 <li>radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}</li>
194 <li>radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values</li>