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11 <h1>The Mesa 3D Graphics Library</h1>
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17 <h1>Mesa 17.1.1 Release Notes / March 25, 2017</h1>
20 Mesa 17.1.1 is a bug fix release which fixes bugs found since the 17.1.0 release.
23 Mesa 17.1.1 implements the OpenGL 4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL
27 4.5 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums</h2>
34 652315af87f2bb015ce99ee3b90d9d115d53cbf9e052493bd13d521a753b1930 mesa-17.1.1.tar.gz
35 aed503f94c0c1630a162a3e276f4ee12a86764cee4cb92338ea2dea99a04e7ef mesa-17.1.1.tar.xz
47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li>
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li>
56 <p>Alex Deucher (1):</p>
58 <li>radeonsi: add new vega10 pci ids</li>
61 <p>Andres Gomez (2):</p>
63 <li>bin/get-fixes-pick-list.sh: don't warn if more than one, go over them</li>
64 <li>bin/get-fixes-pick-list.sh: bring back the warning</li>
67 <p>Bruce Cherniak (1):</p>
69 <li>swr: move msaa resolve to generalized StoreTile</li>
72 <p>Chad Versace (1):</p>
74 <li>egl: Partially revert 23c86c74, fix eglMakeCurrent</li>
77 <p>Chih-Wei Huang (1):</p>
79 <li>Android: correct libz dependency</li>
82 <p>Daniel Stone (1):</p>
84 <li>gbm/dri: Fix sign-extension in modifier query</li>
87 <p>Emil Velikov (6):</p>
89 <li>docs: add sha256 checksums for 17.1.0</li>
90 <li>radeon: automake: remove unneeded elf Cflags/Libs</li>
91 <li>configure: remove unneeded bits around libunwind handling</li>
92 <li>egl: add g_egldispatchstubs.h to the release tarball</li>
93 <li>automake: add SWR LLVM gen_builder.hpp workaround</li>
94 <li>Update version to 17.1.1</li>
97 <p>Eric Anholt (2):</p>
99 <li>renderonly: Initialize fields of struct winsys_handle.</li>
100 <li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.</li>
103 <p>Grazvydas Ignotas (2):</p>
105 <li>anv: fix possible stack corruption</li>
106 <li>anv: don't leak DRM devices</li>
109 <p>Hans de Goede (1):</p>
111 <li>glxglvnddispatch: Add missing dispatch for GetDriverConfig</li>
114 <p>Ilia Mirkin (1):</p>
116 <li>nvc0/ir: SHLADD's middle source must be an immediate</li>
119 <p>Johnson Lin (1):</p>
121 <li>nir/lower_tex: Fix minor error in YUV color conversion matrix</li>
124 <p>Juan A. Suarez Romero (2):</p>
126 <li>bin/get-{extra,fixes}-pick-list.sh: add support for ignore list</li>
127 <li>bin/get-{extra,fixes}-pick-list.sh: improve output</li>
130 <p>Lucas Stach (2):</p>
132 <li>etnaviv: stop oversizing buffer resources</li>
133 <li>etnaviv: allow R/B swapped surfaces to be cleared</li>
136 <p>Marek Olšák (2):</p>
138 <li>amd/addrlib: import Raven support</li>
139 <li>radeonsi/gfx9: add support for Raven</li>
142 <p>Nanley Chery (2):</p>
144 <li>anv/formats: Update the three-channel BC1 mappings</li>
145 <li>i965/formats: Update the three-channel DXT1 mappings</li>
148 <p>Nicolai Hähnle (5):</p>
150 <li>radeonsi: mark fast-cleared textures as compressed when dirtying</li>
151 <li>radeonsi: fix primitive ID in fragment shader when using tessellation</li>
152 <li>radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI</li>
153 <li>radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation</li>
154 <li>st/mesa: remove an incorrect assertion</li>
157 <p>Pohjolainen, Topi (1):</p>
159 <li>intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4</li>
162 <p>Rob Clark (2):</p>
164 <li>mesa/st: fix yuv EGLImage's</li>
165 <li>freedreno: fix crash when flush() but no rendering</li>
168 <p>Rob Herring (1):</p>
170 <li>virgl: fix virgl_bo_transfer_{put, get} box struct copy</li>
173 <p>Samuel Iglesias Gonsálvez (3):</p>
175 <li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution</li>
176 <li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset</li>
177 <li>i965/vec4: load dvec3/4 uniforms first in the push constant buffer</li>
180 <p>Tom Stellard (1):</p>
182 <li>gallivm: Make sure module has the correct data layout when pass manager runs</li>