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11 <h1>The Mesa 3D Graphics Library</h1>
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17 <h1>Mesa 18.1.1 Release Notes / June 1 2018</h1>
20 Mesa 18.1.1 is a bug fix release which fixes bugs found since the 18.1.0 release.
23 Mesa 18.1.1 implements the OpenGL 4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL
27 4.5 is <strong>only</strong> available if requested at context creation.
28 Compatibility contexts may report a lower version depending on each driver.
32 <h2>SHA256 checksums</h2>
34 366a35f7530a016f2a8284fb0ee5759eeb216b4d6fa47f0e96b89ad2e43faf96 mesa-18.1.1.tar.gz
35 d3312a2ede5aac14a47476b208b8e3a401367838330197c4588ab8ad420d7781 mesa-18.1.1.tar.xz
48 <p>Anuj Phogat (1):</p>
50 <li>i965/glk: Add l3 banks count for 2x6 configuration</li>
53 <p>Bas Nieuwenhuizen (7):</p>
55 <li>radv: Fix multiview queries.</li>
56 <li>radv: Translate logic ops.</li>
57 <li>radv: Fix up 2_10_10_10 alpha sign.</li>
58 <li>radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.</li>
59 <li>amd/addrlib: Use defines in autotools build.</li>
60 <li>radv: Fix SRGB compute copies.</li>
61 <li>radv: Only expose subgroup shuffles on VI+.</li>
64 <p>Christoph Haag (1):</p>
66 <li>radv: fix VK_EXT_descriptor_indexing</li>
69 <p>Dave Airlie (5):</p>
71 <li>radv/resolve: do fmask decompress on all layers.</li>
72 <li>radv: resolve all layers in compute resolve path.</li>
73 <li>radv: use compute path for multi-layer images.</li>
74 <li>virgl: set texture buffer offset alignment to disable ARB_texture_buffer_range.</li>
75 <li>tgsi/scan: add hw atomic to the list of memory accessing files</li>
78 <p>Dylan Baker (2):</p>
80 <li>docs: Add sha sums for release</li>
81 <li>VERSION: bump to 18.1.1 for next release</li>
84 <p>Eric Engestrom (1):</p>
86 <li>vulkan: don't free uninitialised memory</li>
89 <p>Francisco Jerez (4):</p>
91 <li>Revert "mesa: simplify _mesa_is_image_unit_valid for buffers"</li>
92 <li>i965: Move buffer texture size calculation into a common helper function.</li>
93 <li>i965: Handle non-zero texture buffer offsets in buffer object range calculation.</li>
94 <li>i965: Use intel_bufferobj_buffer() wrapper in image surface state setup.</li>
97 <p>Ilia Mirkin (1):</p>
99 <li>nv30: ensure that displayable formats are marked accordingly</li>
102 <p>Jan Vesely (1):</p>
104 <li>eg/compute: Use reference counting to handle compute memory pool.</li>
107 <p>Jason Ekstrand (2):</p>
109 <li>intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0</li>
110 <li>intel/blorp: Support blits and clears on surfaces with offsets</li>
113 <p>Jose Dapena Paz (1):</p>
115 <li>mesa: do not leak ctx->Shader.ReferencedProgram references</li>
118 <p>Kai Wasserbäch (1):</p>
120 <li>opencl: autotools: Fix linking order for OpenCL target</li>
123 <p>Marek Olšák (3):</p>
125 <li>st/mesa: simplify lastLevel determination in st_finalize_texture</li>
126 <li>radeonsi: fix incorrect parentheses around VS-PS varying elimination</li>
127 <li>mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)</li>
130 <p>Michel Dänzer (1):</p>
132 <li>dri3: Stricter SBC wraparound handling</li>
135 <p>Nanley Chery (4):</p>
137 <li>i965: Add and use a getter for the miptree aux buffer</li>
138 <li>i965: Add and use a single miptree aux_buf field</li>
139 <li>i965/miptree: Fix handling of uninitialized MCS buffers</li>
140 <li>i965/miptree: Zero-initialize CCS_D buffers</li>
143 <p>Samuel Pitoiset (2):</p>
145 <li>spirv: fix visiting inner loops with same break/continue block</li>
146 <li>radv: fix centroid interpolation</li>
149 <p>Stuart Young (1):</p>
151 <li>etnaviv: Fix missing rnndb file in tarballs</li>
154 <p>Thierry Reding (3):</p>
156 <li>tegra: Treat resources with modifiers as scanout</li>
157 <li>tegra: Fix scanout resources without modifiers</li>
158 <li>tegra: Remove usage of non-stable UAPI</li>
161 <p>Timothy Arceri (1):</p>
163 <li>mesa: add glUniform*ui{v} support to display lists</li>