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11 <h1>The Mesa 3D Graphics Library</h1>
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17 <h1>Mesa 8.0.3 Release Notes / May 18, 2012</h1>
20 Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release.
23 Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by
24 glGetString(GL_VERSION) depends on the particular driver being used.
25 Some drivers don't support all the features required in OpenGL 3.0.
28 See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
29 for DRI hardware acceleration.
33 <h2>MD5 checksums</h2>
35 b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz
36 cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
37 32773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip
45 <p>This list is likely incomplete.</p>
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28138">Bug 28138</a> - [G45] Regnum Online, sparkling in in-game rendering</li>
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30102">Bug 30102</a> - glean depthStencil test fails BadLength with indirect non-swrast rendering</li>
53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40361">Bug 40361</a> - Glitches on X3100 after upgrade to 7.11</li>
55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41152">Bug 41152</a> - [glsl] Shader backend in Regnum Online does not work</li>
57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41216">Bug 41216</a> - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails</li>
59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41372">Bug 41372</a> - i830_state.c PBO crash</li>
61 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41495">Bug 41495</a> - i830: intel_get_vb_max / intel_batchbuffer_space mismatch.</li>
63 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44701">Bug 44701</a> - Regnum online textures flickering</li>
65 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44961">Bug 44961</a> - [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed</li>
67 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44970">Bug 44970</a> - [i965]oglc max_values(negative.textureSize.textureCube) segfaults</li>
69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45214">Bug 45214</a> - Textures disappearing or missing in RegnumOnline OpenGL game</li>
71 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45558">Bug 45558</a> - cannot render on a drawable of size equal the max framebuffer size</li>
73 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45921">Bug 45921</a> - [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi changes</li>
75 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46303">Bug 46303</a> - [SNB] segfault in intel_miptree_release()</li>
77 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46739">Bug 46739</a> - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()</li>
79 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46834">Bug 46834</a> - small performance when playing flightgear (swrast fallback through GTT mapping)</li>
81 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47126">Bug 47126</a> - tests/fbo/fbo-array.c:109: create_array_fbo: Assertion `glGetError() == 0' failed.</li>
83 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48218">Bug 48218</a> - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[16]</li>
85 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48545">Bug 48545</a> - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)</li>
87 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=49124">Bug 49124</a> - swrast/s_texfetch.c:1156: set_fetch_functions: Assertion `texImage->FetchTexel' failed.</li>
89 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
95 <p>The full set of changes can be viewed by using the following GIT command:</p>
98 git log mesa-8.0.2..mesa-8.0.3
101 <p>Alban Browaeys (1):</p>
103 <li>dri/i915: Fix off-by-one in i830 clip region size.</li>
106 <p>Alex Deucher (2):</p>
108 <li>r200: fix fog coordinate emit</li>
109 <li>radeon: fix fog coordinate emit</li>
112 <p>Alexander von Gluck (4):</p>
114 <li>llvmpipe: fix symbol conflict on Haiku</li>
115 <li>svga: fix typedef conflicts on Haiku</li>
116 <li>mesa: Don't use newlocale on Haiku</li>
117 <li>glsl: Don't use newlocale on Haiku</li>
120 <p>Anuj Phogat (4):</p>
122 <li>mesa: fix issues with texture border and array textures</li>
123 <li>mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()</li>
124 <li>mesa: Fix the cause of piglit test fbo-array failure</li>
125 <li>intel: Fix a case when mapping large texture fails</li>
128 <p>Brian Paul (17):</p>
130 <li>mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()</li>
131 <li>mesa/gdi: remove wmesa_set_renderbuffer_funcs() function</li>
132 <li>mesa/gdi: remove clear_color() function</li>
133 <li>mesa: bump version to 8.0.2 in configs/default</li>
134 <li>swrast: include s_fragprog.h to silence warnings</li>
135 <li>mesa: remove LSB-first pixel packing check in glReadPixels</li>
136 <li>mesa: fix error in _mesa_format_matches_format_and_type() for RGB888</li>
137 <li>mesa: add BGR888 code in _mesa_format_matches_format_and_type()</li>
138 <li>vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()</li>
139 <li>mesa: add missing texture integer test in glTexSubImage()</li>
140 <li>mesa: add missing return after _mesa_error() in update_array()</li>
141 <li>glsl: propagate MaxUnrollIterations to the optimizer's loop unroller</li>
142 <li>st/mesa: set MaxUnrollIterations = 255</li>
143 <li>st/mesa: no-op glCopyPixels if source region is out of bounds</li>
144 <li>mesa: do more teximage error checking for generic compressed formats</li>
145 <li>mesa: fix/add error check in _mesa_ColorMaterial()</li>
146 <li>mesa: fix glMaterial / dlist bug</li>
149 <p>Chad Versace (3):</p>
151 <li>glsl: Fix Android build</li>
152 <li>main: Fix memory leak in _mesa_make_extension_string()</li>
153 <li>intel: Disable ARB_framebuffer_object in ES contexts</li>
156 <p>Chris Wilson (1):</p>
158 <li>i830: Compute initial number of vertices from remaining batch space</li>
161 <p>Dave Airlie (4):</p>
163 <li>mesa/format_unpack: add LUMINANCE 8/16 UINT/INT</li>
164 <li>glx/drisw: avoid segfaults when we fail to get visual</li>
165 <li>drisw: fix image stride calculation for 16-bit.</li>
166 <li>intel: fix TFP at 16-bpp</li>
169 <p>Dylan Noblesmith (7):</p>
171 <li>intel: fix null dereference processing HiZ buffer</li>
172 <li>util: fix undefined behavior</li>
173 <li>util: fix uninitialized table</li>
174 <li>egl: fix uninitialized values</li>
175 <li>st/vega: fix uninitialized values</li>
176 <li>egl-static: fix printf warning</li>
177 <li>i965: fix typo</li>
180 <p>Eric Anholt (19):</p>
182 <li>i965/fs: Jump from discard statements to the end of the program when done.</li>
183 <li>intel: Fix rendering from textures after RenderTexture().</li>
184 <li>mesa: Fix handling of glCopyBufferSubData() for src == dst.</li>
185 <li>i965/fs: Move GL_CLAMP handling to coordinate setup.</li>
186 <li>i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.</li>
187 <li>mesa: Fix push/pop of multisample coverage invert.</li>
188 <li>mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.</li>
189 <li>mesa: Fix display list handling for GL_ARB_draw_instanced.</li>
190 <li>mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.</li>
191 <li>mesa: Add missing error check for first < 0 in glDrawArraysInstanced().</li>
192 <li>i915: Fix piglit fbo-nodepth-test on i830.</li>
193 <li>intel: Return success when asked to allocate a 0-width/height renderbuffer.</li>
194 <li>mesa: Throw error on glGetActiveUniform inside Begin/End.</li>
195 <li>i965/vs: Fix up swizzle for dereference_array of matrices.</li>
196 <li>glsl: Fix indentation of switch code.</li>
197 <li>glsl: Let the constructor figure out the types of switch-related expressions.</li>
198 <li>glsl: Reject non-scalar switch expressions.</li>
199 <li>glsl: Fix assertion failure on handling switch on uint expressions.</li>
200 <li>mesa: Check for framebuffer completeness before looking at the rb.</li>
203 <p>Eugeni Dodonov (1):</p>
205 <li>intel: add PCI IDs for Ivy Bridge GT2 server variant</li>
208 <p>Han Shen(沈涵) (1):</p>
210 <li>bin/mklib: remove '-m32' for arm linux</li>
213 <p>Ian Romanick (1):</p>
215 <li>mesa: Bump version number to 8.0.3</li>
218 <p>Jakob Bornecrantz (1):</p>
220 <li>docs: Add 8.0.2 md5sums</li>
223 <p>Jeremy Huddleston (7):</p>
225 <li>darwin: Eliminate a pthread mutex leak</li>
226 <li>darwin: Fix an error message</li>
227 <li>darwin: Make reported errors more user-friendly</li>
228 <li>darwin: Use ASL for logging</li>
229 <li>darwin: Unlock our mutex before destroying it</li>
230 <li>darwin: Eliminate a possible race condition while destroying a surface</li>
231 <li>darwin: Address a build failure on Leopard and earlier OS versions</li>
234 <p>Jon TURNEY (1):</p>
236 <li>Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does</li>
239 <p>Jonas Maebe (2):</p>
241 <li>glapi: Correct size of allocated _glapi_table struct</li>
242 <li>apple: Fix a use after free</li>
245 <p>Jordan Justen (1):</p>
247 <li>mesa: Add primitive restart support to glArrayElement</li>
250 <p>Kenneth Graunke (12):</p>
252 <li>i965: Actually upload sampler state pointers for the VS unit on Gen6.</li>
253 <li>i965/fs: Fix FB writes that tried to use the non-existent m16 register.</li>
254 <li>vbo: Remove pedantic warning about 'end' beind out of bounds.</li>
255 <li>vbo: Ignore invalid element ranges which are outside VBO bounds.</li>
256 <li>vbo: Rework checking of 'end' against _MaxElement.</li>
257 <li>vbo: Eliminate short-circuiting in invalid-start case.</li>
258 <li>i965: Fix GPU hangs in the dummy fragment shader.</li>
259 <li>i965: Make the dummy fragment shader work in SIMD16 mode.</li>
260 <li>drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.</li>
261 <li>i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.</li>
262 <li>intel: Remove pointless software fallback for glBitmap on Gen6.</li>
263 <li>glsl: Fix broken constant expression handling for <, <=, >, and >=.</li>
266 <p>Kurt Roeckx (2):</p>
268 <li>i915: Compute maximum number of verts using the actual batchbuffer size.</li>
269 <li>i915: Fix i830 polygon stipple from PBOs.</li>
272 <p>Marek Olšák (5):</p>
274 <li>r300g/swtcl: don't print an error when getting ClipVertex</li>
275 <li>r300g/swtcl: don't enter u_vbuf_mgr</li>
276 <li>r300g/swtcl: don't expose shader subroutine support</li>
277 <li>r300g/swtcl: fix polygon offset</li>
278 <li>r300g/swtcl: fix crash when back color is present in vertex shader</li>
281 <p>Mathias Fröhlich (1):</p>
283 <li>glsl: Avoid excessive loop unrolling.</li>
286 <p>Matt Turner (1):</p>
288 <li>Remove -ffast-math from default CFLAGS</li>
291 <p>Paul Berry (1):</p>
293 <li>i915: Initialize swrast_texture_image structure fields.</li>
296 <p>Roland Scheidegger (1):</p>
298 <li>mesa: check_index_bounds off-by-one fix</li>
301 <p>Tom Stellard (2):</p>
303 <li>r300/compiler: Clear loop registers in vertex shaders w/o loops</li>
304 <li>r300/compiler: Copy all instruction attributes during local transfoms</li>
307 <p>Vinson Lee (5):</p>
309 <li>mesa: Fix memory leak in _mesa_get_uniform_location.</li>
310 <li>linker: Fix memory leak in count_uniform_size::visit_field.</li>
311 <li>swrast: Fix memory leaks in blit_linear.</li>
312 <li>ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.</li>
313 <li>mesa: Fix memory leak in generate_mipmap_compressed.</li>
316 <p>Yuanhan Liu (2):</p>
318 <li>i915: set SPRITE_POINT_ENABLE bit correctly</li>
319 <li>i965: fix wrong cube/3D texture layout</li>