1 //--------------------------------------------------------------------------------------
4 // Copyright (c) Microsoft Corporation. All rights reserved.
5 //--------------------------------------------------------------------------------------
7 //--------------------------------------------------------------------------------------
8 //
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9 //--------------------------------------------------------------------------------------
10 Texture2D txDiffuse : register( t0 );
11 SamplerState samLinear : register( s0 );
13 cbuffer cbNeverChanges : register( b0 )
17 float4 vLightColor[2];
20 cbuffer cbChangeOnResize : register( b1 )
25 cbuffer cbChangesEveryFrame : register( b2 )
32 //--------------------------------------------------------------------------------------
36 float4 Pos : POSITION;
37 float2 Tex : TEXCOORD0;
40 //
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43 float4 Pos : SV_POSITION;
44 float2 Tex : TEXCOORD0;
48 //--------------------------------------------------------------------------------------
49 //
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50 //--------------------------------------------------------------------------------------
51 PS_INPUT VS( VS_INPUT input )
53 //
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54 PS_INPUT output = (PS_INPUT)0;
56 //
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57 output.Pos = mul( input.Pos, World );
59 output.Pos = mul( output.Pos, View );
61 output.Pos = mul( output.Pos, Projection );
62 //
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63 output.Tex = input.Tex;
64 //
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69 //--------------------------------------------------------------------------------------
71 //--------------------------------------------------------------------------------------
72 float4 PS( PS_INPUT input) : SV_Target
74 return txDiffuse.Sample( samLinear, input.Tex ) * vMeshColor ;