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sprite xfer ok
[motonesemu/motonesemu.git]
/
emulator
/
ppucore
/
sprite.h
1
#ifndef __sprite_h__
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#define __sprite_h__
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/*
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* NES is little endian.
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* low bit comes first.
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* high bit follows.
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* */
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struct sprite_attr {
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unsigned int palette :2;
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unsigned int unused :3;
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unsigned int priority :1;
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unsigned int flip_h :1;
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unsigned int flip_v :1;
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} __attribute__ ((packed));
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#endif /*__sprite_h__*/
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