1 package com.badlogic.gdx.graphics.g3d.model;
3 import com.badlogic.gdx.math.Quaternion;
4 import com.badlogic.gdx.math.Vector3;
7 * A BoneyKeyframe specifies the translation, rotation and scale of a frame within
8 * a {@link NodeAnimation}.
12 public class NodeKeyframe {
13 /** the timestamp of this keyframe **/
15 /** the translation, given in local space, relative to the parent **/
16 public final Vector3 translation = new Vector3();
17 /** the scale, given in local space relative to the parent **/
18 public final Vector3 scale = new Vector3(1,1,1);
19 /** the rotation, given in local space, relative to the parent **/
20 public final Quaternion rotation = new Quaternion();