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drm_hwcomposer: correct alpha channel output on gl framebuffers
[android-x86/external-drm_hwcomposer.git] / gl_compositor.cpp
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define LOG_TAG "GLCompositor"
18
19 #include <sstream>
20 #include <string>
21 #include <vector>
22
23 #include <cutils/log.h>
24
25 #define EGL_EGLEXT_PROTOTYPES
26 #define GL_GLEXT_PROTOTYPES
27
28 #include <EGL/egl.h>
29 #include <EGL/eglext.h>
30 #include <GLES2/gl2.h>
31 #include <GLES2/gl2ext.h>
32
33 #include <hardware/hardware.h>
34 #include <hardware/hwcomposer.h>
35
36 #include <ui/GraphicBuffer.h>
37 #include <ui/PixelFormat.h>
38
39 #include <cutils/properties.h>
40 #include <sync/sync.h>
41 #include <sw_sync.h>
42
43 #include "drm_hwcomposer.h"
44
45 #include "gl_compositor.h"
46 #include "seperate_rects.h"
47
48 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
49 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
50 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
51 #endif
52
53 #define MAX_OVERLAPPING_LAYERS 64
54
55 namespace android {
56
57 struct GLCompositor::texture_from_handle {
58   EGLImageKHR image;
59   GLuint texture;
60 };
61
62 static const char *get_gl_error(void);
63 static const char *get_egl_error(void);
64 static bool has_extension(const char *extension, const char *extensions);
65
66 template <typename T>
67 int AllocResource(std::vector<T> &array) {
68   for (typename std::vector<T>::iterator it = array.begin(); it != array.end();
69        ++it) {
70     if (!it->is_some()) {
71       return std::distance(array.begin(), it);
72     }
73   }
74
75   array.push_back(T());
76   return array.size() - 1;
77 }
78
79 template <typename T>
80 void FreeResource(std::vector<T> &array, int index) {
81   if (index == (int)array.size() - 1) {
82     array.pop_back();
83   } else if (index >= 0 && (unsigned)index < array.size()) {
84     array[index].Reset();
85   }
86 }
87
88 struct GLTarget {
89   sp<GraphicBuffer> fb;
90   EGLImageKHR egl_fb_image;
91   GLuint gl_fb;
92   GLuint gl_fb_tex;
93   bool forgotten;
94   unsigned composition_count;
95
96   GLTarget()
97       : egl_fb_image(EGL_NO_IMAGE_KHR),
98         gl_fb(0),
99         gl_fb_tex(0),
100         forgotten(true),
101         composition_count(0) {
102   }
103
104   void Reset() {
105     fb.clear();
106     egl_fb_image = EGL_NO_IMAGE_KHR;
107     gl_fb = 0;
108     gl_fb_tex = 0;
109     forgotten = true;
110     composition_count = 0;
111   }
112
113   bool is_some() const {
114     return egl_fb_image != EGL_NO_IMAGE_KHR;
115   }
116 };
117
118 struct GLCompositor::priv_data {
119   EGLDisplay egl_display;
120   EGLContext egl_ctx;
121
122   EGLDisplay saved_egl_display;
123   EGLContext saved_egl_ctx;
124   EGLSurface saved_egl_read;
125   EGLSurface saved_egl_draw;
126
127   int current_target;
128   std::vector<GLTarget> targets;
129   std::vector<GLComposition *> compositions;
130
131   std::vector<GLint> blend_programs;
132   GLuint vertex_buffer;
133
134   priv_data()
135       : egl_display(EGL_NO_DISPLAY),
136         egl_ctx(EGL_NO_CONTEXT),
137         saved_egl_display(EGL_NO_DISPLAY),
138         saved_egl_ctx(EGL_NO_CONTEXT),
139         saved_egl_read(EGL_NO_SURFACE),
140         saved_egl_draw(EGL_NO_SURFACE),
141         current_target(-1) {
142   }
143 };
144
145 class GLComposition : public Composition {
146  public:
147   struct LayerData {
148     hwc_layer_1 layer;
149     hwc_drm_bo bo;
150   };
151
152   GLComposition(GLCompositor *owner, Importer *imp)
153       : compositor(owner), importer(imp), target_handle(-1) {
154   }
155
156   virtual ~GLComposition() {
157     if (compositor == NULL) {
158       return;
159     }
160
161     // Removes this composition from the owning compositor automatically.
162     std::vector<GLComposition *> &compositions =
163         compositor->priv_->compositions;
164     std::vector<GLComposition *>::iterator it =
165         std::find(compositions.begin(), compositions.end(), this);
166     if (it != compositions.end()) {
167       compositions.erase(it);
168     }
169
170     GLTarget *target = &compositor->priv_->targets[target_handle];
171     target->composition_count--;
172     compositor->CheckAndDestroyTarget(target_handle);
173   }
174
175   virtual int AddLayer(int display, hwc_layer_1 *layer, hwc_drm_bo *bo) {
176     (void)display;
177     if (layer->compositionType != HWC_OVERLAY) {
178       ALOGE("Must add layers with compositionType == HWC_OVERLAY");
179       return 1;
180     }
181
182     if (layer->handle == 0) {
183       ALOGE("Must add layers with valid buffer handle");
184       return 1;
185     }
186
187     layer_data.push_back(LayerData());
188     LayerData &layer_datum = layer_data.back();
189     layer_datum.layer = *layer;
190     layer_datum.bo = *bo;
191
192     return importer->ReleaseBuffer(bo);
193   }
194
195   virtual unsigned GetRemainingLayers(int display, unsigned num_needed) const {
196     (void)display;
197     return num_needed;
198   }
199
200   GLCompositor *compositor;
201   Importer *importer;
202   int target_handle;
203   std::vector<LayerData> layer_data;
204 };
205
206 struct RenderingCommand {
207   struct TextureSource {
208     unsigned texture_index;
209     float crop_bounds[4];
210     float alpha;
211   };
212
213   float bounds[4];
214   unsigned texture_count;
215   TextureSource textures[MAX_OVERLAPPING_LAYERS];
216
217   RenderingCommand() : texture_count(0) {
218   }
219 };
220
221 static void ConstructCommands(const GLComposition &composition,
222                               std::vector<RenderingCommand> *commands) {
223   std::vector<seperate_rects::Rect<float> > in_rects;
224   std::vector<seperate_rects::RectSet<uint64_t, float> > out_rects;
225   int i;
226
227   for (unsigned rect_index = 0; rect_index < composition.layer_data.size();
228        rect_index++) {
229     const struct hwc_layer_1 &layer = composition.layer_data[rect_index].layer;
230     seperate_rects::Rect<float> rect;
231     in_rects.push_back(seperate_rects::Rect<float>(
232         layer.displayFrame.left, layer.displayFrame.top,
233         layer.displayFrame.right, layer.displayFrame.bottom));
234   }
235
236   seperate_frects_64(in_rects, &out_rects);
237
238   for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
239     const seperate_rects::RectSet<uint64_t, float> &out_rect =
240         out_rects[rect_index];
241     commands->push_back(RenderingCommand());
242     RenderingCommand &cmd = commands->back();
243
244     memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
245
246     uint64_t tex_set = out_rect.id_set.getBits();
247     for (unsigned i = composition.layer_data.size() - 1; tex_set != 0x0; i--) {
248       if (tex_set & (0x1 << i)) {
249         tex_set &= ~(0x1 << i);
250
251         const struct hwc_layer_1 &layer = composition.layer_data[i].layer;
252
253         seperate_rects::Rect<float> display_rect(
254             layer.displayFrame.left, layer.displayFrame.top,
255             layer.displayFrame.right, layer.displayFrame.bottom);
256         float display_size[2] = {
257             display_rect.bounds[2] - display_rect.bounds[0],
258             display_rect.bounds[3] - display_rect.bounds[1]};
259
260         seperate_rects::Rect<float> crop_rect(
261             layer.sourceCropf.left, layer.sourceCropf.top,
262             layer.sourceCropf.right, layer.sourceCropf.bottom);
263         float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
264                               crop_rect.bounds[3] - crop_rect.bounds[1]};
265
266         RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
267         cmd.texture_count++;
268         src.texture_index = i;
269
270         for (int b = 0; b < 4; b++) {
271           float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
272                                 display_size[b % 2];
273           src.crop_bounds[b] =
274               crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
275         }
276
277         if (layer.blending == HWC_BLENDING_NONE) {
278           src.alpha = 1.0f;
279           // This layer is opaque. There is no point in using layers below this
280           // one.
281           break;
282         }
283
284         src.alpha = layer.planeAlpha / 255.0f;
285       }
286     }
287   }
288 }
289
290 GLCompositor::GLCompositor() {
291   priv_ = new priv_data;
292 }
293
294 GLCompositor::~GLCompositor() {
295   if (BeginContext()) {
296     goto destroy_ctx;
297   }
298
299   glBindFramebuffer(GL_FRAMEBUFFER, 0);
300   glBindTexture(GL_TEXTURE_2D, 0);
301
302   for (std::vector<GLTarget>::iterator it = priv_->targets.end();
303        it != priv_->targets.begin(); it = priv_->targets.end()) {
304     --it;
305     glDeleteFramebuffers(1, &it->gl_fb);
306     glDeleteTextures(1, &it->gl_fb_tex);
307     eglDestroyImageKHR(priv_->egl_display, it->egl_fb_image);
308     priv_->targets.erase(it);
309   }
310
311   for (std::vector<GLComposition *>::iterator it = priv_->compositions.end();
312        it != priv_->compositions.begin(); it = priv_->compositions.end()) {
313     --it;
314
315     // Prevents compositor from trying to erase itself
316     (*it)->compositor = NULL;
317     delete *it;
318     priv_->compositions.erase(it);
319   }
320
321 destroy_ctx:
322   eglMakeCurrent(priv_->egl_display,
323                  EGL_NO_SURFACE /* No default draw surface */,
324                  EGL_NO_SURFACE /* No default draw read */, EGL_NO_CONTEXT);
325   eglDestroyContext(priv_->egl_display, priv_->egl_ctx);
326
327   EndContext();
328   delete priv_;
329 }
330
331 int GLCompositor::Init() {
332   int ret = 0;
333   const char *egl_extensions;
334   const char *gl_extensions;
335   EGLint num_configs;
336   EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
337   EGLConfig egl_config;
338
339   // clang-format off
340   const GLfloat verts[] = {
341     0.0f,  0.0f,    0.0f, 0.0f,
342     0.0f,  1.0f,    0.0f, 1.0f,
343     1.0f,  0.0f,    1.0f, 0.0f,
344     1.0f,  1.0f,    1.0f, 1.0f
345   };
346   // clang-format on
347
348   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
349                                    EGL_OPENGL_ES2_BIT,
350                                    EGL_RED_SIZE,
351                                    8,
352                                    EGL_GREEN_SIZE,
353                                    8,
354                                    EGL_BLUE_SIZE,
355                                    8,
356                                    EGL_NONE};
357
358   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
359
360   priv_->egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
361   if (priv_->egl_display == EGL_NO_DISPLAY) {
362     ALOGE("Failed to get egl display");
363     ret = 1;
364     goto out;
365   }
366
367   if (!eglInitialize(priv_->egl_display, NULL, NULL)) {
368     ALOGE("Failed to initialize egl: %s", get_egl_error());
369     ret = 1;
370     goto out;
371   }
372
373   egl_extensions = eglQueryString(priv_->egl_display, EGL_EXTENSIONS);
374
375   // These extensions are all technically required but not always reported due
376   // to meta EGL filtering them out.
377   if (!has_extension("EGL_KHR_image_base", egl_extensions))
378     ALOGW("EGL_KHR_image_base extension not supported");
379
380   if (!has_extension("EGL_ANDROID_image_native_buffer", egl_extensions))
381     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
382
383   if (!has_extension("EGL_ANDROID_native_fence_sync", egl_extensions))
384     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
385
386   if (!eglChooseConfig(priv_->egl_display, config_attribs, &egl_config, 1,
387                        &num_configs)) {
388     ALOGE("eglChooseConfig() failed with error: %s", get_egl_error());
389     goto out;
390   }
391
392   priv_->egl_ctx =
393       eglCreateContext(priv_->egl_display, egl_config,
394                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
395
396   if (priv_->egl_ctx == EGL_NO_CONTEXT) {
397     ALOGE("Failed to create OpenGL ES Context: %s", get_egl_error());
398     ret = 1;
399     goto out;
400   }
401
402   ret = BeginContext();
403   if (ret)
404     goto out;
405
406   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
407
408   if (!has_extension("GL_OES_EGL_image", gl_extensions))
409     ALOGW("GL_OES_EGL_image extension not supported");
410
411   glGenBuffers(1, &priv_->vertex_buffer);
412   glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer);
413   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
414   glBindBuffer(GL_ARRAY_BUFFER, 0);
415
416   if (GenerateShaders()) {
417     ret = 1;
418     goto end_ctx;
419   }
420
421 end_ctx:
422   EndContext();
423
424 out:
425   return ret;
426 }
427
428 Targeting *GLCompositor::targeting() {
429   return (Targeting *)this;
430 }
431
432 int GLCompositor::CreateTarget(sp<GraphicBuffer> &buffer) {
433   int ret;
434
435   ret = BeginContext();
436   if (ret)
437     return -1;
438
439   int target_handle = AllocResource(priv_->targets);
440   GLTarget *target = &priv_->targets[target_handle];
441
442   target->fb = buffer;
443
444   target->egl_fb_image = eglCreateImageKHR(
445       priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
446       (EGLClientBuffer)target->fb->getNativeBuffer(), NULL /* no attribs */);
447
448   if (target->egl_fb_image == EGL_NO_IMAGE_KHR) {
449     ALOGE("Failed to make image from target buffer: %s", get_egl_error());
450     ret = -1;
451     goto fail_create_image;
452   }
453
454   glGenTextures(1, &target->gl_fb_tex);
455   glBindTexture(GL_TEXTURE_2D, target->gl_fb_tex);
456   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
457                                (GLeglImageOES)target->egl_fb_image);
458   glBindTexture(GL_TEXTURE_2D, 0);
459
460   glGenFramebuffers(1, &target->gl_fb);
461   glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb);
462   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
463                          target->gl_fb_tex, 0);
464
465   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
466     ALOGE("Failed framebuffer check for created target buffer");
467     ret = 1;
468     goto fail_framebuffer_status;
469   }
470
471   target->forgotten = false;
472
473   ret = target_handle;
474   goto out;
475
476 fail_framebuffer_status:
477   glBindFramebuffer(GL_FRAMEBUFFER, 0);
478   glDeleteFramebuffers(1, &target->gl_fb);
479   glDeleteTextures(1, &target->gl_fb_tex);
480   eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image);
481   target->gl_fb = 0;
482   target->gl_fb_tex = 0;
483   target->egl_fb_image = EGL_NO_IMAGE_KHR;
484
485 fail_create_image:
486   target->fb.clear();
487   FreeResource(priv_->targets, target_handle);
488
489 out:
490   EndContext();
491   return ret;
492 }
493
494 void GLCompositor::SetTarget(int target_handle) {
495   if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) {
496     GLTarget *target = &priv_->targets[target_handle];
497     if (target->is_some()) {
498       priv_->current_target = target_handle;
499       return;
500     }
501   }
502
503   priv_->current_target = -1;
504 }
505
506 void GLCompositor::ForgetTarget(int target_handle) {
507   if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) {
508     if (target_handle == priv_->current_target) {
509       priv_->current_target = -1;
510     }
511
512     GLTarget *target = &priv_->targets[target_handle];
513     if (target->is_some()) {
514       target->forgotten = true;
515       CheckAndDestroyTarget(target_handle);
516       return;
517     }
518   }
519
520   ALOGE("Failed to forget target because of invalid handle");
521 }
522
523 void GLCompositor::CheckAndDestroyTarget(int target_handle) {
524   GLTarget *target = &priv_->targets[target_handle];
525   if (target->composition_count == 0 && target->forgotten) {
526     if (BeginContext() == 0) {
527       glDeleteFramebuffers(1, &target->gl_fb);
528       glDeleteTextures(1, &target->gl_fb_tex);
529       eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image);
530       EndContext();
531     }
532
533     FreeResource(priv_->targets, target_handle);
534   }
535 }
536
537 Composition *GLCompositor::CreateComposition(Importer *importer) {
538   if (priv_->current_target >= 0 &&
539       (unsigned)priv_->current_target < priv_->targets.size()) {
540     GLTarget *target = &priv_->targets[priv_->current_target];
541     if (target->is_some()) {
542       GLComposition *composition = new GLComposition(this, importer);
543       composition->target_handle = priv_->current_target;
544       target->composition_count++;
545       priv_->compositions.push_back(composition);
546       return composition;
547     }
548   }
549
550   ALOGE("Failed to create composition because of invalid target handle %d",
551         priv_->current_target);
552
553   return NULL;
554 }
555
556 int GLCompositor::QueueComposition(Composition *composition) {
557   if (composition) {
558     int ret = DoComposition(*(GLComposition *)composition);
559     delete composition;
560     return ret;
561   }
562
563   ALOGE("Failed to queue composition because of invalid composition handle");
564
565   return -EINVAL;
566 }
567
568 int GLCompositor::Composite() {
569   return 0;
570 }
571
572 int GLCompositor::BeginContext() {
573   priv_->saved_egl_display = eglGetCurrentDisplay();
574   priv_->saved_egl_ctx = eglGetCurrentContext();
575
576   if (priv_->saved_egl_display != priv_->egl_display ||
577       priv_->saved_egl_ctx != priv_->egl_ctx) {
578     priv_->saved_egl_read = eglGetCurrentSurface(EGL_READ);
579     priv_->saved_egl_draw = eglGetCurrentSurface(EGL_DRAW);
580   } else {
581     return 0;
582   }
583
584   if (!eglMakeCurrent(priv_->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
585                       priv_->egl_ctx)) {
586     ALOGE("Failed to make the OpenGL ES Context current: %s", get_egl_error());
587     return 1;
588   }
589   return 0;
590 }
591
592 int GLCompositor::EndContext() {
593   if (priv_->saved_egl_display != eglGetCurrentDisplay() ||
594       priv_->saved_egl_ctx != eglGetCurrentContext()) {
595     if (!eglMakeCurrent(priv_->saved_egl_display, priv_->saved_egl_read,
596                         priv_->saved_egl_draw, priv_->saved_egl_ctx)) {
597       ALOGE("Failed to make the old OpenGL ES Context current: %s",
598             get_egl_error());
599       return 1;
600     }
601   }
602
603   return 0;
604 }
605
606 GLint CompileAndCheckShader(GLenum type, unsigned source_count,
607                             const GLchar **sources, std::string *shader_log) {
608   GLint status;
609   GLint shader = glCreateShader(type);
610   if (!shader) {
611     *shader_log = "glCreateShader failed";
612     return 0;
613   }
614   glShaderSource(shader, source_count, sources, NULL);
615   glCompileShader(shader);
616   glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
617   if (!status) {
618     if (shader_log) {
619       GLint log_length;
620       glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
621       shader_log->resize(log_length);
622       glGetShaderInfoLog(shader, log_length, NULL, &(*shader_log)[0]);
623     }
624     glDeleteShader(shader);
625     return 0;
626   }
627
628   return shader;
629 }
630
631 int GLCompositor::GenerateShaders() {
632   // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
633   // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
634   // clang-format off
635   const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
636
637   const GLchar *vertex_shader_source =
638 "\n"
639 "precision mediump int;                                                     \n"
640 "uniform vec4 uViewport;                                                    \n"
641 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
642 "uniform vec4 uLayerCrop[LAYER_COUNT];                                      \n"
643 "in vec2 vPosition;                                                         \n"
644 "in vec2 vTexCoords;                                                        \n"
645 "out vec2 fTexCoords[LAYER_COUNT];                                          \n"
646 "void main() {                                                              \n"
647 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
648 "    fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) /   \n"
649 "                     vec2(textureSize(uLayerTextures[i], 0));              \n"
650 "  }                                                                        \n"
651 "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;           \n"
652 "  gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);    \n"
653 "}                                                                          \n";
654
655   const GLchar *fragment_shader_source =
656 "\n"
657 "precision mediump float;                                                   \n"
658 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
659 "uniform float uLayerAlpha[LAYER_COUNT];                                    \n"
660 "in vec2 fTexCoords[LAYER_COUNT];                                           \n"
661 "out vec4 oFragColor;                                                       \n"
662 "void main() {                                                              \n"
663 "  vec3 color = vec3(0.0, 0.0, 0.0);                                        \n"
664 "  float alphaCover = 1.0;                                                  \n"
665 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
666 "    vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]);            \n"
667 "    float a = texSample.a * uLayerAlpha[i];                                \n"
668 "    color += a * alphaCover * texSample.rgb;                               \n"
669 "    alphaCover *= 1.0 - a;                                                 \n"
670 "    if (alphaCover <= 0.5/255.0)                                           \n"
671 "      break;                                                               \n"
672 "  }                                                                        \n"
673 "  oFragColor = vec4(color, 1.0 - alphaCover);                              \n"
674 "}                                                                          \n";
675   // clang-format on
676
677   int i, ret = 1;
678   GLint max_texture_images, vertex_shader, fragment_shader, program, status;
679   std::string shader_log;
680
681   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
682
683   for (i = 1; i <= max_texture_images; i++) {
684     std::ostringstream layer_count_formatter;
685     layer_count_formatter << i;
686     std::string layer_count(layer_count_formatter.str());
687     const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
688                                        NULL};
689
690     shader_sources[2] = vertex_shader_source;
691     vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
692                                           ret ? &shader_log : NULL);
693     if (!vertex_shader) {
694       if (ret) {
695         ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
696       }
697       break;
698     }
699
700     shader_sources[2] = fragment_shader_source;
701     fragment_shader = CompileAndCheckShader(
702         GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
703     if (!fragment_shader) {
704       if (ret) {
705         ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
706       }
707       goto delete_vs;
708     }
709
710     program = glCreateProgram();
711     if (!program) {
712       if (ret)
713         ALOGE("Failed to create program %s", get_gl_error());
714       goto delete_fs;
715     }
716
717     glAttachShader(program, vertex_shader);
718     glAttachShader(program, fragment_shader);
719     glBindAttribLocation(program, 0, "vPosition");
720     glBindAttribLocation(program, 1, "vTexCoords");
721     glLinkProgram(program);
722     glDetachShader(program, vertex_shader);
723     glDeleteShader(vertex_shader);
724     glDetachShader(program, fragment_shader);
725     glDeleteShader(fragment_shader);
726
727     glGetProgramiv(program, GL_LINK_STATUS, &status);
728     if (!status) {
729       if (ret) {
730         GLint log_length;
731         glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
732         std::string program_log(log_length, ' ');
733         glGetProgramInfoLog(program, log_length, NULL, &program_log[0]);
734         ALOGE("Failed to link program: \n%s", program_log.c_str());
735       }
736       glDeleteProgram(program);
737       break;
738     }
739
740     ret = 0;
741     priv_->blend_programs.push_back(program);
742
743     continue;
744
745   delete_fs:
746     glDeleteShader(fragment_shader);
747
748   delete_vs:
749     glDeleteShader(vertex_shader);
750
751     if (ret)
752       break;
753   }
754
755   return ret;
756 }
757
758 int GLCompositor::DoComposition(const GLComposition &composition) {
759   int ret = 0;
760   size_t i;
761   std::vector<struct texture_from_handle> layer_textures;
762   std::vector<RenderingCommand> commands;
763
764   if (composition.layer_data.size() == 0) {
765     return -EALREADY;
766   }
767
768   if (BeginContext()) {
769     return -EINVAL;
770   }
771
772   GLTarget *target = &priv_->targets[composition.target_handle];
773   GLint frame_width = target->fb->getWidth();
774   GLint frame_height = target->fb->getHeight();
775   EGLSyncKHR finished_sync;
776
777   for (i = 0; i < composition.layer_data.size(); i++) {
778     const struct hwc_layer_1 *layer = &composition.layer_data[i].layer;
779
780     if (ret) {
781       if (layer->acquireFenceFd >= 0)
782         close(layer->acquireFenceFd);
783       continue;
784     }
785
786     layer_textures.push_back(texture_from_handle());
787     ret = CreateTextureFromHandle(layer->handle, &layer_textures.back());
788     if (!ret) {
789       ret = DoFenceWait(layer->acquireFenceFd);
790     }
791     if (ret) {
792       layer_textures.pop_back();
793       ret = -EINVAL;
794     }
795   }
796
797   if (ret) {
798     goto destroy_textures;
799   }
800
801   ConstructCommands(composition, &commands);
802
803   glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb);
804
805   glViewport(0, 0, frame_width, frame_height);
806
807   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
808   glClear(GL_COLOR_BUFFER_BIT);
809
810   glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer);
811   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
812   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
813                         (void *)(sizeof(float) * 2));
814   glEnableVertexAttribArray(0);
815   glEnableVertexAttribArray(1);
816
817   for (std::vector<RenderingCommand>::iterator it = commands.begin();
818        it != commands.end(); ++it) {
819     const RenderingCommand &cmd = *it;
820
821     if (cmd.texture_count <= 0) {
822       continue;
823     }
824
825     // TODO(zachr): handle the case of too many overlapping textures for one
826     // area by falling back to rendering as many layers as possible using
827     // multiple blending passes.
828     if (cmd.texture_count > priv_->blend_programs.size()) {
829       ALOGE("Too many layers to render in one area");
830       continue;
831     }
832
833     GLint program = priv_->blend_programs[cmd.texture_count - 1];
834     glUseProgram(program);
835     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
836     GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
837     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
838     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
839     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
840                 cmd.bounds[1] / (float)frame_height,
841                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
842                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
843
844     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
845       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
846       glUniform1f(gl_alpha_loc + src_index, src.alpha);
847       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
848                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
849                   src.crop_bounds[3] - src.crop_bounds[1]);
850
851       glUniform1i(gl_tex_loc + src_index, src_index);
852       glActiveTexture(GL_TEXTURE0 + src_index);
853       glBindTexture(GL_TEXTURE_2D, layer_textures[src.texture_index].texture);
854     }
855
856     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
857
858     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
859       glActiveTexture(GL_TEXTURE0 + src_index);
860       glBindTexture(GL_TEXTURE_2D, 0);
861     }
862   }
863
864   glActiveTexture(GL_TEXTURE0);
865   glDisableVertexAttribArray(0);
866   glDisableVertexAttribArray(1);
867   glBindBuffer(GL_ARRAY_BUFFER, 0);
868   glUseProgram(0);
869
870   glBindFramebuffer(GL_FRAMEBUFFER, 0);
871
872   finished_sync =
873       eglCreateSyncKHR(priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
874   if (finished_sync != EGL_NO_SYNC_KHR) {
875     glFlush();  // Creates the syncpoint
876     ret = eglDupNativeFenceFDANDROID(priv_->egl_display, finished_sync);
877     eglDestroySyncKHR(priv_->egl_display, finished_sync);
878     if (ret != EGL_NO_NATIVE_FENCE_FD_ANDROID) {
879       goto destroy_textures;
880     }
881   }
882
883   // Used as a fallback if the native sync fence fails.
884   ret = -EALREADY;
885   glFinish();
886
887 destroy_textures:
888   for (i = 0; i < layer_textures.size(); i++)
889     DestroyTextureFromHandle(layer_textures[i]);
890
891   EndContext();
892
893   return ret;
894 }
895
896 int GLCompositor::DoFenceWait(int acquireFenceFd) {
897   int ret = 0;
898
899   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
900                       EGL_NONE};
901   EGLSyncKHR egl_sync = eglCreateSyncKHR(
902       priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
903   if (egl_sync == EGL_NO_SYNC_KHR) {
904     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", get_egl_error());
905     close(acquireFenceFd);
906     return 1;
907   }
908
909   EGLint success = eglWaitSyncKHR(priv_->egl_display, egl_sync, 0);
910   if (success == EGL_FALSE) {
911     ALOGE("Failed to wait for acquire: %s", get_egl_error());
912     ret = 1;
913   }
914   eglDestroySyncKHR(priv_->egl_display, egl_sync);
915
916   return ret;
917 }
918
919 int GLCompositor::CreateTextureFromHandle(buffer_handle_t handle,
920                                           struct texture_from_handle *tex) {
921   EGLImageKHR image = eglCreateImageKHR(
922       priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
923       (EGLClientBuffer)handle, NULL /* no attribs */);
924
925   if (image == EGL_NO_IMAGE_KHR) {
926     ALOGE("Failed to make image %s %p", get_egl_error(), handle);
927     return 1;
928   }
929
930   glGenTextures(1, &tex->texture);
931   glBindTexture(GL_TEXTURE_2D, tex->texture);
932   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
933   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
934   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
935   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
936   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
937
938   tex->image = image;
939
940   return 0;
941 }
942
943 void GLCompositor::DestroyTextureFromHandle(
944     const struct texture_from_handle &tex) {
945   glDeleteTextures(1, &tex.texture);
946   eglDestroyImageKHR(priv_->egl_display, tex.image);
947 }
948
949 static const char *get_gl_error(void) {
950   switch (glGetError()) {
951     case GL_NO_ERROR:
952       return "GL_NO_ERROR";
953     case GL_INVALID_ENUM:
954       return "GL_INVALID_ENUM";
955     case GL_INVALID_VALUE:
956       return "GL_INVALID_VALUE";
957     case GL_INVALID_OPERATION:
958       return "GL_INVALID_OPERATION";
959     case GL_INVALID_FRAMEBUFFER_OPERATION:
960       return "GL_INVALID_FRAMEBUFFER_OPERATION";
961     case GL_OUT_OF_MEMORY:
962       return "GL_OUT_OF_MEMORY";
963     default:
964       return "Unknown error";
965   }
966 }
967
968 static const char *get_egl_error(void) {
969   switch (eglGetError()) {
970     case EGL_SUCCESS:
971       return "EGL_SUCCESS";
972     case EGL_NOT_INITIALIZED:
973       return "EGL_NOT_INITIALIZED";
974     case EGL_BAD_ACCESS:
975       return "EGL_BAD_ACCESS";
976     case EGL_BAD_ALLOC:
977       return "EGL_BAD_ALLOC";
978     case EGL_BAD_ATTRIBUTE:
979       return "EGL_BAD_ATTRIBUTE";
980     case EGL_BAD_CONTEXT:
981       return "EGL_BAD_CONTEXT";
982     case EGL_BAD_CONFIG:
983       return "EGL_BAD_CONFIG";
984     case EGL_BAD_CURRENT_SURFACE:
985       return "EGL_BAD_CURRENT_SURFACE";
986     case EGL_BAD_DISPLAY:
987       return "EGL_BAD_DISPLAY";
988     case EGL_BAD_SURFACE:
989       return "EGL_BAD_SURFACE";
990     case EGL_BAD_MATCH:
991       return "EGL_BAD_MATCH";
992     case EGL_BAD_PARAMETER:
993       return "EGL_BAD_PARAMETER";
994     case EGL_BAD_NATIVE_PIXMAP:
995       return "EGL_BAD_NATIVE_PIXMAP";
996     case EGL_BAD_NATIVE_WINDOW:
997       return "EGL_BAD_NATIVE_WINDOW";
998     case EGL_CONTEXT_LOST:
999       return "EGL_CONTEXT_LOST";
1000     default:
1001       return "Unknown error";
1002   }
1003 }
1004
1005 static bool has_extension(const char *extension, const char *extensions) {
1006   const char *start, *where, *terminator;
1007   start = extensions;
1008   for (;;) {
1009     where = (char *)strstr((const char *)start, extension);
1010     if (!where)
1011       break;
1012     terminator = where + strlen(extension);
1013     if (where == start || *(where - 1) == ' ')
1014       if (*terminator == ' ' || *terminator == '\0')
1015         return true;
1016     start = terminator;
1017   }
1018   return false;
1019 }
1020
1021 }  // namespace android