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drm_hwcomposer: Don't compile all importers at once
[android-x86/external-drm_hwcomposer.git] / gl_compositor.cpp
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define LOG_TAG "GLCompositor"
18
19 #include <sstream>
20 #include <string>
21 #include <vector>
22
23 #include <cutils/log.h>
24
25 #define EGL_EGLEXT_PROTOTYPES
26 #define GL_GLEXT_PROTOTYPES
27
28 #include <EGL/egl.h>
29 #include <EGL/eglext.h>
30 #include <GLES2/gl2.h>
31 #include <GLES2/gl2ext.h>
32
33 #include <hardware/hardware.h>
34 #include <hardware/hwcomposer.h>
35
36 #include <ui/GraphicBuffer.h>
37 #include <ui/PixelFormat.h>
38
39 #include <cutils/properties.h>
40 #include <sync/sync.h>
41 #include <sw_sync.h>
42
43 #include "drm_hwcomposer.h"
44
45 #include "gl_compositor.h"
46 #include "seperate_rects.h"
47
48 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
49 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
50 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
51 #endif
52
53 #define MAX_OVERLAPPING_LAYERS 64
54
55 namespace android {
56
57 struct GLCompositor::texture_from_handle {
58   EGLImageKHR image;
59   GLuint texture;
60 };
61
62 static const char *get_gl_error(void);
63 static const char *get_egl_error(void);
64 static bool has_extension(const char *extension, const char *extensions);
65
66 template <typename T>
67 int AllocResource(std::vector<T> &array) {
68   for (typename std::vector<T>::iterator it = array.begin(); it != array.end();
69        ++it) {
70     if (!it->is_some()) {
71       return std::distance(array.begin(), it);
72     }
73   }
74
75   array.push_back(T());
76   return array.size() - 1;
77 }
78
79 template <typename T>
80 void FreeResource(std::vector<T> &array, int index) {
81   if (index == (int)array.size() - 1) {
82     array.pop_back();
83   } else if (index >= 0 && (unsigned)index < array.size()) {
84     array[index].Reset();
85   }
86 }
87
88 struct GLTarget {
89   sp<GraphicBuffer> fb;
90   EGLImageKHR egl_fb_image;
91   GLuint gl_fb;
92   GLuint gl_fb_tex;
93   bool forgotten;
94   unsigned composition_count;
95
96   GLTarget()
97       : egl_fb_image(EGL_NO_IMAGE_KHR),
98         gl_fb(0),
99         gl_fb_tex(0),
100         forgotten(true),
101         composition_count(0) {
102   }
103
104   void Reset() {
105     fb.clear();
106     egl_fb_image = EGL_NO_IMAGE_KHR;
107     gl_fb = 0;
108     gl_fb_tex = 0;
109     forgotten = true;
110     composition_count = 0;
111   }
112
113   bool is_some() const {
114     return egl_fb_image != EGL_NO_IMAGE_KHR;
115   }
116 };
117
118 struct GLCompositor::priv_data {
119   EGLDisplay egl_display;
120   EGLContext egl_ctx;
121
122   EGLDisplay saved_egl_display;
123   EGLContext saved_egl_ctx;
124   EGLSurface saved_egl_read;
125   EGLSurface saved_egl_draw;
126
127   int current_target;
128   std::vector<GLTarget> targets;
129   std::vector<GLComposition *> compositions;
130
131   std::vector<GLint> blend_programs;
132   GLuint vertex_buffer;
133
134   priv_data()
135       : egl_display(EGL_NO_DISPLAY),
136         egl_ctx(EGL_NO_CONTEXT),
137         saved_egl_display(EGL_NO_DISPLAY),
138         saved_egl_ctx(EGL_NO_CONTEXT),
139         saved_egl_read(EGL_NO_SURFACE),
140         saved_egl_draw(EGL_NO_SURFACE),
141         current_target(-1) {
142   }
143 };
144
145 class GLComposition : public Composition {
146  public:
147   struct LayerData {
148     hwc_layer_1 layer;
149     hwc_drm_bo bo;
150   };
151
152   GLComposition(GLCompositor *owner) : compositor(owner), target_handle(-1) {
153   }
154
155   virtual ~GLComposition() {
156     if (compositor == NULL) {
157       return;
158     }
159
160     // Removes this composition from the owning compositor automatically.
161     std::vector<GLComposition *> &compositions =
162         compositor->priv_->compositions;
163     std::vector<GLComposition *>::iterator it =
164         std::find(compositions.begin(), compositions.end(), this);
165     if (it != compositions.end()) {
166       compositions.erase(it);
167     }
168
169     GLTarget *target = &compositor->priv_->targets[target_handle];
170     target->composition_count--;
171     compositor->CheckAndDestroyTarget(target_handle);
172   }
173
174   virtual int AddLayer(int display, hwc_layer_1 *layer, hwc_drm_bo *bo) {
175     (void)display;
176     if (layer->compositionType != HWC_OVERLAY) {
177       ALOGE("Must add layers with compositionType == HWC_OVERLAY");
178       return 1;
179     }
180
181     if (layer->handle == 0) {
182       ALOGE("Must add layers with valid buffer handle");
183       return 1;
184     }
185
186     layer_data.push_back(LayerData());
187     LayerData &layer_datum = layer_data.back();
188     layer_datum.layer = *layer;
189     layer_datum.bo = *bo;
190
191     return 0;
192   }
193
194   virtual unsigned GetRemainingLayers(int display, unsigned num_needed) const {
195     (void)display;
196     return num_needed;
197   }
198
199   GLCompositor *compositor;
200   int target_handle;
201   std::vector<LayerData> layer_data;
202 };
203
204 struct RenderingCommand {
205   struct TextureSource {
206     unsigned texture_index;
207     float crop_bounds[4];
208     float alpha;
209   };
210
211   float bounds[4];
212   unsigned texture_count;
213   TextureSource textures[MAX_OVERLAPPING_LAYERS];
214
215   RenderingCommand() : texture_count(0) {
216   }
217 };
218
219 static void ConstructCommands(const GLComposition &composition,
220                               std::vector<RenderingCommand> *commands) {
221   std::vector<seperate_rects::Rect<float> > in_rects;
222   std::vector<seperate_rects::RectSet<uint64_t, float> > out_rects;
223   int i;
224
225   for (unsigned rect_index = 0; rect_index < composition.layer_data.size();
226        rect_index++) {
227     const struct hwc_layer_1 &layer = composition.layer_data[rect_index].layer;
228     seperate_rects::Rect<float> rect;
229     in_rects.push_back(seperate_rects::Rect<float>(
230         layer.displayFrame.left, layer.displayFrame.top,
231         layer.displayFrame.right, layer.displayFrame.bottom));
232   }
233
234   seperate_frects_64(in_rects, &out_rects);
235
236   for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
237     const seperate_rects::RectSet<uint64_t, float> &out_rect =
238         out_rects[rect_index];
239     commands->push_back(RenderingCommand());
240     RenderingCommand &cmd = commands->back();
241
242     memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
243
244     uint64_t tex_set = out_rect.id_set.getBits();
245     for (unsigned i = composition.layer_data.size() - 1; tex_set != 0x0; i--) {
246       if (tex_set & (0x1 << i)) {
247         tex_set &= ~(0x1 << i);
248
249         const struct hwc_layer_1 &layer = composition.layer_data[i].layer;
250
251         seperate_rects::Rect<float> display_rect(
252             layer.displayFrame.left, layer.displayFrame.top,
253             layer.displayFrame.right, layer.displayFrame.bottom);
254         float display_size[2] = {
255             display_rect.bounds[2] - display_rect.bounds[0],
256             display_rect.bounds[3] - display_rect.bounds[1]};
257
258         seperate_rects::Rect<float> crop_rect(
259             layer.sourceCropf.left, layer.sourceCropf.top,
260             layer.sourceCropf.right, layer.sourceCropf.bottom);
261         float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
262                               crop_rect.bounds[3] - crop_rect.bounds[1]};
263
264         RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
265         cmd.texture_count++;
266         src.texture_index = i;
267
268         for (int b = 0; b < 4; b++) {
269           float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
270                                 display_size[b % 2];
271           src.crop_bounds[b] =
272               crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
273         }
274
275         if (layer.blending == HWC_BLENDING_NONE) {
276           src.alpha = 1.0f;
277           // This layer is opaque. There is no point in using layers below this
278           // one.
279           break;
280         }
281
282         src.alpha = layer.planeAlpha / 255.0f;
283       }
284     }
285   }
286 }
287
288 GLCompositor::GLCompositor() {
289   priv_ = new priv_data;
290 }
291
292 GLCompositor::~GLCompositor() {
293   if (BeginContext()) {
294     goto destroy_ctx;
295   }
296
297   glBindFramebuffer(GL_FRAMEBUFFER, 0);
298   glBindTexture(GL_TEXTURE_2D, 0);
299
300   for (std::vector<GLTarget>::iterator it = priv_->targets.end();
301        it != priv_->targets.begin(); it = priv_->targets.end()) {
302     --it;
303     glDeleteFramebuffers(1, &it->gl_fb);
304     glDeleteTextures(1, &it->gl_fb_tex);
305     eglDestroyImageKHR(priv_->egl_display, it->egl_fb_image);
306     priv_->targets.erase(it);
307   }
308
309   for (std::vector<GLComposition *>::iterator it = priv_->compositions.end();
310        it != priv_->compositions.begin(); it = priv_->compositions.end()) {
311     --it;
312
313     // Prevents compositor from trying to erase itself
314     (*it)->compositor = NULL;
315     delete *it;
316     priv_->compositions.erase(it);
317   }
318
319 destroy_ctx:
320   eglMakeCurrent(priv_->egl_display,
321                  EGL_NO_SURFACE /* No default draw surface */,
322                  EGL_NO_SURFACE /* No default draw read */, EGL_NO_CONTEXT);
323   eglDestroyContext(priv_->egl_display, priv_->egl_ctx);
324
325   EndContext();
326   delete priv_;
327 }
328
329 int GLCompositor::Init() {
330   int ret = 0;
331   const char *egl_extensions;
332   const char *gl_extensions;
333   EGLint num_configs;
334   EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
335   EGLConfig egl_config;
336
337   // clang-format off
338   const GLfloat verts[] = {
339     0.0f,  0.0f,    0.0f, 0.0f,
340     0.0f,  1.0f,    0.0f, 1.0f,
341     1.0f,  0.0f,    1.0f, 0.0f,
342     1.0f,  1.0f,    1.0f, 1.0f
343   };
344   // clang-format on
345
346   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
347                                    EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
348                                    EGL_BLUE_SIZE, 8, EGL_NONE};
349
350   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
351
352   priv_->egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
353   if (priv_->egl_display == EGL_NO_DISPLAY) {
354     ALOGE("Failed to get egl display");
355     ret = 1;
356     goto out;
357   }
358
359   if (!eglInitialize(priv_->egl_display, NULL, NULL)) {
360     ALOGE("Failed to initialize egl: %s", get_egl_error());
361     ret = 1;
362     goto out;
363   }
364
365   egl_extensions = eglQueryString(priv_->egl_display, EGL_EXTENSIONS);
366
367   // These extensions are all technically required but not always reported due
368   // to meta EGL filtering them out.
369   if (!has_extension("EGL_KHR_image_base", egl_extensions))
370     ALOGW("EGL_KHR_image_base extension not supported");
371
372   if (!has_extension("EGL_ANDROID_image_native_buffer", egl_extensions))
373     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
374
375   if (!has_extension("EGL_ANDROID_native_fence_sync", egl_extensions))
376     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
377
378   if (!eglChooseConfig(priv_->egl_display, config_attribs, &egl_config, 1,
379                        &num_configs)) {
380     ALOGE("eglChooseConfig() failed with error: %s", get_egl_error());
381     goto out;
382   }
383
384   priv_->egl_ctx =
385       eglCreateContext(priv_->egl_display, egl_config,
386                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
387
388   if (priv_->egl_ctx == EGL_NO_CONTEXT) {
389     ALOGE("Failed to create OpenGL ES Context: %s", get_egl_error());
390     ret = 1;
391     goto out;
392   }
393
394   ret = BeginContext();
395   if (ret)
396     goto out;
397
398   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
399
400   if (!has_extension("GL_OES_EGL_image", gl_extensions))
401     ALOGW("GL_OES_EGL_image extension not supported");
402
403   glGenBuffers(1, &priv_->vertex_buffer);
404   glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer);
405   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
406   glBindBuffer(GL_ARRAY_BUFFER, 0);
407
408   if (GenerateShaders()) {
409     ret = 1;
410     goto end_ctx;
411   }
412
413 end_ctx:
414   EndContext();
415
416 out:
417   return ret;
418 }
419
420 Targeting *GLCompositor::targeting() {
421   return (Targeting *)this;
422 }
423
424 int GLCompositor::CreateTarget(sp<GraphicBuffer> &buffer) {
425   int ret;
426
427   ret = BeginContext();
428   if (ret)
429     return -1;
430
431   int target_handle = AllocResource(priv_->targets);
432   GLTarget *target = &priv_->targets[target_handle];
433
434   target->fb = buffer;
435
436   target->egl_fb_image = eglCreateImageKHR(
437       priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
438       (EGLClientBuffer)target->fb->getNativeBuffer(), NULL /* no attribs */);
439
440   if (target->egl_fb_image == EGL_NO_IMAGE_KHR) {
441     ALOGE("Failed to make image from target buffer: %s", get_egl_error());
442     ret = -1;
443     goto fail_create_image;
444   }
445
446   glGenTextures(1, &target->gl_fb_tex);
447   glBindTexture(GL_TEXTURE_2D, target->gl_fb_tex);
448   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
449                                (GLeglImageOES)target->egl_fb_image);
450   glBindTexture(GL_TEXTURE_2D, 0);
451
452   glGenFramebuffers(1, &target->gl_fb);
453   glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb);
454   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
455                          target->gl_fb_tex, 0);
456
457   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
458     ALOGE("Failed framebuffer check for created target buffer");
459     ret = 1;
460     goto fail_framebuffer_status;
461   }
462
463   target->forgotten = false;
464
465   ret = target_handle;
466   goto out;
467
468 fail_framebuffer_status:
469   glBindFramebuffer(GL_FRAMEBUFFER, 0);
470   glDeleteFramebuffers(1, &target->gl_fb);
471   glDeleteTextures(1, &target->gl_fb_tex);
472   eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image);
473   target->gl_fb = 0;
474   target->gl_fb_tex = 0;
475   target->egl_fb_image = EGL_NO_IMAGE_KHR;
476
477 fail_create_image:
478   target->fb.clear();
479   FreeResource(priv_->targets, target_handle);
480
481 out:
482   EndContext();
483   return ret;
484 }
485
486 void GLCompositor::SetTarget(int target_handle) {
487   if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) {
488     GLTarget *target = &priv_->targets[target_handle];
489     if (target->is_some()) {
490       priv_->current_target = target_handle;
491       return;
492     }
493   }
494
495   priv_->current_target = -1;
496 }
497
498 void GLCompositor::ForgetTarget(int target_handle) {
499   if (target_handle >= 0 && (unsigned)target_handle < priv_->targets.size()) {
500     if (target_handle == priv_->current_target) {
501       priv_->current_target = -1;
502     }
503
504     GLTarget *target = &priv_->targets[target_handle];
505     if (target->is_some()) {
506       target->forgotten = true;
507       CheckAndDestroyTarget(target_handle);
508       return;
509     }
510   }
511
512   ALOGE("Failed to forget target because of invalid handle");
513 }
514
515 void GLCompositor::CheckAndDestroyTarget(int target_handle) {
516   GLTarget *target = &priv_->targets[target_handle];
517   if (target->composition_count == 0 && target->forgotten) {
518     if (BeginContext() == 0) {
519       glDeleteFramebuffers(1, &target->gl_fb);
520       glDeleteTextures(1, &target->gl_fb_tex);
521       eglDestroyImageKHR(priv_->egl_display, target->egl_fb_image);
522       EndContext();
523     }
524
525     FreeResource(priv_->targets, target_handle);
526   }
527 }
528
529 Composition *GLCompositor::CreateComposition() {
530   if (priv_->current_target >= 0 &&
531       (unsigned)priv_->current_target < priv_->targets.size()) {
532     GLTarget *target = &priv_->targets[priv_->current_target];
533     if (target->is_some()) {
534       GLComposition *composition = new GLComposition(this);
535       composition->target_handle = priv_->current_target;
536       target->composition_count++;
537       priv_->compositions.push_back(composition);
538       return composition;
539     }
540   }
541
542   ALOGE("Failed to create composition because of invalid target handle %d",
543         priv_->current_target);
544
545   return NULL;
546 }
547
548 int GLCompositor::QueueComposition(Composition *composition) {
549   if (composition) {
550     int ret = DoComposition(*(GLComposition *)composition);
551     delete composition;
552     return ret;
553   }
554
555   ALOGE("Failed to queue composition because of invalid composition handle");
556
557   return -EINVAL;
558 }
559
560 int GLCompositor::Composite() {
561   return 0;
562 }
563
564 int GLCompositor::BeginContext() {
565   priv_->saved_egl_display = eglGetCurrentDisplay();
566   priv_->saved_egl_ctx = eglGetCurrentContext();
567
568   if (priv_->saved_egl_display != priv_->egl_display ||
569       priv_->saved_egl_ctx != priv_->egl_ctx) {
570     priv_->saved_egl_read = eglGetCurrentSurface(EGL_READ);
571     priv_->saved_egl_draw = eglGetCurrentSurface(EGL_DRAW);
572   } else {
573     return 0;
574   }
575
576   if (!eglMakeCurrent(priv_->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
577                       priv_->egl_ctx)) {
578     ALOGE("Failed to make the OpenGL ES Context current: %s", get_egl_error());
579     return 1;
580   }
581   return 0;
582 }
583
584 int GLCompositor::EndContext() {
585   if (priv_->saved_egl_display != eglGetCurrentDisplay() ||
586       priv_->saved_egl_ctx != eglGetCurrentContext()) {
587     if (!eglMakeCurrent(priv_->saved_egl_display, priv_->saved_egl_read,
588                         priv_->saved_egl_draw, priv_->saved_egl_ctx)) {
589       ALOGE("Failed to make the OpenGL ES Context current: %s",
590             get_egl_error());
591       return 1;
592     }
593   }
594
595   return 0;
596 }
597
598 GLint CompileAndCheckShader(GLenum type, unsigned source_count,
599                             const GLchar **sources, std::string *shader_log) {
600   GLint status;
601   GLint shader = glCreateShader(type);
602   if (!shader) {
603     *shader_log = "glCreateShader failed";
604     return 0;
605   }
606   glShaderSource(shader, source_count, sources, NULL);
607   glCompileShader(shader);
608   glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
609   if (!status) {
610     if (shader_log) {
611       GLint log_length;
612       glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
613       shader_log->resize(log_length);
614       glGetShaderInfoLog(shader, log_length, NULL, &(*shader_log)[0]);
615     }
616     glDeleteShader(shader);
617     return 0;
618   }
619
620   return shader;
621 }
622
623 int GLCompositor::GenerateShaders() {
624   // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
625   // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
626   // clang-format off
627   const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
628
629   const GLchar *vertex_shader_source =
630 "\n"
631 "precision mediump int;                                                     \n"
632 "uniform vec4 uViewport;                                                    \n"
633 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
634 "uniform vec4 uLayerCrop[LAYER_COUNT];                                      \n"
635 "in vec2 vPosition;                                                         \n"
636 "in vec2 vTexCoords;                                                        \n"
637 "out vec2 fTexCoords[LAYER_COUNT];                                          \n"
638 "void main() {                                                              \n"
639 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
640 "    fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) /   \n"
641 "                     vec2(textureSize(uLayerTextures[i], 0));              \n"
642 "  }                                                                        \n"
643 "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;           \n"
644 "  gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);    \n"
645 "}                                                                          \n";
646
647   const GLchar *fragment_shader_source =
648 "\n"
649 "precision mediump float;                                                   \n"
650 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
651 "uniform float uLayerAlpha[LAYER_COUNT];                                    \n"
652 "in vec2 fTexCoords[LAYER_COUNT];                                           \n"
653 "out vec4 oFragColor;                                                       \n"
654 "void main() {                                                              \n"
655 "  vec3 color = vec3(0.0, 0.0, 0.0);                                        \n"
656 "  float alphaCover = 1.0;                                                  \n"
657 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
658 "    vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]);            \n"
659 "    float a = texSample.a * uLayerAlpha[i];                                \n"
660 "    color += a * alphaCover * texSample.rgb;                               \n"
661 "    alphaCover *= 1.0 - a;                                                 \n"
662 "    if (alphaCover <= 0.5/255.0)                                           \n"
663 "      break;                                                               \n"
664 "  }                                                                        \n"
665 "  oFragColor = vec4(color, 1.0);                                           \n"
666 "}                                                                          \n";
667   // clang-format on
668
669   int i, ret = 1;
670   GLint max_texture_images, vertex_shader, fragment_shader, program, status;
671   std::string shader_log;
672
673   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
674
675   for (i = 1; i <= max_texture_images; i++) {
676     std::ostringstream layer_count_formatter;
677     layer_count_formatter << i;
678     std::string layer_count(layer_count_formatter.str());
679     const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
680                                        NULL};
681
682     shader_sources[2] = vertex_shader_source;
683     vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
684                                           ret ? &shader_log : NULL);
685     if (!vertex_shader) {
686       if (ret) {
687         ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
688       }
689       break;
690     }
691
692     shader_sources[2] = fragment_shader_source;
693     fragment_shader = CompileAndCheckShader(
694         GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
695     if (!fragment_shader) {
696       if (ret) {
697         ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
698       }
699       goto delete_vs;
700     }
701
702     program = glCreateProgram();
703     if (!program) {
704       if (ret)
705         ALOGE("Failed to create program %s", get_gl_error());
706       goto delete_fs;
707     }
708
709     glAttachShader(program, vertex_shader);
710     glAttachShader(program, fragment_shader);
711     glBindAttribLocation(program, 0, "vPosition");
712     glBindAttribLocation(program, 1, "vTexCoords");
713     glLinkProgram(program);
714     glDetachShader(program, vertex_shader);
715     glDeleteShader(vertex_shader);
716     glDetachShader(program, fragment_shader);
717     glDeleteShader(fragment_shader);
718
719     glGetProgramiv(program, GL_LINK_STATUS, &status);
720     if (!status) {
721       if (ret) {
722         GLint log_length;
723         glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
724         std::string program_log(log_length, ' ');
725         glGetProgramInfoLog(program, log_length, NULL, &program_log[0]);
726         ALOGE("Failed to link program: \n%s", program_log.c_str());
727       }
728       glDeleteProgram(program);
729       break;
730     }
731
732     ret = 0;
733     priv_->blend_programs.push_back(program);
734
735     continue;
736
737   delete_fs:
738     glDeleteShader(fragment_shader);
739
740   delete_vs:
741     glDeleteShader(vertex_shader);
742
743     if (ret)
744       break;
745   }
746
747   return ret;
748 }
749
750 int GLCompositor::DoComposition(const GLComposition &composition) {
751   int ret = 0;
752   size_t i;
753   std::vector<struct texture_from_handle> layer_textures;
754   std::vector<RenderingCommand> commands;
755
756   if (composition.layer_data.size() == 0) {
757     return -EALREADY;
758   }
759
760   if (BeginContext()) {
761     return -EINVAL;
762   }
763
764   GLTarget *target = &priv_->targets[composition.target_handle];
765   GLint frame_width = target->fb->getWidth();
766   GLint frame_height = target->fb->getHeight();
767   EGLSyncKHR finished_sync;
768
769   for (i = 0; i < composition.layer_data.size(); i++) {
770     const struct hwc_layer_1 *layer = &composition.layer_data[i].layer;
771
772     if (ret) {
773       if (layer->acquireFenceFd >= 0)
774         close(layer->acquireFenceFd);
775       continue;
776     }
777
778     layer_textures.push_back(texture_from_handle());
779     ret = CreateTextureFromHandle(layer->handle, &layer_textures.back());
780     if (!ret) {
781       ret = DoFenceWait(layer->acquireFenceFd);
782     }
783     if (ret) {
784       layer_textures.pop_back();
785       ret = -EINVAL;
786     }
787   }
788
789   if (ret) {
790     goto destroy_textures;
791   }
792
793   ConstructCommands(composition, &commands);
794
795   glBindFramebuffer(GL_FRAMEBUFFER, target->gl_fb);
796
797   glViewport(0, 0, frame_width, frame_height);
798
799   glClearColor(1.0f, 1.0f, 0.0f, 1.0f);
800   glClear(GL_COLOR_BUFFER_BIT);
801
802   glBindBuffer(GL_ARRAY_BUFFER, priv_->vertex_buffer);
803   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
804   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
805                         (void *)(sizeof(float) * 2));
806   glEnableVertexAttribArray(0);
807   glEnableVertexAttribArray(1);
808
809   for (std::vector<RenderingCommand>::iterator it = commands.begin();
810        it != commands.end(); ++it) {
811     const RenderingCommand &cmd = *it;
812
813     if (cmd.texture_count <= 0) {
814       continue;
815     }
816
817     // TODO(zachr): handle the case of too many overlapping textures for one
818     // area by falling back to rendering as many layers as possible using
819     // multiple blending passes.
820     if (cmd.texture_count > priv_->blend_programs.size()) {
821       ALOGE("Too many layers to render in one area");
822       continue;
823     }
824
825     GLint program = priv_->blend_programs[cmd.texture_count - 1];
826     glUseProgram(program);
827     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
828     GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
829     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
830     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
831     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
832                 cmd.bounds[1] / (float)frame_height,
833                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
834                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
835
836     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
837       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
838       glUniform1f(gl_alpha_loc + src_index, src.alpha);
839       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
840                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
841                   src.crop_bounds[3] - src.crop_bounds[1]);
842
843       glUniform1i(gl_tex_loc + src_index, src_index);
844       glActiveTexture(GL_TEXTURE0 + src_index);
845       glBindTexture(GL_TEXTURE_2D, layer_textures[src.texture_index].texture);
846     }
847
848     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
849
850     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
851       glActiveTexture(GL_TEXTURE0 + src_index);
852       glBindTexture(GL_TEXTURE_2D, 0);
853     }
854   }
855
856   glActiveTexture(GL_TEXTURE0);
857   glDisableVertexAttribArray(0);
858   glDisableVertexAttribArray(1);
859   glBindBuffer(GL_ARRAY_BUFFER, 0);
860   glUseProgram(0);
861
862   glBindFramebuffer(GL_FRAMEBUFFER, 0);
863
864   finished_sync =
865       eglCreateSyncKHR(priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
866   if (finished_sync != EGL_NO_SYNC_KHR) {
867     glFlush();  // Creates the syncpoint
868     ret = eglDupNativeFenceFDANDROID(priv_->egl_display, finished_sync);
869     eglDestroySyncKHR(priv_->egl_display, finished_sync);
870     if (ret != EGL_NO_NATIVE_FENCE_FD_ANDROID) {
871       goto destroy_textures;
872     }
873   }
874
875   // Used as a fallback if the native sync fence fails.
876   ret = -EALREADY;
877   glFinish();
878
879 destroy_textures:
880   for (i = 0; i < layer_textures.size(); i++)
881     DestroyTextureFromHandle(layer_textures[i]);
882
883   EndContext();
884
885   return ret;
886 }
887
888 int GLCompositor::DoFenceWait(int acquireFenceFd) {
889   int ret = 0;
890
891   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
892                       EGL_NONE};
893   EGLSyncKHR egl_sync = eglCreateSyncKHR(
894       priv_->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
895   if (egl_sync == EGL_NO_SYNC_KHR) {
896     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", get_egl_error());
897     close(acquireFenceFd);
898     return 1;
899   }
900
901   EGLint success = eglWaitSyncKHR(priv_->egl_display, egl_sync, 0);
902   if (success == EGL_FALSE) {
903     ALOGE("Failed to wait for acquire: %s", get_egl_error());
904     ret = 1;
905   }
906   eglDestroySyncKHR(priv_->egl_display, egl_sync);
907
908   return ret;
909 }
910
911 int GLCompositor::CreateTextureFromHandle(buffer_handle_t handle,
912                                           struct texture_from_handle *tex) {
913   EGLImageKHR image = eglCreateImageKHR(
914       priv_->egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
915       (EGLClientBuffer)handle, NULL /* no attribs */);
916
917   if (image == EGL_NO_IMAGE_KHR) {
918     ALOGE("Failed to make image %s %p", get_egl_error(), handle);
919     return 1;
920   }
921
922   glGenTextures(1, &tex->texture);
923   glBindTexture(GL_TEXTURE_2D, tex->texture);
924   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
925   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
926   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
927   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
928   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
929
930   tex->image = image;
931
932   return 0;
933 }
934
935 void GLCompositor::DestroyTextureFromHandle(
936     const struct texture_from_handle &tex) {
937   glDeleteTextures(1, &tex.texture);
938   eglDestroyImageKHR(priv_->egl_display, tex.image);
939 }
940
941 static const char *get_gl_error(void) {
942   switch (glGetError()) {
943     case GL_NO_ERROR:
944       return "GL_NO_ERROR";
945     case GL_INVALID_ENUM:
946       return "GL_INVALID_ENUM";
947     case GL_INVALID_VALUE:
948       return "GL_INVALID_VALUE";
949     case GL_INVALID_OPERATION:
950       return "GL_INVALID_OPERATION";
951     case GL_INVALID_FRAMEBUFFER_OPERATION:
952       return "GL_INVALID_FRAMEBUFFER_OPERATION";
953     case GL_OUT_OF_MEMORY:
954       return "GL_OUT_OF_MEMORY";
955     default:
956       return "Unknown error";
957   }
958 }
959
960 static const char *get_egl_error(void) {
961   switch (eglGetError()) {
962     case EGL_SUCCESS:
963       return "EGL_SUCCESS";
964     case EGL_NOT_INITIALIZED:
965       return "EGL_NOT_INITIALIZED";
966     case EGL_BAD_ACCESS:
967       return "EGL_BAD_ACCESS";
968     case EGL_BAD_ALLOC:
969       return "EGL_BAD_ALLOC";
970     case EGL_BAD_ATTRIBUTE:
971       return "EGL_BAD_ATTRIBUTE";
972     case EGL_BAD_CONTEXT:
973       return "EGL_BAD_CONTEXT";
974     case EGL_BAD_CONFIG:
975       return "EGL_BAD_CONFIG";
976     case EGL_BAD_CURRENT_SURFACE:
977       return "EGL_BAD_CURRENT_SURFACE";
978     case EGL_BAD_DISPLAY:
979       return "EGL_BAD_DISPLAY";
980     case EGL_BAD_SURFACE:
981       return "EGL_BAD_SURFACE";
982     case EGL_BAD_MATCH:
983       return "EGL_BAD_MATCH";
984     case EGL_BAD_PARAMETER:
985       return "EGL_BAD_PARAMETER";
986     case EGL_BAD_NATIVE_PIXMAP:
987       return "EGL_BAD_NATIVE_PIXMAP";
988     case EGL_BAD_NATIVE_WINDOW:
989       return "EGL_BAD_NATIVE_WINDOW";
990     case EGL_CONTEXT_LOST:
991       return "EGL_CONTEXT_LOST";
992     default:
993       return "Unknown error";
994   }
995 }
996
997 static bool has_extension(const char *extension, const char *extensions) {
998   const char *start, *where, *terminator;
999   start = extensions;
1000   for (;;) {
1001     where = (char *)strstr((const char *)start, extension);
1002     if (!where)
1003       break;
1004     terminator = where + strlen(extension);
1005     if (where == start || *(where - 1) == ' ')
1006       if (*terminator == ' ' || *terminator == '\0')
1007         return true;
1008     start = terminator;
1009   }
1010   return false;
1011 }
1012
1013 }  // namespace android