2 * Copyright (C) 2015 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "GLWorker"
23 #include <sys/resource.h>
25 #include <sync/sync.h>
28 #include <hardware/hardware.h>
29 #include <hardware/hwcomposer.h>
31 #include <ui/GraphicBuffer.h>
32 #include <ui/PixelFormat.h>
34 #include <utils/Trace.h>
38 #include "seperate_rects.h"
40 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
41 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
42 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
45 #define MAX_OVERLAPPING_LAYERS 64
49 typedef seperate_rects::Rect<float> FRect;
50 typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
52 static const char *GetGLError(void) {
53 switch (glGetError()) {
57 return "GL_INVALID_ENUM";
58 case GL_INVALID_VALUE:
59 return "GL_INVALID_VALUE";
60 case GL_INVALID_OPERATION:
61 return "GL_INVALID_OPERATION";
62 case GL_INVALID_FRAMEBUFFER_OPERATION:
63 return "GL_INVALID_FRAMEBUFFER_OPERATION";
64 case GL_OUT_OF_MEMORY:
65 return "GL_OUT_OF_MEMORY";
67 return "Unknown error";
71 static const char *GetGLFramebufferError(void) {
72 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
73 case GL_FRAMEBUFFER_COMPLETE:
74 return "GL_FRAMEBUFFER_COMPLETE";
75 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
76 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
77 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
78 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
79 case GL_FRAMEBUFFER_UNSUPPORTED:
80 return "GL_FRAMEBUFFER_UNSUPPORTED";
81 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
82 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
84 return "Unknown error";
88 static const char *GetEGLError(void) {
89 switch (eglGetError()) {
92 case EGL_NOT_INITIALIZED:
93 return "EGL_NOT_INITIALIZED";
95 return "EGL_BAD_ACCESS";
97 return "EGL_BAD_ALLOC";
98 case EGL_BAD_ATTRIBUTE:
99 return "EGL_BAD_ATTRIBUTE";
100 case EGL_BAD_CONTEXT:
101 return "EGL_BAD_CONTEXT";
103 return "EGL_BAD_CONFIG";
104 case EGL_BAD_CURRENT_SURFACE:
105 return "EGL_BAD_CURRENT_SURFACE";
106 case EGL_BAD_DISPLAY:
107 return "EGL_BAD_DISPLAY";
108 case EGL_BAD_SURFACE:
109 return "EGL_BAD_SURFACE";
111 return "EGL_BAD_MATCH";
112 case EGL_BAD_PARAMETER:
113 return "EGL_BAD_PARAMETER";
114 case EGL_BAD_NATIVE_PIXMAP:
115 return "EGL_BAD_NATIVE_PIXMAP";
116 case EGL_BAD_NATIVE_WINDOW:
117 return "EGL_BAD_NATIVE_WINDOW";
118 case EGL_CONTEXT_LOST:
119 return "EGL_CONTEXT_LOST";
121 return "Unknown error";
125 static bool HasExtension(const char *extension, const char *extensions) {
126 const char *start, *where, *terminator;
129 where = (char *)strstr((const char *)start, extension);
132 terminator = where + strlen(extension);
133 if (where == start || *(where - 1) == ' ')
134 if (*terminator == ' ' || *terminator == '\0')
141 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
142 const GLchar **sources,
143 std::string *shader_log) {
145 AutoGLShader shader(glCreateShader(type));
146 if (shader.get() == 0) {
147 *shader_log = "glCreateShader failed";
150 glShaderSource(shader.get(), source_count, sources, NULL);
151 glCompileShader(shader.get());
152 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
156 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
157 shader_log->resize(log_length);
158 glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
166 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
167 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
168 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
170 const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
172 const GLchar *vertex_shader_source =
174 "precision mediump int; \n"
175 "uniform vec4 uViewport; \n"
176 "uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
177 "uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
178 "in vec2 vPosition; \n"
179 "in vec2 vTexCoords; \n"
180 "out vec2 fTexCoords[LAYER_COUNT]; \n"
182 " for (int i = 0; i < LAYER_COUNT; i++) { \n"
183 " fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) / \n"
184 " vec2(textureSize(uLayerTextures[i], 0)); \n"
186 " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
187 " gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
190 const GLchar *fragment_shader_source =
192 "precision mediump float; \n"
193 "uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
194 "uniform float uLayerAlpha[LAYER_COUNT]; \n"
195 "in vec2 fTexCoords[LAYER_COUNT]; \n"
196 "out vec4 oFragColor; \n"
198 " vec3 color = vec3(0.0, 0.0, 0.0); \n"
199 " float alphaCover = 1.0; \n"
200 " for (int i = 0; i < LAYER_COUNT; i++) { \n"
201 " vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n"
202 " float a = texSample.a * uLayerAlpha[i]; \n"
203 " color += a * alphaCover * texSample.rgb; \n"
204 " alphaCover *= 1.0 - a; \n"
205 " if (alphaCover <= 0.5/255.0) \n"
208 " oFragColor = vec4(color, 1.0 - alphaCover); \n"
213 GLint max_texture_images, status;
214 AutoGLShader vertex_shader, fragment_shader;
215 AutoGLProgram program;
216 std::string shader_log;
218 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
220 for (i = 1; i <= max_texture_images; i++) {
221 std::ostringstream layer_count_formatter;
222 layer_count_formatter << i;
223 std::string layer_count(layer_count_formatter.str());
224 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
227 shader_sources[2] = vertex_shader_source;
228 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
229 ret ? &shader_log : NULL);
230 if (!vertex_shader.get()) {
232 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
236 shader_sources[2] = fragment_shader_source;
237 fragment_shader = CompileAndCheckShader(
238 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
239 if (!fragment_shader.get()) {
241 ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
245 program = AutoGLProgram(glCreateProgram());
246 if (!program.get()) {
248 ALOGE("Failed to create program %s", GetGLError());
252 glAttachShader(program.get(), vertex_shader.get());
253 glAttachShader(program.get(), fragment_shader.get());
254 glBindAttribLocation(program.get(), 0, "vPosition");
255 glBindAttribLocation(program.get(), 1, "vTexCoords");
256 glLinkProgram(program.get());
257 glDetachShader(program.get(), vertex_shader.get());
258 glDetachShader(program.get(), fragment_shader.get());
260 glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
264 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
265 std::string program_log(log_length, ' ');
266 glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
267 ALOGE("Failed to link program: \n%s", program_log.c_str());
273 blend_programs->emplace_back(std::move(program));
279 struct RenderingCommand {
280 struct TextureSource {
281 unsigned texture_index;
282 float crop_bounds[4];
287 unsigned texture_count;
288 TextureSource textures[MAX_OVERLAPPING_LAYERS];
290 RenderingCommand() : texture_count(0) {
294 static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers,
295 std::vector<RenderingCommand> *commands) {
296 std::vector<FRect> in_rects;
297 std::vector<FRectSet> out_rects;
300 for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
301 const hwc_layer_1 &layer = layers[rect_index];
303 in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top,
304 layer.displayFrame.right,
305 layer.displayFrame.bottom));
308 seperate_frects_64(in_rects, &out_rects);
310 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
311 const FRectSet &out_rect = out_rects[rect_index];
312 commands->push_back(RenderingCommand());
313 RenderingCommand &cmd = commands->back();
315 memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
317 uint64_t tex_set = out_rect.id_set.getBits();
318 for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
319 if (tex_set & (0x1 << i)) {
320 tex_set &= ~(0x1 << i);
322 const hwc_layer_1 &layer = layers[i];
324 FRect display_rect(layer.displayFrame.left, layer.displayFrame.top,
325 layer.displayFrame.right, layer.displayFrame.bottom);
326 float display_size[2] = {
327 display_rect.bounds[2] - display_rect.bounds[0],
328 display_rect.bounds[3] - display_rect.bounds[1]};
330 FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top,
331 layer.sourceCropf.right, layer.sourceCropf.bottom);
332 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
333 crop_rect.bounds[3] - crop_rect.bounds[1]};
335 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
337 src.texture_index = i;
339 for (int b = 0; b < 4; b++) {
340 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
343 crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
346 if (layer.blending == HWC_BLENDING_NONE) {
348 // This layer is opaque. There is no point in using layers below this
353 src.alpha = layer.planeAlpha / 255.0f;
359 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
362 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
364 EGLSyncKHR egl_sync =
365 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
366 if (egl_sync == EGL_NO_SYNC_KHR) {
367 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
368 close(acquireFenceFd);
372 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
373 if (success == EGL_FALSE) {
374 ALOGE("Failed to wait for acquire: %s", GetEGLError());
377 eglDestroySyncKHR(egl_display, egl_sync);
382 static int CreateTextureFromHandle(EGLDisplay egl_display,
383 buffer_handle_t handle,
384 AutoEGLImageAndGLTexture *out) {
385 EGLImageKHR image = eglCreateImageKHR(
386 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
387 (EGLClientBuffer)handle, NULL /* no attribs */);
389 if (image == EGL_NO_IMAGE_KHR) {
390 ALOGE("Failed to make image %s %p", GetEGLError(), handle);
395 glGenTextures(1, &texture);
396 glBindTexture(GL_TEXTURE_2D, texture);
397 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
398 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
402 glBindTexture(GL_TEXTURE_2D, 0);
404 out->image.reset(image);
405 out->texture.reset(texture);
410 GLWorkerCompositor::GLWorkerCompositor()
411 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
414 int GLWorkerCompositor::Init() {
416 const char *egl_extensions;
417 const char *gl_extensions;
419 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
420 EGLConfig egl_config;
423 const GLfloat verts[] = {
424 0.0f, 0.0f, 0.0f, 0.0f,
425 0.0f, 2.0f, 0.0f, 2.0f,
426 2.0f, 0.0f, 2.0f, 0.0f
430 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
440 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
442 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
443 if (egl_display_ == EGL_NO_DISPLAY) {
444 ALOGE("Failed to get egl display");
448 if (!eglInitialize(egl_display_, NULL, NULL)) {
449 ALOGE("Failed to initialize egl: %s", GetEGLError());
453 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
455 // These extensions are all technically required but not always reported due
456 // to meta EGL filtering them out.
457 if (!HasExtension("EGL_KHR_image_base", egl_extensions))
458 ALOGW("EGL_KHR_image_base extension not supported");
460 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
461 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
463 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
464 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
466 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
468 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
473 eglCreateContext(egl_display_, egl_config,
474 EGL_NO_CONTEXT /* No shared context */, context_attribs);
476 if (egl_ctx_ == EGL_NO_CONTEXT) {
477 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
481 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
482 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
486 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
488 if (!HasExtension("GL_OES_EGL_image", gl_extensions))
489 ALOGW("GL_OES_EGL_image extension not supported");
491 GLuint vertex_buffer;
492 glGenBuffers(1, &vertex_buffer);
493 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
494 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
495 glBindBuffer(GL_ARRAY_BUFFER, 0);
496 vertex_buffer_.reset(vertex_buffer);
498 if (GenerateShaders(&blend_programs_)) {
505 GLWorkerCompositor::~GLWorkerCompositor() {
506 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
507 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
508 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
511 int GLWorkerCompositor::Composite(hwc_layer_1 *layers, size_t num_layers,
512 sp<GraphicBuffer> framebuffer) {
516 std::vector<AutoEGLImageAndGLTexture> layer_textures;
517 std::vector<RenderingCommand> commands;
519 if (num_layers == 0) {
523 GLint frame_width = framebuffer->getWidth();
524 GLint frame_height = framebuffer->getHeight();
525 EGLSyncKHR finished_sync;
527 AutoEGLImageKHR egl_fb_image(
528 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
529 (EGLClientBuffer)framebuffer->getNativeBuffer(),
530 NULL /* no attribs */),
531 EGLImageDeleter(egl_display_));
533 if (egl_fb_image.get() == EGL_NO_IMAGE_KHR) {
534 ALOGE("Failed to make image from target buffer: %s", GetEGLError());
539 glGenTextures(1, &gl_fb_tex);
540 AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
541 glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
542 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
543 (GLeglImageOES)egl_fb_image.get());
544 glBindTexture(GL_TEXTURE_2D, 0);
547 glGenFramebuffers(1, &gl_fb);
548 AutoGLFramebuffer gl_fb_auto(gl_fb);
549 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
550 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
553 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
554 ALOGE("Failed framebuffer check for created target buffer: %s",
555 GetGLFramebufferError());
559 for (i = 0; i < num_layers; i++) {
560 const struct hwc_layer_1 *layer = &layers[i];
563 if (layer->acquireFenceFd >= 0)
564 close(layer->acquireFenceFd);
568 layer_textures.emplace_back(egl_display_);
569 ret = CreateTextureFromHandle(egl_display_, layer->handle,
570 &layer_textures.back());
572 ret = EGLFenceWait(egl_display_, layer->acquireFenceFd);
575 layer_textures.pop_back();
583 ConstructCommands(layers, num_layers, &commands);
585 glViewport(0, 0, frame_width, frame_height);
587 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
588 glClear(GL_COLOR_BUFFER_BIT);
590 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
591 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
592 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
593 (void *)(sizeof(float) * 2));
594 glEnableVertexAttribArray(0);
595 glEnableVertexAttribArray(1);
596 glEnable(GL_SCISSOR_TEST);
598 for (const RenderingCommand &cmd : commands) {
599 if (cmd.texture_count <= 0) {
603 // TODO(zachr): handle the case of too many overlapping textures for one
604 // area by falling back to rendering as many layers as possible using
605 // multiple blending passes.
606 if (cmd.texture_count > blend_programs_.size()) {
607 ALOGE("Too many layers to render in one area");
611 GLint program = blend_programs_[cmd.texture_count - 1].get();
612 glUseProgram(program);
613 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
614 GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
615 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
616 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
617 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
618 cmd.bounds[1] / (float)frame_height,
619 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
620 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
622 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
623 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
624 glUniform1f(gl_alpha_loc + src_index, src.alpha);
625 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
626 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
627 src.crop_bounds[3] - src.crop_bounds[1]);
629 glUniform1i(gl_tex_loc + src_index, src_index);
630 glActiveTexture(GL_TEXTURE0 + src_index);
631 glBindTexture(GL_TEXTURE_2D,
632 layer_textures[src.texture_index].texture.get());
635 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
636 cmd.bounds[3] - cmd.bounds[1]);
637 glDrawArrays(GL_TRIANGLES, 0, 3);
639 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
640 glActiveTexture(GL_TEXTURE0 + src_index);
641 glBindTexture(GL_TEXTURE_2D, 0);
645 glDisable(GL_SCISSOR_TEST);
646 glActiveTexture(GL_TEXTURE0);
647 glDisableVertexAttribArray(0);
648 glDisableVertexAttribArray(1);
649 glBindBuffer(GL_ARRAY_BUFFER, 0);
652 glBindFramebuffer(GL_FRAMEBUFFER, 0);
657 int GLWorker::DoComposition(GLWorkerCompositor &compositor, Work *work) {
659 compositor.Composite(work->layers, work->num_layers, work->framebuffer);
661 int timeline_fd = work->timeline_fd;
662 work->timeline_fd = -1;
667 sw_sync_timeline_inc(timeline_fd, work->num_layers);
669 return pthread_cond_signal(&work_done_cond_);
672 unsigned timeline_count = work->num_layers + 1;
673 worker_ret_ = sw_sync_fence_create(timeline_fd, "GLComposition done fence",
675 ret = pthread_cond_signal(&work_done_cond_);
679 sw_sync_timeline_inc(timeline_fd, timeline_count);
685 GLWorker::GLWorker() : initialized_(false) {
688 GLWorker::~GLWorker() {
692 if (SignalWorker(NULL, true) != 0 || pthread_join(thread_, NULL) != 0)
693 pthread_kill(thread_, SIGTERM);
695 pthread_cond_destroy(&work_ready_cond_);
696 pthread_cond_destroy(&work_done_cond_);
697 pthread_mutex_destroy(&lock_);
700 #define TRY(x, n, g) \
703 ALOGE("Failed to " n " %d", ret); \
707 #define TRY_RETURN(x, n) TRY(x, n, return ret)
709 int GLWorker::Init() {
713 worker_exit_ = false;
716 ret = pthread_cond_init(&work_ready_cond_, NULL);
718 ALOGE("Failed to int GLThread condition %d", ret);
722 ret = pthread_cond_init(&work_done_cond_, NULL);
724 ALOGE("Failed to int GLThread condition %d", ret);
725 pthread_cond_destroy(&work_ready_cond_);
729 ret = pthread_mutex_init(&lock_, NULL);
731 ALOGE("Failed to init GLThread lock %d", ret);
732 pthread_cond_destroy(&work_ready_cond_);
733 pthread_cond_destroy(&work_done_cond_);
737 ret = pthread_create(&thread_, NULL, StartRoutine, this);
739 ALOGE("Failed to create GLThread %d", ret);
740 pthread_cond_destroy(&work_ready_cond_);
741 pthread_cond_destroy(&work_done_cond_);
742 pthread_mutex_destroy(&lock_);
748 TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread");
750 while (!worker_exit_ && worker_ret_ != 0)
751 TRY(pthread_cond_wait(&work_done_cond_, &lock_), "wait on condition",
757 int unlock_ret = pthread_mutex_unlock(&lock_);
760 ALOGE("Failed to unlock GLThread %d", unlock_ret);
765 int GLWorker::SignalWorker(Work *work, bool worker_exit) {
769 TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread");
771 worker_exit_ = worker_exit;
772 ret = pthread_cond_signal(&work_ready_cond_);
774 ALOGE("Failed to signal GLThread caller %d", ret);
775 pthread_mutex_unlock(&lock_);
778 ret = pthread_cond_wait(&work_done_cond_, &lock_);
780 ALOGE("Failed to wait on GLThread %d", ret);
781 pthread_mutex_unlock(&lock_);
787 pthread_mutex_unlock(&lock_);
790 TRY_RETURN(pthread_mutex_unlock(&lock_), "unlock GLThread");
794 int GLWorker::DoWork(Work *work) {
795 return SignalWorker(work, false);
798 void GLWorker::WorkerRoutine() {
801 TRY(pthread_mutex_lock(&lock_), "lock GLThread", return );
803 GLWorkerCompositor compositor;
805 TRY(compositor.Init(), "initialize GL", goto out_signal_done);
808 TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller",
809 goto out_signal_done);
812 while (worker_work_ == NULL && !worker_exit_)
813 TRY(pthread_cond_wait(&work_ready_cond_, &lock_), "wait on condition",
814 goto out_signal_done);
821 ret = DoComposition(compositor, worker_work_);
832 TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller",
835 TRY(pthread_mutex_unlock(&lock_), "unlock GLThread", return );
839 void *GLWorker::StartRoutine(void *arg) {
840 setpriority(PRIO_PROCESS, 0, HAL_PRIORITY_URGENT_DISPLAY);
841 GLWorker *worker = (GLWorker *)arg;
842 worker->WorkerRoutine();
846 } // namespace android