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drm_hwcomposer: Make gl worker log tag consistent with rest of hwc
[android-x86/external-drm_hwcomposer.git] / glworker.cpp
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "hwc-gl-worker"
19
20 #include <algorithm>
21 #include <string>
22 #include <sstream>
23
24 #include <sys/resource.h>
25
26 #include <cutils/properties.h>
27
28 #include <hardware/hardware.h>
29 #include <hardware/hwcomposer.h>
30
31 #include <ui/GraphicBuffer.h>
32 #include <ui/PixelFormat.h>
33
34 #include <utils/Trace.h>
35
36 #include "glworker.h"
37
38 #include "seperate_rects.h"
39
40 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
41 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
42 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
43 #endif
44
45 #define MAX_OVERLAPPING_LAYERS 64
46
47 namespace android {
48
49 typedef seperate_rects::Rect<float> FRect;
50 typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
51
52 // clang-format off
53 // Column-major order:
54 // float mat[4] = { 1, 2, 3, 4 } ===
55 // [ 1 3 ]
56 // [ 2 4 ]
57 float kTextureTransformMatrices[] = {
58    1.0f,  0.0f,  0.0f,  1.0f, // identity matrix
59    0.0f,  1.0f,  1.0f,  0.0f, // swap x and y
60 };
61 // clang-format on
62
63 static const char *GetGLError(void) {
64   switch (glGetError()) {
65     case GL_NO_ERROR:
66       return "GL_NO_ERROR";
67     case GL_INVALID_ENUM:
68       return "GL_INVALID_ENUM";
69     case GL_INVALID_VALUE:
70       return "GL_INVALID_VALUE";
71     case GL_INVALID_OPERATION:
72       return "GL_INVALID_OPERATION";
73     case GL_INVALID_FRAMEBUFFER_OPERATION:
74       return "GL_INVALID_FRAMEBUFFER_OPERATION";
75     case GL_OUT_OF_MEMORY:
76       return "GL_OUT_OF_MEMORY";
77     default:
78       return "Unknown error";
79   }
80 }
81
82 static const char *GetGLFramebufferError(void) {
83   switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
84     case GL_FRAMEBUFFER_COMPLETE:
85       return "GL_FRAMEBUFFER_COMPLETE";
86     case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
87       return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
88     case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
89       return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
90     case GL_FRAMEBUFFER_UNSUPPORTED:
91       return "GL_FRAMEBUFFER_UNSUPPORTED";
92     case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
93       return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
94     default:
95       return "Unknown error";
96   }
97 }
98
99 static const char *GetEGLError(void) {
100   switch (eglGetError()) {
101     case EGL_SUCCESS:
102       return "EGL_SUCCESS";
103     case EGL_NOT_INITIALIZED:
104       return "EGL_NOT_INITIALIZED";
105     case EGL_BAD_ACCESS:
106       return "EGL_BAD_ACCESS";
107     case EGL_BAD_ALLOC:
108       return "EGL_BAD_ALLOC";
109     case EGL_BAD_ATTRIBUTE:
110       return "EGL_BAD_ATTRIBUTE";
111     case EGL_BAD_CONTEXT:
112       return "EGL_BAD_CONTEXT";
113     case EGL_BAD_CONFIG:
114       return "EGL_BAD_CONFIG";
115     case EGL_BAD_CURRENT_SURFACE:
116       return "EGL_BAD_CURRENT_SURFACE";
117     case EGL_BAD_DISPLAY:
118       return "EGL_BAD_DISPLAY";
119     case EGL_BAD_SURFACE:
120       return "EGL_BAD_SURFACE";
121     case EGL_BAD_MATCH:
122       return "EGL_BAD_MATCH";
123     case EGL_BAD_PARAMETER:
124       return "EGL_BAD_PARAMETER";
125     case EGL_BAD_NATIVE_PIXMAP:
126       return "EGL_BAD_NATIVE_PIXMAP";
127     case EGL_BAD_NATIVE_WINDOW:
128       return "EGL_BAD_NATIVE_WINDOW";
129     case EGL_CONTEXT_LOST:
130       return "EGL_CONTEXT_LOST";
131     default:
132       return "Unknown error";
133   }
134 }
135
136 static bool HasExtension(const char *extension, const char *extensions) {
137   const char *start, *where, *terminator;
138   start = extensions;
139   for (;;) {
140     where = (char *)strstr((const char *)start, extension);
141     if (!where)
142       break;
143     terminator = where + strlen(extension);
144     if (where == start || *(where - 1) == ' ')
145       if (*terminator == ' ' || *terminator == '\0')
146         return true;
147     start = terminator;
148   }
149   return false;
150 }
151
152 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
153                                           const GLchar **sources,
154                                           std::string *shader_log) {
155   GLint status;
156   AutoGLShader shader(glCreateShader(type));
157   if (shader.get() == 0) {
158     *shader_log = "glCreateShader failed";
159     return 0;
160   }
161   glShaderSource(shader.get(), source_count, sources, NULL);
162   glCompileShader(shader.get());
163   glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
164   if (!status) {
165     if (shader_log) {
166       GLint log_length;
167       glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
168       shader_log->resize(log_length);
169       glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
170     }
171     return 0;
172   }
173
174   return shader;
175 }
176
177 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
178   // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
179   // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
180   // clang-format off
181   const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
182
183   const GLchar *vertex_shader_source =
184 "\n"
185 "precision mediump int;                                                     \n"
186 "uniform vec4 uViewport;                                                    \n"
187 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
188 "uniform vec4 uLayerCrop[LAYER_COUNT];                                      \n"
189 "uniform mat2 uTexMatrix[LAYER_COUNT];                                      \n"
190 "in vec2 vPosition;                                                         \n"
191 "in vec2 vTexCoords;                                                        \n"
192 "out vec2 fTexCoords[LAYER_COUNT];                                          \n"
193 "void main() {                                                              \n"
194 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
195 "    vec2 tempCoords = vTexCoords * uTexMatrix[i];                          \n"
196 "    fTexCoords[i] = (uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw) /   \n"
197 "                     vec2(textureSize(uLayerTextures[i], 0));              \n"
198 "  }                                                                        \n"
199 "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;           \n"
200 "  gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);    \n"
201 "}                                                                          \n";
202
203   const GLchar *fragment_shader_source =
204 "\n"
205 "precision mediump float;                                                   \n"
206 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
207 "uniform float uLayerAlpha[LAYER_COUNT];                                    \n"
208 "in vec2 fTexCoords[LAYER_COUNT];                                           \n"
209 "out vec4 oFragColor;                                                       \n"
210 "void main() {                                                              \n"
211 "  vec3 color = vec3(0.0, 0.0, 0.0);                                        \n"
212 "  float alphaCover = 1.0;                                                  \n"
213 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
214 "    vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]);            \n"
215 "    float a = texSample.a * uLayerAlpha[i];                                \n"
216 "    color += a * alphaCover * texSample.rgb;                               \n"
217 "    alphaCover *= 1.0 - a;                                                 \n"
218 "    if (alphaCover <= 0.5/255.0)                                           \n"
219 "      break;                                                               \n"
220 "  }                                                                        \n"
221 "  oFragColor = vec4(color, 1.0 - alphaCover);                              \n"
222 "}                                                                          \n";
223   // clang-format on
224
225   int i, ret = 1;
226   GLint max_texture_images, status;
227   AutoGLShader vertex_shader, fragment_shader;
228   AutoGLProgram program;
229   std::string shader_log;
230
231   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
232
233   for (i = 1; i <= max_texture_images; i++) {
234     std::ostringstream layer_count_formatter;
235     layer_count_formatter << i;
236     std::string layer_count(layer_count_formatter.str());
237     const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
238                                        NULL};
239
240     shader_sources[2] = vertex_shader_source;
241     vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
242                                           ret ? &shader_log : NULL);
243     if (!vertex_shader.get()) {
244       if (ret)
245         ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
246       break;
247     }
248
249     shader_sources[2] = fragment_shader_source;
250     fragment_shader = CompileAndCheckShader(
251         GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
252     if (!fragment_shader.get()) {
253       if (ret)
254         ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
255       break;
256     }
257
258     program = AutoGLProgram(glCreateProgram());
259     if (!program.get()) {
260       if (ret)
261         ALOGE("Failed to create program %s", GetGLError());
262       break;
263     }
264
265     glAttachShader(program.get(), vertex_shader.get());
266     glAttachShader(program.get(), fragment_shader.get());
267     glBindAttribLocation(program.get(), 0, "vPosition");
268     glBindAttribLocation(program.get(), 1, "vTexCoords");
269     glLinkProgram(program.get());
270     glDetachShader(program.get(), vertex_shader.get());
271     glDetachShader(program.get(), fragment_shader.get());
272
273     glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
274     if (!status) {
275       if (ret) {
276         GLint log_length;
277         glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
278         std::string program_log(log_length, ' ');
279         glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
280         ALOGE("Failed to link program: \n%s", program_log.c_str());
281       }
282       break;
283     }
284
285     ret = 0;
286     blend_programs->emplace_back(std::move(program));
287   }
288
289   return ret;
290 }
291
292 struct RenderingCommand {
293   struct TextureSource {
294     unsigned texture_index;
295     float crop_bounds[4];
296     float alpha;
297     float texture_matrix[4];
298   };
299
300   float bounds[4];
301   unsigned texture_count;
302   TextureSource textures[MAX_OVERLAPPING_LAYERS];
303
304   RenderingCommand() : texture_count(0) {
305   }
306 };
307
308 static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers,
309                               std::vector<RenderingCommand> *commands) {
310   std::vector<FRect> in_rects;
311   std::vector<FRectSet> out_rects;
312   int i;
313
314   for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
315     const hwc_layer_1 &layer = layers[rect_index];
316     FRect rect;
317     in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top,
318                              layer.displayFrame.right,
319                              layer.displayFrame.bottom));
320   }
321
322   seperate_frects_64(in_rects, &out_rects);
323
324   for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
325     const FRectSet &out_rect = out_rects[rect_index];
326     commands->push_back(RenderingCommand());
327     RenderingCommand &cmd = commands->back();
328
329     memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
330
331     uint64_t tex_set = out_rect.id_set.getBits();
332     for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
333       if (tex_set & (0x1 << i)) {
334         tex_set &= ~(0x1 << i);
335
336         const hwc_layer_1 &layer = layers[i];
337
338         FRect display_rect(layer.displayFrame.left, layer.displayFrame.top,
339                            layer.displayFrame.right, layer.displayFrame.bottom);
340         float display_size[2] = {
341             display_rect.bounds[2] - display_rect.bounds[0],
342             display_rect.bounds[3] - display_rect.bounds[1]};
343
344         FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top,
345                         layer.sourceCropf.right, layer.sourceCropf.bottom);
346         float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
347                               crop_rect.bounds[3] - crop_rect.bounds[1]};
348
349         RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
350         cmd.texture_count++;
351         src.texture_index = i;
352
353         bool swap_xy, flip_xy[2];
354         switch (layer.transform) {
355           case HWC_TRANSFORM_FLIP_H:
356             swap_xy = false; flip_xy[0] = true; flip_xy[1] = false;
357             break;
358           case HWC_TRANSFORM_FLIP_V:
359             swap_xy = false; flip_xy[0] = false; flip_xy[1] = true;
360             break;
361           case HWC_TRANSFORM_ROT_90:
362             swap_xy = true; flip_xy[0] = false; flip_xy[1] = true;
363             break;
364           case HWC_TRANSFORM_ROT_180:
365             swap_xy = false; flip_xy[0] = true; flip_xy[1] = true;
366             break;
367           case HWC_TRANSFORM_ROT_270:
368             swap_xy = true; flip_xy[0] = true; flip_xy[1] = false;
369             break;
370           default:
371             ALOGE(
372                 "Unknown transform for layer: defaulting to identity "
373                 "transform");
374           case 0:
375             swap_xy = false; flip_xy[0] = false; flip_xy[1] = false;
376             break;
377         }
378
379         if (swap_xy)
380           std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
381         else
382           std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
383
384         for (int j = 0; j < 4; j++) {
385           int b = j ^ (swap_xy ? 1 : 0);
386           float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
387                                 display_size[b % 2];
388           if (flip_xy[j % 2]) {
389             src.crop_bounds[j] =
390                 crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
391           } else {
392             src.crop_bounds[j] =
393                 crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
394           }
395         }
396
397         if (layer.blending == HWC_BLENDING_NONE) {
398           src.alpha = 1.0f;
399           // This layer is opaque. There is no point in using layers below this
400           // one.
401           break;
402         }
403
404         src.alpha = layer.planeAlpha / 255.0f;
405       }
406     }
407   }
408 }
409
410 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
411   int ret = 0;
412
413   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
414                       EGL_NONE};
415   EGLSyncKHR egl_sync =
416       eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
417   if (egl_sync == EGL_NO_SYNC_KHR) {
418     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
419     close(acquireFenceFd);
420     return 1;
421   }
422
423   EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
424   if (success == EGL_FALSE) {
425     ALOGE("Failed to wait for acquire: %s", GetEGLError());
426     ret = 1;
427   }
428   eglDestroySyncKHR(egl_display, egl_sync);
429
430   return ret;
431 }
432
433 static int CreateTextureFromHandle(EGLDisplay egl_display,
434                                    buffer_handle_t handle,
435                                    AutoEGLImageAndGLTexture *out) {
436   EGLImageKHR image = eglCreateImageKHR(
437       egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
438       (EGLClientBuffer)handle, NULL /* no attribs */);
439
440   if (image == EGL_NO_IMAGE_KHR) {
441     ALOGE("Failed to make image %s %p", GetEGLError(), handle);
442     return -EINVAL;
443   }
444
445   GLuint texture;
446   glGenTextures(1, &texture);
447   glBindTexture(GL_TEXTURE_2D, texture);
448   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
449   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
450   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
451   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
452   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
453   glBindTexture(GL_TEXTURE_2D, 0);
454
455   out->image.reset(egl_display, image);
456   out->texture.reset(texture);
457
458   return 0;
459 }
460
461 GLWorkerCompositor::GLWorkerCompositor()
462     : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
463 }
464
465 int GLWorkerCompositor::Init() {
466   int ret = 0;
467   const char *egl_extensions;
468   const char *gl_extensions;
469   EGLint num_configs;
470   EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
471   EGLConfig egl_config;
472
473   // clang-format off
474   const GLfloat verts[] = {
475     0.0f,  0.0f,    0.0f, 0.0f,
476     0.0f,  2.0f,    0.0f, 2.0f,
477     2.0f,  0.0f,    2.0f, 0.0f
478   };
479   // clang-format on
480
481   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
482                                    EGL_OPENGL_ES2_BIT,
483                                    EGL_RED_SIZE,
484                                    8,
485                                    EGL_GREEN_SIZE,
486                                    8,
487                                    EGL_BLUE_SIZE,
488                                    8,
489                                    EGL_NONE};
490
491   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
492
493   egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
494   if (egl_display_ == EGL_NO_DISPLAY) {
495     ALOGE("Failed to get egl display");
496     return 1;
497   }
498
499   if (!eglInitialize(egl_display_, NULL, NULL)) {
500     ALOGE("Failed to initialize egl: %s", GetEGLError());
501     return 1;
502   }
503
504   egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
505
506   // These extensions are all technically required but not always reported due
507   // to meta EGL filtering them out.
508   if (!HasExtension("EGL_KHR_image_base", egl_extensions))
509     ALOGW("EGL_KHR_image_base extension not supported");
510
511   if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
512     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
513
514   if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
515     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
516
517   if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
518                        &num_configs)) {
519     ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
520     return 1;
521   }
522
523   egl_ctx_ =
524       eglCreateContext(egl_display_, egl_config,
525                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
526
527   if (egl_ctx_ == EGL_NO_CONTEXT) {
528     ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
529     return 1;
530   }
531
532   if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
533     ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
534     return 1;
535   }
536
537   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
538
539   if (!HasExtension("GL_OES_EGL_image", gl_extensions))
540     ALOGW("GL_OES_EGL_image extension not supported");
541
542   GLuint vertex_buffer;
543   glGenBuffers(1, &vertex_buffer);
544   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
545   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
546   glBindBuffer(GL_ARRAY_BUFFER, 0);
547   vertex_buffer_.reset(vertex_buffer);
548
549   if (GenerateShaders(&blend_programs_)) {
550     return 1;
551   }
552
553   return 0;
554 }
555
556 GLWorkerCompositor::~GLWorkerCompositor() {
557   if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
558     if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
559       ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
560 }
561
562 int GLWorkerCompositor::Composite(hwc_layer_1 *layers, size_t num_layers,
563                                   const sp<GraphicBuffer> &framebuffer) {
564   ATRACE_CALL();
565   int ret = 0;
566   size_t i;
567   std::vector<AutoEGLImageAndGLTexture> layer_textures;
568   std::vector<RenderingCommand> commands;
569
570   if (num_layers == 0) {
571     return -EALREADY;
572   }
573
574   GLint frame_width = framebuffer->getWidth();
575   GLint frame_height = framebuffer->getHeight();
576   CachedFramebuffer *cached_framebuffer =
577       PrepareAndCacheFramebuffer(framebuffer);
578   if (cached_framebuffer == NULL) {
579     ALOGE("Composite failed because of failed framebuffer");
580     return -EINVAL;
581   }
582
583   for (i = 0; i < num_layers; i++) {
584     struct hwc_layer_1 *layer = &layers[i];
585
586     if (ret) {
587       if (layer->acquireFenceFd >= 0) {
588         close(layer->acquireFenceFd);
589         layer->acquireFenceFd = -1;
590       }
591       continue;
592     }
593
594     layer_textures.emplace_back();
595     ret = CreateTextureFromHandle(egl_display_, layer->handle,
596                                   &layer_textures.back());
597
598     if (!ret) {
599       ret = EGLFenceWait(egl_display_, layer->acquireFenceFd);
600       layer->acquireFenceFd = -1;
601     }
602     if (ret) {
603       layer_textures.pop_back();
604       ret = -EINVAL;
605     }
606   }
607
608   if (ret)
609     return ret;
610
611   ConstructCommands(layers, num_layers, &commands);
612
613   glViewport(0, 0, frame_width, frame_height);
614
615   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
616   glClear(GL_COLOR_BUFFER_BIT);
617
618   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
619   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
620   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
621                         (void *)(sizeof(float) * 2));
622   glEnableVertexAttribArray(0);
623   glEnableVertexAttribArray(1);
624   glEnable(GL_SCISSOR_TEST);
625
626   for (const RenderingCommand &cmd : commands) {
627     if (cmd.texture_count <= 0) {
628       continue;
629     }
630
631     // TODO(zachr): handle the case of too many overlapping textures for one
632     // area by falling back to rendering as many layers as possible using
633     // multiple blending passes.
634     if (cmd.texture_count > blend_programs_.size()) {
635       ALOGE("Too many layers to render in one area");
636       continue;
637     }
638
639     GLint program = blend_programs_[cmd.texture_count - 1].get();
640     glUseProgram(program);
641     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
642     GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
643     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
644     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
645     GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
646     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
647                 cmd.bounds[1] / (float)frame_height,
648                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
649                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
650
651     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
652       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
653       glUniform1f(gl_alpha_loc + src_index, src.alpha);
654       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
655                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
656                   src.crop_bounds[3] - src.crop_bounds[1]);
657       glUniform1i(gl_tex_loc + src_index, src_index);
658       glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
659                          src.texture_matrix);
660       glActiveTexture(GL_TEXTURE0 + src_index);
661       glBindTexture(GL_TEXTURE_2D,
662                     layer_textures[src.texture_index].texture.get());
663     }
664
665     glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
666               cmd.bounds[3] - cmd.bounds[1]);
667     glDrawArrays(GL_TRIANGLES, 0, 3);
668
669     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
670       glActiveTexture(GL_TEXTURE0 + src_index);
671       glBindTexture(GL_TEXTURE_2D, 0);
672     }
673   }
674
675   glDisable(GL_SCISSOR_TEST);
676   glActiveTexture(GL_TEXTURE0);
677   glDisableVertexAttribArray(0);
678   glDisableVertexAttribArray(1);
679   glBindBuffer(GL_ARRAY_BUFFER, 0);
680   glUseProgram(0);
681
682   glBindFramebuffer(GL_FRAMEBUFFER, 0);
683
684   return ret;
685 }
686
687 void GLWorkerCompositor::Finish() {
688   ATRACE_CALL();
689   glFinish();
690
691   char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
692   property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
693   bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
694
695   if (use_framebuffer_cache) {
696     for (auto &fb : cached_framebuffers_)
697       fb.strong_framebuffer.clear();
698   } else {
699     cached_framebuffers_.clear();
700   }
701 }
702
703 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
704     const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
705     AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
706     : strong_framebuffer(gb),
707       weak_framebuffer(gb),
708       egl_fb_image(std::move(image)),
709       gl_fb_tex(std::move(tex)),
710       gl_fb(std::move(fb)) {
711 }
712
713 bool GLWorkerCompositor::CachedFramebuffer::Promote() {
714   if (strong_framebuffer.get() != NULL)
715     return true;
716   strong_framebuffer = weak_framebuffer.promote();
717   return strong_framebuffer.get() != NULL;
718 }
719
720 GLWorkerCompositor::CachedFramebuffer *
721 GLWorkerCompositor::FindCachedFramebuffer(
722     const sp<GraphicBuffer> &framebuffer) {
723   for (auto &fb : cached_framebuffers_)
724     if (fb.weak_framebuffer == framebuffer)
725       return &fb;
726   return NULL;
727 }
728
729 GLWorkerCompositor::CachedFramebuffer *
730 GLWorkerCompositor::PrepareAndCacheFramebuffer(
731     const sp<GraphicBuffer> &framebuffer) {
732   CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
733   if (cached_framebuffer != NULL) {
734     if (cached_framebuffer->Promote()) {
735       glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
736       return cached_framebuffer;
737     }
738
739     for (auto it = cached_framebuffers_.begin();
740          it != cached_framebuffers_.end(); ++it) {
741       if (it->weak_framebuffer == framebuffer) {
742         cached_framebuffers_.erase(it);
743         break;
744       }
745     }
746   }
747
748   AutoEGLDisplayImage egl_fb_image(
749       egl_display_,
750       eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
751                         (EGLClientBuffer)framebuffer->getNativeBuffer(),
752                         NULL /* no attribs */));
753
754   if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
755     ALOGE("Failed to make image from target buffer: %s", GetEGLError());
756     return NULL;
757   }
758
759   GLuint gl_fb_tex;
760   glGenTextures(1, &gl_fb_tex);
761   AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
762   glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
763   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
764                                (GLeglImageOES)egl_fb_image.image());
765   glBindTexture(GL_TEXTURE_2D, 0);
766
767   GLuint gl_fb;
768   glGenFramebuffers(1, &gl_fb);
769   AutoGLFramebuffer gl_fb_auto(gl_fb);
770   glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
771   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
772                          gl_fb_tex, 0);
773
774   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
775     ALOGE("Failed framebuffer check for created target buffer: %s",
776           GetGLFramebufferError());
777     return NULL;
778   }
779
780   cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
781                                     std::move(gl_fb_tex_auto),
782                                     std::move(gl_fb_auto));
783   return &cached_framebuffers_.back();
784 }
785
786 }  // namespace android