2 * Copyright (C) 2015 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "hwc-gl-worker"
24 #include <sys/resource.h>
26 #include <cutils/properties.h>
28 #include <hardware/hardware.h>
29 #include <hardware/hwcomposer.h>
31 #include <ui/GraphicBuffer.h>
32 #include <ui/PixelFormat.h>
34 #include <utils/Trace.h>
38 #include "seperate_rects.h"
40 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
41 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
42 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
45 #define MAX_OVERLAPPING_LAYERS 64
49 typedef seperate_rects::Rect<float> FRect;
50 typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
53 // Column-major order:
54 // float mat[4] = { 1, 2, 3, 4 } ===
57 float kTextureTransformMatrices[] = {
58 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
59 0.0f, 1.0f, 1.0f, 0.0f, // swap x and y
63 static const char *GetGLError(void) {
64 switch (glGetError()) {
68 return "GL_INVALID_ENUM";
69 case GL_INVALID_VALUE:
70 return "GL_INVALID_VALUE";
71 case GL_INVALID_OPERATION:
72 return "GL_INVALID_OPERATION";
73 case GL_INVALID_FRAMEBUFFER_OPERATION:
74 return "GL_INVALID_FRAMEBUFFER_OPERATION";
75 case GL_OUT_OF_MEMORY:
76 return "GL_OUT_OF_MEMORY";
78 return "Unknown error";
82 static const char *GetGLFramebufferError(void) {
83 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
84 case GL_FRAMEBUFFER_COMPLETE:
85 return "GL_FRAMEBUFFER_COMPLETE";
86 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
87 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
88 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
89 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
90 case GL_FRAMEBUFFER_UNSUPPORTED:
91 return "GL_FRAMEBUFFER_UNSUPPORTED";
92 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
93 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
95 return "Unknown error";
99 static const char *GetEGLError(void) {
100 switch (eglGetError()) {
102 return "EGL_SUCCESS";
103 case EGL_NOT_INITIALIZED:
104 return "EGL_NOT_INITIALIZED";
106 return "EGL_BAD_ACCESS";
108 return "EGL_BAD_ALLOC";
109 case EGL_BAD_ATTRIBUTE:
110 return "EGL_BAD_ATTRIBUTE";
111 case EGL_BAD_CONTEXT:
112 return "EGL_BAD_CONTEXT";
114 return "EGL_BAD_CONFIG";
115 case EGL_BAD_CURRENT_SURFACE:
116 return "EGL_BAD_CURRENT_SURFACE";
117 case EGL_BAD_DISPLAY:
118 return "EGL_BAD_DISPLAY";
119 case EGL_BAD_SURFACE:
120 return "EGL_BAD_SURFACE";
122 return "EGL_BAD_MATCH";
123 case EGL_BAD_PARAMETER:
124 return "EGL_BAD_PARAMETER";
125 case EGL_BAD_NATIVE_PIXMAP:
126 return "EGL_BAD_NATIVE_PIXMAP";
127 case EGL_BAD_NATIVE_WINDOW:
128 return "EGL_BAD_NATIVE_WINDOW";
129 case EGL_CONTEXT_LOST:
130 return "EGL_CONTEXT_LOST";
132 return "Unknown error";
136 static bool HasExtension(const char *extension, const char *extensions) {
137 const char *start, *where, *terminator;
140 where = (char *)strstr((const char *)start, extension);
143 terminator = where + strlen(extension);
144 if (where == start || *(where - 1) == ' ')
145 if (*terminator == ' ' || *terminator == '\0')
152 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
153 const GLchar **sources,
154 std::string *shader_log) {
156 AutoGLShader shader(glCreateShader(type));
157 if (shader.get() == 0) {
158 *shader_log = "glCreateShader failed";
161 glShaderSource(shader.get(), source_count, sources, NULL);
162 glCompileShader(shader.get());
163 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
167 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
168 shader_log->resize(log_length);
169 glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
177 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
178 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
179 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
181 const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
183 const GLchar *vertex_shader_source =
185 "precision mediump int; \n"
186 "uniform vec4 uViewport; \n"
187 "uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
188 "uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
189 "uniform mat2 uTexMatrix[LAYER_COUNT]; \n"
190 "in vec2 vPosition; \n"
191 "in vec2 vTexCoords; \n"
192 "out vec2 fTexCoords[LAYER_COUNT]; \n"
194 " for (int i = 0; i < LAYER_COUNT; i++) { \n"
195 " vec2 tempCoords = vTexCoords * uTexMatrix[i]; \n"
196 " fTexCoords[i] = (uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw) / \n"
197 " vec2(textureSize(uLayerTextures[i], 0)); \n"
199 " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
200 " gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
203 const GLchar *fragment_shader_source =
205 "precision mediump float; \n"
206 "uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
207 "uniform float uLayerAlpha[LAYER_COUNT]; \n"
208 "in vec2 fTexCoords[LAYER_COUNT]; \n"
209 "out vec4 oFragColor; \n"
211 " vec3 color = vec3(0.0, 0.0, 0.0); \n"
212 " float alphaCover = 1.0; \n"
213 " for (int i = 0; i < LAYER_COUNT; i++) { \n"
214 " vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n"
215 " float a = texSample.a * uLayerAlpha[i]; \n"
216 " color += a * alphaCover * texSample.rgb; \n"
217 " alphaCover *= 1.0 - a; \n"
218 " if (alphaCover <= 0.5/255.0) \n"
221 " oFragColor = vec4(color, 1.0 - alphaCover); \n"
226 GLint max_texture_images, status;
227 AutoGLShader vertex_shader, fragment_shader;
228 AutoGLProgram program;
229 std::string shader_log;
231 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
233 for (i = 1; i <= max_texture_images; i++) {
234 std::ostringstream layer_count_formatter;
235 layer_count_formatter << i;
236 std::string layer_count(layer_count_formatter.str());
237 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
240 shader_sources[2] = vertex_shader_source;
241 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
242 ret ? &shader_log : NULL);
243 if (!vertex_shader.get()) {
245 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
249 shader_sources[2] = fragment_shader_source;
250 fragment_shader = CompileAndCheckShader(
251 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
252 if (!fragment_shader.get()) {
254 ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
258 program = AutoGLProgram(glCreateProgram());
259 if (!program.get()) {
261 ALOGE("Failed to create program %s", GetGLError());
265 glAttachShader(program.get(), vertex_shader.get());
266 glAttachShader(program.get(), fragment_shader.get());
267 glBindAttribLocation(program.get(), 0, "vPosition");
268 glBindAttribLocation(program.get(), 1, "vTexCoords");
269 glLinkProgram(program.get());
270 glDetachShader(program.get(), vertex_shader.get());
271 glDetachShader(program.get(), fragment_shader.get());
273 glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
277 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
278 std::string program_log(log_length, ' ');
279 glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
280 ALOGE("Failed to link program: \n%s", program_log.c_str());
286 blend_programs->emplace_back(std::move(program));
292 struct RenderingCommand {
293 struct TextureSource {
294 unsigned texture_index;
295 float crop_bounds[4];
297 float texture_matrix[4];
301 unsigned texture_count;
302 TextureSource textures[MAX_OVERLAPPING_LAYERS];
304 RenderingCommand() : texture_count(0) {
308 static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers,
309 std::vector<RenderingCommand> *commands) {
310 std::vector<FRect> in_rects;
311 std::vector<FRectSet> out_rects;
314 for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
315 const hwc_layer_1 &layer = layers[rect_index];
317 in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top,
318 layer.displayFrame.right,
319 layer.displayFrame.bottom));
322 seperate_frects_64(in_rects, &out_rects);
324 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
325 const FRectSet &out_rect = out_rects[rect_index];
326 commands->push_back(RenderingCommand());
327 RenderingCommand &cmd = commands->back();
329 memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
331 uint64_t tex_set = out_rect.id_set.getBits();
332 for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
333 if (tex_set & (0x1 << i)) {
334 tex_set &= ~(0x1 << i);
336 const hwc_layer_1 &layer = layers[i];
338 FRect display_rect(layer.displayFrame.left, layer.displayFrame.top,
339 layer.displayFrame.right, layer.displayFrame.bottom);
340 float display_size[2] = {
341 display_rect.bounds[2] - display_rect.bounds[0],
342 display_rect.bounds[3] - display_rect.bounds[1]};
344 FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top,
345 layer.sourceCropf.right, layer.sourceCropf.bottom);
346 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
347 crop_rect.bounds[3] - crop_rect.bounds[1]};
349 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
351 src.texture_index = i;
353 bool swap_xy, flip_xy[2];
354 switch (layer.transform) {
355 case HWC_TRANSFORM_FLIP_H:
356 swap_xy = false; flip_xy[0] = true; flip_xy[1] = false;
358 case HWC_TRANSFORM_FLIP_V:
359 swap_xy = false; flip_xy[0] = false; flip_xy[1] = true;
361 case HWC_TRANSFORM_ROT_90:
362 swap_xy = true; flip_xy[0] = false; flip_xy[1] = true;
364 case HWC_TRANSFORM_ROT_180:
365 swap_xy = false; flip_xy[0] = true; flip_xy[1] = true;
367 case HWC_TRANSFORM_ROT_270:
368 swap_xy = true; flip_xy[0] = true; flip_xy[1] = false;
372 "Unknown transform for layer: defaulting to identity "
375 swap_xy = false; flip_xy[0] = false; flip_xy[1] = false;
380 std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
382 std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
384 for (int j = 0; j < 4; j++) {
385 int b = j ^ (swap_xy ? 1 : 0);
386 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
388 if (flip_xy[j % 2]) {
390 crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
393 crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
397 if (layer.blending == HWC_BLENDING_NONE) {
399 // This layer is opaque. There is no point in using layers below this
404 src.alpha = layer.planeAlpha / 255.0f;
410 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
413 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
415 EGLSyncKHR egl_sync =
416 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
417 if (egl_sync == EGL_NO_SYNC_KHR) {
418 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
419 close(acquireFenceFd);
423 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
424 if (success == EGL_FALSE) {
425 ALOGE("Failed to wait for acquire: %s", GetEGLError());
428 eglDestroySyncKHR(egl_display, egl_sync);
433 static int CreateTextureFromHandle(EGLDisplay egl_display,
434 buffer_handle_t handle,
435 AutoEGLImageAndGLTexture *out) {
436 EGLImageKHR image = eglCreateImageKHR(
437 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
438 (EGLClientBuffer)handle, NULL /* no attribs */);
440 if (image == EGL_NO_IMAGE_KHR) {
441 ALOGE("Failed to make image %s %p", GetEGLError(), handle);
446 glGenTextures(1, &texture);
447 glBindTexture(GL_TEXTURE_2D, texture);
448 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
449 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
450 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
451 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
452 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
453 glBindTexture(GL_TEXTURE_2D, 0);
455 out->image.reset(egl_display, image);
456 out->texture.reset(texture);
461 GLWorkerCompositor::GLWorkerCompositor()
462 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
465 int GLWorkerCompositor::Init() {
467 const char *egl_extensions;
468 const char *gl_extensions;
470 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
471 EGLConfig egl_config;
474 const GLfloat verts[] = {
475 0.0f, 0.0f, 0.0f, 0.0f,
476 0.0f, 2.0f, 0.0f, 2.0f,
477 2.0f, 0.0f, 2.0f, 0.0f
481 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
491 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
493 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
494 if (egl_display_ == EGL_NO_DISPLAY) {
495 ALOGE("Failed to get egl display");
499 if (!eglInitialize(egl_display_, NULL, NULL)) {
500 ALOGE("Failed to initialize egl: %s", GetEGLError());
504 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
506 // These extensions are all technically required but not always reported due
507 // to meta EGL filtering them out.
508 if (!HasExtension("EGL_KHR_image_base", egl_extensions))
509 ALOGW("EGL_KHR_image_base extension not supported");
511 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
512 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
514 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
515 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
517 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
519 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
524 eglCreateContext(egl_display_, egl_config,
525 EGL_NO_CONTEXT /* No shared context */, context_attribs);
527 if (egl_ctx_ == EGL_NO_CONTEXT) {
528 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
532 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
533 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
537 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
539 if (!HasExtension("GL_OES_EGL_image", gl_extensions))
540 ALOGW("GL_OES_EGL_image extension not supported");
542 GLuint vertex_buffer;
543 glGenBuffers(1, &vertex_buffer);
544 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
545 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
546 glBindBuffer(GL_ARRAY_BUFFER, 0);
547 vertex_buffer_.reset(vertex_buffer);
549 if (GenerateShaders(&blend_programs_)) {
556 GLWorkerCompositor::~GLWorkerCompositor() {
557 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
558 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
559 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
562 int GLWorkerCompositor::Composite(hwc_layer_1 *layers, size_t num_layers,
563 const sp<GraphicBuffer> &framebuffer) {
567 std::vector<AutoEGLImageAndGLTexture> layer_textures;
568 std::vector<RenderingCommand> commands;
570 if (num_layers == 0) {
574 GLint frame_width = framebuffer->getWidth();
575 GLint frame_height = framebuffer->getHeight();
576 CachedFramebuffer *cached_framebuffer =
577 PrepareAndCacheFramebuffer(framebuffer);
578 if (cached_framebuffer == NULL) {
579 ALOGE("Composite failed because of failed framebuffer");
583 for (i = 0; i < num_layers; i++) {
584 struct hwc_layer_1 *layer = &layers[i];
587 if (layer->acquireFenceFd >= 0) {
588 close(layer->acquireFenceFd);
589 layer->acquireFenceFd = -1;
594 layer_textures.emplace_back();
595 ret = CreateTextureFromHandle(egl_display_, layer->handle,
596 &layer_textures.back());
599 ret = EGLFenceWait(egl_display_, layer->acquireFenceFd);
600 layer->acquireFenceFd = -1;
603 layer_textures.pop_back();
611 ConstructCommands(layers, num_layers, &commands);
613 glViewport(0, 0, frame_width, frame_height);
615 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
616 glClear(GL_COLOR_BUFFER_BIT);
618 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
619 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
620 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
621 (void *)(sizeof(float) * 2));
622 glEnableVertexAttribArray(0);
623 glEnableVertexAttribArray(1);
624 glEnable(GL_SCISSOR_TEST);
626 for (const RenderingCommand &cmd : commands) {
627 if (cmd.texture_count <= 0) {
631 // TODO(zachr): handle the case of too many overlapping textures for one
632 // area by falling back to rendering as many layers as possible using
633 // multiple blending passes.
634 if (cmd.texture_count > blend_programs_.size()) {
635 ALOGE("Too many layers to render in one area");
639 GLint program = blend_programs_[cmd.texture_count - 1].get();
640 glUseProgram(program);
641 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
642 GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
643 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
644 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
645 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
646 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
647 cmd.bounds[1] / (float)frame_height,
648 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
649 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
651 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
652 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
653 glUniform1f(gl_alpha_loc + src_index, src.alpha);
654 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
655 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
656 src.crop_bounds[3] - src.crop_bounds[1]);
657 glUniform1i(gl_tex_loc + src_index, src_index);
658 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
660 glActiveTexture(GL_TEXTURE0 + src_index);
661 glBindTexture(GL_TEXTURE_2D,
662 layer_textures[src.texture_index].texture.get());
665 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
666 cmd.bounds[3] - cmd.bounds[1]);
667 glDrawArrays(GL_TRIANGLES, 0, 3);
669 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
670 glActiveTexture(GL_TEXTURE0 + src_index);
671 glBindTexture(GL_TEXTURE_2D, 0);
675 glDisable(GL_SCISSOR_TEST);
676 glActiveTexture(GL_TEXTURE0);
677 glDisableVertexAttribArray(0);
678 glDisableVertexAttribArray(1);
679 glBindBuffer(GL_ARRAY_BUFFER, 0);
682 glBindFramebuffer(GL_FRAMEBUFFER, 0);
687 void GLWorkerCompositor::Finish() {
691 char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
692 property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
693 bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
695 if (use_framebuffer_cache) {
696 for (auto &fb : cached_framebuffers_)
697 fb.strong_framebuffer.clear();
699 cached_framebuffers_.clear();
703 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
704 const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
705 AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
706 : strong_framebuffer(gb),
707 weak_framebuffer(gb),
708 egl_fb_image(std::move(image)),
709 gl_fb_tex(std::move(tex)),
710 gl_fb(std::move(fb)) {
713 bool GLWorkerCompositor::CachedFramebuffer::Promote() {
714 if (strong_framebuffer.get() != NULL)
716 strong_framebuffer = weak_framebuffer.promote();
717 return strong_framebuffer.get() != NULL;
720 GLWorkerCompositor::CachedFramebuffer *
721 GLWorkerCompositor::FindCachedFramebuffer(
722 const sp<GraphicBuffer> &framebuffer) {
723 for (auto &fb : cached_framebuffers_)
724 if (fb.weak_framebuffer == framebuffer)
729 GLWorkerCompositor::CachedFramebuffer *
730 GLWorkerCompositor::PrepareAndCacheFramebuffer(
731 const sp<GraphicBuffer> &framebuffer) {
732 CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
733 if (cached_framebuffer != NULL) {
734 if (cached_framebuffer->Promote()) {
735 glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
736 return cached_framebuffer;
739 for (auto it = cached_framebuffers_.begin();
740 it != cached_framebuffers_.end(); ++it) {
741 if (it->weak_framebuffer == framebuffer) {
742 cached_framebuffers_.erase(it);
748 AutoEGLDisplayImage egl_fb_image(
750 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
751 (EGLClientBuffer)framebuffer->getNativeBuffer(),
752 NULL /* no attribs */));
754 if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
755 ALOGE("Failed to make image from target buffer: %s", GetEGLError());
760 glGenTextures(1, &gl_fb_tex);
761 AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
762 glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
763 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
764 (GLeglImageOES)egl_fb_image.image());
765 glBindTexture(GL_TEXTURE_2D, 0);
768 glGenFramebuffers(1, &gl_fb);
769 AutoGLFramebuffer gl_fb_auto(gl_fb);
770 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
771 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
774 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
775 ALOGE("Failed framebuffer check for created target buffer: %s",
776 GetGLFramebufferError());
780 cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
781 std::move(gl_fb_tex_auto),
782 std::move(gl_fb_auto));
783 return &cached_framebuffers_.back();
786 } // namespace android