OSDN Git Service

Revert "Revert "drm_hwcomposer: remove GLCompositor and the GLWorker thread""
[android-x86/external-drm_hwcomposer.git] / glworker.cpp
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "GLWorker"
19
20 #include <algorithm>
21 #include <string>
22 #include <sstream>
23
24 #include <sys/resource.h>
25
26 #include <hardware/hardware.h>
27 #include <hardware/hwcomposer.h>
28
29 #include <ui/GraphicBuffer.h>
30 #include <ui/PixelFormat.h>
31
32 #include <utils/Trace.h>
33
34 #include "glworker.h"
35
36 #include "seperate_rects.h"
37
38 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
39 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
40 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
41 #endif
42
43 #define MAX_OVERLAPPING_LAYERS 64
44
45 namespace android {
46
47 typedef seperate_rects::Rect<float> FRect;
48 typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
49
50 // clang-format off
51 // Column-major order:
52 // float mat[4] = { 1, 2, 3, 4 } ===
53 // [ 1 3 ]
54 // [ 2 4 ]
55 float kTextureTransformMatrices[] = {
56    1.0f,  0.0f,  0.0f,  1.0f, // identity matrix
57   -1.0f,  0.0f,  0.0f,  1.0f, // HWC_TRANSFORM_FLIP_H;
58    1.0f,  0.0f,  0.0f, -1.0f, // HWC_TRANSFORM_FLIP_V;
59    0.0f,  1.0f, -1.0f,  0.0f, // HWC_TRANSFORM_ROT_90;
60   -1.0f,  0.0f,  0.0f, -1.0f, // HWC_TRANSFORM_ROT_180;
61    0.0f, -1.0f,  1.0f,  0.0f, // HWC_TRANSFORM_ROT_270;
62 };
63 // clang-format on
64
65 static const char *GetGLError(void) {
66   switch (glGetError()) {
67     case GL_NO_ERROR:
68       return "GL_NO_ERROR";
69     case GL_INVALID_ENUM:
70       return "GL_INVALID_ENUM";
71     case GL_INVALID_VALUE:
72       return "GL_INVALID_VALUE";
73     case GL_INVALID_OPERATION:
74       return "GL_INVALID_OPERATION";
75     case GL_INVALID_FRAMEBUFFER_OPERATION:
76       return "GL_INVALID_FRAMEBUFFER_OPERATION";
77     case GL_OUT_OF_MEMORY:
78       return "GL_OUT_OF_MEMORY";
79     default:
80       return "Unknown error";
81   }
82 }
83
84 static const char *GetGLFramebufferError(void) {
85   switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
86     case GL_FRAMEBUFFER_COMPLETE:
87       return "GL_FRAMEBUFFER_COMPLETE";
88     case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
89       return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
90     case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
91       return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
92     case GL_FRAMEBUFFER_UNSUPPORTED:
93       return "GL_FRAMEBUFFER_UNSUPPORTED";
94     case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
95       return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
96     default:
97       return "Unknown error";
98   }
99 }
100
101 static const char *GetEGLError(void) {
102   switch (eglGetError()) {
103     case EGL_SUCCESS:
104       return "EGL_SUCCESS";
105     case EGL_NOT_INITIALIZED:
106       return "EGL_NOT_INITIALIZED";
107     case EGL_BAD_ACCESS:
108       return "EGL_BAD_ACCESS";
109     case EGL_BAD_ALLOC:
110       return "EGL_BAD_ALLOC";
111     case EGL_BAD_ATTRIBUTE:
112       return "EGL_BAD_ATTRIBUTE";
113     case EGL_BAD_CONTEXT:
114       return "EGL_BAD_CONTEXT";
115     case EGL_BAD_CONFIG:
116       return "EGL_BAD_CONFIG";
117     case EGL_BAD_CURRENT_SURFACE:
118       return "EGL_BAD_CURRENT_SURFACE";
119     case EGL_BAD_DISPLAY:
120       return "EGL_BAD_DISPLAY";
121     case EGL_BAD_SURFACE:
122       return "EGL_BAD_SURFACE";
123     case EGL_BAD_MATCH:
124       return "EGL_BAD_MATCH";
125     case EGL_BAD_PARAMETER:
126       return "EGL_BAD_PARAMETER";
127     case EGL_BAD_NATIVE_PIXMAP:
128       return "EGL_BAD_NATIVE_PIXMAP";
129     case EGL_BAD_NATIVE_WINDOW:
130       return "EGL_BAD_NATIVE_WINDOW";
131     case EGL_CONTEXT_LOST:
132       return "EGL_CONTEXT_LOST";
133     default:
134       return "Unknown error";
135   }
136 }
137
138 static bool HasExtension(const char *extension, const char *extensions) {
139   const char *start, *where, *terminator;
140   start = extensions;
141   for (;;) {
142     where = (char *)strstr((const char *)start, extension);
143     if (!where)
144       break;
145     terminator = where + strlen(extension);
146     if (where == start || *(where - 1) == ' ')
147       if (*terminator == ' ' || *terminator == '\0')
148         return true;
149     start = terminator;
150   }
151   return false;
152 }
153
154 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
155                                           const GLchar **sources,
156                                           std::string *shader_log) {
157   GLint status;
158   AutoGLShader shader(glCreateShader(type));
159   if (shader.get() == 0) {
160     *shader_log = "glCreateShader failed";
161     return 0;
162   }
163   glShaderSource(shader.get(), source_count, sources, NULL);
164   glCompileShader(shader.get());
165   glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
166   if (!status) {
167     if (shader_log) {
168       GLint log_length;
169       glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
170       shader_log->resize(log_length);
171       glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
172     }
173     return 0;
174   }
175
176   return shader;
177 }
178
179 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
180   // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
181   // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
182   // clang-format off
183   const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
184
185   const GLchar *vertex_shader_source =
186 "\n"
187 "precision mediump int;                                                     \n"
188 "uniform vec4 uViewport;                                                    \n"
189 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
190 "uniform vec4 uLayerCrop[LAYER_COUNT];                                      \n"
191 "uniform mat2 uTexMatrix[LAYER_COUNT];                                      \n"
192 "in vec2 vPosition;                                                         \n"
193 "in vec2 vTexCoords;                                                        \n"
194 "out vec2 fTexCoords[LAYER_COUNT];                                          \n"
195 "void main() {                                                              \n"
196 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
197 "    fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) /   \n"
198 "                     vec2(textureSize(uLayerTextures[i], 0));              \n"
199 "    fTexCoords[i] *= uTexMatrix[i];                                        \n"
200 "  }                                                                        \n"
201 "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;           \n"
202 "  gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);    \n"
203 "}                                                                          \n";
204
205   const GLchar *fragment_shader_source =
206 "\n"
207 "precision mediump float;                                                   \n"
208 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
209 "uniform float uLayerAlpha[LAYER_COUNT];                                    \n"
210 "in vec2 fTexCoords[LAYER_COUNT];                                           \n"
211 "out vec4 oFragColor;                                                       \n"
212 "void main() {                                                              \n"
213 "  vec3 color = vec3(0.0, 0.0, 0.0);                                        \n"
214 "  float alphaCover = 1.0;                                                  \n"
215 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
216 "    vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]);            \n"
217 "    float a = texSample.a * uLayerAlpha[i];                                \n"
218 "    color += a * alphaCover * texSample.rgb;                               \n"
219 "    alphaCover *= 1.0 - a;                                                 \n"
220 "    if (alphaCover <= 0.5/255.0)                                           \n"
221 "      break;                                                               \n"
222 "  }                                                                        \n"
223 "  oFragColor = vec4(color, 1.0 - alphaCover);                              \n"
224 "}                                                                          \n";
225   // clang-format on
226
227   int i, ret = 1;
228   GLint max_texture_images, status;
229   AutoGLShader vertex_shader, fragment_shader;
230   AutoGLProgram program;
231   std::string shader_log;
232
233   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
234
235   for (i = 1; i <= max_texture_images; i++) {
236     std::ostringstream layer_count_formatter;
237     layer_count_formatter << i;
238     std::string layer_count(layer_count_formatter.str());
239     const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
240                                        NULL};
241
242     shader_sources[2] = vertex_shader_source;
243     vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
244                                           ret ? &shader_log : NULL);
245     if (!vertex_shader.get()) {
246       if (ret)
247         ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
248       break;
249     }
250
251     shader_sources[2] = fragment_shader_source;
252     fragment_shader = CompileAndCheckShader(
253         GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
254     if (!fragment_shader.get()) {
255       if (ret)
256         ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
257       break;
258     }
259
260     program = AutoGLProgram(glCreateProgram());
261     if (!program.get()) {
262       if (ret)
263         ALOGE("Failed to create program %s", GetGLError());
264       break;
265     }
266
267     glAttachShader(program.get(), vertex_shader.get());
268     glAttachShader(program.get(), fragment_shader.get());
269     glBindAttribLocation(program.get(), 0, "vPosition");
270     glBindAttribLocation(program.get(), 1, "vTexCoords");
271     glLinkProgram(program.get());
272     glDetachShader(program.get(), vertex_shader.get());
273     glDetachShader(program.get(), fragment_shader.get());
274
275     glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
276     if (!status) {
277       if (ret) {
278         GLint log_length;
279         glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
280         std::string program_log(log_length, ' ');
281         glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
282         ALOGE("Failed to link program: \n%s", program_log.c_str());
283       }
284       break;
285     }
286
287     ret = 0;
288     blend_programs->emplace_back(std::move(program));
289   }
290
291   return ret;
292 }
293
294 struct RenderingCommand {
295   struct TextureSource {
296     unsigned texture_index;
297     float crop_bounds[4];
298     float alpha;
299     float texture_matrix[4];
300   };
301
302   float bounds[4];
303   unsigned texture_count;
304   TextureSource textures[MAX_OVERLAPPING_LAYERS];
305
306   RenderingCommand() : texture_count(0) {
307   }
308 };
309
310 static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers,
311                               std::vector<RenderingCommand> *commands) {
312   std::vector<FRect> in_rects;
313   std::vector<FRectSet> out_rects;
314   int i;
315
316   for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
317     const hwc_layer_1 &layer = layers[rect_index];
318     FRect rect;
319     in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top,
320                              layer.displayFrame.right,
321                              layer.displayFrame.bottom));
322   }
323
324   seperate_frects_64(in_rects, &out_rects);
325
326   for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
327     const FRectSet &out_rect = out_rects[rect_index];
328     commands->push_back(RenderingCommand());
329     RenderingCommand &cmd = commands->back();
330
331     memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
332
333     uint64_t tex_set = out_rect.id_set.getBits();
334     for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
335       if (tex_set & (0x1 << i)) {
336         tex_set &= ~(0x1 << i);
337
338         const hwc_layer_1 &layer = layers[i];
339
340         FRect display_rect(layer.displayFrame.left, layer.displayFrame.top,
341                            layer.displayFrame.right, layer.displayFrame.bottom);
342         float display_size[2] = {
343             display_rect.bounds[2] - display_rect.bounds[0],
344             display_rect.bounds[3] - display_rect.bounds[1]};
345
346         FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top,
347                         layer.sourceCropf.right, layer.sourceCropf.bottom);
348         float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
349                               crop_rect.bounds[3] - crop_rect.bounds[1]};
350
351         RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
352         cmd.texture_count++;
353         src.texture_index = i;
354
355         for (int b = 0; b < 4; b++) {
356           float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
357                                 display_size[b % 2];
358           src.crop_bounds[b] =
359               crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
360         }
361
362         float *src_tex_mat;
363         switch (layer.transform) {
364           case HWC_TRANSFORM_FLIP_H:
365             src_tex_mat = &kTextureTransformMatrices[4];
366             break;
367           case HWC_TRANSFORM_FLIP_V:
368             src_tex_mat = &kTextureTransformMatrices[8];
369             break;
370           case HWC_TRANSFORM_ROT_90:
371             src_tex_mat = &kTextureTransformMatrices[12];
372             break;
373           case HWC_TRANSFORM_ROT_180:
374             src_tex_mat = &kTextureTransformMatrices[16];
375             break;
376           case HWC_TRANSFORM_ROT_270:
377             src_tex_mat = &kTextureTransformMatrices[20];
378             break;
379           default:
380             ALOGE(
381                 "Unknown transform for layer: defaulting to identity "
382                 "transform");
383           case 0:
384             src_tex_mat = &kTextureTransformMatrices[0];
385             break;
386         }
387         std::copy_n(src_tex_mat, 4, src.texture_matrix);
388
389         if (layer.blending == HWC_BLENDING_NONE) {
390           src.alpha = 1.0f;
391           // This layer is opaque. There is no point in using layers below this
392           // one.
393           break;
394         }
395
396         src.alpha = layer.planeAlpha / 255.0f;
397       }
398     }
399   }
400 }
401
402 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
403   int ret = 0;
404
405   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
406                       EGL_NONE};
407   EGLSyncKHR egl_sync =
408       eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
409   if (egl_sync == EGL_NO_SYNC_KHR) {
410     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
411     close(acquireFenceFd);
412     return 1;
413   }
414
415   EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
416   if (success == EGL_FALSE) {
417     ALOGE("Failed to wait for acquire: %s", GetEGLError());
418     ret = 1;
419   }
420   eglDestroySyncKHR(egl_display, egl_sync);
421
422   return ret;
423 }
424
425 static int CreateTextureFromHandle(EGLDisplay egl_display,
426                                    buffer_handle_t handle,
427                                    AutoEGLImageAndGLTexture *out) {
428   EGLImageKHR image = eglCreateImageKHR(
429       egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
430       (EGLClientBuffer)handle, NULL /* no attribs */);
431
432   if (image == EGL_NO_IMAGE_KHR) {
433     ALOGE("Failed to make image %s %p", GetEGLError(), handle);
434     return -EINVAL;
435   }
436
437   GLuint texture;
438   glGenTextures(1, &texture);
439   glBindTexture(GL_TEXTURE_2D, texture);
440   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
441   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
442   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
443   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
444   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
445   glBindTexture(GL_TEXTURE_2D, 0);
446
447   out->image.reset(image);
448   out->texture.reset(texture);
449
450   return 0;
451 }
452
453 GLWorkerCompositor::GLWorkerCompositor()
454     : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
455 }
456
457 int GLWorkerCompositor::Init() {
458   int ret = 0;
459   const char *egl_extensions;
460   const char *gl_extensions;
461   EGLint num_configs;
462   EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
463   EGLConfig egl_config;
464
465   // clang-format off
466   const GLfloat verts[] = {
467     0.0f,  0.0f,    0.0f, 0.0f,
468     0.0f,  2.0f,    0.0f, 2.0f,
469     2.0f,  0.0f,    2.0f, 0.0f
470   };
471   // clang-format on
472
473   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
474                                    EGL_OPENGL_ES2_BIT,
475                                    EGL_RED_SIZE,
476                                    8,
477                                    EGL_GREEN_SIZE,
478                                    8,
479                                    EGL_BLUE_SIZE,
480                                    8,
481                                    EGL_NONE};
482
483   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
484
485   egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
486   if (egl_display_ == EGL_NO_DISPLAY) {
487     ALOGE("Failed to get egl display");
488     return 1;
489   }
490
491   if (!eglInitialize(egl_display_, NULL, NULL)) {
492     ALOGE("Failed to initialize egl: %s", GetEGLError());
493     return 1;
494   }
495
496   egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
497
498   // These extensions are all technically required but not always reported due
499   // to meta EGL filtering them out.
500   if (!HasExtension("EGL_KHR_image_base", egl_extensions))
501     ALOGW("EGL_KHR_image_base extension not supported");
502
503   if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
504     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
505
506   if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
507     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
508
509   if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
510                        &num_configs)) {
511     ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
512     return 1;
513   }
514
515   egl_ctx_ =
516       eglCreateContext(egl_display_, egl_config,
517                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
518
519   if (egl_ctx_ == EGL_NO_CONTEXT) {
520     ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
521     return 1;
522   }
523
524   if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
525     ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
526     return 1;
527   }
528
529   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
530
531   if (!HasExtension("GL_OES_EGL_image", gl_extensions))
532     ALOGW("GL_OES_EGL_image extension not supported");
533
534   GLuint vertex_buffer;
535   glGenBuffers(1, &vertex_buffer);
536   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
537   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
538   glBindBuffer(GL_ARRAY_BUFFER, 0);
539   vertex_buffer_.reset(vertex_buffer);
540
541   if (GenerateShaders(&blend_programs_)) {
542     return 1;
543   }
544
545   return 0;
546 }
547
548 GLWorkerCompositor::~GLWorkerCompositor() {
549   if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
550     if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
551       ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
552 }
553
554 int GLWorkerCompositor::Composite(hwc_layer_1 *layers, size_t num_layers,
555                                   sp<GraphicBuffer> framebuffer) {
556   ATRACE_CALL();
557   int ret = 0;
558   size_t i;
559   std::vector<AutoEGLImageAndGLTexture> layer_textures;
560   std::vector<RenderingCommand> commands;
561
562   if (num_layers == 0) {
563     return -EALREADY;
564   }
565
566   GLint frame_width = framebuffer->getWidth();
567   GLint frame_height = framebuffer->getHeight();
568   EGLSyncKHR finished_sync;
569
570   AutoEGLImageKHR egl_fb_image(
571       eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
572                         (EGLClientBuffer)framebuffer->getNativeBuffer(),
573                         NULL /* no attribs */),
574       EGLImageDeleter(egl_display_));
575
576   if (egl_fb_image.get() == EGL_NO_IMAGE_KHR) {
577     ALOGE("Failed to make image from target buffer: %s", GetEGLError());
578     return -EINVAL;
579   }
580
581   GLuint gl_fb_tex;
582   glGenTextures(1, &gl_fb_tex);
583   AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
584   glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
585   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
586                                (GLeglImageOES)egl_fb_image.get());
587   glBindTexture(GL_TEXTURE_2D, 0);
588
589   GLuint gl_fb;
590   glGenFramebuffers(1, &gl_fb);
591   AutoGLFramebuffer gl_fb_auto(gl_fb);
592   glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
593   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
594                          gl_fb_tex, 0);
595
596   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
597     ALOGE("Failed framebuffer check for created target buffer: %s",
598           GetGLFramebufferError());
599     return -EINVAL;
600   }
601
602   for (i = 0; i < num_layers; i++) {
603     const struct hwc_layer_1 *layer = &layers[i];
604
605     if (ret) {
606       if (layer->acquireFenceFd >= 0)
607         close(layer->acquireFenceFd);
608       continue;
609     }
610
611     layer_textures.emplace_back(egl_display_);
612     ret = CreateTextureFromHandle(egl_display_, layer->handle,
613                                   &layer_textures.back());
614     if (!ret) {
615       ret = EGLFenceWait(egl_display_, layer->acquireFenceFd);
616     }
617     if (ret) {
618       layer_textures.pop_back();
619       ret = -EINVAL;
620     }
621   }
622
623   if (ret)
624     return ret;
625
626   ConstructCommands(layers, num_layers, &commands);
627
628   glViewport(0, 0, frame_width, frame_height);
629
630   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
631   glClear(GL_COLOR_BUFFER_BIT);
632
633   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
634   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
635   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
636                         (void *)(sizeof(float) * 2));
637   glEnableVertexAttribArray(0);
638   glEnableVertexAttribArray(1);
639   glEnable(GL_SCISSOR_TEST);
640
641   for (const RenderingCommand &cmd : commands) {
642     if (cmd.texture_count <= 0) {
643       continue;
644     }
645
646     // TODO(zachr): handle the case of too many overlapping textures for one
647     // area by falling back to rendering as many layers as possible using
648     // multiple blending passes.
649     if (cmd.texture_count > blend_programs_.size()) {
650       ALOGE("Too many layers to render in one area");
651       continue;
652     }
653
654     GLint program = blend_programs_[cmd.texture_count - 1].get();
655     glUseProgram(program);
656     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
657     GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
658     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
659     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
660     GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
661     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
662                 cmd.bounds[1] / (float)frame_height,
663                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
664                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
665
666     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
667       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
668       glUniform1f(gl_alpha_loc + src_index, src.alpha);
669       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
670                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
671                   src.crop_bounds[3] - src.crop_bounds[1]);
672       glUniform1i(gl_tex_loc + src_index, src_index);
673       glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
674                          src.texture_matrix);
675       glActiveTexture(GL_TEXTURE0 + src_index);
676       glBindTexture(GL_TEXTURE_2D,
677                     layer_textures[src.texture_index].texture.get());
678     }
679
680     glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
681               cmd.bounds[3] - cmd.bounds[1]);
682     glDrawArrays(GL_TRIANGLES, 0, 3);
683
684     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
685       glActiveTexture(GL_TEXTURE0 + src_index);
686       glBindTexture(GL_TEXTURE_2D, 0);
687     }
688   }
689
690   glDisable(GL_SCISSOR_TEST);
691   glActiveTexture(GL_TEXTURE0);
692   glDisableVertexAttribArray(0);
693   glDisableVertexAttribArray(1);
694   glBindBuffer(GL_ARRAY_BUFFER, 0);
695   glUseProgram(0);
696
697   glBindFramebuffer(GL_FRAMEBUFFER, 0);
698
699   return ret;
700 }
701
702 int GLWorkerCompositor::CompositeAndFinish(hwc_layer_1 *layers,
703                                            size_t num_layers,
704                                            sp<GraphicBuffer> framebuffer) {
705   int ret = Composite(layers, num_layers, framebuffer);
706   glFinish();
707   return ret;
708 }
709
710 }  // namespace android