2 * Copyright (C) 2015 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "GLWorker"
24 #include <sys/resource.h>
26 #include <cutils/properties.h>
28 #include <hardware/hardware.h>
29 #include <hardware/hwcomposer.h>
31 #include <ui/GraphicBuffer.h>
32 #include <ui/PixelFormat.h>
34 #include <utils/Trace.h>
38 #include "seperate_rects.h"
40 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
41 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
42 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
45 #define MAX_OVERLAPPING_LAYERS 64
49 typedef seperate_rects::Rect<float> FRect;
50 typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
53 // Column-major order:
54 // float mat[4] = { 1, 2, 3, 4 } ===
57 float kTextureTransformMatrices[] = {
58 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
59 -1.0f, 0.0f, 0.0f, 1.0f, // HWC_TRANSFORM_FLIP_H;
60 1.0f, 0.0f, 0.0f, -1.0f, // HWC_TRANSFORM_FLIP_V;
61 0.0f, 1.0f, -1.0f, 0.0f, // HWC_TRANSFORM_ROT_90;
62 -1.0f, 0.0f, 0.0f, -1.0f, // HWC_TRANSFORM_ROT_180;
63 0.0f, -1.0f, 1.0f, 0.0f, // HWC_TRANSFORM_ROT_270;
67 static const char *GetGLError(void) {
68 switch (glGetError()) {
72 return "GL_INVALID_ENUM";
73 case GL_INVALID_VALUE:
74 return "GL_INVALID_VALUE";
75 case GL_INVALID_OPERATION:
76 return "GL_INVALID_OPERATION";
77 case GL_INVALID_FRAMEBUFFER_OPERATION:
78 return "GL_INVALID_FRAMEBUFFER_OPERATION";
79 case GL_OUT_OF_MEMORY:
80 return "GL_OUT_OF_MEMORY";
82 return "Unknown error";
86 static const char *GetGLFramebufferError(void) {
87 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
88 case GL_FRAMEBUFFER_COMPLETE:
89 return "GL_FRAMEBUFFER_COMPLETE";
90 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
91 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
92 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
93 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
94 case GL_FRAMEBUFFER_UNSUPPORTED:
95 return "GL_FRAMEBUFFER_UNSUPPORTED";
96 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
97 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
99 return "Unknown error";
103 static const char *GetEGLError(void) {
104 switch (eglGetError()) {
106 return "EGL_SUCCESS";
107 case EGL_NOT_INITIALIZED:
108 return "EGL_NOT_INITIALIZED";
110 return "EGL_BAD_ACCESS";
112 return "EGL_BAD_ALLOC";
113 case EGL_BAD_ATTRIBUTE:
114 return "EGL_BAD_ATTRIBUTE";
115 case EGL_BAD_CONTEXT:
116 return "EGL_BAD_CONTEXT";
118 return "EGL_BAD_CONFIG";
119 case EGL_BAD_CURRENT_SURFACE:
120 return "EGL_BAD_CURRENT_SURFACE";
121 case EGL_BAD_DISPLAY:
122 return "EGL_BAD_DISPLAY";
123 case EGL_BAD_SURFACE:
124 return "EGL_BAD_SURFACE";
126 return "EGL_BAD_MATCH";
127 case EGL_BAD_PARAMETER:
128 return "EGL_BAD_PARAMETER";
129 case EGL_BAD_NATIVE_PIXMAP:
130 return "EGL_BAD_NATIVE_PIXMAP";
131 case EGL_BAD_NATIVE_WINDOW:
132 return "EGL_BAD_NATIVE_WINDOW";
133 case EGL_CONTEXT_LOST:
134 return "EGL_CONTEXT_LOST";
136 return "Unknown error";
140 static bool HasExtension(const char *extension, const char *extensions) {
141 const char *start, *where, *terminator;
144 where = (char *)strstr((const char *)start, extension);
147 terminator = where + strlen(extension);
148 if (where == start || *(where - 1) == ' ')
149 if (*terminator == ' ' || *terminator == '\0')
156 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
157 const GLchar **sources,
158 std::string *shader_log) {
160 AutoGLShader shader(glCreateShader(type));
161 if (shader.get() == 0) {
162 *shader_log = "glCreateShader failed";
165 glShaderSource(shader.get(), source_count, sources, NULL);
166 glCompileShader(shader.get());
167 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
171 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
172 shader_log->resize(log_length);
173 glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
181 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
182 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
183 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
185 const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
187 const GLchar *vertex_shader_source =
189 "precision mediump int; \n"
190 "uniform vec4 uViewport; \n"
191 "uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
192 "uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
193 "uniform mat2 uTexMatrix[LAYER_COUNT]; \n"
194 "in vec2 vPosition; \n"
195 "in vec2 vTexCoords; \n"
196 "out vec2 fTexCoords[LAYER_COUNT]; \n"
198 " for (int i = 0; i < LAYER_COUNT; i++) { \n"
199 " fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) / \n"
200 " vec2(textureSize(uLayerTextures[i], 0)); \n"
201 " fTexCoords[i] *= uTexMatrix[i]; \n"
203 " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
204 " gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
207 const GLchar *fragment_shader_source =
209 "precision mediump float; \n"
210 "uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
211 "uniform float uLayerAlpha[LAYER_COUNT]; \n"
212 "in vec2 fTexCoords[LAYER_COUNT]; \n"
213 "out vec4 oFragColor; \n"
215 " vec3 color = vec3(0.0, 0.0, 0.0); \n"
216 " float alphaCover = 1.0; \n"
217 " for (int i = 0; i < LAYER_COUNT; i++) { \n"
218 " vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n"
219 " float a = texSample.a * uLayerAlpha[i]; \n"
220 " color += a * alphaCover * texSample.rgb; \n"
221 " alphaCover *= 1.0 - a; \n"
222 " if (alphaCover <= 0.5/255.0) \n"
225 " oFragColor = vec4(color, 1.0 - alphaCover); \n"
230 GLint max_texture_images, status;
231 AutoGLShader vertex_shader, fragment_shader;
232 AutoGLProgram program;
233 std::string shader_log;
235 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
237 for (i = 1; i <= max_texture_images; i++) {
238 std::ostringstream layer_count_formatter;
239 layer_count_formatter << i;
240 std::string layer_count(layer_count_formatter.str());
241 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
244 shader_sources[2] = vertex_shader_source;
245 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
246 ret ? &shader_log : NULL);
247 if (!vertex_shader.get()) {
249 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
253 shader_sources[2] = fragment_shader_source;
254 fragment_shader = CompileAndCheckShader(
255 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
256 if (!fragment_shader.get()) {
258 ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
262 program = AutoGLProgram(glCreateProgram());
263 if (!program.get()) {
265 ALOGE("Failed to create program %s", GetGLError());
269 glAttachShader(program.get(), vertex_shader.get());
270 glAttachShader(program.get(), fragment_shader.get());
271 glBindAttribLocation(program.get(), 0, "vPosition");
272 glBindAttribLocation(program.get(), 1, "vTexCoords");
273 glLinkProgram(program.get());
274 glDetachShader(program.get(), vertex_shader.get());
275 glDetachShader(program.get(), fragment_shader.get());
277 glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
281 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
282 std::string program_log(log_length, ' ');
283 glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
284 ALOGE("Failed to link program: \n%s", program_log.c_str());
290 blend_programs->emplace_back(std::move(program));
296 struct RenderingCommand {
297 struct TextureSource {
298 unsigned texture_index;
299 float crop_bounds[4];
301 float texture_matrix[4];
305 unsigned texture_count;
306 TextureSource textures[MAX_OVERLAPPING_LAYERS];
308 RenderingCommand() : texture_count(0) {
312 static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers,
313 std::vector<RenderingCommand> *commands) {
314 std::vector<FRect> in_rects;
315 std::vector<FRectSet> out_rects;
318 for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
319 const hwc_layer_1 &layer = layers[rect_index];
321 in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top,
322 layer.displayFrame.right,
323 layer.displayFrame.bottom));
326 seperate_frects_64(in_rects, &out_rects);
328 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
329 const FRectSet &out_rect = out_rects[rect_index];
330 commands->push_back(RenderingCommand());
331 RenderingCommand &cmd = commands->back();
333 memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
335 uint64_t tex_set = out_rect.id_set.getBits();
336 for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
337 if (tex_set & (0x1 << i)) {
338 tex_set &= ~(0x1 << i);
340 const hwc_layer_1 &layer = layers[i];
342 FRect display_rect(layer.displayFrame.left, layer.displayFrame.top,
343 layer.displayFrame.right, layer.displayFrame.bottom);
344 float display_size[2] = {
345 display_rect.bounds[2] - display_rect.bounds[0],
346 display_rect.bounds[3] - display_rect.bounds[1]};
348 FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top,
349 layer.sourceCropf.right, layer.sourceCropf.bottom);
350 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
351 crop_rect.bounds[3] - crop_rect.bounds[1]};
353 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
355 src.texture_index = i;
357 for (int b = 0; b < 4; b++) {
358 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
361 crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
365 switch (layer.transform) {
366 case HWC_TRANSFORM_FLIP_H:
367 src_tex_mat = &kTextureTransformMatrices[4];
369 case HWC_TRANSFORM_FLIP_V:
370 src_tex_mat = &kTextureTransformMatrices[8];
372 case HWC_TRANSFORM_ROT_90:
373 src_tex_mat = &kTextureTransformMatrices[12];
375 case HWC_TRANSFORM_ROT_180:
376 src_tex_mat = &kTextureTransformMatrices[16];
378 case HWC_TRANSFORM_ROT_270:
379 src_tex_mat = &kTextureTransformMatrices[20];
383 "Unknown transform for layer: defaulting to identity "
386 src_tex_mat = &kTextureTransformMatrices[0];
389 std::copy_n(src_tex_mat, 4, src.texture_matrix);
391 if (layer.blending == HWC_BLENDING_NONE) {
393 // This layer is opaque. There is no point in using layers below this
398 src.alpha = layer.planeAlpha / 255.0f;
404 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
407 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
409 EGLSyncKHR egl_sync =
410 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
411 if (egl_sync == EGL_NO_SYNC_KHR) {
412 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
413 close(acquireFenceFd);
417 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
418 if (success == EGL_FALSE) {
419 ALOGE("Failed to wait for acquire: %s", GetEGLError());
422 eglDestroySyncKHR(egl_display, egl_sync);
427 static int CreateTextureFromHandle(EGLDisplay egl_display,
428 buffer_handle_t handle,
429 AutoEGLImageAndGLTexture *out) {
430 EGLImageKHR image = eglCreateImageKHR(
431 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
432 (EGLClientBuffer)handle, NULL /* no attribs */);
434 if (image == EGL_NO_IMAGE_KHR) {
435 ALOGE("Failed to make image %s %p", GetEGLError(), handle);
440 glGenTextures(1, &texture);
441 glBindTexture(GL_TEXTURE_2D, texture);
442 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
443 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
445 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
446 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
447 glBindTexture(GL_TEXTURE_2D, 0);
449 out->image.reset(egl_display, image);
450 out->texture.reset(texture);
455 GLWorkerCompositor::GLWorkerCompositor()
456 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
459 int GLWorkerCompositor::Init() {
461 const char *egl_extensions;
462 const char *gl_extensions;
464 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
465 EGLConfig egl_config;
468 const GLfloat verts[] = {
469 0.0f, 0.0f, 0.0f, 0.0f,
470 0.0f, 2.0f, 0.0f, 2.0f,
471 2.0f, 0.0f, 2.0f, 0.0f
475 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
485 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
487 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
488 if (egl_display_ == EGL_NO_DISPLAY) {
489 ALOGE("Failed to get egl display");
493 if (!eglInitialize(egl_display_, NULL, NULL)) {
494 ALOGE("Failed to initialize egl: %s", GetEGLError());
498 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
500 // These extensions are all technically required but not always reported due
501 // to meta EGL filtering them out.
502 if (!HasExtension("EGL_KHR_image_base", egl_extensions))
503 ALOGW("EGL_KHR_image_base extension not supported");
505 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
506 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
508 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
509 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
511 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
513 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
518 eglCreateContext(egl_display_, egl_config,
519 EGL_NO_CONTEXT /* No shared context */, context_attribs);
521 if (egl_ctx_ == EGL_NO_CONTEXT) {
522 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
526 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
527 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
531 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
533 if (!HasExtension("GL_OES_EGL_image", gl_extensions))
534 ALOGW("GL_OES_EGL_image extension not supported");
536 GLuint vertex_buffer;
537 glGenBuffers(1, &vertex_buffer);
538 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
539 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
540 glBindBuffer(GL_ARRAY_BUFFER, 0);
541 vertex_buffer_.reset(vertex_buffer);
543 if (GenerateShaders(&blend_programs_)) {
550 GLWorkerCompositor::~GLWorkerCompositor() {
551 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
552 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
553 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
556 int GLWorkerCompositor::Composite(hwc_layer_1 *layers, size_t num_layers,
557 const sp<GraphicBuffer> &framebuffer) {
561 std::vector<AutoEGLImageAndGLTexture> layer_textures;
562 std::vector<RenderingCommand> commands;
564 if (num_layers == 0) {
568 GLint frame_width = framebuffer->getWidth();
569 GLint frame_height = framebuffer->getHeight();
570 CachedFramebuffer *cached_framebuffer =
571 PrepareAndCacheFramebuffer(framebuffer);
572 if (cached_framebuffer == NULL) {
573 ALOGE("Composite failed because of failed framebuffer");
577 for (i = 0; i < num_layers; i++) {
578 struct hwc_layer_1 *layer = &layers[i];
581 if (layer->acquireFenceFd >= 0) {
582 close(layer->acquireFenceFd);
583 layer->acquireFenceFd = -1;
588 layer_textures.emplace_back();
589 ret = CreateTextureFromHandle(egl_display_, layer->handle,
590 &layer_textures.back());
593 ret = EGLFenceWait(egl_display_, layer->acquireFenceFd);
594 layer->acquireFenceFd = -1;
597 layer_textures.pop_back();
605 ConstructCommands(layers, num_layers, &commands);
607 glViewport(0, 0, frame_width, frame_height);
609 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
610 glClear(GL_COLOR_BUFFER_BIT);
612 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
613 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
614 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
615 (void *)(sizeof(float) * 2));
616 glEnableVertexAttribArray(0);
617 glEnableVertexAttribArray(1);
618 glEnable(GL_SCISSOR_TEST);
620 for (const RenderingCommand &cmd : commands) {
621 if (cmd.texture_count <= 0) {
625 // TODO(zachr): handle the case of too many overlapping textures for one
626 // area by falling back to rendering as many layers as possible using
627 // multiple blending passes.
628 if (cmd.texture_count > blend_programs_.size()) {
629 ALOGE("Too many layers to render in one area");
633 GLint program = blend_programs_[cmd.texture_count - 1].get();
634 glUseProgram(program);
635 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
636 GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
637 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
638 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
639 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
640 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
641 cmd.bounds[1] / (float)frame_height,
642 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
643 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
645 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
646 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
647 glUniform1f(gl_alpha_loc + src_index, src.alpha);
648 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
649 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
650 src.crop_bounds[3] - src.crop_bounds[1]);
651 glUniform1i(gl_tex_loc + src_index, src_index);
652 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
654 glActiveTexture(GL_TEXTURE0 + src_index);
655 glBindTexture(GL_TEXTURE_2D,
656 layer_textures[src.texture_index].texture.get());
659 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
660 cmd.bounds[3] - cmd.bounds[1]);
661 glDrawArrays(GL_TRIANGLES, 0, 3);
663 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
664 glActiveTexture(GL_TEXTURE0 + src_index);
665 glBindTexture(GL_TEXTURE_2D, 0);
669 glDisable(GL_SCISSOR_TEST);
670 glActiveTexture(GL_TEXTURE0);
671 glDisableVertexAttribArray(0);
672 glDisableVertexAttribArray(1);
673 glBindBuffer(GL_ARRAY_BUFFER, 0);
676 glBindFramebuffer(GL_FRAMEBUFFER, 0);
681 void GLWorkerCompositor::Finish() {
685 char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
686 property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
687 bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
689 if (use_framebuffer_cache) {
690 for (auto &fb : cached_framebuffers_)
691 fb.strong_framebuffer.clear();
693 cached_framebuffers_.clear();
697 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
698 const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
699 AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
700 : strong_framebuffer(gb),
701 weak_framebuffer(gb),
702 egl_fb_image(std::move(image)),
703 gl_fb_tex(std::move(tex)),
704 gl_fb(std::move(fb)) {
707 bool GLWorkerCompositor::CachedFramebuffer::Promote() {
708 if (strong_framebuffer.get() != NULL)
710 strong_framebuffer = weak_framebuffer.promote();
711 return strong_framebuffer.get() != NULL;
714 GLWorkerCompositor::CachedFramebuffer *
715 GLWorkerCompositor::FindCachedFramebuffer(
716 const sp<GraphicBuffer> &framebuffer) {
717 for (auto &fb : cached_framebuffers_)
718 if (fb.weak_framebuffer == framebuffer)
723 GLWorkerCompositor::CachedFramebuffer *
724 GLWorkerCompositor::PrepareAndCacheFramebuffer(
725 const sp<GraphicBuffer> &framebuffer) {
726 CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
727 if (cached_framebuffer != NULL) {
728 if (cached_framebuffer->Promote()) {
729 glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
730 return cached_framebuffer;
733 for (auto it = cached_framebuffers_.begin();
734 it != cached_framebuffers_.end(); ++it) {
735 if (it->weak_framebuffer == framebuffer) {
736 cached_framebuffers_.erase(it);
742 AutoEGLDisplayImage egl_fb_image(
744 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
745 (EGLClientBuffer)framebuffer->getNativeBuffer(),
746 NULL /* no attribs */));
748 if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
749 ALOGE("Failed to make image from target buffer: %s", GetEGLError());
754 glGenTextures(1, &gl_fb_tex);
755 AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
756 glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
757 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
758 (GLeglImageOES)egl_fb_image.image());
759 glBindTexture(GL_TEXTURE_2D, 0);
762 glGenFramebuffers(1, &gl_fb);
763 AutoGLFramebuffer gl_fb_auto(gl_fb);
764 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
765 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
768 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
769 ALOGE("Failed framebuffer check for created target buffer: %s",
770 GetGLFramebufferError());
774 cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
775 std::move(gl_fb_tex_auto),
776 std::move(gl_fb_auto));
777 return &cached_framebuffers_.back();
780 } // namespace android