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drm_hwcomposer: cache the framebuffers given to the GLWorker
[android-x86/external-drm_hwcomposer.git] / glworker.cpp
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "GLWorker"
19
20 #include <algorithm>
21 #include <string>
22 #include <sstream>
23
24 #include <sys/resource.h>
25
26 #include <cutils/properties.h>
27
28 #include <hardware/hardware.h>
29 #include <hardware/hwcomposer.h>
30
31 #include <ui/GraphicBuffer.h>
32 #include <ui/PixelFormat.h>
33
34 #include <utils/Trace.h>
35
36 #include "glworker.h"
37
38 #include "seperate_rects.h"
39
40 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
41 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
42 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
43 #endif
44
45 #define MAX_OVERLAPPING_LAYERS 64
46
47 namespace android {
48
49 typedef seperate_rects::Rect<float> FRect;
50 typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
51
52 // clang-format off
53 // Column-major order:
54 // float mat[4] = { 1, 2, 3, 4 } ===
55 // [ 1 3 ]
56 // [ 2 4 ]
57 float kTextureTransformMatrices[] = {
58    1.0f,  0.0f,  0.0f,  1.0f, // identity matrix
59   -1.0f,  0.0f,  0.0f,  1.0f, // HWC_TRANSFORM_FLIP_H;
60    1.0f,  0.0f,  0.0f, -1.0f, // HWC_TRANSFORM_FLIP_V;
61    0.0f,  1.0f, -1.0f,  0.0f, // HWC_TRANSFORM_ROT_90;
62   -1.0f,  0.0f,  0.0f, -1.0f, // HWC_TRANSFORM_ROT_180;
63    0.0f, -1.0f,  1.0f,  0.0f, // HWC_TRANSFORM_ROT_270;
64 };
65 // clang-format on
66
67 static const char *GetGLError(void) {
68   switch (glGetError()) {
69     case GL_NO_ERROR:
70       return "GL_NO_ERROR";
71     case GL_INVALID_ENUM:
72       return "GL_INVALID_ENUM";
73     case GL_INVALID_VALUE:
74       return "GL_INVALID_VALUE";
75     case GL_INVALID_OPERATION:
76       return "GL_INVALID_OPERATION";
77     case GL_INVALID_FRAMEBUFFER_OPERATION:
78       return "GL_INVALID_FRAMEBUFFER_OPERATION";
79     case GL_OUT_OF_MEMORY:
80       return "GL_OUT_OF_MEMORY";
81     default:
82       return "Unknown error";
83   }
84 }
85
86 static const char *GetGLFramebufferError(void) {
87   switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
88     case GL_FRAMEBUFFER_COMPLETE:
89       return "GL_FRAMEBUFFER_COMPLETE";
90     case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
91       return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
92     case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
93       return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
94     case GL_FRAMEBUFFER_UNSUPPORTED:
95       return "GL_FRAMEBUFFER_UNSUPPORTED";
96     case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
97       return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
98     default:
99       return "Unknown error";
100   }
101 }
102
103 static const char *GetEGLError(void) {
104   switch (eglGetError()) {
105     case EGL_SUCCESS:
106       return "EGL_SUCCESS";
107     case EGL_NOT_INITIALIZED:
108       return "EGL_NOT_INITIALIZED";
109     case EGL_BAD_ACCESS:
110       return "EGL_BAD_ACCESS";
111     case EGL_BAD_ALLOC:
112       return "EGL_BAD_ALLOC";
113     case EGL_BAD_ATTRIBUTE:
114       return "EGL_BAD_ATTRIBUTE";
115     case EGL_BAD_CONTEXT:
116       return "EGL_BAD_CONTEXT";
117     case EGL_BAD_CONFIG:
118       return "EGL_BAD_CONFIG";
119     case EGL_BAD_CURRENT_SURFACE:
120       return "EGL_BAD_CURRENT_SURFACE";
121     case EGL_BAD_DISPLAY:
122       return "EGL_BAD_DISPLAY";
123     case EGL_BAD_SURFACE:
124       return "EGL_BAD_SURFACE";
125     case EGL_BAD_MATCH:
126       return "EGL_BAD_MATCH";
127     case EGL_BAD_PARAMETER:
128       return "EGL_BAD_PARAMETER";
129     case EGL_BAD_NATIVE_PIXMAP:
130       return "EGL_BAD_NATIVE_PIXMAP";
131     case EGL_BAD_NATIVE_WINDOW:
132       return "EGL_BAD_NATIVE_WINDOW";
133     case EGL_CONTEXT_LOST:
134       return "EGL_CONTEXT_LOST";
135     default:
136       return "Unknown error";
137   }
138 }
139
140 static bool HasExtension(const char *extension, const char *extensions) {
141   const char *start, *where, *terminator;
142   start = extensions;
143   for (;;) {
144     where = (char *)strstr((const char *)start, extension);
145     if (!where)
146       break;
147     terminator = where + strlen(extension);
148     if (where == start || *(where - 1) == ' ')
149       if (*terminator == ' ' || *terminator == '\0')
150         return true;
151     start = terminator;
152   }
153   return false;
154 }
155
156 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
157                                           const GLchar **sources,
158                                           std::string *shader_log) {
159   GLint status;
160   AutoGLShader shader(glCreateShader(type));
161   if (shader.get() == 0) {
162     *shader_log = "glCreateShader failed";
163     return 0;
164   }
165   glShaderSource(shader.get(), source_count, sources, NULL);
166   glCompileShader(shader.get());
167   glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
168   if (!status) {
169     if (shader_log) {
170       GLint log_length;
171       glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
172       shader_log->resize(log_length);
173       glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
174     }
175     return 0;
176   }
177
178   return shader;
179 }
180
181 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
182   // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
183   // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
184   // clang-format off
185   const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
186
187   const GLchar *vertex_shader_source =
188 "\n"
189 "precision mediump int;                                                     \n"
190 "uniform vec4 uViewport;                                                    \n"
191 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
192 "uniform vec4 uLayerCrop[LAYER_COUNT];                                      \n"
193 "uniform mat2 uTexMatrix[LAYER_COUNT];                                      \n"
194 "in vec2 vPosition;                                                         \n"
195 "in vec2 vTexCoords;                                                        \n"
196 "out vec2 fTexCoords[LAYER_COUNT];                                          \n"
197 "void main() {                                                              \n"
198 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
199 "    fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) /   \n"
200 "                     vec2(textureSize(uLayerTextures[i], 0));              \n"
201 "    fTexCoords[i] *= uTexMatrix[i];                                        \n"
202 "  }                                                                        \n"
203 "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;           \n"
204 "  gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);    \n"
205 "}                                                                          \n";
206
207   const GLchar *fragment_shader_source =
208 "\n"
209 "precision mediump float;                                                   \n"
210 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
211 "uniform float uLayerAlpha[LAYER_COUNT];                                    \n"
212 "in vec2 fTexCoords[LAYER_COUNT];                                           \n"
213 "out vec4 oFragColor;                                                       \n"
214 "void main() {                                                              \n"
215 "  vec3 color = vec3(0.0, 0.0, 0.0);                                        \n"
216 "  float alphaCover = 1.0;                                                  \n"
217 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
218 "    vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]);            \n"
219 "    float a = texSample.a * uLayerAlpha[i];                                \n"
220 "    color += a * alphaCover * texSample.rgb;                               \n"
221 "    alphaCover *= 1.0 - a;                                                 \n"
222 "    if (alphaCover <= 0.5/255.0)                                           \n"
223 "      break;                                                               \n"
224 "  }                                                                        \n"
225 "  oFragColor = vec4(color, 1.0 - alphaCover);                              \n"
226 "}                                                                          \n";
227   // clang-format on
228
229   int i, ret = 1;
230   GLint max_texture_images, status;
231   AutoGLShader vertex_shader, fragment_shader;
232   AutoGLProgram program;
233   std::string shader_log;
234
235   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
236
237   for (i = 1; i <= max_texture_images; i++) {
238     std::ostringstream layer_count_formatter;
239     layer_count_formatter << i;
240     std::string layer_count(layer_count_formatter.str());
241     const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
242                                        NULL};
243
244     shader_sources[2] = vertex_shader_source;
245     vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
246                                           ret ? &shader_log : NULL);
247     if (!vertex_shader.get()) {
248       if (ret)
249         ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
250       break;
251     }
252
253     shader_sources[2] = fragment_shader_source;
254     fragment_shader = CompileAndCheckShader(
255         GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
256     if (!fragment_shader.get()) {
257       if (ret)
258         ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
259       break;
260     }
261
262     program = AutoGLProgram(glCreateProgram());
263     if (!program.get()) {
264       if (ret)
265         ALOGE("Failed to create program %s", GetGLError());
266       break;
267     }
268
269     glAttachShader(program.get(), vertex_shader.get());
270     glAttachShader(program.get(), fragment_shader.get());
271     glBindAttribLocation(program.get(), 0, "vPosition");
272     glBindAttribLocation(program.get(), 1, "vTexCoords");
273     glLinkProgram(program.get());
274     glDetachShader(program.get(), vertex_shader.get());
275     glDetachShader(program.get(), fragment_shader.get());
276
277     glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
278     if (!status) {
279       if (ret) {
280         GLint log_length;
281         glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
282         std::string program_log(log_length, ' ');
283         glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
284         ALOGE("Failed to link program: \n%s", program_log.c_str());
285       }
286       break;
287     }
288
289     ret = 0;
290     blend_programs->emplace_back(std::move(program));
291   }
292
293   return ret;
294 }
295
296 struct RenderingCommand {
297   struct TextureSource {
298     unsigned texture_index;
299     float crop_bounds[4];
300     float alpha;
301     float texture_matrix[4];
302   };
303
304   float bounds[4];
305   unsigned texture_count;
306   TextureSource textures[MAX_OVERLAPPING_LAYERS];
307
308   RenderingCommand() : texture_count(0) {
309   }
310 };
311
312 static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers,
313                               std::vector<RenderingCommand> *commands) {
314   std::vector<FRect> in_rects;
315   std::vector<FRectSet> out_rects;
316   int i;
317
318   for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
319     const hwc_layer_1 &layer = layers[rect_index];
320     FRect rect;
321     in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top,
322                              layer.displayFrame.right,
323                              layer.displayFrame.bottom));
324   }
325
326   seperate_frects_64(in_rects, &out_rects);
327
328   for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
329     const FRectSet &out_rect = out_rects[rect_index];
330     commands->push_back(RenderingCommand());
331     RenderingCommand &cmd = commands->back();
332
333     memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
334
335     uint64_t tex_set = out_rect.id_set.getBits();
336     for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
337       if (tex_set & (0x1 << i)) {
338         tex_set &= ~(0x1 << i);
339
340         const hwc_layer_1 &layer = layers[i];
341
342         FRect display_rect(layer.displayFrame.left, layer.displayFrame.top,
343                            layer.displayFrame.right, layer.displayFrame.bottom);
344         float display_size[2] = {
345             display_rect.bounds[2] - display_rect.bounds[0],
346             display_rect.bounds[3] - display_rect.bounds[1]};
347
348         FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top,
349                         layer.sourceCropf.right, layer.sourceCropf.bottom);
350         float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
351                               crop_rect.bounds[3] - crop_rect.bounds[1]};
352
353         RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
354         cmd.texture_count++;
355         src.texture_index = i;
356
357         for (int b = 0; b < 4; b++) {
358           float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
359                                 display_size[b % 2];
360           src.crop_bounds[b] =
361               crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
362         }
363
364         float *src_tex_mat;
365         switch (layer.transform) {
366           case HWC_TRANSFORM_FLIP_H:
367             src_tex_mat = &kTextureTransformMatrices[4];
368             break;
369           case HWC_TRANSFORM_FLIP_V:
370             src_tex_mat = &kTextureTransformMatrices[8];
371             break;
372           case HWC_TRANSFORM_ROT_90:
373             src_tex_mat = &kTextureTransformMatrices[12];
374             break;
375           case HWC_TRANSFORM_ROT_180:
376             src_tex_mat = &kTextureTransformMatrices[16];
377             break;
378           case HWC_TRANSFORM_ROT_270:
379             src_tex_mat = &kTextureTransformMatrices[20];
380             break;
381           default:
382             ALOGE(
383                 "Unknown transform for layer: defaulting to identity "
384                 "transform");
385           case 0:
386             src_tex_mat = &kTextureTransformMatrices[0];
387             break;
388         }
389         std::copy_n(src_tex_mat, 4, src.texture_matrix);
390
391         if (layer.blending == HWC_BLENDING_NONE) {
392           src.alpha = 1.0f;
393           // This layer is opaque. There is no point in using layers below this
394           // one.
395           break;
396         }
397
398         src.alpha = layer.planeAlpha / 255.0f;
399       }
400     }
401   }
402 }
403
404 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
405   int ret = 0;
406
407   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
408                       EGL_NONE};
409   EGLSyncKHR egl_sync =
410       eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
411   if (egl_sync == EGL_NO_SYNC_KHR) {
412     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
413     close(acquireFenceFd);
414     return 1;
415   }
416
417   EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
418   if (success == EGL_FALSE) {
419     ALOGE("Failed to wait for acquire: %s", GetEGLError());
420     ret = 1;
421   }
422   eglDestroySyncKHR(egl_display, egl_sync);
423
424   return ret;
425 }
426
427 static int CreateTextureFromHandle(EGLDisplay egl_display,
428                                    buffer_handle_t handle,
429                                    AutoEGLImageAndGLTexture *out) {
430   EGLImageKHR image = eglCreateImageKHR(
431       egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
432       (EGLClientBuffer)handle, NULL /* no attribs */);
433
434   if (image == EGL_NO_IMAGE_KHR) {
435     ALOGE("Failed to make image %s %p", GetEGLError(), handle);
436     return -EINVAL;
437   }
438
439   GLuint texture;
440   glGenTextures(1, &texture);
441   glBindTexture(GL_TEXTURE_2D, texture);
442   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
443   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
444   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
445   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
446   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
447   glBindTexture(GL_TEXTURE_2D, 0);
448
449   out->image.reset(egl_display, image);
450   out->texture.reset(texture);
451
452   return 0;
453 }
454
455 GLWorkerCompositor::GLWorkerCompositor()
456     : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
457 }
458
459 int GLWorkerCompositor::Init() {
460   int ret = 0;
461   const char *egl_extensions;
462   const char *gl_extensions;
463   EGLint num_configs;
464   EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
465   EGLConfig egl_config;
466
467   // clang-format off
468   const GLfloat verts[] = {
469     0.0f,  0.0f,    0.0f, 0.0f,
470     0.0f,  2.0f,    0.0f, 2.0f,
471     2.0f,  0.0f,    2.0f, 0.0f
472   };
473   // clang-format on
474
475   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
476                                    EGL_OPENGL_ES2_BIT,
477                                    EGL_RED_SIZE,
478                                    8,
479                                    EGL_GREEN_SIZE,
480                                    8,
481                                    EGL_BLUE_SIZE,
482                                    8,
483                                    EGL_NONE};
484
485   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
486
487   egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
488   if (egl_display_ == EGL_NO_DISPLAY) {
489     ALOGE("Failed to get egl display");
490     return 1;
491   }
492
493   if (!eglInitialize(egl_display_, NULL, NULL)) {
494     ALOGE("Failed to initialize egl: %s", GetEGLError());
495     return 1;
496   }
497
498   egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
499
500   // These extensions are all technically required but not always reported due
501   // to meta EGL filtering them out.
502   if (!HasExtension("EGL_KHR_image_base", egl_extensions))
503     ALOGW("EGL_KHR_image_base extension not supported");
504
505   if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
506     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
507
508   if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
509     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
510
511   if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
512                        &num_configs)) {
513     ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
514     return 1;
515   }
516
517   egl_ctx_ =
518       eglCreateContext(egl_display_, egl_config,
519                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
520
521   if (egl_ctx_ == EGL_NO_CONTEXT) {
522     ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
523     return 1;
524   }
525
526   if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
527     ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
528     return 1;
529   }
530
531   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
532
533   if (!HasExtension("GL_OES_EGL_image", gl_extensions))
534     ALOGW("GL_OES_EGL_image extension not supported");
535
536   GLuint vertex_buffer;
537   glGenBuffers(1, &vertex_buffer);
538   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
539   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
540   glBindBuffer(GL_ARRAY_BUFFER, 0);
541   vertex_buffer_.reset(vertex_buffer);
542
543   if (GenerateShaders(&blend_programs_)) {
544     return 1;
545   }
546
547   return 0;
548 }
549
550 GLWorkerCompositor::~GLWorkerCompositor() {
551   if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
552     if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
553       ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
554 }
555
556 int GLWorkerCompositor::Composite(hwc_layer_1 *layers, size_t num_layers,
557                                   const sp<GraphicBuffer> &framebuffer) {
558   ATRACE_CALL();
559   int ret = 0;
560   size_t i;
561   std::vector<AutoEGLImageAndGLTexture> layer_textures;
562   std::vector<RenderingCommand> commands;
563
564   if (num_layers == 0) {
565     return -EALREADY;
566   }
567
568   GLint frame_width = framebuffer->getWidth();
569   GLint frame_height = framebuffer->getHeight();
570   CachedFramebuffer *cached_framebuffer =
571       PrepareAndCacheFramebuffer(framebuffer);
572   if (cached_framebuffer == NULL) {
573     ALOGE("Composite failed because of failed framebuffer");
574     return -EINVAL;
575   }
576
577   for (i = 0; i < num_layers; i++) {
578     struct hwc_layer_1 *layer = &layers[i];
579
580     if (ret) {
581       if (layer->acquireFenceFd >= 0) {
582         close(layer->acquireFenceFd);
583         layer->acquireFenceFd = -1;
584       }
585       continue;
586     }
587
588     layer_textures.emplace_back();
589     ret = CreateTextureFromHandle(egl_display_, layer->handle,
590                                   &layer_textures.back());
591
592     if (!ret) {
593       ret = EGLFenceWait(egl_display_, layer->acquireFenceFd);
594       layer->acquireFenceFd = -1;
595     }
596     if (ret) {
597       layer_textures.pop_back();
598       ret = -EINVAL;
599     }
600   }
601
602   if (ret)
603     return ret;
604
605   ConstructCommands(layers, num_layers, &commands);
606
607   glViewport(0, 0, frame_width, frame_height);
608
609   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
610   glClear(GL_COLOR_BUFFER_BIT);
611
612   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
613   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
614   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
615                         (void *)(sizeof(float) * 2));
616   glEnableVertexAttribArray(0);
617   glEnableVertexAttribArray(1);
618   glEnable(GL_SCISSOR_TEST);
619
620   for (const RenderingCommand &cmd : commands) {
621     if (cmd.texture_count <= 0) {
622       continue;
623     }
624
625     // TODO(zachr): handle the case of too many overlapping textures for one
626     // area by falling back to rendering as many layers as possible using
627     // multiple blending passes.
628     if (cmd.texture_count > blend_programs_.size()) {
629       ALOGE("Too many layers to render in one area");
630       continue;
631     }
632
633     GLint program = blend_programs_[cmd.texture_count - 1].get();
634     glUseProgram(program);
635     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
636     GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
637     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
638     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
639     GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
640     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
641                 cmd.bounds[1] / (float)frame_height,
642                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
643                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
644
645     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
646       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
647       glUniform1f(gl_alpha_loc + src_index, src.alpha);
648       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
649                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
650                   src.crop_bounds[3] - src.crop_bounds[1]);
651       glUniform1i(gl_tex_loc + src_index, src_index);
652       glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
653                          src.texture_matrix);
654       glActiveTexture(GL_TEXTURE0 + src_index);
655       glBindTexture(GL_TEXTURE_2D,
656                     layer_textures[src.texture_index].texture.get());
657     }
658
659     glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
660               cmd.bounds[3] - cmd.bounds[1]);
661     glDrawArrays(GL_TRIANGLES, 0, 3);
662
663     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
664       glActiveTexture(GL_TEXTURE0 + src_index);
665       glBindTexture(GL_TEXTURE_2D, 0);
666     }
667   }
668
669   glDisable(GL_SCISSOR_TEST);
670   glActiveTexture(GL_TEXTURE0);
671   glDisableVertexAttribArray(0);
672   glDisableVertexAttribArray(1);
673   glBindBuffer(GL_ARRAY_BUFFER, 0);
674   glUseProgram(0);
675
676   glBindFramebuffer(GL_FRAMEBUFFER, 0);
677
678   return ret;
679 }
680
681 void GLWorkerCompositor::Finish() {
682   ATRACE_CALL();
683   glFinish();
684
685   char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
686   property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
687   bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
688
689   if (use_framebuffer_cache) {
690     for (auto &fb : cached_framebuffers_)
691       fb.strong_framebuffer.clear();
692   } else {
693     cached_framebuffers_.clear();
694   }
695 }
696
697 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
698     const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
699     AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
700     : strong_framebuffer(gb),
701       weak_framebuffer(gb),
702       egl_fb_image(std::move(image)),
703       gl_fb_tex(std::move(tex)),
704       gl_fb(std::move(fb)) {
705 }
706
707 bool GLWorkerCompositor::CachedFramebuffer::Promote() {
708   if (strong_framebuffer.get() != NULL)
709     return true;
710   strong_framebuffer = weak_framebuffer.promote();
711   return strong_framebuffer.get() != NULL;
712 }
713
714 GLWorkerCompositor::CachedFramebuffer *
715 GLWorkerCompositor::FindCachedFramebuffer(
716     const sp<GraphicBuffer> &framebuffer) {
717   for (auto &fb : cached_framebuffers_)
718     if (fb.weak_framebuffer == framebuffer)
719       return &fb;
720   return NULL;
721 }
722
723 GLWorkerCompositor::CachedFramebuffer *
724 GLWorkerCompositor::PrepareAndCacheFramebuffer(
725     const sp<GraphicBuffer> &framebuffer) {
726   CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
727   if (cached_framebuffer != NULL) {
728     if (cached_framebuffer->Promote()) {
729       glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
730       return cached_framebuffer;
731     }
732
733     for (auto it = cached_framebuffers_.begin();
734          it != cached_framebuffers_.end(); ++it) {
735       if (it->weak_framebuffer == framebuffer) {
736         cached_framebuffers_.erase(it);
737         break;
738       }
739     }
740   }
741
742   AutoEGLDisplayImage egl_fb_image(
743       egl_display_,
744       eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
745                         (EGLClientBuffer)framebuffer->getNativeBuffer(),
746                         NULL /* no attribs */));
747
748   if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
749     ALOGE("Failed to make image from target buffer: %s", GetEGLError());
750     return NULL;
751   }
752
753   GLuint gl_fb_tex;
754   glGenTextures(1, &gl_fb_tex);
755   AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
756   glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
757   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
758                                (GLeglImageOES)egl_fb_image.image());
759   glBindTexture(GL_TEXTURE_2D, 0);
760
761   GLuint gl_fb;
762   glGenFramebuffers(1, &gl_fb);
763   AutoGLFramebuffer gl_fb_auto(gl_fb);
764   glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
765   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
766                          gl_fb_tex, 0);
767
768   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
769     ALOGE("Failed framebuffer check for created target buffer: %s",
770           GetGLFramebufferError());
771     return NULL;
772   }
773
774   cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
775                                     std::move(gl_fb_tex_auto),
776                                     std::move(gl_fb_auto));
777   return &cached_framebuffers_.back();
778 }
779
780 }  // namespace android