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drm_hwcomposer: ground work for squashing
[android-x86/external-drm_hwcomposer.git] / glworker.cpp
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "hwc-gl-worker"
19
20 #include <algorithm>
21 #include <string>
22 #include <sstream>
23 #include <unordered_set>
24
25 #include <sys/resource.h>
26
27 #include <cutils/properties.h>
28
29 #include <hardware/hardware.h>
30 #include <hardware/hwcomposer.h>
31
32 #include <ui/GraphicBuffer.h>
33 #include <ui/PixelFormat.h>
34
35 #include <utils/Trace.h>
36
37 #include "drmdisplaycomposition.h"
38
39 #include "glworker.h"
40
41 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
42 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
43 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
44 #endif
45
46 #define MAX_OVERLAPPING_LAYERS 64
47
48 namespace android {
49
50 // clang-format off
51 // Column-major order:
52 // float mat[4] = { 1, 2, 3, 4 } ===
53 // [ 1 3 ]
54 // [ 2 4 ]
55 float kTextureTransformMatrices[] = {
56    1.0f,  0.0f,  0.0f,  1.0f, // identity matrix
57    0.0f,  1.0f,  1.0f,  0.0f, // swap x and y
58 };
59 // clang-format on
60
61 static const char *GetGLError(void) {
62   switch (glGetError()) {
63     case GL_NO_ERROR:
64       return "GL_NO_ERROR";
65     case GL_INVALID_ENUM:
66       return "GL_INVALID_ENUM";
67     case GL_INVALID_VALUE:
68       return "GL_INVALID_VALUE";
69     case GL_INVALID_OPERATION:
70       return "GL_INVALID_OPERATION";
71     case GL_INVALID_FRAMEBUFFER_OPERATION:
72       return "GL_INVALID_FRAMEBUFFER_OPERATION";
73     case GL_OUT_OF_MEMORY:
74       return "GL_OUT_OF_MEMORY";
75     default:
76       return "Unknown error";
77   }
78 }
79
80 static const char *GetGLFramebufferError(void) {
81   switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
82     case GL_FRAMEBUFFER_COMPLETE:
83       return "GL_FRAMEBUFFER_COMPLETE";
84     case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
85       return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
86     case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
87       return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
88     case GL_FRAMEBUFFER_UNSUPPORTED:
89       return "GL_FRAMEBUFFER_UNSUPPORTED";
90     case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
91       return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
92     default:
93       return "Unknown error";
94   }
95 }
96
97 static const char *GetEGLError(void) {
98   switch (eglGetError()) {
99     case EGL_SUCCESS:
100       return "EGL_SUCCESS";
101     case EGL_NOT_INITIALIZED:
102       return "EGL_NOT_INITIALIZED";
103     case EGL_BAD_ACCESS:
104       return "EGL_BAD_ACCESS";
105     case EGL_BAD_ALLOC:
106       return "EGL_BAD_ALLOC";
107     case EGL_BAD_ATTRIBUTE:
108       return "EGL_BAD_ATTRIBUTE";
109     case EGL_BAD_CONTEXT:
110       return "EGL_BAD_CONTEXT";
111     case EGL_BAD_CONFIG:
112       return "EGL_BAD_CONFIG";
113     case EGL_BAD_CURRENT_SURFACE:
114       return "EGL_BAD_CURRENT_SURFACE";
115     case EGL_BAD_DISPLAY:
116       return "EGL_BAD_DISPLAY";
117     case EGL_BAD_SURFACE:
118       return "EGL_BAD_SURFACE";
119     case EGL_BAD_MATCH:
120       return "EGL_BAD_MATCH";
121     case EGL_BAD_PARAMETER:
122       return "EGL_BAD_PARAMETER";
123     case EGL_BAD_NATIVE_PIXMAP:
124       return "EGL_BAD_NATIVE_PIXMAP";
125     case EGL_BAD_NATIVE_WINDOW:
126       return "EGL_BAD_NATIVE_WINDOW";
127     case EGL_CONTEXT_LOST:
128       return "EGL_CONTEXT_LOST";
129     default:
130       return "Unknown error";
131   }
132 }
133
134 static bool HasExtension(const char *extension, const char *extensions) {
135   const char *start, *where, *terminator;
136   start = extensions;
137   for (;;) {
138     where = (char *)strstr((const char *)start, extension);
139     if (!where)
140       break;
141     terminator = where + strlen(extension);
142     if (where == start || *(where - 1) == ' ')
143       if (*terminator == ' ' || *terminator == '\0')
144         return true;
145     start = terminator;
146   }
147   return false;
148 }
149
150 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
151                                           const GLchar **sources,
152                                           std::string *shader_log) {
153   GLint status;
154   AutoGLShader shader(glCreateShader(type));
155   if (shader.get() == 0) {
156     *shader_log = "glCreateShader failed";
157     return 0;
158   }
159   glShaderSource(shader.get(), source_count, sources, NULL);
160   glCompileShader(shader.get());
161   glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
162   if (!status) {
163     if (shader_log) {
164       GLint log_length;
165       glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
166       shader_log->resize(log_length);
167       glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
168     }
169     return 0;
170   }
171
172   return shader;
173 }
174
175 static std::string GenerateVertexShader(int layer_count) {
176   std::ostringstream vertex_shader_stream;
177   vertex_shader_stream
178       << "#version 300 es\n"
179       << "#define LAYER_COUNT " << layer_count << "\n"
180       << "precision mediump int;\n"
181       << "uniform vec4 uViewport;\n"
182       << "uniform vec4 uLayerCrop[LAYER_COUNT];\n"
183       << "uniform mat2 uTexMatrix[LAYER_COUNT];\n"
184       << "in vec2 vPosition;\n"
185       << "in vec2 vTexCoords;\n"
186       << "out vec2 fTexCoords[LAYER_COUNT];\n"
187       << "void main() {\n"
188       << "  for (int i = 0; i < LAYER_COUNT; i++) {\n"
189       << "    vec2 tempCoords = vTexCoords * uTexMatrix[i];\n"
190       << "    fTexCoords[i] =\n"
191       << "        uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n"
192       << "  }\n"
193       << "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n"
194       << "  gl_Position =\n"
195       << "      vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n"
196       << "}\n";
197   return vertex_shader_stream.str();
198 }
199
200 static std::string GenerateFragmentShader(int layer_count) {
201   std::ostringstream fragment_shader_stream;
202   fragment_shader_stream << "#version 300 es\n"
203                          << "#define LAYER_COUNT " << layer_count << "\n"
204                          << "#extension GL_OES_EGL_image_external : require\n"
205                          << "precision mediump float;\n";
206   for (int i = 0; i < layer_count; ++i) {
207     fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i
208                            << ";\n";
209   }
210   fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n"
211                          << "uniform float uLayerPremult[LAYER_COUNT];\n"
212                          << "in vec2 fTexCoords[LAYER_COUNT];\n"
213                          << "out vec4 oFragColor;\n"
214                          << "void main() {\n"
215                          << "  vec3 color = vec3(0.0, 0.0, 0.0);\n"
216                          << "  float alphaCover = 1.0;\n"
217                          << "  vec4 texSample;\n"
218                          << "  vec3 multRgb;\n";
219   for (int i = 0; i < layer_count; ++i) {
220     if (i > 0)
221       fragment_shader_stream << "  if (alphaCover > 0.5/255.0) {\n";
222     // clang-format off
223     fragment_shader_stream
224         << "  texSample = texture2D(uLayerTexture" << i << ",\n"
225         << "                        fTexCoords[" << i << "]);\n"
226         << "  multRgb = texSample.rgb *\n"
227         << "            max(texSample.a, uLayerPremult[" << i << "]);\n"
228         << "  color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n"
229         << "  alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n";
230     // clang-format on
231   }
232   for (int i = 0; i < layer_count - 1; ++i)
233     fragment_shader_stream << "  }\n";
234   fragment_shader_stream << "  oFragColor = vec4(color, 1.0 - alphaCover);\n"
235                          << "}\n";
236   return fragment_shader_stream.str();
237 }
238
239 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
240   // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
241   // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
242   int i, ret = 1;
243   GLint max_texture_images, status;
244   AutoGLShader vertex_shader, fragment_shader;
245   AutoGLProgram program;
246   std::string shader_log;
247
248   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
249
250   for (i = 1; i <= max_texture_images; i++) {
251     std::string vertex_shader_string = GenerateVertexShader(i);
252     const GLchar *vertex_shader_source = vertex_shader_string.c_str();
253     vertex_shader = CompileAndCheckShader(
254         GL_VERTEX_SHADER, 1, &vertex_shader_source, ret ? &shader_log : NULL);
255     if (!vertex_shader.get()) {
256       if (ret)
257         ALOGE("Failed to make vertex shader:\n%sshader source:\n%s",
258               shader_log.c_str(), vertex_shader_source);
259       break;
260     }
261
262     std::string fragment_shader_string = GenerateFragmentShader(i);
263     const GLchar *fragment_shader_source = fragment_shader_string.c_str();
264     fragment_shader =
265         CompileAndCheckShader(GL_FRAGMENT_SHADER, 1, &fragment_shader_source,
266                               ret ? &shader_log : NULL);
267     if (!fragment_shader.get()) {
268       if (ret)
269         ALOGE("Failed to make fragment shader:\n%sshader source:\n%s",
270               shader_log.c_str(), fragment_shader_source);
271       break;
272     }
273
274     program = AutoGLProgram(glCreateProgram());
275     if (!program.get()) {
276       if (ret)
277         ALOGE("Failed to create program %s", GetGLError());
278       break;
279     }
280
281     glAttachShader(program.get(), vertex_shader.get());
282     glAttachShader(program.get(), fragment_shader.get());
283     glBindAttribLocation(program.get(), 0, "vPosition");
284     glBindAttribLocation(program.get(), 1, "vTexCoords");
285     glLinkProgram(program.get());
286     glDetachShader(program.get(), vertex_shader.get());
287     glDetachShader(program.get(), fragment_shader.get());
288
289     glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
290     if (!status) {
291       if (ret) {
292         GLint log_length;
293         glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
294         std::string program_log(log_length, ' ');
295         glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
296         ALOGE("Failed to link program: \n%s", program_log.c_str());
297       }
298       break;
299     }
300
301     ret = 0;
302     blend_programs->emplace_back(std::move(program));
303   }
304
305   return ret;
306 }
307
308 struct RenderingCommand {
309   struct TextureSource {
310     unsigned texture_index;
311     float crop_bounds[4];
312     float alpha;
313     float premult;
314     float texture_matrix[4];
315   };
316
317   float bounds[4];
318   unsigned texture_count = 0;
319   TextureSource textures[MAX_OVERLAPPING_LAYERS];
320 };
321
322 static void ConstructCommand(const DrmHwcLayer *layers,
323                              const DrmCompositionRegion &region,
324                              RenderingCommand &cmd) {
325   std::copy_n(region.frame.bounds, 4, cmd.bounds);
326
327   for (size_t texture_index : region.source_layers) {
328     const DrmHwcLayer &layer = layers[texture_index];
329
330     DrmHwcRect<float> display_rect(layer.display_frame);
331     float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0],
332                              display_rect.bounds[3] - display_rect.bounds[1]};
333
334     float tex_width = layer.buffer->width;
335     float tex_height = layer.buffer->height;
336     DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width,
337                                 layer.source_crop.top / tex_height,
338                                 layer.source_crop.right / tex_width,
339                                 layer.source_crop.bottom / tex_height);
340
341     float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
342                           crop_rect.bounds[3] - crop_rect.bounds[1]};
343
344     RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
345     cmd.texture_count++;
346     src.texture_index = texture_index;
347
348     bool swap_xy, flip_xy[2];
349     switch (layer.transform) {
350       case DrmHwcTransform::kFlipH:
351         swap_xy = false;
352         flip_xy[0] = true;
353         flip_xy[1] = false;
354         break;
355       case DrmHwcTransform::kFlipV:
356         swap_xy = false;
357         flip_xy[0] = false;
358         flip_xy[1] = true;
359         break;
360       case DrmHwcTransform::kRotate90:
361         swap_xy = true;
362         flip_xy[0] = false;
363         flip_xy[1] = true;
364         break;
365       case DrmHwcTransform::kRotate180:
366         swap_xy = false;
367         flip_xy[0] = true;
368         flip_xy[1] = true;
369         break;
370       case DrmHwcTransform::kRotate270:
371         swap_xy = true;
372         flip_xy[0] = true;
373         flip_xy[1] = false;
374         break;
375       default:
376         ALOGE("Unknown transform for layer: defaulting to identity transform");
377       case DrmHwcTransform::kIdentity:
378         swap_xy = false;
379         flip_xy[0] = false;
380         flip_xy[1] = false;
381         break;
382     }
383
384     if (swap_xy)
385       std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
386     else
387       std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
388
389     for (int j = 0; j < 4; j++) {
390       int b = j ^ (swap_xy ? 1 : 0);
391       float bound_percent =
392           (cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2];
393       if (flip_xy[j % 2]) {
394         src.crop_bounds[j] =
395             crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
396       } else {
397         src.crop_bounds[j] =
398             crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
399       }
400     }
401
402     if (layer.blending == DrmHwcBlending::kNone) {
403       src.alpha = src.premult = 1.0f;
404       // This layer is opaque. There is no point in using layers below this one.
405       break;
406     }
407
408     src.alpha = layer.alpha / 255.0f;
409   }
410 }
411
412 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
413   int ret = 0;
414
415   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
416                       EGL_NONE};
417   EGLSyncKHR egl_sync =
418       eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
419   if (egl_sync == EGL_NO_SYNC_KHR) {
420     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
421     close(acquireFenceFd);
422     return 1;
423   }
424
425   EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
426   if (success == EGL_FALSE) {
427     ALOGE("Failed to wait for acquire: %s", GetEGLError());
428     ret = 1;
429   }
430   eglDestroySyncKHR(egl_display, egl_sync);
431
432   return ret;
433 }
434
435 static int CreateTextureFromHandle(EGLDisplay egl_display,
436                                    buffer_handle_t handle,
437                                    AutoEGLImageAndGLTexture *out) {
438   EGLImageKHR image = eglCreateImageKHR(
439       egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
440       (EGLClientBuffer)handle, NULL /* no attribs */);
441
442   if (image == EGL_NO_IMAGE_KHR) {
443     ALOGE("Failed to make image %s %p", GetEGLError(), handle);
444     return -EINVAL;
445   }
446
447   GLuint texture;
448   glGenTextures(1, &texture);
449   glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
450   glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
451   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
452   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
453   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
454   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
455   glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
456
457   out->image.reset(egl_display, image);
458   out->texture.reset(texture);
459
460   return 0;
461 }
462
463 GLWorkerCompositor::GLWorkerCompositor()
464     : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
465 }
466
467 int GLWorkerCompositor::Init() {
468   int ret = 0;
469   const char *egl_extensions;
470   const char *gl_extensions;
471   EGLint num_configs;
472   EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
473   EGLConfig egl_config;
474
475   // clang-format off
476   const GLfloat verts[] = {
477     0.0f,  0.0f,    0.0f, 0.0f,
478     0.0f,  2.0f,    0.0f, 2.0f,
479     2.0f,  0.0f,    2.0f, 0.0f
480   };
481   // clang-format on
482
483   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
484                                    EGL_OPENGL_ES2_BIT,
485                                    EGL_RED_SIZE,
486                                    8,
487                                    EGL_GREEN_SIZE,
488                                    8,
489                                    EGL_BLUE_SIZE,
490                                    8,
491                                    EGL_NONE};
492
493   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
494
495   egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
496   if (egl_display_ == EGL_NO_DISPLAY) {
497     ALOGE("Failed to get egl display");
498     return 1;
499   }
500
501   if (!eglInitialize(egl_display_, NULL, NULL)) {
502     ALOGE("Failed to initialize egl: %s", GetEGLError());
503     return 1;
504   }
505
506   egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
507
508   // These extensions are all technically required but not always reported due
509   // to meta EGL filtering them out.
510   if (!HasExtension("EGL_KHR_image_base", egl_extensions))
511     ALOGW("EGL_KHR_image_base extension not supported");
512
513   if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
514     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
515
516   if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
517     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
518
519   if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
520                        &num_configs)) {
521     ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
522     return 1;
523   }
524
525   egl_ctx_ =
526       eglCreateContext(egl_display_, egl_config,
527                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
528
529   if (egl_ctx_ == EGL_NO_CONTEXT) {
530     ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
531     return 1;
532   }
533
534   if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
535     ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
536     return 1;
537   }
538
539   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
540
541   if (!HasExtension("GL_OES_EGL_image", gl_extensions))
542     ALOGW("GL_OES_EGL_image extension not supported");
543
544   if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
545     ALOGW("GL_OES_EGL_image_external extension not supported");
546
547   GLuint vertex_buffer;
548   glGenBuffers(1, &vertex_buffer);
549   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
550   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
551   glBindBuffer(GL_ARRAY_BUFFER, 0);
552   vertex_buffer_.reset(vertex_buffer);
553
554   if (GenerateShaders(&blend_programs_)) {
555     return 1;
556   }
557
558   return 0;
559 }
560
561 GLWorkerCompositor::~GLWorkerCompositor() {
562   if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
563     if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
564       ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
565 }
566
567 int GLWorkerCompositor::Composite(DrmHwcLayer *layers,
568                                   DrmCompositionRegion *regions,
569                                   size_t num_regions,
570                                   const sp<GraphicBuffer> &framebuffer) {
571   ATRACE_CALL();
572   int ret = 0;
573   std::vector<AutoEGLImageAndGLTexture> layer_textures;
574   std::vector<RenderingCommand> commands;
575
576   if (num_regions == 0) {
577     return -EALREADY;
578   }
579
580   GLint frame_width = framebuffer->getWidth();
581   GLint frame_height = framebuffer->getHeight();
582   CachedFramebuffer *cached_framebuffer =
583       PrepareAndCacheFramebuffer(framebuffer);
584   if (cached_framebuffer == NULL) {
585     ALOGE("Composite failed because of failed framebuffer");
586     return -EINVAL;
587   }
588
589   std::unordered_set<size_t> layers_used_indices;
590   for (size_t region_index = 0; region_index < num_regions; region_index++) {
591     DrmCompositionRegion &region = regions[region_index];
592     layers_used_indices.insert(region.source_layers.begin(),
593                                region.source_layers.end());
594     commands.emplace_back();
595     ConstructCommand(layers, region, commands.back());
596   }
597
598   for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS;
599        layer_index++) {
600     DrmHwcLayer *layer = &layers[layer_index];
601
602     layer_textures.emplace_back();
603
604     if (layers_used_indices.count(layer_index) == 0)
605       continue;
606
607     ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
608                                   &layer_textures.back());
609
610     if (!ret) {
611       ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
612     }
613     if (ret) {
614       layer_textures.pop_back();
615       ret = -EINVAL;
616     }
617   }
618
619   if (ret)
620     return ret;
621
622   glViewport(0, 0, frame_width, frame_height);
623
624   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
625   glClear(GL_COLOR_BUFFER_BIT);
626
627   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
628   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
629   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
630                         (void *)(sizeof(float) * 2));
631   glEnableVertexAttribArray(0);
632   glEnableVertexAttribArray(1);
633   glEnable(GL_SCISSOR_TEST);
634
635   for (const RenderingCommand &cmd : commands) {
636     if (cmd.texture_count <= 0) {
637       continue;
638     }
639
640     // TODO(zachr): handle the case of too many overlapping textures for one
641     // area by falling back to rendering as many layers as possible using
642     // multiple blending passes.
643     if (cmd.texture_count > blend_programs_.size()) {
644       ALOGE("Too many layers to render in one area");
645       continue;
646     }
647
648     GLint program = blend_programs_[cmd.texture_count - 1].get();
649     glUseProgram(program);
650     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
651     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
652     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
653     GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult");
654     GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
655     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
656                 cmd.bounds[1] / (float)frame_height,
657                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
658                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
659
660     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
661       std::ostringstream texture_name_formatter;
662       texture_name_formatter << "uLayerTexture" << src_index;
663       GLint gl_tex_loc =
664           glGetUniformLocation(program, texture_name_formatter.str().c_str());
665
666       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
667       glUniform1f(gl_alpha_loc + src_index, src.alpha);
668       glUniform1f(gl_premult_loc + src_index, src.premult);
669       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
670                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
671                   src.crop_bounds[3] - src.crop_bounds[1]);
672       glUniform1i(gl_tex_loc, src_index);
673       glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
674                          src.texture_matrix);
675       glActiveTexture(GL_TEXTURE0 + src_index);
676       glBindTexture(GL_TEXTURE_EXTERNAL_OES,
677                     layer_textures[src.texture_index].texture.get());
678     }
679
680     glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
681               cmd.bounds[3] - cmd.bounds[1]);
682     glDrawArrays(GL_TRIANGLES, 0, 3);
683
684     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
685       glActiveTexture(GL_TEXTURE0 + src_index);
686       glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
687     }
688   }
689
690   glDisable(GL_SCISSOR_TEST);
691   glActiveTexture(GL_TEXTURE0);
692   glDisableVertexAttribArray(0);
693   glDisableVertexAttribArray(1);
694   glBindBuffer(GL_ARRAY_BUFFER, 0);
695   glUseProgram(0);
696
697   glBindFramebuffer(GL_FRAMEBUFFER, 0);
698
699   return ret;
700 }
701
702 void GLWorkerCompositor::Finish() {
703   ATRACE_CALL();
704   glFinish();
705
706   char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
707   property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
708   bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
709
710   if (use_framebuffer_cache) {
711     for (auto &fb : cached_framebuffers_)
712       fb.strong_framebuffer.clear();
713   } else {
714     cached_framebuffers_.clear();
715   }
716 }
717
718 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
719     const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
720     AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
721     : strong_framebuffer(gb),
722       weak_framebuffer(gb),
723       egl_fb_image(std::move(image)),
724       gl_fb_tex(std::move(tex)),
725       gl_fb(std::move(fb)) {
726 }
727
728 bool GLWorkerCompositor::CachedFramebuffer::Promote() {
729   if (strong_framebuffer.get() != NULL)
730     return true;
731   strong_framebuffer = weak_framebuffer.promote();
732   return strong_framebuffer.get() != NULL;
733 }
734
735 GLWorkerCompositor::CachedFramebuffer *
736 GLWorkerCompositor::FindCachedFramebuffer(
737     const sp<GraphicBuffer> &framebuffer) {
738   for (auto &fb : cached_framebuffers_)
739     if (fb.weak_framebuffer == framebuffer)
740       return &fb;
741   return NULL;
742 }
743
744 GLWorkerCompositor::CachedFramebuffer *
745 GLWorkerCompositor::PrepareAndCacheFramebuffer(
746     const sp<GraphicBuffer> &framebuffer) {
747   CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
748   if (cached_framebuffer != NULL) {
749     if (cached_framebuffer->Promote()) {
750       glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
751       return cached_framebuffer;
752     }
753
754     for (auto it = cached_framebuffers_.begin();
755          it != cached_framebuffers_.end(); ++it) {
756       if (it->weak_framebuffer == framebuffer) {
757         cached_framebuffers_.erase(it);
758         break;
759       }
760     }
761   }
762
763   AutoEGLDisplayImage egl_fb_image(
764       egl_display_,
765       eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
766                         (EGLClientBuffer)framebuffer->getNativeBuffer(),
767                         NULL /* no attribs */));
768
769   if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
770     ALOGE("Failed to make image from target buffer: %s", GetEGLError());
771     return NULL;
772   }
773
774   GLuint gl_fb_tex;
775   glGenTextures(1, &gl_fb_tex);
776   AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
777   glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
778   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
779                                (GLeglImageOES)egl_fb_image.image());
780   glBindTexture(GL_TEXTURE_2D, 0);
781
782   GLuint gl_fb;
783   glGenFramebuffers(1, &gl_fb);
784   AutoGLFramebuffer gl_fb_auto(gl_fb);
785   glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
786   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
787                          gl_fb_tex, 0);
788
789   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
790     ALOGE("Failed framebuffer check for created target buffer: %s",
791           GetGLFramebufferError());
792     return NULL;
793   }
794
795   cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
796                                     std::move(gl_fb_tex_auto),
797                                     std::move(gl_fb_auto));
798   return &cached_framebuffers_.back();
799 }
800
801 }  // namespace android