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Merge "drm_hwcomposer: fix logic error in premult blending" into mnc-dr-dev
[android-x86/external-drm_hwcomposer.git] / glworker.cpp
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 #define LOG_TAG "hwc-gl-worker"
19
20 #include <algorithm>
21 #include <string>
22 #include <sstream>
23
24 #include <sys/resource.h>
25
26 #include <cutils/properties.h>
27
28 #include <hardware/hardware.h>
29 #include <hardware/hwcomposer.h>
30
31 #include <ui/GraphicBuffer.h>
32 #include <ui/PixelFormat.h>
33
34 #include <utils/Trace.h>
35
36 #include "drmdisplaycomposition.h"
37
38 #include "glworker.h"
39
40 #include "seperate_rects.h"
41
42 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
43 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
44 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
45 #endif
46
47 #define MAX_OVERLAPPING_LAYERS 64
48
49 namespace android {
50
51 typedef seperate_rects::Rect<float> FRect;
52 typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
53
54 // clang-format off
55 // Column-major order:
56 // float mat[4] = { 1, 2, 3, 4 } ===
57 // [ 1 3 ]
58 // [ 2 4 ]
59 float kTextureTransformMatrices[] = {
60    1.0f,  0.0f,  0.0f,  1.0f, // identity matrix
61    0.0f,  1.0f,  1.0f,  0.0f, // swap x and y
62 };
63 // clang-format on
64
65 static const char *GetGLError(void) {
66   switch (glGetError()) {
67     case GL_NO_ERROR:
68       return "GL_NO_ERROR";
69     case GL_INVALID_ENUM:
70       return "GL_INVALID_ENUM";
71     case GL_INVALID_VALUE:
72       return "GL_INVALID_VALUE";
73     case GL_INVALID_OPERATION:
74       return "GL_INVALID_OPERATION";
75     case GL_INVALID_FRAMEBUFFER_OPERATION:
76       return "GL_INVALID_FRAMEBUFFER_OPERATION";
77     case GL_OUT_OF_MEMORY:
78       return "GL_OUT_OF_MEMORY";
79     default:
80       return "Unknown error";
81   }
82 }
83
84 static const char *GetGLFramebufferError(void) {
85   switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
86     case GL_FRAMEBUFFER_COMPLETE:
87       return "GL_FRAMEBUFFER_COMPLETE";
88     case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
89       return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
90     case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
91       return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
92     case GL_FRAMEBUFFER_UNSUPPORTED:
93       return "GL_FRAMEBUFFER_UNSUPPORTED";
94     case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
95       return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
96     default:
97       return "Unknown error";
98   }
99 }
100
101 static const char *GetEGLError(void) {
102   switch (eglGetError()) {
103     case EGL_SUCCESS:
104       return "EGL_SUCCESS";
105     case EGL_NOT_INITIALIZED:
106       return "EGL_NOT_INITIALIZED";
107     case EGL_BAD_ACCESS:
108       return "EGL_BAD_ACCESS";
109     case EGL_BAD_ALLOC:
110       return "EGL_BAD_ALLOC";
111     case EGL_BAD_ATTRIBUTE:
112       return "EGL_BAD_ATTRIBUTE";
113     case EGL_BAD_CONTEXT:
114       return "EGL_BAD_CONTEXT";
115     case EGL_BAD_CONFIG:
116       return "EGL_BAD_CONFIG";
117     case EGL_BAD_CURRENT_SURFACE:
118       return "EGL_BAD_CURRENT_SURFACE";
119     case EGL_BAD_DISPLAY:
120       return "EGL_BAD_DISPLAY";
121     case EGL_BAD_SURFACE:
122       return "EGL_BAD_SURFACE";
123     case EGL_BAD_MATCH:
124       return "EGL_BAD_MATCH";
125     case EGL_BAD_PARAMETER:
126       return "EGL_BAD_PARAMETER";
127     case EGL_BAD_NATIVE_PIXMAP:
128       return "EGL_BAD_NATIVE_PIXMAP";
129     case EGL_BAD_NATIVE_WINDOW:
130       return "EGL_BAD_NATIVE_WINDOW";
131     case EGL_CONTEXT_LOST:
132       return "EGL_CONTEXT_LOST";
133     default:
134       return "Unknown error";
135   }
136 }
137
138 static bool HasExtension(const char *extension, const char *extensions) {
139   const char *start, *where, *terminator;
140   start = extensions;
141   for (;;) {
142     where = (char *)strstr((const char *)start, extension);
143     if (!where)
144       break;
145     terminator = where + strlen(extension);
146     if (where == start || *(where - 1) == ' ')
147       if (*terminator == ' ' || *terminator == '\0')
148         return true;
149     start = terminator;
150   }
151   return false;
152 }
153
154 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
155                                           const GLchar **sources,
156                                           std::string *shader_log) {
157   GLint status;
158   AutoGLShader shader(glCreateShader(type));
159   if (shader.get() == 0) {
160     *shader_log = "glCreateShader failed";
161     return 0;
162   }
163   glShaderSource(shader.get(), source_count, sources, NULL);
164   glCompileShader(shader.get());
165   glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
166   if (!status) {
167     if (shader_log) {
168       GLint log_length;
169       glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
170       shader_log->resize(log_length);
171       glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
172     }
173     return 0;
174   }
175
176   return shader;
177 }
178
179 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
180   // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
181   // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
182   // clang-format off
183   const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
184
185   const GLchar *vertex_shader_source =
186 "\n"
187 "precision mediump int;                                                     \n"
188 "uniform vec4 uViewport;                                                    \n"
189 "uniform vec4 uLayerCrop[LAYER_COUNT];                                      \n"
190 "uniform mat2 uTexMatrix[LAYER_COUNT];                                      \n"
191 "in vec2 vPosition;                                                         \n"
192 "in vec2 vTexCoords;                                                        \n"
193 "out vec2 fTexCoords[LAYER_COUNT];                                          \n"
194 "void main() {                                                              \n"
195 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
196 "    vec2 tempCoords = vTexCoords * uTexMatrix[i];                          \n"
197 "    fTexCoords[i] = uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;      \n"
198 "  }                                                                        \n"
199 "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;           \n"
200 "  gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);    \n"
201 "}                                                                          \n";
202
203   const GLchar *fragment_shader_source =
204 "\n"
205 "#extension GL_OES_EGL_image_external : require                             \n"
206 "precision mediump float;                                                   \n"
207 "uniform samplerExternalOES uLayerTextures[LAYER_COUNT];                    \n"
208 "uniform float uLayerAlpha[LAYER_COUNT];                                    \n"
209 "uniform float uLayerPremult[LAYER_COUNT];                                  \n"
210 "in vec2 fTexCoords[LAYER_COUNT];                                           \n"
211 "out vec4 oFragColor;                                                       \n"
212 "void main() {                                                              \n"
213 "  vec3 color = vec3(0.0, 0.0, 0.0);                                        \n"
214 "  float alphaCover = 1.0;                                                  \n"
215 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
216 "    vec4 texSample = texture2D(uLayerTextures[i], fTexCoords[i]);          \n"
217 "    vec3 multRgb = texSample.rgb * max(texSample.a, uLayerPremult[i]);     \n"
218 "    color += multRgb * uLayerAlpha[i] * alphaCover;                        \n"
219 "    alphaCover *= 1.0 - texSample.a * uLayerAlpha[i];                      \n"
220 "    if (alphaCover <= 0.5/255.0)                                           \n"
221 "      break;                                                               \n"
222 "  }                                                                        \n"
223 "  oFragColor = vec4(color, 1.0 - alphaCover);                              \n"
224 "}                                                                          \n";
225   // clang-format on
226
227   int i, ret = 1;
228   GLint max_texture_images, status;
229   AutoGLShader vertex_shader, fragment_shader;
230   AutoGLProgram program;
231   std::string shader_log;
232
233   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
234
235   for (i = 1; i <= max_texture_images; i++) {
236     std::ostringstream layer_count_formatter;
237     layer_count_formatter << i;
238     std::string layer_count(layer_count_formatter.str());
239     const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
240                                        NULL};
241
242     shader_sources[2] = vertex_shader_source;
243     vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
244                                           ret ? &shader_log : NULL);
245     if (!vertex_shader.get()) {
246       if (ret)
247         ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
248       break;
249     }
250
251     shader_sources[2] = fragment_shader_source;
252     fragment_shader = CompileAndCheckShader(
253         GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
254     if (!fragment_shader.get()) {
255       if (ret)
256         ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
257       break;
258     }
259
260     program = AutoGLProgram(glCreateProgram());
261     if (!program.get()) {
262       if (ret)
263         ALOGE("Failed to create program %s", GetGLError());
264       break;
265     }
266
267     glAttachShader(program.get(), vertex_shader.get());
268     glAttachShader(program.get(), fragment_shader.get());
269     glBindAttribLocation(program.get(), 0, "vPosition");
270     glBindAttribLocation(program.get(), 1, "vTexCoords");
271     glLinkProgram(program.get());
272     glDetachShader(program.get(), vertex_shader.get());
273     glDetachShader(program.get(), fragment_shader.get());
274
275     glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
276     if (!status) {
277       if (ret) {
278         GLint log_length;
279         glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
280         std::string program_log(log_length, ' ');
281         glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
282         ALOGE("Failed to link program: \n%s", program_log.c_str());
283       }
284       break;
285     }
286
287     ret = 0;
288     blend_programs->emplace_back(std::move(program));
289   }
290
291   return ret;
292 }
293
294 struct RenderingCommand {
295   struct TextureSource {
296     unsigned texture_index;
297     float crop_bounds[4];
298     float alpha;
299     float premult;
300     float texture_matrix[4];
301   };
302
303   float bounds[4];
304   unsigned texture_count;
305   TextureSource textures[MAX_OVERLAPPING_LAYERS];
306
307   RenderingCommand() : texture_count(0) {
308   }
309 };
310
311 static void ConstructCommands(DrmCompositionLayer *layers, size_t num_layers,
312                               std::vector<RenderingCommand> *commands) {
313   std::vector<FRect> in_rects;
314   std::vector<FRectSet> out_rects;
315   int i;
316
317   for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
318     DrmCompositionLayer &layer = layers[rect_index];
319     in_rects.emplace_back(layer.display_frame);
320   }
321
322   seperate_frects_64(in_rects, &out_rects);
323
324   for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
325     const FRectSet &out_rect = out_rects[rect_index];
326     commands->push_back(RenderingCommand());
327     RenderingCommand &cmd = commands->back();
328
329     for (int i = 0; i < 4; i++)
330       cmd.bounds[i] = out_rect.rect.bounds[i];
331
332     uint64_t tex_set = out_rect.id_set.getBits();
333     for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
334       if (tex_set & (0x1 << i)) {
335         tex_set &= ~(0x1 << i);
336
337         DrmCompositionLayer &layer = layers[i];
338
339         FRect display_rect(layer.display_frame);
340         float display_size[2] = {
341             display_rect.bounds[2] - display_rect.bounds[0],
342             display_rect.bounds[3] - display_rect.bounds[1]};
343
344         float tex_width = layer.buffer->width;
345         float tex_height = layer.buffer->height;
346         FRect crop_rect(layer.source_crop.left / tex_width,
347                         layer.source_crop.top / tex_height,
348                         layer.source_crop.right / tex_width,
349                         layer.source_crop.bottom / tex_height);
350
351         float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
352                               crop_rect.bounds[3] - crop_rect.bounds[1]};
353
354         RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
355         cmd.texture_count++;
356         src.texture_index = i;
357
358         bool swap_xy, flip_xy[2];
359         switch (layer.transform) {
360           case DrmHwcTransform::kFlipH:
361             swap_xy = false;
362             flip_xy[0] = true;
363             flip_xy[1] = false;
364             break;
365           case DrmHwcTransform::kFlipV:
366             swap_xy = false;
367             flip_xy[0] = false;
368             flip_xy[1] = true;
369             break;
370           case DrmHwcTransform::kRotate90:
371             swap_xy = true;
372             flip_xy[0] = false;
373             flip_xy[1] = true;
374             break;
375           case DrmHwcTransform::kRotate180:
376             swap_xy = false;
377             flip_xy[0] = true;
378             flip_xy[1] = true;
379             break;
380           case DrmHwcTransform::kRotate270:
381             swap_xy = true;
382             flip_xy[0] = true;
383             flip_xy[1] = false;
384             break;
385           default:
386             ALOGE(
387                 "Unknown transform for layer: defaulting to identity "
388                 "transform");
389           case DrmHwcTransform::kIdentity:
390             swap_xy = false;
391             flip_xy[0] = false;
392             flip_xy[1] = false;
393             break;
394         }
395
396         if (swap_xy)
397           std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
398         else
399           std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
400
401         for (int j = 0; j < 4; j++) {
402           int b = j ^ (swap_xy ? 1 : 0);
403           float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
404                                 display_size[b % 2];
405           if (flip_xy[j % 2]) {
406             src.crop_bounds[j] =
407                 crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
408           } else {
409             src.crop_bounds[j] =
410                 crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
411           }
412         }
413
414         if (layer.blending == DrmHwcBlending::kNone) {
415           src.alpha = src.premult = 1.0f;
416           // This layer is opaque. There is no point in using layers below this
417           // one.
418           break;
419         }
420
421         src.alpha = layer.alpha / 255.0f;
422         src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f;
423       }
424     }
425   }
426 }
427
428 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
429   int ret = 0;
430
431   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
432                       EGL_NONE};
433   EGLSyncKHR egl_sync =
434       eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
435   if (egl_sync == EGL_NO_SYNC_KHR) {
436     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
437     close(acquireFenceFd);
438     return 1;
439   }
440
441   EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
442   if (success == EGL_FALSE) {
443     ALOGE("Failed to wait for acquire: %s", GetEGLError());
444     ret = 1;
445   }
446   eglDestroySyncKHR(egl_display, egl_sync);
447
448   return ret;
449 }
450
451 static int CreateTextureFromHandle(EGLDisplay egl_display,
452                                    buffer_handle_t handle,
453                                    AutoEGLImageAndGLTexture *out) {
454   EGLImageKHR image = eglCreateImageKHR(
455       egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
456       (EGLClientBuffer)handle, NULL /* no attribs */);
457
458   if (image == EGL_NO_IMAGE_KHR) {
459     ALOGE("Failed to make image %s %p", GetEGLError(), handle);
460     return -EINVAL;
461   }
462
463   GLuint texture;
464   glGenTextures(1, &texture);
465   glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
466   glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
467   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
468   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
469   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
470   glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
471   glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
472
473   out->image.reset(egl_display, image);
474   out->texture.reset(texture);
475
476   return 0;
477 }
478
479 GLWorkerCompositor::GLWorkerCompositor()
480     : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
481 }
482
483 int GLWorkerCompositor::Init() {
484   int ret = 0;
485   const char *egl_extensions;
486   const char *gl_extensions;
487   EGLint num_configs;
488   EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
489   EGLConfig egl_config;
490
491   // clang-format off
492   const GLfloat verts[] = {
493     0.0f,  0.0f,    0.0f, 0.0f,
494     0.0f,  2.0f,    0.0f, 2.0f,
495     2.0f,  0.0f,    2.0f, 0.0f
496   };
497   // clang-format on
498
499   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
500                                    EGL_OPENGL_ES2_BIT,
501                                    EGL_RED_SIZE,
502                                    8,
503                                    EGL_GREEN_SIZE,
504                                    8,
505                                    EGL_BLUE_SIZE,
506                                    8,
507                                    EGL_NONE};
508
509   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
510
511   egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
512   if (egl_display_ == EGL_NO_DISPLAY) {
513     ALOGE("Failed to get egl display");
514     return 1;
515   }
516
517   if (!eglInitialize(egl_display_, NULL, NULL)) {
518     ALOGE("Failed to initialize egl: %s", GetEGLError());
519     return 1;
520   }
521
522   egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
523
524   // These extensions are all technically required but not always reported due
525   // to meta EGL filtering them out.
526   if (!HasExtension("EGL_KHR_image_base", egl_extensions))
527     ALOGW("EGL_KHR_image_base extension not supported");
528
529   if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
530     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
531
532   if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
533     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
534
535   if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
536                        &num_configs)) {
537     ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
538     return 1;
539   }
540
541   egl_ctx_ =
542       eglCreateContext(egl_display_, egl_config,
543                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
544
545   if (egl_ctx_ == EGL_NO_CONTEXT) {
546     ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
547     return 1;
548   }
549
550   if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
551     ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
552     return 1;
553   }
554
555   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
556
557   if (!HasExtension("GL_OES_EGL_image", gl_extensions))
558     ALOGW("GL_OES_EGL_image extension not supported");
559
560   if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
561     ALOGW("GL_OES_EGL_image_external extension not supported");
562
563   GLuint vertex_buffer;
564   glGenBuffers(1, &vertex_buffer);
565   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
566   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
567   glBindBuffer(GL_ARRAY_BUFFER, 0);
568   vertex_buffer_.reset(vertex_buffer);
569
570   if (GenerateShaders(&blend_programs_)) {
571     return 1;
572   }
573
574   return 0;
575 }
576
577 GLWorkerCompositor::~GLWorkerCompositor() {
578   if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
579     if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
580       ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
581 }
582
583 int GLWorkerCompositor::Composite(DrmCompositionLayer *layers,
584                                   size_t num_layers,
585                                   const sp<GraphicBuffer> &framebuffer) {
586   ATRACE_CALL();
587   int ret = 0;
588   size_t i;
589   std::vector<AutoEGLImageAndGLTexture> layer_textures;
590   std::vector<RenderingCommand> commands;
591
592   if (num_layers == 0) {
593     return -EALREADY;
594   }
595
596   GLint frame_width = framebuffer->getWidth();
597   GLint frame_height = framebuffer->getHeight();
598   CachedFramebuffer *cached_framebuffer =
599       PrepareAndCacheFramebuffer(framebuffer);
600   if (cached_framebuffer == NULL) {
601     ALOGE("Composite failed because of failed framebuffer");
602     return -EINVAL;
603   }
604
605   for (i = 0; i < num_layers; i++) {
606     DrmCompositionLayer *layer = &layers[i];
607
608     layer_textures.emplace_back();
609     ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
610                                   &layer_textures.back());
611
612     if (!ret) {
613       ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
614     }
615     if (ret) {
616       layer_textures.pop_back();
617       ret = -EINVAL;
618     }
619   }
620
621   if (ret)
622     return ret;
623
624   ConstructCommands(layers, num_layers, &commands);
625
626   glViewport(0, 0, frame_width, frame_height);
627
628   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
629   glClear(GL_COLOR_BUFFER_BIT);
630
631   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
632   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
633   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
634                         (void *)(sizeof(float) * 2));
635   glEnableVertexAttribArray(0);
636   glEnableVertexAttribArray(1);
637   glEnable(GL_SCISSOR_TEST);
638
639   for (const RenderingCommand &cmd : commands) {
640     if (cmd.texture_count <= 0) {
641       continue;
642     }
643
644     // TODO(zachr): handle the case of too many overlapping textures for one
645     // area by falling back to rendering as many layers as possible using
646     // multiple blending passes.
647     if (cmd.texture_count > blend_programs_.size()) {
648       ALOGE("Too many layers to render in one area");
649       continue;
650     }
651
652     GLint program = blend_programs_[cmd.texture_count - 1].get();
653     glUseProgram(program);
654     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
655     GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
656     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
657     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
658     GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult");
659     GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
660     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
661                 cmd.bounds[1] / (float)frame_height,
662                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
663                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
664
665     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
666       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
667       glUniform1f(gl_alpha_loc + src_index, src.alpha);
668       glUniform1f(gl_premult_loc + src_index, src.premult);
669       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
670                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
671                   src.crop_bounds[3] - src.crop_bounds[1]);
672       glUniform1i(gl_tex_loc + src_index, src_index);
673       glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
674                          src.texture_matrix);
675       glActiveTexture(GL_TEXTURE0 + src_index);
676       glBindTexture(GL_TEXTURE_EXTERNAL_OES,
677                     layer_textures[src.texture_index].texture.get());
678     }
679
680     glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
681               cmd.bounds[3] - cmd.bounds[1]);
682     glDrawArrays(GL_TRIANGLES, 0, 3);
683
684     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
685       glActiveTexture(GL_TEXTURE0 + src_index);
686       glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
687     }
688   }
689
690   glDisable(GL_SCISSOR_TEST);
691   glActiveTexture(GL_TEXTURE0);
692   glDisableVertexAttribArray(0);
693   glDisableVertexAttribArray(1);
694   glBindBuffer(GL_ARRAY_BUFFER, 0);
695   glUseProgram(0);
696
697   glBindFramebuffer(GL_FRAMEBUFFER, 0);
698
699   return ret;
700 }
701
702 void GLWorkerCompositor::Finish() {
703   ATRACE_CALL();
704   glFinish();
705
706   char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
707   property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
708   bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
709
710   if (use_framebuffer_cache) {
711     for (auto &fb : cached_framebuffers_)
712       fb.strong_framebuffer.clear();
713   } else {
714     cached_framebuffers_.clear();
715   }
716 }
717
718 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
719     const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
720     AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
721     : strong_framebuffer(gb),
722       weak_framebuffer(gb),
723       egl_fb_image(std::move(image)),
724       gl_fb_tex(std::move(tex)),
725       gl_fb(std::move(fb)) {
726 }
727
728 bool GLWorkerCompositor::CachedFramebuffer::Promote() {
729   if (strong_framebuffer.get() != NULL)
730     return true;
731   strong_framebuffer = weak_framebuffer.promote();
732   return strong_framebuffer.get() != NULL;
733 }
734
735 GLWorkerCompositor::CachedFramebuffer *
736 GLWorkerCompositor::FindCachedFramebuffer(
737     const sp<GraphicBuffer> &framebuffer) {
738   for (auto &fb : cached_framebuffers_)
739     if (fb.weak_framebuffer == framebuffer)
740       return &fb;
741   return NULL;
742 }
743
744 GLWorkerCompositor::CachedFramebuffer *
745 GLWorkerCompositor::PrepareAndCacheFramebuffer(
746     const sp<GraphicBuffer> &framebuffer) {
747   CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
748   if (cached_framebuffer != NULL) {
749     if (cached_framebuffer->Promote()) {
750       glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
751       return cached_framebuffer;
752     }
753
754     for (auto it = cached_framebuffers_.begin();
755          it != cached_framebuffers_.end(); ++it) {
756       if (it->weak_framebuffer == framebuffer) {
757         cached_framebuffers_.erase(it);
758         break;
759       }
760     }
761   }
762
763   AutoEGLDisplayImage egl_fb_image(
764       egl_display_,
765       eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
766                         (EGLClientBuffer)framebuffer->getNativeBuffer(),
767                         NULL /* no attribs */));
768
769   if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
770     ALOGE("Failed to make image from target buffer: %s", GetEGLError());
771     return NULL;
772   }
773
774   GLuint gl_fb_tex;
775   glGenTextures(1, &gl_fb_tex);
776   AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
777   glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
778   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
779                                (GLeglImageOES)egl_fb_image.image());
780   glBindTexture(GL_TEXTURE_2D, 0);
781
782   GLuint gl_fb;
783   glGenFramebuffers(1, &gl_fb);
784   AutoGLFramebuffer gl_fb_auto(gl_fb);
785   glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
786   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
787                          gl_fb_tex, 0);
788
789   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
790     ALOGE("Failed framebuffer check for created target buffer: %s",
791           GetGLFramebufferError());
792     return NULL;
793   }
794
795   cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
796                                     std::move(gl_fb_tex_auto),
797                                     std::move(gl_fb_auto));
798   return &cached_framebuffers_.back();
799 }
800
801 }  // namespace android