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drm_hwcomposer: make the gl worker compositor not nested
[android-x86/external-drm_hwcomposer.git] / glworker.h
1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #ifndef ANDROID_GL_WORKER_H_
18 #define ANDROID_GL_WORKER_H_
19
20 #include <pthread.h>
21
22 #include <memory>
23 #include <vector>
24
25 #define EGL_EGLEXT_PROTOTYPES
26 #define GL_GLEXT_PROTOTYPES
27
28 #include <EGL/egl.h>
29 #include <EGL/eglext.h>
30 #include <GLES2/gl2.h>
31 #include <GLES2/gl2ext.h>
32
33 #include <ui/GraphicBuffer.h>
34
35 struct hwc_layer_1;
36
37 namespace android {
38
39 #define AUTO_GL_TYPE(name, type, zero, deleter) \
40   struct name##Deleter {                        \
41     typedef type pointer;                       \
42                                                 \
43     void operator()(pointer p) const {          \
44       if (p != zero) {                          \
45         deleter;                                \
46       }                                         \
47     }                                           \
48   };                                            \
49   typedef std::unique_ptr<type, name##Deleter> name;
50
51 AUTO_GL_TYPE(AutoGLFramebuffer, GLuint, 0, glDeleteFramebuffers(1, &p))
52 AUTO_GL_TYPE(AutoGLBuffer, GLuint, 0, glDeleteBuffers(1, &p))
53 AUTO_GL_TYPE(AutoGLTexture, GLuint, 0, glDeleteTextures(1, &p))
54 AUTO_GL_TYPE(AutoGLShader, GLint, 0, glDeleteShader(p))
55 AUTO_GL_TYPE(AutoGLProgram, GLint, 0, glDeleteProgram(p))
56
57 struct EGLImageDeleter {
58   typedef EGLImageKHR pointer;
59
60   EGLDisplay egl_display_;
61
62   EGLImageDeleter(EGLDisplay egl_display) : egl_display_(egl_display) {
63   }
64
65   void operator()(EGLImageKHR p) const {
66     if (p != EGL_NO_IMAGE_KHR) {
67       eglDestroyImageKHR(egl_display_, p);
68     }
69   }
70 };
71 typedef std::unique_ptr<EGLImageKHR, EGLImageDeleter> AutoEGLImageKHR;
72
73 struct AutoEGLImageAndGLTexture {
74   AutoEGLImageKHR image;
75   AutoGLTexture texture;
76
77   AutoEGLImageAndGLTexture(EGLDisplay egl_display)
78       : image(EGL_NO_IMAGE_KHR, EGLImageDeleter(egl_display)) {
79   }
80 };
81
82 class GLWorkerCompositor {
83  public:
84   GLWorkerCompositor();
85   ~GLWorkerCompositor();
86
87   int Init();
88
89   int Composite(hwc_layer_1 *layers, size_t num_layers,
90                 sp<GraphicBuffer> framebuffer);
91
92  private:
93   EGLDisplay egl_display_;
94   EGLContext egl_ctx_;
95
96   std::vector<AutoGLProgram> blend_programs_;
97   AutoGLBuffer vertex_buffer_;
98 };
99
100 class GLWorker {
101  public:
102   struct Work {
103     hwc_layer_1 *layers;
104     size_t num_layers;
105     int timeline_fd;
106     sp<GraphicBuffer> framebuffer;
107
108     Work() = default;
109     Work(const Work &rhs) = delete;
110   };
111
112   GLWorker();
113   ~GLWorker();
114
115   int Init();
116
117   int DoWork(Work *work);
118
119  private:
120   bool initialized_;
121   pthread_t thread_;
122   pthread_mutex_t lock_;
123   pthread_cond_t work_ready_cond_;
124   pthread_cond_t work_done_cond_;
125   Work *worker_work_;
126   bool work_ready_;
127   bool worker_exit_;
128   int worker_ret_;
129
130   void WorkerRoutine();
131   int DoComposition(GLWorkerCompositor &compositor, Work *work);
132
133   int SignalWorker(Work *work, bool worker_exit);
134
135   static void *StartRoutine(void *arg);
136 };
137 }
138
139 #endif