1 /* NetHack 3.6 flag.h $NHDT-Date: 1574900824 2019/11/28 00:27:04 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.160 $ */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /*-Copyright (c) Michael Allison, 2006. */
4 /* NetHack may be freely redistributed. See license for details. */
6 /* If you change the flag structure make sure you increment EDITLEVEL in */
7 /* patchlevel.h if needed. Changing the instance_flags structure does */
8 /* not require incrementing EDITLEVEL. */
14 * Persistent flags that are saved and restored with the game.
19 boolean acoustics; /* allow dungeon sound messages */
20 boolean autodig; /* MRKR: Automatically dig */
21 boolean autoquiver; /* Automatically fill quiver */
22 boolean autoopen; /* open doors by walking into them */
24 boolean biff; /* enable checking for mail */
25 boolean bones; /* allow saving/loading bones */
26 boolean confirm; /* confirm before hitting tame monsters */
27 boolean dark_room; /* show shadows in lit rooms */
28 boolean debug; /* in debugging mode */
29 #define wizard flags.debug
30 boolean end_own; /* list all own scores */
31 boolean explore; /* in exploration mode */
32 #define discover flags.explore
34 boolean friday13; /* it's Friday the 13th */
35 boolean help; /* look in data file for info about stuff */
36 boolean ignintr; /* ignore interrupts */
37 boolean ins_chkpt; /* checkpoint as appropriate; INSURANCE */
38 boolean invlet_constant; /* let objects keep their inventory symbol */
39 boolean legacy; /* print game entry "story" */
40 boolean lit_corridor; /* show a dark corr as lit if it is in sight */
41 boolean nap; /* `timed_delay' option for display effects */
42 boolean null; /* OK to send nulls to the terminal */
43 boolean p__obsolete; /* [3.6.2: perm_invent moved to iflags] */
44 boolean pickup; /* whether you pickup or move and look */
45 boolean pickup_thrown; /* auto-pickup items you threw */
46 boolean pushweapon; /* When wielding, push old weapon into second slot */
47 boolean rest_on_space; /* space means rest */
48 boolean safe_dog; /* give complete protection to the dog */
49 boolean showexp; /* show experience points */
50 boolean showscore; /* show score */
51 boolean silent; /* whether the bell rings or not */
53 * 'sortloot' originally took a True/False value but was changed
54 * to use a letter instead. 3.6.0 was released without changing its
55 * type from 'boolean' to 'char'. A compiler was smart enough to
56 * complain that assigning any of the relevant letters was not 0 or 1
57 * so not appropriate for boolean (by a configuration which used
58 * SKIP_BOOLEAN to bypass nethack's 'boolean' and use a C++-compatible
59 * one). So the type was changed to 'xchar', which is guaranteed to
60 * match the size of 'boolean' (this guarantee only applies for the
61 * !SKIP_BOOLEAN config, unfortunately). Since xchar does not match
62 * actual use, the type was later changed to 'char'. But that would
63 * break 3.6.0 savefile compatibility for configurations which typedef
64 * 'schar' to 'short int' instead of to 'char'. (Needed by pre-ANSI
65 * systems that use unsigned characters without a way to force them
66 * to be signed.) So, the type has been changed back to 'xchar' for
69 * TODO: change to 'char' (and move out of this block of booleans,
70 * and get rid of these comments...) once 3.6.0 savefile compatibility
74 /* this is the normal configuration; assigning a character constant
75 for a normal letter to an 'xchar' variable should always work even
76 if 'char' is unsigned since character constants are actually 'int'
77 and letters are within the range where signedness shouldn't matter */
78 xchar sortloot; /* 'n'=none, 'l'=loot (pickup), 'f'=full ('l'+invent) */
80 /* with SKIP_BOOLEAN, we have no idea what underlying type is being
81 used, other than it isn't 'xchar' (although its size might match
82 that) or a bitfield (because it must be directly addressable);
83 it's probably either 'char' for compactness or 'int' for access,
84 but we don't know which and it might be something else anyway;
85 flip a coin here and guess 'char' for compactness */
86 char sortloot; /* 'n'=none, 'l'=loot (pickup), 'f'=full ('l'+invent) */
88 boolean sortpack; /* sorted inventory */
89 boolean sparkle; /* show "resisting" special FX (Scott Bigham) */
90 boolean standout; /* use standout for --More-- */
91 boolean time; /* display elapsed 'time' */
92 boolean tombstone; /* print tombstone */
93 boolean verbose; /* max battle info */
94 int end_top, end_around; /* describe desired score list */
96 unsigned long suppress_alert;
99 unsigned paranoia_bits; /* alternate confirmation prompting */
100 #define PARANOID_CONFIRM 0x0001
101 #define PARANOID_QUIT 0x0002
102 #define PARANOID_DIE 0x0004
103 #define PARANOID_BONES 0x0008
104 #define PARANOID_HIT 0x0010
105 #define PARANOID_PRAY 0x0020
106 #define PARANOID_REMOVE 0x0040
107 #define PARANOID_BREAKWAND 0x0080
108 #define PARANOID_WERECHANGE 0x0100
109 #define PARANOID_EATING 0x0200
110 int pickup_burden; /* maximum burden before prompt */
111 int pile_limit; /* controls feedback when walking over objects */
112 char inv_order[MAXOCLASSES];
113 char pickup_types[MAXOCLASSES];
114 #define NUM_DISCLOSURE_OPTIONS 6 /* i,a,v,g,c,o (decl.c) */
115 #define DISCLOSE_PROMPT_DEFAULT_YES 'y'
116 #define DISCLOSE_PROMPT_DEFAULT_NO 'n'
117 #define DISCLOSE_PROMPT_DEFAULT_SPECIAL '?' /* v, default a */
118 #define DISCLOSE_YES_WITHOUT_PROMPT '+'
119 #define DISCLOSE_NO_WITHOUT_PROMPT '-'
120 #define DISCLOSE_SPECIAL_WITHOUT_PROMPT '#' /* v, use a */
121 char end_disclose[NUM_DISCLOSURE_OPTIONS + 1]; /* disclose various
123 char menu_style; /* User interface style setting */
124 boolean made_fruit; /* don't easily let the user overflow the number of
127 /* KMH, role patch -- Variables used during startup.
129 * If the user wishes to select a role, race, gender, and/or alignment
130 * during startup, the choices should be recorded here. This
131 * might be specified through command-line options, environmental
132 * variables, a popup dialog box, menus, etc.
134 * These values are each an index into an array. They are not
135 * characters or letters, because that limits us to 26 roles.
136 * They are not booleans, because someday someone may need a neuter
137 * gender. Negative values are used to indicate that the user
138 * hasn't yet specified that particular value. If you determine
139 * that the user wants a random choice, then you should set an
140 * appropriate random value; if you just left the negative value,
141 * the user would be asked again!
143 * These variables are stored here because the u structure is
144 * cleared during character initialization, and because the
145 * flags structure is restored for saved games. Thus, we can
146 * use the same parameters to build the role entry for both
147 * new and restored games.
149 * These variables should not be referred to after the character
150 * is initialized or restored (specifically, after role_init()
153 int initrole; /* starting role (index into roles[]) */
154 int initrace; /* starting race (index into races[]) */
155 int initgend; /* starting gender (index into genders[]) */
156 int initalign; /* starting alignment (index into aligns[]) */
157 int randomall; /* randomly assign everything not specified */
158 int pantheon; /* deity selection for priest character */
159 /* Items which were in iflags in 3.4.x to preserve savefile compatibility
161 boolean lootabc; /* use "a/b/c" rather than "o/i/b" when looting */
162 boolean showrace; /* show hero glyph by race rather than by role */
163 boolean travelcmd; /* allow travel command */
164 int runmode; /* update screen display during run moves */
168 * System-specific flags that are saved with the game if SYSFLAGS is defined.
171 #if defined(AMIFLUSH) || defined(AMII_GRAPHICS) || defined(OPT_DISPMAP)
174 #if defined(MFLOPPY) || defined(MAC)
183 boolean altmeta; /* use ALT keys as META */
184 boolean amiflush; /* kill typeahead */
189 amii_dripens[20]; /* DrawInfo Pens currently there are 13 in v39 */
190 AMII_COLOR_TYPE amii_curmap[AMII_MAXCOLORS]; /* colormap */
193 boolean fast_map; /* use optimized, less flexible map display */
199 boolean page_wait; /* put up a --More-- after a page of messages */
205 * Flags that are set each time the game is started.
206 * These are not saved with the game.
210 /* values for iflags.getpos_coords */
211 #define GPCOORDS_NONE 'n'
212 #define GPCOORDS_MAP 'm'
213 #define GPCOORDS_COMPASS 'c'
214 #define GPCOORDS_COMFULL 'f'
215 #define GPCOORDS_SCREEN 's'
217 enum getloc_filters {
226 enum windows_key_handling {
240 boolean immediateflips;
244 struct instance_flags {
245 /* stuff that really isn't option or platform related. They are
246 * set and cleared during the game to control the internal
247 * behaviour of various NetHack functions and probably warrant
248 * a structure of their own elsewhere some day.
250 boolean debug_fuzzer; /* fuzz testing */
251 boolean defer_plname; /* X11 hack: askname() might not set plname */
252 boolean herecmd_menu; /* use menu when mouseclick on yourself */
253 boolean invis_goldsym; /* gold symbol is ' '? */
254 int at_midnight; /* only valid during end of game disclosure */
255 int at_night; /* also only valid during end of game disclosure */
256 int failing_untrap; /* move_into_trap() -> spoteffects() -> dotrap() */
257 int in_lava_effects; /* hack for Boots_off() */
258 int last_msg; /* indicator of last message player saw */
259 int override_ID; /* true to force full identification of objects */
260 int parse_config_file_src; /* hack for parse_config_line() */
261 int purge_monsters; /* # of dead monsters still on fmon list */
262 int suppress_price; /* controls doname() for unpaid objects */
263 int terrainmode; /* for getpos()'s autodescribe when #terrain is active */
268 #define TER_DETECT 0x10 /* detect_foo magic rather than #terrain */
269 boolean getloc_travelmode;
270 int getloc_filter; /* GFILTER_foo */
271 boolean getloc_usemenu;
272 boolean getloc_moveskip;
273 coord travelcc; /* coordinates for travel_cache */
274 boolean trav_debug; /* display travel path (#if DEBUG only) */
275 boolean window_inited; /* true if init_nhwindows() completed */
276 boolean vision_inited; /* true if vision is ready */
277 boolean sanity_check; /* run sanity checks */
278 boolean mon_polycontrol; /* debug: control monster polymorphs */
279 boolean in_dumplog; /* doing the dumplog right now? */
280 boolean in_parse; /* is a command being parsed? */
281 /* suppress terminate during options parsing, for --showpaths */
282 boolean initoptions_noterminate;
284 /* stuff that is related to options and/or user or platform preferences
286 unsigned msg_history; /* hint: # of top lines to save */
287 int getpos_coords; /* show coordinates when getting cursor position */
288 int menu_headings; /* ATR for menu headings */
289 int *opt_booldup; /* for duplication of boolean opts in config file */
290 int *opt_compdup; /* for duplication of compound opts in conf file */
292 boolean altmeta; /* Alt-c sends ESC c rather than M-c */
294 boolean autodescribe; /* autodescribe mode in getpos() */
295 boolean cbreak; /* in cbreak mode, rogue format */
296 boolean deferred_X; /* deferred entry into explore mode */
297 boolean echo; /* 1 to echo characters */
298 boolean force_invmenu; /* always menu when handling inventory */
299 /* FIXME: goldX belongs in flags, but putting it in iflags avoids
300 breaking 3.6.[01] save files */
301 boolean goldX; /* for BUCX filtering, whether gold is X or U */
302 boolean hilite_pile; /* mark piles of objects with a hilite */
303 boolean implicit_uncursed; /* maybe omit "uncursed" status in inventory */
304 boolean mention_walls; /* give feedback when bumping walls */
305 boolean menu_head_objsym; /* Show obj symbol in menu headings */
306 boolean menu_overlay; /* Draw menus over the map */
307 boolean menu_requested; /* Flag for overloaded use of 'm' prefix
308 * on some non-move commands */
309 boolean menu_tab_sep; /* Use tabs to separate option menu fields */
310 boolean news; /* print news */
311 boolean num_pad; /* use numbers for movement commands */
312 boolean perm_invent; /* keep full inventories up until dismissed */
313 boolean renameallowed; /* can change hero name during role selection */
314 boolean renameinprogress; /* we are changing hero name */
315 boolean status_updates; /* allow updates to bottom status lines;
316 * disable to avoid excessive noise when using
317 * a screen reader (use ^X to review status) */
318 boolean toptenwin; /* ending list in window instead of stdout */
319 boolean use_background_glyph; /* use background glyph when appropriate */
320 boolean use_menu_color; /* use color in menus; only if wc_color */
321 #ifdef STATUS_HILITES
322 long hilite_delta; /* number of moves to leave a temp hilite lit */
323 long unhilite_deadline; /* time when oldest temp hilite should be unlit */
325 boolean zerocomp; /* write zero-compressed save files */
326 boolean rlecomp; /* alternative to zerocomp; run-length encoding
327 * compression of levels when writing savefile */
329 boolean cursesgraphics; /* Use portable curses extended characters */
330 #if 0 /* XXXgraphics superseded by symbol sets */
331 boolean DECgraphics; /* use DEC VT-xxx extended character set */
332 boolean IBMgraphics; /* use IBM extended character set */
333 #ifdef MAC_GRAPHICS_ENV
334 boolean MACgraphics; /* use Macintosh extended character set, as
335 as defined in the special font HackFont */
338 uchar bouldersym; /* symbol for boulder display */
339 char prevmsg_window; /* type of old message window to use */
340 boolean extmenu; /* extended commands use menu interface */
342 boolean checkspace; /* check disk space before writing files */
343 /* (in iflags to allow restore after moving
344 * to >2GB partition) */
347 boolean BIOS; /* use IBM or ST BIOS calls when appropriate */
349 #if defined(MICRO) || defined(WIN32)
350 boolean rawio; /* whether can use rawio (IOCTL call) */
352 #ifdef MAC_GRAPHICS_ENV
353 boolean MACgraphics; /* use Macintosh extended character set, as
354 as defined in the special font HackFont */
355 unsigned use_stone; /* use the stone ppats */
357 #if defined(MSDOS) || defined(WIN32)
358 boolean hassound; /* has a sound card */
359 boolean usesound; /* use the sound card */
360 boolean usepcspeaker; /* use the pc speaker */
363 boolean traditional_view;
366 boolean hasvga; /* has a vga adapter */
367 boolean usevga; /* use the vga adapter */
368 boolean hasvesa; /* has a VESA-capable VGA adapter */
369 boolean usevesa; /* use the VESA-capable VGA adapter */
370 boolean grmode; /* currently in graphics mode */
373 boolean lan_mail; /* mail is initialized */
374 boolean lan_mail_fetched; /* mail is awaiting display */
376 #ifdef TTY_TILES_ESCCODES
377 boolean vt_tiledata; /* output console codes for tile support in TTY */
379 boolean clicklook; /* allow right-clicking for look */
380 boolean cmdassist; /* provide detailed assistance for some comnds */
381 boolean time_botl; /* context.botl for 'time' (moves) only */
382 boolean wizweight; /* display weight of everything in wizard mode */
384 * Window capability support.
386 boolean wc_color; /* use color graphics */
387 boolean wc_hilite_pet; /* hilight pets */
388 boolean wc_ascii_map; /* show map using traditional ascii */
389 boolean wc_tiled_map; /* show map using tiles */
390 boolean wc_preload_tiles; /* preload tiles into memory */
391 int wc_tile_width; /* tile width */
392 int wc_tile_height; /* tile height */
393 char *wc_tile_file; /* name of tile file;overrides default */
394 boolean wc_inverse; /* use inverse video for some things */
395 int wc_align_status; /* status win at top|bot|right|left */
396 int wc_align_message; /* message win at top|bot|right|left */
397 int wc_vary_msgcount; /* show more old messages at a time */
398 char *wc_foregrnd_menu; /* points to foregrnd color name for menu win */
399 char *wc_backgrnd_menu; /* points to backgrnd color name for menu win */
400 char *wc_foregrnd_message; /* points to foregrnd color name for msg win */
401 char *wc_backgrnd_message; /* points to backgrnd color name for msg win */
402 char *wc_foregrnd_status; /* points to foregrnd color name for status */
403 char *wc_backgrnd_status; /* points to backgrnd color name for status */
404 char *wc_foregrnd_text; /* points to foregrnd color name for text win */
405 char *wc_backgrnd_text; /* points to backgrnd color name for text win */
406 char *wc_font_map; /* points to font name for the map win */
407 char *wc_font_message; /* points to font name for message win */
408 char *wc_font_status; /* points to font name for status win */
409 char *wc_font_menu; /* points to font name for menu win */
410 char *wc_font_text; /* points to font name for text win */
411 int wc_fontsiz_map; /* font size for the map win */
412 int wc_fontsiz_message; /* font size for the message window */
413 int wc_fontsiz_status; /* font size for the status window */
414 int wc_fontsiz_menu; /* font size for the menu window */
415 int wc_fontsiz_text; /* font size for text windows */
416 int wc_scroll_amount; /* scroll this amount at scroll_margin */
417 int wc_scroll_margin; /* scroll map when this far from the edge */
418 int wc_map_mode; /* specify map viewing options, mostly
419 * for backward compatibility */
420 int wc_player_selection; /* method of choosing character */
421 boolean wc_splash_screen; /* display an opening splash screen or not */
422 boolean wc_popup_dialog; /* put queries in pop up dialogs instead of
423 * in the message window */
424 boolean wc_eight_bit_input; /* allow eight bit input */
425 boolean wc2_fullscreen; /* run fullscreen */
426 boolean wc2_softkeyboard; /* use software keyboard */
427 boolean wc2_wraptext; /* wrap text */
428 boolean wc2_selectsaved; /* display a menu of user's saved games */
429 boolean wc2_darkgray; /* try to use dark-gray color for black glyphs */
430 boolean wc2_hitpointbar; /* show graphical bar representing hit points */
431 boolean wc2_guicolor; /* allow colours in gui (outside map) */
432 int wc_mouse_support; /* allow mouse support */
433 int wc2_term_cols; /* terminal width, in characters */
434 int wc2_term_rows; /* terminal height, in characters */
435 int wc2_statuslines; /* default = 2, curses can handle 3 */
436 int wc2_windowborders; /* display borders on NetHack windows */
437 int wc2_petattr; /* text attributes for pet */
439 #define MAX_ALTKEYHANDLING 25
440 char altkeyhandling[MAX_ALTKEYHANDLING];
441 enum windows_key_handling key_handling;
443 /* copies of values in struct u, used during detection when the
444 originals are temporarily cleared; kept here rather than
445 locally so that they can be restored during a hangup save */
446 Bitfield(save_uswallow, 1);
447 Bitfield(save_uinwater, 1);
448 Bitfield(save_uburied, 1);
449 /* item types used to acomplish "special achievements"; find the target
450 object and you'll be flagged as having achieved something... */
451 short mines_prize_type; /* luckstone */
452 short soko_prize_type1; /* bag of holding or */
453 short soko_prize_type2; /* amulet of reflection */
454 struct debug_flags debug;
455 boolean windowtype_locked; /* windowtype can't change from configfile */
456 boolean windowtype_deferred; /* pick a windowport and store it in
457 chosen_windowport[], but do not switch to
458 it in the midst of options processing */
459 genericptr_t returning_missile; /* 'struct obj *'; Mjollnir or aklys */
460 boolean obsolete; /* obsolete options can point at this, it isn't used */
464 * Old deprecated names
467 #define eight_bit_tty wc_eight_bit_input
469 #define use_color wc_color
470 #define hilite_pet wc_hilite_pet
471 #define use_inverse wc_inverse
472 #ifdef MAC_GRAPHICS_ENV
473 #define large_font obsolete
476 #define popup_dialog wc_popup_dialog
478 #define preload_tiles wc_preload_tiles
480 extern NEARDATA struct flag flags;
482 extern NEARDATA struct sysflag sysflags;
484 extern NEARDATA struct instance_flags iflags;
488 * pline("some message");
489 * pline: vsprintf + putstr + iflags.last_msg = PLNMSG_UNKNOWN;
490 * iflags.last_msg = PLNMSG_some_message;
491 * and subsequent code can adjust the next message if it is affected
492 * by some_message. The next message will clear iflags.last_msg.
495 PLNMSG_UNKNOWN = 0, /* arbitrary */
496 PLNMSG_ONE_ITEM_HERE, /* "you see <single item> here" */
497 PLNMSG_TOWER_OF_FLAME, /* scroll of fire */
498 PLNMSG_CAUGHT_IN_EXPLOSION, /* explode() feedback */
499 PLNMSG_OBJ_GLOWS, /* "the <obj> glows <color>" */
500 PLNMSG_OBJNAM_ONLY, /* xname/doname only, for #tip */
501 PLNMSG_OK_DONT_DIE /* overriding death in explore/wizard mode */
504 /* runmode options */
506 RUN_TPORT = 0, /* don't update display until movement stops */
507 RUN_LEAP, /* update display every 7 steps */
508 RUN_STEP, /* update display every single step */
509 RUN_CRAWL /* walk w/ extra delay after each update */
512 /* paranoid confirmation prompting */
513 /* any yes confirmations also require explicit no (or ESC) to reject */
514 #define ParanoidConfirm ((flags.paranoia_bits & PARANOID_CONFIRM) != 0)
515 /* quit: yes vs y for "Really quit?" and "Enter explore mode?" */
516 #define ParanoidQuit ((flags.paranoia_bits & PARANOID_QUIT) != 0)
517 /* die: yes vs y for "Die?" (dying in explore mode or wizard mode) */
518 #define ParanoidDie ((flags.paranoia_bits & PARANOID_DIE) != 0)
519 /* hit: yes vs y for "Save bones?" in wizard mode */
520 #define ParanoidBones ((flags.paranoia_bits & PARANOID_BONES) != 0)
521 /* hit: yes vs y for "Really attack <the peaceful monster>?" */
522 #define ParanoidHit ((flags.paranoia_bits & PARANOID_HIT) != 0)
523 /* pray: ask "Really pray?" (accepts y answer, doesn't require yes),
524 taking over for the old prayconfirm boolean option */
525 #define ParanoidPray ((flags.paranoia_bits & PARANOID_PRAY) != 0)
526 /* remove: remove ('R') and takeoff ('T') commands prompt for an inventory
527 item even when only one accessory or piece of armor is currently worn */
528 #define ParanoidRemove ((flags.paranoia_bits & PARANOID_REMOVE) != 0)
529 /* breakwand: Applying a wand */
530 #define ParanoidBreakwand ((flags.paranoia_bits & PARANOID_BREAKWAND) != 0)
531 /* werechange: accepting randomly timed werecreature change to transform
532 from human to creature or vice versa while having polymorph control */
533 #define ParanoidWerechange ((flags.paranoia_bits & PARANOID_WERECHANGE) != 0)
534 /* continue eating: prompt given _after_first_bite_ when eating something
536 #define ParanoidEating ((flags.paranoia_bits & PARANOID_EATING) != 0)
538 /* command parsing, mainly dealing with number_pad handling;
539 not saved and restored */
542 /* forward declaration sufficient to declare pointers */
543 struct ext_func_tab; /* from func_tab.h */
546 /* special key functions */
553 /* run ... clicklook need to be in a continuous block */
573 NHKF_GETPOS_PICK_Q, /* quick */
574 NHKF_GETPOS_PICK_O, /* once */
575 NHKF_GETPOS_PICK_V, /* verbose */
576 NHKF_GETPOS_SHOWVALID,
577 NHKF_GETPOS_AUTODESC,
578 NHKF_GETPOS_MON_NEXT,
579 NHKF_GETPOS_MON_PREV,
580 NHKF_GETPOS_OBJ_NEXT,
581 NHKF_GETPOS_OBJ_PREV,
582 NHKF_GETPOS_DOOR_NEXT,
583 NHKF_GETPOS_DOOR_PREV,
584 NHKF_GETPOS_UNEX_NEXT,
585 NHKF_GETPOS_UNEX_PREV,
586 NHKF_GETPOS_INTERESTING_NEXT,
587 NHKF_GETPOS_INTERESTING_PREV,
588 NHKF_GETPOS_VALID_NEXT,
589 NHKF_GETPOS_VALID_PREV,
592 NHKF_GETPOS_LIMITVIEW,
593 NHKF_GETPOS_MOVESKIP,
609 /* commands[] is used to directly access cmdlist[] instead of looping
610 through it to find the entry for a given input character;
611 move_X is the character used for moving one step in direction X;
612 alphadirchars corresponds to old sdir,
613 dirchars corresponds to ``iflags.num_pad ? ndir : sdir'';
614 pcHack_compat and phone_layout only matter when num_pad is on,
615 swap_yz only matters when it's off */
617 unsigned serialno; /* incremented after each update */
618 boolean num_pad; /* same as iflags.num_pad except during updates */
619 boolean pcHack_compat; /* for numpad: affects 5, M-5, and M-0 */
620 boolean phone_layout; /* inverted keypad: 1,2,3 above, 7,8,9 below */
621 boolean swap_yz; /* QWERTZ keyboards; use z to move NW, y to zap */
622 char move_W, move_NW, move_N, move_NE, move_E, move_SE, move_S, move_SW;
623 const char *dirchars; /* current movement/direction characters */
624 const char *alphadirchars; /* same as dirchars if !numpad */
625 const struct ext_func_tab *commands[256]; /* indexed by input character */
626 char spkeys[NUM_NHKF];
629 extern NEARDATA struct cmd Cmd;