1 /* NetHack 3.6 flag.h $NHDT-Date: 1435002669 2015/06/22 19:51:09 $ $NHDT-Branch: master $:$NHDT-Revision: 1.89 $ */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed. See license for details. */
5 /* If you change the flag structure make sure you increment EDITLEVEL in */
6 /* patchlevel.h if needed. Changing the instance_flags structure does */
7 /* not require incrementing EDITLEVEL. */
13 * Persistent flags that are saved and restored with the game.
18 boolean acoustics; /* allow dungeon sound messages */
19 boolean autodig; /* MRKR: Automatically dig */
20 boolean autoquiver; /* Automatically fill quiver */
21 boolean autoopen; /* open doors by walking into them */
23 boolean biff; /* enable checking for mail */
24 boolean bones; /* allow saving/loading bones */
25 boolean confirm; /* confirm before hitting tame monsters */
26 boolean dark_room; /* show shadows in lit rooms */
27 boolean debug; /* in debugging mode */
28 #define wizard flags.debug
29 boolean end_own; /* list all own scores */
30 boolean explore; /* in exploration mode */
31 #define discover flags.explore
33 boolean friday13; /* it's Friday the 13th */
34 boolean help; /* look in data file for info about stuff */
35 boolean ignintr; /* ignore interrupts */
36 boolean ins_chkpt; /* checkpoint as appropriate; INSURANCE */
37 boolean invlet_constant; /* let objects keep their inventory symbol */
38 boolean legacy; /* print game entry "story" */
39 boolean lit_corridor; /* show a dark corr as lit if it is in sight */
40 boolean nap; /* `timed_delay' option for display effects */
41 boolean null; /* OK to send nulls to the terminal */
42 boolean perm_invent; /* keep full inventories up until dismissed */
43 boolean pickup; /* whether you pickup or move and look */
44 boolean pickup_thrown; /* auto-pickup items you threw */
45 boolean pushweapon; /* When wielding, push old weapon into second slot */
46 boolean rest_on_space; /* space means rest */
47 boolean safe_dog; /* give complete protection to the dog */
48 boolean showexp; /* show experience points */
49 boolean showscore; /* show score */
50 boolean silent; /* whether the bell rings or not */
51 boolean sortloot; /* sort items alphabetically when looting */
52 boolean sortpack; /* sorted inventory */
53 boolean sparkle; /* show "resisting" special FX (Scott Bigham) */
54 boolean standout; /* use standout for --More-- */
55 boolean time; /* display elapsed 'time' */
56 boolean tombstone; /* print tombstone */
57 boolean verbose; /* max battle info */
58 int end_top, end_around; /* describe desired score list */
60 unsigned long suppress_alert;
63 int paranoia_bits; /* alternate confirmation prompting */
64 #define PARANOID_CONFIRM 0x01
65 #define PARANOID_QUIT 0x02
66 #define PARANOID_DIE 0x04
67 #define PARANOID_BONES 0x08
68 #define PARANOID_HIT 0x10
69 #define PARANOID_PRAY 0x20
70 #define PARANOID_REMOVE 0x40
71 #define PARANOID_BREAKWAND 0x80
72 int pickup_burden; /* maximum burden before prompt */
73 int pile_limit; /* controls feedback when walking over objects */
74 char inv_order[MAXOCLASSES];
75 char pickup_types[MAXOCLASSES];
76 #define NUM_DISCLOSURE_OPTIONS 6 /* i,a,v,g,c,o (decl.c) */
77 #define DISCLOSE_PROMPT_DEFAULT_YES 'y'
78 #define DISCLOSE_PROMPT_DEFAULT_NO 'n'
79 #define DISCLOSE_YES_WITHOUT_PROMPT '+'
80 #define DISCLOSE_NO_WITHOUT_PROMPT '-'
81 char end_disclose[NUM_DISCLOSURE_OPTIONS + 1]; /* disclose various
83 char menu_style; /* User interface style setting */
84 boolean made_fruit; /* don't easily let the user overflow the number of
87 /* KMH, role patch -- Variables used during startup.
89 * If the user wishes to select a role, race, gender, and/or alignment
90 * during startup, the choices should be recorded here. This
91 * might be specified through command-line options, environmental
92 * variables, a popup dialog box, menus, etc.
94 * These values are each an index into an array. They are not
95 * characters or letters, because that limits us to 26 roles.
96 * They are not booleans, because someday someone may need a neuter
97 * gender. Negative values are used to indicate that the user
98 * hasn't yet specified that particular value. If you determine
99 * that the user wants a random choice, then you should set an
100 * appropriate random value; if you just left the negative value,
101 * the user would be asked again!
103 * These variables are stored here because the u structure is
104 * cleared during character initialization, and because the
105 * flags structure is restored for saved games. Thus, we can
106 * use the same parameters to build the role entry for both
107 * new and restored games.
109 * These variables should not be referred to after the character
110 * is initialized or restored (specifically, after role_init()
113 int initrole; /* starting role (index into roles[]) */
114 int initrace; /* starting race (index into races[]) */
115 int initgend; /* starting gender (index into genders[]) */
116 int initalign; /* starting alignment (index into aligns[]) */
117 int randomall; /* randomly assign everything not specified */
118 int pantheon; /* deity selection for priest character */
119 /* Items which were in iflags in 3.4.x to preserve savefile compatibility
121 boolean lootabc; /* use "a/b/c" rather than "o/i/b" when looting */
122 boolean showrace; /* show hero glyph by race rather than by role */
123 boolean travelcmd; /* allow travel command */
124 int runmode; /* update screen display during run moves */
128 * System-specific flags that are saved with the game if SYSFLAGS is defined.
131 #if defined(AMIFLUSH) || defined(AMII_GRAPHICS) || defined(OPT_DISPMAP)
134 #if defined(MFLOPPY) || defined(MAC)
143 boolean altmeta; /* use ALT keys as META */
144 boolean amiflush; /* kill typeahead */
149 amii_dripens[20]; /* DrawInfo Pens currently there are 13 in v39 */
150 AMII_COLOR_TYPE amii_curmap[AMII_MAXCOLORS]; /* colormap */
153 boolean fast_map; /* use optimized, less flexible map display */
159 boolean page_wait; /* put up a --More-- after a page of messages */
165 * Flags that are set each time the game is started.
166 * These are not saved with the game.
170 struct instance_flags {
171 /* stuff that really isn't option or platform related. They are
172 * set and cleared during the game to control the internal
173 * behaviour of various NetHack functions and probably warrant
174 * a structure of their own elsewhere some day.
176 int in_lava_effects; /* hack for Boots_off() */
177 int last_msg; /* indicator of last message player saw */
178 int purge_monsters; /* # of dead monsters still on fmon list */
179 int override_ID; /* true to force full identification of objects */
180 int suppress_price; /* controls doname() for unpaid objects */
181 coord travelcc; /* coordinates for travel_cache */
182 boolean window_inited; /* true if init_nhwindows() completed */
183 boolean vision_inited; /* true if vision is ready */
184 boolean sanity_check; /* run sanity checks */
185 boolean mon_polycontrol; /* debug: control monster polymorphs */
186 /* stuff that is related to options and/or user or platform preferences */
187 unsigned msg_history; /* hint: # of top lines to save */
188 int menu_headings; /* ATR for menu headings */
189 int *opt_booldup; /* for duplication of boolean opts in config file */
190 int *opt_compdup; /* for duplication of compound opts in config file */
192 boolean altmeta; /* Alt-c sends ESC c rather than M-c */
194 boolean cbreak; /* in cbreak mode, rogue format */
195 boolean deferred_X; /* deferred entry into explore mode */
196 boolean num_pad; /* use numbers for movement commands */
197 boolean news; /* print news */
198 boolean implicit_uncursed; /* maybe omit "uncursed" status in inventory */
199 boolean mention_walls; /* give feedback when bumping walls */
200 boolean menu_tab_sep; /* Use tabs to separate option menu fields */
201 boolean menu_head_objsym; /* Show obj symbol in menu headings */
202 boolean menu_requested; /* Flag for overloaded use of 'm' prefix
203 * on some non-move commands */
204 boolean renameallowed; /* can change hero name during role selection */
205 boolean renameinprogress; /* we are changing hero name */
206 boolean toptenwin; /* ending list in window instead of stdout */
207 boolean zerocomp; /* write zero-compressed save files */
208 boolean rlecomp; /* run-length comp of levels when writing savefile */
210 boolean echo; /* 1 to echo characters */
211 boolean use_menu_color; /* use color in menus; only if wc_color */
212 boolean use_status_hilites; /* use color in status line */
213 boolean use_background_glyph; /* use background glyph when appropriate */
214 boolean hilite_pile; /* mark piles of objects with a hilite */
216 boolean DECgraphics; /* use DEC VT-xxx extended character set */
217 boolean IBMgraphics; /* use IBM extended character set */
218 #ifdef MAC_GRAPHICS_ENV
219 boolean MACgraphics; /* use Macintosh extended character set, as
220 as defined in the special font HackFont */
223 uchar bouldersym; /* symbol for boulder display */
225 char prevmsg_window; /* type of old message window to use */
226 boolean extmenu; /* extended commands use menu interface */
229 boolean checkspace; /* check disk space before writing files */
230 /* (in iflags to allow restore after moving
231 * to >2GB partition) */
234 boolean BIOS; /* use IBM or ST BIOS calls when appropriate */
236 #if defined(MICRO) || defined(WIN32)
237 boolean rawio; /* whether can use rawio (IOCTL call) */
239 #ifdef MAC_GRAPHICS_ENV
240 boolean MACgraphics; /* use Macintosh extended character set, as
241 as defined in the special font HackFont */
242 unsigned use_stone; /* use the stone ppats */
244 #if defined(MSDOS) || defined(WIN32)
245 boolean hassound; /* has a sound card */
246 boolean usesound; /* use the sound card */
247 boolean usepcspeaker; /* use the pc speaker */
250 boolean traditional_view;
253 boolean hasvga; /* has a vga adapter */
254 boolean usevga; /* use the vga adapter */
255 boolean grmode; /* currently in graphics mode */
258 boolean lan_mail; /* mail is initialized */
259 boolean lan_mail_fetched; /* mail is awaiting display */
262 * Window capability support.
264 boolean wc_color; /* use color graphics */
265 boolean wc_hilite_pet; /* hilight pets */
266 boolean wc_ascii_map; /* show map using traditional ascii */
267 boolean wc_tiled_map; /* show map using tiles */
268 boolean wc_preload_tiles; /* preload tiles into memory */
269 int wc_tile_width; /* tile width */
270 int wc_tile_height; /* tile height */
271 char *wc_tile_file; /* name of tile file;overrides default */
272 boolean wc_inverse; /* use inverse video for some things */
273 int wc_align_status; /* status win at top|bot|right|left */
274 int wc_align_message; /* message win at top|bot|right|left */
275 int wc_vary_msgcount; /* show more old messages at a time */
276 char *wc_foregrnd_menu; /* points to foregrnd color name for menu win */
277 char *wc_backgrnd_menu; /* points to backgrnd color name for menu win */
278 char *wc_foregrnd_message; /* points to foregrnd color name for msg win */
279 char *wc_backgrnd_message; /* points to backgrnd color name for msg win */
281 wc_foregrnd_status; /* points to foregrnd color name for status win */
283 wc_backgrnd_status; /* points to backgrnd color name for status win */
284 char *wc_foregrnd_text; /* points to foregrnd color name for text win */
285 char *wc_backgrnd_text; /* points to backgrnd color name for text win */
286 char *wc_font_map; /* points to font name for the map win */
287 char *wc_font_message; /* points to font name for message win */
288 char *wc_font_status; /* points to font name for status win */
289 char *wc_font_menu; /* points to font name for menu win */
290 char *wc_font_text; /* points to font name for text win */
291 int wc_fontsiz_map; /* font size for the map win */
292 int wc_fontsiz_message; /* font size for the message window */
293 int wc_fontsiz_status; /* font size for the status window */
294 int wc_fontsiz_menu; /* font size for the menu window */
295 int wc_fontsiz_text; /* font size for text windows */
296 int wc_scroll_amount; /* scroll this amount at scroll_margin */
297 int wc_scroll_margin; /* scroll map when this far from
299 int wc_map_mode; /* specify map viewing options, mostly
300 for backward compatibility */
301 int wc_player_selection; /* method of choosing character */
302 boolean wc_splash_screen; /* display an opening splash screen or not */
303 boolean wc_popup_dialog; /* put queries in pop up dialogs instead of
304 in the message window */
305 boolean wc_eight_bit_input; /* allow eight bit input */
306 boolean wc_mouse_support; /* allow mouse support */
307 boolean wc2_fullscreen; /* run fullscreen */
308 boolean wc2_softkeyboard; /* use software keyboard */
309 boolean wc2_wraptext; /* wrap text */
310 boolean wc2_selectsaved; /* display a menu of user's saved games */
311 boolean wc2_darkgray; /* try to use dark-gray color for black glyphs */
312 boolean cmdassist; /* provide detailed assistance for some commands */
313 boolean clicklook; /* allow right-clicking for look */
314 boolean obsolete; /* obsolete options can point at this, it isn't used */
315 struct autopickup_exception *autopickup_exceptions[2];
319 #define MAX_ALTKEYHANDLER 25
320 char altkeyhandler[MAX_ALTKEYHANDLER];
322 /* copies of values in struct u, used during detection when the
323 originals are temporarily cleared; kept here rather than
324 locally so that they can be restored during a hangup save */
325 Bitfield(save_uinwater, 1);
326 Bitfield(save_uburied, 1);
330 * Old deprecated names
333 #define eight_bit_tty wc_eight_bit_input
335 #define use_color wc_color
336 #define hilite_pet wc_hilite_pet
337 #define use_inverse wc_inverse
338 #ifdef MAC_GRAPHICS_ENV
339 #define large_font obsolete
342 #define popup_dialog wc_popup_dialog
344 #define preload_tiles wc_preload_tiles
346 extern NEARDATA struct flag flags;
348 extern NEARDATA struct sysflag sysflags;
350 extern NEARDATA struct instance_flags iflags;
352 /* last_msg values */
353 #define PLNMSG_UNKNOWN 0 /* arbitrary */
354 #define PLNMSG_ONE_ITEM_HERE 1 /* "you see <single item> here" */
355 #define PLNMSG_TOWER_OF_FLAME 2 /* scroll of fire */
356 #define PLNMSG_CAUGHT_IN_EXPLOSION 3 /* explode() feedback */
357 #define PLNMSG_OBJ_GLOWS 4 /* "the <obj> glows <color>" */
359 /* runmode options */
360 #define RUN_TPORT 0 /* don't update display until movement stops */
361 #define RUN_LEAP 1 /* update display every 7 steps */
362 #define RUN_STEP 2 /* update display every single step */
363 #define RUN_CRAWL 3 /* walk w/ extra delay after each update */
365 /* paranoid confirmation prompting */
366 /* any yes confirmations also require explicit no (or ESC) to reject */
367 #define ParanoidConfirm ((flags.paranoia_bits & PARANOID_CONFIRM) != 0)
368 /* quit: yes vs y for "Really quit?" and "Enter explore mode?" */
369 #define ParanoidQuit ((flags.paranoia_bits & PARANOID_QUIT) != 0)
370 /* die: yes vs y for "Die?" (dying in explore mode or wizard mode) */
371 #define ParanoidDie ((flags.paranoia_bits & PARANOID_DIE) != 0)
372 /* hit: yes vs y for "Save bones?" in wizard mode */
373 #define ParanoidBones ((flags.paranoia_bits & PARANOID_BONES) != 0)
374 /* hit: yes vs y for "Really attack <the peaceful monster>?" */
375 #define ParanoidHit ((flags.paranoia_bits & PARANOID_HIT) != 0)
376 /* pray: ask "Really pray?" (accepts y answer, doesn't require yes),
377 taking over for the old prayconfirm boolean option */
378 #define ParanoidPray ((flags.paranoia_bits & PARANOID_PRAY) != 0)
379 /* remove: remove ('R') and takeoff ('T') commands prompt for an inventory
380 item even when only one accessory or piece of armor is currently worn */
381 #define ParanoidRemove ((flags.paranoia_bits & PARANOID_REMOVE) != 0)
382 /* breakwand: Applying a wand */
383 #define ParanoidBreakwand ((flags.paranoia_bits & PARANOID_BREAKWAND) != 0)
385 /* command parsing, mainly dealing with number_pad handling;
386 not saved and restored */
389 /* forward declaration sufficient to declare pointers */
390 struct func_tab; /* from func_tab.h */
393 /* commands[] is used to directly access cmdlist[] instead of looping
394 through it to find the entry for a given input character;
395 move_X is the character used for moving one step in direction X;
396 alphadirchars corresponds to old sdir,
397 dirchars corresponds to ``iflags.num_pad ? ndir : sdir'';
398 pcHack_compat and phone_layout only matter when num_pad is on,
399 swap_yz only matters when it's off */
401 unsigned serialno; /* incremented after each update */
402 boolean num_pad; /* same as iflags.num_pad except during updates */
403 boolean pcHack_compat; /* for numpad: affects 5, M-5, and M-0 */
404 boolean phone_layout; /* inverted keypad: 1,2,3 above, 7,8,9 below */
405 boolean swap_yz; /* German keyboards; use z to move NW, y to zap */
406 char move_W, move_NW, move_N, move_NE, move_E, move_SE, move_S, move_SW;
407 const char *dirchars; /* current movement/direction characters */
408 const char *alphadirchars; /* same as dirchars if !numpad */
409 const struct func_tab *commands[256]; /* indexed by input character */
412 extern NEARDATA struct cmd Cmd;