1 /* NetHack 3.6 patchlevel.h $NHDT-Date: 1447755971 2015/11/17 10:26:11 $ $NHDT-Branch: master $:$NHDT-Revision: 1.112 $ */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed. See license for details. */
6 #define VERSION_MAJOR 3
7 #define VERSION_MINOR 6
9 * PATCHLEVEL is updated for each release.
13 * Incrementing EDITLEVEL can be used to force invalidation of old bones
18 #define COPYRIGHT_BANNER_A "NetHack, Copyright 1985-2015"
19 #define COPYRIGHT_BANNER_B \
20 " By Stichting Mathematisch Centrum and M. Stephenson."
21 /* COPYRIGHT_BANNER_C is generated by makedefs into date.h */
22 #define COPYRIGHT_BANNER_D " See license for details."
25 * If two or more successive releases have compatible data files, define
26 * this with the version number of the oldest such release so that the
27 * new release will accept old save and bones files. The format is
29 * 0x = literal prefix "0x", MM = major version, mm = minor version,
30 * PP = patch level, ee = edit level, L = literal suffix "L",
31 * with all four numbers specified as two hexadecimal digits.
33 /* #define VERSION_COMPATIBILITY 0x03050000L */
35 /****************************************************************************/
39 * NetHack 3.6.0, December 7, 2015
41 * Hundreds of bug fixes.
42 * Some code reorganization.
44 * Variations of some community patches rolled in.
47 /****************************************************************************/
50 /* Version 3.5 was never officially released.
53 /****************************************************************************/
56 /* Patch 3, December 7, 2003
57 * Several dozen general bug fixes including at least one fatal bug
58 * Correct several inconsistencies
59 * Handle level completely filled with monsters better
60 * Performance enhancements for win32tty port on Windows 98 and Me
61 * win32gui player selection fixes
62 * X11 player selection fixes, one of which could be fatal
63 * Eliminated a gold-in-shop-container cheat
64 * Include bones file version compatibility info in options file
67 /* Patch 2, August 30, 2003
68 * Fix a fatal bug that caused a crash when applying figurine, candle, or
69 * bell that gets used up
70 * Fix a fatal bug that triggered a panic when your secondary weapon was
71 * cursed during bones file creation
72 * Several dozen general bug fixes
73 * Fixed some Gnome compilation problems on Redhat 7.2 and 8.0
74 * Fixed a problem in the util Makefile
75 * Use random() by default under linux instead of lrand48()
76 * win32 tty adjustments and support for loading alternative key handlers
79 /* Patch 1, February 22, 2003
80 * Fix a few fatal errors including one for reentering shops, one
81 * involving land mines and boulders/statues, one for delayed
82 * polymorph, and one from a chest trap exploding ball and chain
83 * Fix a buffer overflow that could lead to security problems
84 * Hundreds of general bug fixes
85 * Several message and other glitches corrected
86 * Travel command adjustments and ability to disable travel command
87 * message recall window extensions (by Christian Cooper)
88 * win32: some interface improvements
89 * unix: improved tile support
90 * gnome: some fixes, and some enhancements by Dylan Alex Simon
91 * winCE: Windows CE port included (by Alex Kompel)
95 * NetHack 3.4.0, March 20, 2002
97 * Hundreds of general bug fixes including some for sliming, zapping,
99 * and several more for riding
100 * Eliminated a few potentially fatal bugs including one for stone-to-flesh,
101 * trouble-fixing during prayer, riding down stairs while punished,
102 * polyd player demon summoning, throwing digging tools into shops, and
103 * a couple from having the vision system enabled at inappropriate times
104 * Corrected some incorrect calculations in final scoring
105 * Enhanced config file processing and alert to duplication of entries
106 * Player selection prompt enhancements for TTY and X11
107 * Objects merge in containers
108 * Wish for "nothing", and genocide "none" to preserve your conduct
109 * Changes to Wizard quest
110 * Added the travel command which works by mouse click or '_' command
111 * Config file BOULDER option to specify the symbol for displaying boulders
112 * Incorporate modified versions of several 3.3.1 patches that have been
113 * in circulation in the NetHack community
114 * New Gnomish Mines levels (courtesy Kelly Bailey)
115 * Mac: command-key shortcuts in the player selection dialog
116 * Amiga: screenmode requester, and several amiga specific bug fixes
117 * Win32 graphical port contributed by Alex Kompel is now included
122 /****************************************************************************/
125 /* Patch 1, August 9, 2000
126 * Many, many general fixes, including a number for riding, twoweapon,
127 * and invisible monsters
128 * A security fix for a couple of potentially exploitable buffer overflows
129 * in previous versions
131 * Introduction of differentiation between different causes of blindness
132 * Overhaul of warning
133 * Functionality restored to Amiga (courtesy Janne Salmijarvi) and Atari
134 * (courtesy Christian "Marvin" Bressler) ports
135 * Mac: multiple interface fixes
136 * win32: fixed bug that caused messages to stop displaying after escape
137 * tty: use ANSI color (AF) over standard color (Sf) when given the choice
138 * several ports: offer for player selection only choices consistent with
139 * those already made by config file/command line (e.g., only offer roles
140 * that are compatible with specified race)
144 * NetHack 3.3.0, December 10, 1999
146 * Implement the differentiation of character class or role from the
148 * Removal of the Elf class, in preference to the Elf as a race.
149 * Introduction of Dwarves, Elves, Gnomes and Orcs as distinct races in
150 * addition to the Human "norm".
151 * Addition of the Monk and Ranger classes.
152 * Integrate some of the features of several branch versions of the game,
153 * notably NetHack--, NHplus, SLASH, and Slash'em.
154 * Adopt "the wizard patch" spellcasting system.
155 * Support for the Qt widget set.
156 * Y2K fix: use 4 digit year values for the dates in the score file
157 * updated COPYRIGHT_BANNER_A to reflect year of release.
158 * Dozens of other bug fixes, and minor improvements.
163 /****************************************************************************/
166 /* Patch 3, December 10, 1999
167 * Released simultaneously with 3.3.0 for the benefit of
168 * ports and platforms that were unable to get working
169 * versions of 3.3.0 ready prior to the year 2000. It
170 * consisted of just a few bug fixes and offered no new
171 * functionality changes over 3.2.2.
173 * Y2K fix: use 4 digit year values for the dates in the score file
174 * updated COPYRIGHT_BANNER_A to reflect year of release
175 * Fatal Mac bug removed
176 * DOS Makefile problem removed
177 * several bugs that could potentially trigger crashes removed
180 /* Patch 2, December 10, 1996
181 * fix the `recover' utility
182 * fix priest/minion name overflow which could cause Astral Plane crashes
183 * avoid crash when hit by own thrown boomerang
184 * " " " worn blindfold pushed off by applying cursed towel
185 * handle returning live Wizard correctly in deep dungeon levels
186 * don't occasionally display unseen areas of new levels during level change
187 * other minor display fixes
188 * fix several minor reason for death inconsistencies and shop bugs
189 * high dexterity doesn't guarantee that thrown eggs & potions will hit
191 * Selected platform- or configuration-specific changes:
192 * Mac: update `mrecover'
193 * MSDOS: don't switch into tiles mode when resuming play on rogue level
194 * tty: support object class characters for 'I' command in menu mode
195 * Unix: work around several <curses.h> compilation problems
196 * X11: as tty above, plus implement tty-style count handling in menus;
197 * better window placement support for old window managers
200 /* Patch 1, May 28, 1996
201 * eliminate `#qualifications'; fix weapon proficiency handling for missiles
202 * keep Medusa from continuing to move after she's been killed by reflection
203 * of her own gaze (fixes relmon panic)
204 * make monsters a little smarter; assorted eating and chatting changes
205 * fix object amnesia for spellbooks; fix Nazgul's sleep gas attack
206 * fix bullwhip usage for case of having recently been in a trap
207 * egg hatching fixes, oil potion fixes, magic marker fixes
208 * support object class chars as selection accelerators for some menus
209 * stricter parsing of run-time options at startup time
210 * interactive setting of options via menu (courtesy Per Liboriussen)
212 * Selected platform- or configuration-specific changes:
213 * Amiga: fix panic for tiles display in Gnomish mines
214 * BeOS: preliminary support for new BeBox platform; initially tty only
215 * DLB: avoid excessive fseek calls (major performance hit for MSDOS)
216 * HPUX: workaround for gcc-2.6.3 bug adversely affecting monster generation
217 * Mac: avoid MW 68K struct copy optimization bug which caused crashes;
218 * fix dragging of scrollbar; boost partitions to 2MB minimum
219 * MSDOS: wasn't safe to enter endgame for MFLOPPY configuration;
220 * fix re-entry into game after "!" (shell escape) + chdir + EXIT;
221 * F3/F4/F5 display interface swapping improvements;
222 * add support for preloading all tiles in protected mode environment
223 * TERMINFO: colors were wrong for some systems, such as Linux
224 * X11: display help files properly
228 * NetHack 3.2.0, April 11, 1996
229 * enhancements to the windowing systems including "tiles" or icons to
230 * visually represent monsters and objects (courtesy Warwick Allison)
231 * window based menu system introduced for inventory and selection
232 * moving light sources besides the player
233 * improved #untrap (courtesy Helge Hafting)
234 * spellcasting logic changes to balance spellcasting towards magic-using
235 * classes (courtesy Stephen White)
236 * many, many bug fixes and abuse eliminations
241 /****************************************************************************/
245 * Patch 3, July 12, 1993
246 * further revise Mac windowing and extend to Think C (courtesy
248 * fix confusing black/gray/white display on some MSDOS hardware
249 * remove fatal bugs dealing with horns of plenty and VMS bones levels,
250 * as well as more minor ones
254 * Patch 2, June 1, 1993
255 * add tty windowing to Mac and Amiga ports and revise native windowing
256 * allow direct screen I/O for MS-DOS versions instead of going through
257 * termcap routines (courtesy Michael Allison and Kevin Smolkowski)
258 * changes for NEC PC-9800 and various termcap.zip fixes by Yamamoto Keizo
259 * SYSV 386 music driver ported to 386BSD (courtesy Andrew Chernov) and
260 * SCO UNIX (courtesy Andreas Arens)
261 * enhanced pickup and disclosure options
262 * removed fatal bugs dealing with cursed bags of holding, renaming
263 * shopkeepers, objects falling through trapdoors on deep levels,
264 * and kicking embedded objects loose, and many more minor ones
268 * Patch 1, February 25, 1993
269 * add Windows NT console port (courtesy Michael Allison)
270 * polishing of Amiga, Mac, and X11 windowing
271 * fixing many small bugs, including the infamous 3.0 nurse relmon bug
275 * NetHack 3.1.0, January 25, 1993
276 * many, many changes and bugfixes -- some of the highlights include:
277 * display rewrite using line-of-sight vision
278 * general window interface, with the ability to use multiple interfaces
279 * in the same executable
280 * intelligent monsters
281 * enhanced dungeon mythology
282 * branching dungeons with more special levels, quest dungeons, and
283 * multi-level endgame
284 * more artifacts and more uses for artifacts
285 * generalization to multiple shops with damage repair
287 * ability to recover crashed games
288 * full rewrite of Macintosh port
290 * directory rearrangement (dat, doc, sys, win, util)
295 /****************************************************************************/
299 * Patch 10, February 5, 1991
300 * extend overlay manager to multiple files for easier binary distribution
301 * allow for more system and compiler variance
302 * remove more small insects
306 * Patch 9, June 26, 1990
307 * clear up some confusing documentation
308 * smooth some more rough edges in various ports
309 * and fix a couple more bugs
313 * Patch 8, June 3, 1990
314 * further debug and refine Macintosh port
315 * refine the overlay manager, rearrange the OVLx breakdown for better
316 * efficiency, rename the overlay macros, and split off the overlay
317 * instructions to Install.ovl
318 * introduce NEARDATA for better Amiga efficiency
319 * support for more VMS versions (courtesy Joshua Delahunty and Pat Rankin)
321 * better support for common graphics (DEC VT and IBM)
322 * and a number of simple fixes and consistency extensions
326 * Patch 7, February 19, 1990
327 * refine overlay support to handle portions of .c files through OVLx
328 * (courtesy above plus Kevin Smolkowski)
329 * update and extend Amiga port and documentation (courtesy Richard Addison,
330 * Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti,
331 * and Gregg Wonderly)
332 * refine and extend Macintosh port and documentation (courtesy Johnny Lee,
333 * Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West)
334 * refine VMS documentation
335 * continuing ANSIfication, this time of const usage
336 * teach '/' about differences within monster classes
337 * smarter eating code (yet again), death messages, and treatment of
338 * non-animal monsters, monster unconsciousness, and naming
339 * extended version command to give compilation options
340 * and the usual bug fixes and hole plugs
344 * Patch 6, November 19, 1989
345 * add overlay support for MS-DOS (courtesy Pierre Martineau, Stephen
346 * Spackman, and Norm Meluch)
347 * refine Macintosh port
348 * different door states show as different symbols (courtesy Ari Huttunen)
349 * smarter drawbridges (courtesy Kevin Darcy)
350 * add CLIPPING and split INFERNO off HARD
351 * further refine eating code wrt picking up and resumption
352 * make first few levels easier, by adding :x monsters and increasing initial
353 * attribute points and hitting probability
354 * teach '/' about configurable symbols
358 * Patch 5, October 15, 1989
359 * add support for Macintosh OS (courtesy Johnny Lee)
360 * fix annoying dependency loop via new color.h file
361 * allow interruption while eating -- general handling of partially eaten
363 * smarter treatment of iron balls (courtesy Kevin Darcy)
364 * a handful of other bug fixes
368 * Patch 4, September 27, 1989
369 * add support for VMS (courtesy David Gentzel)
370 * move monster-on-floor references into functions and implement the new
371 * lookup structure for both objects and monsters
372 * extend the definitions of objects and monsters to provide "living color"
373 * in the dungeon, instead of a single monster color
374 * ifdef varargs usage to satisfy ANSI compilers
375 * standardize on the color 'gray'
380 * Patch 3, September 6, 1989
381 * add war hammers and revise object prices
382 * extend prototypes to ANSI compilers in addition to the previous MSDOS ones
383 * move object-on-floor references into functions in preparation for planned
384 * data structures to allow faster access and better colors
385 * fix some more bugs, and extend the portability of things added in earlier
390 * Patch 2, August 16, 1989
391 * add support for OS/2 (courtesy Timo Hakulinen)
392 * add a better makefile for MicroSoft C (courtesy Paul Gyugyi)
393 * more accommodation of compilers and preprocessors
394 * add better screen-size sensing
395 * expand color use for PCs and introduce it for SVR3 UNIX machines
396 * extend '/' to multiple identifications
397 * allow meta key to be used to invoke extended commands
398 * fix various minor bugs, and do further code cleaning
402 * Patch 1, July 31, 1989
403 * add support for Atari TOS (courtesy Eric Smith) and Andrew File System
404 * (courtesy Ralf Brown)
405 * include the uuencoded version of termcap.arc for the MSDOS versions that
406 * was included with 2.2 and 2.3
407 * make a number of simple changes to accommodate various compilers
408 * fix a handful of bugs, and do some code cleaning elsewhere
409 * add more instructions for new environments and things commonly done wrong
413 * NetHack 3.0 baseline release, July, 1989
418 /****************************************************************************/