1 /* NetHack 3.6 timeout.h $NHDT-Date: 1432512775 2015/05/25 00:12:55 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ */
2 /* Copyright 1994, Dean Luick */
3 /* NetHack may be freely redistributed. See license for details. */
8 /* generic timeout function */
9 typedef void FDECL((*timeout_proc), (ANY_P *, long));
13 TIMER_LEVEL = 0, /* event specific to level */
14 TIMER_GLOBAL, /* event follows current play */
15 TIMER_OBJECT, /* event follows a object */
16 TIMER_MONSTER /* event follows a monster */
19 /* save/restore timer ranges */
20 #define RANGE_LEVEL 0 /* save/restore timers staying on level */
21 #define RANGE_GLOBAL 1 /* save/restore timers following global play */
24 * Timeout functions. Add a define here, then put it in the table
25 * in timeout.c. "One more level of indirection will fix everything."
28 ROT_ORGANIC = 0, /* for buried organics */
39 /* used in timeout.c */
41 struct fe *next; /* next item in chain */
42 long timeout; /* when we time out */
43 unsigned long tid; /* timer ID */
44 short kind; /* kind of use */
45 short func_index; /* what to call when we time out */
46 anything arg; /* pointer to timeout argument */
47 Bitfield(needs_fixup, 1); /* does arg need to be patched? */
50 #endif /* TIMEOUT_H */