3 #pragma GCC system_header
9 #define FOREGROUND_BLUE 1
10 #define FOREGROUND_GREEN 2
11 #define FOREGROUND_RED 4
12 #define FOREGROUND_INTENSITY 8
13 #define BACKGROUND_BLUE 16
14 #define BACKGROUND_GREEN 32
15 #define BACKGROUND_RED 64
16 #define BACKGROUND_INTENSITY 128
17 #if (_WIN32_WINNT >= 0x0501)
18 #define CONSOLE_FULLSCREEN_MODE 1
19 #define CONSOLE_WINDOWED_MODE 2
21 #define CTRL_C_EVENT 0
22 #define CTRL_BREAK_EVENT 1
23 #define CTRL_CLOSE_EVENT 2
24 #define CTRL_LOGOFF_EVENT 5
25 #define CTRL_SHUTDOWN_EVENT 6
26 #define ENABLE_LINE_INPUT 2
27 #define ENABLE_ECHO_INPUT 4
28 #define ENABLE_PROCESSED_INPUT 1
29 #define ENABLE_WINDOW_INPUT 8
30 #define ENABLE_MOUSE_INPUT 16
31 #define ENABLE_INSERT_MODE 32
32 #define ENABLE_QUICK_EDIT_MODE 64
33 #define ENABLE_EXTENDED_FLAGS 128
34 #define ENABLE_AUTO_POSITION 256
35 #define ENABLE_PROCESSED_OUTPUT 1
36 #define ENABLE_WRAP_AT_EOL_OUTPUT 2
39 #define WINDOW_BUFFER_SIZE_EVENT 4
41 #define FOCUS_EVENT 16
42 #define CAPSLOCK_ON 128
43 #define ENHANCED_KEY 256
44 #define RIGHT_ALT_PRESSED 1
45 #define LEFT_ALT_PRESSED 2
46 #define RIGHT_CTRL_PRESSED 4
47 #define LEFT_CTRL_PRESSED 8
48 #define SHIFT_PRESSED 16
50 #define SCROLLLOCK_ON 64
51 #define FROM_LEFT_1ST_BUTTON_PRESSED 1
52 #define RIGHTMOST_BUTTON_PRESSED 2
53 #define FROM_LEFT_2ND_BUTTON_PRESSED 4
54 #define FROM_LEFT_3RD_BUTTON_PRESSED 8
55 #define FROM_LEFT_4TH_BUTTON_PRESSED 16
57 #define DOUBLE_CLICK 2
58 #define MOUSE_WHEELED 4
60 typedef struct _CHAR_INFO {
66 } CHAR_INFO, *PCHAR_INFO;
67 typedef struct _SMALL_RECT {
72 } SMALL_RECT, *PSMALL_RECT;
73 typedef struct _CONSOLE_CURSOR_INFO {
76 } CONSOLE_CURSOR_INFO,*PCONSOLE_CURSOR_INFO;
77 typedef struct _COORD {
81 typedef struct _CONSOLE_FONT_INFO {
84 } CONSOLE_FONT_INFO, *PCONSOLE_FONT_INFO;
85 typedef struct _CONSOLE_SCREEN_BUFFER_INFO {
87 COORD dwCursorPosition;
90 COORD dwMaximumWindowSize;
91 } CONSOLE_SCREEN_BUFFER_INFO,*PCONSOLE_SCREEN_BUFFER_INFO;
92 typedef BOOL(CALLBACK *PHANDLER_ROUTINE)(DWORD);
93 typedef struct _KEY_EVENT_RECORD {
97 WORD wVirtualScanCode;
102 DWORD dwControlKeyState;
103 } __attribute__((packed)) KEY_EVENT_RECORD;
105 typedef struct _MOUSE_EVENT_RECORD {
106 COORD dwMousePosition;
108 DWORD dwControlKeyState;
110 } MOUSE_EVENT_RECORD;
111 typedef struct _WINDOW_BUFFER_SIZE_RECORD { COORD dwSize; } WINDOW_BUFFER_SIZE_RECORD;
112 typedef struct _MENU_EVENT_RECORD { UINT dwCommandId; } MENU_EVENT_RECORD,*PMENU_EVENT_RECORD;
113 typedef struct _FOCUS_EVENT_RECORD { BOOL bSetFocus; } FOCUS_EVENT_RECORD;
114 typedef struct _INPUT_RECORD {
117 KEY_EVENT_RECORD KeyEvent;
118 MOUSE_EVENT_RECORD MouseEvent;
119 WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
120 MENU_EVENT_RECORD MenuEvent;
121 FOCUS_EVENT_RECORD FocusEvent;
123 } INPUT_RECORD,*PINPUT_RECORD;
125 BOOL WINAPI AllocConsole(void);
126 #if (_WIN32_WINNT >= 0x0501)
127 #define ATTACH_PARENT_PROCESS ((DWORD)-1)
128 BOOL WINAPI AttachConsole(DWORD);
130 HANDLE WINAPI CreateConsoleScreenBuffer(DWORD,DWORD,CONST SECURITY_ATTRIBUTES*,DWORD,LPVOID);
131 BOOL WINAPI FillConsoleOutputAttribute(HANDLE,WORD,DWORD,COORD,PDWORD);
132 BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,PDWORD);
133 BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,PDWORD);
134 BOOL WINAPI FlushConsoleInputBuffer(HANDLE);
135 BOOL WINAPI FreeConsole(void);
136 BOOL WINAPI GenerateConsoleCtrlEvent(DWORD,DWORD);
137 UINT WINAPI GetConsoleCP(void);
138 BOOL WINAPI GetConsoleCursorInfo(HANDLE,PCONSOLE_CURSOR_INFO);
139 BOOL WINAPI GetConsoleMode(HANDLE,PDWORD);
140 UINT WINAPI GetConsoleOutputCP(void);
141 BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE,PCONSOLE_SCREEN_BUFFER_INFO);
142 DWORD WINAPI GetConsoleTitleA(LPSTR,DWORD);
143 DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD);
144 #if (_WIN32_WINNT >= 0x0500)
145 BOOL WINAPI GetConsoleDisplayMode(LPDWORD);
146 HWND WINAPI GetConsoleWindow(void);
148 #if (_WIN32_WINNT >= 0x0501)
149 DWORD WINAPI GetConsoleProcessList(LPDWORD, DWORD);
151 COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
152 BOOL WINAPI GetNumberOfConsoleInputEvents(HANDLE,PDWORD);
153 BOOL WINAPI GetNumberOfConsoleMouseButtons(PDWORD);
154 BOOL WINAPI PeekConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,PDWORD);
155 BOOL WINAPI PeekConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,PDWORD);
156 BOOL WINAPI ReadConsoleA(HANDLE,PVOID,DWORD,PDWORD,PVOID);
157 BOOL WINAPI ReadConsoleW(HANDLE,PVOID,DWORD,PDWORD,PVOID);
158 BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,PDWORD);
159 BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,PDWORD);
160 BOOL WINAPI ReadConsoleOutputAttribute(HANDLE,LPWORD,DWORD,COORD,LPDWORD);
161 BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,PDWORD);
162 BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,PDWORD);
163 BOOL WINAPI ReadConsoleOutputA(HANDLE,PCHAR_INFO,COORD,COORD,PSMALL_RECT);
164 BOOL WINAPI ReadConsoleOutputW(HANDLE,PCHAR_INFO,COORD,COORD,PSMALL_RECT);
165 BOOL WINAPI ScrollConsoleScreenBufferA(HANDLE,const SMALL_RECT*,const SMALL_RECT*,COORD,const CHAR_INFO*);
166 BOOL WINAPI ScrollConsoleScreenBufferW(HANDLE,const SMALL_RECT*,const SMALL_RECT*,COORD,const CHAR_INFO*);
167 BOOL WINAPI SetConsoleActiveScreenBuffer(HANDLE);
168 BOOL WINAPI SetConsoleCP(UINT);
169 BOOL WINAPI SetConsoleCtrlHandler(PHANDLER_ROUTINE,BOOL);
170 BOOL WINAPI SetConsoleCursorInfo(HANDLE,const CONSOLE_CURSOR_INFO*);
171 BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
172 #if (_WIN32_WINNT >= 0x0501)
173 BOOL WINAPI SetConsoleDisplayMode(HANDLE,DWORD,PCOORD);
175 BOOL WINAPI SetConsoleMode(HANDLE,DWORD);
176 BOOL WINAPI SetConsoleOutputCP(UINT);
177 BOOL WINAPI SetConsoleScreenBufferSize(HANDLE,COORD);
178 BOOL WINAPI SetConsoleTextAttribute(HANDLE,WORD);
179 BOOL WINAPI SetConsoleTitleA(LPCSTR);
180 BOOL WINAPI SetConsoleTitleW(LPCWSTR);
181 BOOL WINAPI SetConsoleWindowInfo(HANDLE,BOOL,const SMALL_RECT*);
182 BOOL WINAPI WriteConsoleA(HANDLE,PCVOID,DWORD,PDWORD,PVOID);
183 BOOL WINAPI WriteConsoleW(HANDLE,PCVOID,DWORD,PDWORD,PVOID);
184 BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD*,DWORD,PDWORD);
185 BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD*,DWORD,PDWORD);
186 BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,PSMALL_RECT);
187 BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,PSMALL_RECT);
188 BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,const WORD*,DWORD,COORD,PDWORD);
189 BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,PDWORD);
190 BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,PDWORD);
193 #define FillConsoleOutputCharacter FillConsoleOutputCharacterW
194 #define GetConsoleTitle GetConsoleTitleW
195 #define PeekConsoleInput PeekConsoleInputW
196 #define ReadConsole ReadConsoleW
197 #define ReadConsoleInput ReadConsoleInputW
198 #define ReadConsoleOutput ReadConsoleOutputW
199 #define ReadConsoleOutputCharacter ReadConsoleOutputCharacterW
200 #define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferW
201 #define SetConsoleTitle SetConsoleTitleW
202 #define WriteConsole WriteConsoleW
203 #define WriteConsoleInput WriteConsoleInputW
204 #define WriteConsoleOutput WriteConsoleOutputW
205 #define WriteConsoleOutputCharacter WriteConsoleOutputCharacterW
207 #define FillConsoleOutputCharacter FillConsoleOutputCharacterA
208 #define GetConsoleTitle GetConsoleTitleA
209 #define PeekConsoleInput PeekConsoleInputA
210 #define ReadConsole ReadConsoleA
211 #define ReadConsoleInput ReadConsoleInputA
212 #define ReadConsoleOutput ReadConsoleOutputA
213 #define ReadConsoleOutputCharacter ReadConsoleOutputCharacterA
214 #define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferA
215 #define SetConsoleTitle SetConsoleTitleA
216 #define WriteConsole WriteConsoleA
217 #define WriteConsoleInput WriteConsoleInputA
218 #define WriteConsoleOutput WriteConsoleOutputA
219 #define WriteConsoleOutputCharacter WriteConsoleOutputCharacterA