3 # This file is used to initialize the "lib/raw/d_info.raw" file, which is
4 # used to initialize the "dungeon type" information for the Angband game.
6 # Do not modify this file unless you know exactly what you are doing,
7 # unless you wish to risk possible system crashes and broken savefiles.
9 # After modifying this file, delete the "lib/raw/d_info.raw" file.
11 # The dungeon type indexes are defined in "defines.h", and must not be
16 # W:<min depth>:<min depth>:<min player level>:<flags mode>:<min alloc>:<max alloc chance>:<obj good>:<obj great>:<pit>:<nest>
17 # L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3>:<tunnel%>
18 # A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall>:<stream1>:<stream2>
23 # Note on the MONSTER_DIV_ dungeon flag
24 # It defines the percentage of monsters affected by the restrictions
25 # so MONSTER_PERCENT_70 will create 70% of restricted monsters and 30%
26 # of absulutly random monsters.
27 # by default MONSTER_PERCENT_ is 0%
29 # Note for <flags mode> :
36 # Version stamp (required)
40 ### Wilderness(purely cosmetic, never used) ###
47 W:0:0:0:0:14:160:75:20:0x0000:0x0000
48 L:FLOOR:100:FLOOR:0:FLOOR:0:50
49 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
53 ### The principal dungeons, they were created by spliting the vanilla dungeon ###
57 D:$the entrance to the Dungeon of Angband
60 W:1:127:30:0:14:160:75:20:0xffff:0xffff
61 L:FLOOR:100:FLOOR:0:FLOOR:0:50
62 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
63 F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY | CURTAIN | GLASS_ROOM |
64 F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE | ARCADE
69 D:$the entrance to the cave leading to the Yeek's den
72 W:1:13:1:0:14:240:75:20:0x0000:0x0000
73 L:FLOOR:100:FLOOR:0:FLOOR:0:8
74 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
75 F:FINAL_GUARDIAN_237 | FINAL_OBJECT_426
81 D:$a dark tunnel leading to an Orc Cave
84 W:10:23:5:3:18:200:75:20:0x0031:0x006d
85 L:DIRT:70:GRASS:30:FLOOR:0:14
86 A:GRANITE:70:MOUNTAIN_WALL:30:FLOOR:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
87 F:FINAL_GUARDIAN_373 | FINAL_OBJECT_148 | CAVE | WATER_RIVER | CAVERN
88 F:LAKE_TREE | DESTROY | BIG
90 M:ORC | R_CHAR_koO | ANIMAL
94 D:$the frightening entrance to the Labyrinth
97 W:10:18:1:0:80:160:75:20:0x0000:0x0000
98 L:FLOOR:100:FLOOR:0:FLOOR:0:100
99 A:GRANITE:98:SECRET_DOOR:2:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
100 F:MAZE | SMALLEST | FORGET
101 F:MONSTER_DIV_64 | FINAL_GUARDIAN_1034 | FINAL_OBJECT_354
105 D:$a big tunnel leading to a Dragon's Lair
106 D:竜の住みかへ続く大きく、薄暗い恐るべきトンネル
108 W:60:72:25:3:20:140:75:20:0x00a6:0x00c1
109 L:DIRT:100:FLOOR:0:FLOOR:0:0
110 A:GRANITE:90:DARK_PIT:10:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:DARK_PIT
111 F:BIG | LAVA_RIVER | CAVERN | DESTROY
113 F:CAVE | LAKE_LAVA | LAKE_TREE | LAKE_RUBBLE
116 # Vecna is there, guarding Soulsword
119 D:$a hole to the Graveyard underground
122 W:40:70:18:3:14:160:75:20:0x0128:0x027b
123 L:FLOOR:85:SHALLOW_WATER:15:FLOOR:0:30
124 A:GRANITE:75:DARK_PIT:25:GRANITE:0:GRANITE:GRANITE:SHALLOW_WATER:DEEP_WATER
125 F:MONSTER_DIV_4 | FINAL_GUARDIAN_804 | FINAL_ARTIFACT_89
126 F:WATER_RIVER | DESTROY | ARENA | LAKE_WATER | LAKE_RUBBLE | DESTROY
131 D:$a path leading to a Forest
134 W:15:32:5:3:14:160:75:20:0x0001:0x0052
135 L:GRASS:85:FLOWER:5:SHALLOW_WATER:10:15
136 A:TREE:90:GRANITE:10:GRANITE:0:BRAKE:TREE:GRANITE:BRAKE
137 F:NO_DOORS | WATER_RIVER | MONSTER_DIV_15
138 F:FINAL_GUARDIAN_481 | FINAL_OBJECT_592
139 M:ANIMAL | R_CHAR_SJZ# | WILD_WOOD
143 D:$a hole to the center of the Volcano
146 W:50:60:18:3:14:160:80:30:0x01bf:0x02fd
147 L:DIRT:40:SHALLOW_LAVA:40:DEEP_LAVA:20:0
148 A:GRANITE:90:DARK_PIT:10:GRANITE:0:GRANITE:GRANITE:DARK_PIT:QUARTZ_VEIN
149 F:CAVE | MONSTER_DIV_0 | CAVERN | LAKE_LAVA | LAVA_RIVER | DESTROY
150 F:FINAL_GUARDIAN_972 | FINAL_OBJECT_629
151 M:IM_FIRE | CAN_FLY | WILD_VOLCANO
155 D:$the stairway to the Hell
158 W:666:696:50:1:14:160:90:77:0x0188:0x0280
159 L:SHALLOW_LAVA:80:DEEP_LAVA:20:FLOOR:0:0
160 A:DEEP_LAVA:80:DARK_PIT:20:DARK_PIT:0:GRANITE:DEEP_LAVA:NONE:NONE
161 F:CAVERN | MONSTER_DIV_0 | LAKE_LAVA | LAVA_RIVER | WINNER
167 D:$the way to the heaven
170 W:555:585:50:1:18:160:85:35:0x0040:0x0104
171 L:FLOOR:100:FLOOR:0:FLOOR:0:1000
172 A:PERMANENT:100:GRANITE:0:GRANITE:0:PERMANENT:GRANITE:NONE:NONE
173 F:MONSTER_DIV_0 | WATER_RIVER | WINNER | BIG | GLASS_ROOM
179 D:$a submerged way to the lost land of Numenor
182 W:55:75:30:3:14:160:80:30:0x0000:0x0000
183 L:FLOOR:80:SHALLOW_WATER:20:FLOOR:0:100
184 A:DEEP_WATER:80:SHALLOW_WATER:10:GRANITE:10:GRANITE:DEEP_WATER:NONE:NONE
185 F:MONSTER_DIV_0 | LAKE_WATER | WATER_RIVER | DESTROY
186 F:FINAL_GUARDIAN_854 | FINAL_ARTIFACT_107
187 M:CAN_SWIM | CAN_FLY | AQUATIC | WILD_OCEAN
191 D:$the entrance to the Castle
194 W:20:65:30:3:14:160:75:20:0x037f:0x033f
195 L:FLOOR:100:FLOOR:0:FLOOR:0:100
196 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:NONE:NONE
197 F:MONSTER_DIV_16 | ARENA | NO_CAVE | CURTAIN | GLASS_ROOM | FINAL_GUARDIAN_882
198 M:DEMON | R_CHAR_phHg
206 W:80:96:45:3:14:160:75:20:0x01a8:0x023f
207 L:FLOOR:50:SHALLOW_WATER:30:DEEP_WATER:20:100
208 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:SHALLOW_WATER:DEEP_WATER
209 F:MONSTER_DIV_16 | ARENA | WATER_RIVER | LAKE_WATER |
210 F:FINAL_GUARDIAN_857 | FINAL_ARTIFACT_129
211 M:DEMON | ELDRITCH_HORROR
215 D:$a way leading to the mountain
218 W:25:50:20:3:14:160:75:20:0x00b7:0x00df
219 L:GRASS:100:GRASS:0:GRASS:0:0
220 A:MOUNTAIN_WALL:100:GRANITE:0:GRANITE:0:MOUNTAIN_WALL:GRANITE:NONE:NONE
221 F:FINAL_GUARDIAN_468 | FINAL_OBJECT_239 |
222 F:MONSTER_DIV_16 | WATER_RIVER | CAVE | CAVERN | NO_DOORS | BIG
223 M:TROLL | GIANT | CAN_FLY | ANIMAL | WILD_MOUNTAIN | R_CHAR_OYH
227 D:$the entrance to the Mine
230 W:75:80:50:3:18:80:80:25:0x0000:0x0010
231 L:FLOOR:100:FLOOR:0:FLOOR:0:0
232 A:GRANITE:60:MAGMA_TREASURE:20:QUARTZ_TREASURE:20:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
233 F:MONSTER_DIV_1 | WATER_RIVER | CAVE | CAVERN | SMALLEST
234 F:LAVA_RIVER | DESTROY
239 D:$the entrance to the cave filled with anti-magic cloud
242 W:40:50:30:0:14:160:75:20:0x01ff:0x01ed
243 L:FLOOR:100:FLOOR:0:FLOOR:0:50
244 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
245 F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY
246 F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE
247 F:MONSTER_DIV_0 | NO_MAGIC
251 D:$the entrance to the cave filled with restricting magical field
254 W:40:50:30:0:14:160:75:20:0x01ff:0x01ed
255 L:FLOOR:100:FLOOR:0:FLOOR:0:50
256 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
257 F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY | GLASS_ROOM |
258 F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE
259 F:MONSTER_DIV_0 | NO_MELEE
263 D:$the entrance to the chameleon's den
266 W:30:45:30:3:30:160:75:20:0x0000:0x0000
267 L:FLOOR:100:FLOOR:0:FLOOR:0:50
268 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
269 F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY
270 F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE | CHAMELEON
271 F:MONSTER_DIV_0 | FINAL_GUARDIAN_1041 | FINAL_OBJECT_617
276 D:$the dark entrance to the cave filled with magical darkness
279 W:55:72:30:0:14:160:80:30:0xffff:0xffff
280 L:FLOOR:100:FLOOR:0:FLOOR:0:50
281 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
282 F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY | GLASS_ROOM |
283 F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE
284 F:MONSTER_DIV_64 | DARKNESS | FINAL_GUARDIAN_803
288 D:$the entrance to the glass castle
291 W:40:60:30:3:14:160:75:20:0x01f8:0x033d
292 L:GLASS_FLOOR:100:GLASS_FLOOR:0:GLASS_FLOOR:0:100
293 A:GLASS_WALL:100:GLASS_WALL:0:GLASS_WALL:0:GLASS_WALL:GLASS_WALL:NONE:NONE
294 F:MONSTER_DIV_0 | ARENA | NO_CAVE | CURTAIN | GLASS_DOOR | GLASS_ROOM |
295 M:INVISIBLE | HAS_LITE_1 | SELF_LITE_1 | HAS_LITE_2 | SELF_LITE_2 |
296 M:HAS_DARK_1 | SELF_DARK_1 | HAS_DARK_2 | SELF_DARK_2
297 S:BR_LITE | BR_DARK | BA_DARK | BA_LITE