2 #JZ# Zangband ÆüËܸìÌõ: ÈÄÁÒ
3 #JZ# ¡Ö#J0#¡×¤Ç»Ï¤Þ¤ë¥³¥á¥ó¥È¤ÏÆüËܸìÈÄ Angband ¤Î¤·¤È¤·¤ó¤µ¤ó¤Ë¤è¤ë
4 #JZ# ¤â¤Î¤Ç¡¢¡Ö#JZ#¡×¤Ç»Ï¤Þ¤ë¥³¥á¥ó¥È¤ÏÆüËܸìÈÇ Zangband ¤Ç¿·¤¿¤Ë
5 #JZ# ²Ã¤ï¤Ã¤¿¹àÌܤǤ¹¡£ÆüËܸ쥢¥ó¥°¥Ð¥ó¥ÉƱÍÍ¡¢»ä¡ÊÈÄÁҡ˰ʳ°¤ÎÊý¤Î
6 #JZ# ¥³¥á¥ó¥È¤Ë¤Ï¤½¤ÎÊý¤Î̾Á°¤òµºÜ¤·¤Æ¤¤¤Þ¤¹¡£
10 # This file is used to initialize the "lib/raw/e_info.raw" file, which is
11 # used to initialize the "ego-item" information for the Angband game.
13 # Do not modify this file unless you know exactly what you are doing,
14 # unless you wish to risk possible system crashes and broken savefiles.
16 # After modifying this file, delete the "lib/raw/e_info.raw" file.
18 # The ego-item indexes are defined in "defines.h", and must not be changed.
20 # Ego-items 1-63 are "armor", and 64-127 are "weapons"
22 # Note that every "ego-item" type has a different "index", and can only be
23 # created from items that belong to a certain "slot" in the equipment, if
24 # one assumes that "ammo" belongs to an imaginary slot (23). However, it
25 # is possible for several "ego-item" types to have the same "textual name",
26 # such as with "Armor of Resistance" and "Shield of Resistance".
28 # === Understanding e_info.txt ===
30 # N: serial number : ego type
31 # X: inventory slot : rating
32 # C: max to-hit : max to-dam : max to-ac : pval
33 # W: depth : rarity : weight : cost
34 # F: flag | flag | etc
36 # 'N' indicates the beginning of an entry. The serial number must
37 # increase for each new item.
39 # 'X' is for extra information - inventory slot and rating. Slots
40 # range from 23 (for ammunition) to 35 (for boots). Rating affects
43 # 'C' is for creation bonusses - maximum to-hit, to-dam, to-ac, and
44 # pval. Cursed ego-items will negate the given value.
46 # 'W' is for extra information. Depth is the depth the object is
47 # normally found at, rarity determines how common the object is,
48 # weight is in tenth-pounds and cost is the items value.
50 # 'F' is for flags. These are fairly self-explanatory. As many F:
51 # lines may be used as are needed to specify all the flags and flags
52 # are separated by the '|' symbol.
55 # Version stamp (required)
66 F:RES_ACID | IGNORE_ACID
72 F:RES_ELEC | IGNORE_ELEC
78 F:RES_FIRE | IGNORE_FIRE
84 F:RES_COLD | IGNORE_COLD
91 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
92 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | XTRA_H_RES
102 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
103 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | XTRA_H_RES
111 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
120 F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
121 F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
122 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | XTRA_H_RES
129 F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
130 F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS |
131 F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK |
132 F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | RES_BLIND | RES_FEAR |
133 F:FREE_ACT | SEE_INVIS | LEVITATION | REFLECT |
134 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
149 F:RES_ACID | IGNORE_ACID
152 E:of Resist Lightning
155 F:RES_ELEC | IGNORE_ELEC
161 F:RES_FIRE | IGNORE_FIRE
167 F:RES_COLD | IGNORE_COLD
174 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
175 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
184 F:IGNORE_ELEC | IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE
191 F:RES_LITE | RES_DARK
194 ### Crowns and Helms ###
226 #J0# ̾Á°¤ÎÌõ¤ÏÅÔ¡¹Ìܤµ¤ó¤Ë¤è¤ë
234 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
235 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
236 F:XTRA_H_RES | XTRA_POWER
243 F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT | XTRA_H_RES
250 F:WIS | CHR | SUST_WIS | SUST_CHR | XTRA_H_RES
257 F:SEARCH | RES_BLIND | SEE_INVIS
326 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
340 N:42:»êÊ¡¤ÎÃÏ¥¢¥Þ¥ó¤Î
345 F:STEALTH | XTRA_H_RES
346 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
355 F:IGNORE_ACID | IGNORE_FIRE | SH_FIRE | RES_FIRE
358 #J0# felicia.x ¤µ¤ó¤ÎÌõ¤Ç¤¹
379 F:AGGRAVATE | SHOW_MODS
388 F:IGNORE_ACID | IGNORE_ELEC | SH_ELEC | RES_ELEC
419 F:STR | SHOW_MODS | HIDE_TYPE | XTRA_H_RES
426 F:DEX | SHOW_MODS | HIDE_TYPE
433 F:MAGIC_MASTERY | HIDE_TYPE
520 F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
521 F:SEE_INVIS | BLESSED | RES_FEAR | ONE_SUSTAIN
531 F:FREE_ACT | SEE_INVIS | LEVITATION | REGEN |
532 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | ONE_SUSTAIN | XTRA_H_RES |
533 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
543 F:BLESSED | XTRA_POWER
553 F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
554 F:ESP_ORC | ESP_TROLL | ESP_GIANT |
555 F:FREE_ACT | SEE_INVIS
576 F:FORCE_WEAPON | SEE_INVIS
578 # The "Elemental" brands (4) (6)
584 F:BRAND_ACID | RES_ACID | IGNORE_ACID
590 F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
596 F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE | LITE
602 F:BRAND_COLD | RES_COLD | IGNORE_COLD
609 F:BRAND_POIS | RES_POIS
616 F:CHAOTIC | RES_CHAOS | IGNORE_ELEC | IGNORE_ACID | IGNORE_FIRE | XTRA_RES
631 F:TUNNEL | IMPACT | ACTIVATE
634 # The "Slay" brands (8)
636 N:80:¥¢¥Ë¥Þ¥ë¥¹¥ì¥¤¥ä¡¼¤Î
648 N:82:¥¢¥ó¥Ç¥Ã¥É¥¹¥ì¥¤¥ä¡¼¤Î
652 F:SLAY_UNDEAD | HOLD_LIFE
654 N:83:¥Ç¡¼¥â¥ó¥¹¥ì¥¤¥ä¡¼¤Î
660 N:84:¥ª¡¼¥¯¥¹¥ì¥¤¥ä¡¼¤Î
666 N:85:¥È¥í¥ë¥¹¥ì¥¤¥ä¡¼¤Î
672 N:86:¥¸¥ã¥¤¥¢¥ó¥È¥¹¥ì¥¤¥ä¡¼¤Î
678 N:87:¥É¥é¥´¥ó¥¹¥ì¥¤¥ä¡¼¤Î
682 F:SLAY_DRAGON | XTRA_E_RES
684 # The "Kill" brands (8)
686 N:88:*¥¢¥Ë¥Þ¥ë¥¹¥ì¥¤¥ä¡¼*¤Î
691 F:INT | KILL_ANIMAL | REGEN | ESP_ANIMAL
698 F:WIS | SLAY_EVIL | BLESSED | RES_FEAR | ESP_EVIL
700 N:90:*¥¢¥ó¥Ç¥Ã¥É¥¹¥ì¥¤¥ä¡¼*¤Î
705 F:WIS | KILL_UNDEAD | SEE_INVIS | RES_NETHER | ESP_UNDEAD
707 N:91:*¥Ç¡¼¥â¥ó¥¹¥ì¥¤¥ä¡¼*¤Î
712 F:INT | KILL_DEMON | ESP_DEMON
714 N:92:*¥ª¡¼¥¯¥¹¥ì¥¤¥ä¡¼*¤Î
719 F:DEX | KILL_ORC | ESP_ORC
721 N:93:*¥È¥í¥ë¥¹¥ì¥¤¥ä¡¼*¤Î
726 F:STR | KILL_TROLL | ESP_TROLL
728 N:94:*¥¸¥ã¥¤¥¢¥ó¥È¥¹¥ì¥¤¥ä¡¼*¤Î
733 F:STR | KILL_GIANT | ESP_GIANT
735 N:95:*¥É¥é¥´¥ó¥¹¥ì¥¤¥ä¡¼*¤Î
740 F:CON | SLAY_DRAGON | KILL_DRAGON | XTRA_E_RES | XTRA_D_RES | ESP_DRAGON
747 F:VAMPIRIC | HOLD_LIFE
753 F:BRAND_FIRE | BRAND_COLD | BRAND_ELEC | LITE
754 F:IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC
762 F:SLAY_EVIL | TELEPORT | FREE_ACT | SEARCH |
763 F:REGEN | SLOW_DIGEST | RES_NEXUS | ACTIVATE | XTRA_H_RES
773 F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD |
774 F:FREE_ACT | SEE_INVIS | XTRA_H_RES
784 F:TUNNEL | BRAND_ACID |
785 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
798 F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | CURSED | SH_COLD |
799 F:SLAY_UNDEAD | SLAY_HUMAN | BRAND_POIS | ESP_UNDEAD |
800 F:RES_COLD | RES_NETHER |
801 F:RANDOM_CURSE2 | XTRA_DICE
808 F:DEX | KILL_HUMAN | ESP_HUMAN
811 ### Missile Launchers ###
834 F:XTRA_MIGHT | XTRA_RES
850 N:112:¥¢¥Ë¥Þ¥ë¥¥é¡¼¤Î
867 F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD | BRAND_FIRE | BLESSED
868 F:IGNORE_FIRE | IGNORE_ACID
878 N:119:¥É¥é¥´¥ó¥¥é¡¼¤Î
893 F:BRAND_ELEC | IGNORE_ELEC
899 F:BRAND_FIRE | IGNORE_FIRE
905 F:BRAND_COLD | IGNORE_COLD
921 ### Special Broken Items ###
930 # Destroyed Body Armor
946 F:IGNORE_ACID | IGNORE_COLD | SH_COLD | RES_COLD
954 F:SPEED | LEVITATION | RES_DARK | SEE_INVIS | INFRA | STEALTH | HIDE_TYPE
964 N:141:¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó¤Î
977 F:SH_FIRE | IGNORE_FIRE
1003 F:RES_BLIND | SEE_INVIS
1047 E:and Lightning bolt
1082 E:and Ball Lightning
1102 N:164:¥É¥é¥´¥ó¤Î²Ð±ê¤Î
1103 E:and Dragon's Flame
1109 N:165:¥É¥é¥´¥ó¤ÎÎ䵤¤Î
1110 E:and Dragon's Frost
1138 E:and Power Throwing
1157 N:172:´°Á´¥â¥ó¥¹¥¿¡¼´¶ÃΤÎ
1158 E:and *Detect* Monster
1172 E:and Teleport Other
1198 E:and Resist Darkness
1211 N:180:µæ¶Ë̵Ũ¶ä²ÏºÇ¶¯¤Î
1212 E:of the Mightiest in the Galaxy
1219 E:and Experience Drain
1223 F:DRAIN_EXP | CURSED | HEAVY_CURSE
1230 F:CURSED | HEAVY_CURSE | STR | DEX
1237 F:AGGRAVATE | CURSED | HEAVY_CURSE
1240 E:and Ancient Foul Curse
1244 F:TY_CURSE | CURSED | HEAVY_CURSE
1253 E:and Random Teleportation
1264 F:CURSED | HEAVY_CURSE | CON
1269 E:and Slow Digestion
1297 E:and Experience Drain
1301 F:DRAIN_EXP | CURSED | HEAVY_CURSE
1308 F:INT | CURSED | HEAVY_CURSE
1315 F:AGGRAVATE | CURSED | HEAVY_CURSE
1318 E:and Ancient Foul Curse
1322 F:TY_CURSE | CURSED | HEAVY_CURSE
1338 E:and Monster Turning
1366 E:and Dimension Door
1377 F:STEALTH | LEVITATION | REGEN | FREE_ACT | SEE_INVIS
1391 F:RES_FIRE | ACTIVATE
1405 F:RES_COLD | ACTIVATE
1408 E:and Resist Lightning
1415 E:and *Resist* Lightning
1419 F:RES_ELEC | ACTIVATE
1433 F:RES_ACID | ACTIVATE
1447 F:RES_BLIND | RES_CONF | WARNING | EASY_SPELL
1461 F:WIS | CHR | CURSED | HEAVY_CURSE