2 #JZ# Zangband ÆüËܸìÌõ: ÈÄÁÒ
3 #JZ# ¡Ö#J0#¡×¤Ç»Ï¤Þ¤ë¥³¥á¥ó¥È¤ÏÆüËܸìÈÄ Angband ¤Î¤·¤È¤·¤ó¤µ¤ó¤Ë¤è¤ë
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5 #JZ# ²Ã¤ï¤Ã¤¿¹àÌܤǤ¹¡£ÆüËܸ쥢¥ó¥°¥Ð¥ó¥ÉƱÍÍ¡¢»ä¡ÊÈÄÁҡ˰ʳ°¤ÎÊý¤Î
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10 # This file is used to initialize the "lib/raw/e_info.raw" file, which is
11 # used to initialize the "ego-item" information for the Angband game.
13 # Do not modify this file unless you know exactly what you are doing,
14 # unless you wish to risk possible system crashes and broken savefiles.
16 # After modifying this file, delete the "lib/raw/e_info.raw" file.
18 # The ego-item indexes are defined in "defines.h", and must not be changed.
20 # Ego-items 1-63 are "armor", and 64-127 are "weapons"
22 # Note that every "ego-item" type has a different "index", and can only be
23 # created from items that belong to a certain "slot" in the equipment, if
24 # one assumes that "ammo" belongs to an imaginary slot (23). However, it
25 # is possible for several "ego-item" types to have the same "textual name",
26 # such as with "Armor of Resistance" and "Shield of Resistance".
28 # === Understanding e_info.txt ===
30 # N: serial number : ego type
31 # X: inventory slot : rating
32 # C: max to-hit : max to-dam : max to-ac : pval
33 # W: depth : rarity : weight : cost
34 # F: flag | flag | etc
36 # 'N' indicates the beginning of an entry. The serial number must
37 # increase for each new item.
39 # 'X' is for extra information - inventory slot and rating. Slots
40 # range from 23 (for ammunition) to 35 (for boots). Rating affects
43 # 'C' is for creation bonusses - maximum to-hit, to-dam, to-ac, and
44 # pval. Cursed ego-items will negate the given value.
46 # 'W' is for extra information. Depth is the depth the object is
47 # normally found at, rarity determines how common the object is,
48 # weight is in tenth-pounds and cost is the items value.
50 # 'F' is for flags. These are fairly self-explanatory. As many F:
51 # lines may be used as are needed to specify all the flags and flags
52 # are separated by the '|' symbol.
55 # Version stamp (required)
66 F:RES_ACID | IGNORE_ACID
72 F:RES_ELEC | IGNORE_ELEC
78 F:RES_FIRE | IGNORE_FIRE
84 F:RES_COLD | IGNORE_COLD
91 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
92 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
102 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
103 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
111 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
120 F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
121 F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
122 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
129 F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
130 F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS |
131 F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK |
132 F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF | RES_BLIND | RES_FEAR |
133 F:FREE_ACT | SEE_INVIS | FEATHER | REFLECT |
134 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
149 F:RES_ACID | IGNORE_ACID
152 E:of Resist Lightning
155 F:RES_ELEC | IGNORE_ELEC
161 F:RES_FIRE | IGNORE_FIRE
167 F:RES_COLD | IGNORE_COLD
174 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
175 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
184 F:IGNORE_ELEC | IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE
191 F:RES_LITE | RES_DARK
194 ### Crowns and Helms ###
226 #J0# ̾Á°¤ÎÌõ¤ÏÅÔ¡¹Ìܤµ¤ó¤Ë¤è¤ë
234 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
235 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
242 F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
249 F:WIS | CHR | SUST_WIS | SUST_CHR
256 F:SEARCH | RES_BLIND | SEE_INVIS
325 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
339 N:42:»êÊ¡¤ÎÃÏ¥¢¥Þ¥ó¤Î
345 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
354 F:IGNORE_ACID | IGNORE_FIRE | SH_FIRE | RES_FIRE
357 #J0# felicia.x ¤µ¤ó¤ÎÌõ¤Ç¤¹
378 F:AGGRAVATE | SHOW_MODS
387 F:IGNORE_ACID | IGNORE_ELEC | SH_ELEC | RES_ELEC
418 F:STR | SHOW_MODS | HIDE_TYPE
425 F:DEX | SHOW_MODS | HIDE_TYPE
432 F:MAGIC_MASTERY | HIDE_TYPE
518 F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
519 F:SEE_INVIS | BLESSED | RES_FEAR
529 F:FREE_ACT | SEE_INVIS | FEATHER | REGEN |
530 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
531 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
551 F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
552 F:FREE_ACT | SEE_INVIS
573 F:FORCE_WEPON | SEE_INVIS
575 # The "Elemental" brands (4) (6)
581 F:BRAND_ACID | RES_ACID | IGNORE_ACID
587 F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
593 F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE | LITE
599 F:BRAND_COLD | RES_COLD | IGNORE_COLD
606 F:BRAND_POIS | RES_POIS
613 F:CHAOTIC | RES_CHAOS | IGNORE_ELEC | IGNORE_ACID | IGNORE_FIRE
623 # rarity is 0, hard coded in object2.c
629 F:TUNNEL | IMPACT | ACTIVATE
631 # The "Slay" brands (8)
633 N:80:¥¢¥Ë¥Þ¥ë¥¹¥ì¥¤¥ä¡¼¤Î
645 N:82:¥¢¥ó¥Ç¥Ã¥É¥¹¥ì¥¤¥ä¡¼¤Î
649 F:SLAY_UNDEAD | HOLD_LIFE
651 N:83:¥Ç¡¼¥â¥ó¥¹¥ì¥¤¥ä¡¼¤Î
657 N:84:¥ª¡¼¥¯¥¹¥ì¥¤¥ä¡¼¤Î
663 N:85:¥È¥í¥ë¥¹¥ì¥¤¥ä¡¼¤Î
669 N:86:¥¸¥ã¥¤¥¢¥ó¥È¥¹¥ì¥¤¥ä¡¼¤Î
675 N:87:¥É¥é¥´¥ó¥¹¥ì¥¤¥ä¡¼¤Î
681 # The "Kill" brands (8)
683 N:88:*¥¢¥Ë¥Þ¥ë¥¹¥ì¥¤¥ä¡¼*¤Î
688 F:INT | SLAY_ANIMAL | REGEN
695 F:WIS | SLAY_EVIL | BLESSED | RES_FEAR
697 N:90:*¥¢¥ó¥Ç¥Ã¥É¥¹¥ì¥¤¥ä¡¼*¤Î
702 F:WIS | SLAY_UNDEAD | SEE_INVIS | RES_NETHER
704 N:91:*¥Ç¡¼¥â¥ó¥¹¥ì¥¤¥ä¡¼*¤Î
711 N:92:*¥ª¡¼¥¯¥¹¥ì¥¤¥ä¡¼*¤Î
718 N:93:*¥È¥í¥ë¥¹¥ì¥¤¥ä¡¼*¤Î
725 N:94:*¥¸¥ã¥¤¥¢¥ó¥È¥¹¥ì¥¤¥ä¡¼*¤Î
732 N:95:*¥É¥é¥´¥ó¥¹¥ì¥¤¥ä¡¼*¤Î
737 F:CON | SLAY_DRAGON | KILL_DRAGON
744 F:VAMPIRIC | HOLD_LIFE
750 F:BRAND_FIRE | BRAND_COLD | BRAND_ELEC | LITE
751 F:IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC
759 F:SLAY_EVIL | TELEPORT | FREE_ACT | SEARCH |
760 F:REGEN | SLOW_DIGEST | RES_NEXUS | ACTIVATE
769 F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD |
770 F:FREE_ACT | SEE_INVIS |
780 F:TUNNEL | BRAND_ACID |
781 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
790 F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | CURSED
795 ### Missile Launchers ###
834 N:112:¥¢¥Ë¥Þ¥ë¥¥é¡¼¤Î
856 N:119:¥É¥é¥´¥ó¥¥é¡¼¤Î
871 F:BRAND_ELEC | IGNORE_ELEC
877 F:BRAND_FIRE | IGNORE_FIRE
883 F:BRAND_COLD | IGNORE_COLD
899 ### Special Broken Items ###
908 # Destroyed Body Armor
924 F:IGNORE_ACID | IGNORE_COLD | SH_COLD | RES_COLD
932 F:SPEED | FEATHER | RES_DARK | SEE_INVIS | INFRA | STEALTH | HIDE_TYPE
942 N:141:¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó¤Î
954 F:SH_FIRE | IGNORE_FIRE
980 F:RES_BLIND | SEE_INVIS
1079 N:164:¥É¥é¥´¥ó¤Î²Ð±ê¤Î
1086 N:165:¥É¥é¥´¥ó¤ÎÎ䵤¤Î
1134 N:172:´°Á´¥â¥ó¥¹¥¿¡¼´¶ÃΤÎ
1135 E:of Observe Monster
1187 N:180:µæ¶Ë̵Ũ¶ä²ÏºÇ¶¯¤Î
1188 E:of the Mightiest in the Galaxy
1195 E:of Experience Drain
1199 F:DRAIN_EXP | CURSED | HEAVY_CURSE
1206 F:CURSED | HEAVY_CURSE | STR | DEX
1213 F:AGGRAVATE | CURSED | HEAVY_CURSE
1216 E:of Ancient Foul Curse
1220 F:TY_CURSE | CURSED | HEAVY_CURSE
1229 E:of Random Teleport
1240 F:CURSED | HEAVY_CURSE | CON
1273 E:of Experience Drain
1277 F:DRAIN_EXP | CURSED | HEAVY_CURSE
1284 F:INT | CURSED | HEAVY_CURSE
1291 F:AGGRAVATE | CURSED | HEAVY_CURSE
1294 E:of Ancient Foul Curse
1298 F:TY_CURSE | CURSED | HEAVY_CURSE
1353 F:STEALTH | FEATHER | REGEN | FREE_ACT | SEE_INVIS
1367 F:RES_FIRE | ACTIVATE
1381 F:RES_COLD | ACTIVATE
1395 F:RES_ELEC | ACTIVATE
1409 F:RES_ACID | ACTIVATE
1423 F:RES_BLIND | RES_CONF
1437 F:WIS | CHR | CURSED | HEAVY_CURSE