4 # This file is used to initialize the "lib/raw/f_info.raw" file, which is
5 # used to initialize the "terrain feature" information for the Angband game.
7 # Do not modify this file unless you know exactly what you are doing,
8 # unless you wish to risk possible system crashes and broken savefiles.
10 # After modifying this file, delete the "lib/raw/f_info.raw" file.
12 # Note that the terrain feature are grouped into very regular groups,
13 # such that each of the bits in the feature type conveys information.
15 # Note that terrain feature zero contains the "darkness" picture.
17 # === Understanding f_info.txt ===
19 # N:serial number:terrain name
23 # 'N' indicates the beginning of an entry. The serial number must
24 # increase for each new item.
26 # 'G' is for graphics - symbol and color. There are 16 colors, as
29 # 'M' is for fixed mimicing terrain type. Pretend other terrain with
30 # all visual effects. No effect on temporal mimic.
32 # D - Black w - White s - Gray o - Orange
33 # r - Red g - Green b - Blue u - Brown
34 # d - Dark Gray W - Light Gray v - Violet y - Yellow
35 # R - Light Red G - Light Green B - Light Blue U - Light Brown
38 # Version stamp (required)
59 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | TELEPORTABLE
61 # 0x02 --> invisible trap (drawn as open floor, obsoleted)
71 F:LOS | PROJECT | MOVE | PLACE | SECRET | TRAP | HIT_TRAP | CAN_FLY |
72 F:HURT_DISI | TELEPORTABLE
74 # 0x03 --> rune of protection
82 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | RUNE_PROTECTION | CAN_FLY |
94 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | DOOR | CAN_FLY |
95 F:HURT_DISI | TELEPORTABLE
97 # 0x05 --> broken door
105 F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR |
106 F:CAN_FLY | HURT_DISI | TELEPORTABLE
108 # 0x06 --> up stairs (perm)
116 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
117 F:PERMANENT | CAN_FLY | TELEPORTABLE
119 # 0x07 --> down stairs (perm)
127 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
128 F:PERMANENT | CAN_FLY | TELEPORTABLE
135 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
136 F:PERMANENT | CAN_FLY | SPECIAL | QUEST_ENTER | TELEPORTABLE
143 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
144 F:PERMANENT | CAN_FLY | SPECIAL | QUEST_EXIT | TELEPORTABLE
151 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
152 F:PERMANENT | CAN_FLY | SPECIAL | QUEST | TELEPORTABLE
159 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
160 F:PERMANENT | CAN_FLY | SPECIAL | QUEST | TELEPORTABLE
167 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
168 F:PERMANENT | CAN_FLY | TELEPORTABLE
170 # 0x0C --> up stairs (perm)
177 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
178 F:PERMANENT | CAN_FLY | SHAFT | TELEPORTABLE
180 # 0x0D --> down stairs (perm)
187 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
188 F:PERMANENT | CAN_FLY | SHAFT | TELEPORTABLE
190 # 0x10 --> visible trap -- trap door
198 F:SUBTYPE_0 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
199 F:DISARM | TRAP | MORE | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
201 # 0x11 --> visible trap -- open pit
209 F:SUBTYPE_1 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
210 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
212 # 0x12 --> visible trap -- spiked pit
221 F:SUBTYPE_2 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
222 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
224 # 0x13 --> visible trap -- poison pit
233 F:SUBTYPE_3 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
234 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
236 # 0x14 --> visible trap -- rune -- summon
245 F:SUBTYPE_4 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
246 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
248 # 0x15 --> visible trap -- rune -- teleport
256 F:SUBTYPE_5 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
257 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
259 # 0x16 --> visible trap -- spot -- fire
267 F:SUBTYPE_6 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
268 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
270 # 0x17 --> visible trap -- spot -- acid
279 F:SUBTYPE_7 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
280 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
282 # 0x18 --> visible trap -- dart -- slow
290 F:SUBTYPE_8 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
291 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
293 # 0x19 --> visible trap -- dart -- lose str
302 F:SUBTYPE_9 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
303 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
305 # 0x1A --> visible trap -- dart -- lose dex
314 F:SUBTYPE_10 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
315 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
317 # 0x1B --> visible trap -- dart -- lose con
326 F:SUBTYPE_11 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
327 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
329 # 0x1C --> visible trap -- gas -- blind
337 F:SUBTYPE_12 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
338 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
340 # 0x1D --> visible trap -- gas -- confuse
349 F:SUBTYPE_13 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
350 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
352 # 0x1E --> visible trap -- gas -- poison
361 F:SUBTYPE_14 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
362 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
364 # 0x1F --> visible trap -- gas -- sleep
373 F:SUBTYPE_15 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
374 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
376 # 0x2x --> locked door (power 0)
386 K:SPIKE:JAMMED_DOOR_1
387 F:POWER_0 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
388 F:HURT_ROCK | CAN_PASS | HURT_DISI
390 # 0x2x --> locked door (power 1)
401 K:SPIKE:JAMMED_DOOR_2
403 F:POWER_1 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
404 F:HURT_ROCK | CAN_PASS | HURT_DISI
406 # 0x2x --> locked door (power 2)
417 K:SPIKE:JAMMED_DOOR_3
419 F:POWER_2 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
420 F:HURT_ROCK | CAN_PASS | HURT_DISI
422 # 0x2x --> locked door (power 3)
433 K:SPIKE:JAMMED_DOOR_4
435 F:POWER_3 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
436 F:HURT_ROCK | CAN_PASS | HURT_DISI
438 # 0x2x --> locked door (power 4)
449 K:SPIKE:JAMMED_DOOR_5
451 F:POWER_4 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
452 F:HURT_ROCK | CAN_PASS | HURT_DISI
454 # 0x2x --> locked door (power 5)
465 K:SPIKE:JAMMED_DOOR_6
467 F:POWER_5 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
468 F:HURT_ROCK | CAN_PASS | HURT_DISI
470 # 0x2x --> locked door (power 6)
481 K:SPIKE:JAMMED_DOOR_7
483 F:POWER_6 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
484 F:HURT_ROCK | CAN_PASS | HURT_DISI
486 # 0x2x --> locked door (power 7)
497 K:SPIKE:JAMMED_DOOR_7
499 F:POWER_7 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
500 F:HURT_ROCK | CAN_PASS | HURT_DISI
502 # 0x2x --> jammed door (power 0)
513 K:SPIKE:JAMMED_DOOR_1
514 F:POWER_0 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
515 F:CAN_PASS | HURT_DISI
517 # 0x2x --> jammed door (power 1)
528 K:SPIKE:JAMMED_DOOR_2
529 F:POWER_1 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
530 F:CAN_PASS | HURT_DISI
532 # 0x2x --> jammed door (power 2)
543 K:SPIKE:JAMMED_DOOR_3
544 F:POWER_2 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
545 F:CAN_PASS | HURT_DISI
547 # 0x2x --> jammed door (power 3)
558 K:SPIKE:JAMMED_DOOR_4
559 F:POWER_3 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
560 F:CAN_PASS | HURT_DISI
562 # 0x2x --> jammed door (power 4)
573 K:SPIKE:JAMMED_DOOR_5
574 F:POWER_4 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
575 F:CAN_PASS | HURT_DISI
577 # 0x2x --> jammed door (power 5)
588 K:SPIKE:JAMMED_DOOR_6
589 F:POWER_5 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
590 F:CAN_PASS | HURT_DISI
592 # 0x2x --> jammed door (power 6)
603 K:SPIKE:JAMMED_DOOR_7
604 F:POWER_6 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
605 F:CAN_PASS | HURT_DISI
607 # 0x2x --> jammed door (power 7)
618 F:POWER_7 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
619 F:CAN_PASS | HURT_DISI
621 # 0x30 --> secret door
633 F:SECRET | NOTICE | REMEMBER | OPEN | BASH | TUNNEL | DOOR | HURT_ROCK |
634 F:CAN_PASS | HURT_DISI
644 F:POWER_10 | REMEMBER | TUNNEL | HAS_ITEM | HURT_ROCK | CAN_PASS | CAN_DIG |
647 # 0x32 --> magma vein
655 K:MAY_HAVE_GOLD:MAGMA_TREASURE
656 F:POWER_10 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS |
659 # 0x33 --> quartz vein
667 K:MAY_HAVE_GOLD:QUARTZ_TREASURE
668 F:POWER_20 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS |
671 # 0x34 --> magma vein + treasure
675 E:magma vein with hidden treasure
680 K:SECRET:MAGMA_TREASURE
681 F:POWER_10 | SECRET | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK |
682 F:CAN_PASS | HURT_DISI
684 # 0x35 --> quartz vein + treasure
688 E:quartz vein hidden treasure
693 K:SECRET:QUARTZ_TREASURE
694 F:POWER_20 | SECRET | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK |
695 F:CAN_PASS | HURT_DISI
697 # 0x36 --> magma vein + known treasure
701 E:magma vein with treasure
705 K:ENSECRET:MAGMA_HIDDEN
706 F:POWER_20 | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK | CAN_PASS |
709 # 0x37 --> quartz vein + known treasure
713 E:quartz vein with treasure
717 K:ENSECRET:QUARTZ_HIDDEN
718 F:POWER_20 | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK | CAN_PASS |
721 # 0x38 --> granite wall -- basic
729 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | HURT_DISI
731 # 0x39 --> granite wall -- inner
740 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
743 # 0x3A --> granite wall -- outer
752 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
755 # 0x3B --> granite wall -- solid
764 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
767 # 0x3C --> permanent wall -- basic (perm)
775 F:REMEMBER | TUNNEL | WALL | PERMANENT
777 # 0x3D --> permanent wall -- inner (perm)
786 F:REMEMBER | TUNNEL | WALL | PERMANENT
788 # 0x3E --> permanent wall -- outer (perm)
797 F:REMEMBER | TUNNEL | WALL | PERMANENT
799 # 0x3F --> permanent wall -- solid (perm)
808 F:REMEMBER | TUNNEL | WALL | PERMANENT
816 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CAN_FLY | RUNE_EXPLOSION |
824 F:SUBTYPE_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
829 E:section of the Pattern
832 F:SUBTYPE_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
837 E:section of the Pattern
840 F:SUBTYPE_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
845 E:section of the Pattern
848 F:SUBTYPE_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
853 E:section of the Pattern
856 F:SUBTYPE_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
861 E:section of the Pattern
864 F:SUBTYPE_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
868 J:パターンの一部(discharged)
869 E:section of the Pattern (discharged)
872 F:SUBTYPE_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
880 F:SUBTYPE_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
883 N:73:PATTERN_CORRUPTED
885 E:corrupted section of the Pattern
888 F:SUBTYPE_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
891 # 0x4A --> shop -- general store (perm)
898 F:SUBTYPE_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
901 # 0x4B --> shop -- armoury (perm)
908 F:SUBTYPE_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
911 # 0x4C --> shop -- weapon shop (perm)
918 F:SUBTYPE_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
921 # 0x4D --> shop -- temple (perm)
928 F:SUBTYPE_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
931 # 0x4E --> shop -- alchemist (perm)
938 F:SUBTYPE_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
941 # 0x4F --> shop -- magic shop (perm)
948 F:SUBTYPE_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
951 # 0x50 --> shop -- black market (perm)
958 F:SUBTYPE_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
961 # 0x51 --> shop -- home (perm)
968 F:SUBTYPE_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
971 # 0x52 --> shop -- bookstore (perm)
978 F:SUBTYPE_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
981 # 0x53 --> terrain -- deep water
988 F:LOS | PROJECT | MOVE | PLACE | REMEMBER | WATER | DEEP | CAN_FLY | CAN_SWIM |
996 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW |
997 F:CAN_FLY | CAN_SWIM | TELEPORTABLE
1004 F:LOS | PROJECT | MOVE | PLACE | REMEMBER | GLOW | LAVA | DEEP | CAN_FLY |
1012 F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | LAVA | SHALLOW | CAN_FLY |
1020 F:LOS | PROJECT | REMEMBER | CAN_FLY | TELEPORTABLE
1027 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | TELEPORTABLE
1034 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | PLANT | TELEPORTABLE
1043 F:SUBTYPE_16 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
1044 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
1052 F:SUBTYPE_17 | POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
1053 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
1061 F:SUBTYPE_18 | POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
1062 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
1070 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | CAN_FLY | PLANT |
1071 F:HURT_DISI | TELEPORTABLE
1079 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | CAN_FLY | PLANT |
1080 F:HURT_DISI | TELEPORTABLE
1087 F:SUBTYPE_9 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
1096 F:POWER_10 | MOVE | PLACE | DROP | REMEMBER | TUNNEL | AVOID_RUN | CAN_FLY |
1097 F:TREE | PLANT | HURT_DISI
1105 F:REMEMBER | TUNNEL | WALL | PERMANENT | MOUNTAIN | TELEPORTABLE |
1106 F:PLACE | CAN_FLY | AVOID_RUN
1110 E:mountain chain (wall)
1115 F:REMEMBER | TUNNEL | WALL | PERMANENT
1122 F:SUBTYPE_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1130 F:SUBTYPE_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1138 F:SUBTYPE_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1146 F:SUBTYPE_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1154 F:SUBTYPE_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1162 F:SUBTYPE_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1170 F:SUBTYPE_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1178 F:SUBTYPE_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1186 F:SUBTYPE_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1194 F:SUBTYPE_9 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1202 F:SUBTYPE_10 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1210 F:SUBTYPE_11 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1218 F:SUBTYPE_12 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1226 F:SUBTYPE_13 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1234 F:SUBTYPE_14 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1242 F:SUBTYPE_15 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1250 F:SUBTYPE_16 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1258 F:SUBTYPE_17 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1266 F:SUBTYPE_18 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1274 F:SUBTYPE_19 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1282 F:SUBTYPE_20 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1290 F:SUBTYPE_21 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1298 F:SUBTYPE_22 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1306 F:SUBTYPE_23 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1314 F:SUBTYPE_24 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1322 F:SUBTYPE_25 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1330 F:SUBTYPE_26 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1338 F:SUBTYPE_27 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1346 F:SUBTYPE_28 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1354 F:SUBTYPE_29 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1362 F:SUBTYPE_30 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1370 F:SUBTYPE_31 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1373 #### Special fake terrains (160-166) ####
1377 F:SUBTYPE_0 | CONVERT
1381 F:SUBTYPE_1 | CONVERT
1385 F:SUBTYPE_2 | CONVERT
1389 F:SUBTYPE_3 | CONVERT
1393 F:SUBTYPE_4 | CONVERT
1397 F:SUBTYPE_5 | CONVERT
1401 F:SUBTYPE_6 | CONVERT
1408 F:SUBTYPE_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1416 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
1417 F:SPECIAL | TOWN | TELEPORTABLE
1421 E:entrance to dungeon
1424 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
1425 F:PERMANENT | CAN_FLY | SPECIAL | ENTRANCE | TELEPORTABLE
1432 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW |
1433 F:CAN_FLY | CAN_SWIM | TELEPORTABLE
1440 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CAN_FLY | HURT_DISI |
1443 # Used by view_unsafe_grids option
1446 E:unknown grid (not detected)
1450 N:197:TRAP_ARMAGEDDON
1457 F:SUBTYPE_19 | POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
1458 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
1467 F:SUBTYPE_20 | POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER |
1468 F:DISARM | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI | TELEPORTABLE
1470 #### Glass features (199-219) (for testing) ####
1477 K:DESTROYED:DARK_PIT
1478 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | HURT_DISI |
1479 F:TELEPORTABLE | GLASS
1481 N:200:OPEN_GLASS_DOOR
1487 K:CLOSE:CLOSED_GLASS_DOOR
1488 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | DOOR | CAN_FLY |
1489 F:HURT_DISI | TELEPORTABLE | GLASS
1491 N:201:BROKEN_GLASS_DOOR
1497 F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR |
1498 F:CAN_FLY | HURT_DISI | TELEPORTABLE | GLASS
1500 N:202:CLOSED_GLASS_DOOR
1506 K:OPEN:OPEN_GLASS_DOOR
1507 K:BASH:BROKEN_GLASS_DOOR
1508 K:SPIKE:JAMMED_GLASS_DOOR_1
1509 F:POWER_0 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
1510 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1512 N:203:LOCKED_GLASS_DOOR_1
1519 K:OPEN:OPEN_GLASS_DOOR
1520 K:BASH:BROKEN_GLASS_DOOR
1521 K:SPIKE:JAMMED_GLASS_DOOR_2
1522 K:DISARM:CLOSED_GLASS_DOOR
1523 F:POWER_1 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
1524 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1526 N:204:LOCKED_GLASS_DOOR_2
1533 K:OPEN:OPEN_GLASS_DOOR
1534 K:BASH:BROKEN_GLASS_DOOR
1535 K:SPIKE:JAMMED_GLASS_DOOR_3
1536 K:DISARM:CLOSED_GLASS_DOOR
1537 F:POWER_2 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
1538 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1540 N:205:LOCKED_GLASS_DOOR_3
1547 K:OPEN:OPEN_GLASS_DOOR
1548 K:BASH:BROKEN_GLASS_DOOR
1549 K:SPIKE:JAMMED_GLASS_DOOR_4
1550 K:DISARM:CLOSED_GLASS_DOOR
1551 F:POWER_3 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
1552 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1554 N:206:LOCKED_GLASS_DOOR_4
1561 K:OPEN:OPEN_GLASS_DOOR
1562 K:BASH:BROKEN_GLASS_DOOR
1563 K:SPIKE:JAMMED_GLASS_DOOR_5
1564 K:DISARM:CLOSED_GLASS_DOOR
1565 F:POWER_4 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
1566 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1568 N:207:LOCKED_GLASS_DOOR_5
1575 K:OPEN:OPEN_GLASS_DOOR
1576 K:BASH:BROKEN_GLASS_DOOR
1577 K:SPIKE:JAMMED_GLASS_DOOR_6
1578 K:DISARM:CLOSED_GLASS_DOOR
1579 F:POWER_5 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
1580 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1582 N:208:LOCKED_GLASS_DOOR_6
1589 K:OPEN:OPEN_GLASS_DOOR
1590 K:BASH:BROKEN_GLASS_DOOR
1591 K:SPIKE:JAMMED_GLASS_DOOR_7
1592 K:DISARM:CLOSED_GLASS_DOOR
1593 F:POWER_6 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
1594 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1596 N:209:LOCKED_GLASS_DOOR_7
1603 K:OPEN:OPEN_GLASS_DOOR
1604 K:BASH:BROKEN_GLASS_DOOR
1605 K:SPIKE:JAMMED_GLASS_DOOR_7
1606 K:DISARM:CLOSED_GLASS_DOOR
1607 F:POWER_7 | LOS | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
1608 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1610 N:210:JAMMED_GLASS_DOOR_0
1617 K:OPEN:BROKEN_GLASS_DOOR
1618 K:BASH:BROKEN_GLASS_DOOR
1619 K:SPIKE:JAMMED_GLASS_DOOR_1
1620 F:POWER_0 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
1621 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1623 N:211:JAMMED_GLASS_DOOR_1
1630 K:OPEN:BROKEN_GLASS_DOOR
1631 K:BASH:BROKEN_GLASS_DOOR
1632 K:SPIKE:JAMMED_GLASS_DOOR_2
1633 F:POWER_1 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
1634 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1636 N:212:JAMMED_GLASS_DOOR_2
1643 K:OPEN:BROKEN_GLASS_DOOR
1644 K:BASH:BROKEN_GLASS_DOOR
1645 K:SPIKE:JAMMED_GLASS_DOOR_3
1646 F:POWER_2 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
1647 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1649 N:213:JAMMED_GLASS_DOOR_3
1656 K:OPEN:BROKEN_GLASS_DOOR
1657 K:BASH:BROKEN_GLASS_DOOR
1658 K:SPIKE:JAMMED_GLASS_DOOR_4
1659 F:POWER_3 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
1660 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1662 N:214:JAMMED_GLASS_DOOR_4
1669 K:OPEN:BROKEN_GLASS_DOOR
1670 K:BASH:BROKEN_GLASS_DOOR
1671 K:SPIKE:JAMMED_GLASS_DOOR_5
1672 F:POWER_4 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
1673 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1675 N:215:JAMMED_GLASS_DOOR_5
1682 K:OPEN:BROKEN_GLASS_DOOR
1683 K:BASH:BROKEN_GLASS_DOOR
1684 K:SPIKE:JAMMED_GLASS_DOOR_6
1685 F:POWER_5 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
1686 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1688 N:216:JAMMED_GLASS_DOOR_6
1695 K:OPEN:BROKEN_GLASS_DOOR
1696 K:BASH:BROKEN_GLASS_DOOR
1697 K:SPIKE:JAMMED_GLASS_DOOR_7
1698 F:POWER_6 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
1699 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1701 N:217:JAMMED_GLASS_DOOR_7
1708 K:OPEN:BROKEN_GLASS_DOOR
1709 K:BASH:BROKEN_GLASS_DOOR
1710 F:POWER_7 | LOS | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR |
1711 F:HURT_ROCK | CAN_PASS | HURT_DISI | GLASS
1719 F:POWER_40 | LOS | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
1722 N:219:PERMANENT_GLASS_WALL
1724 E:permanent glass wall
1728 F:REMEMBER | LOS | TUNNEL | WALL | PERMANENT | GLASS
1730 #### Curtains (220-221) (for testing) ####
1738 K:CLOSE:CLOSED_CURTAIN
1739 F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR |
1740 F:CAN_FLY | HURT_DISI | TELEPORTABLE
1742 N:221:CLOSED_CURTAIN
1749 F:PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | OPEN | DOOR | HURT_DISI |
1752 #### Terrains that changes to Shallow Water when Destroyed ####
1754 N:222:RUBBLE_ON_SHALLOW_WATER
1759 K:DESTROYED:SHALLOW_WATER
1760 F:POWER_10 | REMEMBER | TUNNEL | HAS_ITEM | HURT_ROCK | CAN_PASS | CAN_DIG |
1763 N:223:MAGMA_VEIN_ON_SHALLOW_WATER
1768 K:DESTROYED:SHALLOW_WATER
1769 K:MAY_HAVE_GOLD:MAGMA_TREASURE
1770 F:POWER_10 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS |
1773 N:224:QUARTZ_VEIN_ON_SHALLOW_WATER
1778 K:DESTROYED:SHALLOW_WATER
1779 K:MAY_HAVE_GOLD:QUARTZ_TREASURE
1780 F:POWER_20 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS |
1783 N:225:GRANITE_ON_SHALLOW_WATER
1788 K:DESTROYED:SHALLOW_WATER
1789 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | HURT_DISI
1791 N:226:GLASS_WALL_ON_SHALLOW_WATER
1796 K:DESTROYED:SHALLOW_WATER
1797 F:POWER_40 | LOS | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
1800 N:227:HEAVY_COLD_ZONE
1805 F:LOS | PROJECT | MOVE | PLACE | REMEMBER | COLD_PUDDLE | DEEP | CAN_FLY |
1813 F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | COLD_PUDDLE | SHALLOW | CAN_FLY |
1816 N:229:HEAVY_ELECTRICAL_ZONE
1818 E:heavy electrical zone
1821 F:LOS | PROJECT | MOVE | PLACE | REMEMBER | GLOW | ELEC_PUDDLE | DEEP | CAN_FLY |
1824 N:230:ELECTRICAL_ZONE
1829 F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | ELEC_PUDDLE | SHALLOW | CAN_FLY |
1832 N:231:DEEP_ACID_PUDDLE
1837 F:LOS | PROJECT | MOVE | PLACE | REMEMBER | ACID_PUDDLE | DEEP | CAN_FLY |
1840 N:232:SHALLOW_ACID_PUDDLE
1842 E:shallow acid puddle
1845 F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | ACID_PUDDLE | SHALLOW | CAN_FLY |
1848 N:233:DEEP_POISONOUS_PUDDLE
1850 E:deep poisonous puddle
1853 F:LOS | PROJECT | MOVE | PLACE | REMEMBER | POISON_PUDDLE | DEEP | CAN_FLY |
1856 N:234:SHALLOW_POISONOUS_PUDDLE
1858 E:shallow poisonous puddle
1861 F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | POISON_PUDDLE | SHALLOW | CAN_FLY |