4 # This file is used to initialize the "lib/raw/f_info.raw" file, which is
5 # used to initialize the "terrain feature" information for the Angband game.
7 # Do not modify this file unless you know exactly what you are doing,
8 # unless you wish to risk possible system crashes and broken savefiles.
10 # After modifying this file, delete the "lib/raw/f_info.raw" file.
12 # Note that the terrain feature are grouped into very regular groups,
13 # such that each of the bits in the feature type conveys information.
15 # Note that terrain feature zero contains the "darkness" picture.
17 # === Understanding f_info.txt ===
19 # N:serial number:terrain name
23 # 'N' indicates the beginning of an entry. The serial number must
24 # increase for each new item.
26 # 'G' is for graphics - symbol and color. There are 16 colors, as
29 # 'M' is for fixed mimicing terrain type. Pretend other terrain with
30 # all visual effects. No effect on temporal mimic.
32 # D - Black w - White s - Gray o - Orange
33 # r - Red g - Green b - Blue u - Brown
34 # d - Dark Gray W - Light Gray v - Violet y - Yellow
35 # R - Light Red G - Light Green B - Light Blue U - Light Brown
38 # Version stamp (required)
59 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | TELEPORTABLE
61 # 0x02 --> invisible trap (drawn as open floor, obsoleted)
71 F:LOS | PROJECT | MOVE | PLACE | SECRET | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
73 # 0x03 --> glyph of warding
81 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | GLYPH | CAN_FLY |
93 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | DOOR | CAN_FLY |
94 F:HURT_DISI | TELEPORTABLE
96 # 0x05 --> broken door
105 F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR |
106 F:CAN_FLY | HURT_DISI | TELEPORTABLE
108 # 0x06 --> up stairs (perm)
116 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
117 F:PERMANENT | CAN_FLY | TELEPORTABLE
119 # 0x07 --> down stairs (perm)
127 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
128 F:PERMANENT | CAN_FLY | TELEPORTABLE
135 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
136 F:PERMANENT | CAN_FLY | SPECIAL | QUEST_ENTER | TELEPORTABLE
143 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
144 F:PERMANENT | CAN_FLY | SPECIAL | QUEST_EXIT | TELEPORTABLE
151 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
152 F:PERMANENT | CAN_FLY | SPECIAL | QUEST | TELEPORTABLE
159 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
160 F:PERMANENT | CAN_FLY | SPECIAL | QUEST | TELEPORTABLE
167 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
168 F:PERMANENT | CAN_FLY | TELEPORTABLE
170 # 0x0C --> up stairs (perm)
177 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
178 F:PERMANENT | CAN_FLY | SHAFT | TELEPORTABLE
180 # 0x0D --> down stairs (perm)
187 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
188 F:PERMANENT | CAN_FLY | SHAFT | TELEPORTABLE
190 # 0x10 --> visible trap -- trap door
198 K:HIT_TRAP:TRAP_TRAPDOOR
199 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
200 F:MORE | HIT_TRAP | CAN_FLY | HURT_DISI
202 # 0x11 --> visible trap -- open pit
211 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
212 F:HIT_TRAP | CAN_FLY | HURT_DISI
214 # 0x12 --> visible trap -- spiked pit
223 K:HIT_TRAP:TRAP_SPIKED_PIT
224 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
225 F:HIT_TRAP | CAN_FLY | HURT_DISI
227 # 0x13 --> visible trap -- poison pit
236 K:HIT_TRAP:TRAP_POISON_PIT
237 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
238 F:HIT_TRAP | CAN_FLY | HURT_DISI
240 # 0x14 --> visible trap -- rune -- summon
249 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
250 F:HIT_TRAP | CAN_FLY | HURT_DISI
252 # 0x15 --> visible trap -- rune -- teleport
260 K:HIT_TRAP:TRAP_TELEPORT
261 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
262 F:HIT_TRAP | CAN_FLY | HURT_DISI
264 # 0x16 --> visible trap -- spot -- fire
273 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
274 F:HIT_TRAP | CAN_FLY | HURT_DISI
276 # 0x17 --> visible trap -- spot -- acid
286 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
287 F:HIT_TRAP | CAN_FLY | HURT_DISI
289 # 0x18 --> visible trap -- dart -- slow
298 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
299 F:HIT_TRAP | CAN_FLY | HURT_DISI
301 # 0x19 --> visible trap -- dart -- lose str
310 K:HIT_TRAP:TRAP_LOSE_STR
311 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
312 F:HIT_TRAP | CAN_FLY | HURT_DISI
314 # 0x1A --> visible trap -- dart -- lose dex
323 K:HIT_TRAP:TRAP_LOSE_DEX
324 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
325 F:HIT_TRAP | CAN_FLY | HURT_DISI
327 # 0x1B --> visible trap -- dart -- lose con
336 K:HIT_TRAP:TRAP_LOSE_CON
337 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
338 F:HIT_TRAP | CAN_FLY | HURT_DISI
340 # 0x1C --> visible trap -- gas -- blind
348 K:HIT_TRAP:TRAP_BLIND
349 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
350 F:HIT_TRAP | CAN_FLY | HURT_DISI
352 # 0x1D --> visible trap -- gas -- confuse
361 K:HIT_TRAP:TRAP_CONFUSE
362 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
363 F:HIT_TRAP | CAN_FLY | HURT_DISI
365 # 0x1E --> visible trap -- gas -- poison
374 K:HIT_TRAP:TRAP_POISON
375 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
376 F:HIT_TRAP | CAN_FLY | HURT_DISI
378 # 0x1F --> visible trap -- gas -- sleep
387 K:HIT_TRAP:TRAP_SLEEP
388 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
389 F:HIT_TRAP | CAN_FLY | HURT_DISI
391 # 0x2x --> locked door (power 0)
401 K:SPIKE:JAMMED_DOOR_1
402 F:POWER_0 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
403 F:HURT_ROCK | CAN_PASS | HURT_DISI
405 # 0x2x --> locked door (power 1)
416 K:SPIKE:JAMMED_DOOR_2
418 F:POWER_1 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
419 F:HURT_ROCK | CAN_PASS | HURT_DISI
421 # 0x2x --> locked door (power 2)
432 K:SPIKE:JAMMED_DOOR_3
434 F:POWER_2 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
435 F:HURT_ROCK | CAN_PASS | HURT_DISI
437 # 0x2x --> locked door (power 3)
448 K:SPIKE:JAMMED_DOOR_4
450 F:POWER_3 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
451 F:HURT_ROCK | CAN_PASS | HURT_DISI
453 # 0x2x --> locked door (power 4)
464 K:SPIKE:JAMMED_DOOR_5
466 F:POWER_4 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
467 F:HURT_ROCK | CAN_PASS | HURT_DISI
469 # 0x2x --> locked door (power 5)
480 K:SPIKE:JAMMED_DOOR_6
482 F:POWER_5 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
483 F:HURT_ROCK | CAN_PASS | HURT_DISI
485 # 0x2x --> locked door (power 6)
496 K:SPIKE:JAMMED_DOOR_7
498 F:POWER_6 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
499 F:HURT_ROCK | CAN_PASS | HURT_DISI
501 # 0x2x --> locked door (power 7)
512 K:SPIKE:JAMMED_DOOR_7
514 F:POWER_7 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
515 F:HURT_ROCK | CAN_PASS | HURT_DISI
517 # 0x2x --> jammed door (power 0)
520 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
528 K:SPIKE:JAMMED_DOOR_1
529 F:POWER_0 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
530 F:CAN_PASS | HURT_DISI
532 # 0x2x --> jammed door (power 1)
535 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
543 K:SPIKE:JAMMED_DOOR_2
544 F:POWER_1 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
545 F:CAN_PASS | HURT_DISI
547 # 0x2x --> jammed door (power 2)
550 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
558 K:SPIKE:JAMMED_DOOR_3
559 F:POWER_2 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
560 F:CAN_PASS | HURT_DISI
562 # 0x2x --> jammed door (power 3)
565 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
573 K:SPIKE:JAMMED_DOOR_4
574 F:POWER_3 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
575 F:CAN_PASS | HURT_DISI
577 # 0x2x --> jammed door (power 4)
580 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
588 K:SPIKE:JAMMED_DOOR_5
589 F:POWER_4 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
590 F:CAN_PASS | HURT_DISI
592 # 0x2x --> jammed door (power 5)
595 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
603 K:SPIKE:JAMMED_DOOR_6
604 F:POWER_5 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
605 F:CAN_PASS | HURT_DISI
607 # 0x2x --> jammed door (power 6)
610 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
618 K:SPIKE:JAMMED_DOOR_7
619 F:POWER_6 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
620 F:CAN_PASS | HURT_DISI
622 # 0x2x --> jammed door (power 7)
625 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
633 K:SPIKE:JAMMED_DOOR_7
634 F:POWER_7 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
635 F:CAN_PASS | HURT_DISI
637 # 0x30 --> secret door
649 F:SECRET | NOTICE | REMEMBER | OPEN | BASH | TUNNEL | DOOR | HURT_ROCK |
650 F:CAN_PASS | HURT_DISI
660 F:POWER_10 | REMEMBER | TUNNEL | HAS_ITEM | HURT_ROCK | CAN_PASS | CAN_DIG |
663 # 0x32 --> magma vein
671 K:MAY_HAVE_GOLD:MAGMA_TREASURE
672 F:POWER_10 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS |
675 # 0x33 --> quartz vein
683 K:MAY_HAVE_GOLD:QUARTZ_TREASURE
684 F:POWER_20 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS |
687 # 0x34 --> magma vein + treasure
690 J:ÍÏ´ä¤Î¹ÛÌ®(±£¤µ¤ì¤¿ºâÊõ¤ò´ÞÍ)
691 E:magma vein with hidden treasure
696 K:SECRET:MAGMA_TREASURE
697 F:POWER_10 | SECRET | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK |
698 F:CAN_PASS | HURT_DISI
700 # 0x35 --> quartz vein + treasure
703 J:ÀбѤιÛÌ®(±£¤µ¤ì¤¿ºâÊõ¤ò´ÞÍ)
704 E:quartz vein hidden treasure
709 K:SECRET:QUARTZ_TREASURE
710 F:POWER_20 | SECRET | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK |
711 F:CAN_PASS | HURT_DISI
713 # 0x36 --> magma vein + known treasure
716 J:ºâÊõ¤ò´Þͤ·¤¿ÍÏ´ä¤Î¹ÛÌ®
717 E:magma vein with treasure
721 K:ENSECRET:MAGMA_HIDDEN
722 F:POWER_20 | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK | CAN_PASS |
725 # 0x37 --> quartz vein + known treasure
728 J:ºâÊõ¤ò´Þͤ·¤¿ÀбѤιÛÌ®
729 E:quartz vein with treasure
733 K:ENSECRET:QUARTZ_HIDDEN
734 F:POWER_20 | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK | CAN_PASS |
737 # 0x38 --> granite wall -- basic
745 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | HURT_DISI
747 # 0x39 --> granite wall -- inner
756 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
759 # 0x3A --> granite wall -- outer
768 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
771 # 0x3B --> granite wall -- solid
780 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
783 # 0x3C --> permanent wall -- basic (perm)
791 F:REMEMBER | TUNNEL | WALL | PERMANENT
793 # 0x3D --> permanent wall -- inner (perm)
802 F:REMEMBER | TUNNEL | WALL | PERMANENT
804 # 0x3E --> permanent wall -- outer (perm)
813 F:REMEMBER | TUNNEL | WALL | PERMANENT
815 # 0x3F --> permanent wall -- solid (perm)
824 F:REMEMBER | TUNNEL | WALL | PERMANENT
832 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CAN_FLY | MINOR_GLYPH |
840 F:POWER_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
845 E:section of the Pattern
848 F:POWER_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
853 E:section of the Pattern
856 F:POWER_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
861 E:section of the Pattern
864 F:POWER_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
869 E:section of the Pattern
872 F:POWER_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
877 E:section of the Pattern
880 F:POWER_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
884 J:¥Ñ¥¿¡¼¥ó¤Î°ìÉô(discharged)
885 E:section of the Pattern (discharged)
888 F:POWER_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
896 F:POWER_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
899 N:73:PATTERN_CORRUPTED
900 J:²õ¤ì¤¿¥Ñ¥¿¡¼¥ó¤Î°ìÉô
901 E:corrupted section of the Pattern
904 F:POWER_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
907 # 0x4A --> shop -- general store (perm)
914 F:POWER_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
917 # 0x4B --> shop -- armoury (perm)
924 F:POWER_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
927 # 0x4C --> shop -- weapon shop (perm)
934 F:POWER_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
937 # 0x4D --> shop -- temple (perm)
944 F:POWER_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
947 # 0x4E --> shop -- alchemist (perm)
954 F:POWER_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
957 # 0x4F --> shop -- magic shop (perm)
964 F:POWER_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
967 # 0x50 --> shop -- black market (perm)
970 J:¥Ö¥é¥Ã¥¯¡¦¥Þ¡¼¥±¥Ã¥È
974 F:POWER_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
977 # 0x51 --> shop -- home (perm)
984 F:POWER_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
987 # 0x52 --> shop -- bookstore (perm)
994 F:POWER_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
997 # 0x53 --> terrain -- deep water
1004 F:LOS | PROJECT | MOVE | PLACE | REMEMBER | WATER | DEEP | CAN_FLY | CAN_SWIM |
1012 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW | CAN_FLY |
1013 F:CAN_SWIM | TELEPORTABLE
1020 F:LOS | PROJECT | MOVE | PLACE | REMEMBER | GLOW | LAVA | DEEP | CAN_FLY |
1028 F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | LAVA | SHALLOW | CAN_FLY |
1036 F:LOS | PROJECT | REMEMBER | CAN_FLY | TELEPORTABLE
1043 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | TELEPORTABLE
1050 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | PLANT | TELEPORTABLE
1059 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
1060 F:HIT_TRAP | CAN_FLY | HURT_DISI
1068 K:HIT_TRAP:TRAP_ALARM
1069 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
1070 F:HIT_TRAP | CAN_FLY | HURT_DISI
1078 K:HIT_TRAP:TRAP_OPEN
1079 F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
1080 F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
1088 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | CAN_FLY | PLANT |
1089 F:HURT_DISI | TELEPORTABLE
1097 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | CAN_FLY | PLANT |
1098 F:HURT_DISI | TELEPORTABLE
1105 F:POWER_9 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
1114 F:POWER_10 | MOVE | PLACE | DROP | REMEMBER | TUNNEL | AVOID_RUN | CAN_FLY |
1115 F:TREE | PLANT | HURT_DISI
1123 F:REMEMBER | TUNNEL | WALL | PERMANENT | MOUNTAIN | TELEPORTABLE |
1124 F:PLACE | CAN_FLY | AVOID_RUN
1133 F:REMEMBER | TUNNEL | WALL | PERMANENT
1140 F:POWER_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1148 F:POWER_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1156 F:POWER_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1164 F:POWER_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1172 F:POWER_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1180 F:POWER_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1188 F:POWER_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1196 F:POWER_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1204 F:POWER_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1212 F:POWER_9 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1220 F:POWER_10 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1228 F:POWER_11 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1236 F:POWER_12 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1244 F:POWER_13 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1252 F:POWER_14 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1260 F:POWER_15 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1268 F:POWER_16 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1276 F:POWER_17 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1284 F:POWER_18 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1292 F:POWER_19 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1300 F:POWER_20 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1308 F:POWER_21 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1316 F:POWER_22 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1324 F:POWER_23 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1332 F:POWER_24 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1340 F:POWER_25 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1348 F:POWER_26 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1356 F:POWER_27 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1364 F:POWER_28 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1372 F:POWER_29 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1380 F:POWER_30 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1388 F:POWER_31 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1391 #### Special fake terrains ####
1419 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
1420 F:SPECIAL | TOWN | TELEPORTABLE
1423 J:¥À¥ó¥¸¥ç¥ó¤Ø¤ÎÆþ¸ý
1424 E:entrance to dungeon
1427 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
1428 F:PERMANENT | CAN_FLY | SPECIAL | ENTRANCE | TELEPORTABLE
1435 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | REMEMBER | WATER | SHALLOW | CAN_FLY |
1436 F:CAN_SWIM | TELEPORTABLE
1443 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CAN_FLY | HURT_DISI |
1446 # Used by view_unsafe_grids option
1448 J:̤ÃΤÎÃÏ·Á (̤´¶ÃÎ)
1449 E:unknown grid (not detected)
1453 N:197:TRAP_ARMAGEDDON
1454 J:¥Ï¥ë¥Þ¥²¥É¥ó¡¦¥È¥é¥Ã¥×
1460 F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
1461 F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
1464 J:¥Ô¥é¥Ë¥¢¡¦¥È¥é¥Ã¥×
1470 F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
1471 F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI