4 # This file is used to initialize the "lib/raw/f_info.raw" file, which is
5 # used to initialize the "terrain feature" information for the Angband game.
7 # Do not modify this file unless you know exactly what you are doing,
8 # unless you wish to risk possible system crashes and broken savefiles.
10 # After modifying this file, delete the "lib/raw/f_info.raw" file.
12 # Note that the terrain feature are grouped into very regular groups,
13 # such that each of the bits in the feature type conveys information.
15 # Note that terrain feature zero contains the "darkness" picture.
17 # === Understanding f_info.txt ===
19 # N:serial number:terrain name
23 # 'N' indicates the beginning of an entry. The serial number must
24 # increase for each new item.
26 # 'G' is for graphics - symbol and color. There are 16 colors, as
29 # 'M' is for fixed mimicing terrain type. Pretend other terrain with
30 # all visual effects. No effect on temporal mimic.
32 # D - Black w - White s - Gray o - Orange
33 # r - Red g - Green b - Blue u - Brown
34 # d - Dark Gray W - Light Gray v - Violet y - Yellow
35 # R - Light Red G - Light Green B - Light Blue U - Light Brown
38 # Version stamp (required)
59 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | TELEPORTABLE
61 # 0x02 --> invisible trap (drawn as open floor, obsoleted)
71 F:LOS | PROJECT | MOVE | PLACE | SECRET | TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
73 # 0x03 --> glyph of warding
81 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | GLYPH | CAN_FLY |
93 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CLOSE | DOOR | CAN_FLY |
94 F:HURT_DISI | TELEPORTABLE
96 # 0x05 --> broken door
105 F:LOS | PROJECT | MOVE | PLACE | DROP | NOTICE | REMEMBER | CLOSE | DOOR |
106 F:CAN_FLY | HURT_DISI | TELEPORTABLE
108 # 0x06 --> up stairs (perm)
116 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
117 F:PERMANENT | CAN_FLY | TELEPORTABLE
119 # 0x07 --> down stairs (perm)
127 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
128 F:PERMANENT | CAN_FLY | TELEPORTABLE
135 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
136 F:PERMANENT | CAN_FLY | SPECIAL | QUEST_ENTER | TELEPORTABLE
143 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
144 F:PERMANENT | CAN_FLY | SPECIAL | QUEST_EXIT | TELEPORTABLE
151 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
152 F:PERMANENT | CAN_FLY | SPECIAL | QUEST | TELEPORTABLE
159 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
160 F:PERMANENT | CAN_FLY | SPECIAL | QUEST | TELEPORTABLE
167 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
168 F:PERMANENT | CAN_FLY | TELEPORTABLE
170 # 0x0C --> up stairs (perm)
177 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | LESS |
178 F:PERMANENT | CAN_FLY | SHAFT | TELEPORTABLE
180 # 0x0D --> down stairs (perm)
187 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
188 F:PERMANENT | CAN_FLY | SHAFT | TELEPORTABLE
190 # 0x10 --> visible trap -- trap door
198 K:HIT_TRAP:TRAP_TRAPDOOR
199 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
200 F:MORE | HIT_TRAP | CAN_FLY | HURT_DISI
202 # 0x11 --> visible trap -- open pit
211 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
212 F:HIT_TRAP | CAN_FLY | HURT_DISI
214 # 0x12 --> visible trap -- spiked pit
223 K:HIT_TRAP:TRAP_SPIKED_PIT
224 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
225 F:HIT_TRAP | CAN_FLY | HURT_DISI
227 # 0x13 --> visible trap -- poison pit
236 K:HIT_TRAP:TRAP_POISON_PIT
237 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
238 F:HIT_TRAP | CAN_FLY | HURT_DISI
240 # 0x14 --> visible trap -- rune -- summon
249 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
250 F:HIT_TRAP | CAN_FLY | HURT_DISI
252 # 0x15 --> visible trap -- rune -- teleport
260 K:HIT_TRAP:TRAP_TELEPORT
261 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
262 F:HIT_TRAP | CAN_FLY | HURT_DISI
264 # 0x16 --> visible trap -- spot -- fire
273 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
274 F:HIT_TRAP | CAN_FLY | HURT_DISI
276 # 0x17 --> visible trap -- spot -- acid
286 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
287 F:HIT_TRAP | CAN_FLY | HURT_DISI
289 # 0x18 --> visible trap -- dart -- slow
298 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
299 F:HIT_TRAP | CAN_FLY | HURT_DISI
301 # 0x19 --> visible trap -- dart -- lose str
310 K:HIT_TRAP:TRAP_LOSE_STR
311 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
312 F:HIT_TRAP | CAN_FLY | HURT_DISI
314 # 0x1A --> visible trap -- dart -- lose dex
323 K:HIT_TRAP:TRAP_LOSE_DEX
324 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
325 F:HIT_TRAP | CAN_FLY | HURT_DISI
327 # 0x1B --> visible trap -- dart -- lose con
336 K:HIT_TRAP:TRAP_LOSE_CON
337 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
338 F:HIT_TRAP | CAN_FLY | HURT_DISI
340 # 0x1C --> visible trap -- gas -- blind
348 K:HIT_TRAP:TRAP_BLIND
349 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
350 F:HIT_TRAP | CAN_FLY | HURT_DISI
352 # 0x1D --> visible trap -- gas -- confuse
361 K:HIT_TRAP:TRAP_CONFUSE
362 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
363 F:HIT_TRAP | CAN_FLY | HURT_DISI
365 # 0x1E --> visible trap -- gas -- poison
374 K:HIT_TRAP:TRAP_POISON
375 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
376 F:HIT_TRAP | CAN_FLY | HURT_DISI
378 # 0x1F --> visible trap -- gas -- sleep
387 K:HIT_TRAP:TRAP_SLEEP
388 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
389 F:HIT_TRAP | CAN_FLY | HURT_DISI
391 # 0x2x --> locked door (power 0)
401 K:SPIKE:JAMMED_DOOR_1
402 F:POWER_0 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
403 F:HURT_ROCK | CAN_PASS | HURT_DISI
405 # 0x2x --> locked door (power 1)
416 K:SPIKE:JAMMED_DOOR_2
418 F:POWER_1 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
419 F:HURT_ROCK | CAN_PASS | HURT_DISI
421 # 0x2x --> locked door (power 2)
432 K:SPIKE:JAMMED_DOOR_3
434 F:POWER_2 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
435 F:HURT_ROCK | CAN_PASS | HURT_DISI
437 # 0x2x --> locked door (power 3)
448 K:SPIKE:JAMMED_DOOR_4
450 F:POWER_3 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
451 F:HURT_ROCK | CAN_PASS | HURT_DISI
453 # 0x2x --> locked door (power 4)
464 K:SPIKE:JAMMED_DOOR_5
466 F:POWER_4 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
467 F:HURT_ROCK | CAN_PASS | HURT_DISI
469 # 0x2x --> locked door (power 5)
480 K:SPIKE:JAMMED_DOOR_6
482 F:POWER_5 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
483 F:HURT_ROCK | CAN_PASS | HURT_DISI
485 # 0x2x --> locked door (power 6)
496 K:SPIKE:JAMMED_DOOR_7
498 F:POWER_6 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
499 F:HURT_ROCK | CAN_PASS | HURT_DISI
501 # 0x2x --> locked door (power 7)
512 K:SPIKE:JAMMED_DOOR_7
514 F:POWER_7 | NOTICE | REMEMBER | OPEN | BASH | SPIKE | TUNNEL | DOOR |
515 F:HURT_ROCK | CAN_PASS | HURT_DISI
517 # 0x2x --> jammed door (power 0)
520 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
527 K:SPIKE:JAMMED_DOOR_1
528 F:POWER_0 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
529 F:CAN_PASS | HURT_DISI
531 # 0x2x --> jammed door (power 1)
534 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
541 K:SPIKE:JAMMED_DOOR_2
542 F:POWER_1 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
543 F:CAN_PASS | HURT_DISI
545 # 0x2x --> jammed door (power 2)
548 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
555 K:SPIKE:JAMMED_DOOR_3
556 F:POWER_2 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
557 F:CAN_PASS | HURT_DISI
559 # 0x2x --> jammed door (power 3)
562 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
569 K:SPIKE:JAMMED_DOOR_4
570 F:POWER_3 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
571 F:CAN_PASS | HURT_DISI
573 # 0x2x --> jammed door (power 4)
576 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
583 K:SPIKE:JAMMED_DOOR_5
584 F:POWER_4 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
585 F:CAN_PASS | HURT_DISI
587 # 0x2x --> jammed door (power 5)
590 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
597 K:SPIKE:JAMMED_DOOR_6
598 F:POWER_5 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
599 F:CAN_PASS | HURT_DISI
601 # 0x2x --> jammed door (power 6)
604 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
611 K:SPIKE:JAMMED_DOOR_7
612 F:POWER_6 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
613 F:CAN_PASS | HURT_DISI
615 # 0x2x --> jammed door (power 7)
618 J:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
625 K:SPIKE:JAMMED_DOOR_7
626 F:POWER_7 | NOTICE | REMEMBER | BASH | SPIKE | TUNNEL | DOOR | HURT_ROCK |
627 F:CAN_PASS | HURT_DISI
629 # 0x30 --> secret door
641 F:SECRET | NOTICE | REMEMBER | OPEN | BASH | TUNNEL | DOOR | HURT_ROCK |
642 F:CAN_PASS | HURT_DISI
652 F:POWER_10 | REMEMBER | TUNNEL | HAS_ITEM | HURT_ROCK | CAN_PASS | CAN_DIG |
655 # 0x32 --> magma vein
663 K:MAY_HAVE_GOLD:MAGMA_TREASURE
664 F:POWER_10 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS |
667 # 0x33 --> quartz vein
675 K:MAY_HAVE_GOLD:QUARTZ_TREASURE
676 F:POWER_20 | REMEMBER | TUNNEL | MAY_HAVE_GOLD | WALL | HURT_ROCK | CAN_PASS |
679 # 0x34 --> magma vein + treasure
682 J:ÍÏ´ä¤Î¹ÛÌ®(±£¤µ¤ì¤¿ºâÊõ¤ò´ÞÍ)
683 E:magma vein with hidden treasure
688 K:SECRET:MAGMA_TREASURE
689 F:POWER_10 | SECRET | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK |
690 F:CAN_PASS | HURT_DISI
692 # 0x35 --> quartz vein + treasure
695 J:ÀбѤιÛÌ®(±£¤µ¤ì¤¿ºâÊõ¤ò´ÞÍ)
696 E:quartz vein hidden treasure
701 K:SECRET:QUARTZ_TREASURE
702 F:POWER_20 | SECRET | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK |
703 F:CAN_PASS | HURT_DISI
705 # 0x36 --> magma vein + known treasure
708 J:ºâÊõ¤ò´Þͤ·¤¿ÍÏ´ä¤Î¹ÛÌ®
709 E:magma vein with treasure
713 K:ENSECRET:MAGMA_HIDDEN
714 F:POWER_20 | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK | CAN_PASS |
717 # 0x37 --> quartz vein + known treasure
720 J:ºâÊõ¤ò´Þͤ·¤¿ÀбѤιÛÌ®
721 E:quartz vein with treasure
725 K:ENSECRET:QUARTZ_HIDDEN
726 F:POWER_20 | REMEMBER | TUNNEL | HAS_GOLD | WALL | HURT_ROCK | CAN_PASS |
729 # 0x38 --> granite wall -- basic
737 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS | HURT_DISI
739 # 0x39 --> granite wall -- inner
748 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
751 # 0x3A --> granite wall -- outer
760 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
763 # 0x3B --> granite wall -- solid
772 F:POWER_40 | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
775 # 0x3C --> permanent wall -- basic (perm)
783 F:REMEMBER | TUNNEL | WALL | PERMANENT
785 # 0x3D --> permanent wall -- inner (perm)
793 K:UNPERM:GRANITE_INNER
794 F:REMEMBER | TUNNEL | WALL | PERMANENT
796 # 0x3E --> permanent wall -- outer (perm)
804 K:UNPERM:GRANITE_OUTER
805 F:REMEMBER | TUNNEL | WALL | PERMANENT
807 # 0x3F --> permanent wall -- solid (perm)
815 K:UNPERM:GRANITE_SOLID
816 F:REMEMBER | TUNNEL | WALL | PERMANENT
824 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CAN_FLY | MINOR_GLYPH |
833 F:POWER_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
838 E:section of the Pattern
842 F:POWER_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
847 E:section of the Pattern
851 F:POWER_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
856 E:section of the Pattern
860 F:POWER_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
865 E:section of the Pattern
869 F:POWER_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
874 E:section of the Pattern
878 F:POWER_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
882 J:¥Ñ¥¿¡¼¥ó¤Î°ìÉô(discharged)
883 E:section of the Pattern (discharged)
887 F:POWER_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
896 F:POWER_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
899 N:73:PATTERN_CORRUPTED
900 J:²õ¤ì¤¿¥Ñ¥¿¡¼¥ó¤Î°ìÉô
901 E:corrupted section of the Pattern
905 F:POWER_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
908 # 0x4A --> shop -- general store (perm)
915 F:POWER_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
918 # 0x4B --> shop -- armoury (perm)
925 F:POWER_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
928 # 0x4C --> shop -- weapon shop (perm)
935 F:POWER_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
938 # 0x4D --> shop -- temple (perm)
945 F:POWER_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
948 # 0x4E --> shop -- alchemist (perm)
955 F:POWER_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
958 # 0x4F --> shop -- magic shop (perm)
965 F:POWER_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
968 # 0x50 --> shop -- black market (perm)
971 J:¥Ö¥é¥Ã¥¯¡¦¥Þ¡¼¥±¥Ã¥È
975 F:POWER_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
978 # 0x51 --> shop -- home (perm)
985 F:POWER_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
988 # 0x52 --> shop -- bookstore (perm)
995 F:POWER_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
998 # 0x53 --> terrain -- deep water
1002 E:pool of deep water
1005 F:LOS | PROJECT | MOVE | PLACE | REMEMBER | WATER | DEEP | CAN_FLY | CAN_SWIM |
1010 E:stream of shallow water
1013 F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | WATER | SHALLOW | CAN_FLY |
1014 F:CAN_SWIM | TELEPORTABLE
1021 F:LOS | PROJECT | MOVE | PLACE | REMEMBER | GLOW | LAVA | DEEP | CAN_FLY |
1026 E:stream of shallow lava
1029 F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | LAVA | SHALLOW | CAN_FLY |
1037 F:LOS | PROJECT | REMEMBER | CAN_FLY | TELEPORTABLE
1044 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | TELEPORTABLE
1051 F:LOS | PROJECT | MOVE | PLACE | DROP | FLOOR | CAN_FLY | PLANT | TELEPORTABLE
1060 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
1061 F:HIT_TRAP | CAN_FLY | HURT_DISI
1069 K:HIT_TRAP:TRAP_ALARM
1070 F:POWER_5 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM | TRAP |
1071 F:HIT_TRAP | CAN_FLY | HURT_DISI
1079 K:HIT_TRAP:TRAP_OPEN
1080 F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
1081 F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
1089 F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | CAN_FLY | PLANT |
1090 F:HURT_DISI | TELEPORTABLE
1098 F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | CAN_FLY | PLANT |
1099 F:HURT_DISI | TELEPORTABLE
1106 F:POWER_9 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | STORE | DOOR |
1115 F:POWER_10 | MOVE | PLACE | DROP | REMEMBER | TUNNEL | AVOID_RUN | CAN_FLY |
1116 F:TREE | PLANT | HURT_DISI | TELEPORTABLE
1123 K:UNPERM:GRANITE_INNER
1124 F:REMEMBER | TUNNEL | WALL | PERMANENT | MOUNTAIN | TELEPORTABLE |
1125 F:PLACE | CAN_FLY | AVOID_RUN
1133 F:REMEMBER | TUNNEL | WALL | PERMANENT
1140 F:POWER_0 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1148 F:POWER_1 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1156 F:POWER_2 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1164 F:POWER_3 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1172 F:POWER_4 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1180 F:POWER_5 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1188 F:POWER_6 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1196 F:POWER_7 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1204 F:POWER_8 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1212 F:POWER_9 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1220 F:POWER_10 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1228 F:POWER_11 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1236 F:POWER_12 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1244 F:POWER_13 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1252 F:POWER_14 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1260 F:POWER_15 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1268 F:POWER_16 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1276 F:POWER_17 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1284 F:POWER_18 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1292 F:POWER_19 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1300 F:POWER_20 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1308 F:POWER_21 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1316 F:POWER_22 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1324 F:POWER_23 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1332 F:POWER_24 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1340 F:POWER_25 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1348 F:POWER_26 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1356 F:POWER_27 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1364 F:POWER_28 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1372 F:POWER_29 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1380 F:POWER_30 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1388 F:POWER_31 | LOS | PROJECT | MOVE | NOTICE | REMEMBER | DOOR | PERMANENT |
1396 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | PERMANENT | CAN_FLY |
1397 F:SPECIAL | TOWN | TELEPORTABLE
1400 J:¥À¥ó¥¸¥ç¥ó¤Ø¤ÎÆþ¸ý
1401 E:entrance to dungeon
1404 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | STAIRS | MORE |
1405 F:PERMANENT | CAN_FLY | SPECIAL | ENTRANCE | TELEPORTABLE
1412 F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | WATER | SHALLOW | CAN_FLY |
1413 F:CAN_SWIM | TELEPORTABLE
1420 F:LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | CAN_FLY | HURT_DISI |
1423 # Used by view_unsafe_grids option
1425 J:̤ÃΤÎÃÏ·Á (̤´¶ÃÎ)
1426 E:unknown grid (not detected)
1430 N:197:TRAP_ARMAGEDDON
1431 J:¥Ï¥ë¥Þ¥²¥É¥ó¡¦¥È¥é¥Ã¥×
1437 F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
1438 F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI
1441 J:¥Ô¥é¥Ë¥¢¡¦¥È¥é¥Ã¥×
1447 F:POWER_100 | LOS | PROJECT | MOVE | PLACE | NOTICE | REMEMBER | DISARM |
1448 F:TRAP | HIT_TRAP | CAN_FLY | HURT_DISI