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29 #J0# ¤Þ¤·¤¿¡£Â¾¤Î¥í¡¼¥°¥é¥¤¥¯¤È°Û¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤Æ¤¤¤ë¤³¤È¤Ïµ¤¤Ë¤Ê¤ê¤Þ¤¹¤¬¡£
32 # This file is used to initialize the "lib/raw/k_info.raw" file, which is
33 # used to initialize the "object kind" information for the Angband game.
35 # Do not modify this file unless you know exactly what you are doing,
36 # unless you wish to risk possible system crashes and broken savefiles.
38 # After modifying this file, delete the "lib/raw/k_info.raw" file.
40 # Available slots (?):
41 # 29, 29, 90, 177, 178, 179, 182, 183, 195, 196, 205,
42 # 268, 270, 293, 299, 350, 351, 399, 413, 414, 423-479
44 # XXX XXX Add some "IGNORE_XXX" flags to Rings, Amulets, etc.
46 # The old "MULTI_HUED" objects are now "violet", and no other object
47 # is violet, so all six violet objects can be made "multi-hued", though
48 # this would be a heinous hack. XXX XXX
50 # Note that object zero is used for the "stack" picture (unused).
52 # === Understanding k_info.txt ===
54 # N: serial number : & object name~
56 # I: tval : sval : pval
57 # W: depth : rarity : weight : cost
58 # P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac
59 # A: depth/rarity : depth/rarity : etc
60 # F: flag | flag | etc
62 # 'N' indicates the beginning of an entry. The serial number must
63 # increase for each new item. The '&' and '~' symbols are use to
64 # include articles and pluralization as necessary to ensure
65 # grammatical correctness in object descriptions.
67 # 'G' is for graphics - symbol and color. There are 16 colors, as
70 # D - Black w - White s - Gray o - Orange
71 # r - Red g - Green b - Blue u - Brown
72 # d - Dark Gray W - Light Gray v - Violet y - Yellow
73 # R - Light Red G - Light Green B - Light Blue U - Light Brown
75 # 'I' is for basic information. The tval is for the type of item, the
76 # sval identifies the subtype and the pval indicates the amount of
77 # effect the item has, if applicable.
79 # 'W' is for extra information. Depth is the depth the object is
80 # normally found at, rarity determines how common the object is,
81 # weight is in tenth-pounds and cost is the items value.
83 # 'P' is for power information. The items base armor class, its base
84 # damage and pluses to-hit, to-dam and to-ac.
86 # 'A' is for allocation - depth and rarity, in pairs. This allows an
87 # item to have multiple natural depths and rarities. It is used to
88 # ensure that certain vital items such as food and identify scrolls
89 # are found throughout the dungeon.
91 # 'F' is for flags. These are fairly self-explanatory. As many F:
92 # lines may be used as are needed to specify all the flags and flags
93 # are separated by the '|' symbol.
96 # Version stamp (required)
101 ##### Something special #####
108 ##### Mushrooms #####
116 D:$It blinds you when you eat it.
117 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÌÕÌܤˤʤ롣
125 D:$It scares you when you eat it.
126 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È¶²Éݤ¹¤ë¡£
134 D:$It confuses you when you eat it.
135 D:¤½¤ì¤Ï¿©¤Ù¤ë¤Èº®Í𤹤롣
143 D:$It makes you hallucinate when you eat it.
144 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È¸¸³Ð¤Ë¿¯¤µ¤ì¤ë¡£
152 D:$It cures poison when you eat it.
153 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÆǤòÌþ¤¹¡£
161 D:$It cures blindness when you eat it.
162 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÌÕÌܤòÌþ¤¹¡£
170 D:$It removes fear when you eat it.
171 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È¶²Éݤò¼è¤ê½ü¤¯¡£
179 D:$It cures confusion when you eat it.
180 D:¤½¤ì¤Ï¿©¤Ù¤ë¤Èº®Í𤫤éΩ¤Áľ¤ë¡£
189 D:$You take 6d6 damage and it decreases your strength when you eat it.
190 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È6d6¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢ÏÓÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
199 D:$You take 10d10 damage and it decreases your constitution when you eat it.
200 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È10d10¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢Âѵ×ÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
203 E:Restore Constitution
208 D:$It restores your constitution when you eat it.
209 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÂѵ×ÎϤ¬²óÉü¤¹¤ë¡£
217 D:$It restores all your stats when you eat it.
218 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÁ´¥¹¥Æ¡¼¥¿¥¹¤¬²óÉü¤¹¤ë¡£
226 D:$You take 8d8 damage and it decreases your intelligence when you eat it.
227 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È8d8¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢ÃÎǽ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
235 D:$You take 8d8 damage and it decreases your wisdom when you eat it.
236 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È8d8¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢¸¤µ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
245 D:$It poisons you when you eat it.
246 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÆǤËËÁ¤µ¤ì¤ë¡£
255 D:$You take 6d6 damage and it decreases your constitution when you eat it.
256 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È6d6¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢Âѵ×ÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
264 D:$It paralyzes you when you eat it.
265 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈËãá㤹¤ë¡£
273 D:$It restores your strength when you eat it.
274 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÏÓÎϤ¬²óÉü¤¹¤ë¡£
283 D:$You take 10d10 damage and it decreases your strength when you eat it.
284 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È10d10¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢ÏÓÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
287 E:Cure Serious Wounds
292 D:$It heals you 4d8 when you eat it.
293 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÂÎÎϤ¬4d8²óÉü¤¹¤ë¡£
295 ##### Normal Food #####
303 D:$This nutritious but fairly bland food is
304 D:$familiar to anyone contemplating long journeys.
312 D:$Twice-cooked for good keeping qualities, this lump of bread is as hard as a
313 D:$rock and about as tasty.
314 D:Æü»ý¤Á¤òÎɤ¯¤¹¤ë°Ù¤ËÆóÅپƤ¤·¤¿´¥¥Ñ¥ó¤Î°ì¼ï¤À¡£
315 D:´ä¤Î¤è¤¦¤Ë¸Ç¤¯¡¢Ì£¤â¤À¤¤¤¿¤¤¤½¤ÎÄøÅÙ¡£
320 E:& Strip~ of Venison
324 D:$A strip of jerked beef that seems never to spoil.
325 D:Îɤ¯´¥Á礵¤»¤¿Æù¡£·è¤·¤ÆÉå¤ë»ö¤¬Ìµ¤µ¤½¤¦¤À¡£
333 D:$An utterly hideous fungal growth. It is strangely appealing...
334 D:¤¾¤Ã¤È¤¹¤ë¤è¤¦¤Ê¶ÝÎà¤Î¸Ç¤Þ¤ê¤À¡£¤Ê¤¼¤«¿©Íߤò»É·ã¤¹¤ë¡Ä¡£
336 #waybread now fully satisfies the player, instead of increasing the food count.
338 E:& Piece~ of Elvish Waybread
343 D:$Small golden-brown wafers wrapped in silven leaves. Made with elvish art,
344 D:$it sustains life where nothing else can.
345 D:¶ä¿§¤ÎÍÕ¤ËÊñ¤Þ¤ì¤¿¾®¤µ¤Ê»³¿á¿§¤ÎÇö¾Æ¤²Û»Ò¤Î«¤À¡£¥¨¥ë¥Õ¤Îµ»¤Çºî¤é¤ì¡¢
346 D:¤½¤Î¼¢ÍܤϾ¤Ë¿©¤Ùʪ¤¬²¿¤â̵¤¯¤È¤â¿ô½µ´Ö¤â¤Î´ÖÀ¸Ì¿¤ò°Ý»ý¤¹¤ëÄø¤Ç¤¢¤ë¡£
349 E:& Pint~ of Fine Ale
353 D:$Made from the barley of Eriador, and brewed to golden perfection.
354 D:¥¨¥ê¥¢¥É¡¼¥ë¤ÎÂçÇþ¤ò¾ú¤¤·¡¢¶â¿§¤Ë¤Ê¤ë¤Þ¤Ç½ÏÀ®¤µ¤»¤¿¤â¤Î¤À¡£
357 E:& Pint~ of Fine Wine
361 D:$A heady wine, almost as good as that served at the Green Dragon at Bywater.
362 D:¥Ù¥¤¥¦¥©¡¼¥¿¡¼¤ÎÎÐεš¤Ç½Ð¤ë¤Î¤ÈƱ¤¸¤¯¤é¤¤¼Á¤ÎÎɤ¤¡¢
363 D:¥¢¥ë¥³¡¼¥ëÅ٤ι⤤¥ï¥¤¥ó¤À¡£
365 ##### Extra digger #####
377 ##### Edged Weapons #####
398 N:31:¥Ð¥¹¥¿¡¼¥É¡¦¥½¡¼¥É
406 D:$Also known as the hand-and-a-half blade. A larger-than-normal straight-
407 D:$sided sword with two cutting edges.
408 D:ÊÒ¼êȾ·õ¤È¤â¸Æ¤Ð¤ì¤ë¡£Ä̾ï¤Î¥í¥ó¥°¥½¡¼¥É¤è¤ê¤âŤ¤Î¾¿Ï¤ÎľÅá¤À¡£
418 D:$A single-edged slashing sword with a blade like a crescent.
419 D:»Â¤ëÍÑÅÓ¤ËÆò½¤·¤¿»°Æü·î¤Î¤è¤¦¤ÊÅá¿È¤ò»ý¤ÄÊҿϤηõ¤À¡£
430 N:34:¥Ö¥í¡¼¥É¡¦¥½¡¼¥É
438 D:$A heavy, double-edged sword with a strong grip.
439 D:½Å¤¯¹¤¤Åá¿È¤È´è¾æ¤ÊÊÁ¤ò»ý¤Ã¤¿Î¾¿Ï¤ÎľÅá¤À¡£
441 N:35:¥·¥ç¡¼¥È¡¦¥½¡¼¥É
449 D:$A short thrusting sword.
450 D:¼ç¤ËÆͤ¯ÍÑÅÓ¤ËÍѤ¤¤ëû¤¤·õ¤À¡£
452 N:36:¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥É
459 F:RES_CHAOS | SHOW_MODS
460 D:$This inconstant weapon revels in disorder, hacking and slashing your foes
461 D:$with bloodthirsty glee.
462 D:ÀéÊÑËü²½¤Î»Ñ¤ò»ý¤Ä¤³¤ÎÉð´ï¤Ïº®ÆÙ¤ÎÎϤˤè¤Ã¤ÆŨ¤òÀÚ¤ê¹ï¤ß¡¢
463 D:»¦Ù¤¤Ë¤Õ¤±¤ë»ö¤Ë»ÄǦ¤Ê´î¤Ó¤ò´¶¤¸¤Æ¤¤¤ë¡£
465 N:37:¥°¥ì¡¼¥È¡¦¥½¡¼¥É
466 E:& Two-Handed Sword~
473 D:$A great, double-edged broadsword which few can wield in one hand.
474 D:Èó¾ï¤ËÂ礤Êξ¿Ï¤ÎľÅá¤Ç¡¢¤³¤ì¤òÊÒ¼ê¤â»ý¤Æ¤ë¼Ô¤Ï¤Û¤È¤ó¤É¤¤¤Ê¤¤¡£
484 D:$A short thrusting blade with a large guard, primarily used in duels.
485 D:·ý¤òËɸ椹¤ëÂ礤ÊÄפò»ý¤Äû¤¤·õ¡£¼ç¤Ë·èÆ®¤ÇËɸæÍѤÎû·õ¤È¤·¤ÆÍѤ¤¤é¤ì¤ë¡£
495 D:$A large, curved chopper with a basket hilt, well known to seamen.
496 D:Â礤ʶʤä¿Åá¿È¤È¼ê¤ò¥«¥Ð¡¼¤¹¤ëÌÖ¾õ¤ÎÊÁ¤òÈ÷¤¨¤¿·õ¤À¡£Á¥°÷¤ËÎɤ¯ÍѤ¤¤é¤ì¤ë¡£
499 E:& Executioner's Sword~
506 D:$A giant, curved blade designed to cleave the head cleanly from the
508 D:ƹÂΤ«¤éƬ¤òåºÎï¤ËÀÚ¤êÍ°Ù¤Ëºî¤é¤ì¤¿¡¢µðÂç¤Ê¶Ê¤Ã¤¿¿Ï¤ò»ý¤Ä·õ¤À¡£
518 D:$A slightly curved long-handled slashing sword with a single-edged
519 D:$blade and a chisel tip.
520 D:Ť¤ÊÁ¤ÈÈù̯¤Ë¶Ê¤Ã¤¿¿Ï¤ò»ý¤ÄÀÚ¤ìÌ£¤ËÍ¥¤ì¤¿ÊҿϤηõ¤À¡£
530 D:$A long, straight, two-edged blade, with two hand guards projecting out from
531 D:$the hilt to form a perfect cross.
532 D:½½»ú¤Î·Á¤Ë2ËܤÎÊÁ¤¬ÉÕ¤¤¤¿Ä¹¤¤Î¾¿Ï¤ÎľÅá¤À¡£
542 D:$A two-edged knife with a sharp point.
543 D:Àèü¤¬±Ô¤¤Î¾¿Ï¤Îû·õ¤À¡£
553 D:$A long, thin thrusting blade, mainly used in duels.
554 D:Æͤ¤ËÍѤ¤¤ëŤ¯ºÙ¤¤Åá¿È¤ò»ý¤Ä·õ¡£¼ç¤Ë·èÆ®¤ËÍѤ¤¤é¤ì¤ë¡£
564 D:$A light, somewhat curved blade that can be used to thrust or slash; familiar
565 D:$to horseman and duelists alike.
566 D:·Ú¤¤¾¯¤·¶Ê¤Ã¤¿¿Ï¤ò»ý¤Á¡¢ÀÚ¤ë»ö¤âÆͤ¯»ö¤â¤Ç¤¤ë¡£ÇϾåµÚ¤Ó·èÆ®¤Ë¤ª¤¤¤Æ¤è¤¯»È¤ï¤ì¤ë¡£
568 N:46:¥¹¥â¡¼¥ë¡¦¥½¡¼¥É
576 D:$A smaller version of the longsword, perfectly sized for Hobbits.
577 D:¥í¥ó¥°¥½¡¼¥É¤ò¾¯¤·Ã»¤«¤¯¤·¤¿¤è¤¦¤Ê·õ¡£¥Û¥Ó¥Ã¥È¤Ë¤Ô¤Ã¤¿¤ê¤Î¥µ¥¤¥º¤À¡£
587 D:$Above the hilt, a foot of steel rises, ending in a jagged edge.
588 D:ÊÁ¤Î¾å¤Ç¥®¥¶¥®¥¶¤ËÀÞ¤ì¤Æ¤¤¤ë¡£
590 ##### Hafted Weapons #####
600 D:$A weighty iron ball, suspended by a chain from a sturdy oaken handle.
601 D:´è¾æ¤ÊÌÚÀ½¤Î¥Ï¥ó¥É¥ë¤Ë¡¢½Å¤¤Å´¤Î¥Ü¡¼¥ë¤¬º¿¤Ç·Ò¤Ã¤Æ¤¤¤ë¡£
611 D:$A heavy whip, this thick coil is thrown from the shoulder and can
612 D:$knock down a large man.
613 D:½Å¤¤ÊܤÀ¡£¤¤Ä¤¯´¬¤¤¤¿¤³¤ÎÊܤò¸ª¤Î¾å¤«¤é¿¶¤ê²¼¤í¤¹¤ÈÂç¤ÎÃˤǤâÂǤÁÅݤ¹»ö¤¬¤Ç¤¤ë¡£
623 D:$Two heavy bars of wood connected by a short link of chain, capable of
624 D:$delivering crushing blows.
625 D:£²ËܤνŤ¤ÌÚÀ½¤ÎËÀ¤òû¤«¤¤º¿¤Ç·Ò¤²¤¿Êª¤À¡£Âоݤòá¤ÄÙ¤¹°Ù¤ËÍѤ¤¤ë¡£
627 N:51:¥Ø¥ô¥£¡¦¥Õ¥ì¥¤¥ë
628 E:& Two-Handed Flail~
635 D:$Two great bars of wood connected by a massive chain, needing two hands
636 D:$to properly wield.
637 D:£²ËܤÎÈó¾ï¤ËÂ礤ÊÌÚÀ½¤ÎËÀ¤ò½Å¤¤º¿¤Ç·Ñ¤¤¤Ç¤¢¤ë¡£¤¦¤Þ¤¯ÍѤ¤¤ë¤¿¤á¤Ë¤Ïξ¼ê¤¬É¬ÍפÀ¡£
639 N:52:¥â¡¼¥Ë¥ó¥°¡¦¥¹¥¿¡¼
647 D:$A war club with an spiked iron ball on the head.
648 D:À±·¿¤Î¥È¥²¤¬Æͤ½Ð¤¿Å´µå¤¬Àèü¤ËÉÕ¤¤¤¿ÛþËÀ¤À¡£
658 D:$A war club with an iron head, usually flanged.
659 D:Å´µå¡¢¤Þ¤¿¤ÏÄ×ÉÕ¤¤Î¿ÌÌÂηÁ¤ÎÅ´²ô¤¬Àèü¤ËÉÕ¤¤¤¿ÛþËÀ¤À¡£
661 N:54:¥¯¥©¡¼¥¿¡¼¥¹¥¿¥Ã¥Õ
669 D:$Six feet of oak which can be wielded in both hands to give a drubbing or
671 D:2¥á¡¼¥È¥ëÄøÅÙ¤ÎŤµ¤ÎÌÚÀ½¤Î¾ó¤À¡£
672 D:ξ¼ê¤Ç»ý¤Ã¤ÆÂǤÁÉÕ¤±¤¿¤ê¹¶·â¤ò¼õ¤±»ß¤á¤ë°Ù¤ËÍѤ¤¤é¤ì¤ë¡£
674 N:55:¥¦¥©¡¼¡¦¥Ï¥ó¥Þ¡¼
682 D:$A mallet with a tapered head and a long handle.
683 D:Ť¤¥Ï¥ó¥É¥ë¤¬¤¢¤ê¡¢Àè¤ÎÀí¤Ã¤¿ÄȤ¬Àèü¤«¤éľ³Ñ¤ËÉÕ¤½Ð¤¿·Á¤ò¤·¤Æ¤¤¤ë¡£
686 E:& Lead-Filled Mace~
693 D:$A heavy war club topped with a mass of lead-filled steel, capable of
694 D:$landing crushing blows.
695 D:½Å¤¤ÛþËÀ¤ÎÀè¤Ë±ô¤òµÍ¤á¤¿¹ÝÅ´¤Î½Å¤ê¤ò·Ò¤²¤Æ¤¢¤ë¡£Âоݤòá¤ÄÙ¤¹°Ù¤ËÍѤ¤¤ë¡£
698 E:& Mace~ of Disruption
704 F:SLAY_UNDEAD | SHOW_MODS
705 D:$A giant's weapon, enchanted with shattering power that breaks bones, bodies,
707 D:µð¿Í¤ÎÉð´ï¤Ç¤¢¤ê¡¢Áê¼ê¤Î¹ü¤ò¡¢ÂΤò¡¢¤½¤·¤ÆÀº¿À¤ò¤âÊ´ºÕ¤¹¤ëËâË¡¤¬³Ý¤±¤é¤ì¤Æ¤¤¤ë¡£
709 N:58:¥ë¥Ä¥§¥ë¥ó¡¦¥Ï¥ó¥Þ¡¼
720 N:59:¥Ó¡¼¥¯¥É¡¦¥¢¥Ã¥¯¥¹
728 D:$A narrow axe head opposed by a crow's beak, mounted on an oaken shaft.
729 D:ÌÚÀ½¤ÎÊÁ¤Ë¡¢Çؤ¬±¨¤Î¥¯¥Á¥Ð¥·¤òÌϤ·¤¿Æ͵¯¤Ë¤Ê¤Ã¤¿·Á¤ÎÉý¤¬¶¹¤¤ÉबÉÕ¤¤¤Æ¤¤¤ë¡£
739 D:$A reinforced wooden pole eight feet long, topped by a massive knife blade
740 D:$that can can be used to thrust or chop.
741 D:2.5¥á¡¼¥È¥ëÄø¤ÎÊ䶯¤µ¤ì¤¿ÌÚÀ½¤ÎËÀ¤ÎÀèü¤ËÂ礤ʥʥ¤¥Õ¤Î¿Ï¤¬¿¿¤Ãľ¤ËÉÕ¤¤¤Æ¤¤¤ë¡£
742 D:ÀÚ¤êÎö¤¯»ö¤âÉÕ¤»É¤¹»ö¤â¤Ç¤¤ë¡£
752 D:$The most successful of the polearms, the halberd has a long haft mounted
753 D:$with a heavy axe blade and opposing spike, and topped by a thrusting spine.
754 D:Ť¤´È¤Ë½Å¤¤Éà¤Î¿Ï¤È¤½¤ÎÈ¿ÂЦ¤Ë¥¹¥Ñ¥¤¥¯¤¬ÉÕ¤¡¢¤µ¤é¤Ë´È¤ÎÀèü¤ËÉÕ¤»É¤¹°Ù¤Î
755 D:ÊæÀ褬ÉÕ¤¤¤Æ¤¤¤ë¡£ºÇ¤â´°À®¤µ¤ì¤¿¥¿¥¤¥×¤Î´È¾õÉð´ï¤Ç¤¢¤ë¡£
774 D:$A long, heavy spear with an iron head and reinforced shaft.
775 D:Ê䶯¤µ¤ì¤¿ÊÁ¤ËÅ´¤ÎÊæÀ褬ÉÕ¤¤¤¿¡¢Èó¾ï¤ËŤ¯½Å¤¤Áä¤À¡£
785 D:$The basic polearm, with a double-edged knife mounted on a light shaft.
786 D:$This weapon can be thrown effectively.
787 D:ºÇ¤â´ðËÜŪ¤Ê´È¾õÉð´ï¤À¡£·Ú¤¯Ä¹¤¤´È¤ÎÀè¤ËÀí¤Ã¤¿Î¾¿Ï¤ÎÊæÀ褬ÉÕ¤¤¤Æ¤¤¤Æ¡¢
788 D:Æͤ»É¤¹¤Î¤ËŬ¤·¤Æ¤¤¤ë¡£
798 D:$A three-pronged spear, originally for catching fish.
799 D:»°Ëô¤ÎÁä¤Ç¡¢¸µÍè¤Ïµû¤òÊá¤ë¤Î¤ËÍѤ¤¤é¤ì¤Æ¤¤¤¿¡£
809 D:Â礤¯Ä¹¤¤±ß¿í·Á¤ÎÊæÀè¤ò»ý¤Ã¤¿Áä¤À¡£
810 D:ÇϾå¤Ç¹½¤¨¤ÆÆͷ⤹¤ë°Ù¤Ëºî¤é¤ì¤Æ¤¤¤ë¡£
812 N:67:¥°¥ì¡¼¥È¡¦¥¢¥Ã¥¯¥¹
820 D:$An enormous two-handed battle axe, carried by Dwarven champions, who
821 D:$compete to see who can cleave the most orc heads.
822 D:µðÂç¤Êξ¼ê»ý¤ÁÍѤÎÀïÉà¤À¡£¥ª¡¼¥¯¤Î¼ó¤òÍ¤¿¿ô¤ò¶¥¤¦¥É¥ï¡¼¥Õ¤ÎÀï»Î¤¬
826 N:68:¥Ð¥È¥ë¡¦¥¢¥Ã¥¯¥¹
834 D:$A double-bladed axe. Very popular among Dwarves.
835 D:Éý¹¤Îξ¿Ï¤ÎÉà¤À¡£¥É¥ï¡¼¥Õ¤Ë¤è¤¯ÍѤ¤¤é¤ì¤ë¡£
837 N:69:¥í¥Ã¥Û¥¢¡¼¥Ð¡¼¡¦¥¢¥Ã¥¯¥¹
846 N:70:¥Ö¥í¡¼¥É¡¦¥¢¥Ã¥¯¥¹
854 D:$A simple, single-bladed war axe capable of chopping though limbs or armour.
855 D:ñ½ã¤Êºî¤ê¤ÎÊҿϤÎÀïÉà¤Ç¡¢ÂоݤÎƹÂΤ䳻¤òÀÚÃǤ¹¤ë°ÒÎϤ¬¤¢¤ë¡£
865 D:$The long crescent blade stands out from the handle of this polearm, and
866 D:$it is swung with two hands to harvest grain or blood.
867 D:Ť¤»°Æü·î·¿¤Î¿Ï¤¬Ä¹¤¤ÊÁ¤ÎÀèü¤ËÆͤ±¤é¤ì¤Æ¤¤¤ë¡£
868 D:ξ¼ê¤Ë»ý¤Ã¤Æ¹òʪ¡¢¤Þ¤¿¤ÏÀ¸Ì¿¤ò´£¤ê¼è¤ë°Ù¤ËÍѤ¤¤é¤ì¤ë¡Ä¡£
871 E:& Scythe~ of Slicing
878 D:$A reaper's weapon, the long blade almost hums in anticipation of the
879 D:$blood it will spill.
880 D:»à¿À¤ÎÉð´ï¤Ç¤¢¤ë¡£¤½¤ÎŤ¤¿Ï¤Ïή·ì¤Î´üÂԤ˴¿´î¤ÎÀ¼¤ò¾å¤²¤Æ¤¤¤ë¤«¤Î¤è¤¦¤À¡£
883 ##### Bows, Crossbows, Slings #####
892 D:$The traditional hunter's weapon, this light bow is easily drawn.
893 D:ÅÁÅýŪ¤Ë¼í¿Í¤ËÍѤ¤¤é¤ì¤ëÉð´ï¤À¡£¤³¤Î·Ú¤¤µÝ¤Ï´Êñ¤Ë°ú¤¯»ö¤¬¤Ç¤¤ë¡£
902 D:$As tall as a man, the longbow can drive an arrow through the heaviest
904 D:¿Í¤Î¿ÈĹÄø¤ÎŤµ¤ÎµÝ¤À¡£¸ü¤¤Å´À½¤Î³»¤Ç¤â´ÓÄ̤¹¤ëÄø¤Î°ÒÎϤò»ý¤Ä¡£
906 N:75:¥é¥¤¥È¡¦¥¯¥í¥¹¥Ü¥¦
913 D:$A mechanical bow made of wood, it is cocked to augment the strength of
915 D:¹ÝÅ´À½¤Î¸¹¤ò¤¢¤é¤«¤¸¤á°ú¤¤¤Æ¤ª¤¡¢µ¡³£¼°¤Î°ú¤¶â¤ò°ú¤¯¤À¤±¤ÇÌð¤òȯ¼Í
916 D:¤¹¤ë»ö¤¬¤Ç¤¤ë¡£¥·¥ç¡¼¥È¡¦¥Ü¥¦¤ä¥í¥ó¥°¡¦¥Ü¥¦¤ËÈæ¤Ù¤Æ°·¤¤¤¬´Êñ¤ÊÉð´ï¤À¡£
918 N:76:¥Ø¥ô¥£¡¦¥¯¥í¥¹¥Ü¥¦
925 # Not all heavy crossbow is the arbalest with a crank!
926 #D:$The arbalest is so powerful it has to be reinforced with metal and
927 #D:$requires a crank to be cocked.
928 D:¹ÝÅ´À½¤Î¸¹¤ò¤¢¤é¤«¤¸¤á°ú¤¤¤Æ¤ª¤¡¢µ¡³£¼°¤Î°ú¤¶â¤ò°ú¤¯¤À¤±¤ÇÌð¤òȯ¼Í
929 D:¤¹¤ë»ö¤¬¤Ç¤¤ë¡£¥·¥ç¡¼¥È¡¦¥Ü¥¦¤ä¥í¥ó¥°¡¦¥Ü¥¦¤ËÈæ¤Ù¤Æ°·¤¤¤¬´Êñ¤ÊÉð´ï¤À¡£
930 D:¥Ø¥ô¥£¡¦¥¯¥í¥¹¥Ü¥¦¤Ï¥é¥¤¥È¡¦¥¯¥í¥¹¥Ü¥¦¤ËÈæ¤Ù¤Æ°ÒÎϤ϶¯¤¤¤¬¡¢
931 D:¸¹¤ò°ú¤¯¤Î¤ËŤ¤»þ´Ö¤¬¤«¤«¤Ã¤Æ¤·¤Þ¤¦¡£
940 D:$A loop of leather and cords able to hurl stones or shot with tremendous
942 D:Ť¤É³¤ÎÃæ´Ö¤Ë¤¢¤ë³×À½¤ÎÀмõ¤±Éôʬ¤ËÀФòÊñ¤ß¡¢¤³¤ì¤ò¿¶¤ê²ó¤¹Àª¤¤¤Ç
943 D:ÀФòÈô¤Ð¤¹Éð´ï¤À¡£¸¶»ÏŪ¤Ê¹½Â¤¤À¤¬°ÒÎϤϤ¢¤ë¡£
956 D:$A standard clothyard arrow, straight and cleanly fletched.
957 D:¤¿¤¯¤ß¤Ë±©¤¬ÉÕ¤±¤é¤ì¤¿¿¿¤Ãľ¤Êɸ½àŪ¤ÊÌð¤À¡£
967 F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
968 D:$Carved from a rare wood, this arrow is inscribed with fell runes and
969 D:$fletched with eagle feathers.
970 D:´õ¾¯¤Ê¼ïÎà¤ÎÌںफ¤éÀÚ¤ê½Ð¤µ¤ì¡¢ÏɤᩤòÉÕ¤±¡¢
971 D:°ÒÎϤò¹â¤á¤ë¥ë¡¼¥ó¤ò¹ï¤Þ¤ì¤¿Ìð¤À¡£
981 D:$A short, heavy arrow shot from a crossbow.
982 D:ȯ¼Í»þ¤Î¶¯¤¤Éé²Ù¤ËÂѤ¨¤ë¤è¤¦¤Ëºî¤é¤ì¤¿Ã»¤«¤¯½Å¤¤¥¯¥í¥¹¥Ü¥¦ÍѤÎÌð¤À¡£
984 N:81:ÄÉÈø¥¯¥í¥¹¥Ü¥¦¤ÎÌð
992 F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
993 D:$A mighty quarrel, bound about with battle magics.
994 D:°ÒÎϤò¹â¤á¤ëËâË¡¤¬³Ý¤±¤é¤ì¤¿¶¯ÎϤʥ¯¥í¥¹¥Ü¥¦ÍѤÎÌð¤À¡£
1013 #D:$A grapestone-shaped slug of lead, the right heft for hurling from a sling.
1017 ##### Shovels and Picks #####
1026 F:SHOW_MODS | TUNNEL
1027 D:$A compact and sturdy spade.
1028 D:¾®·¿¤Ç´è¾æ¤Ê¥·¥ã¥Ù¥ë¤À¡£
1030 N:85:¥Î¡¼¥à¤Î¥·¥ã¥Ù¥ë
1037 F:SHOW_MODS | TUNNEL
1038 D:$A small spade forged of steel with gnomish craftmanship.
1039 D:¥Î¡¼¥à¤Î¿¦¿Í¤Ë¤è¤Ã¤Æºî¤é¤ì¤¿¹ÝÅ´À½¤Î¥·¥ã¥Ù¥ë¤À¡£
1041 N:86:¥É¥ï¡¼¥Õ¤Î¥·¥ã¥Ù¥ë
1048 F:SHOW_MODS | TUNNEL
1049 D:$A broad shovel, fit for the strong shoulders of a dwarf. It bears runes
1050 D:$of delving and no ordinary rock can resist it.
1051 D:¥É¥ï¡¼¥Õ¤Î¶¯ÎϤʸª¤Ë¤Á¤ç¤¦¤ÉÎɤ¤Éý¹¤Î¥·¥ã¥Ù¥ë¤À¡£
1052 D:ºÎ·¡ÎϤò¹â¤á¤ë¥ë¡¼¥ó¤òÂÓ¤Ó¡¢ÉáÄ̤δä¤Ê¤é¤Ð¤É¤ó¤Êʪ¤Ç¤â·¡¤ê¿Ê¤à»ö¤¬¤Ç¤¤ë¡£
1061 F:SHOW_MODS | TUNNEL
1062 D:$A heavy mining tool with a long, slightly curved head that tapers
1063 D:$to chisel points on both ends.
1064 D:½Å¤¤ºÎ·¡ÍѤÎÆ»¶ñ¤Ç¡¢Èù̯¤Ë¶Ê¤Ã¤¿Æ¬Éô¤Îξü¤ËÀÚÀ褬ÉÕ¤¤¤Æ¤¤¤ë¡£
1066 N:88:¥ª¡¼¥¯¤Î¤Ä¤ë¤Ï¤·
1073 F:SHOW_MODS | TUNNEL
1074 D:$A crude, ugly, but effective pickaxe. Made in enormous quantities for
1075 D:$the slave-mines of Durthang.
1076 D:ÁÆ»¨¤Ç½¹¤¤ºî¤ê¤À¤¬¡¢¼ÂÍÑŪ¤Ê¤Ä¤ë¤Ï¤·¤À¡£
1078 N:89:¥É¥ï¡¼¥Õ¤Î¤Ä¤ë¤Ï¤·
1085 F:SHOW_MODS | TUNNEL
1086 D:$A short but sturdy pick, like those that delved deep Moria, with runes to
1087 D:$break the sinews of mountains.
1088 D:¥â¥ê¥¢¤Î¿¼Éô¤ÎºÎ·¡¤Ë»È¤ï¤ì¤Æ¤¤¤¿¤Î¤ÈƱÍͤʡ¢Ã»¤¯´è¾æ¤Ê¤Ä¤ë¤Ï¤·¤À¡£
1092 N:90:¥¨¥ë¥Õ¤Î¥¯¥í¡¼¥¯
1099 F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
1101 D:$A mantle made of curious silken material by the Galadrim that wondrously
1102 D:$takes on the hues and shapes of its surroundings.
1103 D:ÉԻ׵Ĥʸ¨¤Î¤è¤¦¤ÊÁǺà¤Çºî¤é¤ì¤¿³°Åå¤À¡£
1104 D:¤½¤ÎÁǺà¤Ï¼þ¤ê¤Î·Ê¿§¤Î¿§¤È·Á¤ò±Ç¤·½Ð¤·¡¢ÃåÍѼԤò±£¤¹¸ú²Ì¤¬¤¢¤ë¡£
1107 E:& Pair~ of Soft Leather Boots
1113 D:$These are calf-high boots of flexible leather, laced from heel to calf.
1114 D:¤Õ¤¯¤é¤Ï¤®¤Î¹â¤µ¤Þ¤Ç¤Î½ÀÆð¤Ê³×¤Î¥Ö¡¼¥Ä¤À¡£
1115 D:ìû¤«¤é¤Õ¤¯¤é¤Ï¤®¤Þ¤Ç·ë¤Óɳ¤¬ÉÕ¤¤¤Æ¤¤¤ë¡£
1118 E:& Pair~ of Hard Leather Boots
1124 D:$A set of sturdy leather boots that will last many weary miles.
1125 D:Ť¤Î¹Ï©¤Ç¤âÎɤ¯ÊݤľæÉפʳ×À½¤Î¥Ö¡¼¥Ä¤À¡£
1128 E:& Pair~ of Metal Shod Boots
1134 D:$A set of double-lined leather boots, with toes and heels reinforced with
1136 D:Æó½Å¤Î³×À½¥Ö¡¼¥Ä¤Ç¡¢ìû¤ÈÄÞÀ褬Ŵ¤ÇÊ䶯¤µ¤ì¤Æ¤¤¤ë¡£
1139 E:& Hard Leather Cap~
1145 D:$A padded skullcap of boiled leather.
1146 D:¼Ñ¸Ç¤á¤¿³×À½¤ÎµÍ¤áʪÆþ¤ê¤Î˹»Ò¤À¡£
1155 D:$A pot-helm of steel that protects the skull.
1156 D:ƬÉô¤òÊݸ¤ë¹ÝÅ´¤Î˹»Ò¤À¡£
1165 D:$A mighty helmet of heavy iron, completely enclosing the head.
1166 D:ƬÉô¤ò´°Á´¤Ëʤ¤¦Å´À½¤Î¥Ø¥ë¥á¥Ã¥È¤À¡£
1175 D:$This great helm covers the head and shoulders with plates of steel and a
1177 D:¹ÝÅ´ÈĤȺ¿¤«¤¿¤Ó¤é¤òÁȤ߹ç¤ï¤»¤Æ¡¢Æ¬Éô¤«¤é¸ª¤Þ¤Ç¤ò´°Á´¤Ëʤ¤¦Ëɶñ¤À¡£
1186 D:$A plain band of iron, crowned with iron spikes. It is a tyrant's
1188 D:Å´¤Î´Ä¤ËÅ´¤ÎÆ͵¯¤Ç¾þ¤ê¤¬ÉÕ¤±¤é¤ì¤¿´§¤À¡£·¯¼ç¤Î°õ¤Ç¤¢¤ë¡£
1198 D:$An elegant golden circlet, with slender spines thrusting upward.
1199 D:$It looks like it should be resting over the brow of a king.
1200 D:´ö¤Ä¤â¤ÎºÙ¤¤Æ͵¯¤¬¾å¸þ¤¤ËÉÕ¤¤¤¿Í¥²í¤Ê¶â¤ÎƬ¾þ¤ê¡£
1201 D:²¦¤Î³Û¤ËÁê±þ¤·¤¤Êª¤Ë¸«¤¨¤ë¡£
1204 E:& Jewel Encrusted Crown~
1211 D:$An elaboratedly decorated crown of massive gold, studded with a rainbow
1212 D:$of gems and jewels; worthy of an emperor.
1213 D:Àº¹ª¤Ë¾þ¤êÉÕ¤±¤é¤ì¤¿½Å¸ü¤Ê¶â¤Î´§¤ËÍÍ¡¹¤ÊÊõÀФ¬Æú¿§¤Ë¤Á¤ê¤Ð¤á¤é¤ì¤Æ¤¤¤ë¡£
1222 D:$A practical garment of thick wool or velvet, draping from neck to heels.
1223 D:¼ó¤«¤éìû¤Þ¤Ç¤ò¤ª¤ª¤¦¡¢¥Ó¥í¡¼¥É¤Þ¤¿¤ÏÌÊÀ½¤Î¼ÂÍÑŪ¤Ê°áÉþ¤À¡£
1232 D:$This tattered rag appears to once have been a robe, but has been patched
1233 D:$and re-patched so many times that you can't be sure.
1234 D:¤³¤Î¤Ü¤í¤¤ì¤Ï¸µ¡¹¤Ï¥í¡¼¥Ö¤À¤Ã¤¿Êª¤Î¤è¤¦¤À¤¬¡¢
1235 D:¤¢¤Þ¤ê¤Ë¤â·Ñ¤®¤Ï¤®¤À¤é¤±¤Ç¤è¤¯È½Ê̤Ǥ¤Ê¤¤¡£
1238 E:Soft Leather Armour~
1244 D:$A cuirass of pliable leather with a thicker leather jack.
1245 D:¤·¤Ê¤ä¤«¤Ê³×¤ÎƹÅö¤Æ¤ËÇö¤¤³×¥¸¥ã¥±¥Ã¥È¤¬ÉÕ¤¤¤¿³»¤À¡£
1247 N:104:ÉÆÉÕÆð³×¤è¤í¤¤
1248 E:Soft Studded Leather~
1254 D:$A cuirass of pliable leather studded with metal rivets.
1255 D:¿¿ô¤Î¶â°À½¤ÎÉƤÇÊ䶯¤µ¤ì¤¿¤·¤Ê¤ä¤«¤Ê³×¤ÎƹÅö¤Æ¤À¡£
1258 E:Hard Leather Armour~
1264 D:$A boiled leather cuirass and shoulder plates.
1265 D:¼Ñ¸Ç¤á¤¿³×À½¤ÎƹÅö¤Æ¤È¸ªÅö¤Æ¤¬ÉÕ¤¤¤¿³»¤À¡£
1267 N:106:ÉÆÉչųפè¤í¤¤
1268 E:Hard Studded Leather~
1274 D:$A strong leather breastplate and shoulder guards over a sleeved shirt
1275 D:$of cured leather covered with iron studs.
1276 D:¿¿ô¤Î¶â°À½¤ÎÉƤÇÊ䶯¤·¤¿³×À½¤Î¥·¥ã¥Ä¤Ë¼Ñ¸Ç¤á¤¿³×À½¤ÎƹÅö¤Æ¤È¸ªÅö¤Æ¤¬ÉÕ¤¤¤¿³»¤À¡£
1278 N:107:³×À½¥¹¥±¥¤¥ë¡¦¥á¥¤¥ë
1279 E:Leather Scale Mail~
1285 D:$A tunic and skirt sewn with thick, overlapping scales of hardened
1287 D:³×À½¤Î¥·¥ã¥Ä¤Ë¼Ñ¸Ç¤á¤¿³×À½¤ÎÎڤΤ褦¤Ê·Á¤ÎÉôÉʤò¿¿ôË¥¤¤ÉÕ¤±¤Æ¤¢¤ë³»¤À¡£
1289 N:108:¶â°À½¥¹¥±¥¤¥ë¡¦¥á¥¤¥ë
1296 D:$A heavy shirt of overlapping steel scales backed by leather, with
1297 D:$matching skirt and sleeves.
1298 D:³×À½¤ÎµÉÕ¤¥·¥ã¥Ä¤Ë¹ÝÅ´À½¤ÎÎڤΤ褦¤Ê·Á¤ÎÉôÉʤò¿¿ôË¥¤¤ÉÕ¤±¤Æ¤¢¤ë³»¤À¡£
1307 D:$A sleeved hauberk of interlocking steel rings, well padded with leather.
1308 D:$Chain mail takes skill to make, but offers good protection and relatively
1312 N:110:»¬¤Ó¤¿º¿¤«¤¿¤Ó¤é
1319 D:$Each link of this suit is brittle with rust, and the corroded rings
1320 D:$are stiff and weakened.
1324 E:Augmented Chain Mail~
1330 D:$A hauberk, leggings, and sleeves of interlocking steel rings,
1331 D:$strategically reinforced at vital locations with a second layer
1332 D:$of chain, all over a layer of heavy padding.
1335 N:112:¶¯²½º¿¤«¤¿¤Ó¤é
1343 N:113:¶â°À½¥Ö¥ê¥¬¥ó¥À¥¤¥ó¡¦¥¢¡¼¥Þ¡¼
1344 E:Metal Brigandine Armour~
1351 N:114:¥Ñ¡¼¥·¥ã¥ë¡¦¥×¥ì¡¼¥È¡¦¥á¥¤¥ë
1352 E:Partial Plate Armour~
1358 D:$A steel corselet and vambraces over a skirt and leggings of chain.
1361 N:115:¶â°À½¥é¥á¥é¡¼¡¦¥¢¡¼¥Þ¡¼
1362 E:Metal Lamellar Armour~
1369 N:116:¥Õ¥ë¡¦¥×¥ì¡¼¥È¡¦¥á¥¤¥ë
1370 E:Full Plate Armour~
1376 D:$A full suit of carefully fitted plates, with hinged joints backed
1377 D:$by chain, and light padding underneath.
1380 N:117:¶¯²½¥×¥ì¡¼¥È¡¦¥¢¡¼¥Þ¡¼
1381 E:Ribbed Plate Armour~
1388 N:118:¥¢¥À¥Þ¥ó¥¿¥¤¥ÈÀ½¥×¥ì¡¼¥È¡¦¥á¥¤¥ë
1389 E:Adamantite Plate Mail~
1396 D:$Adamantite, hard as diamonds, forms this exquisite suit; nothing else
1397 D:$in Middle Earth gives as much protection.
1400 N:119:¥ß¥¹¥ê¥ëÀ½¥×¥ì¡¼¥È¡¦¥á¥¤¥ë
1401 E:Mithril Plate Mail~
1408 D:$A shimmering suit of true-silver, forged long ago by dwarven smiths of
1409 D:$legend. It gleams with purest white as you gaze upon it.
1412 N:120:¥ß¥¹¥ê¥ëÀ½º¿¤«¤¿¤Ó¤é
1413 E:Mithril Chain Mail~
1420 D:$Rare and wondrous is chain mail made of true-silver, for it offers more
1421 D:$protection for the weight than any other armour.
1424 N:121:Æó½Åº¿¤«¤¿¤Ó¤é
1425 E:Double Chain Mail~
1433 # This shield does not belong here
1435 N:122:¥ß¥é¡¼¡¦¥·¡¼¥ë¥É
1442 F:IGNORE_ACID | REFLECT
1443 #D:$A shield of purest white, made of mithril, engraved with runes to keep
1444 #D:$all hurt and harm from you.
1457 D:$A traveller's sturdy outer garment.
1467 F:RES_DARK | RES_LITE
1468 D:$A midnight-hued cloak that wreathes the wearer in folds of shadow.
1475 E:& Set~ of Leather Gloves
1481 D:$Leather hand protection, with an open palm for gripping weapons.
1485 E:& Set~ of Gauntlets
1491 D:$A set of gloves that completely covers the hand and wrist in steel plating.
1501 D:$A massive set of hand sheathings, bound with steel and thrice-cured leather.
1507 N:128:³×À½¥¹¥â¡¼¥ë¡¦¥·¡¼¥ë¥É
1508 E:& Small Leather Shield~
1514 D:$A circular shield of cured animal hide stretched over layered wooden strips.
1516 N:129:³×À½¥é¡¼¥¸¡¦¥·¡¼¥ë¥É
1517 E:& Large Leather Shield~
1523 D:$A large oval shield made of layered wooden strips with a thick leather
1527 N:130:¶â°À½¥¹¥â¡¼¥ë¡¦¥·¡¼¥ë¥É
1528 E:& Small Metal Shield~
1534 D:$A round shield of wood reinforced with metal rims and central disk.
1537 N:131:¶â°À½¥é¡¼¥¸¡¦¥·¡¼¥ë¥É
1538 E:& Large Metal Shield~
1544 D:$An oval shield of wood covered by leather and rimmed with metal. A large
1545 D:$iron shield boss offers excellent hand protection.
1582 F:RES_ELEC | IGNORE_ELEC | ACTIVATE
1598 F:SEARCH | HIDE_TYPE
1622 F:RES_FIRE | IGNORE_FIRE
1630 F:RES_COLD | IGNORE_COLD
1663 F:CURSED | STR | HIDE_TYPE
1672 F:RES_FIRE | IGNORE_FIRE | ACTIVATE
1681 F:RES_ACID | IGNORE_ACID | ACTIVATE
1690 F:RES_COLD | IGNORE_COLD | ACTIVATE
1698 F:CURSED | TELEPORT | WIS | CHR | HIDE_TYPE
1707 F:CURSED | INT | HIDE_TYPE
1732 N:154:¥¨¥¥µ¥¤¥È¡¦¥â¥ó¥¹¥¿¡¼
1738 F:CURSED | AGGRAVATE
1757 E:Sustain Intelligence
1773 E:Sustain Constitution
1814 F:INT | WIS | CHR | SUST_INT | SUST_WIS | SUST_CHR | HIDE_TYPE
1830 F:SEARCH | HIDE_TYPE
1854 F:RES_ACID | IGNORE_ACID
1863 ##### Extra armor #####
1866 N:170:Æó½Å¥ê¥ó¥°¥á¥¤¥ë
1874 ##### Additional amulets #####
1883 F:FREE_ACT | SEE_INVIS | SEARCH | INFRA |
1884 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
1893 F:CURSED | HEAVY_CURSE | STR | INT | WIS | DEX | CON | CHR |
1894 F:TY_CURSE | NO_TELE | NO_MAGIC | REGEN |
1895 F:HIDE_TYPE | RANDOM_CURSE2
1900 N:173:Éð´ïÌ¿ÃæΨ¾å¾º
1901 E:Enchant Weapon To-Hit
1906 D:$It increases a weapon's to-hit when you read it.
1907 D:¤½¤ì¤ÏÆɤà¤ÈÉð´ï¤ÎÌ¿Ã潤Àµ¤ò¶¯²½¤¹¤ë¡£
1909 N:174:Éð´ï¥À¥á¡¼¥¸Áý²Ã
1910 E:Enchant Weapon To-Dam
1915 D:$It increases a weapon's to-dam when you read it.
1916 D:¤½¤ì¤ÏÆɤà¤ÈÉð´ï¤Î¥À¥á¡¼¥¸½¤Àµ¤ò¶¯²½¤¹¤ë¡£
1924 D:$It increases an armour's to-AC when you read it.
1925 D:¤½¤ì¤ÏÆɤà¤ÈËɶñ¤ÎAC½¤Àµ¤ò¶¯²½¤¹¤ë¡£
1933 D:$It identifies an item when you read it.
1934 D:¤½¤ì¤ÏÆɤà¤È1¸Ä¤Î¥¢¥¤¥Æ¥à¤ò´ÕÄꤹ¤ë¡£
1941 A:30/2:50/2:80/2:100/2
1942 D:$It reveals all information about an item when you read it.
1943 D:¤½¤ì¤ÏÆɤà¤È1¸Ä¤Î¥¢¥¤¥Æ¥à¤ÎǽÎϤò´°Á´¤ËÃΤ롣
1952 D:$A rumor is in it.
1953 D:¤½¤ì¤Ë¤Ï±½¤¬½ñ¤«¤ì¤Æ¤¤¤ë¡£
1962 F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC
1963 D:$It produces a huge chaos ball (damage of core: 1000) centered on you when
1964 D:$you read it. If you don't have resistance to chaos, you take 111+d111
1966 D:¤½¤ì¤ÏÆɤà¤ÈÃæ¿´Éô¥À¥á¡¼¥¸1000¤ÎµðÂç¤Ê¥«¥ª¥¹¤Îµå¤ò¼«Ê¬¤òÃæ¿´¤È¤·¤Æ
1967 D:ȯÀ¸¤¹¤ë¡£¥«¥ª¥¹ÂÑÀ¤¬¤Ê¤±¤ì¤Ð¼«Ê¬¤â111+d111¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
1975 D:$It removes normal curses from equipped items when you read it.
1976 D:¤½¤ì¤ÏÆɤà¤ÈÁõÈ÷¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Ë¤«¤«¤Ã¤¿¼å¤¤¼ö¤¤¤ò²ò¤¯¡£
1984 D:$It lights up nearby area or the current room permanently when you read it.
1985 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤò±Êµ×¤Ë¾È¤é¤¹¡£
1995 D:$It produces a huge fire ball (damage of core: 666) centered on you when you
1996 D:$read it. If you don't have resistance to fire, you take 50+d50 damage.
1997 D:¤½¤ì¤ÏÆɤà¤ÈÃæ¿´Éô¥À¥á¡¼¥¸666¤ÎµðÂç¤Ê±ê¤Îµå¤ò¼«Ê¬¤òÃæ¿´¤È¤·¤ÆȯÀ¸¤¹¤ë¡£
1998 D:²Ð±êÂÑÀ¤¬¤Ê¤±¤ì¤Ð¼«Ê¬¤â50+d50¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
2007 D:$It produces a huge ice ball (damage of core: 777) centered on you when you
2008 D:$read it. If you don't have resistance to cold, you take 100+d100 damage.
2009 D:¤½¤ì¤ÏÆɤà¤ÈÃæ¿´Éô¥À¥á¡¼¥¸777¤ÎµðÂç¤Ê¶Ë´¨¤Îµå¤ò¼«Ê¬¤òÃæ¿´¤È¤·¤ÆȯÀ¸¤¹¤ë¡£
2010 D:Î䵤ÂÑÀ¤¬¤Ê¤±¤ì¤Ð¼«Ê¬¤â100+d100¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
2012 N:184:¥µ¥â¥ó¡¦¥â¥ó¥¹¥¿¡¼
2018 D:$It summons several monsters as enemies when you read it.
2019 D:¤½¤ì¤ÏÆɤà¤ÈÊ£¿ô¤Î¥â¥ó¥¹¥¿¡¼¤òŨ¤È¤·¤Æ¾¤´¤¹¤ë¡£
2021 N:185:¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È
2027 D:$It teleports you a short distance when you read it.
2028 D:¤½¤ì¤ÏÆɤà¤È¶áµ÷Î¥¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¤¹¤ë¡£
2036 D:$It teleports you a long distance when you read it.
2037 D:¤½¤ì¤ÏÆɤà¤È±óµ÷Î¥¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¤¹¤ë¡£
2039 N:187:¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë
2045 D:$It teleports you one dungeon level up or down immediately when you read it.
2046 D:¤½¤ì¤ÏÆɤà¤È½Ö»þ¤Ë¾å¤«²¼¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤¹¤ë¡£
2048 N:188:¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼
2054 D:$You can confuse monster you hit just for once when you read it.
2055 D:¤½¤ì¤ÏÆɤà¤È1ÅÙ¤À¤±¥â¥ó¥¹¥¿¡¼¤òÂÇ·â¤Çº®Í𤵤»¤é¤ì¤ë¤è¤¦¤Ë¤Ê¤ë¡£
2063 D:$It maps your vicinity when you read it.
2064 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊÕ¤ÎÃÏ·Á¤ò´¶ÃΤ¹¤ë¡£
2067 E:Rune of Protection
2072 D:$It creates a glyph on the floor you stand when you read it.
2073 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¸µ¤Î¾²¤Ë²óÈò¤ÎĦÁü¤òºî¤ê½Ð¤¹¡£
2081 D:$It removes normal and heavy curses from equipped items when you read it.
2082 D:¤½¤ì¤ÏÆɤà¤ÈÁõÈ÷¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Ë¤«¤«¤Ã¤¿¼å¤¤¼ö¤¤¤È½Å¤¤¼ö¤¤¤ò²ò¤¯¡£
2085 E:Treasure Detection
2090 D:$It detects all treasures in your vicinity when you read it.
2091 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդκâÊõ¤ò´¶ÃΤ¹¤ë¡£
2099 D:$It detects all items in your vicinity when you read it.
2100 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդΥ¢¥¤¥Æ¥à¤ò´¶ÃΤ¹¤ë¡£
2108 D:$It detects all traps in your vicinity when you read it.
2109 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդΥȥé¥Ã¥×¤ò´¶ÃΤ¹¤ë¡£
2111 ##### Extra ammunition #####
2132 F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
2134 ##### Additional scrolls #####
2137 E:Door/Stair Location
2142 D:$It detects all doors and stairs in your vicinity when you read it.
2143 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդΥɥ¢¡¦³¬Ãʤò´¶ÃΤ¹¤ë¡£
2151 D:$It creates one great item when you read it.
2152 D:¤½¤ì¤ÏÆɤà¤È1¸Ä¤Î¹âµé¤Ê¥¢¥¤¥Æ¥à¤òºî¤ê½Ð¤¹¡£
2160 D:$It creates some great items when you read it.
2161 D:¤½¤ì¤ÏÆɤà¤ÈÊ£¿ô¤Î¹âµé¤Ê¥¢¥¤¥Æ¥à¤òºî¤ê½Ð¤¹¡£
2169 D:$It eliminates all nearby monsters, exhausting you.
2170 D:$Powerful or unique monsters may be able to resist.
2171 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þ°Ï¤Î¥â¥ó¥¹¥¿¡¼¤ò¸½ºß¤Î³¬¤«¤é¾Ã¤·µî¤ë¡£Äñ¹³¤µ¤ì¤ë¤È̵¸ú¡£
2179 D:$It detects all invisible monsters in your vicinity when you read it.
2180 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊÕ¤ÎÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò´¶ÃΤ¹¤ë¡£
2182 N:202:¥¨¥¥µ¥¤¥È¡¦¥â¥ó¥¹¥¿¡¼
2188 D:$It aggravates monsters in your vicinity when you read it.
2189 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդΥâ¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£
2197 D:$It creates traps on the squares adjacent to you when you read it.
2198 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤ÈÎÙÀܤ¹¤ë¾²¤Ë¥È¥é¥Ã¥×¤òºî¤ê½Ð¤¹¡£
2200 N:204:¥È¥é¥Ã¥×/¥É¥¢Ç˲õ
2201 E:Trap/Door Destruction
2206 D:$It destroys traps on the floors adjacent to you when you read it.
2207 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤ÈÎÙÀܤ¹¤ë¥È¥é¥Ã¥×¤ä¥É¥¢¤òÇ˲õ¤¹¤ë¡£
2210 N:205:¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÀ¸À®
2216 D:$It creates an artifact from a nameless weapon or armour when you read it.
2217 D:$Don't be greedy - you will get only one artifact.
2218 D:¤½¤ì¤ÏÆɤà¤È̵ÌäÎÉð´ï¡¦Ëɶñ¤«¤é¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤òºî¤ê½Ð¤¹¡£ÁõÈ÷Éʤ¬
2219 D:ÀѤ߽ŤʤäƤ¤¤¿¾ì¹ç¤Ï1¸Ä¤ò»Ä¤·¤Æ²õ¤ì¤ë¡£
2227 D:$It recharges wands, staffs or rods when you read it.
2228 D:¤½¤ì¤ÏÆɤà¤ÈËâË¡ËÀ/¾ó¤Î½¼Å¶¿ô¤ò²óÉü¤µ¤»¤¿¤ê, ½¼Å¶Ãæ¤Î¥í¥Ã¥É¤Î½¼Å¶»þ´Ö¤ò
2237 D:$It eliminates an entire class of monster, exhausting you.
2238 D:$Powerful or unique monsters may resist.
2239 D:¤½¤ì¤ÏÆɤà¤È»ØÄꤷ¤¿Ê¸»ú¤Î¥â¥ó¥¹¥¿¡¼¤ò¸½ºß¤Î³¬¤«¤é¾Ã¤·µî¤ë¡£Äñ¹³¤µ¤ì¤ë¤È
2248 D:$It darkens nearby area or current room and blinds you when you read it.
2249 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤ¬°Å°Ç¤ËÊñ¤Þ¤ì¡¢ÌÕÌܤˤʤ롣
2252 E:Protection from Evil
2257 D:$It gives temporary protection from lesser evil creatures when you read it.
2258 D:¤½¤ì¤ÏÆɤà¤È°ì»þŪ¤Ë¼å¤¤¼Ù°¤Ê¼Ô¤Î¹¶·â¤ò²óÈò¤·¤ä¤¹¤¯¤Ê¤ë·ë³¦¤òÄ¥¤ë¡£
2265 D:$It satisfies hunger when you read it.
2266 D:¤½¤ì¤ÏÆɤà¤ÈËþÊ¢¤Ë¤Ê¤ë¡£
2268 N:211:¥¢¥ó¥Ç¥Ã¥ÉÂ໶
2274 D:$It does 80 damage to all undead monsters in sight when you read it.
2275 D:¤½¤ì¤ÏÆɤà¤È»ë³¦Æâ¤Î¥¢¥ó¥Ç¥Ã¥É¤Î¥â¥ó¥¹¥¿¡¼¤Ë80¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£
2283 D:$It increases a weapon's to-hit and to-dam when you read it.
2284 D:¤½¤ì¤ÏÆɤà¤ÈÉð´ï¤ÎÌ¿Ã潤Àµ¤È¥À¥á¡¼¥¸½¤Àµ¤ò¶¯²½¤¹¤ë¡£
2292 D:$It makes your main weapon (Shattered) when you read it.
2293 D:¤½¤ì¤ÏÆɤà¤ÈÍø¤ÏÓ¤ËÁõÈ÷Ãæ¤ÎÉð´ï¤ò(ÉÔÎÉÉÊ)¤ËÊѤ¨¤ë¡£
2301 D:$It increases an armour's to-ac powerfully when you read it.
2302 D:¤½¤ì¤ÏÆɤà¤ÈËɶñ¤ÎAC½¤Àµ¤òÊ£¿ô²ó¶¯²½¤¹¤ë¡£
2310 D:$It makes your current armour (Blasted) when you read it.
2311 D:¤½¤ì¤ÏÆɤà¤ÈÃå¤Æ¤¤¤ë³»¤ò(ÁÆ°ÉÊ)¤ËÊѤ¨¤ë¡£
2313 N:216:¥µ¥â¥ó¡¦¥¢¥ó¥Ç¥Ã¥É
2319 D:$It summons several undead monsters as enemies when you read it.
2320 D:¤½¤ì¤ÏÆɤà¤ÈÊ£¿ô¤Î¥¢¥ó¥Ç¥Ã¥É¤Î¥â¥ó¥¹¥¿¡¼¤òŨ¤È¤·¤Æ¾¤´¤¹¤ë¡£
2328 D:$It blesses you temporarily when you read it.
2329 D:¤½¤ì¤ÏÆɤà¤È°ì»þŪ¤Ë½ËÊ¡¤µ¤ì¤ë¡£
2337 D:$It blesses you temporarily when you read it.
2338 D:¤½¤ì¤ÏÆɤà¤È°ì»þŪ¤Ë½ËÊ¡¤µ¤ì¤ë¡£
2346 D:$It blesses you temporarily when you read it.
2347 D:¤½¤ì¤ÏÆɤà¤È°ì»þŪ¤Ë½ËÊ¡¤µ¤ì¤ë¡£
2355 D:$It recalls you to the town, or back into the dungeon you have entered when
2357 D:¤½¤ì¤ÏÆɤà¤ÈÃϾå¤Ë¤¤¤ë»þ¤Ï¹Ô¤Ã¤¿¤³¤È¤Î¤¢¤ë¥À¥ó¥¸¥ç¥ó¤ÎºÇ¿¼³¬¤Ø¡¢
2358 D:¥À¥ó¥¸¥ç¥ó¤Ë¤¤¤ë»þ¤ÏÃϾå¤Ø¤È°ÜÆ°¤¹¤ë¡£
2366 D:$It destroys everything nearby you when you read it.
2367 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊÕ¤ÎÁ´¤Æ¤Î¤â¤Î¤òÇ˲õ¤¹¤ë¡£
2371 N:222:¥¹¥é¥¤¥à¥â¥ë¥É¥¸¥å¡¼¥¹
2379 D:¤½¤ì¤ÏÉÔµ¤Ì£¤ÊÌ£¤Î¤¹¤ë¥¸¥å¡¼¥¹¤Ç¤¢¤ë¡£
2381 N:223:¥ê¥ó¥´¥¸¥å¡¼¥¹
2389 D:¤½¤ì¤Ï´Å¤¯¤Æ¥µ¥Ã¥Ñ¥ê¤·¤Æ¤¤¤ë¥¸¥å¡¼¥¹¤Ç¤¢¤ë¡£
2398 D:$It is just water.
2399 D:¤½¤ì¤Ï¤¿¤À¤Î¿å¤Ç¤¢¤ë¡£
2408 D:$It increases your strength when you quaff it.
2409 D:¤½¤ì¤Ï°û¤à¤ÈÏÓÎϤκÇÂçÃͤ¬¾å¤¬¤ë¡£
2418 D:$It decreases your strength when you quaff it.
2419 D:¤½¤ì¤Ï°û¤à¤ÈÏÓÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
2428 D:$It restores your strength when you quaff it.
2429 D:¤½¤ì¤Ï°û¤à¤ÈÏÓÎϤ¬²óÉü¤¹¤ë¡£
2438 D:$It increases your intellingence when you quaff it.
2439 D:¤½¤ì¤Ï°û¤à¤ÈÃÎǽ¤ÎºÇÂçÃͤ¬¾å¤¬¤ë¡£
2448 D:$It decreases your intelligence when you quaff it.
2449 D:¤½¤ì¤Ï°û¤à¤ÈÃÎǽ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
2452 E:Restore Intelligence
2458 D:$It restores your intelligence when you quaff it.
2459 D:¤½¤ì¤Ï°û¤à¤ÈÃÎǽ¤¬²óÉü¤¹¤ë¡£
2468 D:$It increases your wisdom when you quaff it.
2469 D:¤½¤ì¤Ï°û¤à¤È¸¤µ¤ÎºÇÂçÃͤ¬¾å¤¬¤ë¡£
2478 D:$It decreases your wisdom when you quaff it.
2479 D:¤½¤ì¤Ï°û¤à¤È¸¤µ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
2488 D:$It restores your wisdom when you quaff it.
2489 D:¤½¤ì¤Ï°û¤à¤È¸¤µ¤¬²óÉü¤¹¤ë¡£
2498 D:$It increases your charisma when you quaff it.
2499 D:¤½¤ì¤Ï°û¤à¤ÈÌ¥ÎϤκÇÂçÃͤ¬¾å¤¬¤ë¡£
2508 D:$It decreases your charisma when you quaff it.
2509 D:¤½¤ì¤Ï°û¤à¤ÈÌ¥ÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
2518 D:$It restores your charisma when you quaff it.
2519 D:¤½¤ì¤Ï°û¤à¤ÈÌ¥ÎϤ¬²óÉü¤¹¤ë¡£
2528 D:$It heals you 50 and cures blindness, poison, confusion, stunning, cuts
2529 D:$and hallucination when you quaff it.
2530 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬50²óÉü¤·¡¢ÌÕÌÜ¡¦ÆÇ¡¦º®Íð¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¸¸³Ð¤òÌþ¤¹¡£
2532 # Note! Invulnerability decreases your food...
2542 D:$You get invulnerable temporarily when you quaff it.
2543 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë̵Ũ²½¤¹¤ë¡£
2553 D:$It changes your life rating and max of all your stats and cures all
2554 D:$mutations when you quaff it.
2555 D:¤½¤ì¤Ï°û¤à¤È¼«Ê¬¤ÎÀ¸Ì¿ÎÏ¥é¥ó¥¯¤äÁ´¥¹¥Æ¡¼¥¿¥¹¤Î¸Â³¦¤¬ºî¤êľ¤µ¤ì¡¢
2556 D:Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¾Ã¤¨¤ë¡£
2559 E:Cure Serious Wounds
2565 D:$It heals you 6d8, cures blindness, confusion and berserk and reduces cuts
2566 D:$when you quaff it.
2567 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬4d8²óÉü¤·¡¢ÌÕÌÜ¡¦º®Í𡦶¸Àï»Î²½¤òÌþ¤·¡¢ÀÚ¤ê½ý¤òϤ餲¤ë¡£
2570 E:Cure Critical Wounds
2576 D:$It heals you 6d8 and cures blindness, confusion, poison, stunned, cuts and
2577 D:$berserk when you quaff it.
2578 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬6d8²óÉü¤·¡¢ÌÕÌÜ¡¦º®Íð¡¦ÆÇ¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
2585 A:15/1:30/1:60/1:80/1
2587 D:$It heals you 300 and cures blindness, confusion, poison, stunned, cuts and
2588 D:$berserk when you quaff it.
2589 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬300²óÉü¤·¡¢ÌÕÌÜ¡¦º®Íð¡¦ÆÇ¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
2598 D:$It increases your constitution when you quaff it.
2599 D:¤½¤ì¤Ï°û¤à¤ÈÂѵ×ÎϤκÇÂçÃͤ¬¾å¤¬¤ë¡£
2608 D:$You gain experience half of your experience (max: 100000) when you quaff it.
2609 D:¤½¤ì¤Ï°û¤à¤È¸½ºß¤Î·Ð¸³ÃͤÎȾʬ(100000¤òĶ¤¨¤Ê¤¤)¤Î·Ð¸³¤òÆÀ¤ë¡£
2618 D:$It paralyzes you when you quaff it.
2619 D:¤½¤ì¤Ï°û¤à¤ÈËãá㤹¤ë¡£
2628 D:$It blinds you when you quaff it.
2629 D:¤½¤ì¤Ï°û¤à¤ÈÌÕÌܤˤʤ롣
2639 D:$It confuses and hallucinates you when you quaff it. If you are a monk,
2640 D:$you may be a drunken master.
2641 D:¤½¤ì¤Ï°û¤à¤Èº®Í𤷡¢¸¸³Ð¤Ë¿¯¤µ¤ì¤ë¡£½¤¹ÔÁΤ¬°û¤à¤È¿ì·ý¤ò»È¤¨¤ë¤é¤·¤¤¡£
2650 D:$It poisons you when you quaff it.
2651 D:¤½¤ì¤Ï°û¤à¤ÈÆǤËËÁ¤µ¤ì¤ë¡£
2660 D:$It hastes you temporarily when you quaff it.
2661 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë²Ã®¤¹¤ë¡£
2670 D:$It slows you down temporarily when you quaff it.
2671 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë¸ºÂ®¤¹¤ë¡£
2680 D:$It increases your dexterity when you quaff it.
2681 D:¤½¤ì¤Ï°û¤à¤È´ïÍѤµ¤ÎºÇÂçÃͤ¬¾å¤¬¤ë¡£
2690 D:$It restores your dexterity when you quaff it.
2691 D:¤½¤ì¤Ï°û¤à¤È´ïÍѤµ¤¬²óÉü¤¹¤ë¡£
2694 E:Restore Constitution
2700 D:$It restores your constitution when you quaff it.
2701 D:¤½¤ì¤Ï°û¤à¤ÈÂѵ×ÎϤ¬²óÉü¤¹¤ë¡£
2710 D:$You lose experience when you quaff it.
2711 D:¤½¤ì¤Ï°û¤à¤È¸½ºß¤Î·Ð¸³Ãͤò¼º¤¦¡£
2720 D:$It makes you nearly faint from hunger and paralyzes you,
2721 D:$but it cures poison when you quaff it.
2722 D:¤½¤ì¤Ï°û¤à¤È²î»àÀ£Á°¤Ë¤Ê¤êËãá㤹¤ë¤¬¡¢ÆǤòÌþ¤¹¡£
2731 D:$It maps, lights permanently and detects all items on the entire level when
2733 D:¤½¤ì¤Ï°û¤à¤È¤½¤Î³¬¤ÎÃÏ·Á¤ò´°Á´¤ËÃΤ뤳¤È¤¬¤Ç¤¡¢¤½¤Î³¬Á´ÂΤ¬±Êµ×¤Ë
2734 D:¾È¤é¤µ¤ì¡¢¤½¤Î³¬¤ÎÁ´¤Æ¤Î¥¢¥¤¥Æ¥à¤ò´¶ÃΤ¹¤ë¡£
2743 D:$It removes fear, causes you temporary heroism and heals you 10 when you
2745 D:¤½¤ì¤Ï°û¤à¤È¶²Éݤò¼è¤ê½ü¤¡¢°ì»þŪ¤Ë¥Ò¡¼¥í¡¼µ¤Ê¬¤Ë¤Ê¤ê¡¢ÂÎÎϤ¬10²óÉü¤¹¤ë¡£
2754 D:$It removes fear, causes you to go berserk and heals you 30 when you
2756 D:¤½¤ì¤Ï°û¤à¤È¶²Éݤò¼è¤ê½ü¤¡¢°ì»þŪ¤Ë¶¸Àï»Î²½¤·¡¢ÂÎÎϤ¬30²óÉü¤¹¤ë¡£
2758 N:259:¶²¤¤¤â¤ÎÃΤ餺
2765 D:$It removes fear when you quaff it.
2766 D:¤½¤ì¤Ï°û¤à¤È¶²Éݤò¼è¤ê½ü¤¯¡£
2769 E:Restore Life Levels
2775 D:$It restores your experience when you quaff it.
2776 D:¤½¤ì¤Ï°û¤à¤È·Ð¸³Ãͤ¬²óÉü¤¹¤ë¡£
2785 D:$You get temporary resistance to fire when you quaff it. This resistance
2786 D:$is cumulative with equipment.
2787 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë²Ð±ê¤ÎÂÑÀ¤òÆÀ¤ë¡£ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£
2796 D:$You get temporary resistance to cold when you quaff it. This resistance
2797 D:$is cumulative with equipment.
2798 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤ËÎ䵤¤ÎÂÑÀ¤òÆÀ¤ë¡£ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£
2807 D:$It gives temporary see invisible when you quaff it.
2808 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤ËÆ©ÌÀ¤Ê¤â¤Î¤¬¸«¤¨¤ëǽÎϤòÆÀ¤ë¡£
2817 D:$It reduces poison when you quaff it.
2818 D:¤½¤ì¤Ï°û¤à¤ÈÆǤòϤ餲¤ë¡£
2827 D:$It cures poison when you quaff it.
2828 D:¤½¤ì¤Ï°û¤à¤ÈÆǤòÌþ¤¹¡£
2835 A:25/2:40/2:60/2:90/2
2837 D:$It restores mana to full and cures berserk when you quaff it.
2838 D:¤½¤ì¤Ï°û¤à¤ÈËâÎϤ¬ºÇÂç¤Þ¤Ç²óÉü¤·¡¢¶¸Àï»Î²½¤òÌþ¤¹¡£
2847 D:$It gives temporary infravision when you quaff it.
2848 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤ËÀÖ³°Àþ»ëÎϤò¶¯¤á¤ë¡£
2856 A:20/1:45/1:80/1:100/1
2858 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2859 D:$You get temporary resistances to elements and poison when you quaff it.
2860 D:$These resistances is cumulative with equipment.
2861 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë»À¡¦Åŷ⡦²Ð±ê¡¦Î䵤¡¦ÆǤÎÂÑÀ¤òÆÀ¤ë¡£
2862 D:ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£
2866 # Note : some of the old wands have been taken higher (low level characters
2867 # really need them and they used to be higher in earlier versions...)
2876 D:$It fires a line of light when you use it.
2877 D:¤½¤ì¤Ï»È¤¦¤È¸÷Àþ¤òÊü¤Ä¡£
2887 D:$It charms a monster into your pet when you use it.
2888 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò̥λ¤·¤Æ¥Ú¥Ã¥È¤Ë¤¹¤ë¡£
2890 N:271:¥¢¥¤¥¹¡¦¥Ü¥ë¥È
2897 D:$It fires a bolt or beam of cold (damage: (5+level/8)d8) when you use it.
2898 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(5+¥ì¥Ù¥ë/8)d8¤ÎÎ䵤¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
2900 N:272:¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È
2907 D:$It fires a bolt or beam of fire (damage: (7+level/6)d8) when you use it.
2908 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(7+¥ì¥Ù¥ë/6)d8¤Î²Ð±ê¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
2910 # More common now...
2918 D:$It turns a door, rock, wall square to mud when you use it.
2919 D:¤½¤ì¤Ï»È¤¦¤È¥É¥¢¤ä´äÀФäÊɤòÍϤ«¤¹¡£
2921 N:274:¥Á¥§¥ó¥¸¡¦¥â¥ó¥¹¥¿¡¼
2928 D:$It changes a monster into another when you use it.
2929 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤òÊѿȤµ¤»¤ë¡£
2931 N:275:²óÉü¥â¥ó¥¹¥¿¡¼
2938 D:$It heals a monster when you use it.
2939 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ÎÂÎÎϤò²óÉü¤µ¤»¤ë¡£
2941 N:276:¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼
2948 D:$It hastes a monster when you use it.
2949 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò²Ã®¤µ¤»¤ë¡£
2951 N:277:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼
2958 D:$It slows a monster down when you use it.
2959 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò¸ºÂ®¤µ¤»¤ë¡£
2961 N:278:¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼
2968 D:$It confuses a monster when you use it.
2969 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤òº®Í𤵤»¤ë¡£
2971 N:279:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼
2978 D:$It puts a monster to sleep when you use it.
2979 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë¡£
2988 D:$It fires a bolt of drain life (damage: 80+level) when you use it.
2989 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸80+¥ì¥Ù¥ë¤ÎÀ¸Ì¿ÎϤòºï¤ëÌð¤òÊü¤Ä¡£
2991 N:281:¥È¥é¥Ã¥×/¥É¥¢Ç˲õ
2992 E:Trap/Door Destruction
2998 D:$It fires a beam destroys all traps and doors on the line when you use it.
2999 D:¤½¤ì¤Ï»È¤¦¤È¥È¥é¥Ã¥×¤ä¥É¥¢¤òÇ˲õ¤¹¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
3001 N:282:¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë
3008 D:$It fires a bolt or beam of magic (damage: (2+level/10)d6) when you use it.
3009 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(2+¥ì¥Ù¥ë/10)d6¤ÎËâË¡¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
3011 N:283:¥¯¥í¡¼¥ó¡¦¥â¥ó¥¹¥¿¡¼
3018 D:$It clones a monster when you use it. Unique monsters are not cloned.
3019 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤Î¥¯¥í¡¼¥ó¤òºî¤ê½Ð¤¹¡£¥æ¥Ë¡¼¥¯¡¦
3020 D:¥â¥ó¥¹¥¿¡¼¤Ë¤Ï̵¸ú¡£
3022 N:284:¶²¹²¥â¥ó¥¹¥¿¡¼
3029 D:$It scares a monster when you use it.
3030 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò¶²Éݤµ¤»¤ë¡£
3032 N:285:¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤
3039 D:$It fires a beam teleports all monsters on the line when you use it.
3040 D:¤½¤ì¤Ï»È¤¦¤È¥â¥ó¥¹¥¿¡¼¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
3049 D:$It fires a beam destroys all traps on the line when you use it.
3050 D:¤½¤ì¤Ï»È¤¦¤È¥È¥é¥Ã¥×¤òÇ˲õ¤¹¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
3052 N:287:¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë
3060 D:$It fires a ball of lightning (damage: 40+3*level/4) when you use it.
3061 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸40+3*¥ì¥Ù¥ë/4¤ÎÅÅ·â¤Îµå¤òÊü¤Ä¡£
3063 N:288:¥¢¥¤¥¹¡¦¥Ü¡¼¥ë
3071 D:$It fires a ball of cold (damage: 50+3*level/4) when you use it.
3072 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸50+3*¥ì¥Ù¥ë/4¤ÎÎ䵤¤Îµå¤òÊü¤Ä¡£
3074 N:289:¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë
3082 D:$It fires a ball of fire (damage: 70+3*level/4) when you use it.
3083 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸70+3*¥ì¥Ù¥ë/4¤Î²Ð±ê¤Îµå¤òÊü¤Ä¡£
3092 D:$It fires a ball of poison (damage: 12+level/4) when you use it.
3093 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸12+¥ì¥Ù¥ë/4¤ÎÆǤεå¤òÊü¤Ä¡£
3095 N:291:¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë
3103 D:$It fires a ball of acid (damage: 60+3*level/4) when you use it.
3104 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸60+3*¥ì¥Ù¥ë/4¤Î»À¤Îµå¤òÊü¤Ä¡£
3113 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3114 D:$It effects uncertainly when you use it.
3115 D:¤½¤ì¤Ï»È¤¦¤È²¿¤¬µ¯¤³¤ë¤«¤ï¤«¤é¤Ê¤¤¡£
3117 ##### Extra ammunition #####
3129 ##### Additional wands #####
3131 N:294:¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È
3138 D:$It fires a bolt or beam of acid (damage: (6+level/7)d8) when you use it.
3139 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(6+¥ì¥Ù¥ë/7)d8¤Î»À¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
3141 N:295:¥É¥é¥´¥ó¤Î²Ð±ê
3148 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3149 D:$It breathes fire (damage: 200) when you use it.
3150 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸200¤Î²Ð±ê¤Î¥Ö¥ì¥¹¤òÊü¤Ä¡£
3152 N:296:¥É¥é¥´¥ó¤ÎÎ䵤
3159 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3160 D:$It breathes cold (damage: 180) when you use it.
3161 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸180¤ÎÎ䵤¤Î¥Ö¥ì¥¹¤òÊü¤Ä¡£
3163 N:297:¥É¥é¥´¥ó¡¦¥Ö¥ì¥¹
3170 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3171 D:$It breathes acid (damage: 240), lightning (damage: 210), fire (damage:
3172 D:$240), cold (damage: 210) or poison (damage: 180) when you use it.
3173 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸240¤Î»À¤Î¥Ö¥ì¥¹¡¢¥À¥á¡¼¥¸210¤ÎÅÅ·â¤Î¥Ö¥ì¥¹¡¢
3174 D:¥À¥á¡¼¥¸240¤Î²Ð±ê¤Î¥Ö¥ì¥¹¡¢¥À¥á¡¼¥¸210¤ÎÎ䵤¤Î¥Ö¥ì¥¹¡¢
3175 D:¥À¥á¡¼¥¸180¤ÎÆǤΥ֥쥹¤Î¤¤¤º¤ì¤«¤òÊü¤Ä¡£
3184 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3185 D:$It fires a ball of disintegration (damage: 200+d(level*2)) when you use it.
3186 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸200+d(¥ì¥Ù¥ë*2)¤Îʬ²ò¤Îµå¤òÊü¤Ä¡£
3196 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3197 D:$It fires a rocket (damage: 250+level*3) when you use it.
3198 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸250+¥ì¥Ù¥ë*3¤Î¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë¡£
3211 D:$It detects all traps in your vicinity when you use it.
3212 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդΥȥé¥Ã¥×¤ò´¶ÃΤ¹¤ë¡£
3221 D:$It detects all treasures in your vicinity when you use it.
3222 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդκâÊõ¤ò´¶ÃΤ¹¤ë¡£
3231 D:$It detects all items in your vicinity when you use it.
3232 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդΥ¢¥¤¥Æ¥à¤ò´¶ÃΤ¹¤ë¡£
3241 D:$It teleports you a long distance when you use it.
3242 D:¤½¤ì¤Ï»È¤¦¤È±óµ÷Î¥¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¤¹¤ë¡£
3251 D:$It causes a earthquake nearby you when you use it.
3252 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þ°Ï¤ËÃϿ̤òµ¯¤³¤¹¡£
3261 D:$It summons several monsters as enemies when you use it.
3262 D:¤½¤ì¤Ï»È¤¦¤ÈÊ£¿ô¤Î¥â¥ó¥¹¥¿¡¼¤òŨ¤È¤·¤Æ¾¤´¤¹¤ë¡£
3271 D:$It lights up nearby area or the current room permanently when you use it.
3272 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤò±Êµ×¤Ë¾È¤é¤¹¡£
3281 D:$It destroys everything nearby you when you use it.
3282 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊÕ¤ÎÁ´¤Æ¤Î¤â¤Î¤òÇ˲õ¤¹¤ë¡£
3291 D:$It fires a line of light directed randomly for 5d3 times when you use it.
3292 D:¤½¤ì¤Ï»È¤¦¤È¥é¥ó¥À¥à¤ÊÊý¸þ¤Ø¤Î¸÷Àþ¤ò5d3²óÊü¤Ä¡£
3294 N:309:¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼
3301 D:$It hastes all monsters in sight when you use it.
3302 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤ò²Ã®¤µ¤»¤ë¡£
3304 N:310:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼
3311 D:$It slows all monsters in sight down when you use it.
3312 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤ò¸ºÂ®¤µ¤»¤ë¡£
3314 N:311:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼
3321 D:$It puts all monsters in sight to sleep when you use it.
3322 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë¡£
3331 D:$It heals you 2d8 and cures berserk when you use it.
3332 D:¤½¤ì¤Ï»È¤¦¤ÈÂÎÎϤ¬2d8²óÉü¤·¡¢¶¸Àï»Î²½¤òÌþ¤¹¡£
3341 D:$It detects all invisible monsters in your vicinity when you use it.
3342 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊÕ¤ÎÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò´¶ÃΤ¹¤ë¡£
3351 D:$It hastes you temporarily when you use it.
3352 D:¤½¤ì¤Ï»È¤¦¤È°ì»þŪ¤Ë²Ã®¤¹¤ë¡£
3361 D:$It slows you down temporarily when you use it.
3362 D:¤½¤ì¤Ï»È¤¦¤È°ì»þŪ¤Ë¸ºÂ®¤¹¤ë¡£
3365 E:Door/Stair Location
3371 D:$It detects all doors and stairs in your vicinity when you use it.
3372 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդΥɥ¢¡¦³¬Ãʤò´¶ÃΤ¹¤ë¡£
3381 D:$It removes normal curses from equipped items when you use it.
3382 D:¤½¤ì¤Ï»È¤¦¤ÈÁõÈ÷¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Ë¤«¤«¤Ã¤¿¼å¤¤¼ö¤¤¤ò²ò¤¯¡£
3391 D:$It detects all evil monsters in your vicinity when you use it.
3392 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդμٰ¤Ê¥â¥ó¥¹¥¿¡¼¤ò´¶ÃΤ¹¤ë¡£
3401 D:$It cures blindness, poison, confusion, stunned, cuts, hallucination and
3402 D:$berserk when you use it.
3403 D:¤½¤ì¤Ï»È¤¦¤ÈÌÕÌÜ¡¦ÆÇ¡¦º®Íð¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¸¸³Ð¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
3412 D:$It does 80 damage to all evil monsters in sight when you use it.
3413 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¼Ù°¤Ê¥â¥ó¥¹¥¿¡¼¤Ë80¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£
3422 D:$It probes all monsters' alignment, HP, AC, speed, current experience and
3423 D:$true character in sight when you use it.
3424 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤Î°À¡¦HP¡¦AC¡¦¥¹¥Ô¡¼¥É¡¦¸½ºß¤Î·Ð¸³ÃÍ¡¦ÀµÂΤò
3434 D:$It darkens nearby area or current room and blinds you when you use it.
3435 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤ¬°Å°Ç¤ËÊñ¤Þ¤ì¡¢ÌÕÌܤˤʤ롣
3444 D:$It eliminates an entire class of monster, exhausting you.
3445 D:$Powerful or unique monsters may resist.
3446 D:¤½¤ì¤Ï»È¤¦¤È»ØÄꤷ¤¿Ê¸»ú¤Î¥â¥ó¥¹¥¿¡¼¤ò¸½ºß¤Î³¬¤«¤é¾Ã¤·µî¤ë¡£Äñ¹³¤µ¤ì¤ë¤È
3456 D:$It does 150 damage to all monsters in sight when you use it.
3457 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤Ë150¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£
3466 D:$It restores mana to full, restores your intelligence and cures berserk when
3468 D:¤½¤ì¤Ï»È¤¦¤ÈËâÎϤ¬ºÇÂç¤Þ¤Ç²óÉü¤·¡¢ÃÎǽ¤ò²óÉü¤·¡¢¶¸Àï»Î²½¤òÌþ¤¹¡£
3477 D:$It identifies an item when you use it.
3478 D:¤½¤ì¤Ï»È¤¦¤È1¸Ä¤Î¥¢¥¤¥Æ¥à¤ò´ÕÄꤹ¤ë¡£
3487 D:$It does 150 damage to all evil monsters in sight, gives temporary
3488 D:$protection from lesser evil creature, cures poison, stuuned, cuts, removes
3489 D:$fear and heals you 50 when you use it.
3490 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¼Ù°¤Ê¥â¥ó¥¹¥¿¡¼¤Ë150¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¡¢
3491 D:°ì»þŪ¤Ë¼å¤¤¼Ù°¤Ê¼Ô¤Î¹¶·â¤ò²óÈò¤·¤ä¤¹¤¯¤Ê¤ë·ë³¦¤òÄ¥¤ê¡¢
3492 D:ÆÇ¡¦Û¯Û°¡¦ÀÚ¤ê½ý¤òÌþ¤·¡¢¶²Éݤò¼è¤ê½ü¤¡¢ÂÎÎϤ¬50²óÉü¤¹¤ë¡£
3501 D:$It maps your vicinity when you use it.
3502 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊÕ¤ÎÃÏ·Á¤ò´¶ÃΤ¹¤ë¡£
3511 D:$It heals you 300 and cures stunned, cuts and berserk when you use it.
3512 D:¤½¤ì¤Ï»È¤¦¤ÈÂÎÎϤ¬300²óÉü¤·¡¢Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
3515 ##### Basic Books #####
3519 E:[Book of Common Prayer]
3537 E:[Book of the Unicorn]
3543 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3547 E:[Blessings of the Grail]
3553 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3557 E:[Beginner's Handbook]
3566 E:[Master Sorcerer's Handbook]
3581 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3585 E:[Grimoire of Power]
3591 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3596 E:& Small wooden chest~
3604 E:& Large wooden chest~
3612 E:& Small iron chest~
3620 E:& Large iron chest~
3627 N:342:¾®¤µ¤Ê¹ÝÅ´¤ÎÈ¢
3628 E:& Small steel chest~
3635 N:343:Â礤ʹÝÅ´¤ÎÈ¢
3636 E:& Large steel chest~
3651 ##### Various Stuff #####
3669 N:347:¿¿ï«¤Î¥é¥ó¥¿¥ó
3697 ##### Here are the Rods #####
3707 D:$It is capable of firing almost anything, at random.
3708 D:¤½¤ì¤Ï¿¶¤ë¤È¥é¥ó¥À¥à¤Ê1°À¤Ç¥é¥ó¥À¥à¤Ê¹¶·â¤ò¤¹¤ë¡£
3711 E:Door/Stair Location
3717 D:$It detects all doors and stairs in your vicinity when you zap it.
3718 D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊդΥɥ¢¡¦³¬Ãʤò´¶ÃΤ¹¤ë¡£
3727 D:$It detects all traps in your vicinity when you zap it.
3728 D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊդΥȥé¥Ã¥×¤ò´¶ÃΤ¹¤ë¡£
3737 D:$It probes all monsters' alignment, HP, AC, speed, current experience and
3738 D:$true character in sight when you zap it.
3739 D:¤½¤ì¤Ï¿¶¤ë¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤Î°À¡¦HP¡¦AC¡¦¥¹¥Ô¡¼¥É¡¦¸½ºß¤Î·Ð¸³ÃÍ¡¦ÀµÂΤò
3749 D:$It recalls you to the town, or back into the dungeon you have entered when
3751 D:¤½¤ì¤Ï¿¶¤ë¤ÈÃϾå¤Ë¤¤¤ë»þ¤Ï¹Ô¤Ã¤¿¤³¤È¤Î¤¢¤ë¥À¥ó¥¸¥ç¥ó¤ÎºÇ¿¼³¬¤Ø¡¢
3752 D:¥À¥ó¥¸¥ç¥ó¤Ë¤¤¤ë»þ¤ÏÃϾå¤Ø¤È°ÜÆ°¤¹¤ë¡£
3754 N:355:¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó
3761 D:$It lights up nearby area or current room permanently when you zap it.
3762 D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤò±Êµ×¤Ë¾È¤é¤¹¡£
3771 D:$It fires a line of light when you zap it.
3772 D:¤½¤ì¤Ï¿¶¤ë¤È¸÷Àþ¤òÊü¤Ä¡£
3774 N:357:¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È
3781 D:$It fires a bolt or beam of lightning (damage: (4+level/9)d8) when you zap
3783 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸(4+¥ì¥Ù¥ë/9)d8¤ÎÅÅ·â¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
3785 N:358:¥¢¥¤¥¹¡¦¥Ü¥ë¥È
3792 D:$It fires a bolt or beam of cold (damage: (5+level/8)d8) when you zap it.
3793 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸(5+¥ì¥Ù¥ë/8)d8¤ÎÎ䵤¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
3795 N:359:¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È
3802 D:$It fires a bolt or beam of fire (damage: (7+level/6)d8) when you zap it.
3803 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸(7+¥ì¥Ù¥ë/6)d8¤Î²Ð±ê¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
3805 N:360:¥Á¥§¥ó¥¸¡¦¥â¥ó¥¹¥¿¡¼
3812 D:$It changes a monster into another when you zap it.
3813 D:¤½¤ì¤Ï¿¶¤ë¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤òÊѿȤµ¤»¤ë¡£
3815 N:361:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼
3822 D:$It slows a monster down when you zap it.
3823 D:¤½¤ì¤Ï¿¶¤ë¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò¸ºÂ®¤µ¤»¤ë¡£
3825 N:362:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼
3832 D:$It puts a monster to sleep when you zap it.
3833 D:¤½¤ì¤Ï¿¶¤ë¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë¡£
3842 D:$It fires a bolt of drain life (damage: 70+3*level/2) when you zap it.
3843 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸70+3*¥ì¥Ù¥ë/2¤ÎÀ¸Ì¿ÎϤòºï¤ëÌð¤òÊü¤Ä¡£
3845 N:364:¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤
3852 D:$It fires a beam teleports all monsters on the line when you zap it.
3853 D:¤½¤ì¤Ï¿¶¤ë¤È¥â¥ó¥¹¥¿¡¼¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
3862 D:$It fires a beam destroys all traps on the line when you zap it.
3863 D:¤½¤ì¤Ï¿¶¤ë¤È¥È¥é¥Ã¥×¤òÇ˲õ¤¹¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
3865 N:366:¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë
3872 D:$It fires a ball of lightning (damage: 40+level) when you zap it.
3873 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸40+¥ì¥Ù¥ë¤ÎÅÅ·â¤Îµå¤òÊü¤Ä¡£
3875 N:367:¥¢¥¤¥¹¡¦¥Ü¡¼¥ë
3882 D:$It fires a ball of cold (damage: 50+level) when you zap it.
3883 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸50+¥ì¥Ù¥ë¤ÎÎ䵤¤Îµå¤òÊü¤Ä¡£
3885 N:368:¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë
3892 D:$It fires a ball of fire (damage: 70+level) when you zap it.
3893 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸70+¥ì¥Ù¥ë¤Î²Ð±ê¤Îµå¤òÊü¤Ä¡£
3895 N:369:¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë
3902 D:$It fires a ball of acid (damage: 60+level) when you zap it.
3903 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸60+¥ì¥Ù¥ë¤Î»À¤Îµå¤òÊü¤Ä¡£
3905 N:370:¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È
3912 D:$It fires a bolt or beam of acid (damage: (6+level/7)d8) when you zap it.
3913 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸(6+¥ì¥Ù¥ë/7)d8¤Î»À¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
3922 D:$It maps your vicinity when you zap it.
3923 D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊÕ¤ÎÃÏ·Á¤ò´¶ÃΤ¹¤ë¡£
3932 D:$It identifies an item when you zap it.
3933 D:¤½¤ì¤Ï¿¶¤ë¤È1¸Ä¤Î¥¢¥¤¥Æ¥à¤ò´ÕÄꤹ¤ë¡£
3942 D:$It cures blindness, poison, confusion, stunned, cuts, hallucination and
3943 D:$berserk when you zap it.
3944 D:¤½¤ì¤Ï¿¶¤ë¤ÈÌÕÌÜ¡¦ÆÇ¡¦º®Íð¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¸¸³Ð¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
3953 D:$It heals you 500 and cures stunned, cuts and berserk when you zap it.
3954 D:¤½¤ì¤Ï¿¶¤ë¤ÈÂÎÎϤ¬500²óÉü¤·¡¢Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
3963 D:$It detects all traps, doors, stairs, treasures, items and monsters in the
3964 D:$neighborhood when you zap it.
3965 D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊդΥȥé¥Ã¥×¡¦¥É¥¢¡¦³¬ÃÊ¡¦ºâÊõ¡¦¥¢¥¤¥Æ¥à¡¦
3966 D:¥â¥ó¥¹¥¿¡¼¤ò´¶ÃΤ¹¤ë¡£
3975 D:$It restores experience and all your stats when you zap it.
3976 D:¤½¤ì¤Ï¿¶¤ë¤È·Ð¸³ÃͤÈÁ´¥¹¥Æ¡¼¥¿¥¹¤¬²óÉü¤¹¤ë¡£
3985 D:$It hastes you temporarily when you zap it.
3986 D:¤½¤ì¤Ï¿¶¤ë¤È°ì»þŪ¤Ë²Ã®¤¹¤ë¡£
3996 D:$It does 4 damage to all monsters in sight when you zap it.
3997 D:¤½¤ì¤Ï¿¶¤ë¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤Ë4¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£
3999 ##### Special Books (note resistances) #####
4003 E:[Call of the Wild]
4027 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4037 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4065 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4068 N:386:[¥Ï¥ë¥Þ¥²¥É¥óÂçÁ´]
4075 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4099 E:& Shard~ of Pottery
4115 ##### Skeletons #####
4134 E:& Canine Skeleton~
4142 E:& Rodent Skeleton~
4181 ##### Additional weapon #####
4184 N:399:¥°¥ì¡¼¥È¡¦¥Ï¥ó¥Þ¡¼
4193 ##### Dragon Scale Mail #####
4195 N:400:¥Ö¥é¥Ã¥¯¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4196 E:Black Dragon Scale Mail~
4203 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4204 D:$A suit of utterly black scales, against which no metal or wood can rest.
4207 N:401:¥Ö¥ë¡¼¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4208 E:Blue Dragon Scale Mail~
4215 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4216 D:$A suit of scales as blue as sapphires, emitting eerie sparks and flashes as
4217 D:$you move about in it.
4220 N:402:¥Û¥ï¥¤¥È¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4221 E:White Dragon Scale Mail~
4228 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4229 D:$A suit of scales, coldly gleaming in frosty white. A shiver runs down
4230 D:$through your spine even as you look at it.
4233 N:403:¥ì¥Ã¥É¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4234 E:Red Dragon Scale Mail~
4241 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4242 D:$A suit of scales, with all the reds of every fire ever lit. The scar
4243 D:$tissue from an old burn aches as you put this armour on.
4246 N:404:¥°¥ê¡¼¥ó¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4247 E:Green Dragon Scale Mail~
4254 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4255 D:$A suit of scales, glistening in sickly green, out from which falls the
4256 D:$skeleton of a rat who touched it and died in agony.
4259 N:405:Ëü¿§¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4260 E:Multi-Hued Dragon Scale Mail~
4266 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS
4267 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4268 D:$A suit of scales that throbs with angry energies; it takes all your energy
4269 D:$to master the Elements fighting an endless war trapped inside.
4273 N:406:¥É¥é¥´¥ó¥â¥É¥¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4274 E:Pseudo Dragon Scale Mail~
4280 F:RES_LITE | RES_DARK |
4281 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4283 N:407:¥í¡¼¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4284 E:Law Dragon Scale Mail~
4290 F:RES_SOUND | RES_SHARDS |
4291 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4292 D:$A suit of scales in stern blue and silver. You feel the slightest tremor
4293 D:$as you touch it, like massed trumpets heard and cyclones felt from afar.
4296 N:408:¥Ö¥í¥ó¥º¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4297 E:Bronze Dragon Scale Mail~
4304 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4305 D:$A suit of scales, gleaming in rich engraved bronze. The more you look at
4306 D:$the the maze of whorls and lines that close inspection reveal on its
4307 D:$surface, the less sense you are able to make of them.
4310 N:409:¥´¡¼¥ë¥É¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4311 E:Gold Dragon Scale Mail~
4318 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4319 D:$A suit of scales in mirror-like gold. You hear nothing unusual as you
4320 D:$wear this armour, yet your ears ache as though in the midst of a
4324 N:410:¥«¥ª¥¹¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4325 E:Chaos Dragon Scale Mail~
4331 F:RES_CHAOS | RES_DISEN |
4332 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4333 D:$A suit of scales. Every shape, in every color imaginable, riot and
4334 D:$contend upon its surface as you stare in fascination.
4337 N:411:¥Ð¥é¥ó¥¹¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4338 E:Balance Dragon Scale Mail~
4344 F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARDS |
4345 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4346 D:$A suit of scales. Featureless grey to casual inspection, yet a closer
4347 D:$look reveals patterns within patterns of iridescence that throb with
4348 D:$leashed energies bound as though by chains of adamant.
4351 N:412:¥Ñ¥ï¡¼¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4352 E:Power Dragon Scale Mail~
4358 F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS |
4359 F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK |
4360 F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF |
4361 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4362 D:$A suit with scales of every color, surrounded in a nimbus of perfectly
4363 D:$untramelled yet inextricably intermingled and utterly mastered powers
4364 D:$elemental and ethereal.
4367 ## PDSM has been restored to (almost) its former glory in Zangband
4370 N:413:¥É¥é¥´¥ó¡¦¥Ø¥ë¥à
4377 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
4378 D:$A dragon-winged great helm, glowing in all the colors of the rainbow.
4379 D:$It grants resistance to the elements.
4383 N:414:¥É¥é¥´¥ó¡¦¥·¡¼¥ë¥É
4390 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
4392 ##### Extra potions #####
4401 D:$You take 5000 damage when you quaff it.
4402 D:¤½¤ì¤Ï°û¤à¤È5000¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
4411 D:$You take 10d10 damage and it decreases all your stats permanently when you
4413 D:¤½¤ì¤Ï°û¤à¤È10d10¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢Á´¥¹¥Æ¡¼¥¿¥¹¤ÎºÇÂçÃͤ¬²¼¤¬¤ë¡£
4422 D:$You take 50d20 damage and stuns and cuts you when you quaff it.
4423 D:¤½¤ì¤Ï°û¤à¤È50d20¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢Û¯Û°¤ÈÀÚ¤ê½ý¤ò¼õ¤±¤ë¡£
4432 D:$It increases all your stats when you quaff it.
4433 D:¤½¤ì¤Ï°û¤à¤ÈÁ´¥¹¥Æ¡¼¥¿¥¹¤ÎºÇÂçÃͤ¬¾å¤¬¤ë¡£
4442 D:$It heals you 1200 and cures blindness, confusion, poison, stunned, cuts and
4443 D:$berserk when you quaff it.
4444 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬1200²óÉü¤·¡¢ÌÕÌÜ¡¦º®Íð¡¦ÆÇ¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
4453 D:$It heals you 5000, restores experience and all your stats and cures
4454 D:$blindness, confusion, poison, hallucination, stunned, cuts and berserk
4455 D:$when you quaff it.
4456 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬5000²óÉü¤·¡¢·Ð¸³ÃͤÈÁ´¥¹¥Æ¡¼¥¿¥¹¤ò²óÉü¤·¡¢ÌÕÌÜ¡¦º®Íð¡¦ÆÇ¡¦
4457 D:¸¸³Ð¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
4466 D:$It gives information about yourself when you quaff it.
4467 D:¤½¤ì¤Ï°û¤à¤È¼«Ê¬¤Ë¤Ä¤¤¤Æ¤Î¾ðÊó¤òÆÀ¤ë¡£
4476 D:$It maps, lights permanently and detects all items on the entire level,
4477 D:$increases your intelligence and wisdom, detects all traps, doors, stairs,
4478 D:$treasures in your vicinity, identifies all items in pack and gives
4479 D:$information about yourself when you quaff it.
4480 D:¤½¤ì¤Ï°û¤à¤È¤½¤Î³¬¤ÎÃÏ·Á¤ò´°Á´¤ËÃΤ뤳¤È¤¬¤Ç¤¡¢¤½¤Î³¬Á´ÂΤ¬±Êµ×¤Ë¾È¤é¤µ¤ì¡¢
4481 D:¤½¤Î³¬Á´ÂΤΥ¢¥¤¥Æ¥à¤ò´¶ÃΤ·¡¢ÃÎǽ¡¦¸¤µ¤ÎºÇÂçÃͤò¾å¤²¡¢¼«Ê¬¤Î¼þÊÕ¤Î
4482 D:¥È¥é¥Ã¥×¡¦¥É¥¢¡¦³¬ÃÊ¡¦ºâÊõ¤ò´¶ÃΤ·¡¢»ý¤ÁʪÁ´¤Æ¤ò´ÕÄꤷ¡¢¼«Ê¬¤Ë¤Ä¤¤¤Æ¤Î¾ðÊó¤ò
4493 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4496 N:424:[¥Í¥¯¥í¥Î¥ß¥³¥ó]
4503 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4516 E:Light and Darkness Resistance
4521 F:RES_LITE | RES_DARK
4530 F:RES_NETHER | HOLD_LIFE
4552 E:Confusion Resistance
4570 E:Disenchantment Resistance
4584 F:RES_CHAOS | RES_CONF
4588 E:Blindness Resistance
4602 F:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT
4620 D:$It heals you 2d8, cures blindness and berserk and reduces cuts when you
4622 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬2d8²óÉü¤·¡¢ÌÕÌÜ¡¦¶¸Àï»Î²½¤òÌþ¤·¡¢ÀÚ¤ê½ý¤òϤ餲¤ë¡£
4631 D:$It decreases your dexterity when you quaff it.
4632 D:¤½¤ì¤Ï°û¤à¤È´ïÍѤµ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
4641 D:$It decreases your constitution when you quaff it.
4642 D:¤½¤ì¤Ï°û¤à¤ÈÂѵ×ÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
4644 ##### Items 440 to 444 reserved (old "fake" objects) #####
4646 ##### Items 445 to 479 reserved (old "terrain" objects) #####
4649 # The old "notice_seams" option is currently unused, but much of its
4650 # old functionality can be obtained by clever use of 'F' commands in
4651 # a pref file which define "quartz" and "magma" to look like "granite".
4653 # Note that the "player" picture does not really fit in anywhere, and I
4654 # have no idea how to go about allowing "redefinition" of that picture.
4655 # Perhaps by using "monster 0" or "object 0" or "feature 0" or even a
4656 # special "player picture" which might yield a simple way to show the
4657 # player in different colors or whatever for different "states", or even
4658 # a different picture for various "class" or "race" choices.
4661 ##### And here starts the gold/gems #####
4765 N:497:¥¢¥À¥Þ¥ó¥¿¥¤¥È
4772 ##### Objects 498 and 499 are the "Morgoth Artifacts" #####
4774 # These objects, like objects 500 to 511, are never created
4775 # without being turned into artifacts. This simplifies the
4776 # code for "killing the winner monster".
4784 F:SHOW_MODS | INSTA_ART | RIDING
4787 E:& Massive Iron Crown~
4795 ##### Objects 500 to 511 are the "Special Artifacts" #####
4797 # These objects do not specify "full names" because the artifact name
4798 # is added in "obj-desc.c" based on the artifact index ("i_ptr->name1").
4800 # These objects do specify a "base name", which is used when the object
4801 # is "aware" (always true for lites)
4803 # The Lites (and the One Ring) specify "physical colors", which
4804 # over-ride the "flavor" colors, if any. Note that the "One Ring"
4805 # also has a specific check for "unknown" in which it changes its
4806 # name to "a plain gold ring". See "obj-desc.c"
4808 # Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD",
4809 # so we do not need to specify that here.
4811 # Note that the "INSTA_ART" flag is used to prevent these objects from
4812 # being created without also turning them into artifacts. This flag
4813 # must be specified both here and in the artifact template.
4815 # The only reason for having six different "ring" templates and three
4816 # different "amulet" templates is to allow each "special artifact" to
4817 # have a different "color" and "flavor", and also to allow the use of
4818 # special "base names" (such as "Necklace").
4821 # The Phial of Galadriel -- see artifact list
4831 # The Star of Elendil -- see artifact list
4841 # The Arkenstone of Thrain -- replaced with Jewel of Judgement
4853 # The Amulet of Carlammas -- see artifact list
4862 # The Amulet of Ingwe -- see artifact list
4871 # The Necklace of the Dwarves -- see artifact list
4881 # The Ring of Barahir -- see artifact list
4890 # The Ring of Tulkas -- see artifact list
4899 # The Ring of Power (Narya) -- see artifact list
4908 # The Ring of Power (Nenya) -- see artifact list
4917 # The Ring of Power (Vilya) -- see artifact list
4926 # The Ring of Power (The One Ring) -- see artifact list
4936 ### Room for new objects added after 511 (Zangband 2.1.0): 512-575
4942 E:[Conjurings & Tricks]
4950 N:513:[Ëüʪ¤Î¥Ç¥Ã¥]
4951 E:[Deck of Many Things]
4966 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4969 N:515:[¥Õ¥¡¥¤¥Ö¡¦¥¨¡¼¥¹]
4976 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4982 E:[Cantrips for Beginners]
5009 E:[Manual of Mastery]
5024 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5026 #521 and 522 cannot have EASY_KNOW because they may be cursed
5036 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5040 E:Anti-Teleportation
5046 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5048 #523 cannot have EASY_KNOW because it can get random resistances
5057 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD
5058 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5060 ##### New arms #####
5063 N:524:¥Ä¥ô¥¡¥¤¥Ï¥ó¥À¡¼
5083 N:526:¥¹¥×¥ê¥ó¥È¡¦¥á¥¤¥ë
5102 E:& Trifurcate Spear~
5108 F:SHOW_MODS | RIDING
5112 E:& Three Piece Rod~
5130 N:531:ÌÓÈé¤Î¥¯¥í¡¼¥¯
5158 ##### New armor #####
5162 E:Rhino Hide Armour~
5178 ##### New weapons #####
5241 N:543:¥Ö¥í¡¼¥É¡¦¥¹¥Ô¥¢
5248 F:SHOW_MODS | RIDING
5261 N:545:¥Õ¥é¥ó¥Ù¥ë¥¸¥å
5298 F:SHOW_MODS | RIDING
5328 F:SHOW_MODS | RIDING
5341 N:553:¥Ø¥ô¥£¡¦¥é¥ó¥¹
5348 F:SHOW_MODS | RIDING
5371 N:556:¥ê¥ó¥°¡¦¥á¥¤¥ë
5417 E:Stone and Hide Armour~
5443 E:& Incandescent Light~
5450 N:565:¥À¥¤¥ä¥â¥ó¥É¡¦¥¨¥Ã¥¸
5457 F:SHOW_MODS | VORPAL | TUNNEL
5465 D:$This removes the ego or artifact status and all enchantment of an item.
5466 D:$As a bonus, if you have a stack of them, the extras are destroyed.
5467 D:¤½¤ì¤ÏÆɤà¤È¥¢¥¤¥Æ¥à1¸Ä¤òÊ¤Υ¢¥¤¥Æ¥à¤ËÊѤ¨¤ë¡£Ê£¿ô¤Î¥¢¥¤¥Æ¥à¤¬¤Þ¤È¤Þ¤Ã¤Æ
5468 D:¤¤¤ë¾ì¹ç¤Ï1¸Ä¤ò»Ä¤·¤Æ²õ¤ì¤ë¡£
5471 E:& Magical Figurine~ of #
5479 E:& Wooden Statue~ of #
5487 E:& Clay Statue~ of #
5495 E:& Stone Statue~ of #
5503 E:& Iron Statue~ of #
5511 E:& Copper Statue~ of #
5519 E:& Silver Statue~ of #
5527 E:& Golden Statue~ of #
5535 E:& Ivory Statue~ of #
5543 E:& Mithril Statue~ of #
5550 N:577:#¤ÎÁõ¾þ¤µ¤ì¤¿Áü
5551 E:& Ornate Statue~ of #
5589 F:SHOW_MODS | DEC_MANA
5591 N:582:¥Õ¥§¥¢¥Î¡¼¥ë¤Î¥é¥ó¥×
5607 D:$It turns a door, rock and wall square to mud when you zap it.
5608 D:¤½¤ì¤Ï¿¶¤ë¤È¥É¥¢¤ä´äÀФäÊɤòÍϤ«¤¹¡£
5611 N:584:¥É¥é¥´¥ó¡¦¥°¥í¡¼¥Ö
5612 E:& Set~ of Gloves of Dragon
5618 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
5621 N:585:¥É¥é¥´¥óÈé¤Î·¤
5622 E:& Pair~ of Dragon Boots
5628 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
5644 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5651 F:SHOW_MODS | INSTA_ART
5684 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5686 N:593:¥â¥ó¥¹¥¿¡¼¡¦¥Ü¡¼¥ë#
5702 F:SHOW_MODS | VORPAL | CURSED | HEAVY_CURSE |
5703 F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_EVIL | VAMPIRIC |
5704 F:SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | SLAY_ORC |
5705 F:BRAND_FIRE | BRAND_ELEC | BRAND_COLD | BRAND_ACID | BRAND_POIS |
5706 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RIDING
5708 N:595:¥Í¥ª¡¦¤Ä¤è¤·¥¹¥Ú¥·¥ã¥ë
5709 E:Neo-Tsuyoshi Special
5715 D:$It cures hallucination and increases your strength and constitution
5716 D:$temporarily when you quaff it but your strength and constitution decrease
5717 D:$permanently than before when the effect expires.
5718 D:¤½¤ì¤Ï°û¤à¤È¸¸³Ð¤òÌþ¤·¡¢°ì»þŪ¤ËÏÓÎϤÈÂѵ×ÎϤ¬¾å¤¬¤ë¤¬¡¢¸ú²Ì¤¬ÀÚ¤ì¤ë¤È
5719 D:ÏÓÎϤÈÂѵ×ÎϤκÇÂçÃͤ¬°û¤àÁ°¤è¤ê¤â²¼¤¬¤ë¡£
5729 N:597:¥¨¥¯¥¹¥×¥ì¥¹¥«¡¼¥É
5742 F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR
5758 D:$It increases the number you can study spells when you read. If you are the
5759 D:$class can't study or don't need to study, it effects none.
5760 D:¤½¤ì¤ÏÆɤà¤È¼öʸ¤ò1¤Ä³Ø½¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ë¡£
5761 D:³Ø½¬¤Ç¤¤Ê¤¤¡¢¤Þ¤¿¤Ï³Ø½¬¤¹¤ëɬÍפΤʤ¤¿¦¶È¤Ç¤Ï²¿¤âµ¯¤¤Ê¤¤¡£
5769 D:$It summons a monster as your pet when you read it.
5770 D:¤½¤ì¤ÏÆɤà¤È1ÂΤΥڥåȤò¾¤´¤¹¤ë¡£
5779 N:603:¤Ä¤è¤·¥¹¥Ú¥·¥ã¥ë
5786 D:$It decreases your strength and constitution permanently and makes you hallucinate
5787 D:$when you quaff it.
5788 D:¤½¤ì¤Ï°û¤à¤ÈÏÓÎϤÈÂѵ×ÎϤκÇÂçÃͤ¬²¼¤¬¤ê¡¢¸¸³Ð¤Ë¿¯¤µ¤ì¤ë¡£
5790 N:604:[¿·Äï»ÒÍѶµËÜ]
5791 E:[Handbook for Pupils]
5798 N:605:[ÍÃʼԤؤÎÆ»]
5799 E:[Grade Holder's Book]
5807 E:[Note of Acting Master]
5813 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5816 E:[Spiritual Enlightenment]
5822 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5831 D:$It raises corpses and skeletons nearby you from dead and makes them your
5832 D:$pet when you use it.
5833 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þ°Ï¤Î»àÂΤä¹ü¤òÀ¸¤Ê֤餻¤Æ¥Ú¥Ã¥È¤Ë¤¹¤ë¡£
5836 E:& Levitation Stone~
5850 N:611:Å·¾å¤Î¥¯¥í¡¼¥¯
5857 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5858 D:$This unearthly, completely transparent body mantle folds and drapes in
5859 D:$iridescent patterns around you. It weighs absolutely nothing.
5868 F:IGNORE_ACID | REFLECT | INSTA_ART
5876 F:INSTA_ART | SHOW_MODS
5885 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | AGGRAVATE
5909 D:$It mutates you when you quaff it. Rarely it cures all mutations.
5910 D:¤½¤ì¤Ï°û¤à¤ÈÆÍÁ³ÊÑ°Û¤òµ¯¤³¤¹¡£µ©¤ËÁ´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¾Ã¤¨¤ë¡£
5920 N:619:¹ÝÅ´¤Î¥¯¥í¥¹¥Ü¥¦¤ÎÌð
5929 N:620:¤ª¤â¤Á¤ã¤Î¥«¥ó¥Å¥á
5935 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5980 F:STR | DEX | CON | HIDE_TYPE
5982 N:627:¥Ê¥¤¥È¡¦¥·¡¼¥ë¥É
5983 E:& Knight's Shield~
5997 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5998 D:$It fires a bolt of meteor (damage: (15+level/3)d13) when you use it.
5999 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(15+¥ì¥Ù¥ë/3)d13¤Îð¨ÀФÎÌð¤òÊü¤Ä¡£
6008 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6009 D:$It produces a huge mana ball (damage of core: (300*d200)*2) centered on you
6010 D:$when you use it. If you are neither mage, high-mage, sorcerer, magiceater
6011 D:$nor blue-mage, you take 50 damage.
6012 D:¤½¤ì¤Ï»È¤¦¤ÈÃæ¿´Éô¥À¥á¡¼¥¸(300+d200)*2¤ÎµðÂç¤Ê½ã¿è¤ÊËâÎϤεå¤ò¼«Ê¬¤ò
6013 D:Ãæ¿´¤È¤·¤ÆȯÀ¸¤¹¤ë¡£¥á¥¤¥¸¡¢¥Ï¥¤=¥á¥¤¥¸¡¢¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¡¢ËâÆ»¶ñ½Ñ»Õ¡¢
6014 D:ÀÄËâÆ»»Õ¤Ç¤Ê¤±¤ì¤Ð¼«Ê¬¤â50¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
6016 N:630:¥Õ¥í¥¢¡¦¥ê¥»¥Ã¥È
6022 D:$It resets the dungeon level for recall spell when you read it.
6023 D:¤½¤ì¤ÏÆɤà¤È¥À¥ó¥¸¥ç¥ó¤Îµ¢´Ô³¬¤òÅþ㤷¤¿ÈÏ°ÏÆâ¤ÇÀßÄê¤Ç¤¤ë¡£
6026 E:[Apprentice Handbook]
6034 E:[Minstrel's Music]
6041 N:633:[¥ê¥ô¥§¥ó¥Ç¥ë¤Îè¶×]
6042 E:[Harps of Rivendell]
6048 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6050 N:634:[¥Ù¥ì¥ê¥¢¥ó¥É¤Î»í]
6051 E:[Lays of Beleriand]
6057 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6069 N:636:ËÁ¸±¼Ô¤Î¤¿¤á¤ÎÃæ¤Ä¹ñ¥¬¥¤¥É
6070 E:Adventurer's guide to Middle Earth
6075 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6086 E:[Yagyuu Bugeichou]
6100 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6102 N:640:[ËÌä°ìÅáή³§ÅÁ]
6103 E:[Hokusin Ittouryuu Kaiden]
6109 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6118 D:$It removes a monster from current dungeon level unless resisted when you
6120 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò¸½ºß¤Î³¬¤«¤é¾Ã¤·µî¤ë¡£Äñ¹³¤µ¤ì¤ë¤È̵¸ú¡£
6129 D:$It aggravates monsters in your vicinity when you zap it.
6130 D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊդΥâ¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£
6133 E:& Photograph~ of #
6141 E:Magic Device Mastery
6146 F:MAGIC_MASTERY | HIDE_TYPE
6157 E:[Dark Incantations]
6165 E:[Immortal Rituals]
6179 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6188 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6196 D:$It summons a monster corresponds to your race as your pet when you read it.
6197 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼ï²¤ËÂбþ¤·¤¿¥â¥ó¥¹¥¿¡¼1ÂΤò¥Ú¥Ã¥È¤È¤·¤Æ¾¤´¤¹¤ë¡£
6221 F:STEALTH | IGNORE_FIRE
6224 E:[Rites of Initiation]
6240 E:[Exorcism and Dispelling]
6246 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6255 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6263 D:$It does nothing when you use it.
6264 D:¤½¤ì¤Ï»È¤Ã¤Æ¤â²¿¤âµ¯¤³¤é¤Ê¤¤¡£