2 #JZ# Zangband ÆüËܸìÌõ: ÈÄÁÒ
3 #JZ# ¡Ö#J0#¡×¤Ç»Ï¤Þ¤ë¥³¥á¥ó¥È¤ÏÆüËܸìÈÄ Angband ¤Î¤·¤È¤·¤ó¤µ¤ó¤Ë¤è¤ë
4 #JZ# ¤â¤Î¤Ç¡¢¡Ö#JZ#¡×¤Ç»Ï¤Þ¤ë¥³¥á¥ó¥È¤ÏÆüËܸìÈÇ Zangband ¤Ç¿·¤¿¤Ë
5 #JZ# ²Ã¤ï¤Ã¤¿¹àÌܤǤ¹¡£ÆüËܸ쥢¥ó¥°¥Ð¥ó¥ÉƱÍÍ¡¢»ä¡ÊÈÄÁҡ˰ʳ°¤ÎÊý¤Î
6 #JZ# ¥³¥á¥ó¥È¤Ë¤Ï¤½¤ÎÊý¤Î̾Á°¤òµºÜ¤·¤Æ¤¤¤Þ¤¹¡£
8 #JZ# ¡ô¡ô¡ô °Ê²¼¤ÏÆüËܸìÈÇ Angband ¤Ë¤¢¤ë¥³¥á¥ó¥È¤Ç¤¹ ¡ô¡ô¡ô
9 #J0# ÆüËܸìÌõ¤ÈÆüËܸìÈÇÀ½ºî : ¤·¤È¤·¤ó
11 #J0# ÆüËܸìÈǤǤϥª¥ê¥¸¥Ê¥ë¤ÈÈæ³Ó¤·¤ÆÀßÄê¹àÌܤ¬°ì¤ÄÁý¤¨¤Æ¤¤¤Þ¤¹¡£
12 #J0# "E:" °Ê²¼¤Î¹Ô¤¬¤½¤¦¤Ç¡¢¤³¤³¤Ë¤Ï±Ñ¸ì̾¤¬µ½Ò¤µ¤ì¤Þ¤¹¡£
14 #J0# ¥¢¥¤¥Æ¥à̾¤ÎËÝÌõ¤Ë¤¢¤¿¤Ã¤Æ¤Ï¿¤¯¤ÎÊý¤Ë¤¿¤¤¤Ø¤ó¤ªÀ¤Ïäˤʤê¤Þ¤·¤¿¡£
18 #J0# Éð´ï¤äËɶñ¤Ë¤â¿§¡¹¤ÈÆɤßÊý¤¬¤¢¤ë¤è¤¦¤Ç¤¹¤¬¡¢´ðËÜŪ¤Ë "name.doc" ¤Î
19 #J0# ¼¹É®¼Ô¤Ç¤¢¤ë VOLKO ¤µ¤ó¤ÎÆɤßÊý¤Ë½¾¤¤¤Þ¤·¤¿¡£
21 #J0# ´ðËÜŪ¤Ë restore ¤È¤¤¤¦Ã±¸ì¤Ë¤Ï¡ÖÉü³è¡×¤È¤¤¤¦Ìõ¤ò¤¢¤Æ¤Æ¡¢¤½¤ì°Ê³°¤Î²óÉü·Ï
22 #J0# ¤Îñ¸ì¤Ë¤Ï¡Ö²óÉü¡×¤È¤¤¤¦Ìõ¤ò¤¢¤Æ¤Æ¤¤¤Þ¤¹¡£restore ¤â¡Ö²óÉü¡×¤Ç¤âÎɤ¤¤Î¤Ç¤¹
23 #J0# ¤¬¡¢restore ¤ò¤¹¤ë¥¢¥¤¥Æ¥à¤Ï¡Ö¸µ¤Î¾õÂÖ¤ËÌ᤹¡×¤È¤¤¤¦¸ú²Ì¤¬¤¢¤ë¤Î¤Ç¡¢¤½¤ì
24 #J0# ¤ò¼¨º¶¤¹¤ë¸ÀÍդȤ·¤Æ¡ÖÉü³è¡×¤òÁª¤Ó¤Þ¤·¤¿¡£
26 #J0# identify ¤È¤¤¤¦Ã±¸ì¤Ï¾¤ÎÆüËܸìÈÇ¥í¡¼¥°¥é¥¤¥¯¤Ç¤Ï¡Ö¼±Ê̡פȤ¤¤¦Ìõ¤¬»È
27 #J0# ¤ï¤ì¤Æ¤¤¤ë¾ì¹ç¤¬Â¿¤¤¤Î¤Ç¤¹¤¬¡¢identify ¤Î¸ú²Ì¤Ï¥¢¥¤¥Æ¥à¤ÎÀµ³Î¤Ê̾¾Î¤ä¸ú
28 #J0# ²Ì¤òÌÀ¤é¤«¤Ë¤¹¤ë¤â¤Î¤Ç¤¹¤Î¤Ç¡¢¡Ö´ÕÄê¡×¤ÎÊý¤¬Ê·°Ïµ¤¤¬¶á¤¤¤È¹Í¤¨¤Æ¤½¤¦¤·
29 #J0# ¤Þ¤·¤¿¡£Â¾¤Î¥í¡¼¥°¥é¥¤¥¯¤È°Û¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤Æ¤¤¤ë¤³¤È¤Ïµ¤¤Ë¤Ê¤ê¤Þ¤¹¤¬¡£
32 # This file is used to initialize the "lib/raw/k_info.raw" file, which is
33 # used to initialize the "object kind" information for the Angband game.
35 # Do not modify this file unless you know exactly what you are doing,
36 # unless you wish to risk possible system crashes and broken savefiles.
38 # After modifying this file, delete the "lib/raw/k_info.raw" file.
40 # Available slots (?):
41 # 29, 29, 90, 177, 178, 179, 182, 183, 195, 196, 205,
42 # 268, 270, 293, 299, 350, 351, 399, 413, 414, 423-479
44 # XXX XXX Add some "IGNORE_XXX" flags to Rings, Amulets, etc.
46 # The old "MULTI_HUED" objects are now "violet", and no other object
47 # is violet, so all six violet objects can be made "multi-hued", though
48 # this would be a heinous hack. XXX XXX
50 # Note that object zero is used for the "stack" picture (unused).
52 # === Understanding k_info.txt ===
54 # N: serial number : & object name~
56 # I: tval : sval : pval
57 # W: depth : rarity : weight : cost
58 # P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac
59 # A: depth/rarity : depth/rarity : etc
60 # F: flag | flag | etc
62 # 'N' indicates the beginning of an entry. The serial number must
63 # increase for each new item. The '&' and '~' symbols are use to
64 # include articles and pluralization as necessary to ensure
65 # grammatical correctness in object descriptions.
67 # 'G' is for graphics - symbol and color. There are 16 colors, as
70 # D - Black w - White s - Gray o - Orange
71 # r - Red g - Green b - Blue u - Brown
72 # d - Dark Gray W - Light Gray v - Violet y - Yellow
73 # R - Light Red G - Light Green B - Light Blue U - Light Brown
75 # 'I' is for basic information. The tval is for the type of item, the
76 # sval identifies the subtype and the pval indicates the amount of
77 # effect the item has, if applicable.
79 # 'W' is for extra information. Depth is the depth the object is
80 # normally found at, rarity determines how common the object is,
81 # weight is in tenth-pounds and cost is the items value.
83 # 'P' is for power information. The items base armor class, its base
84 # damage and pluses to-hit, to-dam and to-ac.
86 # 'A' is for allocation - depth and rarity, in pairs. This allows an
87 # item to have multiple natural depths and rarities. It is used to
88 # ensure that certain vital items such as food and identify scrolls
89 # are found throughout the dungeon.
91 # 'F' is for flags. These are fairly self-explanatory. As many F:
92 # lines may be used as are needed to specify all the flags and flags
93 # are separated by the '|' symbol.
96 # Version stamp (required)
101 ##### Something special #####
108 ##### Mushrooms #####
183 E:Restore Constitution
249 E:Cure Serious Wounds
255 ##### Normal Food #####
272 E:& Strip~ of Venison
277 N:24:& ¥¹¥é¥¤¥à¥â¥ë¥É
285 E:& Piece~ of Elvish Waybread
292 E:& Pint~ of Fine Ale
298 E:& Pint~ of Fine Wine
303 ##### Extra digger #####
306 N:28:& ÀïÆ®ÍѤĤë¤Ï¤·
315 ##### Edged Weapons #####
336 N:31:& ¥Ð¥¹¥¿¡¼¥É¡¦¥½¡¼¥É
363 N:34:& ¥Ö¥í¡¼¥É¡¦¥½¡¼¥É
372 N:35:& ¥·¥ç¡¼¥È¡¦¥½¡¼¥É
381 N:36:& ¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥É
388 F:RES_CHAOS | SHOW_MODS
390 N:37:& ¥°¥ì¡¼¥È¡¦¥½¡¼¥É
391 E:& Two-Handed Sword~
399 N:38:& ¥Þ¥ó¡¦¥´¡¼¥·¥å
418 E:& Executioner's Sword~
435 N:42:& ¥í¥ó¥°¡¦¥½¡¼¥É
471 N:46:& ¥¹¥â¡¼¥ë¡¦¥½¡¼¥É
489 ##### Hafted Weapons #####
518 N:51:& ¥Ø¥Ó¥£¡¦¥Õ¥ì¥¤¥ë
519 E:& Two-Handed Flail~
527 N:52:& ¥â¡¼¥Ë¥ó¥°¡¦¥¹¥¿¡¼
545 N:54:& ¥¯¥©¡¼¥¿¡¼¥¹¥¿¥Ã¥Õ
554 N:55:& ¥¦¥©¡¼¡¦¥Ï¥ó¥Þ¡¼
564 E:& Lead-Filled Mace~
573 E:& Mace~ of Disruption
579 F:SLAY_UNDEAD | SHOW_MODS
581 N:58:& ¥ë¥Ä¥§¥ë¥ó¡¦¥Ï¥ó¥Þ¡¼
592 N:59:& ¥Ó¡¼¥¯¥É¡¦¥¢¥Ã¥¯¥¹
619 N:62:& ¥ª¥¦¥ë¡¦¥Ñ¥¤¥¯
664 N:67:& ¥°¥ì¡¼¥È¡¦¥¢¥Ã¥¯¥¹
673 N:68:& ¥Ð¥È¥ë¡¦¥¢¥Ã¥¯¥¹
682 N:69:& ¥í¥Ã¥Û¥¢¡¼¥Ð¡¼¡¦¥¢¥Ã¥¯¥¹
691 N:70:& ¥Ö¥í¡¼¥É¡¦¥¢¥Ã¥¯¥¹
709 N:72:& ÀÚ¤êÎö¤¤ÎÂç³ù
710 E:& Scythe~ of Slicing
719 ##### Bows, Crossbows, Slings #####
721 N:73:& ¥·¥ç¡¼¥È¡¦¥Ü¥¦
737 N:75:& ¥é¥¤¥È¡¦¥¯¥í¥¹¥Ü¥¦
745 N:76:& ¥Ø¥Ó¥£¡¦¥¯¥í¥¹¥Ü¥¦
781 F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
783 N:80:& ¥¯¥í¥¹¥Ü¥¦¤ÎÌð
792 N:81:& ÄÉÈø¥¯¥í¥¹¥Ü¥¦¤ÎÌð
800 F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
821 ##### Shovels and Picks #####
832 N:85:& ¥Î¡¼¥à¤Î¥·¥ã¥Ù¥ë
841 N:86:& ¥É¥ï¡¼¥Õ¤Î¥·¥ã¥Ù¥ë
859 N:88:& ¥ª¡¼¥¯¤Î¤Ä¤ë¤Ï¤·
868 N:89:& ¥É¥ï¡¼¥Õ¤Î¤Ä¤ë¤Ï¤·
879 N:90:& ¥¨¥ë¥Õ¤Î¥¯¥í¡¼¥¯
886 F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
890 E:& Pair~ of Soft Leather Boots
898 E:& Pair~ of Hard Leather Boots
906 E:& Pair~ of Metal Shod Boots
914 E:& Hard Leather Cap~
937 N:97:& ¹ÝÅ´¥Ø¥ë¥á¥Ã¥È
963 E:& Jewel Encrusted Crown~
988 E:Soft Leather Armour~
996 E:Soft Studded Leather~
1004 E:Hard Leather Armour~
1011 N:106:ÉÆÉչųפè¤í¤¤
1012 E:Hard Studded Leather~
1019 N:107:³×À½¥¹¥±¥¤¥ë¡¦¥á¥¤¥ë
1020 E:Leather Scale Mail~
1027 N:108:¶â°À½¥¹¥±¥¤¥ë¡¦¥á¥¤¥ë
1043 N:110:»¬¤Ó¤¿º¿¤«¤¿¤Ó¤é
1052 E:Augmented Chain Mail~
1059 N:112:¶¯²½º¿¤«¤¿¤Ó¤é
1067 N:113:¶â°À½¥Ö¥ê¥¬¥ó¥À¥¤¥ó¡¦¥¢¡¼¥Þ¡¼
1068 E:Metal Brigandine Armour~
1075 N:114:¥Ñ¡¼¥·¥ã¥ë¡¦¥×¥ì¡¼¥È¡¦¥á¥¤¥ë
1076 E:Partial Plate Armour~
1083 N:115:¶â°À½¥é¥á¥é¡¼¡¦¥¢¡¼¥Þ¡¼
1084 E:Metal Lamellar Armour~
1091 N:116:¥Õ¥ë¡¦¥×¥ì¡¼¥È¡¦¥á¥¤¥ë
1092 E:Full Plate Armour~
1099 N:117:¶¯²½¥×¥ì¡¼¥È¡¦¥¢¡¼¥Þ¡¼
1100 E:Ribbed Plate Armour~
1107 N:118:¥¢¥À¥Þ¥ó¥¿¥¤¥ÈÀ½¥×¥ì¡¼¥È¡¦¥á¥¤¥ë
1108 E:Adamantite Plate Mail~
1116 N:119:¥ß¥¹¥ê¥ëÀ½¥×¥ì¡¼¥È¡¦¥á¥¤¥ë
1117 E:Mithril Plate Mail~
1125 N:120:¥ß¥¹¥ê¥ëÀ½º¿¤«¤¿¤Ó¤é
1126 E:Mithril Chain Mail~
1134 N:121:Æó½Åº¿¤«¤¿¤Ó¤é
1135 E:Double Chain Mail~
1143 # This shield does not belong here
1145 N:122:& ¥ß¥é¡¼¡¦¥·¡¼¥ë¥É
1152 F:IGNORE_ACID | REFLECT
1165 N:124:& ±Æ¤Î¥¯¥í¡¼¥¯
1172 F:RES_DARK | RES_LITE
1178 E:& Set~ of Leather Gloves
1185 N:126:& ¥¬¥ó¥È¥ì¥Ã¥È
1186 E:& Set~ of Gauntlets
1204 N:128:& ³×À½¥¹¥â¡¼¥ë¡¦¥·¡¼¥ë¥É
1205 E:& Small Leather Shield~
1212 N:129:& ³×À½¥é¡¼¥¸¡¦¥·¡¼¥ë¥É
1213 E:& Large Leather Shield~
1220 N:130:& ¶â°À½¥¹¥â¡¼¥ë¡¦¥·¡¼¥ë¥É
1221 E:& Small Metal Shield~
1228 N:131:& ¶â°À½¥é¡¼¥¸¡¦¥·¡¼¥ë¥É
1229 E:& Large Metal Shield~
1270 F:RES_ELEC | IGNORE_ELEC | ACTIVATE
1286 F:SEARCH | HIDE_TYPE
1310 F:RES_FIRE | IGNORE_FIRE
1318 F:RES_COLD | IGNORE_COLD
1351 F:CURSED | STR | HIDE_TYPE
1360 F:RES_FIRE | IGNORE_FIRE | ACTIVATE
1369 F:RES_ACID | IGNORE_ACID | ACTIVATE
1378 F:RES_COLD | IGNORE_COLD | ACTIVATE
1386 F:CURSED | TELEPORT | WIS | CHR | HIDE_TYPE
1395 F:CURSED | INT | HIDE_TYPE
1420 N:154:¥¨¥¥µ¥¤¥È¡¦¥â¥ó¥¹¥¿¡¼
1426 F:CURSED | AGGRAVATE
1445 E:Sustain Intelligence
1461 E:Sustain Constitution
1502 F:INT | WIS | CHR | SUST_INT | SUST_WIS | SUST_CHR | HIDE_TYPE
1518 F:SEARCH | HIDE_TYPE
1542 F:RES_ACID | IGNORE_ACID
1551 ##### Extra armor #####
1554 N:170:Æó½Å¥ê¥ó¥°¥á¥¤¥ë
1562 ##### Additional amulets #####
1571 F:FREE_ACT | SEE_INVIS | SEARCH |
1572 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
1581 F:CURSED | HEAVY_CURSE | STR | INT | WIS | DEX | CON | CHR |
1582 F:TY_CURSE | NO_TELE | NO_MAGIC | REGEN |
1583 F:HIDE_TYPE | RANDOM_CURSE2
1588 N:173:Éð´ïÌ¿ÃæΨ¾å¾º
1589 E:Enchant Weapon To-Hit
1595 N:174:Éð´ï¥À¥á¡¼¥¸Áý²Ã
1596 E:Enchant Weapon To-Dam
1621 A:30/2:50/2:80/2:100/2
1638 F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC
1671 N:184:¥µ¥â¥ó¡¦¥â¥ó¥¹¥¿¡¼
1678 N:185:¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È
1692 N:187:¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë
1699 N:188:¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼
1714 E:Rune of Protection
1728 E:Treasure Detection
1748 ##### Extra ammunition #####
1761 N:196:& ¥ß¥¹¥ê¥ë¤ÎÃÆ
1769 F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
1771 ##### Additional scrolls #####
1774 E:Door/Stair Location
1808 N:202:¥¨¥¥µ¥¤¥È¡¦¥â¥ó¥¹¥¿¡¼
1822 N:204:¥È¥é¥Ã¥×/¥É¥¢Ç˲õ
1823 E:Trap/Door Destruction
1830 N:205:¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÀ¸À®
1859 E:Protection from Evil
1872 N:211:¥¢¥ó¥Ç¥Ã¥ÉÂ໶
1907 N:216:¥µ¥â¥ó¡¦¥¢¥ó¥Ç¥Ã¥É
1951 N:222:¥¹¥é¥¤¥à¥â¥ë¥É¥¸¥å¡¼¥¹
1959 N:223:¥ê¥ó¥´¥¸¥å¡¼¥¹
2016 E:Restore Intelligence
2079 # Note! Invulnerability decreases your food...
2100 E:Cure Serious Wounds
2108 E:Cure Critical Wounds
2120 A:15/1:30/1:60/1:80/1
2205 E:Restore Constitution
2252 N:259:¶²¤¤¤â¤ÎÃΤ餺
2261 E:Restore Life Levels
2313 A:25/2:40/2:60/2:90/2
2330 A:20/1:45/1:80/1:100/1
2332 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2336 # Note : some of the old wands have been taken higher (low level characters
2337 # really need them and they used to be higher in earlier versions...)
2356 N:271:¥¢¥¤¥¹¡¦¥Ü¥ë¥È
2364 N:272:¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È
2372 # More common now...
2381 N:274:¥Á¥§¥ó¥¸¡¦¥â¥ó¥¹¥¿¡¼
2389 N:275:²óÉü¥â¥ó¥¹¥¿¡¼
2397 N:276:¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼
2405 N:277:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼
2413 N:278:¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼
2421 N:279:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼
2437 N:281:¥È¥é¥Ã¥×/¥É¥¢Ç˲õ
2438 E:Trap/Door Destruction
2445 N:282:¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë
2453 N:283:¥¯¥í¡¼¥ó¡¦¥â¥ó¥¹¥¿¡¼
2461 N:284:¶²¹²¥â¥ó¥¹¥¿¡¼
2469 N:285:¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤
2485 N:287:¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë
2494 N:288:¥¢¥¤¥¹¡¦¥Ü¡¼¥ë
2503 N:289:¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë
2520 N:291:¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë
2536 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2538 ##### Extra ammunition #####
2550 ##### Additional wands #####
2552 N:294:¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È
2560 N:295:¥É¥é¥´¥ó¤Î²Ð±ê
2567 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2569 N:296:¥É¥é¥´¥ó¤ÎÎ䵤
2576 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2578 N:297:¥É¥é¥´¥ó¡¦¥Ö¥ì¥¹
2585 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2594 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2604 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2682 N:309:¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼
2690 N:310:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼
2698 N:311:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼
2739 E:Door/Stair Location
2851 ##### Basic Books #####
2855 E:[Book of Common Prayer]
2873 E:[Book of the Unicorn]
2879 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2883 E:[Blessings of the Grail]
2889 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2893 E:[Beginner's Handbook]
2902 E:[Master Sorcerer's Handbook]
2917 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2921 E:[Grimoire of Power]
2927 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2931 N:338:& ¾®¤µ¤ÊÌÚ¤ÎÈ¢
2932 E:& Small wooden chest~
2939 N:339:& Â礤ÊÌÚ¤ÎÈ¢
2940 E:& Large wooden chest~
2947 N:340:& ¾®¤µ¤ÊÅ´¤ÎÈ¢
2948 E:& Small iron chest~
2955 N:341:& Â礤ÊÅ´¤ÎÈ¢
2956 E:& Large iron chest~
2963 N:342:& ¾®¤µ¤Ê¹ÝÅ´¤ÎÈ¢
2964 E:& Small steel chest~
2971 N:343:& Â礤ʹÝÅ´¤ÎÈ¢
2972 E:& Large steel chest~
2979 N:344:& ¤¢¤Ð¤«¤ì¤¿È¢
2987 ##### Various Stuff #####
3005 N:347:& ¿¿ï«¤Î¥é¥ó¥¿¥ó
3033 ##### Here are the Rods #####
3045 E:Door/Stair Location
3076 N:355:¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó
3092 N:357:¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È
3100 N:358:¥¢¥¤¥¹¡¦¥Ü¥ë¥È
3108 N:359:¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È
3116 N:360:¥Á¥§¥ó¥¸¡¦¥â¥ó¥¹¥¿¡¼
3124 N:361:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼
3132 N:362:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼
3148 N:364:¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤
3164 N:366:¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë
3172 N:367:¥¢¥¤¥¹¡¦¥Ü¡¼¥ë
3180 N:368:¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë
3188 N:369:¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë
3196 N:370:¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È
3269 ##### Special Books (note resistances) #####
3273 E:[Call of the Wild]
3297 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3307 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3335 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3338 N:386:[¥Ï¥ë¥Þ¥²¥É¥óÂçÁ´]
3345 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3368 N:389:& Æ«´ï¤Î¤«¤±¤é
3369 E:& Shard~ of Pottery
3385 ##### Skeletons #####
3387 N:391:& Ƭ³¸¹ü¤ÎÇËÊÒ
3404 E:& Canine Skeleton~
3412 E:& Rodent Skeleton~
3427 N:396:& ¥É¥ï¡¼¥Õ¤Î¹ü
3451 ##### Additional weapon #####
3454 N:399:& ¥°¥ì¡¼¥È¡¦¥Ï¥ó¥Þ¡¼
3463 ##### Dragon Scale Mail #####
3465 N:400:¥Ö¥é¥Ã¥¯¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3466 E:Black Dragon Scale Mail~
3473 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3475 N:401:¥Ö¥ë¡¼¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3476 E:Blue Dragon Scale Mail~
3483 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3485 N:402:¥Û¥ï¥¤¥È¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3486 E:White Dragon Scale Mail~
3493 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3495 N:403:¥ì¥Ã¥É¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3496 E:Red Dragon Scale Mail~
3503 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3505 N:404:¥°¥ê¡¼¥ó¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3506 E:Green Dragon Scale Mail~
3513 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3515 N:405:Ëü¿§¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3516 E:Multi-Hued Dragon Scale Mail~
3522 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS
3523 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3526 N:406:¥É¥é¥´¥ó¥â¥É¥¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3527 E:Pseudo Dragon Scale Mail~
3533 F:RES_LITE | RES_DARK |
3534 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3536 N:407:¥í¡¼¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3537 E:Law Dragon Scale Mail~
3543 F:RES_SOUND | RES_SHARDS |
3544 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3546 N:408:¥Ö¥í¥ó¥º¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3547 E:Bronze Dragon Scale Mail~
3554 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3556 N:409:¥´¡¼¥ë¥É¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3557 E:Gold Dragon Scale Mail~
3564 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3566 N:410:¥«¥ª¥¹¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3567 E:Chaos Dragon Scale Mail~
3573 F:RES_CHAOS | RES_DISEN |
3574 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3576 N:411:¥Ð¥é¥ó¥¹¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3577 E:Balance Dragon Scale Mail~
3583 F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARDS |
3584 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3586 N:412:¥Ñ¥ï¡¼¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
3587 E:Power Dragon Scale Mail~
3593 F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS |
3594 F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK |
3595 F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF |
3596 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3598 ## PDSM has been restored to (almost) its former glory in Zangband
3601 N:413:& ¥É¥é¥´¥ó¡¦¥Ø¥ë¥à
3608 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
3611 N:414:& ¥É¥é¥´¥ó¡¦¥·¡¼¥ë¥É
3618 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
3620 ##### Extra potions #####
3694 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3697 N:424:[¥Í¥¯¥í¥Î¥ß¥³¥ó]
3704 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3717 E:Light and Darkness Resistance
3722 F:RES_LITE | RES_DARK
3731 F:RES_NETHER | HOLD_LIFE
3753 E:Confusion Resistance
3771 E:Disenchantment Resistance
3785 F:RES_CHAOS | RES_CONF
3789 E:Blindness Resistance
3803 F:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT
3838 ##### Items 440 to 444 reserved (old "fake" objects) #####
3840 ##### Items 445 to 479 reserved (old "terrain" objects) #####
3843 # The old "notice_seams" option is currently unused, but much of its
3844 # old functionality can be obtained by clever use of 'F' commands in
3845 # a pref file which define "quartz" and "magma" to look like "granite".
3847 # Note that the "player" picture does not really fit in anywhere, and I
3848 # have no idea how to go about allowing "redefinition" of that picture.
3849 # Perhaps by using "monster 0" or "object 0" or "feature 0" or even a
3850 # special "player picture" which might yield a simple way to show the
3851 # player in different colors or whatever for different "states", or even
3852 # a different picture for various "class" or "race" choices.
3855 ##### And here starts the gold/gems #####
3959 N:497:¥¢¥À¥Þ¥ó¥¿¥¤¥È
3966 ##### Objects 498 and 499 are the "Morgoth Artifacts" #####
3968 # These objects, like objects 500 to 511, are never created
3969 # without being turned into artifacts. This simplifies the
3970 # code for "killing the winner monster".
3972 N:498:& ̽³¦¤ÎÂçÅ´¾ó
3978 F:SHOW_MODS | INSTA_ART | RIDING
3980 N:499:& Ʋ¡¹¤¿¤ëÅ´´§
3981 E:& Massive Iron Crown~
3989 ##### Objects 500 to 511 are the "Special Artifacts" #####
3991 # These objects do not specify "full names" because the artifact name
3992 # is added in "obj-desc.c" based on the artifact index ("i_ptr->name1").
3994 # These objects do specify a "base name", which is used when the object
3995 # is "aware" (always true for lites)
3997 # The Lites (and the One Ring) specify "physical colors", which
3998 # over-ride the "flavor" colors, if any. Note that the "One Ring"
3999 # also has a specific check for "unknown" in which it changes its
4000 # name to "a plain gold ring". See "obj-desc.c"
4002 # Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD",
4003 # so we do not need to specify that here.
4005 # Note that the "INSTA_ART" flag is used to prevent these objects from
4006 # being created without also turning them into artifacts. This flag
4007 # must be specified both here and in the artifact template.
4009 # The only reason for having six different "ring" templates and three
4010 # different "amulet" templates is to allow each "special artifact" to
4011 # have a different "color" and "flavor", and also to allow the use of
4012 # special "base names" (such as "Necklace").
4015 # The Phial of Galadriel -- see artifact list
4025 # The Star of Elendil -- see artifact list
4035 # The Arkenstone of Thrain -- replaced with Jewel of Judgement
4047 # The Amulet of Carlammas -- see artifact list
4049 N:503:& ¥¢¥ß¥å¥ì¥Ã¥È
4056 # The Amulet of Ingwe -- see artifact list
4058 N:504:& ¥¢¥ß¥å¥ì¥Ã¥È
4065 # The Necklace of the Dwarves -- see artifact list
4075 # The Ring of Barahir -- see artifact list
4084 # The Ring of Tulkas -- see artifact list
4093 # The Ring of Power (Narya) -- see artifact list
4102 # The Ring of Power (Nenya) -- see artifact list
4111 # The Ring of Power (Vilya) -- see artifact list
4120 # The Ring of Power (The One Ring) -- see artifact list
4130 ### Room for new objects added after 511 (Zangband 2.1.0): 512-575
4136 E:[Conjurings & Tricks]
4144 N:513:[Ëüʪ¤Î¥Ç¥Ã¥]
4145 E:[Deck of Many Things]
4160 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4163 N:515:[¥Õ¥¡¥¤¥Ö¡¦¥¨¡¼¥¹]
4170 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4176 E:[Cantrips for Beginners]
4203 E:[Manual of Mastery]
4218 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4220 #521 and 522 cannot have EASY_KNOW because they may be cursed
4230 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4234 E:Anti-Teleportation
4240 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4242 #523 cannot have EASY_KNOW because it can get random resistances
4251 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD
4252 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4254 ##### New arms #####
4257 N:524:& ¥Ä¥ô¥¡¥¤¥Ï¥ó¥À¡¼
4277 N:526:& ¥¹¥×¥ê¥ó¥È¡¦¥á¥¤¥ë
4296 E:& Trifurcate Spear~
4302 F:SHOW_MODS | RIDING
4306 E:& Three Piece Rod~
4324 N:531:& ÌÓÈé¤Î¥¯¥í¡¼¥¯
4352 ##### New armor #####
4355 N:535:& ¥µ¥¤Èé¤è¤í¤¤
4356 E:& Rhino Hide Armour~
4364 N:536:& È饸¥ã¥±¥Ã¥È
4372 ##### New weapons #####
4435 N:543:& ¥Ö¥í¡¼¥É¡¦¥¹¥Ô¥¢
4442 F:SHOW_MODS | RIDING
4455 N:545:& ¥Õ¥é¥ó¥Ù¥ë¥¸¥å
4492 F:SHOW_MODS | RIDING
4515 N:551:& ¥Õ¥©¥·¥ã¡¼¥ë
4522 F:SHOW_MODS | RIDING
4542 F:SHOW_MODS | RIDING
4565 N:556:& ¥ê¥ó¥°¡¦¥á¥¤¥ë
4611 E:& Stone and Hide Armour~
4637 E:& Incandescent Light~
4644 N:565:& ¥À¥¤¥ä¥â¥ó¥É¡¦¥¨¥Ã¥¸
4651 F:SHOW_MODS | VORPAL | TUNNEL
4661 E:& Magical Figurine~ of #
4669 E:& Wooden Statue~ of #
4677 E:& Clay Statue~ of #
4685 E:& Stone Statue~ of #
4693 E:& Iron Statue~ of #
4701 E:& Copper Statue~ of #
4709 E:& Silver Statue~ of #
4717 E:& Golden Statue~ of #
4725 E:& Ivory Statue~ of #
4732 N:576:& #¤Î¥ß¥¹¥ê¥ëÁü
4733 E:& Mithril Statue~ of #
4740 N:577:& #¤ÎÁõ¾þ¤µ¤ì¤¿Áü
4741 E:& Ornate Statue~ of #
4779 F:SHOW_MODS | DEC_MANA
4781 N:582:& ¥Õ¥§¥¢¥Î¡¼¥ë¤Î¥é¥ó¥×
4799 N:584:& ¥É¥é¥´¥ó¡¦¥°¥í¡¼¥Ö
4800 E:& Set~ of Gloves of Dragon
4806 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
4809 N:585:& ¥É¥é¥´¥óÈé¤Î·¤
4810 E:& Pair~ of Dragon Boots
4816 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
4832 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4839 F:SHOW_MODS | INSTA_ART
4857 N:591:& ¥¢¥ß¥å¥ì¥Ã¥È
4872 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4874 N:593:& ¥â¥ó¥¹¥¿¡¼¡¦¥Ü¡¼¥ë#
4890 F:SHOW_MODS | VORPAL | CURSED | HEAVY_CURSE |
4891 F:KILL_DRAGON | SLAY_DRAGON | SLAY_ANIMAL | SLAY_EVIL | VAMPIRIC |
4892 F:SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | SLAY_ORC |
4893 F:BRAND_FIRE | BRAND_ELEC | BRAND_COLD | BRAND_ACID | BRAND_POIS |
4894 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RIDING
4896 N:595:¥Í¥ª¡¦¤Ä¤è¤·¥¹¥Ú¥·¥ã¥ë
4897 E:Neo-Tsuyoshi Special
4912 N:597:& ¥¨¥¯¥¹¥×¥ì¥¹¥«¡¼¥É
4925 F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR
4956 N:603:¤Ä¤è¤·¥¹¥Ú¥·¥ã¥ë
4964 N:604:[¿·Äï»ÒÍѶµËÜ]
4965 E:[Handbook for Pupils]
4972 N:605:[ÍÃʼԤؤÎÆ»]
4973 E:[Grade Holder's Book]
4981 E:[Note of Acting Master]
4987 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4990 E:[Spiritual Enlightenment]
4996 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5007 E:& Levitation Stone~
5021 N:611:& Å·¾å¤Î¥¯¥í¡¼¥¯
5028 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5036 F:IGNORE_ACID | REFLECT | INSTA_ART
5044 F:INSTA_ART | SHOW_MODS
5053 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | AGGRAVATE
5086 N:619:& ¹ÝÅ´¤Î¥¯¥í¥¹¥Ü¥¦¤ÎÌð
5095 N:620:& ¤ª¤â¤Á¤ã¤Î¥«¥ó¥Å¥á
5101 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5146 F:STR | DEX | CON | HIDE_TYPE
5148 N:627:& ¥Ê¥¤¥È¡¦¥·¡¼¥ë¥É
5149 E:& Knight's Shield~
5163 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5172 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5174 N:630:¥Õ¥í¥¢¡¦¥ê¥»¥Ã¥È
5182 E:[Apprentice Handbook]
5190 E:[Minstrel's Music]
5197 N:633:[¥ê¥ô¥§¥ó¥Ç¥ë¤Îè¶×]
5198 E:[Harps of Rivendell]
5204 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5206 N:634:[¥Ù¥ì¥ê¥¢¥ó¥É¤Î»í]
5207 E:[Lays of Beleriand]
5213 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5225 N:636:ËÁ¸±¼Ô¤Î¤¿¤á¤ÎÃæ¤Ä¹ñ¥¬¥¤¥É
5226 E:Adventurer's guide to Middle Earth
5231 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5242 E:[Yagyuu Bugeichou]
5256 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5258 N:640:[ËÌä°ìÅáή³§ÅÁ]
5259 E:[Hokusin Ittouryuu Kaiden]
5265 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5284 E:& Photograph~ of #
5292 E:Magic Device Mastery
5297 F:MAGIC_MASTERY | HIDE_TYPE
5308 E:[Dark Incantations]
5316 E:[Immortal Rituals]
5330 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5339 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5356 N:652:& ¥¢¥ß¥å¥ì¥Ã¥È
5370 F:STEALTH | IGNORE_FIRE