10 require 'keyboard_Func'
14 [[1.0, 0.0, 0.0], [-1.0, -1.0, 0.0]],
15 [[0.0, 1.0, 0.0], [ 1.0, -1.0, 0.0]],
16 [[0.0, 0.0, 1.0], [ 1.0, 1.0, 0.0]],
17 [[1.0, 1.0, 1.0], [-1.0, 1.0, 0.0]]
20 #SDL.init(SDL::INIT_VIDEO)
21 #if(SDL.inited_system(SDL::INIT_VIDEO))
22 # puts "初期化されています。nnnn"
26 #SDL.set_GL_attr(SDL::GL_DOUBLEBUFFER,1)
27 #SDL::Screen.open(600, 600, 16, SDL::OPENGL)
29 GL.ClearColor(0.0, 0.0, 0.2, 1.0);
30 GL::Ortho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0)
31 GL::MatrixMode(GL::MODELVIEW);
34 Event.new.lmolvie_keyboard($push_key,$x,$y)
35 Event.new.pushedKey_is_molvieVer($push_key,$molvie_ver)
36 # Molvie_ver.new.put_molviemode
37 # puts ($molvie_ver,"nya")
38 # puts ($push_key,"nyanyan")
40 #puts Molvie_ver.new.molvie_ver
41 GL.Clear(GL::COLOR_BUFFER_BIT);
42 # GL::Rotate(1.0, 2.0, 3.0, 1.0);
49 SDL::GL_swap_buffers()