3 * Copyright (C) 2013 The Android Open Source Project
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
9 * http://www.apache.org/licenses/LICENSE-2.0
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
18 #ifndef ANDROID_HWUI_AMBIENT_SHADOW_H
19 #define ANDROID_HWUI_AMBIENT_SHADOW_H
25 namespace uirenderer {
30 * AmbientShadow is used to calculate the ambient shadow value around a polygon.
34 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
35 int polyLength, const Vector3& centroid3d, float heightFactor,
36 float geomFactor, VertexBuffer& shadowVertexBuffer);
39 }; // namespace uirenderer
40 }; // namespace android
42 #endif // ANDROID_HWUI_AMBIENT_SHADOW_H