2 * Copyright (C) 2012 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "renderstate/RenderState.h"
21 #include <SkColorFilter.h>
24 namespace uirenderer {
26 Layer::Layer(RenderState& renderState, Api api, SkColorFilter* colorFilter, int alpha,
28 : GpuMemoryTracker(GpuObjectType::Layer)
29 , mRenderState(renderState)
31 , colorFilter(nullptr)
34 // TODO: This is a violation of Android's typical ref counting, but it
35 // preserves the old inc/dec ref locations. This should be changed...
38 renderState.registerLayer(this);
42 SkSafeUnref(colorFilter);
44 mRenderState.unregisterLayer(this);
47 void Layer::setColorFilter(SkColorFilter* filter) {
48 SkRefCnt_SafeAssign(colorFilter, filter);
51 void Layer::postDecStrong() {
52 mRenderState.postDecStrong(this);
55 }; // namespace uirenderer
56 }; // namespace android