2 * Copyright (C) 2011 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include "LayerCache.h"
18 #include "LayerRenderer.h"
20 #include "Properties.h"
22 #include "renderstate/RenderState.h"
23 #include "utils/GLUtils.h"
24 #include "utils/TraceUtils.h"
28 #include <private/hwui/DrawGlInfo.h>
32 namespace uirenderer {
34 ///////////////////////////////////////////////////////////////////////////////
36 ///////////////////////////////////////////////////////////////////////////////
38 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
39 : OpenGLRenderer(renderState)
43 LayerRenderer::~LayerRenderer() {
46 void LayerRenderer::prepareDirty(int viewportWidth, int viewportHeight,
47 float left, float top, float right, float bottom, bool opaque) {
48 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
50 mRenderState.bindFramebuffer(mLayer->getFbo());
52 const float width = mLayer->layer.getWidth();
53 const float height = mLayer->layer.getHeight();
55 Rect dirty(left, top, right, bottom);
56 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
57 dirty.right >= width && dirty.bottom >= height)) {
58 mLayer->region.clear();
59 dirty.set(0.0f, 0.0f, width, height);
61 dirty.doIntersect(0.0f, 0.0f, width, height);
62 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
63 mLayer->region.subtractSelf(r);
65 mLayer->clipRect.set(dirty);
67 OpenGLRenderer::prepareDirty(viewportWidth, viewportHeight,
68 dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
71 void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
72 if (mLayer->isDirty()) {
73 mRenderState.scissor().setEnabled(false);
74 glClear(GL_COLOR_BUFFER_BIT);
76 mRenderState.scissor().reset();
77 mLayer->setDirty(false);
79 OpenGLRenderer::clear(left, top, right, bottom, opaque);
83 bool LayerRenderer::finish() {
84 bool retval = OpenGLRenderer::finish();
88 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
90 // No need to unbind our FBO, this will be taken care of by the caller
91 // who will invoke OpenGLRenderer::resume()
95 GLuint LayerRenderer::getTargetFbo() const {
96 return mLayer->getFbo();
99 bool LayerRenderer::suppressErrorChecks() const {
103 ///////////////////////////////////////////////////////////////////////////////
105 ///////////////////////////////////////////////////////////////////////////////
107 bool LayerRenderer::hasLayer() const {
111 void LayerRenderer::ensureStencilBuffer() {
112 attachStencilBufferToLayer(mLayer);
115 ///////////////////////////////////////////////////////////////////////////////
116 // Dirty region tracking
117 ///////////////////////////////////////////////////////////////////////////////
119 Region* LayerRenderer::getRegion() const {
120 if (mState.currentFlags() & Snapshot::kFlagFboTarget) {
121 return OpenGLRenderer::getRegion();
123 return &mLayer->region;
126 // TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
127 // results as rectangles, and is thus not necessarily efficient in the geometry
128 // produced. Eventually, it may be better to develop triangle-based mechanism.
129 void LayerRenderer::generateMesh() {
130 if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
132 delete[] mLayer->mesh;
133 mLayer->mesh = nullptr;
134 mLayer->meshElementCount = 0;
137 mLayer->setRegionAsRect();
141 // avoid T-junctions as they cause artifacts in between the resultant
142 // geometry when complex transforms occur.
143 // TODO: generate the safeRegion only if necessary based on drawing transform (see
144 // OpenGLRenderer::composeLayerRegion())
145 Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
148 const android::Rect* rects = safeRegion.getArray(&count);
150 GLsizei elementCount = count * 6;
152 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
153 delete[] mLayer->mesh;
154 mLayer->mesh = nullptr;
158 mLayer->mesh = new TextureVertex[count * 4];
160 mLayer->meshElementCount = elementCount;
162 const float texX = 1.0f / float(mLayer->getWidth());
163 const float texY = 1.0f / float(mLayer->getHeight());
164 const float height = mLayer->layer.getHeight();
166 TextureVertex* mesh = mLayer->mesh;
168 for (size_t i = 0; i < count; i++) {
169 const android::Rect* r = &rects[i];
171 const float u1 = r->left * texX;
172 const float v1 = (height - r->top) * texY;
173 const float u2 = r->right * texX;
174 const float v2 = (height - r->bottom) * texY;
176 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
177 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
178 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
179 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
183 ///////////////////////////////////////////////////////////////////////////////
185 ///////////////////////////////////////////////////////////////////////////////
187 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
188 ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
189 LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
191 Caches& caches = Caches::getInstance();
192 GLuint fbo = renderState.createFramebuffer();
194 ALOGW("Could not obtain an FBO");
198 caches.textureState().activateTexture(0);
199 Layer* layer = caches.layerCache.get(renderState, width, height);
201 ALOGW("Could not obtain a layer");
205 // We first obtain a layer before comparing against the max texture size
206 // because layers are not allocated at the exact desired size. They are
207 // always created slightly larger to improve recycling
208 const uint32_t maxTextureSize = caches.maxTextureSize;
209 if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
210 ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
211 width, height, maxTextureSize, maxTextureSize);
213 // Creating a new layer always increment its refcount by 1, this allows
214 // us to destroy the layer object if one was created for us
215 layer->decStrong(nullptr);
221 layer->layer.set(0.0f, 0.0f, width, height);
222 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
223 width / float(layer->getWidth()), 0.0f);
224 layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
225 layer->setColorFilter(nullptr);
226 layer->setDirty(true);
227 layer->region.clear();
229 GLuint previousFbo = renderState.getFramebuffer();
231 renderState.bindFramebuffer(layer->getFbo());
232 layer->bindTexture();
234 // Initialize the texture if needed
235 if (layer->isEmpty()) {
236 layer->setEmpty(false);
237 layer->allocateTexture();
239 // This should only happen if we run out of memory
240 if (CC_UNLIKELY(GLUtils::dumpGLErrors())) {
241 LOG_ALWAYS_FATAL("Could not allocate texture for layer (fbo=%d %dx%d)",
243 renderState.bindFramebuffer(previousFbo);
244 layer->decStrong(nullptr);
249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
250 layer->getTextureId(), 0);
252 renderState.bindFramebuffer(previousFbo);
257 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
259 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
261 if (layer->resize(width, height)) {
262 layer->layer.set(0.0f, 0.0f, width, height);
263 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
264 width / float(layer->getWidth()), 0.0f);
273 Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
274 LAYER_RENDERER_LOGD("Creating new texture layer");
276 Layer* layer = new Layer(Layer::Type::Texture, renderState, 0, 0);
277 layer->setCacheable(false);
278 layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
279 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
280 layer->region.clear();
281 layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
283 Caches::getInstance().textureState().activateTexture(0);
284 layer->generateTexture();
289 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) {
292 layer->setBlend(!isOpaque);
293 layer->setForceFilter(forceFilter);
294 layer->setSize(width, height);
295 layer->layer.set(0.0f, 0.0f, width, height);
296 layer->region.set(width, height);
297 layer->regionRect.set(0.0f, 0.0f, width, height);
298 layer->getTexTransform().load(textureTransform);
300 if (renderTarget != layer->getRenderTarget()) {
301 layer->setRenderTarget(renderTarget);
302 layer->bindTexture();
303 layer->setFilter(GL_NEAREST, false, true);
304 layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
309 void LayerRenderer::destroyLayer(Layer* layer) {
311 ATRACE_FORMAT("Destroy %ux%u HW Layer", layer->getWidth(), layer->getHeight());
312 LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
313 layer->getWidth(), layer->getHeight(), layer->getFbo());
315 if (!Caches::getInstance().layerCache.put(layer)) {
316 LAYER_RENDERER_LOGD(" Destroyed!");
317 layer->decStrong(nullptr);
319 LAYER_RENDERER_LOGD(" Cached!");
320 #if DEBUG_LAYER_RENDERER
321 Caches::getInstance().layerCache.dump();
324 layer->region.clear();
329 void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
330 #ifdef GL_EXT_discard_framebuffer
333 GLuint fbo = layer->getFbo();
335 // If possible, discard any enqueud operations on deferred
336 // rendering architectures
337 if (Caches::getInstance().extensions().hasDiscardFramebuffer()) {
338 GLuint previousFbo = renderState.getFramebuffer();
339 if (fbo != previousFbo) {
340 renderState.bindFramebuffer(fbo);
343 const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
344 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
346 if (fbo != previousFbo) {
347 renderState.bindFramebuffer(previousFbo);
354 bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
355 Caches& caches = Caches::getInstance();
356 if (layer && layer->isRenderable()
357 && bitmap->width() <= caches.maxTextureSize
358 && bitmap->height() <= caches.maxTextureSize) {
360 GLuint fbo = renderState.createFramebuffer();
362 ALOGW("Could not obtain an FBO");
366 SkAutoLockPixels alp(*bitmap);
370 GLsizei previousViewportWidth;
371 GLsizei previousViewportHeight;
378 switch (bitmap->colorType()) {
379 case kAlpha_8_SkColorType:
381 type = GL_UNSIGNED_BYTE;
383 case kRGB_565_SkColorType:
385 type = GL_UNSIGNED_SHORT_5_6_5;
387 case kARGB_4444_SkColorType:
389 type = GL_UNSIGNED_SHORT_4_4_4_4;
391 case kN32_SkColorType:
394 type = GL_UNSIGNED_BYTE;
398 float alpha = layer->getAlpha();
399 SkXfermode::Mode mode = layer->getMode();
400 GLuint previousLayerFbo = layer->getFbo();
402 layer->setAlpha(255, SkXfermode::kSrc_Mode);
405 previousFbo = renderState.getFramebuffer();
406 renderState.getViewport(&previousViewportWidth, &previousViewportHeight);
407 renderState.bindFramebuffer(fbo);
409 glGenTextures(1, &texture);
411 caches.textureState().activateTexture(0);
412 caches.textureState().bindTexture(texture);
414 glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
416 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
417 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
419 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
420 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
422 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
423 0, format, type, nullptr);
425 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
426 GL_TEXTURE_2D, texture, 0);
429 LayerRenderer renderer(renderState, layer);
430 renderer.OpenGLRenderer::prepareDirty(bitmap->width(), bitmap->height(),
431 0.0f, 0.0f, bitmap->width(), bitmap->height(), !layer->isBlend());
433 renderState.scissor().setEnabled(false);
434 renderer.translate(0.0f, bitmap->height());
435 renderer.scale(1.0f, -1.0f);
439 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
440 renderer.drawTextureLayer(layer, bounds);
442 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
443 type, bitmap->getPixels());
450 renderState.bindFramebuffer(previousFbo);
451 layer->setAlpha(alpha, mode);
452 layer->setFbo(previousLayerFbo);
453 caches.textureState().deleteTexture(texture);
454 renderState.deleteFramebuffer(fbo);
455 renderState.setViewport(previousViewportWidth, previousViewportHeight);
457 GL_CHECKPOINT(MODERATE);
464 }; // namespace uirenderer
465 }; // namespace android