1 #include <utils/IPCThreadState.h>
2 #include <utils/ProcessState.h>
3 #include <utils/IServiceManager.h>
6 #include <ui/Surface.h>
7 #include <ui/ISurface.h>
8 #include <ui/Overlay.h>
9 #include <ui/SurfaceComposerClient.h>
11 using namespace android;
16 static const sp<ISurface>& getISurface(const sp<Surface>& s) {
17 return s->getISurface();
22 int main(int argc, char** argv)
24 // set up the thread-pool
25 sp<ProcessState> proc(ProcessState::self());
26 ProcessState::self()->startThreadPool();
28 // create a client to surfaceflinger
29 sp<SurfaceComposerClient> client = new SurfaceComposerClient();
31 // create pushbuffer surface
32 sp<Surface> surface = client->createSurface(getpid(), 0, 320, 240,
33 PIXEL_FORMAT_UNKNOWN, ISurfaceComposer::ePushBuffers);
35 // get to the isurface
36 sp<ISurface> isurface = Test::getISurface(surface);
37 printf("isurface = %p\n", isurface.get());
39 // now request an overlay
40 sp<OverlayRef> ref = isurface->createOverlay(320, 240, PIXEL_FORMAT_RGB_565);
41 sp<Overlay> overlay = new Overlay(ref);
45 * here we can use the overlay API
48 overlay_buffer_t buffer;
49 overlay->dequeueBuffer(&buffer);
50 printf("buffer = %p\n", buffer);
52 void* address = overlay->getBufferAddress(buffer);
53 printf("address = %p\n", address);
55 overlay->queueBuffer(buffer);