1 # SOME DESCRIPTIVE TITLE.
2 # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
3 # This file is distributed under the same license as the PACKAGE package.
4 # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
8 "Project-Id-Version: ShapeFusion\n"
9 "Report-Msgid-Bugs-To: \n"
10 "POT-Creation-Date: 2012-02-25 11:48+0900\n"
11 "PO-Revision-Date: 2012-02-25 11:51+0900\n"
12 "Last-Translator: Logue <logue@hotmail.co.jp>\n"
13 "Language-Team: Logue <logue@hotmail.co.jp>\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
17 "X-Poedit-Language: Japanese\n"
18 "X-Poedit-Country: JAPAN\n"
19 "X-Poedit-Basepath: .\n"
20 "X-Poedit-SearchPath-0: ../ShapeFusion.pot\n"
22 #: ../DefaultNames.cpp:26
23 #: ../DefaultNames.cpp:82
24 #: ../DefaultNames.cpp:111
28 #: ../DefaultNames.cpp:27
32 #: ../DefaultNames.cpp:28
36 #: ../DefaultNames.cpp:29
40 #: ../DefaultNames.cpp:30
44 #: ../DefaultNames.cpp:31
48 #: ../DefaultNames.cpp:32
49 msgid "Minor Invisible S'pht"
52 #: ../DefaultNames.cpp:33
53 msgid "Major Invisible S'pht"
56 #: ../DefaultNames.cpp:34
60 #: ../DefaultNames.cpp:35
64 #: ../DefaultNames.cpp:36
65 msgid "Minor Projectile Pfhor"
68 #: ../DefaultNames.cpp:37
69 msgid "Major Projectile Pfhor"
72 #: ../DefaultNames.cpp:38
76 #: ../DefaultNames.cpp:39
80 #: ../DefaultNames.cpp:40
84 #: ../DefaultNames.cpp:41
85 #: ../DefaultNames.cpp:124
86 msgid "Assimilated Bob"
89 #: ../DefaultNames.cpp:42
93 #: ../DefaultNames.cpp:43
97 #: ../DefaultNames.cpp:44
98 msgid "Big Minor Drone"
101 #: ../DefaultNames.cpp:45
102 msgid "Big Angry Drone"
105 #: ../DefaultNames.cpp:46
106 #: ../DefaultNames.cpp:114
107 msgid "Possessed Drone"
110 #: ../DefaultNames.cpp:47
114 #: ../DefaultNames.cpp:48
118 #: ../DefaultNames.cpp:49
119 msgid "Minor Flame Cyborg"
122 #: ../DefaultNames.cpp:50
123 msgid "Major Flame Cyborg"
126 #: ../DefaultNames.cpp:51
127 msgid "Minor Enforcer"
130 #: ../DefaultNames.cpp:52
131 msgid "Major Enforcer"
134 #: ../DefaultNames.cpp:53
138 #: ../DefaultNames.cpp:54
142 #: ../DefaultNames.cpp:55
143 msgid "Minor Trooper"
146 #: ../DefaultNames.cpp:56
147 msgid "Major Trooper"
150 #: ../DefaultNames.cpp:57
151 msgid "Mother of All Cyborgs"
154 #: ../DefaultNames.cpp:58
155 msgid "Mother of All Hunters"
158 #: ../DefaultNames.cpp:59
159 msgid "Sewage F'lickta"
162 #: ../DefaultNames.cpp:60
163 msgid "Water F'lickta"
166 #: ../DefaultNames.cpp:61
167 msgid "Lava F'lickta"
170 #: ../DefaultNames.cpp:62
171 msgid "Minor S'pht'Kr"
174 #: ../DefaultNames.cpp:63
175 msgid "Major S'pht'Kr"
178 #: ../DefaultNames.cpp:64
179 msgid "Minor Juggernaut"
182 #: ../DefaultNames.cpp:65
183 msgid "Major Juggernaut"
186 #: ../DefaultNames.cpp:66
190 #: ../DefaultNames.cpp:67
194 #: ../DefaultNames.cpp:68
195 msgid "Tiny Flick'ta"
198 #: ../DefaultNames.cpp:69
202 #: ../DefaultNames.cpp:70
206 #: ../DefaultNames.cpp:71
207 msgid "Security VacBob"
210 #: ../DefaultNames.cpp:72
211 msgid "Assimilated VacBob"
214 #: ../DefaultNames.cpp:76
218 #: ../DefaultNames.cpp:77
219 msgid "Weapons in Hand"
222 #: ../DefaultNames.cpp:78
223 #: ../DefaultNames.cpp:120
227 #: ../DefaultNames.cpp:79
228 #: ../DefaultNames.cpp:125
232 #: ../DefaultNames.cpp:80
233 msgid "Explosion Effects"
236 #: ../DefaultNames.cpp:81
237 #: ../DefaultNames.cpp:118
241 #: ../DefaultNames.cpp:83
245 #: ../DefaultNames.cpp:84
249 #: ../DefaultNames.cpp:85
250 msgid "Pfhor fighter"
253 #: ../DefaultNames.cpp:86
254 #: ../DefaultNames.cpp:115
258 #: ../DefaultNames.cpp:87
259 #: ../DefaultNames.cpp:126
263 #: ../DefaultNames.cpp:88
264 #: ../DefaultNames.cpp:112
268 #: ../DefaultNames.cpp:89
269 msgid "VacBob (Inf only)"
272 #: ../DefaultNames.cpp:90
273 #: ../DefaultNames.cpp:119
277 #: ../DefaultNames.cpp:91
278 #: ../DefaultNames.cpp:121
282 #: ../DefaultNames.cpp:92
283 #: ../DefaultNames.cpp:122
287 #: ../DefaultNames.cpp:93
288 msgid "Walls 1 (Water)"
291 #: ../DefaultNames.cpp:94
292 msgid "Walls 2 (Lava)"
295 #: ../DefaultNames.cpp:95
296 msgid "Walls 3 (Sewage)"
299 #: ../DefaultNames.cpp:96
300 msgid "Walls 4 (Jjaro)"
303 #: ../DefaultNames.cpp:97
304 msgid "Walls 5 (Pfhor)"
307 #: ../DefaultNames.cpp:98
308 msgid "Scenery 1 (Water)"
311 #: ../DefaultNames.cpp:99
312 msgid "Scenery 2 (Lava)"
315 #: ../DefaultNames.cpp:100
316 msgid "Scenery 3 (Sewage)"
319 #: ../DefaultNames.cpp:101
320 msgid "Scenery 4 (Jjaro)"
323 #: ../DefaultNames.cpp:102
324 msgid "Scenery 5 (Pfhor)"
327 #: ../DefaultNames.cpp:103
328 msgid "Landscape 1 (Day)"
331 #: ../DefaultNames.cpp:104
332 msgid "Landscape 2 (Night)"
335 #: ../DefaultNames.cpp:105
336 msgid "Landscape 3 (Moon)"
339 #: ../DefaultNames.cpp:106
340 msgid "Landscape 4 (Space)"
343 #: ../DefaultNames.cpp:107
344 #: ../DefaultNames.cpp:123
348 #: ../DefaultNames.cpp:113
349 msgid "Marathon Drone"
352 #: ../DefaultNames.cpp:116
353 msgid "Pfhor Fighter"
356 #: ../DefaultNames.cpp:117
357 msgid "Pfhor Trooper"
360 #: ../DefaultNames.cpp:130
364 #: ../DefaultNames.cpp:131
365 msgid "Electrical Staff"
368 #: ../DefaultNames.cpp:132
372 #: ../DefaultNames.cpp:133
373 #: ../DefaultNames.cpp:277
377 #: ../DefaultNames.cpp:134
381 #: ../DefaultNames.cpp:135
385 #: ../DefaultNames.cpp:136
386 msgid "Alien Projectile"
389 #: ../DefaultNames.cpp:137
393 #: ../DefaultNames.cpp:138
394 msgid "Compiler Bolt"
397 #: ../DefaultNames.cpp:139
398 #: ../DefaultNames.cpp:501
402 #: ../DefaultNames.cpp:140
403 #: ../DefaultNames.cpp:503
407 #: ../DefaultNames.cpp:141
408 #: ../DefaultNames.cpp:233
409 #: ../DefaultNames.cpp:532
413 #: ../DefaultNames.cpp:142
417 #: ../DefaultNames.cpp:143
418 #: ../DefaultNames.cpp:510
419 msgid "S'pht'Kr Bolt"
422 #: ../DefaultNames.cpp:144
423 msgid "Flick'ta Claws"
426 #: ../DefaultNames.cpp:145
427 msgid "Flick'ta Projectile"
430 #: ../DefaultNames.cpp:146
434 #: ../DefaultNames.cpp:147
435 #: ../DefaultNames.cpp:364
439 #: ../DefaultNames.cpp:148
440 #: ../DefaultNames.cpp:280
444 #: ../DefaultNames.cpp:149
445 #: ../DefaultNames.cpp:365
449 #: ../DefaultNames.cpp:150
450 #: ../DefaultNames.cpp:513
454 #: ../DefaultNames.cpp:151
455 #: ../DefaultNames.cpp:515
459 #: ../DefaultNames.cpp:152
460 #: ../DefaultNames.cpp:516
464 #: ../DefaultNames.cpp:153
465 #: ../DefaultNames.cpp:255
466 #: ../DefaultNames.cpp:539
470 #: ../DefaultNames.cpp:157
471 msgid "Missile Explosion"
474 #: ../DefaultNames.cpp:158
475 msgid "Missile Contrail"
478 #: ../DefaultNames.cpp:159
479 msgid "Grenade Explosion"
482 #: ../DefaultNames.cpp:160
483 msgid "Grenade Contrail"
486 #: ../DefaultNames.cpp:161
487 #: ../DefaultNames.cpp:293
488 msgid "Bullet Ricochet"
491 #: ../DefaultNames.cpp:162
492 msgid "Alien Weapon Impact"
495 #: ../DefaultNames.cpp:163
496 msgid "Flamethrower Burst"
499 #: ../DefaultNames.cpp:164
503 #: ../DefaultNames.cpp:165
507 #: ../DefaultNames.cpp:166
511 #: ../DefaultNames.cpp:167
512 msgid "Assimilated Bob Hit"
515 #: ../DefaultNames.cpp:168
519 #: ../DefaultNames.cpp:169
520 msgid "S'pht Bolt Impact"
523 #: ../DefaultNames.cpp:170
524 msgid "Seeking S'pht Bolt Impact"
527 #: ../DefaultNames.cpp:171
528 msgid "S'pht Bolt Contrail"
531 #: ../DefaultNames.cpp:172
532 msgid "Staff-Bolt Impact"
535 #: ../DefaultNames.cpp:173
539 #: ../DefaultNames.cpp:174
540 msgid "Hunter Bolt Impact"
543 #: ../DefaultNames.cpp:175
547 #: ../DefaultNames.cpp:176
548 msgid "Plasma Impact"
551 #: ../DefaultNames.cpp:177
552 msgid "Plasma Overload Impact"
555 #: ../DefaultNames.cpp:178
556 msgid "Plasma Contrail"
559 #: ../DefaultNames.cpp:179
563 #: ../DefaultNames.cpp:180
564 msgid "S'pht'Kr Bolt Impact"
567 #: ../DefaultNames.cpp:181
568 msgid "Major S'pht'Kr Bolt Impact"
571 #: ../DefaultNames.cpp:182
572 #: ../DefaultNames.cpp:450
576 #: ../DefaultNames.cpp:183
580 #: ../DefaultNames.cpp:184
581 msgid "Lamp Breaking 1"
584 #: ../DefaultNames.cpp:185
585 msgid "Lamp Breaking 2"
588 #: ../DefaultNames.cpp:186
589 msgid "Lamp Breaking 3"
592 #: ../DefaultNames.cpp:187
593 msgid "Lamp Breaking 4"
596 #: ../DefaultNames.cpp:188
597 msgid "Clank (melee hit)"
600 #: ../DefaultNames.cpp:189
601 #: ../DefaultNames.cpp:273
605 #: ../DefaultNames.cpp:190
606 #: ../DefaultNames.cpp:274
610 #: ../DefaultNames.cpp:191
611 #: ../DefaultNames.cpp:383
612 msgid "Small Water Splash"
615 #: ../DefaultNames.cpp:192
616 msgid "Medium Water Splash"
619 #: ../DefaultNames.cpp:193
620 #: ../DefaultNames.cpp:385
621 msgid "Large Water Splash"
624 #: ../DefaultNames.cpp:194
625 msgid "Large Water Emergence"
628 #: ../DefaultNames.cpp:195
629 #: ../DefaultNames.cpp:389
630 msgid "Small Lava Splash"
633 #: ../DefaultNames.cpp:196
634 msgid "Medium Lava Splash"
637 #: ../DefaultNames.cpp:197
638 #: ../DefaultNames.cpp:391
639 msgid "Large Lava Splash"
642 #: ../DefaultNames.cpp:198
643 msgid "Large Lava Emergence"
646 #: ../DefaultNames.cpp:199
647 #: ../DefaultNames.cpp:395
648 msgid "Small Sewage Splash"
651 #: ../DefaultNames.cpp:200
652 msgid "Medium Sewage Splash"
655 #: ../DefaultNames.cpp:201
656 #: ../DefaultNames.cpp:397
657 msgid "Large Sewage Splash"
660 #: ../DefaultNames.cpp:202
661 msgid "Large Sewage Emergence"
664 #: ../DefaultNames.cpp:203
665 msgid "Small Goo Splash"
668 #: ../DefaultNames.cpp:204
669 msgid "Medium Goo Splash"
672 #: ../DefaultNames.cpp:205
673 msgid "Large Goo Splash"
676 #: ../DefaultNames.cpp:206
677 msgid "Large Goo Emergence"
680 #: ../DefaultNames.cpp:207
681 msgid "Drone Bolt Impact"
684 #: ../DefaultNames.cpp:208
685 msgid "Fast Drone Bolt Impact"
688 #: ../DefaultNames.cpp:209
689 msgid "Possessed Drone Bolt Impact"
692 #: ../DefaultNames.cpp:210
696 #: ../DefaultNames.cpp:211
697 msgid "Cyborg Grenade Detonation"
700 #: ../DefaultNames.cpp:212
701 #: ../DefaultNames.cpp:338
705 #: ../DefaultNames.cpp:213
706 msgid "Fusion Dispersal"
709 #: ../DefaultNames.cpp:214
710 msgid "Major Fusion Dispersal"
713 #: ../DefaultNames.cpp:215
714 msgid "Overloaded Fusion Dispersal"
717 #: ../DefaultNames.cpp:216
721 #: ../DefaultNames.cpp:217
722 msgid "F'lickta Glob Impact"
725 #: ../DefaultNames.cpp:218
726 msgid "Water Flick'ta Hit"
729 #: ../DefaultNames.cpp:219
730 msgid "Lava Flick'ta Hit"
733 #: ../DefaultNames.cpp:220
734 msgid "Flick'ta Lava Glob Impact"
737 #: ../DefaultNames.cpp:221
738 msgid "Flick'ta Claw Impact"
741 #: ../DefaultNames.cpp:222
742 msgid "Juggernaut Hit"
745 #: ../DefaultNames.cpp:223
746 msgid "Juggernaut Missile Contrail"
749 #: ../DefaultNames.cpp:224
750 msgid "Small Special Splash"
753 #: ../DefaultNames.cpp:225
754 msgid "Medium Special Splash"
757 #: ../DefaultNames.cpp:226
758 msgid "Large Special Splash"
761 #: ../DefaultNames.cpp:227
762 msgid "Special Emergence"
765 #: ../DefaultNames.cpp:228
766 #: ../DefaultNames.cpp:477
770 #: ../DefaultNames.cpp:229
771 msgid "Assimilated VacBob Hit"
774 #: ../DefaultNames.cpp:234
775 msgid "Magnum Pistol"
778 #: ../DefaultNames.cpp:235
779 msgid "Magnum Magazine"
782 #: ../DefaultNames.cpp:236
783 #: ../DefaultNames.cpp:534
784 msgid "Plasma Pistol"
787 #: ../DefaultNames.cpp:237
788 msgid "Plasma Battery"
791 #: ../DefaultNames.cpp:238
792 #: ../DefaultNames.cpp:535
793 #: ../Physics/PhysicsView.cpp:1336
794 msgid "Assault Rifle"
797 #: ../DefaultNames.cpp:239
798 msgid "Assault Rifle Clip"
801 #: ../DefaultNames.cpp:240
805 #: ../DefaultNames.cpp:241
806 #: ../DefaultNames.cpp:536
807 msgid "Missile Launcher"
810 #: ../DefaultNames.cpp:242
811 msgid "Missile Launcher Clip"
814 #: ../DefaultNames.cpp:243
815 msgid "Invisibility Powerup"
818 #: ../DefaultNames.cpp:244
819 msgid "Invincibility Powerup"
822 #: ../DefaultNames.cpp:245
823 msgid "Infravision Powerup"
826 #: ../DefaultNames.cpp:246
827 #: ../DefaultNames.cpp:538
831 #: ../DefaultNames.cpp:247
832 msgid "Alien Weapon Magazine"
835 #: ../DefaultNames.cpp:248
836 #: ../DefaultNames.cpp:320
837 #: ../DefaultNames.cpp:497
838 #: ../DefaultNames.cpp:537
842 #: ../DefaultNames.cpp:249
843 msgid "Flamethrower Canister"
846 #: ../DefaultNames.cpp:250
847 msgid "Extravision Powerup"
850 #: ../DefaultNames.cpp:251
851 msgid "Oxygen Powerup"
854 #: ../DefaultNames.cpp:252
855 msgid "Energy Powerup"
858 #: ../DefaultNames.cpp:253
859 msgid "Double Energy Powerup"
862 #: ../DefaultNames.cpp:254
863 msgid "Triple Energy Powerup"
866 #: ../DefaultNames.cpp:256
867 msgid "Shotgun Magazine"
870 #: ../DefaultNames.cpp:257
871 msgid "S'pht Door Key"
874 #: ../DefaultNames.cpp:258
878 #: ../DefaultNames.cpp:259
879 msgid "Light Blue Ball"
882 #: ../DefaultNames.cpp:260
883 #: ../DefaultNames.cpp:540
887 #: ../DefaultNames.cpp:261
891 #: ../DefaultNames.cpp:262
895 #: ../DefaultNames.cpp:263
899 #: ../DefaultNames.cpp:264
903 #: ../DefaultNames.cpp:265
907 #: ../DefaultNames.cpp:266
911 #: ../DefaultNames.cpp:267
912 #: ../DefaultNames.cpp:541
913 #: ../Physics/PhysicsView.cpp:1340
917 #: ../DefaultNames.cpp:268
921 #: ../DefaultNames.cpp:272
925 #: ../DefaultNames.cpp:275
929 #: ../DefaultNames.cpp:276
930 msgid "Creak (Inf only)"
933 #: ../DefaultNames.cpp:278
937 #: ../DefaultNames.cpp:279
938 msgid "Oxygen Warning"
941 #: ../DefaultNames.cpp:281
942 msgid "Energy Refuel"
945 #: ../DefaultNames.cpp:282
946 msgid "Oxygen Refuel"
949 #: ../DefaultNames.cpp:283
950 msgid "Can't Toggle Switch"
953 #: ../DefaultNames.cpp:284
957 #: ../DefaultNames.cpp:285
961 #: ../DefaultNames.cpp:286
962 msgid "Puzzle Switch"
965 #: ../DefaultNames.cpp:287
966 msgid "Chip Insertion"
969 #: ../DefaultNames.cpp:288
970 msgid "Pattern Buffer"
973 #: ../DefaultNames.cpp:289
974 msgid "Destroy Control Panel"
977 #: ../DefaultNames.cpp:290
978 msgid "Adjust Volume"
981 #: ../DefaultNames.cpp:291
985 #: ../DefaultNames.cpp:292
989 #: ../DefaultNames.cpp:294
990 msgid "Metallic Ricochet"
993 #: ../DefaultNames.cpp:295
997 #: ../DefaultNames.cpp:296
998 msgid "S'pht Door Opening"
1001 #: ../DefaultNames.cpp:297
1002 msgid "S'pht Door Closing"
1005 #: ../DefaultNames.cpp:298
1006 msgid "S'pht Door Obstructed"
1009 #: ../DefaultNames.cpp:299
1010 msgid "S'pht Platform Starting"
1013 #: ../DefaultNames.cpp:300
1014 msgid "S'pht Platform Stopping"
1017 #: ../DefaultNames.cpp:301
1021 #: ../DefaultNames.cpp:302
1022 msgid "SMG firing (Inf only)"
1025 #: ../DefaultNames.cpp:303
1026 msgid "SMG reloading (Inf only)"
1029 #: ../DefaultNames.cpp:304
1030 msgid "Heavy S'pht Platform Starting"
1033 #: ../DefaultNames.cpp:305
1034 msgid "Heavy S'pht Platform Stopping"
1037 #: ../DefaultNames.cpp:306
1038 msgid "Fist Hitting"
1041 #: ../DefaultNames.cpp:307
1042 msgid "Magnum Firing"
1045 #: ../DefaultNames.cpp:308
1046 msgid "Magnum Reloading"
1049 #: ../DefaultNames.cpp:309
1050 msgid "Assault Rifle Firing"
1053 #: ../DefaultNames.cpp:310
1054 msgid "Grenade Launcher Firing"
1057 #: ../DefaultNames.cpp:311
1058 msgid "Grenade Exploding"
1061 #: ../DefaultNames.cpp:312
1062 msgid "Grenade Flyby"
1065 #: ../DefaultNames.cpp:313
1066 msgid "Fusion Firing"
1069 #: ../DefaultNames.cpp:314
1070 msgid "Fusion Exploding"
1073 #: ../DefaultNames.cpp:315
1074 msgid "Fusion Flyby"
1077 #: ../DefaultNames.cpp:316
1078 msgid "Fusion Charging"
1081 #: ../DefaultNames.cpp:317
1082 msgid "Rocket Expoding"
1085 #: ../DefaultNames.cpp:318
1086 msgid "Rocket Flyby"
1089 #: ../DefaultNames.cpp:319
1090 msgid "Rocket Firing"
1093 #: ../DefaultNames.cpp:321
1094 msgid "Body Falling"
1097 #: ../DefaultNames.cpp:322
1098 msgid "Body Exploding"
1101 #: ../DefaultNames.cpp:323
1102 msgid "Bullet Hitting Flesh"
1105 #: ../DefaultNames.cpp:324
1106 msgid "Fighter Activate"
1109 #: ../DefaultNames.cpp:325
1110 msgid "Fighter Wail"
1113 #: ../DefaultNames.cpp:326
1114 msgid "Fighter Scream"
1117 #: ../DefaultNames.cpp:327
1118 msgid "Fighter Chatter"
1121 #: ../DefaultNames.cpp:328
1122 msgid "Fighter Attack"
1125 #: ../DefaultNames.cpp:329
1126 msgid "Fighter Projectile Hit"
1129 #: ../DefaultNames.cpp:330
1130 msgid "Fighter Projectile Flyby"
1133 #: ../DefaultNames.cpp:331
1134 msgid "S'pht Attack"
1137 #: ../DefaultNames.cpp:332
1141 #: ../DefaultNames.cpp:333
1145 #: ../DefaultNames.cpp:334
1146 msgid "S'pht Projectile Flyby"
1149 #: ../DefaultNames.cpp:335
1150 msgid "S'pht Projectile Hit"
1153 #: ../DefaultNames.cpp:336
1154 msgid "Cyborg Moving"
1157 #: ../DefaultNames.cpp:337
1158 msgid "Cyborg Attack"
1161 #: ../DefaultNames.cpp:339
1162 msgid "Cyborg Death"
1165 #: ../DefaultNames.cpp:340
1166 msgid "Cyborg Projectile Bounce"
1169 #: ../DefaultNames.cpp:341
1170 msgid "Cyborg Projectile Hit"
1173 #: ../DefaultNames.cpp:342
1177 #: ../DefaultNames.cpp:343
1178 msgid "Drone Activate"
1181 #: ../DefaultNames.cpp:344
1182 msgid "Drone Start Attack"
1185 #: ../DefaultNames.cpp:345
1186 msgid "Drone Attack"
1189 #: ../DefaultNames.cpp:346
1193 #: ../DefaultNames.cpp:347
1197 #: ../DefaultNames.cpp:348
1198 msgid "Drone Projectile Hit"
1201 #: ../DefaultNames.cpp:349
1202 msgid "Drone Projectile Flyby"
1205 #: ../DefaultNames.cpp:350
1209 #: ../DefaultNames.cpp:351
1210 msgid "Human Scream"
1213 #: ../DefaultNames.cpp:352
1217 #: ../DefaultNames.cpp:353
1218 msgid "Human Chatter"
1221 #: ../DefaultNames.cpp:354
1222 msgid "Assimilated Human Chatter"
1225 #: ../DefaultNames.cpp:355
1226 msgid "Human Trash Talk"
1229 #: ../DefaultNames.cpp:356
1230 msgid "Human Apology"
1233 #: ../DefaultNames.cpp:357
1234 msgid "Human Activation"
1237 #: ../DefaultNames.cpp:358
1241 #: ../DefaultNames.cpp:359
1242 msgid "Human Stop Shooting Me You Bastard"
1245 #: ../DefaultNames.cpp:360
1246 msgid "Human Area Secure"
1249 #: ../DefaultNames.cpp:361
1250 msgid "Kill The Player!"
1253 #: ../DefaultNames.cpp:362
1257 #: ../DefaultNames.cpp:363
1261 #: ../DefaultNames.cpp:366
1265 #: ../DefaultNames.cpp:367
1269 #: ../DefaultNames.cpp:368
1273 #: ../DefaultNames.cpp:369
1277 #: ../DefaultNames.cpp:370
1281 #: ../DefaultNames.cpp:371
1285 #: ../DefaultNames.cpp:372
1286 msgid "S'pht Platform"
1289 #: ../DefaultNames.cpp:373
1290 msgid "Alien Harmonics (Inf only)"
1293 #: ../DefaultNames.cpp:374
1294 msgid "Heavy S'pht Platform"
1297 #: ../DefaultNames.cpp:375
1298 msgid "Light Machinery"
1301 #: ../DefaultNames.cpp:376
1302 msgid "Heavy Machinery"
1305 #: ../DefaultNames.cpp:377
1309 #: ../DefaultNames.cpp:378
1310 msgid "Sparking Transformer"
1313 #: ../DefaultNames.cpp:379
1317 #: ../DefaultNames.cpp:380
1318 msgid "Walking in Water"
1321 #: ../DefaultNames.cpp:381
1325 #: ../DefaultNames.cpp:382
1329 #: ../DefaultNames.cpp:384
1330 msgid "Medium Water Splash (unused)"
1333 #: ../DefaultNames.cpp:386
1334 msgid "Walking in Lava (unused)"
1337 #: ../DefaultNames.cpp:387
1341 #: ../DefaultNames.cpp:388
1345 #: ../DefaultNames.cpp:390
1346 msgid "Medium Lava Splash (unused)"
1349 #: ../DefaultNames.cpp:392
1350 msgid "Walking in Sewage (unused)"
1353 #: ../DefaultNames.cpp:393
1357 #: ../DefaultNames.cpp:394
1358 msgid "Enter Sewage"
1361 #: ../DefaultNames.cpp:396
1362 msgid "Medium Sewage Splash (unused)"
1365 #: ../DefaultNames.cpp:398
1366 msgid "Walking in Goo (unused)"
1369 #: ../DefaultNames.cpp:399
1370 msgid "Exit Goo (unused)"
1373 #: ../DefaultNames.cpp:400
1374 msgid "Enter Goo (unused)"
1377 #: ../DefaultNames.cpp:401
1378 msgid "Small Goo Splash (unused)"
1381 #: ../DefaultNames.cpp:402
1382 msgid "Medium Goo Splash (unused)"
1385 #: ../DefaultNames.cpp:403
1386 msgid "Large Goo Splash (unused)"
1389 #: ../DefaultNames.cpp:404
1390 msgid "Major Fusion Firing"
1393 #: ../DefaultNames.cpp:405
1394 msgid "Major Fusion Charged"
1397 #: ../DefaultNames.cpp:406
1398 msgid "Assault Rifle Reloading"
1401 #: ../DefaultNames.cpp:407
1402 msgid "Assault Rifle Shell Casings"
1405 #: ../DefaultNames.cpp:408
1406 msgid "Shotgun Firing"
1409 #: ../DefaultNames.cpp:409
1410 msgid "Shotgun Reloading"
1413 #: ../DefaultNames.cpp:410
1417 #: ../DefaultNames.cpp:411
1421 #: ../DefaultNames.cpp:412
1422 msgid "Got The Ball"
1425 #: ../DefaultNames.cpp:413
1426 msgid "Computer Login"
1429 #: ../DefaultNames.cpp:414
1430 msgid "Computer Logout"
1433 #: ../DefaultNames.cpp:415
1434 msgid "Computer Page"
1437 #: ../DefaultNames.cpp:416
1438 msgid "Heavy S'pht Door"
1441 #: ../DefaultNames.cpp:417
1442 msgid "Heavy S'pht Door Opening"
1445 #: ../DefaultNames.cpp:418
1446 msgid "Heavy S'pht Door Closing"
1449 #: ../DefaultNames.cpp:419
1450 msgid "Heavy S'pht Door Open"
1453 #: ../DefaultNames.cpp:420
1454 msgid "Heavy S'pht Door Closed"
1457 #: ../DefaultNames.cpp:421
1458 msgid "Heavy S'pht Door Obstructed"
1461 #: ../DefaultNames.cpp:422
1462 msgid "Hunter Activate (unused)"
1465 #: ../DefaultNames.cpp:423
1466 msgid "Hunter Attack"
1469 #: ../DefaultNames.cpp:424
1470 msgid "Hunter Dying (unused)"
1473 #: ../DefaultNames.cpp:425
1474 msgid "Hunter Landing"
1477 #: ../DefaultNames.cpp:426
1478 msgid "Hunter Exploding"
1481 #: ../DefaultNames.cpp:427
1482 msgid "Hunter Projectile Hit"
1485 #: ../DefaultNames.cpp:428
1486 msgid "Hunter Projectile Flyby"
1489 #: ../DefaultNames.cpp:429
1490 msgid "Enforcer Activate"
1493 #: ../DefaultNames.cpp:430
1494 msgid "Enforcer Attack"
1497 #: ../DefaultNames.cpp:431
1498 msgid "Enforcer Projectile Hit"
1501 #: ../DefaultNames.cpp:432
1502 msgid "Enforcer Projctile Flyby"
1505 #: ../DefaultNames.cpp:433
1506 msgid "F'lickta Melee Attack"
1509 #: ../DefaultNames.cpp:434
1510 msgid "F'lickta Melee Attack Hit"
1513 #: ../DefaultNames.cpp:435
1514 msgid "F'lickta Projectile Attack"
1517 #: ../DefaultNames.cpp:436
1518 msgid "F'lickta Sewage Attack Hit"
1521 #: ../DefaultNames.cpp:437
1522 msgid "F'lickta Sewage Flyby"
1525 #: ../DefaultNames.cpp:438
1526 msgid "F'lickta Lava Attack Hit"
1529 #: ../DefaultNames.cpp:439
1530 msgid "F'lickta Lava Flyby"
1533 #: ../DefaultNames.cpp:440
1534 msgid "F'lickta Dying"
1537 #: ../DefaultNames.cpp:441
1538 msgid "Machine Binder"
1541 #: ../DefaultNames.cpp:442
1542 msgid "Machine Bookpress"
1545 #: ../DefaultNames.cpp:443
1546 msgid "Machine Puncher"
1549 #: ../DefaultNames.cpp:444
1553 #: ../DefaultNames.cpp:445
1557 #: ../DefaultNames.cpp:446
1561 #: ../DefaultNames.cpp:447
1562 msgid "Surface Explosion"
1565 #: ../DefaultNames.cpp:448
1566 msgid "Underground Explosion"
1569 #: ../DefaultNames.cpp:449
1570 msgid "S'pht'Kr Attack"
1573 #: ../DefaultNames.cpp:451
1574 msgid "S'pht'Kr Flyby"
1577 #: ../DefaultNames.cpp:452
1578 msgid "S'pht'Kr Being Hit"
1581 #: ../DefaultNames.cpp:453
1582 msgid "S'pht'Kr Exploding"
1585 #: ../DefaultNames.cpp:454
1586 msgid "Tick Chatter"
1589 #: ../DefaultNames.cpp:455
1590 msgid "Tick Falling"
1593 #: ../DefaultNames.cpp:456
1594 msgid "Tick Flapping"
1597 #: ../DefaultNames.cpp:457
1598 msgid "Tick Exploding"
1601 #: ../DefaultNames.cpp:458
1602 msgid "Lamp Exploding"
1605 #: ../DefaultNames.cpp:459
1606 msgid "Pfhor Platform Start"
1609 #: ../DefaultNames.cpp:460
1610 msgid "Pfhor Platform Stop"
1613 #: ../DefaultNames.cpp:461
1614 msgid "Pfhor Platform"
1617 #: ../DefaultNames.cpp:462
1618 msgid "Pfhor Door Opening"
1621 #: ../DefaultNames.cpp:463
1622 msgid "Pfhor Door Closing"
1625 #: ../DefaultNames.cpp:464
1626 msgid "Pfhor Door Obstructed"
1629 #: ../DefaultNames.cpp:465
1633 #: ../DefaultNames.cpp:466
1634 msgid "Pfhor Switch Off"
1637 #: ../DefaultNames.cpp:467
1638 msgid "Pfhor Switch On"
1641 #: ../DefaultNames.cpp:468
1642 msgid "Juggernaut Firing"
1645 #: ../DefaultNames.cpp:469
1646 msgid "Juggernaut Warning"
1649 #: ../DefaultNames.cpp:470
1650 msgid "Juggernaut Exploding"
1653 #: ../DefaultNames.cpp:471
1654 msgid "Juggernaut Preparing to Fire"
1657 #: ../DefaultNames.cpp:472
1658 msgid "Enforcer Exploding"
1661 #: ../DefaultNames.cpp:473
1662 msgid "Alien Noise 1"
1665 #: ../DefaultNames.cpp:474
1666 msgid "Alien Noise 2"
1669 #: ../DefaultNames.cpp:475
1673 #: ../DefaultNames.cpp:476
1674 msgid "VacBob Scream"
1677 #: ../DefaultNames.cpp:478
1678 msgid "VacBob Chatter"
1681 #: ../DefaultNames.cpp:479
1682 msgid "Assimilated VacBob Chatter"
1685 #: ../DefaultNames.cpp:480
1686 msgid "VacBob Trash Talk"
1689 #: ../DefaultNames.cpp:481
1690 msgid "VacBob Apology"
1693 #: ../DefaultNames.cpp:482
1694 msgid "VacBob Activation"
1697 #: ../DefaultNames.cpp:483
1698 msgid "VacBob Clear"
1701 #: ../DefaultNames.cpp:484
1702 msgid "VacBob Stop Shooting Me You Bastard"
1705 #: ../DefaultNames.cpp:485
1706 msgid "VacBob Area Secure"
1709 #: ../DefaultNames.cpp:486
1710 msgid "VacBob Kill The Player"
1713 #: ../DefaultNames.cpp:490
1717 #: ../DefaultNames.cpp:491
1721 #: ../DefaultNames.cpp:492
1722 msgid "Pistol Bullet"
1725 #: ../DefaultNames.cpp:493
1726 msgid "Assault Rifle Bullet"
1729 #: ../DefaultNames.cpp:494
1730 msgid "Shotgun Shot"
1731 msgstr "ショットガンのショット"
1733 #: ../DefaultNames.cpp:495
1737 #: ../DefaultNames.cpp:496
1738 msgid "Pfhor Projectile"
1741 #: ../DefaultNames.cpp:498
1745 #: ../DefaultNames.cpp:499
1746 msgid "Seeking S'pht Bolt"
1749 #: ../DefaultNames.cpp:500
1750 msgid "Alien Weapon Blast"
1753 #: ../DefaultNames.cpp:502
1754 msgid "Fusion Overload Bolt"
1757 #: ../DefaultNames.cpp:504
1761 #: ../DefaultNames.cpp:505
1765 #: ../DefaultNames.cpp:506
1769 #: ../DefaultNames.cpp:507
1773 #: ../DefaultNames.cpp:508
1774 msgid "Trooper Machine Gun"
1777 #: ../DefaultNames.cpp:509
1778 msgid "Trooper Grenade"
1781 #: ../DefaultNames.cpp:511
1782 msgid "Major S'pht'Kr Bolt"
1785 #: ../DefaultNames.cpp:512
1786 msgid "Juggernaut Missile"
1787 msgstr "ジャガーノートのミサイル"
1789 #: ../DefaultNames.cpp:514
1790 msgid "Major Energy Drain"
1793 #: ../DefaultNames.cpp:517
1794 msgid "Fast Drone Bolt"
1797 #: ../DefaultNames.cpp:518
1798 msgid "Possessed Drone Bolt"
1801 #: ../DefaultNames.cpp:519
1802 msgid "Bouncing Grenade"
1805 #: ../DefaultNames.cpp:520
1806 msgid "Seeking Grenade"
1809 #: ../DefaultNames.cpp:521
1813 #: ../DefaultNames.cpp:522
1814 msgid "Fusion Media Backblast"
1817 #: ../DefaultNames.cpp:523
1818 msgid "Fusion Overload Media Backblast"
1821 #: ../DefaultNames.cpp:524
1822 msgid "Fusion Overload Self-Destruct"
1825 #: ../DefaultNames.cpp:525
1826 msgid "Flick'ta Claw"
1829 #: ../DefaultNames.cpp:526
1830 msgid "Flick'ta Glob"
1833 #: ../DefaultNames.cpp:527
1834 msgid "Flick'ta Lava Glob"
1837 #: ../DefaultNames.cpp:528
1841 #: ../DefaultNames.cpp:533
1845 #: ../DefaultNames.cpp:628
1846 #: ../Physics/PhysicsView.cpp:244
1847 #: ../Physics/PhysicsView.cpp:416
1848 #: ../Physics/PhysicsView.cpp:867
1849 #: ../Physics/PhysicsView.cpp:941
1850 #: ../Physics/PhysicsView.cpp:1041
1851 #: ../Physics/PhysicsView.cpp:1137
1852 #: ../Physics/PhysicsView.cpp:1223
1853 #: ../Physics/PhysicsView.cpp:1226
1854 #: ../Physics/PhysicsView.cpp:1335
1858 #: ../ShapeFusionApp.cpp:54
1862 #: ../ShapeFusionApp.cpp:56
1863 #: ../Physics/PhysicsView.cpp:109
1864 #: ../Physics/PhysicsView.cpp:1251
1868 #: ../ShapeFusionApp.cpp:59
1869 #: ../Physics/PhysicsView.cpp:1464
1873 #: ../ShapeFusionApp.cpp:71
1874 #: ../ShapeFusionApp.cpp:73
1875 msgid "ShapeFusion Workspace"
1876 msgstr "ShapeFusionワークスペース"
1878 #: ../ShapeFusionDocManager.cpp:131
1879 msgid "Select a file"
1882 #: ../ShapeFusionDocManager.cpp:143
1886 #: ../ShapeFusionDocManager.cpp:146
1887 msgid "Sorry, could not open this file."
1888 msgstr "このファイルを開くことができませんでした。"
1890 #: ../ShapeFusionDocManager.cpp:159
1891 msgid "Sorry, the format for this file is unknown."
1892 msgstr "このフォーマットのファイルを読み込むことができませんでした。"
1894 #: ../ShapeFusionDocManager.cpp:159
1898 #: ../ShapeFusionMain.cpp:41
1901 "http://shapefusion.sourceforge.net\n"
1903 "Copyright 2000-2012, Tito Dal Canton\n"
1905 "An editor for Marathon 2, Marathon Infinity and Aleph One shapes and sounds files. Released under the terms of the GNU General Public License: for more information see the COPYING file that comes with ShapeFusion."
1908 "http://shapefusion.sourceforge.net\n"
1910 "Copyright 2000-2012, Tito Dal Canton\n"
1912 "ShapeFusionは、AlephOneのゲームエンジンのシナリオエディタです。これは、ゲームのグラフィックが含まれている形態ファイルやサウンドファイルの修正に使用します。これは、オリジナルのMarathon2や、Marathon Inifinityのものエンジンと互換性があります。ShapeFusionは、GNU 一般公衆利用許諾書でライセンスされています。詳細はCOPYING.txtにて。"
1914 #: ../ShapeFusionMain.cpp:45
1915 #: ../ShapeFusionMenus.cpp:97
1916 msgid "About ShapeFusion"
1917 msgstr "ShapeFusionについて"
1919 #: ../ShapeFusionMenus.cpp:47
1920 msgid "Open...\tCtrl+O"
1921 msgstr "開く…\tCtrl+O"
1923 #: ../ShapeFusionMenus.cpp:48
1924 msgid "Open Recent..."
1925 msgstr "最近使用したファイル…"
1927 #: ../ShapeFusionMenus.cpp:49
1928 msgid "&Close\tCtrl+W"
1929 msgstr "閉じる(&C)\tCtrl+W"
1931 #: ../ShapeFusionMenus.cpp:51
1932 msgid "&Save\tCtrl+S"
1933 msgstr "保存(&S)\tCtrl+S"
1935 #: ../ShapeFusionMenus.cpp:52
1936 msgid "Save as...\tCtrl+Shift+S"
1937 msgstr "新規保存…\tCtrl+Shift+S"
1939 #: ../ShapeFusionMenus.cpp:53
1943 #: ../ShapeFusionMenus.cpp:55
1947 #: ../ShapeFusionMenus.cpp:56
1948 msgid "Print &Setup..."
1951 #: ../ShapeFusionMenus.cpp:57
1952 msgid "Print Pre&view"
1955 #: ../ShapeFusionMenus.cpp:59
1956 msgid "&Quit\tAlt+F4"
1957 msgstr "終了(&Q)\tAlt+F4"
1959 #: ../ShapeFusionMenus.cpp:66
1963 #: ../ShapeFusionMenus.cpp:74
1964 msgid "&Undo\tCtrl+Z"
1965 msgstr "取り消し\tCtrl+Z"
1967 #: ../ShapeFusionMenus.cpp:75
1968 msgid "&Redo\tCtrl+Shift+Z"
1969 msgstr "やり直し\tCtrl+Shift+Z"
1971 #: ../ShapeFusionMenus.cpp:77
1972 msgid "&Cut\tCtrl+X"
1973 msgstr "カット\tCtrl+X"
1975 #: ../ShapeFusionMenus.cpp:78
1976 msgid "&Copy\tCtrl+C"
1977 msgstr "コピー\tCtrl+C"
1979 #: ../ShapeFusionMenus.cpp:79
1980 msgid "&Paste\tCtrl+V"
1981 msgstr "ペースト(&P)\tCtrl+V"
1983 #: ../ShapeFusionMenus.cpp:81
1987 #: ../ShapeFusionMenus.cpp:89
1991 #: ../ShapeFusionMenus.cpp:98
1992 msgid "ShapeFusion Help"
1993 msgstr "ShapeFusionヘルプ"
1995 #: ../ShapeFusionMenus.cpp:100
1999 #: ../ShapeFusionMenus.cpp:118
2003 #: ../ShapeFusionMenus.cpp:119
2004 #: ../Sounds/SoundsView.cpp:86
2008 #: ../ShapeFusionMenus.cpp:120
2012 #: ../ShapeFusionMenus.cpp:121
2016 #: ../ShapeFusionMenus.cpp:127
2017 msgid "Use color table"
2020 #: ../ShapeFusionMenus.cpp:128
2021 msgid "Thumbnail size"
2024 #: ../ShapeFusionMenus.cpp:129
2025 msgid "Show transparent pixels"
2028 #: ../ShapeFusionMenus.cpp:130
2029 msgid "Fix frame origins"
2032 #: ../ShapeFusionMenus.cpp:133
2036 #: ../ShapeFusionMenus.cpp:142
2037 msgid "New color table..."
2040 #: ../ShapeFusionMenus.cpp:143
2041 msgid "Export color table to GIMP..."
2042 msgstr "GIMP形式のカラーテーブルをエクスポート…"
2044 #: ../ShapeFusionMenus.cpp:144
2045 msgid "Export color table to PhotoShop..."
2046 msgstr "PhotoShop形式のカラーテーブルをエクスポート…"
2048 #: ../ShapeFusionMenus.cpp:146
2049 msgid "New bitmap..."
2052 #: ../ShapeFusionMenus.cpp:147
2053 msgid "Export bitmap..."
2054 msgstr "ビットマップをエクスポート…"
2056 #: ../ShapeFusionMenus.cpp:148
2057 msgid "Export bitmap mask..."
2058 msgstr "ビットマップマスクをエクスポート…"
2060 #: ../ShapeFusionMenus.cpp:149
2061 msgid "Export all bitmaps..."
2062 msgstr "すべてのビットマップをエクスポート…"
2064 #: ../ShapeFusionMenus.cpp:150
2065 msgid "Export all bitmap masks..."
2066 msgstr "すべてのビットマップマスクをエクスポート…"
2068 #: ../ShapeFusionMenus.cpp:152
2072 #: ../ShapeFusionMenus.cpp:154
2073 msgid "New sequence"
2076 #: ../ShapeFusionMenus.cpp:156
2077 msgid "Apply Shapes Patch..."
2080 #: ../ShapeFusionMenus.cpp:157
2081 msgid "Export Shapes Patch..."
2082 msgstr "形態パッチをエクスポート…"
2084 #: ../ShapeFusionMenus.cpp:172
2088 #: ../ShapeFusionMenus.cpp:181
2089 msgid "Add new sound class"
2090 msgstr "新しいサウンドのクラスを追加"
2092 #: ../ShapeFusionMenus.cpp:183
2093 msgid "Export selected sound"
2094 msgstr "選択されたサウンドをエクスポート"
2096 #: ../ShapeFusionMenus.cpp:184
2097 msgid "Import sound"
2100 #: ../ShapeFusionMenus.cpp:192
2104 #: ../Physics/PhysicsDocument.cpp:53
2105 msgid "[PhysicsDocument] There was an error while opening, see log"
2108 #: ../Physics/PhysicsDocument.cpp:77
2110 msgid "[PhysicsDocument] Error loading: Incorrect version/data version (%i/%i)"
2113 #: ../Physics/PhysicsDocument.cpp:92
2114 msgid "[PhysicsDocument] Error loading: wad count must be 1"
2117 #: ../Physics/PhysicsDocument.cpp:111
2118 msgid "[PhysicsDocument] Error loading: first wad index must be 0"
2121 #: ../Physics/PhysicsView.cpp:38
2122 #: ../Physics/PhysicsView.cpp:1050
2126 #: ../Physics/PhysicsView.cpp:45
2127 #: ../Physics/PhysicsView.cpp:843
2128 #: ../Physics/PhysicsView.cpp:1056
2129 msgid "Graphic Collection:"
2132 #: ../Physics/PhysicsView.cpp:49
2133 #: ../Physics/PhysicsView.cpp:847
2134 #: ../Physics/PhysicsView.cpp:1060
2135 msgid "Color Table:"
2138 #: ../Physics/PhysicsView.cpp:53
2139 msgid "Sequence IDs:"
2142 #: ../Physics/PhysicsView.cpp:60
2146 #: ../Physics/PhysicsView.cpp:64
2150 #: ../Physics/PhysicsView.cpp:68
2154 #: ../Physics/PhysicsView.cpp:72
2158 #: ../Physics/PhysicsView.cpp:76
2162 #: ../Physics/PhysicsView.cpp:80
2166 #: ../Physics/PhysicsView.cpp:84
2170 #: ../Physics/PhysicsView.cpp:88
2171 msgid "Teleport In:"
2174 #: ../Physics/PhysicsView.cpp:92
2175 msgid "Teleport Out:"
2178 #: ../Physics/PhysicsView.cpp:96
2179 msgid "Melee Attack:"
2182 #: ../Physics/PhysicsView.cpp:100
2183 msgid "Ranged Attack:"
2186 #: ../Physics/PhysicsView.cpp:119
2190 #: ../Physics/PhysicsView.cpp:123
2191 msgid "Friendly Activation:"
2194 #: ../Physics/PhysicsView.cpp:127
2198 #: ../Physics/PhysicsView.cpp:131
2202 #: ../Physics/PhysicsView.cpp:135
2206 #: ../Physics/PhysicsView.cpp:139
2207 msgid "Friendly Fire:"
2210 #: ../Physics/PhysicsView.cpp:143
2215 #: ../Physics/PhysicsView.cpp:147
2219 #: ../Physics/PhysicsView.cpp:154
2220 msgid "Random Sound Mask:"
2223 #: ../Physics/PhysicsView.cpp:158
2224 #: ../Physics/PhysicsView.cpp:907
2225 msgid "Sound Pitch:"
2228 #: ../Physics/PhysicsView.cpp:177
2229 msgid "Attack Frequency:"
2232 #: ../Physics/PhysicsView.cpp:190
2233 msgid "Melee Attack"
2236 #: ../Physics/PhysicsView.cpp:190
2237 msgid "Ranged Attack"
2240 #: ../Physics/PhysicsView.cpp:196
2244 #: ../Physics/PhysicsView.cpp:200
2245 msgid "Repetitions:"
2248 #: ../Physics/PhysicsView.cpp:204
2252 #: ../Physics/PhysicsView.cpp:208
2256 #: ../Physics/PhysicsView.cpp:212
2257 msgid "Sequence ID:"
2260 #: ../Physics/PhysicsView.cpp:216
2261 #: ../Physics/PhysicsView.cpp:1319
2265 #: ../Physics/PhysicsView.cpp:220
2269 #: ../Physics/PhysicsView.cpp:224
2270 #: ../Physics/PhysicsView.cpp:1323
2274 #: ../Physics/PhysicsView.cpp:233
2278 #: ../Physics/PhysicsView.cpp:239
2279 msgid "Shrapnel Radius:"
2282 #: ../Physics/PhysicsView.cpp:246
2283 #: ../Physics/PhysicsView.cpp:864
2284 msgid "Damage Type:"
2287 #: ../Physics/PhysicsView.cpp:252
2288 #: ../Physics/PhysicsView.cpp:886
2289 msgid "Alien Damage (varies with level)"
2292 #: ../Physics/PhysicsView.cpp:264
2293 msgid "Base Damage:"
2296 #: ../Physics/PhysicsView.cpp:268
2297 msgid "Random Damage:"
2300 #: ../Physics/PhysicsView.cpp:272
2304 #: ../Physics/PhysicsView.cpp:280
2305 msgid "Impact Effects (hits on monster)"
2308 #: ../Physics/PhysicsView.cpp:289
2312 #: ../Physics/PhysicsView.cpp:293
2317 #: ../Physics/PhysicsView.cpp:316
2321 #: ../Physics/PhysicsView.cpp:327
2322 #: ../Physics/PhysicsView.cpp:744
2323 #: ../Physics/PhysicsView.cpp:914
2327 #: ../Physics/PhysicsView.cpp:331
2328 #: ../Physics/PhysicsView.cpp:748
2332 #: ../Physics/PhysicsView.cpp:337
2333 #: ../Physics/PhysicsView.cpp:665
2337 #: ../Physics/PhysicsView.cpp:343
2338 #: ../Physics/PhysicsView.cpp:922
2342 #: ../Physics/PhysicsView.cpp:347
2343 msgid "Terminal Velocity:"
2346 #: ../Physics/PhysicsView.cpp:351
2350 #: ../Physics/PhysicsView.cpp:358
2351 msgid "Min. Ledge Jump:"
2354 #: ../Physics/PhysicsView.cpp:362
2355 msgid "Max. Ledge Jump:"
2358 #: ../Physics/PhysicsView.cpp:366
2359 msgid "External Velocity Scale:"
2362 #: ../Physics/PhysicsView.cpp:370
2363 msgid "Hover Height:"
2366 #: ../Physics/PhysicsView.cpp:377
2367 msgid "Door Retry Mask:"
2370 #: ../Physics/PhysicsView.cpp:385
2374 #: ../Physics/PhysicsView.cpp:391
2375 msgid "Visual Range:"
2378 #: ../Physics/PhysicsView.cpp:395
2379 msgid "Dark Visual Range:"
2382 #: ../Physics/PhysicsView.cpp:399
2383 msgid "Intelligence:"
2386 #: ../Physics/PhysicsView.cpp:418
2387 msgid "Carrying Item Type:"
2390 #: ../Physics/PhysicsView.cpp:422
2391 msgid "Contrail Effect:"
2394 #: ../Physics/PhysicsView.cpp:437
2398 #: ../Physics/PhysicsView.cpp:444
2402 #: ../Physics/PhysicsView.cpp:464
2406 #: ../Physics/PhysicsView.cpp:484
2410 #: ../Physics/PhysicsView.cpp:485
2414 #: ../Physics/PhysicsView.cpp:486
2418 #: ../Physics/PhysicsView.cpp:487
2422 #: ../Physics/PhysicsView.cpp:488
2426 #: ../Physics/PhysicsView.cpp:489
2430 #: ../Physics/PhysicsView.cpp:490
2431 msgid "Cannot Attack"
2434 #: ../Physics/PhysicsView.cpp:491
2435 msgid "Uses Sniper Ledges"
2438 #: ../Physics/PhysicsView.cpp:492
2442 #: ../Physics/PhysicsView.cpp:493
2443 msgid "Subtly Invisible"
2446 #: ../Physics/PhysicsView.cpp:494
2450 #: ../Physics/PhysicsView.cpp:495
2454 #: ../Physics/PhysicsView.cpp:496
2459 #: ../Physics/PhysicsView.cpp:497
2460 msgid "Delayed Hard Death"
2463 #: ../Physics/PhysicsView.cpp:498
2464 msgid "Fires Symmetrically"
2467 #: ../Physics/PhysicsView.cpp:499
2468 msgid "Nuclear Hard Death"
2471 #: ../Physics/PhysicsView.cpp:500
2472 msgid "Can't Fire Backwards"
2475 #: ../Physics/PhysicsView.cpp:501
2476 msgid "Die in Flames"
2479 #: ../Physics/PhysicsView.cpp:502
2480 msgid "Stay with Clear Shot"
2483 #: ../Physics/PhysicsView.cpp:503
2487 #: ../Physics/PhysicsView.cpp:504
2488 msgid "Attacks Immediately"
2491 #: ../Physics/PhysicsView.cpp:505
2492 msgid "Not Afraid of Water"
2495 #: ../Physics/PhysicsView.cpp:506
2496 msgid "Not Afraid of Sewage"
2499 #: ../Physics/PhysicsView.cpp:507
2500 msgid "Not Afraid of Lava"
2503 #: ../Physics/PhysicsView.cpp:508
2504 msgid "Not Afraid of Goo"
2507 #: ../Physics/PhysicsView.cpp:509
2508 msgid "Can Teleport Under Liquid"
2511 #: ../Physics/PhysicsView.cpp:510
2512 msgid "Chooses Weapon Randomly"
2515 #: ../Physics/PhysicsView.cpp:525
2516 #: ../Physics/PhysicsView.cpp:972
2517 #: ../Physics/PhysicsView.cpp:1183
2518 #: ../Sounds/SoundsView.cpp:131
2522 #: ../Physics/PhysicsView.cpp:547
2526 #: ../Physics/PhysicsView.cpp:565
2530 #: ../Physics/PhysicsView.cpp:592
2534 #: ../Physics/PhysicsView.cpp:599
2535 msgid "Graphic collection:"
2538 #: ../Physics/PhysicsView.cpp:603
2539 msgid "Color table:"
2542 #: ../Physics/PhysicsView.cpp:607
2543 #: ../Physics/PhysicsView.cpp:851
2547 #: ../Physics/PhysicsView.cpp:614
2548 msgid "Sound pitch:"
2551 #: ../Physics/PhysicsView.cpp:621
2555 #: ../Physics/PhysicsView.cpp:629
2556 msgid "Delay sound:"
2559 #: ../Physics/PhysicsView.cpp:637
2560 msgid "End when animation loops"
2563 #: ../Physics/PhysicsView.cpp:640
2564 msgid "End when transfer animation loops"
2567 #: ../Physics/PhysicsView.cpp:644
2571 #: ../Physics/PhysicsView.cpp:648
2572 msgid "Media effect"
2575 #: ../Physics/PhysicsView.cpp:672
2576 msgid "Max. forward velocity:"
2579 #: ../Physics/PhysicsView.cpp:676
2580 msgid "Max. backward velocity:"
2583 #: ../Physics/PhysicsView.cpp:680
2584 msgid "Max. perpendicular velocity:"
2587 #: ../Physics/PhysicsView.cpp:687
2588 msgid "Acceleration:"
2591 #: ../Physics/PhysicsView.cpp:691
2592 msgid "Deceleration:"
2595 #: ../Physics/PhysicsView.cpp:695
2596 msgid "Airborne deceleration:"
2599 #: ../Physics/PhysicsView.cpp:699
2600 msgid "Gravitational acceleration:"
2603 #: ../Physics/PhysicsView.cpp:703
2604 msgid "Climbing acceleration:"
2607 #: ../Physics/PhysicsView.cpp:707
2608 msgid "Terminal velocity:"
2611 #: ../Physics/PhysicsView.cpp:711
2612 msgid "External deceleration:"
2615 #: ../Physics/PhysicsView.cpp:719
2619 #: ../Physics/PhysicsView.cpp:725
2623 #: ../Physics/PhysicsView.cpp:729
2624 msgid "Step amplitude:"
2627 #: ../Physics/PhysicsView.cpp:738
2631 #: ../Physics/PhysicsView.cpp:759
2632 msgid "Turning/Head Movement"
2635 #: ../Physics/PhysicsView.cpp:765
2636 msgid "Angular acceleration:"
2639 #: ../Physics/PhysicsView.cpp:769
2640 msgid "Angular deceleration:"
2643 #: ../Physics/PhysicsView.cpp:773
2644 msgid "Maximum angular velocity:"
2647 #: ../Physics/PhysicsView.cpp:777
2648 msgid "Angular recentering velocity:"
2651 #: ../Physics/PhysicsView.cpp:781
2652 msgid "Head angular velocity:"
2655 #: ../Physics/PhysicsView.cpp:785
2656 msgid "Head angular maximum:"
2659 #: ../Physics/PhysicsView.cpp:789
2660 msgid "Maximum elevation:"
2663 #: ../Physics/PhysicsView.cpp:793
2664 msgid "External angular deceleration:"
2667 #: ../Physics/PhysicsView.cpp:800
2668 msgid "Heights (for camera)"
2671 #: ../Physics/PhysicsView.cpp:806
2672 msgid "Dead height:"
2675 #: ../Physics/PhysicsView.cpp:810
2676 msgid "Camera height:"
2679 #: ../Physics/PhysicsView.cpp:814
2680 msgid "Splash height:"
2683 #: ../Physics/PhysicsView.cpp:818
2684 msgid "Half camera separation:"
2687 #: ../Physics/PhysicsView.cpp:834
2691 #: ../Physics/PhysicsView.cpp:857
2695 #: ../Physics/PhysicsView.cpp:872
2696 msgid "Damage Base:"
2699 #: ../Physics/PhysicsView.cpp:876
2700 msgid "Damage Random:"
2703 #: ../Physics/PhysicsView.cpp:880
2704 msgid "Damage Scale:"
2707 #: ../Physics/PhysicsView.cpp:899
2708 msgid "Flyby Sound:"
2711 #: ../Physics/PhysicsView.cpp:903
2712 msgid "Rebound Sound:"
2715 #: ../Physics/PhysicsView.cpp:918
2716 msgid "Area of Effect:"
2719 #: ../Physics/PhysicsView.cpp:926
2720 msgid "Maximum Range:"
2723 #: ../Physics/PhysicsView.cpp:936
2724 msgid "Detonation Effect:"
2727 #: ../Physics/PhysicsView.cpp:942
2728 msgid "Small Splash"
2731 #: ../Physics/PhysicsView.cpp:943
2733 msgid "Medium Splash"
2736 #: ../Physics/PhysicsView.cpp:946
2737 msgid "Media Detonation Effect:"
2740 #: ../Physics/PhysicsView.cpp:953
2744 #: ../Physics/PhysicsView.cpp:957
2745 msgid "Ticks between contrails:"
2748 #: ../Physics/PhysicsView.cpp:961
2749 msgid "Maximum contrails:"
2752 #: ../Physics/PhysicsView.cpp:975
2756 #: ../Physics/PhysicsView.cpp:976
2757 msgid "Stop when animation loops"
2760 #: ../Physics/PhysicsView.cpp:977
2764 #: ../Physics/PhysicsView.cpp:978
2768 #: ../Physics/PhysicsView.cpp:979
2769 msgid "Affected by gravity"
2772 #: ../Physics/PhysicsView.cpp:980
2773 msgid "No horizontal error"
2776 #: ../Physics/PhysicsView.cpp:981
2777 msgid "No vertical error"
2780 #: ../Physics/PhysicsView.cpp:982
2781 msgid "Can toggle control panels"
2784 #: ../Physics/PhysicsView.cpp:983
2785 msgid "Positive vertical error"
2788 #: ../Physics/PhysicsView.cpp:984
2789 msgid "Melee projectile"
2792 #: ../Physics/PhysicsView.cpp:985
2793 msgid "Persistent and virulent"
2796 #: ../Physics/PhysicsView.cpp:986
2797 msgid "Usually pass transparent side"
2800 #: ../Physics/PhysicsView.cpp:987
2802 msgid "Sometimes pass transparent side"
2805 #: ../Physics/PhysicsView.cpp:988
2806 msgid "Doubly affected by gravity"
2809 #: ../Physics/PhysicsView.cpp:989
2810 msgid "Rebounds from floor"
2813 #: ../Physics/PhysicsView.cpp:990
2814 msgid "Penetrates liquids"
2817 #: ../Physics/PhysicsView.cpp:991
2818 msgid "Becomes item on detonation"
2821 #: ../Physics/PhysicsView.cpp:992
2822 msgid "Bleeding projectile"
2825 #: ../Physics/PhysicsView.cpp:993
2826 msgid "Horizontal wander"
2829 #: ../Physics/PhysicsView.cpp:994
2830 msgid "Vertical wander"
2833 #: ../Physics/PhysicsView.cpp:995
2834 msgid "Affected by half gravity"
2837 #: ../Physics/PhysicsView.cpp:996
2838 msgid "Penetrates liquid boundary (inf)"
2841 #: ../Physics/PhysicsView.cpp:1013
2842 msgid "Media impact:"
2845 #: ../Physics/PhysicsView.cpp:1043
2849 #: ../Physics/PhysicsView.cpp:1064
2853 #: ../Physics/PhysicsView.cpp:1068
2854 #: ../Physics/PhysicsView.cpp:1257
2858 #: ../Physics/PhysicsView.cpp:1072
2859 #: ../Physics/PhysicsView.cpp:1273
2863 #: ../Physics/PhysicsView.cpp:1076
2864 #: ../Physics/PhysicsView.cpp:1265
2868 #: ../Physics/PhysicsView.cpp:1080
2869 #: ../Physics/PhysicsView.cpp:1277
2873 #: ../Physics/PhysicsView.cpp:1087
2874 msgid "Flash Intensity:"
2877 #: ../Physics/PhysicsView.cpp:1096
2878 msgid "Timing (all in ticks)"
2881 #: ../Physics/PhysicsView.cpp:1102
2885 #: ../Physics/PhysicsView.cpp:1106
2886 msgid "Await Reload:"
2889 #: ../Physics/PhysicsView.cpp:1110
2893 #: ../Physics/PhysicsView.cpp:1114
2894 msgid "Finish Loading:"
2897 #: ../Physics/PhysicsView.cpp:1121
2898 msgid "Flash Decay:"
2901 #: ../Physics/PhysicsView.cpp:1138
2906 #: ../Physics/PhysicsView.cpp:1139
2907 msgid "Single Function"
2910 #: ../Physics/PhysicsView.cpp:1140
2911 msgid "Dual Function"
2914 #: ../Physics/PhysicsView.cpp:1141
2918 #: ../Physics/PhysicsView.cpp:1142
2919 msgid "Multipurpose"
2922 #: ../Physics/PhysicsView.cpp:1145
2923 msgid "Weapon Class:"
2926 #: ../Physics/PhysicsView.cpp:1152
2927 msgid "Height and Idle"
2930 #: ../Physics/PhysicsView.cpp:1158
2931 msgid "Idle Height:"
2934 #: ../Physics/PhysicsView.cpp:1162
2935 msgid "Bob Amplitude:"
2938 #: ../Physics/PhysicsView.cpp:1166
2939 msgid "Kick Height:"
2942 #: ../Physics/PhysicsView.cpp:1170
2943 msgid "Reload Height:"
2946 #: ../Physics/PhysicsView.cpp:1174
2950 #: ../Physics/PhysicsView.cpp:1185
2954 #: ../Physics/PhysicsView.cpp:1186
2955 msgid "Disappears after use"
2958 #: ../Physics/PhysicsView.cpp:1187
2959 msgid "Plays instant shell casing sound"
2962 #: ../Physics/PhysicsView.cpp:1188
2966 #: ../Physics/PhysicsView.cpp:1189
2967 msgid "Random ammo on pickup"
2970 #: ../Physics/PhysicsView.cpp:1190
2971 msgid "Reloads in one hand"
2974 #: ../Physics/PhysicsView.cpp:1191
2975 msgid "Fires out of phase"
2978 #: ../Physics/PhysicsView.cpp:1192
2979 msgid "Fires under liquids"
2982 #: ../Physics/PhysicsView.cpp:1193
2983 msgid "Triggers share ammo"
2986 #: ../Physics/PhysicsView.cpp:1194
2987 msgid "Angular flipping on 2nd trigger"
2990 #: ../Physics/PhysicsView.cpp:1218
2991 msgid "Main Trigger"
2994 #: ../Physics/PhysicsView.cpp:1219
2995 msgid "Secondary Trigger"
2998 #: ../Physics/PhysicsView.cpp:1238
3002 #: ../Physics/PhysicsView.cpp:1245
3003 msgid "Rounds/magazine:"
3006 #: ../Physics/PhysicsView.cpp:1261
3010 #: ../Physics/PhysicsView.cpp:1269
3011 msgid "Shell Casing:"
3014 #: ../Physics/PhysicsView.cpp:1292
3018 #: ../Physics/PhysicsView.cpp:1299
3019 msgid "Ticks/round:"
3022 #: ../Physics/PhysicsView.cpp:1303
3023 msgid "Recovery Ticks:"
3026 #: ../Physics/PhysicsView.cpp:1307
3027 msgid "Charging Ticks:"
3030 #: ../Physics/PhysicsView.cpp:1311
3031 msgid "Recoil Magnitude:"
3034 #: ../Physics/PhysicsView.cpp:1315
3035 msgid "Theta Error:"
3038 #: ../Physics/PhysicsView.cpp:1327
3039 msgid "Burst Count:"
3042 #: ../Physics/PhysicsView.cpp:1337
3043 msgid "Pistol Center"
3046 #: ../Physics/PhysicsView.cpp:1338
3050 #: ../Physics/PhysicsView.cpp:1339
3051 msgid "Pistol Right"
3054 #: ../Physics/PhysicsView.cpp:1343
3055 msgid "Shell casing type:"
3058 #: ../Physics/PhysicsView.cpp:1440
3062 #: ../Physics/PhysicsView.cpp:1445
3063 msgid "Appearance and Sounds"
3066 #: ../Physics/PhysicsView.cpp:1446
3067 msgid "Combat Settings"
3070 #: ../Physics/PhysicsView.cpp:1447
3071 msgid "Physical Constants"
3074 #: ../Physics/PhysicsView.cpp:1448
3075 msgid "Behavior Settings"
3078 #: ../Physics/PhysicsView.cpp:1449
3079 msgid "Immunities and Weaknesses"
3082 #: ../Physics/PhysicsView.cpp:1452
3086 #: ../Physics/PhysicsView.cpp:1458
3090 #: ../Physics/PhysicsView.cpp:1465
3094 #: ../Physics/PhysicsView.cpp:1466
3098 #: ../Physics/PhysicsView.cpp:1468
3102 #: ../Physics/PhysicsView.cpp:1473
3103 msgid "Weapon Definition"
3106 #: ../Physics/PhysicsView.cpp:1474
3107 msgid "Trigger Settings"
3110 #: ../Shapes/BitmapBrowser.cpp:257
3111 msgid "[BitmapBrowser] Added a bitmap with NULL pixels"
3114 #: ../Shapes/BitmapView.cpp:119
3115 msgid "[BitmapView] Addes a bitmap with NULL pixels"
3118 #: ../Shapes/FrameBrowser.cpp:272
3119 msgid "FrameBrowser: someone tried to add a bitmap with NULL pixels"
3122 #: ../Shapes/FrameView.cpp:80
3126 #: ../Shapes/FrameView.cpp:81
3130 #: ../Shapes/FrameView.cpp:98
3131 msgid "No associated bitmap"
3134 #: ../Shapes/FrameView.cpp:300
3135 msgid "[FrameView] Added a bitmap with NULL pixels"
3138 #: ../Shapes/SequenceView.cpp:391
3139 msgid "SequenceView: someone tried to add a bitmap with NULL pixels"
3142 #: ../Shapes/SequenceView.cpp:571
3143 msgid "Change frame:"
3146 #: ../Shapes/SequenceView.cpp:571
3150 #: ../Shapes/ShapesDocument.cpp:172
3151 msgid "[ShapesDocument] There was an error while loading, see log"
3154 #: ../Shapes/ShapesDocument.cpp:239
3155 msgid "[ShapesDocument] Shapes files must contain the same number of collections to generate a patch"
3158 #: ../Shapes/ShapesDocument.cpp:272
3159 msgid "[ShapesDocument] File too small to be a Marathon shapes file"
3162 #: ../Shapes/ShapesDocument.cpp:283
3164 msgid "[ShapesDocument] Trying to load collection %d"
3167 #: ../Shapes/ShapesDocument.cpp:302
3168 msgid "[ShapesDocument] Could not find enough collections. This may not be a Marathon Shapes file."
3171 #: ../Shapes/ShapesDocument.cpp:338
3172 msgid "Shapes patches cannot add entire collections"
3175 #: ../Shapes/ShapesElements.cpp:138
3176 msgid "This Adobe Color Table file has an invalid size: will not try to load it."
3179 #: ../Shapes/ShapesElements.cpp:214
3181 msgid "[ShapesColorTable] Error loading color table"
3182 msgstr "カラーテーブル読み込み時にエラーが発生しました。"
3184 #: ../Shapes/ShapesElements.cpp:437
3186 msgid "[ShapesBitmap] Invalid bitmap width %d"
3189 #: ../Shapes/ShapesElements.cpp:441
3191 msgid "[ShapesBitmap] Invalid bitmap height %d"
3194 #: ../Shapes/ShapesElements.cpp:445
3196 msgid "[ShapesBitmap] Invalid bitmap bytes-per-row %d"
3199 #: ../Shapes/ShapesElements.cpp:456
3201 msgid "[ShapesBitmap] Invalid bitmap depth %d"
3204 #: ../Shapes/ShapesElements.cpp:461
3206 msgid "[ShapesBitmap] Width:\t\t%d"
3209 #: ../Shapes/ShapesElements.cpp:462
3211 msgid "[ShapesBitmap] Height:\t\t%d"
3214 #: ../Shapes/ShapesElements.cpp:463
3216 msgid "[ShapesBitmap] Bytes/Row:\t%d"
3219 #: ../Shapes/ShapesElements.cpp:464
3221 msgid "[ShapesBitmap] Flags:\t\t%d"
3224 #: ../Shapes/ShapesElements.cpp:465
3226 msgid "[ShapesBitmap] Bit Depth:\t%d"
3229 #: ../Shapes/ShapesElements.cpp:476
3230 msgid "[ShapesBitmap] Could not allocate pixel buffer"
3233 #: ../Shapes/ShapesElements.cpp:697
3235 msgid "Could not allocate new %dx%d bitmap\n"
3238 #: ../Shapes/ShapesElements.cpp:826
3240 msgid "[ShapesFrame] Flags:\t\t\t%d"
3243 #: ../Shapes/ShapesElements.cpp:827
3245 msgid "[ShapesFrame] Min. Light Intensity:\t%f"
3248 #: ../Shapes/ShapesElements.cpp:828
3250 msgid "[ShapesFrame] Bitmap Index:\t%d"
3253 #: ../Shapes/ShapesElements.cpp:829
3255 msgid "[ShapesFrame] Origin (X):\t\t%d"
3258 #: ../Shapes/ShapesElements.cpp:830
3260 msgid "[ShapesFrame] Origin (Y):\t\t%d"
3263 #: ../Shapes/ShapesElements.cpp:831
3265 msgid "[ShapesFrame] Key (X):\t\t%d"
3268 #: ../Shapes/ShapesElements.cpp:832
3270 msgid "[ShapesFrame] Key (Y):\t\t%d"
3273 #: ../Shapes/ShapesElements.cpp:833
3275 msgid "[ShapesFrame] World (Left):\t%d"
3278 #: ../Shapes/ShapesElements.cpp:834
3280 msgid "[ShapesFrame] World (Right):\t%d"
3283 #: ../Shapes/ShapesElements.cpp:835
3285 msgid "[ShapesFrame] World (Top):\t%d"
3288 #: ../Shapes/ShapesElements.cpp:836
3290 msgid "[ShapesFrame] World (Bottom):\t%d"
3293 #: ../Shapes/ShapesElements.cpp:837
3295 msgid "[ShapesFrame] World (X0):\t\t%d"
3298 #: ../Shapes/ShapesElements.cpp:838
3300 msgid "[ShapesFrame] World (Y0):\t\t%d"
3303 #: ../Shapes/ShapesElements.cpp:954
3305 msgid "[ShapesSequence] Sequence name too long (%d/32)"
3308 #: ../Shapes/ShapesElements.cpp:983
3310 msgid "[ShapesSequence] Type:\t\t\t\t\t%d"
3313 #: ../Shapes/ShapesElements.cpp:984
3315 msgid "[ShapesSequence] Flags:\t\t\t\t\t%d"
3318 #: ../Shapes/ShapesElements.cpp:985
3320 msgid "[ShapesSequence] Name:\t\t\t\t\t%s"
3323 #: ../Shapes/ShapesElements.cpp:986
3325 msgid "[ShapesSequence] Number of Views:\t\t%d"
3328 #: ../Shapes/ShapesElements.cpp:987
3330 msgid "[ShapesSequence] Frames/Views:\t\t\t%d"
3333 #: ../Shapes/ShapesElements.cpp:988
3335 msgid "[ShapesSequence] Ticks/Frame:\t\t\t%d"
3338 #: ../Shapes/ShapesElements.cpp:989
3340 msgid "[ShapesSequence] Key Frame:\t\t\t\t%d"
3343 #: ../Shapes/ShapesElements.cpp:990
3345 msgid "[ShapesSequence] Transfer Mode:\t\t\t%d"
3348 #: ../Shapes/ShapesElements.cpp:991
3350 msgid "[ShapesSequence] Transfer Mode Period:\t%d"
3353 #: ../Shapes/ShapesElements.cpp:992
3355 msgid "[ShapesSequence] First Frame Sound:\t\t%d"
3358 #: ../Shapes/ShapesElements.cpp:993
3360 msgid "[ShapesSequence] Key Frame Sound:\t\t%d"
3363 #: ../Shapes/ShapesElements.cpp:994
3365 msgid "[ShapesSequence] Last Frame Sound:\t\t%d"
3368 #: ../Shapes/ShapesElements.cpp:995
3370 msgid "[ShapesSequence] Pixels to World:\t\t%d"
3373 #: ../Shapes/ShapesElements.cpp:996
3375 msgid "[ShapesSequence] Loop Frame:\t\t\t%d"
3378 #: ../Shapes/ShapesElements.cpp:1000
3380 msgid "[ShapesSequence] Invalid sequence type parameters: numberOfViews=%d, framesPerView=%d"
3383 #: ../Shapes/ShapesElements.cpp:1006
3385 msgid "[ShapesSequence] Invalid key/loop frame values in sequence data: keyFrame=%d, loopFrame=%d"
3388 #: ../Shapes/ShapesElements.cpp:1011
3390 msgid "[ShapesSequence] Invalid sound values in sequence data: firstFrameSound=%d, keyFrameSound=%d, lastFrameSound=%d"
3393 #: ../Shapes/ShapesElements.cpp:1049
3395 msgid "[ShapesSequence] Unknown sequence type %d, don't know the number of views"
3398 #: ../Shapes/ShapesElements.cpp:1494
3400 msgid "[ShapesChunk] Unknown collection version %d"
3403 #: ../Shapes/ShapesElements.cpp:1499
3405 msgid "[ShapesChunk] Chunk size mismatch (%ld/%d): this may not be a Marathon shapes file"
3408 #: ../Shapes/ShapesElements.cpp:1510
3409 msgid "[ShapesChunk] Invalid offsets in collection definition: this may not be a Marathon shapes file"
3412 #: ../Shapes/ShapesElements.cpp:1514
3413 msgid "[ShapesChunk] Invalid object counts in collection definition: this may not be a Marathon shapes file"
3416 #: ../Shapes/ShapesElements.cpp:1519
3418 msgid "[ShapesChunk] Version: %d"
3421 #: ../Shapes/ShapesElements.cpp:1520
3423 msgid "[ShapesChunk] Type: %d"
3426 #: ../Shapes/ShapesElements.cpp:1521
3428 msgid "[ShapesChunk] Flags: %d"
3431 #: ../Shapes/ShapesElements.cpp:1522
3433 msgid "[ShapesChunk] %d color tables, %d colors per table"
3436 #: ../Shapes/ShapesElements.cpp:1523
3438 msgid "[ShapesChunk] %d sequences"
3441 #: ../Shapes/ShapesElements.cpp:1524
3443 msgid "[ShapesChunk] %d frames"
3446 #: ../Shapes/ShapesElements.cpp:1525
3448 msgid "[ShapesChunk] %d bitmaps"
3451 #: ../Shapes/ShapesElements.cpp:1533
3453 msgid "[ShapesChunk] Loading colortable %d/%d"
3456 #: ../Shapes/ShapesElements.cpp:1543
3458 msgid "[ShapesChunk] Error loading color table %d... Dropped"
3459 msgstr "カラーテーブル読み込み時にエラーが発生しました。"
3461 #: ../Shapes/ShapesElements.cpp:1555
3462 msgid "[ShapesChunk] Invalid bitmap offset: this may not be a Marathon shapes file"
3465 #: ../Shapes/ShapesElements.cpp:1561
3467 msgid "[ShapesChunk] Loading bitmap %d/%d"
3470 #: ../Shapes/ShapesElements.cpp:1571
3472 msgid "[ShapesDocument] Error loading bitmap %d... Dropped"
3475 #: ../Shapes/ShapesElements.cpp:1583
3476 msgid "[ShapesChunk] Invalid sequence offset: this may not be a Marathon shapes file"
3479 #: ../Shapes/ShapesElements.cpp:1589
3481 msgid "[ShapesChunk] Loading sequence %d/%d"
3484 #: ../Shapes/ShapesElements.cpp:1599
3485 msgid "[ShapesDocument] Error loading sequence... Dropped"
3488 #: ../Shapes/ShapesElements.cpp:1611
3489 msgid "[ShapesChunk] Invalid frame offset: this may not be a Marathon shapes file"
3492 #: ../Shapes/ShapesElements.cpp:1617
3494 msgid "[ShapesChunk] Loading frame %d/%d"
3497 #: ../Shapes/ShapesElements.cpp:1639
3499 msgid "[ShapesDocument] Error loading frame %d... Dropped"
3502 #: ../Shapes/ShapesElements.cpp:1662
3504 msgid "[ShapesChunk] Unknown 'cldf' version %d in patch"
3507 #: ../Shapes/ShapesElements.cpp:1696
3508 msgid "[ShapesChunk] Invliad 'ctab' index"
3511 #: ../Shapes/ShapesElements.cpp:1718
3512 msgid "[ShapesChunk] Invalid 'hlsh' index"
3515 #: ../Shapes/ShapesElements.cpp:1737
3516 msgid "[ShapesChunk] Invalid 'llsh' index"
3519 #: ../Shapes/ShapesElements.cpp:1760
3520 msgid "[ShapesChunk] Invalid 'bmap' index"
3523 #: ../Shapes/ShapesElements.cpp:2010
3525 msgid "[ShapesCollection] Status: %d"
3528 #: ../Shapes/ShapesElements.cpp:2011
3530 msgid "[ShapesCollection] Flags: %d"
3533 #: ../Shapes/ShapesElements.cpp:2017
3534 msgid "[ShapesCollection] 8-bit chunk present"
3537 #: ../Shapes/ShapesElements.cpp:2033
3538 msgid "[ShapesCollection] Error loading 8-bit chunk... Dropped"
3541 #: ../Shapes/ShapesElements.cpp:2042
3542 msgid "[ShapesCollection] 16/32-bit chunk present"
3545 #: ../Shapes/ShapesElements.cpp:2058
3546 msgid "[ShapesCollection] Error loading 16/32-bit chunk... Dropped"
3549 #: ../Shapes/ShapesElements.cpp:2083
3550 msgid "[ShapesCollection] Error loading patch chunk; invalid depth"
3553 #: ../Shapes/ShapesView.cpp:100
3554 msgid "ShapeFusion : Shapes : "
3555 msgstr "ShapeFusion:形態:"
3557 #: ../Shapes/ShapesView.cpp:127
3558 #: ../Shapes/ShapesView.cpp:128
3559 msgid "Collection info"
3562 #: ../Shapes/ShapesView.cpp:138
3563 msgid "Version info"
3566 #: ../Shapes/ShapesView.cpp:141
3570 #: ../Shapes/ShapesView.cpp:145
3574 #: ../Shapes/ShapesView.cpp:146
3575 msgid "Collection type:"
3578 #: ../Shapes/ShapesView.cpp:147
3582 #: ../Shapes/ShapesView.cpp:148
3583 msgid "Collection scale factor:"
3586 #: ../Shapes/ShapesView.cpp:150
3590 #: ../Shapes/ShapesView.cpp:151
3591 msgid "Wall textures"
3594 #: ../Shapes/ShapesView.cpp:152
3598 #: ../Shapes/ShapesView.cpp:153
3599 msgid "Interface graphics"
3602 #: ../Shapes/ShapesView.cpp:154
3603 msgid "Scenery objects"
3606 #: ../Shapes/ShapesView.cpp:178
3607 msgid "N color tables"
3610 #: ../Shapes/ShapesView.cpp:179
3611 msgid "Color table N of M"
3614 #: ../Shapes/ShapesView.cpp:183
3615 msgid "Self-luminescent color"
3618 #: ../Shapes/ShapesView.cpp:184
3619 msgid "Make gradient"
3622 #: ../Shapes/ShapesView.cpp:200
3626 #: ../Shapes/ShapesView.cpp:201
3627 msgid "Bitmap N of M"
3630 #: ../Shapes/ShapesView.cpp:204
3634 #: ../Shapes/ShapesView.cpp:205
3635 msgid "Store pixels in column order"
3638 #: ../Shapes/ShapesView.cpp:206
3639 msgid "Enable transparency"
3642 #: ../Shapes/ShapesView.cpp:227
3646 #: ../Shapes/ShapesView.cpp:228
3650 #: ../Shapes/ShapesView.cpp:230
3651 msgid "Associated bitmap:"
3654 #: ../Shapes/ShapesView.cpp:232
3658 #: ../Shapes/ShapesView.cpp:233
3662 #: ../Shapes/ShapesView.cpp:234
3663 msgid "Keypoint obscured"
3666 #: ../Shapes/ShapesView.cpp:235
3670 #: ../Shapes/ShapesView.cpp:237
3674 #: ../Shapes/ShapesView.cpp:239
3678 #: ../Shapes/ShapesView.cpp:241
3682 #: ../Shapes/ShapesView.cpp:243
3683 msgid "Scale factor:"
3686 #: ../Shapes/ShapesView.cpp:245
3687 msgid "Minimum lightness (%):"
3690 #: ../Shapes/ShapesView.cpp:279
3694 #: ../Shapes/ShapesView.cpp:284
3698 #: ../Shapes/ShapesView.cpp:285
3702 #: ../Shapes/ShapesView.cpp:286
3703 #: ../Shapes/ShapesView.cpp:1221
3704 msgid "Delete sequence"
3707 #: ../Shapes/ShapesView.cpp:295
3708 msgid "Sequence type:"
3711 #: ../Shapes/ShapesView.cpp:296
3712 msgid "Display a random frame"
3715 #: ../Shapes/ShapesView.cpp:297
3716 msgid "Animation with 1 view"
3719 #: ../Shapes/ShapesView.cpp:298
3720 msgid "Animation with 4 views"
3723 #: ../Shapes/ShapesView.cpp:299
3724 msgid "Animation with 5 views"
3727 #: ../Shapes/ShapesView.cpp:300
3728 msgid "Animation with 8 views"
3731 #: ../Shapes/ShapesView.cpp:302
3732 msgid "Frames per view:"
3735 #: ../Shapes/ShapesView.cpp:304
3736 msgid "Ticks per frame:"
3739 #: ../Shapes/ShapesView.cpp:306
3740 msgid "Loop at frame:"
3743 #: ../Shapes/ShapesView.cpp:308
3747 #: ../Shapes/ShapesView.cpp:326
3748 msgid "Transfer mode:"
3751 #: ../Shapes/ShapesView.cpp:327
3755 #: ../Shapes/ShapesView.cpp:328
3756 msgid "Fade out to black"
3759 #: ../Shapes/ShapesView.cpp:329
3761 msgid "50% invisibility"
3764 #: ../Shapes/ShapesView.cpp:330
3766 msgid "75% invisibility"
3769 #: ../Shapes/ShapesView.cpp:331
3773 #: ../Shapes/ShapesView.cpp:332
3777 #: ../Shapes/ShapesView.cpp:333
3781 #: ../Shapes/ShapesView.cpp:334
3786 #: ../Shapes/ShapesView.cpp:335
3791 #: ../Shapes/ShapesView.cpp:336
3795 #: ../Shapes/ShapesView.cpp:337
3800 #: ../Shapes/ShapesView.cpp:338
3801 msgid "Fade out static"
3804 #: ../Shapes/ShapesView.cpp:339
3805 msgid "Pulsating static"
3808 #: ../Shapes/ShapesView.cpp:340
3812 #: ../Shapes/ShapesView.cpp:341
3816 #: ../Shapes/ShapesView.cpp:342
3817 msgid "Horizontal slide"
3820 #: ../Shapes/ShapesView.cpp:343
3821 msgid "Fast horizontal slide"
3824 #: ../Shapes/ShapesView.cpp:344
3825 msgid "Vertical slide"
3828 #: ../Shapes/ShapesView.cpp:345
3829 msgid "Fast vertical slide"
3832 #: ../Shapes/ShapesView.cpp:346
3836 #: ../Shapes/ShapesView.cpp:347
3840 #: ../Shapes/ShapesView.cpp:348
3841 msgid "Big landscape"
3844 #: ../Shapes/ShapesView.cpp:351
3845 msgid "Transfer mode period:"
3848 #: ../Shapes/ShapesView.cpp:353
3849 msgid "First frame sound:"
3850 msgstr "フレームの起点のサウンド:"
3852 #: ../Shapes/ShapesView.cpp:355
3853 msgid "Key frame sound:"
3856 #: ../Shapes/ShapesView.cpp:357
3857 msgid "Last frame sound:"
3860 #: ../Shapes/ShapesView.cpp:414
3861 msgid "8-bit color version"
3864 #: ../Shapes/ShapesView.cpp:416
3865 msgid "True color version"
3868 #: ../Shapes/ShapesView.cpp:425
3872 #: ../Shapes/ShapesView.cpp:426
3873 msgid "Color tables"
3876 #: ../Shapes/ShapesView.cpp:427
3880 #: ../Shapes/ShapesView.cpp:428
3884 #: ../Shapes/ShapesView.cpp:623
3885 msgid "Import a color table"
3886 msgstr "カラーテーブルをインポート"
3888 #: ../Shapes/ShapesView.cpp:624
3889 msgid "Photoshop color table|*.act|Gimp palette|*.gpl"
3892 #: ../Shapes/ShapesView.cpp:637
3893 msgid "The first color of the table being imported is not the usual Marathon chroma key color (no red, no green, maximum blue). It should be corrected manually to avoid problems."
3896 #: ../Shapes/ShapesView.cpp:639
3897 msgid "Invalid chroma key color"
3900 #: ../Shapes/ShapesView.cpp:676
3901 #: ../Shapes/ShapesView.cpp:683
3902 msgid "Sorry, could not load a color table from "
3903 msgstr "このカラーテーブルを以下から開くことができませんでした:"
3905 #: ../Shapes/ShapesView.cpp:676
3906 msgid " because the file format is unknown or the file contains no colors."
3909 #: ../Shapes/ShapesView.cpp:677
3910 #: ../Shapes/ShapesView.cpp:684
3911 msgid "Error loading color table"
3912 msgstr "カラーテーブル読み込み時にエラーが発生しました。"
3914 #: ../Shapes/ShapesView.cpp:683
3915 msgid " because the file is not readable."
3918 #: ../Shapes/ShapesView.cpp:699
3920 msgid "Save color table %d"
3921 msgstr "カラーテーブル%dを保存"
3923 #: ../Shapes/ShapesView.cpp:703
3925 msgid "ColorTable%d.act"
3928 #: ../Shapes/ShapesView.cpp:705
3929 msgid "PhotoShop color table|*.act"
3932 #: ../Shapes/ShapesView.cpp:708
3934 msgid "ColorTable%d.gpl"
3937 #: ../Shapes/ShapesView.cpp:710
3938 msgid "Gimp color table|*.gpl"
3939 msgstr "GIMP形式のカラーテーブル|*.gpl"
3941 #: ../Shapes/ShapesView.cpp:726
3942 msgid "Sorry, could not save color table to "
3943 msgstr "このカラーテーブルを保存することができませんでした。"
3945 #: ../Shapes/ShapesView.cpp:727
3946 msgid "Error saving color table"
3947 msgstr "カラーテーブル保存時にエラーが発生しました。"
3949 #: ../Shapes/ShapesView.cpp:737
3950 msgid "Choose a bitmap to add"
3953 #: ../Shapes/ShapesView.cpp:738
3954 msgid "Common bitmap files (BMP, JPEG, PNG, GIF, TIFF)|*.bmp;*.jpg;*.jpeg;*.tif;*.tiff;*.png;*.gif"
3957 #: ../Shapes/ShapesView.cpp:765
3962 #: ../Shapes/ShapesView.cpp:770
3963 #: ../Shapes/ShapesView.cpp:882
3964 #: ../Shapes/ShapesView.cpp:1080
3965 #: ../Shapes/ShapesView.cpp:1093
3966 #: ../Shapes/ShapesView.cpp:1106
3967 #: ../Shapes/ShapesView.cpp:1384
3968 #: ../Shapes/ShapesView.cpp:1416
3972 #: ../Shapes/ShapesView.cpp:778
3973 msgid "Sorry, could not load bitmap from "
3974 msgstr "このビットマップを以下から開くことができませんでした:"
3976 #: ../Shapes/ShapesView.cpp:779
3977 msgid "Error adding bitmap"
3978 msgstr "ビットマップ追加時にエラーが発生しました。"
3980 #: ../Shapes/ShapesView.cpp:793
3982 msgid "Export bitmap %d"
3983 msgstr "ビットマップ%dをエクスポート"
3985 #: ../Shapes/ShapesView.cpp:794
3986 #: ../Shapes/ShapesView.cpp:837
3988 msgid "bitmap%.3d.bmp"
3991 #: ../Shapes/ShapesView.cpp:795
3992 #: ../Shapes/ShapesView.cpp:815
3993 msgid "BMP image|*.bmp"
3996 #: ../Shapes/ShapesView.cpp:813
3998 msgid "Export bitmap %d mask"
3999 msgstr "ビットマップ%dのマスクをエクスポート"
4001 #: ../Shapes/ShapesView.cpp:814
4002 #: ../Shapes/ShapesView.cpp:855
4004 msgid "bitmap%.3dmask.bmp"
4007 #: ../Shapes/ShapesView.cpp:830
4008 #: ../Shapes/ShapesView.cpp:850
4009 msgid "Select destination folder"
4010 msgstr "保存先のフォルダを選択"
4012 #: ../Shapes/ShapesView.cpp:879
4017 #: ../Shapes/ShapesView.cpp:920
4018 msgid "Choose a base file (e.g. standard Infinity shapes)"
4021 #: ../Shapes/ShapesView.cpp:920
4022 msgid "Shapes files (*.shpA)|*.shpA|All files (*.*)|*.*"
4025 #: ../Shapes/ShapesView.cpp:931
4026 msgid "Export patch file"
4027 msgstr "パッチファイルをエクスポート"
4029 #: ../Shapes/ShapesView.cpp:931
4030 msgid "Shapes Patch.ShPa"
4033 #: ../Shapes/ShapesView.cpp:931
4034 msgid "Shapes patch|*.ShPa"
4035 msgstr "形態パッチ|*.ShPa"
4037 #: ../Shapes/ShapesView.cpp:957
4038 msgid "Choose a patch file"
4041 #: ../Shapes/ShapesView.cpp:957
4042 msgid "Patch files (*.ShPa)|*.ShPa|All files (*.*)|*.*"
4045 #: ../Shapes/ShapesView.cpp:973
4046 msgid "Error loading shapes patch; the patch may be partially applied!"
4049 #: ../Shapes/ShapesView.cpp:973
4050 msgid "Error loading shapes patch"
4053 #: ../Shapes/ShapesView.cpp:1028
4055 msgid "Global info for collection %d"
4058 #: ../Shapes/ShapesView.cpp:1031
4062 #: ../Shapes/ShapesView.cpp:1032
4066 #: ../Shapes/ShapesView.cpp:1034
4067 msgid "8-bit color version present\n"
4070 #: ../Shapes/ShapesView.cpp:1036
4071 msgid "No 8-bit color version\n"
4074 #: ../Shapes/ShapesView.cpp:1038
4075 msgid "True color version present"
4078 #: ../Shapes/ShapesView.cpp:1040
4079 msgid "No true color version"
4082 #: ../Shapes/ShapesView.cpp:1045
4083 msgid "Shapes for true color and OpenGL display"
4086 #: ../Shapes/ShapesView.cpp:1047
4087 msgid "Shapes for 8-bit color display"
4090 #: ../Shapes/ShapesView.cpp:1078
4091 msgid " color table"
4094 #: ../Shapes/ShapesView.cpp:1091
4095 #: ../Shapes/ShapesView.cpp:1382
4099 #: ../Shapes/ShapesView.cpp:1104
4100 #: ../Shapes/ShapesView.cpp:1414
4104 #: ../Shapes/ShapesView.cpp:1138
4106 msgid "Sequence %d of %u"
4109 #: ../Shapes/ShapesView.cpp:1153
4111 msgid "This sequence has an unknown type %d, and ShapeFusion can not handle it. Something strange may happen now!"
4114 #: ../Shapes/ShapesView.cpp:1154
4118 #: ../Shapes/ShapesView.cpp:1180
4119 #: ../Shapes/ShapesView.cpp:1244
4120 #: ../Shapes/ShapesView.cpp:1303
4121 #: ../Shapes/ShapesView.cpp:1508
4122 #: ../Shapes/ShapesView.cpp:1667
4126 #: ../Shapes/ShapesView.cpp:1254
4128 msgid "%dx%d pixels, "
4131 #: ../Shapes/ShapesView.cpp:1257
4132 msgid "plain encoding"
4135 #: ../Shapes/ShapesView.cpp:1259
4139 #: ../Shapes/ShapesView.cpp:1261
4141 msgid "Bitmap %d of %d"
4144 #: ../Shapes/ShapesView.cpp:1270
4145 msgid "Delete bitmap"
4148 #: ../Shapes/ShapesView.cpp:1517
4150 msgid "Color table %d of %d, %d colors per table"
4153 #: ../Shapes/ShapesView.cpp:1524
4154 msgid "Delete color table"
4157 #: ../Shapes/ShapesView.cpp:1676
4159 msgid "Frame %d of %u"
4162 #: ../Shapes/ShapesView.cpp:1697
4163 msgid "Delete frame"
4166 #: ../Shapes/utilities.cpp:49
4168 msgid "[utilities ShapesBitmapToImage] Pixel value %u with just %u colors/table. Aborting"
4171 #: ../Sounds/SoundsDocument.cpp:114
4172 msgid "[SoundsDocument] There was an error while loading, see log"
4175 #: ../Sounds/SoundsDocument.cpp:201
4177 msgid "[SoundsDocument] Error loading : Incorrect version/tag, (%d/%x)"
4180 #: ../Sounds/SoundsDocument.cpp:206
4182 msgid "[SoundsDocument] Error loading : Incorrect Sound/Source count (%d/%d)"
4185 #: ../Sounds/SoundsDocument.cpp:220
4187 msgid "[SoundsDocument] Version:\t\t%d"
4190 #: ../Sounds/SoundsDocument.cpp:221
4192 msgid "[SoundsDocument] Tag:\t\t\t%d"
4195 #: ../Sounds/SoundsDocument.cpp:222
4197 msgid "[SoundsDocument] Source Count:\t%d"
4200 #: ../Sounds/SoundsDocument.cpp:223
4202 msgid "[SoundsDocument] Sound Count:\t%d"
4205 #: ../Sounds/SoundsDocument.cpp:235
4207 msgid "[SoundsDocument] Loading source %d, sound %d"
4210 #: ../Sounds/SoundsDocument.cpp:242
4211 msgid "[SoundsDocument] Error loading sound definition. Skipping..."
4214 #: ../Sounds/SoundsElements.cpp:188
4216 msgid "[AppleSoundHeader] Unsupported compression format '%.4s.'"
4219 #: ../Sounds/SoundsElements.cpp:209
4221 msgid "[AppleSoundHeader] Unknown header type %.2x."
4224 #: ../Sounds/SoundsElements.cpp:283
4225 msgid "[AppleSoundHeader] libsndfile could not open file."
4228 #: ../Sounds/SoundsElements.cpp:320
4229 #: ../Sounds/SoundsElements.cpp:334
4230 msgid "[AppleSoundHeader] libsndfile write error."
4233 #: ../Sounds/SoundsElements.cpp:330
4234 msgid "[AppleSoundHeader] libsndfile read error."
4237 #: ../Sounds/SoundsElements.cpp:390
4238 msgid "[AppleSoundHeader] libsndfile read error"
4241 #: ../Sounds/SoundsElements.cpp:396
4242 msgid "[AppleSoundHeader] libsndfile write error"
4245 #: ../Sounds/SoundsElements.cpp:490
4246 #: ../Sounds/SoundsElements.cpp:497
4248 msgid "Invalid chance %d"
4251 #: ../Sounds/SoundsElements.cpp:585
4253 msgid "[SoundsDefinition] incorrect Behavior/Chance (%d/%d)"
4256 #: ../Sounds/SoundsElements.cpp:600
4258 msgid "[SoundsDefinition] incorrect permutation count : %d"
4261 #: ../Sounds/SoundsElements.cpp:614
4263 msgid "[SoundsDefinition] incorrect group offset / total length (%d/%d)"
4266 #: ../Sounds/SoundsElements.cpp:628
4268 msgid "[SoundsDefinition] Sound Code:\t\t\t%d"
4271 #: ../Sounds/SoundsElements.cpp:629
4273 msgid "[SoundsDefinition] Behavior Index:\t\t%d"
4276 #: ../Sounds/SoundsElements.cpp:630
4278 msgid "[SoundsDefinition] Flags:\t\t\t\t%d"
4281 #: ../Sounds/SoundsElements.cpp:631
4283 msgid "[SoundsDefinition] Chance:\t\t\t\t%d"
4286 #: ../Sounds/SoundsElements.cpp:632
4288 msgid "[SoundsDefinition] Low Pitch:\t\t\t%f"
4291 #: ../Sounds/SoundsElements.cpp:633
4293 msgid "[SoundsDefinition] High Pitch:\t\t\t%f"
4296 #: ../Sounds/SoundsElements.cpp:634
4298 msgid "[SoundsDefinition] Permutations:\t\t%d"
4301 #: ../Sounds/SoundsElements.cpp:635
4303 msgid "[SoundsDefinition] Permutations Played:\t%d"
4306 #: ../Sounds/SoundsElements.cpp:636
4308 msgid "[SoundsDefinition] Group Offset:\t\t%d"
4311 #: ../Sounds/SoundsElements.cpp:637
4313 msgid "[SoundsDefinition] Single Length:\t\t%d"
4316 #: ../Sounds/SoundsElements.cpp:638
4318 msgid "[SoundsDefinition] Total Length:\t\t%d"
4321 #: ../Sounds/SoundsElements.cpp:639
4323 msgid "[SoundsDefinition] Last Played:\t\t\t%d"
4326 #: ../Sounds/SoundsView.cpp:72
4328 msgid "ShapeFusion : Sounds : "
4329 msgstr "ShapeFusion:形態:"
4331 #: ../Sounds/SoundsView.cpp:86
4336 #: ../Sounds/SoundsView.cpp:86
4341 #: ../Sounds/SoundsView.cpp:92
4342 msgid "Sound classes: "
4345 #: ../Sounds/SoundsView.cpp:93
4349 #: ../Sounds/SoundsView.cpp:96
4350 msgid "Class number: "
4353 #: ../Sounds/SoundsView.cpp:101
4354 msgid "Cannot be restarted"
4357 #: ../Sounds/SoundsView.cpp:102
4358 msgid "Does not self-abort"
4361 #: ../Sounds/SoundsView.cpp:103
4362 msgid "Resists pitch changes"
4365 #: ../Sounds/SoundsView.cpp:104
4366 msgid "Can't change pitch"
4369 #: ../Sounds/SoundsView.cpp:105
4370 msgid "Can't be obstructed"
4373 #: ../Sounds/SoundsView.cpp:106
4374 msgid "Can't be media obstructed"
4377 #: ../Sounds/SoundsView.cpp:107
4381 #: ../Sounds/SoundsView.cpp:109
4385 #: ../Sounds/SoundsView.cpp:111
4390 #: ../Sounds/SoundsView.cpp:114
4394 #: ../Sounds/SoundsView.cpp:116
4395 msgid "High pitch: "
4398 #: ../Sounds/SoundsView.cpp:119
4399 msgid "8-bit sounds:"
4402 #: ../Sounds/SoundsView.cpp:122
4403 msgid "16-bit sounds: "
4406 #: ../Sounds/SoundsView.cpp:125
4410 #: ../Sounds/SoundsView.cpp:209
4415 #: ../Sounds/SoundsView.cpp:222
4417 msgid "Sound source different at %d"
4420 #: ../Sounds/SoundsView.cpp:228
4421 msgid "It seems 8-bit and 16-bit versions of some of this Sound file sounds have differences. This editor will replace 16-bit sounds flags with those from 8-bit sounds, to ensure consistency. If you really need to be able to change 16-bit flags independently, please file a feature request."
4424 #: ../Sounds/SoundsView.cpp:233
4428 #: ../Sounds/SoundsView.cpp:259
4429 msgid "[SoundsView] There is no sound selected. Selecting first item..."
4432 #: ../Sounds/SoundsView.cpp:423
4433 msgid "Invalid control id in FlagsChanged"
4436 #: ../Sounds/SoundsView.cpp:463
4437 msgid "Delete Sound Class"
4440 #: ../Sounds/SoundsView.cpp:485
4441 msgid "Adding an item"
4444 #: ../Sounds/SoundsView.cpp:489
4449 #: ../Sounds/SoundsView.cpp:505
4450 msgid "Sorry, you need to select a sound class and 8-bit or 16-bit to import a sound"
4453 #: ../Sounds/SoundsView.cpp:505
4454 msgid "Error: No selection"
4455 msgstr "エラー:選択されていません"
4457 #: ../Sounds/SoundsView.cpp:511
4458 msgid "There are already five permutations for this sound"
4461 #: ../Sounds/SoundsView.cpp:511
4462 msgid "Error: permutation limit reached"
4465 #: ../Sounds/SoundsView.cpp:516
4466 msgid "Choose a sound file to add"
4469 #: ../Sounds/SoundsView.cpp:516
4470 msgid "Common sound files (AIFF, WAV)|*.aif;*.wav"
4473 #: ../Sounds/SoundsView.cpp:519
4474 msgid "Error importing sound"
4475 msgstr "エラー:サウンドのインポート"
4477 #: ../Sounds/SoundsView.cpp:519
4481 #: ../Sounds/SoundsView.cpp:533
4482 msgid "Sorry, you need to select a sound class and a permutation to export a sound"
4485 #: ../Sounds/SoundsView.cpp:533
4486 msgid "Error : No selection"
4487 msgstr "エラー:選択されていません"
4489 #: ../Sounds/SoundsView.cpp:538
4490 msgid "Choose a file name :"
4493 #: ../Sounds/SoundsView.cpp:538
4495 msgid "Sound %d-%d.wav"
4498 #: ../Sounds/SoundsView.cpp:538
4499 msgid "WAV files (*.wav)|*.wav|AIFF files (*.aif)|*.aif"
4500 msgstr "WAVファイル(*.wav)|*.wav|AIFFファイル(*.aif)|*.aif"
4502 #: ../Sounds/SoundsView.cpp:557
4503 msgid "[SoundsView] Error exporting sound"
4506 #: ../Sounds/SoundsView.cpp:565
4507 msgid "Selected 8-bit"
4510 #: ../Sounds/SoundsView.cpp:570
4511 msgid "Selected 16-bit"