2 * Copyright 2015 The Chromium OS Authors. All rights reserved.
3 * Use of this source code is governed by a BSD-style license that can be
4 * found in the LICENSE file.
13 #include <mediatek_drm.h>
18 static int mediatek_bo_create(struct bo *bo, uint32_t width, uint32_t height,
19 uint32_t format, uint32_t flags)
23 struct drm_mtk_gem_create gem_create;
25 drv_bo_from_format(bo, width, height, format);
27 memset(&gem_create, 0, sizeof(gem_create));
28 gem_create.size = bo->total_size;
30 ret = drmIoctl(bo->drv->fd, DRM_IOCTL_MTK_GEM_CREATE, &gem_create);
32 fprintf(stderr, "drv: DRM_IOCTL_MTK_GEM_CREATE failed "
33 "(size=%llu)\n", gem_create.size);
37 for (plane = 0; plane < bo->num_planes; plane++)
38 bo->handles[plane].u32 = gem_create.handle;
43 static void *mediatek_bo_map(struct bo *bo)
46 struct drm_mtk_gem_map_off gem_map;
48 memset(&gem_map, 0, sizeof(gem_map));
49 gem_map.handle = bo->handles[0].u32;
51 ret = drmIoctl(bo->drv->fd, DRM_IOCTL_MTK_GEM_MAP_OFFSET, &gem_map);
53 fprintf(stderr,"drv: DRM_IOCTL_MTK_GEM_MAP_OFFSET failed\n");
57 return mmap(0, bo->total_size, PROT_READ | PROT_WRITE, MAP_SHARED,
58 bo->drv->fd, gem_map.offset);
61 static drv_format_t mediatek_resolve_format(drv_format_t format)
64 case DRV_FORMAT_FLEX_IMPLEMENTATION_DEFINED:
65 /*HACK: See b/28671744 */
66 return DRV_FORMAT_XBGR8888;
67 case DRV_FORMAT_FLEX_YCbCr_420_888:
68 return DRV_FORMAT_YVU420;
74 const struct backend backend_mediatek =
77 .bo_create = mediatek_bo_create,
78 .bo_destroy = drv_gem_bo_destroy,
79 .bo_map = mediatek_bo_map,
80 .resolve_format = mediatek_resolve_format,
82 {DRV_FORMAT_XRGB8888, DRV_BO_USE_SCANOUT | DRV_BO_USE_CURSOR |
83 DRV_BO_USE_RENDERING | DRV_BO_USE_HW_TEXTURE |
84 DRV_BO_USE_HW_RENDER | DRV_BO_USE_HW_2D |
85 DRV_BO_USE_SW_READ_RARELY | DRV_BO_USE_SW_WRITE_RARELY},
86 {DRV_FORMAT_XRGB8888, DRV_BO_USE_SCANOUT | DRV_BO_USE_CURSOR |
87 DRV_BO_USE_LINEAR | DRV_BO_USE_SW_READ_OFTEN |
88 DRV_BO_USE_SW_WRITE_OFTEN},
89 {DRV_FORMAT_ARGB8888, DRV_BO_USE_SCANOUT | DRV_BO_USE_CURSOR |
90 DRV_BO_USE_RENDERING | DRV_BO_USE_HW_TEXTURE |
91 DRV_BO_USE_HW_RENDER | DRV_BO_USE_HW_2D |
92 DRV_BO_USE_SW_READ_RARELY | DRV_BO_USE_SW_WRITE_RARELY},
93 {DRV_FORMAT_ARGB8888, DRV_BO_USE_SCANOUT | DRV_BO_USE_CURSOR |
94 DRV_BO_USE_LINEAR | DRV_BO_USE_SW_READ_OFTEN |
95 DRV_BO_USE_SW_WRITE_OFTEN},
96 {DRV_FORMAT_YVU420, DRV_BO_USE_LINEAR | DRV_BO_USE_SW_READ_OFTEN |
97 DRV_BO_USE_SW_WRITE_OFTEN},