1 <?xml version="1.0" encoding="shift_jis"?>
3 ProjectType="Visual C++"
6 ProjectGUID="{04CD4817-1559-4830-BCB0-C5AE997CD904}"
18 OutputDirectory="$(SolutionDir)$(ConfigurationName)"
19 IntermediateDirectory="$(ConfigurationName)"
23 Name="VCPreBuildEventTool"
26 Name="VCCustomBuildTool"
29 Name="VCXMLDataGeneratorTool"
32 Name="VCWebServiceProxyGeneratorTool"
38 Name="VCCLCompilerTool"
41 Name="VCManagedResourceCompilerTool"
44 Name="VCResourceCompilerTool"
47 Name="VCPreLinkEventTool"
50 Name="VCLibrarianTool"
65 Name="VCPostBuildEventTool"
70 IntermediateDirectory="$(ConfigurationName)"
74 Name="VCPreBuildEventTool"
77 Name="VCCustomBuildTool"
80 Name="VCXMLDataGeneratorTool"
83 Name="VCWebServiceProxyGeneratorTool"
89 Name="VCCLCompilerTool"
92 Name="VCManagedResourceCompilerTool"
95 Name="VCResourceCompilerTool"
98 Name="VCPreLinkEventTool"
107 Name="VCManifestTool"
119 Name="VCAppVerifierTool"
122 Name="VCWebDeploymentTool"
125 Name="VCPostBuildEventTool"
133 Name="
\83\
\81[
\83X
\83t
\83@
\83C
\83\8b"
134 Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
135 UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
138 RelativePath=".\AbstractScene.cpp"
142 RelativePath=".\AmbientLight.cpp"
146 RelativePath=".\Animation.cpp"
150 RelativePath=".\AnimationScheduler.cpp"
154 RelativePath=".\BackGroundModel.cpp"
158 RelativePath=".\Billboard.cpp"
162 RelativePath=".\Button.cpp"
166 RelativePath=".\Camera.cpp"
170 RelativePath=".\Capturer.cpp"
174 RelativePath=".\CascadeAnimation.cpp"
178 RelativePath=".\Color.cpp"
182 RelativePath=".\Component2D.cpp"
186 RelativePath=".\Component3D.cpp"
190 RelativePath=".\ConsoleIO.cpp"
194 RelativePath=".\Container2D.cpp"
198 RelativePath=".\Container3D.cpp"
202 RelativePath=".\CSVFile.cpp"
206 RelativePath=".\DataTable.cpp"
210 RelativePath=".\DeviceInputReceiver.cpp"
214 RelativePath=".\DirectionalLight.cpp"
218 RelativePath=".\FileMeshBuilder.cpp"
222 RelativePath=".\FilePath.cpp"
226 RelativePath=".\FileTextureBuilder.cpp"
230 RelativePath=".\Frame.cpp"
234 RelativePath=".\GraphicsDevice.cpp"
238 RelativePath=".\GraphicsObject.cpp"
242 RelativePath=".\GraphicsSchedule.cpp"
246 RelativePath=".\InputDevice.cpp"
250 RelativePath=".\KeyFrameAnimation.cpp"
254 RelativePath=".\LayoutManager.cpp"
258 RelativePath=".\Light.cpp"
262 RelativePath=".\Line2D.cpp"
266 RelativePath=".\Line3D.cpp"
270 RelativePath=".\List.cpp"
274 RelativePath=".\LoggedInputReceiver.cpp"
278 RelativePath=".\LoggingInputReceiver.cpp"
282 RelativePath=".\Material.cpp"
286 RelativePath=".\Matrix3D.cpp"
290 RelativePath=".\Mesh.cpp"
294 RelativePath=".\PixelMap.cpp"
298 RelativePath=".\PixelMapTextureBuilder.cpp"
302 RelativePath=".\RectangleModel.cpp"
306 RelativePath=".\Resource.cpp"
310 RelativePath=".\SelectionModel.cpp"
314 RelativePath=".\Sprite.cpp"
318 RelativePath=".\System.cpp"
322 RelativePath=".\TextTextureBuilder.cpp"
326 RelativePath=".\Texture.cpp"
330 RelativePath=".\Timer.cpp"
334 RelativePath=".\VBMeshBuilder.cpp"
338 RelativePath=".\Vector2D.cpp"
342 RelativePath=".\Vector3D.cpp"
346 RelativePath=".\Window.cpp"
350 RelativePath=".\WindowSystem.cpp"
355 Name="
\83w
\83b
\83_
\81[
\83t
\83@
\83C
\83\8b"
356 Filter="h;hpp;hxx;hm;inl;inc;xsd"
357 UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
360 RelativePath=".\AbstractScene.h"
364 RelativePath=".\AmbientLight.h"
368 RelativePath=".\Animation.h"
372 RelativePath=".\AnimationScheduler.h"
376 RelativePath=".\BackGroundModel.h"
380 RelativePath=".\Billboard.h"
384 RelativePath=".\Button.h"
388 RelativePath=".\ButtonListener.h"
392 RelativePath=".\Camera.h"
396 RelativePath=".\Capturer.h"
400 RelativePath=".\CascadeAnimation.h"
404 RelativePath=".\Color.h"
408 RelativePath=".\Component2D.h"
412 RelativePath=".\Component3D.h"
416 RelativePath=".\ConsoleIO.h"
420 RelativePath=".\Container2D.h"
424 RelativePath=".\Container3D.h"
428 RelativePath=".\CSVFile.h"
432 RelativePath=".\DataTable.h"
436 RelativePath=".\DeviceInputReceiver.h"
440 RelativePath=".\DirectionalLight.h"
444 RelativePath=".\FileMeshBuilder.h"
448 RelativePath=".\FilePath.h"
452 RelativePath=".\FileTextureBuilder.h"
456 RelativePath=".\Frame.h"
460 RelativePath=".\GeneralMap.h"
464 RelativePath=".\Graphics.h"
468 RelativePath=".\GraphicsDevice.h"
472 RelativePath=".\GraphicsObject.h"
476 RelativePath=".\GraphicsSchedule.h"
480 RelativePath=".\HardVertexBuffer.h"
484 RelativePath=".\HardVertexBufferImpl.h"
488 RelativePath=".\InputDevice.h"
492 RelativePath=".\InputReceiver.h"
496 RelativePath=".\Interpolation.h"
500 RelativePath=".\InterpolationImpl.h"
504 RelativePath=".\KeyFrameAnimation.h"
508 RelativePath=".\LayoutManager.h"
512 RelativePath=".\Light.h"
516 RelativePath=".\Line2D.h"
520 RelativePath=".\Line3D.h"
524 RelativePath=".\List.h"
528 RelativePath=".\LoggedInputReceiver.h"
532 RelativePath=".\LoggingInputReceiver.h"
536 RelativePath=".\Material.h"
540 RelativePath=".\Matrix3D.h"
544 RelativePath=".\Mesh.h"
548 RelativePath=".\MeshBuilder.h"
552 RelativePath=".\MeshResource.h"
556 RelativePath=".\PixelMap.h"
560 RelativePath=".\PixelMapTextureBuilder.h"
564 RelativePath=".\RectangleModel.h"
568 RelativePath=".\Resource.h"
572 RelativePath=".\ResourceManager.h"
576 RelativePath=".\SelectionModel.h"
580 RelativePath=".\SoftVertexBuffer.h"
584 RelativePath=".\SoftVertexBufferImpl.h"
588 RelativePath=".\Sprite.h"
592 RelativePath=".\SquareMap.h"
596 RelativePath=".\System.h"
600 RelativePath=".\TextTextureBuilder.h"
604 RelativePath=".\Texture.h"
608 RelativePath=".\TextureBuilder.h"
612 RelativePath=".\TextureResource.h"
616 RelativePath=".\Timer.h"
620 RelativePath=".\tstring.h"
624 RelativePath=".\VBMeshBuilder.h"
628 RelativePath=".\Vector2D.h"
632 RelativePath=".\Vector3D.h"
636 RelativePath=".\VertexBuffer.h"
640 RelativePath=".\VertexFVF.h"
644 RelativePath=".\VertexTypes.h"
648 RelativePath=".\Window.h"
652 RelativePath=".\WindowSystem.h"
657 Name="
\83\8a\83\
\81[
\83X
\83t
\83@
\83C
\83\8b"
658 Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
659 UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
665 </VisualStudioProject>