1 //===== rAthena Script =======================================
2 //= Quest NPCs located in Lighthalzen
3 //===== Description: =========================================
4 //= Quests related to Lighthalzen City.
5 //===== Changelogs: ==========================================
6 //= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf]
7 //= 4.1 Updated Dungeon quest, and Friendhsip quest to 10.3 standards. [L0ne_W0lf]
8 //= 4.2 Fixed wrong variable type in use in "Box#cube1". [L0ne_W0lf]
9 //= 4.3 Fixed a bug where if you relog after you take out the Lab Permit from the Box
10 //= You can't finish the quest. (bugreport:1798) [Samuray22]
11 //= 4.3a Reverted changes from the last version. . [L0ne_W0lf]
12 //= Changed temp char vars to normal vars, that unset at end.
13 //= Tube just makes sure you have 1 or more permits.
14 //= 4.4 Replaced effect numerics with constants. [L0ne_W0lf]
15 //= 4.5 Corrected an Incorrect check of the Shinokas_Quest. (bugreport:2276) [Samuray22]
16 //= Replaced effect numerics with constants.
17 //= 4.5 Official Gangster Alert script. [Gepard]
18 //= 4.6 Added quest log entries for:
19 //= - Cursed Spirit Quest
20 //= 4.7 Fixed missing label. (bugreport:4654) [L0ne_W0lf]
21 //= 4.8 Fixed Cursed Spirit Quest EXP reward. [Euphy]
22 //= 4.9 Fixed incorrect use of 'close'. [Joseph]
23 //= 5.0 Updated RE/Pre-RE EXP. [Euphy]
24 //= 5.1 Added GM management NPCs. [Euphy]
25 //= 5.2 Fixed some quest log issues. [Capuche]
26 //============================================================
28 // Gangster Alert [Official Conversion]
29 //============================================================
30 lighthalzen,1,1,0 script Law Enforcement -1,{
34 mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!",bc_map;
36 for (set .@i, 0; .@i < 30; set .@i, .@i + 1)
37 monster "lighthalzen",0,0,"Gangster",1592,1,"Law Enforcement::OnMyMobDead";
41 killmonster "lighthalzen","Law Enforcement::OnMyMobDead";
42 mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.",bc_map;
43 set $@Lhz_Gangster_Alert, 0;
51 lighthalzen,267,200,3 script Guard#lhz01 868,{
52 if (countitem(7350) > 0) {
54 mes "Hold it right th--!";
55 mes "Oh. I'm sorry. I didn't";
56 mes "realize you were carrying";
57 mes "a pass and had authorization.";
59 warp "lighthalzen",303,229;
62 if ($@Lhz_Gangster_Alert >= 100) {
64 mes "Recently too many people";
65 mes "have been traveling between";
66 mes "Uptown and the ghetto, so";
67 mes "we've heightened security";
68 mes "around here. But how can";
69 mes "so many sneak through us?";
72 if ($@Lhz_Gangster_Alert > 14) {
74 mes "Recently too many people";
75 mes "have been traveling between";
76 mes "Uptown and the ghetto, so";
77 mes "we've heightened security";
78 mes "around here. But how can";
79 mes "so many sneak through us?";
80 donpcevent "Law Enforcement::OnEnable";
81 set $@Lhz_Gangster_Alert, 100;
84 if (gettime(DT_HOUR) >= 22 || gettime(DT_HOUR) < 2) {
87 mes "ZZZzzzzzzzzzz...";
89 mes "^3355FFThis guard is";
90 mes "dozing off, so this is";
91 mes "the perfect opportunity";
92 mes "to sneak past him.^000000";
94 set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
95 warp "lighthalzen",303,229;
99 mes "^3355FFThe guard seems distracted";
100 mes "and is looking elsewhere. Now's";
101 mes "your chance to sneak past him!^000000";
103 set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
104 warp "lighthalzen",303,229;
109 mes "Hold it right there!";
110 mes "I can't permit anyone";
111 mes "to enter the slums.";
112 mes "Go back to where you";
113 mes "came from, adventurer!";
118 lighthalzen,294,223,7 script Guard#lhz02 868,{
119 if (countitem(7350) > 0) {
121 mes "Hold it right th--!";
122 mes "Oh. I'm sorry. I didn't";
123 mes "realize you were carrying";
124 mes "a pass and had authorization.";
126 warp "lighthalzen",260,199;
129 if ($@Lhz_Gangster_Alert >= 100) {
131 mes "Recently too many people";
132 mes "have been traveling between";
133 mes "Uptown and the ghetto, so";
134 mes "we've heightened security";
135 mes "around here. But how can";
136 mes "so many sneak through us?";
139 if ($@Lhz_Gangster_Alert > 14) {
141 mes "Recently too many people";
142 mes "have been traveling between";
143 mes "Uptown and the ghetto, so";
144 mes "we've heightened security";
145 mes "around here. But how can";
146 mes "so many sneak through us?";
147 donpcevent "Law Enforcement::OnEnable";
148 set $@Lhz_Gangster_Alert, 100;
151 if (gettime(DT_HOUR) >= 22 || gettime(DT_HOUR) < 2) {
153 mes "Zzzz... Zzz...";
154 mes "ZZZzzzzzzzzzz...";
156 mes "^3355FFThis guard is";
157 mes "dozing off, so this is";
158 mes "the perfect opportunity";
159 mes "to sneak past him.^000000";
161 set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
162 warp "lighthalzen",260,199;
165 if (rand(1,6) == 3) {
166 mes "^3355FFThe guard seems distracted";
167 mes "and is looking elsewhere. Now's";
168 mes "your chance to sneak past him!^000000";
170 set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
171 warp "lighthalzen",260,199;
176 mes "Hold it right there!";
177 mes "I can't permit anyone to";
178 mes "enter Uptown Lighthalzen!";
179 mes "If you don't have a pass,";
180 mes "then move on out of here!";
186 //============================================================
187 lighthalzen,341,224,3 script Fishbone 868,{
188 // Retain prior position in quest.
190 set lhz_sincube,piciburn;
193 // Quest is finished.
194 if (MISC_QUEST&512) {
196 mes "Oh hey, it's you!";
197 mes "Now, listen. If you wanna";
198 mes "get into Regenschirm again,";
199 mes "you gotta enter that Sewer Pipe";
200 mes "that's like, northeast from me.";
201 mes "It's gross, but you gotta...";
204 mes "Anyway, good luck in";
205 mes "whatever it is you're doing";
206 mes "here in Lighthazlen. Oh, and";
207 mes "be real careful! Something";
208 mes "shadier than me is going";
209 mes "on in this big city~";
212 // Apparantly if the boss quest progress is at 6, you skip the level requirement.
213 if (lhz_boss == 6 || BaseLevel >= 60) {
214 if (lhz_sincube == 0) {
217 mes "Is there something";
218 mes "on my face? Quit looking";
219 mes "at me and let me do my work.";
223 else if (lhz_sincube == 1) {
226 mes "You're still looking";
227 mes "at me. Quit it. I'm busy";
228 mes "here and you're bothering me.";
232 else if (lhz_sincube == 2) {
234 mes "Seriously, you are";
235 mes "starting to really get";
236 mes "on my nerves! What could";
237 mes "you possibly want from me?!";
239 mes "["+strcharinfo(0)+"]";
240 mes "Nothing really.";
241 mes "I just feel like";
242 mes "watching you work.";
243 mes "What exactly are you";
244 mes "doing anyway, huh?";
247 mes "Hey! If I could just show";
248 mes "you what I'm doing, I wouldn't";
249 mes "be so uptight about you looking";
250 mes "at what I'm doing, now would I?";
252 mes "["+strcharinfo(0)+"]";
255 mes "you're uptight";
260 mes "So you're just";
261 mes "gonna sit and watch";
262 mes "me all day?! Fine! Then";
263 mes "I'll just ignore you, jerk!";
269 mes "This is really";
270 mes "ticking me off! Why";
271 mes "don't you go away?!";
273 mes "["+strcharinfo(0)+"]";
274 mes "Well, I was also";
275 mes "wondering why you're";
276 mes "working in a place that's";
277 mes "so, um... depressing.";
280 mes "Alright, fine!";
281 mes "But once I tell you";
282 mes "what I do here, you're";
283 mes "outta here! Okay? Now,";
284 mes "your lips are frickin' sealed.";
285 mes "See, what I do is kinda illegal.";
288 mes "I provide routes that let";
289 mes "people enter Lighthalzen,";
290 mes "or even go anywhere in this";
291 mes "city, without authorization.";
292 mes "Hell, I could even get you";
293 mes "into that Laboratory...";
295 mes "["+strcharinfo(0)+"]";
298 mes "Are you serious?";
299 mes "Can you get me";
300 mes "into that place?";
303 mes "Sonuva--You're not";
304 mes "gonna leave me alone,";
305 mes "are you? Look, you seem";
306 mes "okay, even if you are kinda";
307 mes "stubborn, kid. But I don't trust";
308 mes "or serve strangers, period.";
310 mes "["+strcharinfo(0)+"]";
311 mes "But isn't there";
312 mes "anything I can do";
313 mes "so you can help me";
314 mes "get into the Laboratory?";
317 mes "No way, no how.";
318 mes "No matter how much you";
319 mes "beg, I can't take a chance";
320 mes "and just trust anyone who";
321 mes "wants to know a secret";
322 mes "route. Now get outta here!";
326 else if (lhz_sincube == 3) {
327 mes "["+strcharinfo(0)+"]";
329 mes "Please tell me";
330 mes "how I can get inside";
331 mes "the Laboratory. I'm...";
332 mes "I'm begging you!";
335 mes "No! Now shaddup";
336 mes "and stop begging, okay?";
337 mes "You're only embarassing";
338 mes "yourself! Good grief...";
342 else if (lhz_sincube == 4) {
343 mes "["+strcharinfo(0)+"]";
345 mes "heeeeelp meee?";
346 mes "Pleeeeeeeease~";
347 mes "You're the only one";
348 mes "who knoooooows~";
351 mes "Yeesh, you're a nutty";
352 mes "kid. Look, ''no'' means";
353 mes "''no.'' That's it. That's";
354 mes "final. How many times do";
355 mes "you gotta make me spell it out?";
357 mes "["+strcharinfo(0)+"]";
358 mes "But there's gotta";
359 mes "be something I can";
360 mes "do so you'll help me?";
361 mes "Th-that's the way i-it";
362 mes "always w-works. You";
363 mes "can't just-- You c-can't...";
366 mes "Alright, you got me.";
367 mes "But if I'm gonna risk";
368 mes "my life to help you get";
369 mes "into that Laboratory I want";
370 mes "something in return. Okay?";
373 mes "All you need to do is";
374 mes "come back here with";
375 mes "^FF000071,381,305,294,921,000 zeny^000000.";
376 mes "Then I'll give you all the help";
377 mes "you need. Alright, good luck";
378 mes "to you, brave adventurer.";
380 mes "["+strcharinfo(0)+"]";
381 mes "You're joking right?!";
382 mes "There's no way I can ever";
383 mes "get that much zeny! I'd...";
384 mes "I'd have to at least take";
385 mes "over the world or, or...";
389 mes "Fine, maybe that";
390 mes "price is a little high.";
391 mes "I'll just cut it in half,";
392 mes "then. Still want my";
393 mes "help? Then bring me...";
398 mes "...^FF000020 Jellopy^000000.";
403 mes "doing this for free...";
405 if (select("Okay.:No! It's impossible!") == 1) {
408 mes "bring me back a";
409 mes "total of 20 Jellopy.";
410 mes "But you gotta have";
411 mes "exactly 20 Jellopy on";
412 mes "you, okay? Seeya pal~";
418 mes "What are you--";
419 mes "Okay, now you're the";
420 mes "one who's joking around.";
421 mes "Look, it's either bring me";
422 mes "20 Jellopy or 71,381,3--";
423 mes "whatever number I said-- zeny!";
426 else if (lhz_sincube == 5) {
432 switch(select("I'm still working on it.:Here you go!:Um... Stuff?")) {
435 mes "Still working on it?";
436 mes "Okay, I know I didn't";
437 mes "ask you for very much,";
438 mes "but gimme some respect";
439 mes "and get serious about it!";
440 mes "It's 20 friggin' Jellopies!";
443 if (countitem(909) > 19) {
445 mes "Ooh. Hey, good work.";
446 mes "Okay, I can see you're";
447 mes "the reliable type. A deal";
448 mes "is a deal, so I'll tell you";
449 mes "how you can get inside";
450 mes "that Laboratory.";
453 mes "Now, if you're wondering";
454 mes "why I don't got much qualm";
455 mes "against helping you, it's";
456 mes "because I used to work in";
457 mes "the Laboratory... But then";
458 mes "they laid me off unfairly.";
461 mes "Anyway, anything I can";
462 mes "do to cause them trouble";
463 mes "is good in my book. Let me";
464 mes "get some stuff ready and";
465 mes "then I'll tell you what you";
466 mes "really need to know.";
467 delitem 909,20; //Jellopy
473 mes "I said 20 Jellopies,";
474 mes "didn't I? This ain't";
475 mes "enough pal, so go out";
476 mes "and get some more!";
481 mes "How could you forget";
482 mes "something like that?";
483 mes "Anyway, I asked you to";
484 mes "bring 20 Jellopies.";
488 else if (lhz_sincube == 6) {
491 mes "way to get into Regenschrim";
492 mes "Lab. However, I do know of";
493 mes "this secret maze that should";
494 mes "get you there. Still, if you're";
495 mes "willing and ready to go...";
499 mes "Are you ready now?";
500 mes "I'm gonna send you";
501 mes "someplace where you";
502 mes "can find the Lab entrance.";
505 switch(select("Not yet.:Yes.")) {
510 mes "not a problem.";
511 mes "Just take your time.";
521 case 1: warp "lhz_cube",67,193; break;
522 case 2: warp "lhz_cube",66,136; break;
523 case 3: warp "lhz_cube",66,74; break;
527 else if (lhz_sincube < 10) {
529 mes "Hm, you must not have";
530 mes "accomplished whatever";
532 mes "it is you need to do in the";
533 mes "Regenschirm Laboratory yet.";
536 mes "it was you were doing";
537 mes "in the Laboratory. Do";
539 mes "you want me to send";
540 mes "you there again?";
542 if (select("No.:Yes.") == 1) {
544 mes "Geez, you must have";
545 mes "really had a hard time";
546 mes "there. Okay, well, when";
547 mes "you're ready to go there,";
548 mes "just let me know, got it?";
553 mes "spirit in you,";
554 mes "don't you? Heh!";
555 mes "I like you style~";
556 mes "Get ready, 'cuz";
557 mes "here we go...!";
561 case 1: warp "lhz_cube",67,193; break;
562 case 2: warp "lhz_cube",66,136; break;
563 case 3: warp "lhz_cube",66,74; break;
567 else if (lhz_sincube == 10) {
569 mes "Hey, you came back!";
570 mes "Good, I was starting";
571 mes "to get a little worried";
572 mes "about what happened to";
573 mes "you. So did you get what";
574 mes "you wanted over there?";
577 mes "["+strcharinfo(0)+"]";
583 mes "Good! Whatever you did,";
584 mes "I hope it messes them up big";
585 mes "time! I usedta be a respected";
586 mes "scientist for Regenschirm till";
587 mes "they laid me off! Serves those";
588 mes "ungrateful jerkoffs right!";
591 mes "Then again, my current";
592 mes "line of work seems to suit";
593 mes "me much better. And I don't";
594 mes "gotta worry about formulas";
595 mes "and algorithms anymore.";
598 mes "Oh yeah, the place you";
599 mes "just went to? There's a";
600 mes "secret path the Laboratory";
601 mes "there. If you want, I can";
602 mes "send you back there. So";
603 mes "what do you say?";
605 if (select("Sure:No thanks~") == 1) {
607 mes "Okay then, here";
608 mes "we go! Good luck";
609 mes "to you, buddy.";
612 case 1: warp "lhz_cube",67,193; break;
613 case 2: warp "lhz_cube",66,136; break;
614 case 3: warp "lhz_cube",66,74; break;
619 mes "Alright, it's your";
620 mes "choice. Oh, and that";
621 mes "pass you have should";
622 mes "let you into the Laboratory";
623 mes "anyway. Good luck to you, pal.";
628 mes "It's been a while.";
629 mes "You doin' good? I'm";
630 mes "just peachy, thanks~";
633 else if (BaseLevel < 60) {
635 mes "outta here! Can't";
636 mes "you tell I'm dealin'";
637 mes "in something shady";
638 mes "here? This is no place";
639 mes "for baby faced guys like you!";
642 else if (lhz_boss > 6) {
645 mes "It's been a while.";
646 mes "You doin' good? I'm";
647 mes "just peachy, thanks~";
652 lhz_cube,237,198,0 script Bundle of Files#cube 111,{
653 if (lhz_sincube < 7) {
654 mes "^3355FFThere are a bunch";
655 mes "of files scattered";
656 mes "on the ground.^000000";
659 else if (lhz_sincube < 10) {
660 if (lhz_secret01 < 1) {
661 mes "^3355FFThere are a bunch";
662 mes "of files scattered";
663 mes "on the ground. They";
664 mes "seem to contain all";
665 mes "sorts of information,";
666 mes "but they're all mixed up.^000000";
668 if (select("Rummage through the files.:Cancel") == 1) {
669 mes "^3355FFWhile you are";
670 mes "rummaging through";
671 mes "the files, a Red Key";
672 mes "drops to the ground";
673 mes "with a clink. You decide";
674 mes "to keep this ^000000Red Key^3355FF.^000000";
679 mes "^3355FFThis is the place";
680 mes "where you found the";
681 mes "^000000Red Key^3355FF while you were";
682 mes "looking through the files";
683 mes "scattered on the ground.^000000";
686 mes "^3355FFThis is the place";
687 mes "where you found the";
688 mes "^000000Red Key^3355FF while you were";
689 mes "looking through the files";
690 mes "scattered on the ground.^000000";
694 lhz_cube,234,202,0 script Picture#cube 111,{
695 if (lhz_secret01 < 2) {
696 mes "^3355FFThis picture hanging";
697 mes "on the wall catches";
698 mes "your attention for some";
699 mes "inexplicably strange reason.^000000";
701 if (select("Look behind picture.:Cancel") == 1) {
702 mes "^3355FFYou push and pull";
703 mes "with all your strength,";
704 mes "but the picture won't";
705 mes "budge. If it's too hard";
706 mes "to move, there must be";
707 mes "something hidden behind it.^000000";
711 else if (lhz_secret01 == 2) {
712 mes "^3355FFThis picture hanging";
713 mes "on the wall catches";
714 mes "your attention for some";
715 mes "inexplicably strange reason.^000000";
717 if (select("Look behind picture.:Cancel") == 1) {
718 mes "^3355FFYou push and pull";
719 mes "with all your strength,";
720 mes "but this picture is too";
721 mes "hard to move with just";
722 mes "brute strength alone.^000000";
725 if (.@input$ == "Jackknife") {
726 mes "^3355FFYou take the";
727 mes "Jackknife, thrust";
728 mes "it under the picture";
729 mes "and twist it in order to";
730 mes "pry the picture off the wall.^000000";
732 mes "^3355FFBehind the picture, you";
733 mes "find that the following";
734 mes "numbers are written:^000000";
736 set .@number_rand,rand(1,3);
737 if (.@number_rand == 1) {
738 mes "4 3 2 9 1 6 8 2 7";
741 else if (.@number_rand == 2) {
742 mes "3 6 4 1 2 8 7 1 5";
746 mes "4 9 3 7 6 2 8 6 6";
751 mes "^3355FFUnfortunately,";
752 mes "doing that apparently";
753 mes "wasn't enough to move";
754 mes "the picture. Perhaps you";
755 mes "should try something else.^000000";
760 else if (lhz_secret01 < 6) {
761 mes "^3355FFThe following numbers";
762 mes "were written behind the";
763 mes "picture. If they were hidden,";
764 mes "these numbers must have";
765 mes "some kind of importance.^000000";
767 if (lhz_secret01 == 3) {
768 mes "4 3 2 9 1 6 8 2 7";
770 else if (lhz_secret01 == 4) {
771 mes "3 6 4 1 2 8 7 1 5";
773 else if (lhz_secret01 == 5) {
774 mes "4 9 3 7 6 2 8 6 6";
778 mes "^3355FFThere is a picture";
779 mes "hanging on the wall.^000000";
781 if (select("Look beneath picture.:Cancel") == 1) {
782 mes "^3355FFThere are some";
783 mes "numbers behind the";
784 mes "picture, but now there is";
785 mes "no need to memorize them.^000000";
790 lhz_cube,242,201,0 script Drawer#cube 111,{
791 if (lhz_secret01 < 1) {
792 mes "^3355FFThe drawer here";
793 mes "looks interesting,";
794 mes "but it's locked and";
795 mes "you can't open it.^000000";
798 else if (lhz_secret01 == 1) {
799 mes "^3355FF The drawer here";
800 mes "looks interesting, but";
801 mes "it's locked. Hopefully, you";
802 mes "can figure how to open it.^000000";
805 if (.@input$ == "Red Key") {
806 mes "^3355FFYou insert the Red Key";
807 mes "into the lock and open the";
808 mes "drawer. Inside, you find a";
809 mes "^000000Jackknife^3355FF that you decide";
810 mes "to take. After all, it might";
811 mes "be handy sometime.^000000";
815 mes "^3355FFUnfortunately, you";
816 mes "can't open or break";
817 mes "the lock on the drawer";
818 mes "by doing that. You need";
819 mes "to try something else.^000000";
823 mes "^3355FFThis is the drawer";
824 mes "in which you found the";
825 mes "^000000Jackknife^3355FF. It is now empty";
826 mes "and devoid of purpose.^000000";
830 lhz_cube,248,179,0 script Chest#cube 111,{
831 if (lhz_sincube < 7) {
832 mes "^3355FFYou've found a chest";
833 mes "with an axe laid on";
834 mes "top. The axe's purpose";
835 mes "is completely utilitarian";
836 mes "and isn't suited for battle.^000000";
839 else if (lhz_sincube == 7) {
840 mes "^3355FFYou've found a chest,";
841 mes "but more importantly,";
842 mes "there is a utility Axe";
843 mes "laid on top of it.^000000";
845 if (select("Take the utility Axe.:Cancel") == 1) {
846 mes "^3355FFWithout shame or";
847 mes "an ounce of guilt, you";
848 mes "pick up the utility ^000000Axe^3355FF";
849 mes "and claim it as your own.^000000";
854 mes "^3355FFThis is just a normal";
855 mes "chest. There used to be";
856 mes "a utility ^000000Axe^3355FF on top of";
857 mes "it until you picked it up.^000000";
861 lhz_cube,237,183,0 script Barrel#cube 111,{
863 if (lhz_sincube < 8) {
864 mes "^3355FFYou have";
865 mes "found a shabbily";
866 mes "constructed barrel.^000000";
869 else if (lhz_sincube == 8) {
870 mes "^3355FFYou have";
871 mes "found a shabbily";
872 mes "constructed barrel.";
873 mes "You sense that there's";
874 mes "something inside, but";
875 mes "you need something to";
876 mes "smash the barrel open.^000000";
879 if (.@input$ == "Axe") {
880 mes "^3355FFAxe in hand, you lift";
881 mes "it above your head and";
882 mes "swing it downwards,";
883 mes "smashing off the top of";
884 mes "the barrel. Inside, you find a";
885 mes "box topped with a metal plate.^000000";
887 mes "^3355FFThe numbers one";
888 mes "through nine are";
889 mes "etched on the surface";
890 mes "of the metal plate on";
891 mes "top of the box you found,";
892 mes "like some kind of keypad...^000000";
896 mes "^3355FFDoing that probably won't";
897 mes "break open this keg. You'll";
898 mes "need to try something else.^000000";
902 else if (lhz_sincube == 9) {
903 if (lhz_secret01 < 3) {
904 mes "^3355FFYou decide to enter";
905 mes "some numbers into the";
906 mes "metallic keypad. Remember,";
907 mes "you can only enter single";
908 mes "digit numbers at one time...^000000";
910 for( set .@i, 0; .@i < 9; set .@i, .@i + 1 )
912 mes "^3355FFNothing happened...^000000";
915 else if (lhz_secret01 >= 3 && lhz_secret01 <= 5) {
916 switch(lhz_secret01) {
917 case 3: setarray .@numbers[0],4,3,2,9,1,6,8,2,7; break;
918 case 4: setarray .@numbers[0],3,6,4,1,2,8,7,1,5; break;
919 case 5: setarray .@numbers[0],4,9,3,7,6,2,8,6,6; break;
921 mes "^3355FFYou decide to enter";
922 mes "some numbers into the";
923 mes "numberpad etched on the";
924 mes "metal plate on top of the box";
925 mes "you found inside the keg.^000000";
927 for( set .@i, 0; .@i < 9; set .@i, .@i + 1 ) {
929 if (.@input == .@numbers[.@i]) set .@number_line,.@number_line+1;
931 if (.@number_line == 9) {
932 mes "^3355FFThe metal plate slides";
933 mes "open and you find a key";
934 mes "Key inside the box. You";
935 mes "to keep this ^000000Yellow Key^3355FF.^000000";
939 mes "^3355FFNothing happened.";
940 mes "It's likely that you did not";
941 mes "enter the correct numbers.^000000";
945 mes "^3355FFThis is the box with";
946 mes "the keypad in which you";
947 mes "found the ^000000Yellow Key^3355FF.";
948 mes "The box is now empty.^000000";
951 mes "^3355FFThis is a box";
952 mes "topped with a metal";
953 mes "plate that looks like";
954 mes "a crudely made keypad.^000000";
958 lhz_cube,224,192,0 script Power Generator#cube 111,{
959 if (lhz_secret01 < 6) {
960 mes "^3355FFThis is a noisily";
961 mes "operating huge machine";
962 mes "with a front panel that has";
963 mes "a strange mark. There is a";
964 mes "keyhole on the machine";
965 mes "right next to this panel.^000000";
968 mes "^3355FFNothing happened.";
969 mes "You probably need";
970 mes "to find the right key to";
971 mes "insert into the keyhole.^000000";
974 else if (lhz_secret01 == 6) {
975 mes "^3355FFThis is a noisily";
976 mes "operating huge machine";
977 mes "with a front panel that has";
978 mes "a strange mark. There is a";
979 mes "keyhole on the machine";
980 mes "right next to this panel.^000000";
983 if (.@input$ == "Yellow Key") {
984 mes "^3355FFYou insert the";
985 mes "Yellow Key into the";
986 mes "keyhole and turn it,";
987 mes "causing the machine";
988 mes "to sputter and deactivate.^000000";
990 mes "^3355FFYou notice that the";
991 mes "^000000Status Light ^3355FFnext to the";
992 mes "bed has now turned off.^000000";
996 mes "^3355FFNothing happened.";
997 mes "You probably need";
998 mes "to find the right key to";
999 mes "insert into the keyhole.^000000";
1003 mes "^3355FFIt's a giant machine.^000000";
1007 lhz_cube,244,201,0 script Status Light#cube 111,{
1008 if (lhz_secret01 < 7) {
1009 mes "^3355FFThe Status Light is";
1010 mes "on. It looks like there's";
1011 mes "something inside the";
1012 mes "bulb, but you can't get";
1013 mes "near it since it generates";
1014 mes "incredibly scorching heat.^000000";
1016 mes "^3355FFNow, if you could";
1017 mes "somehow shut down the";
1018 mes "Power Generator in this";
1019 mes "room, the bulb would be";
1020 mes "cool enough for you to touch...^000000";
1023 else if (lhz_secret01 == 7) {
1024 mes "The Status Light";
1025 mes "is now off and the";
1026 mes "bulb has cooled down.";
1028 if (select("Smash the light bulb.:Cancel") == 1) {
1029 mes "^3355FFYou smash the";
1030 mes "Status Light's bulb";
1031 mes "and discover another key.";
1032 mes "You obtained a ^000000Black Key^3355FF.^000000";
1037 mes "^3355FFYou find the remains";
1038 mes "of a broken light bulb.^000000";
1042 lhz_cube,234,200,0 script Desk#cube 111,{
1043 if (lhz_secret02 <= 1) {
1044 mes "^3355FFYou've found";
1046 mes "cluttered desk.^000000";
1048 switch(select("On the desk:Under the desk:Desk drawer")) {
1050 mes "^3355FFVarious documents,";
1051 mes "books and lab equipment";
1052 mes "are scattered on the desk.";
1053 mes "But none of them seem";
1054 mes "all that useful right now.^000000";
1057 if (lhz_secret02 < 1) {
1058 mes "^3355FFUnder this desk, of";
1059 mes "all conceivable places,";
1060 mes "you find a ^000000Short Stick^3355FF";
1061 mes "that you decide to keep.";
1062 mes "You never know when";
1063 mes "you'll need one of those.^000000";
1067 mes "^3355FFThis is where you";
1068 mes "found your ^000000Short Stick^3355FF.";
1069 mes "Sadly, there are no more";
1070 mes "hidden treasures for you to";
1071 mes "discover beneath this desk.^000000";
1075 mes "^3355FFThe desk drawer is";
1076 mes "locked and probably";
1077 mes "with good reason. After all,";
1078 mes "you just tried to invade this";
1079 mes "private and intimate space.^000000";
1083 else if (lhz_secret02 == 2) {
1084 mes "^3355FFYou're back at the";
1085 mes "messy desk which";
1086 mes "is probably used by";
1087 mes "a high ranking executive";
1088 mes "who has someone else";
1089 mes "do his desk tidying for him.^000000";
1091 switch(select("On the desk:Under the desk:Desk drawer")) {
1093 mes "^3355FFAlas, no matter how much";
1094 mes "you rummage through it,";
1095 mes "the clutter on the desk";
1096 mes "proves to be useless to you.^000000";
1098 if (Sex == SEX_MALE) {
1099 mes "^3355FFAn issue of the";
1100 mes "Dancer magazine,";
1101 mes "''Harmonic Lick'' catches";
1102 mes "your eye, but you really";
1103 mes "shouldn't be interested";
1104 mes "in that publication just";
1105 mes "because of the pictures.^000000";
1108 mes "^3355FFAn issue of the female";
1109 mes "entertainment magazine,";
1110 mes "''Magnum Break'' catches";
1111 mes "your eye, but adventurers";
1112 mes "have no time to look at";
1113 mes "pictures of beautiful men.^000000";
1117 mes "^3355FFUnder the desk, you";
1118 mes "discover another Short";
1119 mes "Stick which happens to";
1120 mes "fit perfectly into the other";
1121 mes "Short Stick you found earlier.";
1123 mes "^3355FFYou combine the two";
1124 mes "lesser sticks to create";
1125 mes "a stick that is superior";
1126 mes "to the sum of its parts.";
1127 mes "You are now the proud";
1128 mes "bearer of a ^000000Long Stick^3355FF.^000000";
1132 mes "^3355FFThis desk drawer is";
1133 mes "locked shut and probably";
1134 mes "always will be. It's likely";
1135 mes "that nothing really valuable";
1136 mes "is inside, aside from perhaps";
1137 mes "a hip flask or a candy stash.";
1141 mes "^3355FFThis desk is cluttered";
1142 mes "with all sorts of random";
1143 mes "objects, but such is its";
1144 mes "destiny as office equipment.^000000";
1146 switch(select("On the desk:Under the desk:Desk drawer")) {
1148 mes "^3355FFAlas, no matter how much";
1149 mes "you rummage through it,";
1150 mes "the clutter on the desk";
1151 mes "proves to be useless to you.^000000";
1153 mes "^3355FFThere's part of a newspaper";
1154 mes "here, but it's only the Comics";
1155 mes "section which, of course, isn't";
1156 mes "informative enough for world";
1157 mes "savvy adventurers like you.^000000";
1160 mes "^3355FFThis is where you found";
1161 mes "one of two Short Sticks";
1162 mes "to make your ^000000Long Stick^3355FF.";
1163 mes "There isn't anything else";
1164 mes "under here, so it's impossible";
1165 mes "to make your stick any longer.^000000";
1168 mes "^3355FFThis desk drawer is";
1169 mes "locked very securely.";
1170 mes "The owner of this desk";
1171 mes "was wise to provide a";
1172 mes "measure of drawer security.";
1173 mes "But why put sticks under the";
1174 mes "desk? This is most curious...^000000";
1179 lhz_cube,247,198,0 script Bed#cube 111,{
1180 if (lhz_secret02 == 0) {
1181 mes "^3355FFYou've found a bed";
1182 mes "in which the sheets";
1183 mes "are slovenly arranged.^000000";
1185 if (select("On the bed:Under the bed") == 1) {
1186 mes "^3355FFNo one's in the bed";
1187 mes "and if you climbed in,";
1188 mes "you'd just be alone. For";
1189 mes "some people, this may";
1190 mes "be an immutable truth.^000000";
1193 mes "^3355FFUnder the bed, you";
1194 mes "discover a ^000000Short Stick^3355FF";
1195 mes "which you decide to";
1196 mes "keep. You never know";
1197 mes "when certain, seemingly";
1198 mes "useless objects will save you.^000000";
1203 else if (lhz_secret02 == 1) {
1204 mes "^3355FFYou've found a bed";
1205 mes "in which the sheets";
1206 mes "are slovenly arranged.^000000";
1208 if (select("On the bed:Under the bed") == 1) {
1209 mes "^3355FFNo one's in the bed";
1210 mes "and if you climbed in,";
1211 mes "you'd just be alone. For";
1212 mes "some people, this may";
1213 mes "be an immutable truth.^000000";
1216 mes "^3355FFUnder the bed, you";
1217 mes "discover another Short";
1218 mes "Stick which happens to";
1219 mes "fit perfectly into the other";
1220 mes "Short Stick you found earlier.";
1222 mes "^3355FFYou combine the two";
1223 mes "lesser sticks to create";
1224 mes "a stick that is superior";
1225 mes "to the sum of its parts.";
1226 mes "You are now the proud";
1227 mes "bearer of a ^000000Long Stick^3355FF.^000000";
1232 else if (lhz_secret02 == 2) {
1233 mes "^3355FFYou've found a bed";
1234 mes "in which the sheets";
1235 mes "are slovenly arranged.^000000";
1237 if (select("On the bed:Under the bed") == 1) {
1238 mes "^3355FFNo one's in the bed";
1239 mes "and if you climbed in,";
1240 mes "you'd just be alone. For";
1241 mes "some people, this may";
1242 mes "be an immutable truth.^000000";
1245 mes "^3355FFIn a distant and";
1246 mes "dusty corner beneath";
1247 mes "the bed, you manage to";
1248 mes "spot an object. If only you";
1249 mes "could reach it somehow...^000000";
1252 if (.@input$ == "Short Stick") {
1253 mes "^3355FFYou try to reach";
1254 mes "the object by using";
1255 mes "your Short Stick. After";
1256 mes "a few attempts, you had no";
1257 mes "choice but to admit that your";
1258 mes "stick just wasn't long enough.^000000";
1261 mes "^3355FFUnfortunately,";
1262 mes "whatever you used to";
1263 mes "try to reach the object";
1264 mes "didn't work. You'll have";
1265 mes "to think of something else.^000000";
1270 else if (lhz_secret02 == 3) {
1271 mes "^3355FFYou find a messy";
1272 mes "bed that may be more";
1273 mes "than meets the eye.^000000";
1275 if (select("On the bed:Under the bed") == 1) {
1276 mes "^3355FFNo one's in the bed";
1277 mes "and if you climbed in,";
1278 mes "you'd just be alone. For";
1279 mes "some people, this may";
1280 mes "be an immutable truth.^000000";
1283 mes "^3355FFIn a distant and";
1284 mes "dusty corner beneath";
1285 mes "the bed, you manage to";
1286 mes "spot an object. If only you";
1287 mes "could reach it somehow...^000000";
1290 if (.@input$ == "Long Stick") {
1291 mes "^3355FFWith Long Stick in";
1292 mes "hand, you manage to";
1293 mes "reach the object and drag";
1294 mes "it under the bed towards you.";
1295 mes "You now possess the ^000000Cube^3355FF";
1296 mes "that was under the bed.^000000";
1300 mes "^3355FFUnfortunately,";
1301 mes "whatever you used to";
1302 mes "try to reach the object";
1303 mes "didn't work. You'll have";
1304 mes "to think of something else.^000000";
1309 mes "^3355FFYou've found a bed";
1310 mes "in which the sheets";
1311 mes "are slovenly arranged.^000000";
1313 if (select("On the bed:Under the bed") == 1) {
1314 mes "^3355FFNo one's in the bed";
1315 mes "and if you climbed in,";
1316 mes "you'd just be alone. For";
1317 mes "some people, this may";
1318 mes "be an immutable truth.^000000";
1321 mes "^3355FFThis is where you";
1322 mes "managed to find some";
1323 mes "sort of strange ^000000Cube^3355FF.^000000";
1327 lhz_cube,229,184,0 script Goblet#cube 111,{
1328 if (lhz_sincube < 10) {
1329 if (lhz_secret03 == 0) {
1330 mes "^3355FFYou see an empty";
1331 mes "bottle and a goblet.";
1332 mes "It looks like you";
1333 mes "missed the party.^000000";
1335 if (select("Examine the goblet.:Cancel") == 1) {
1336 mes "^3355FFInside the goblet,";
1337 mes "you find a ^000000Rusty Key^3355FF";
1338 mes "which you decide to keep.";
1339 mes "However, you'll need to get";
1340 mes "rid of that rust somehow.";
1341 mes "Perhaps you can dip the key";
1342 mes "in some corrosive chemical?^000000";
1347 mes "^3355FFThis is the goblet where";
1348 mes "you found that ^000000Rusty Key^3355FF.^000000";
1351 mes "^3355FFThis is goblet cup where";
1352 mes "you found that ^000000Rusty Key^3355FF.^000000";
1356 lhz_cube,231,202,0 script Chemicals#cube 111,{
1357 if (lhz_secret03 < 1) {
1358 mes "^3355FFThere is a bottle";
1359 mes "containing slightly";
1360 mes "corrosive chemicals";
1361 mes "that is sitting on the ledge.^000000";
1364 mes "^3355FFWhatever you tried to";
1365 mes "pour the chemicals on";
1366 mes "wasn't affected at all.";
1367 mes "You should try pouring the";
1368 mes "chemicals on something else.^000000";
1371 else if (lhz_secret03 == 1) {
1372 mes "^3355FFThere is a bottle";
1373 mes "containing slightly";
1374 mes "corrosive chemicals";
1375 mes "that is sitting on the ledge.^000000";
1378 if (.@input$ == "Rusty Key") {
1379 mes "^3355FFPouring the chemicals";
1380 mes "on the Rusty Key removes";
1381 mes "the rust, making it usable";
1382 mes "again. Now that it is clean,";
1383 mes "the Rusty Key has become";
1384 mes "a sparkling ^000000Green Key^3355FF.^000000";
1388 mes "^3355FFWhatever you tried to";
1389 mes "pour the chemicals on";
1390 mes "wasn't affected at all.";
1391 mes "You should try pouring the";
1392 mes "chemicals on something else.^000000";
1396 mes "^3355FFThese are the chemicals";
1397 mes "that you used to clean the";
1398 mes "Rusty Key so that it was";
1399 mes "restored to its original glory,";
1400 mes "becoming the ^000000Green Key^3355FF.^000000";
1404 lhz_cube,249,191,0 script Cabinet#cube 111,{
1405 if (lhz_secret03 < 2) {
1406 mes "^3355FFYou've found a";
1407 mes "cabinet that contains";
1408 mes "many drawers. Perhaps";
1409 mes "something useful is inside?";
1411 if (select("Open:Cancel") == 1) {
1413 mes "^3355FFUnfortunately, the";
1414 mes "cabinet has been locked.";
1415 mes "You'll need the right key";
1416 mes "in order to open the drawers.^000000";
1420 else if (lhz_secret03 == 2) {
1421 mes "^3355FFYou've found a";
1422 mes "cabinet that contains";
1423 mes "many drawers. Perhaps";
1424 mes "something useful is inside?";
1427 if (.@input$ == "Green Key") {
1428 mes "^3355FFYou take the Green Key";
1429 mes "and finds that it fits into";
1430 mes "one of the drawer keyholes.";
1431 mes "You open the drawer and";
1432 mes "obtain a strange ^000000Polygon^3355FF.^000000";
1436 mes "^3355FFWhatever you tried";
1437 mes "did not succeed in";
1438 mes "opening this cabinet.";
1439 mes "Think. Think of how";
1440 mes "locks are unlocked...";
1441 mes "Then you'll find the";
1442 mes "answer you seek.^000000";
1446 mes "^3355FFThis is the locker";
1447 mes "where you used the";
1448 mes "Green Key to open one";
1449 mes "of the Drawers and obtained";
1450 mes "a ^000000Polygon^3355FF. You're pretty happy";
1451 mes "with your Polygon and don't";
1452 mes "need to open the other drawers.^000000";
1456 lhz_cube,224,197,0 script Experiment Tube#cube 111,{
1457 if (lhz_secret01 < 8) {
1458 mes "^3355FFYou find a strange";
1459 mes "tube that seems to";
1460 mes "contain something.";
1461 mes "Underneath the tube is";
1462 mes "a thin plate with a keyhole";
1463 mes "and a card insertion slot.^000000";
1466 mes "^3355FFNothing happened.";
1467 mes "You'll probably need";
1468 mes "to find the right key for";
1469 mes "the keyhole and the correct";
1470 mes "card to insert into the slot.^000000";
1473 else if (lhz_secret01 == 8) {
1474 mes "^3355FFYou find a strange";
1475 mes "tube that seems to";
1476 mes "contain something.";
1477 mes "Underneath the tube is";
1478 mes "a thin plate with a keyhole";
1479 mes "and a card insertion slot.^000000";
1482 if (.@input$ == "Black Key") {
1483 mes "^3355FFYou insert the Black Key";
1484 mes "into the keyhole, causing";
1485 mes "the experiment tube to open";
1486 mes "and reveal an ^000000Oval^3355FF which you";
1487 mes "you choose to take with you.^000000";
1491 mes "^3355FFNothing happened...^000000";
1495 else if (lhz_secret01 == 9) {
1496 mes "^3355FFThis is where you";
1497 mes "obtained the ^000000Oval^3355FF.";
1498 mes "As you look around";
1499 mes "the tube's location,";
1500 mes "you notice an artificial";
1501 mes "ground fissure which";
1502 mes "can probably open up...^000000";
1506 if (lhz_sincube == 10) {
1507 mes "^3355FFThere is a narrow,";
1508 mes "rectangular card slot";
1509 mes "in front of the tube.^000000";
1512 if (.@input$ == "Laboratory Permit") {
1513 if (countitem(2657)) {
1514 mes "^3355FFYou insert the";
1515 mes "Laboratory Permit";
1516 mes "into the slot and the";
1517 mes "man made fissure in the";
1518 mes "ground splits open, revealing";
1519 mes "an underground staircase.^000000";
1521 if (select("Go downstairs:Cancel") == 1) {
1522 mes "^3355FFYou walk down";
1523 mes "the long flight";
1524 mes "of winding stairs...^000000";
1526 //remove variables that are no longer used.
1531 set MISC_QUEST,MISC_QUEST|512;
1532 warp "lhz_cube",177,13;
1537 mes "^3355FF..............";
1538 mes "Nothing happened.^000000";
1541 mes "^3355FFNothing happened.^000000";
1544 mes "^3355FFThis is where you";
1545 mes "obtained the ^000000Oval^3355FF.";
1546 mes "As you look around";
1547 mes "the tube's location,";
1548 mes "you notice an articial";
1549 mes "ground fissure which";
1550 mes "can probably open up...^000000";
1555 lhz_cube,248,193,0 script Box#cube1 111,{
1556 if ((lhz_secret01 < 9) && (lhz_secret02 < 4) && (lhz_secret03 < 3)) {
1557 mes "^3355FFYou find a box with";
1558 mes "three distinctively";
1559 mes "shaped holes.^000000";
1561 select("Oval Hole:Cubic Hole:Polygon Hole");
1563 mes "^3355FFNothing happened.^000000";
1566 else if ((lhz_secret01 != 10) || (lhz_secret02 != 5) || (lhz_secret03 != 4)) {
1567 mes "^3355FFYou find a box with";
1568 mes "three distinctively";
1569 mes "shaped holes.^000000";
1571 switch(select("Oval Hole:Cube Hole:Polygon Hole")) {
1573 if (lhz_secret01 == 9) {
1576 if (.@input$ == "Oval") {
1577 mes "^3355FFYou insert the Oval";
1578 mes "into the Oval shaped";
1579 mes "hole where it fits perfectly.^000000";
1580 set lhz_secret01,10;
1583 mes "^3355FFNothing happened.^000000";
1586 else if (lhz_secret01 == 10) {
1587 mes "^3355FFThe Oval shaped hole";
1588 mes "already has an Oval in it.";
1589 mes "Besides, it's not you have";
1590 mes "any Ovals to spare, anyway.^000000";
1594 mes "^3355FFNothing happened.^000000";
1597 if (lhz_secret02 == 4) {
1600 if (.@input$ == "Cube") {
1601 mes "^3355FFYou insert the Cube";
1602 mes "into the Cubic hole";
1603 mes "and it clicks into place.";
1604 mes "Your formal Kindergarten";
1605 mes "training is finally justified.^000000";
1609 mes "^3355FFNothing happened.^000000";
1612 else if (lhz_secret02 == 5) {
1613 mes "^3355FFYou already placed";
1614 mes "a Cube into the hole.";
1615 mes "You could take it back";
1616 mes "out and put it in again,";
1617 mes "but that would just be";
1618 mes "a total waste of time.^000000";
1622 mes "^3355FFNothing happened.^000000";
1625 if (lhz_secret03 == 3) {
1628 if (.@input$ == "Polygon") {
1629 mes "^3355FFFortunately, the";
1630 mes "nondescript Polygon";
1631 mes "that you have is exactly";
1632 mes "the same shape as this";
1633 mes "nondescript Polygonal hole.";
1634 mes "The Polygon fits perfectly,";
1635 mes "almost as if it were destiny.^000000";
1639 mes "^3355FFNothing happened.^000000";
1642 else if (lhz_secret03 == 4) {
1643 mes "^3355FFThe Polygon is already";
1644 mes "inserted into the hole.";
1645 mes "Trust that this is as much";
1646 mes "as this Polygon can do for you.^000000";
1650 mes "^3355FFNothing happened.^000000";
1654 else if (lhz_secret01 == 10 && lhz_secret02 == 5 && lhz_secret03 == 4 && lhz_sincube != 10) {
1655 mes "^3355FFYou find a box with";
1656 mes "three distinctively";
1657 mes "shaped holes that";
1658 mes "are now filled with the";
1659 mes "objects you've inserted.^000000";
1661 if (select("Open the box.:Cancel") == 1) {
1662 mes "^3355FFYou open the box";
1663 mes "and find that there's";
1664 mes "a small card labeled";
1665 mes "''Laboratory Permit'' inside.";
1666 mes "You pocket this ^000000Laboratory";
1667 mes "Permit^3355FF, knowing that you";
1668 mes "will be needing it later.";
1670 getitem 2657,1; //Lab_Passport
1674 mes "^3355FFYou find the open box";
1675 mes "which used to contain";
1676 mes "the ^000000Laboratory Permit^3355FF.";
1677 mes "This box is no longer";
1678 mes "useful to you now, but";
1679 mes "once upon a time, its";
1680 mes "mysteries were a challenge.^000000";
1684 lhz_cube,250,184,0 script Door#cube 111,{
1685 mes "^3355FFYou've come upon a";
1686 mes "door that leads outside.^000000";
1688 if (select("Exit:Cancel") == 1) {
1689 warp "lighthalzen",310,302;
1695 lhz_dun02,224,6,0 script Exit1#lt 45,1,1,{
1697 if (MISC_QUEST&512) {
1698 warp "lhz_cube",231,90;
1701 mes "^3355FFYou found a passage that";
1702 mes "seems to lead somewhere,";
1703 mes "but you get the feeling that";
1704 mes "you shouldn't enter it for now.^000000";
1708 // Lighthalzen Pickpocket Mini-Quest
1709 //============================================================
1710 lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{
1716 mes "^3355FF*SHHHHHHUK!*^000000";
1717 specialeffect EF_STEAL;
1722 mes "[" + strcharinfo(0) + "]";
1724 mes "I sense something...";
1725 mes "No. It might just";
1726 mes "be my imagination.";
1729 mes "^333333Heh heh heh heh...^000000";
1732 mes "^3355FF*SHHHHHHUK!*^000000";
1733 specialeffect EF_STEAL;
1738 mes "[" + strcharinfo(0) + "]";
1740 mes "I could have sworn";
1741 mes "that these pockets full";
1742 mes "of zeny were heavier";
1743 mes "just a second ago...";
1746 mes "^333333Heh heh heh heh...^000000";
1749 mes "^3355FF*SHHHHHHUK!*^000000";
1750 specialeffect EF_STEAL;
1755 mes "[" + strcharinfo(0) + "]";
1758 mes "That guy, did he just...?";
1759 mes "He did! Hey! That guy";
1760 mes "stole some of my money!";
1762 mes "[Suspicious Guy]";
1765 mes "Eat my dust, good guy!";
1767 if (rand(1,4) == 1) {
1768 enablenpc "Suspicious Guy#lhz_03";
1769 disablenpc "Suspicious Guy#lhz_01";
1772 enablenpc"Suspicious Guy#lhz_02";
1773 disablenpc "Suspicious Guy#lhz_01";
1779 lighthalzen,220,169,3 script Suspicious Guy#lhz_02 870,2,2,{
1783 disablenpc "Suspicious Guy#lhz_02";
1789 mes "^3355FF*SHHHHHHUK!*^000000";
1790 specialeffect EF_STEAL;
1795 mes "[" + strcharinfo(0) + "]";
1797 mes "I sense something...";
1798 mes "No. It might just";
1799 mes "be my imagination.";
1802 mes "^333333Heh heh heh heh...^000000";
1805 mes "^3355FF*SHHHHHHUK!*^000000";
1806 specialeffect EF_STEAL;
1811 mes "[" + strcharinfo(0) + "]";
1813 mes "I could have sworn";
1814 mes "that these pockets full";
1815 mes "of zeny were heavier";
1816 mes "just a second ago...";
1819 mes "^333333Heh heh heh heh...^000000";
1822 mes "^3355FF*SHHHHHHUK!*^000000";
1823 specialeffect EF_STEAL;
1828 mes "[" + strcharinfo(0) + "]";
1831 mes "That guy, did he just...?";
1832 mes "He did! Hey! That guy";
1833 mes "stole some of my money!";
1835 mes "[Suspicious Guy]";
1838 mes "Eat my dust, good guy!";
1839 if (rand(1,4) == 1) {
1840 enablenpc "Suspicious Guy#lhz_03";
1841 disablenpc "Suspicious Guy#lhz_02";
1844 enablenpc "Suspicious Guy#lhz_01";
1845 disablenpc "Suspicious Guy#lhz_02";
1851 lighthalzen,164,127,4 script Suspicious Guy#lhz_03 870,2,2,{
1855 disablenpc "Suspicious Guy#lhz_03";
1862 mes "^3355FF*SHHHHHHUK!*^000000";
1863 specialeffect EF_STEAL;
1868 mes "[" + strcharinfo(0) + "]";
1870 mes "I sense something...";
1871 mes "No. It might just";
1872 mes "be my imagination.";
1875 mes "^333333Heh heh heh heh...^000000";
1879 mes "^3355FF*SHHHHHHUK!*^000000";
1880 specialeffect EF_STEAL;
1885 mes "[" + strcharinfo(0) + "]";
1887 mes "I could have sworn";
1888 mes "that these pockets full";
1889 mes "of zeny were heavier";
1890 mes "just a second ago...";
1893 mes "^333333Heh heh heh heh...^000000";
1896 mes "^3355FF*SHHHHHHUK!*^000000";
1897 specialeffect EF_STEAL;
1902 mes "[" + strcharinfo(0) + "]";
1905 mes "That guy, did he just...?";
1906 mes "He did! Hey! That guy";
1907 mes "stole some of my money!";
1909 mes "[Suspicious Guy]";
1912 mes "Eat my dust, good gu--!";
1914 mes "[" + strcharinfo(0) + "]";
1915 mes "Oh no, you don't!";
1916 mes "I'm turning you in,";
1917 mes "you pickpocket!";
1919 mes "[Suspicious Guy]";
1920 mes "No...! I'm sorry!";
1921 mes "I'll give you back";
1922 mes "your money, just ";
1923 mes "let me go! Crap!";
1926 mes "[" + strcharinfo(0) + "]";
1927 mes "Alright, fine,";
1928 mes "but you better quit";
1929 mes "this life of crime!";
1931 mes "[Suspicious Guy]";
1932 mes "You're right, that was";
1933 mes "wrong of me. Thanks";
1934 mes "for letting me go. Since";
1935 mes "you did me a favor, I'll";
1936 mes "sell you some tonic that";
1937 mes "I use to run really fast.";
1939 mes "[Suspicious Guy]";
1940 mes "I can only sell up to";
1941 mes "three of my secret tonic";
1942 mes "to you since that's all";
1943 mes "I have. Each one will";
1944 mes "cost 15,000 zeny. So";
1945 mes "what do you say?";
1947 switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) {
1948 case 1: set .@number,1; set .@price,15000*1; break;
1949 case 2: set .@number,2; set .@price,15000*2; break;
1950 case 3: set .@number,3; set .@price,15000*3; break;
1952 mes "[Suspicious Guy]";
1954 mes "You're just gonna";
1955 mes "let me go, then?";
1956 mes "That's awful generous.";
1957 mes "Thanks, I appreciate it.";
1959 mes "[Suspicious Guy]";
1960 mes "Anyway, I'm gonna";
1961 mes "get back to work.";
1965 if (Zeny < .@price) {
1966 mes "[Suspicious Guy]";
1967 mes "Er, since I'm quitting";
1968 mes "pickpocketing, I need";
1969 mes "to make cash legitimately";
1970 mes "as a business person. I'm";
1971 mes "real sorry pal, but I can't just";
1972 mes "give these tonics away!";
1974 mes "[Suspicious Guy]";
1975 mes "Anyway, I'm gonna";
1976 mes "get back to work.";
1980 if ((MaxWeight-Weight) < 400) {
1981 mes "[Suspicious Guy]";
1982 mes "Eh, I'm sorry, but you";
1983 mes "don't have enough room";
1984 mes "in your inventory to even";
1985 mes "hold these tonics. Sorry";
1986 mes "pal, but this deal's off.";
1988 mes "[Suspicious Guy]";
1989 mes "Anyway, I'm gonna";
1990 mes "get back to work.";
1994 mes "[Suspicious Guy]";
1995 if (.@number == 1) {
1996 mes "Only one? Alright, you";
1997 mes "might be a cheapskate,";
1998 mes "but I do owe you. Just";
1999 mes "take this and I hope we never";
2000 mes "bump into each other again!";
2002 else if (.@number == 2) {
2003 mes "Two, huh? I can dig it.";
2004 mes "Now take these and I hope";
2005 mes "we never see each other";
2006 mes "ever again! Ciao, baby~";
2009 mes "You want all three?";
2010 mes "Heh, you're much smarter";
2011 mes "than I thought! Alright, take";
2012 mes "these with my compliments,";
2013 mes "but I hope we never bump";
2014 mes "into each other ever again!";
2016 set Zeny, Zeny-.@price;
2017 getitem 12016,.@number; //Speed_Up_Potion
2021 if (rand(1,2) == 1) {
2022 enablenpc "Suspicious Guy#lhz_01";
2023 disablenpc "Suspicious Guy#lhz_03";
2026 enablenpc "Suspicious Guy#lhz_02";
2027 disablenpc "Suspicious Guy#lhz_03";
2034 //============================================================
2035 lhz_in02,201,210,5 script Digotz 869,{
2036 if (BaseLevel < 50) {
2038 mes "Oh, an adventurer?";
2039 mes "Welcome to Uptown";
2040 mes "Lighthalzen. However,";
2041 mes "I'm afraid this area won't";
2042 mes "have much to offer you";
2043 mes "in the way of excitement.";
2046 mes "Not to be rude or";
2047 mes "anything, but this town";
2048 mes "should be safe enough for";
2049 mes "you to explore. I mean, you";
2050 mes "just seem to be kind of new";
2051 mes "at this adventurer thing...";
2054 if (friendship > 14) {
2055 mes "^3355FFDigotz has passed";
2056 mes "away, but the look on";
2057 mes "his face seems very";
2058 mes "peaceful and content.^000000";
2061 if (friendship == 14) {
2062 mes "^3355FFDigotz is seriously";
2063 mes "injured from a wound";
2064 mes "by a knife that is still";
2065 mes "embedded in his belly.^000000";
2067 mes "["+ strcharinfo(0) +"]";
2069 mes "Oh no, let me";
2070 mes "get you some help!";
2073 mes "H-hey... It's the";
2074 mes "adventurer... Man,";
2075 mes "that Maku. He always";
2076 mes "did bring me bad luck...";
2077 mes "It's too late for me and";
2078 mes "I don't have much time...";
2081 mes "Those guards I told you";
2082 mes "about... The ones who don't";
2083 mes "want the poor and the rich to";
2084 mes "mingle? I... Guess they found";
2085 mes "I was gonna meet my old pal.";
2086 mes "I just wanted to see him...";
2089 mes "This guy... In a black";
2090 mes "suit... He just... He just";
2091 mes "stabbed me! I... God. It's";
2092 mes "been so long since I've talked";
2093 mes "to him. We'll hang out and have";
2094 mes "fun, just like the good old days.";
2097 mes "I missed my buddies, but now...";
2098 mes "Now I can hear them calling me.";
2099 mes "Now we can all be together just";
2100 mes "like we all promised. Yeah...";
2101 mes "I was wrong. Life's too short";
2102 mes "to be angry with your frie--";
2105 mes "..............";
2108 mes "..............";
2109 mes ".......................";
2112 mes "..............";
2113 mes ".......................";
2114 mes "...............................";
2116 mes "^3355FFDigotz stopped breathing.";
2117 mes "You remove the Knife from";
2118 mes "his lifeless body as a final";
2119 mes "courtesy to a man who";
2120 mes "dearly loved his friends.^000000";
2123 changequest 12005,12006;
2124 getitem 1201,1; //Knife
2127 if (friendship == 13) {
2129 mes "Wh-whoa, I need to";
2130 mes "get ready! That Maku's";
2131 mes "gonna make fun of me if";
2132 mes "I look too rich and pampered.";
2133 mes "Damn! Where did I put all of";
2134 mes "my fashionable street clothes?";
2137 if ((friendship == 12 && countitem(7351) > 0)) {
2139 mes "Even if Benkaistein";
2140 mes "did come back, I don't";
2141 mes "think I could forgive Maku.";
2142 mes "In fact, you know what?";
2143 mes "I think I'd even be madder!";
2145 if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) {
2147 mes "Why am I so ticked off?";
2148 mes "^3355FF*Sigh*^000000 You have something";
2149 mes "to show me? Huh? Benkaistein";
2150 mes "wanted me to read this diary";
2151 mes "of his? Sure, why not? I do";
2152 mes "owe him a lot over the years...";
2154 mes "[Benkaistein's Journal]";
2155 mes "^856363Today, me, Digotz and";
2156 mes "Maku played this crazy flying";
2157 mes "game. Basically, we make";
2158 mes "these wings out of wood and";
2159 mes "paper, jump off these hills";
2160 mes "and try to fly. Dumb, I know.^000000";
2162 mes "[Benkaistein's Journal]";
2163 mes "^856363Today it was my turn to";
2164 mes "jump and flap my arms with";
2165 mes "these fake, badly made wings.";
2166 mes "It's not really a fun game when";
2167 mes "I think about it. Boy, I hope";
2168 mes "we don't do that again.^000000";
2171 mes "Oh yeah, I remember that!";
2172 mes "Maku wore the wings most";
2173 mes "of the time, but I still hold";
2174 mes "the record for staying in the";
2175 mes "air the longest! Yeah, I was";
2176 mes "a regular Kid Pegasus~";
2178 mes "[Benkaistein's Journal]";
2179 mes "^856363Maku, Digotz and me went";
2180 mes "outside of town. Of course,";
2181 mes "we didn't tell anyone or else";
2182 mes "we'd get in trouble. It was";
2183 mes "a really exciting day. But";
2184 mes "then, we ran into a monster!^000000";
2186 mes "[Benkaistein's Journal]";
2187 mes "^856363I wanted to run away but Maku";
2188 mes "and Digotz wanted to beat it so";
2189 mes "that we could become heroes.";
2190 mes "Of course, we got hurt pretty";
2191 mes "bad and the monster got away.";
2192 mes "Boy, mom was not happy...^000000";
2195 mes "Huh. I don't remember";
2196 mes "that so well. But I know that";
2197 mes "Benkaistein, me and Maku";
2198 mes "weren't afraid of anything back";
2199 mes "then. We must have been totally";
2200 mes "nuts to fight a monster, though.";
2202 mes "[Benkaistein's Journal]";
2203 mes "^856363Digotz's been sick for three";
2204 mes "days now. It's just a normal";
2205 mes "cold and Maku keeps saying";
2206 mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
2207 mes "go visit him and see if he's okay.^000000";
2210 mes "I think I remember being";
2211 mes "pretty sick. Maku was worried?";
2212 mes "I... I must have had a horrible";
2213 mes "life threatening disease like,";
2214 mes "um, Gonorrhitis. You know.";
2215 mes "That might have been it.";
2217 mes "[Benkaistein's Journal]";
2218 mes "^856363Mom and dad keep telling";
2219 mes "me not to hang out with Maku";
2220 mes "anymore. Their reason is really";
2221 mes "dumb, and I don't care if he is";
2222 mes "poor. He's one of the best guys";
2223 mes "that I'll ever know.^000000";
2225 mes "[Benkaistein's Journal]";
2226 mes "^856363Digotz's family is really";
2227 mes "rich and they don't want him";
2228 mes "to see Maku anymore either.";
2229 mes "But Digotz doesn't care.";
2230 mes "I know he likes Maku a lot.^000000";
2233 mes "Well, we were a lot";
2234 mes "younger and closer back";
2235 mes "then, so... ^333333*Ahem!*^000000 Why did";
2236 mes "Benkaistein even write that?!";
2238 mes "[Benkaistein's Journal]";
2239 mes "^856363Today, the three of us";
2240 mes "made an oath of brotherhood,";
2241 mes "just like we read in the comic";
2242 mes "book. We swore we'd always";
2243 mes "be friends no matter what.";
2244 mes "For always and for always.^000000";
2247 mes "I... I was forced to make";
2248 mes "that oath! And people do";
2249 mes "change, you know! I mean,";
2250 mes "we were basically just kids,";
2251 mes "it's not like that oath really";
2252 mes "means anything now, does it?";
2256 mes "That does it. I'm gonna";
2257 mes "go see that Maku. I don't";
2258 mes "miss him or anything, but";
2259 mes "I gotta get him to cancel";
2260 mes "that oath. And maybe I'll";
2261 mes "beat up him a little bit.";
2265 mes "I don't understand";
2266 mes "why I'm so angry!";
2267 mes "I'm starting to act";
2268 mes "more like Maku, though,";
2269 mes "don't get me wrong, it's";
2270 mes "not like I care about the guy.";
2273 if (friendship == 7) {
2275 mes "Even if Benkaistein came";
2276 mes "back from wherever he was";
2277 mes "studying, I don't think he'd be";
2278 mes "able to get Maku to apologize";
2279 mes "to me. That guy is just way";
2280 mes "too stubborn for his own good!";
2283 if (friendship == 6) {
2285 mes "Oh, it's been a while.";
2286 mes "What are you doing back";
2287 mes "over here? And, um, did";
2288 mes "you deliver that message";
2289 mes "to Maku? Now when I think";
2290 mes "about it, I was kind of--";
2292 mes "["+ strcharinfo(0) +"]";
2293 mes "I delivered your message";
2294 mes "word for word, and Maku";
2295 mes "got angry, called you names";
2296 mes "and has been threatening to";
2297 mes "beat you up pretty badly.";
2300 mes "That no-good, dirty";
2301 mes "lying rotten scoundrel!";
2302 mes "If it weren't for those";
2303 mes "guards, I'd head over to";
2304 mes "the ghetto and beat Maku";
2305 mes "up myself! That stupid guy!";
2308 mes "During times like this,";
2309 mes "I really miss ^FF0000Benkaistein^000000.";
2310 mes "That guy would always have";
2311 mes "an answer for this kind of";
2312 mes "situation. Yeah, I think he's";
2313 mes "in some far off town, studying.";
2316 mes "Supposedly he's in that";
2317 mes "place, whatever it's called,";
2318 mes "since there's a ton of books";
2319 mes "there that he can use. But";
2320 mes "yeah, Benkaistein would";
2321 mes "always be the mediator...";
2324 mes "Even back then, when";
2325 mes "me, him and Maku used to";
2326 mes "hang out, Benkaistein would";
2327 mes "mediate if we got into some";
2328 mes "argument. Still, he couldn't";
2329 mes "do anything about Maku now...";
2331 changequest 12002,12003;
2334 mes "I don't know why,";
2335 mes "but I'm so angry!";
2336 mes "Why am I stressing";
2337 mes "out so much over this?!";
2340 if ((friendship == 4 || friendship == 5)) {
2342 mes "Still checking out";
2343 mes "Uptown Lighthalzen?";
2344 mes "Not like I'd care, but if you";
2345 mes "do happen to see Maku,";
2346 mes "deliver this little message";
2347 mes "for me, sentence by sentence.";
2350 mes "^FF0000Hopeless bastard!";
2351 mes "^FF0000You're still a stubborn jerk!";
2352 mes "^FF0000You owe me at least 3 lunches!";
2353 mes "^FF0000Not to mention an apology!";
2354 mes "^FF0000But who cares what you think?!";
2355 mes "I'm so goddamn happy without you!^000000";
2358 if (friendship == 3) {
2360 mes "I know that the";
2361 mes "opulence of Uptown";
2362 mes "seems rather attractive,";
2363 mes "but trust me. This place";
2364 mes "is colorless. Now, have";
2365 mes "you visited the poor district?";
2367 select("Yes, I did already...");
2368 mes "["+ strcharinfo(0) +"]";
2369 mes "Yes, I did already...";
2370 mes "And I met someone";
2371 mes "named Maku there.";
2374 mes "Maku?! Oh, he must have";
2375 mes "mentioned something about";
2376 mes "me. But I don't care what he";
2377 mes "says, unless it's an apology";
2378 mes "for being a fully blown jerk.";
2379 mes "Ever since we were kids...";
2382 mes "Anyway, we used to be close,";
2383 mes "but that guy was never a true";
2384 mes "friend of mine! Like that one";
2385 mes "time he cheated to beat me at";
2386 mes "arm wrestling! Or when he never";
2387 mes "thanked me for buying us lunch!";
2390 mes "Sure, he might have helped";
2391 mes "me a little in meeting my first";
2392 mes "girlfriend, but I'll never ever";
2393 mes "forgive him for fixing me up";
2394 mes "on the worst blind dates a";
2395 mes "man can possibly experience!";
2398 mes "Maku doesn't know a damn";
2399 mes "about friendship! Even if I did";
2400 mes "want to see him, there are these";
2401 mes "people who don't want the rich";
2402 mes "to ever meet with the poor.";
2405 mes "If Maku's fine, that's";
2406 mes "good enough to hear for";
2407 mes "me! There's no need for me";
2408 mes "to go all the way over there";
2409 mes "and check up on him! I only";
2410 mes "have one regret though...";
2413 mes "I only wish I had one";
2414 mes "last chance to see Maku...";
2415 mes "So that I could kick his sorry";
2416 mes "ass myself! Yeah, that's right!";
2417 mes "Arrogant bastard! But still,";
2418 mes "I'm not able to do that...";
2421 mes "The security guards here";
2422 mes "will never allow the rich and";
2423 mes "poor to meet, fearing that";
2424 mes "the poor will disturb the peace";
2425 mes "and order of the city. It's a dumb rule made for dumb people.";
2428 mes "Still, it's pretty scary that";
2429 mes "someone can get punished";
2430 mes "for violating such a stupid";
2431 mes "taboo, actually. Anyway, if";
2432 mes "you see Maku again, tell";
2433 mes "him this for me, got it?";
2436 mes "^FF0000Hopeless bastard!";
2437 mes "^FF0000You're still a stubborn jerk!";
2438 mes "^FF0000You owe me at least 3 lunches!";
2439 mes "^FF0000Not to mention an apology!";
2440 mes "^FF0000But who cares what you think?!";
2441 mes "I'm so goddamn happy without you!^000000";
2445 if (friendship == 2) {
2447 mes "What are you still";
2448 mes "doing hanging around";
2449 mes "here? There's nothing";
2450 mes "interesting in Uptown";
2451 mes "for you to see, adventurer.";
2455 mes "Just hearing about";
2456 mes "Maku makes me so feel";
2457 mes "so upset for some reason!";
2460 if (friendship == 1) {
2462 mes "Oh, an adventurer?";
2463 mes "Welcome to Uptown";
2464 mes "Lighthalzen. However,";
2465 mes "I'm afraid this area won't";
2466 mes "have much to offer you";
2467 mes "in the way of excitement.";
2470 mes "My name is Digotz,";
2471 mes "just another citizen";
2472 mes "of Upper Lighthalzen.";
2473 mes "I hope that you enjoy";
2474 mes "your stay in my hometown.";
2476 select("Do you know someone named Maku?");
2478 mes "Maku? Maku. Yes, he's my";
2479 mes "childhood friend. Or he was,";
2480 mes "anyway. Now he's just a jerk.";
2481 mes "In any case, we can't hang";
2482 mes "out, even if we wanted to,";
2483 mes "for several reasons.";
2486 mes "Hey, why am I even";
2487 mes "talking about this? It's";
2488 mes "not like I'm bothered by";
2489 mes "the fact me and Maku aren't";
2490 mes "pals anymore. You know what?";
2491 mes "Just forget everything I said.";
2493 changequest 12000,12001;
2497 mes "Oh, an adventurer?";
2498 mes "Welcome to Uptown";
2499 mes "Lighthalzen. However,";
2500 mes "I'm afraid this area won't";
2501 mes "have much to offer you";
2502 mes "in the way of excitement.";
2505 mes "Feel free to take";
2506 mes "a look around if you";
2507 mes "so wish. I'm actually";
2508 mes "glad to see somebody";
2509 mes "aside from the stuck up";
2510 mes "rich people who live here.";
2514 lighthalzen,337,232,3 script Maku 870,{
2516 if (friendship > 14) {
2517 cutin "lhz_macu07",2;
2518 mes "Why is this guy so";
2519 mes "late? Once he shows";
2520 mes "up, I swear, I'm gonna...!";
2523 mes "Eh, he might have";
2524 mes "some kinda reason for";
2525 mes "being late, but if he don't,";
2526 mes "I've been saving a whole";
2527 mes "six pack of kickass to open,";
2528 mes "just for him. Heh heh heh~";
2530 else if (friendship == 14) {
2531 cutin "lhz_macu05",2;
2532 mes "Why is Digotz";
2533 mes "so late? This isn't";
2534 mes "like him at all. Maybe";
2535 mes "something's wrong?";
2537 else if (friendship == 13 && countitem(7351) > 0) {
2538 cutin "lhz_macu06",2;
2539 mes "Hey, what is that? You want";
2540 mes "I should read this journal?";
2541 mes "Er, okay, but I'm none too";
2542 mes "comfortable going through";
2543 mes "somebody's diary. It's just";
2544 mes "kinda... creepy, you know?";
2547 mes "Hey, this thing is";
2548 mes "Benkaistein's. I haven't";
2549 mes "seen that guy in a long while.";
2550 mes "Ah, so he gave it to you for me";
2551 mes "to read? Alright, I owe him a";
2552 mes "favor or two, so I oughta...";
2554 cutin "lhz_macu06",255;
2555 mes "[Benkaistein's Journal]";
2556 mes "^856363Today, me, Digotz and";
2557 mes "Maku played this crazy flying";
2558 mes "game. Basically, we make";
2559 mes "these wings out of wood and";
2560 mes "paper, jump off these hills";
2561 mes "and try to fly. Dumb, I know.^000000";
2563 mes "[Benkaistein's Journal]";
2564 mes "^856363Today it was my turn to";
2565 mes "jump and flap my arms with";
2566 mes "these fake, badly made wings.";
2567 mes "It's not really a fun game when";
2568 mes "I think about it. Boy, I hope";
2569 mes "we don't do that again.^000000";
2571 cutin "lhz_macu03",2;
2573 mes "What is he talking about?!";
2574 mes "That game was real fun!";
2575 mes "Yeah, I usually wore the";
2576 mes "wings and Digotz always";
2577 mes "wanted to wear them too.";
2580 mes "[Benkaistein's Journal]";
2581 mes "^856363Maku, Digotz and me went";
2582 mes "outside of town. Of course,";
2583 mes "we didn't tell anyone or else";
2584 mes "we'd get in trouble. It was";
2585 mes "a really exciting day. But";
2586 mes "then, we ran into a monster!^000000";
2588 mes "[Benkaistein's Journal]";
2589 mes "^856363I wanted to run away but Maku";
2590 mes "and Digotz wanted to beat it so";
2591 mes "that we could become heroes.";
2592 mes "Of course, we got hurt pretty";
2593 mes "bad and the monster got away.";
2594 mes "Boy, mom was not happy...^000000";
2596 cutin "lhz_macu03",2;
2598 mes "That's right! Back then,";
2599 mes "the three of us weren't";
2600 mes "afraid of anything! Of course,";
2601 mes "Digotz got beat up the most.";
2602 mes "But I gotta say, he was also";
2603 mes "the most fearless of us.";
2606 mes "[Benkaistein's Journal]";
2607 mes "^856363Digot's been sick for three";
2608 mes "days now. It's just a normal";
2609 mes "cold and Maku keeps saying";
2610 mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
2611 mes "go visit him and see if he's okay.^000000";
2613 cutin "lhz_macu04",2;
2615 mes "Wh-what?! No, I wasn't";
2616 mes "worried at all! That must";
2617 mes "have been the time Digot";
2618 mes "caught Clymonia. You know,";
2619 mes "that, uh, horrible disease. No";
2620 mes "one should have that one!";
2623 mes "[Benkaistein's Journal]";
2624 mes "^856363Mom and dad keep telling";
2625 mes "me not to hang out with Maku";
2626 mes "anymore. Their reason is really";
2627 mes "dumb, and I don't care if he is";
2628 mes "poor. He's one of the best guys";
2629 mes "that I'll ever know.^000000";
2631 cutin "lhz_macu01",2;
2632 mes "[Benkaistein's Journal]";
2633 mes "^856363Digotz's family is really";
2634 mes "rich and they don't want him";
2635 mes "to see Maku anymore either.";
2636 mes "But Digotz doesn't care.";
2637 mes "I know he likes Maku a lot.^000000";
2644 mes "[Benkaistein's Journal]";
2645 mes "^856363Today, the three of us";
2646 mes "made an oath of brotherhood,";
2647 mes "just like we read in the comic";
2648 mes "book. We swore we'd always";
2649 mes "be friends no matter what.";
2650 mes "For always and for always.^000000";
2652 cutin "lhz_macu06",2;
2654 mes "Well, that's true,";
2655 mes "I guess, but people";
2656 mes "change! Besides, we got";
2657 mes "that idea from a comic book!";
2658 mes "Well, if he apologizes first,";
2659 mes "I guess I better forgive him.";
2661 mes "["+ strcharinfo(0) +"]";
2663 mes "Because Digotz said";
2664 mes "that he'll be coming";
2665 mes "by in a few days.";
2667 cutin "lhz_macu07",2;
2669 mes "What?! He's really coming";
2670 mes "here? What for? It's too late";
2671 mes "to patch things up! Still, I'd be";
2672 mes "a real prick if I didn't see him. Alright, fine! I'll teach that guy";
2673 mes "a lesson once he's here!";
2676 mes "And, um, gimme that";
2677 mes "journal! I'm gonna read";
2678 mes "more of it so I can make";
2679 mes "fun of Digotz. Bwahahaha!";
2680 mes "But yeah, um, thanks. Not";
2681 mes "that I'm grateful or anything.";
2682 cutin "lhz_macu07",255;
2684 delitem 7351,1; //Friend's_Diary
2687 if (BaseLevel > 90) getexp 70000,0;
2688 else if (BaseLevel > 75) getexp 40000,0;
2689 else getexp 20000,0;
2691 if (BaseLevel > 90) getexp 700000,0;
2692 else if (BaseLevel > 75) getexp 400000,0;
2693 else getexp 200000,0;
2695 cutin "lhz_macu04",2;
2697 mes "So, uh, I guess";
2698 mes "I'll see you later.";
2699 mes "Um, now I gotta get";
2700 mes "ready for something.";
2701 mes "^333333(But not to see Digotz!)^000000";
2703 else if (friendship > 5 && friendship < 13) {
2704 cutin "lhz_macu06",2;
2705 mes "Arrrrgh! Whenever I hear";
2706 mes "about that Digotz, I get so";
2707 mes "peeved! Is that guy giving";
2708 mes "me the brushoff just because";
2709 mes "I'm not a rich guy like he is?!";
2713 mes "I can't even beat him up";
2714 mes "all properly because of";
2715 mes "all those freakin' guards!";
2716 mes "Arrrrrrrgh! Man, where's";
2717 mes "Benkaistein when I need him?";
2719 else if (friendship == 5) {
2720 mes "RrrrRrrrr....";
2721 mes "RrrrrRRRrrRR....";
2722 mes "GGGGGRRRRR...";
2724 mes "^3355FFUh oh...";
2725 mes "It looks like Maku";
2726 mes "is starting to rage";
2727 mes "just a bit too much.^000000";
2733 cutin "lhz_macu06",2;
2738 mes "GRAAAAAAAAH~!";
2739 mes "Who the hell does he";
2740 mes "think he is, telling me";
2741 mes "all sorts of crap!? Digotz,";
2742 mes "you're not getting away";
2743 mes "with this! Gonna wreck you!!";
2745 mes "^3355FFMaku's seething quickly";
2746 mes "explodes into pure, violent";
2747 mes "rage. You manage to calm";
2748 mes "him down after a while, but";
2749 mes "barely keep yourself from";
2750 mes "getting killed in this outburst.^000000";
2754 mes "^333333*Pant pant* *Whew~*^000000";
2755 mes "D-don't worry, I've got";
2756 mes "a grip on myself now.";
2757 mes "Thanks for not letting me";
2758 mes "get too crazy. Times like";
2759 mes "this, I really miss ^FF0000Benkaistein^000000.";
2762 mes "Benkaistein would always";
2763 mes "make sure that I'd stay out";
2764 mes "of fights. I really miss that";
2765 mes "guy. Still, he ain't around...";
2769 mes "Damn those guards!";
2770 mes "If they weren't there,";
2771 mes "I could just go over and";
2772 mes "kick Digotz's ass! I swear,";
2773 mes "if it weren't for them...!";
2775 else if (friendship == 4) {
2776 cutin "lhz_macu05",2;
2777 mes "What the hell are you";
2778 mes "still doing around here?";
2779 mes "You must have better things";
2780 mes "to do than talk to a ruffian";
2781 mes "like me or that snobby and";
2782 mes "totally prickish Digotz.";
2784 select("Speaking of which...");
2785 mes "["+ strcharinfo(0) +"]";
2786 mes "Speaking of which...";
2787 mes "I spoke to Digotz again.";
2788 mes "He told me to give you a";
2789 mes "message, but I'm not sure th--";
2792 mes "That no-good bastard";
2793 mes "has a message for me?!";
2794 mes "Oh, I'm soooo honored~";
2795 mes "Tell me what that fink";
2796 mes "has to say, line by line!";
2799 if (.@input$ == "Hopeless bastard!") {
2801 mes "''Hopeless bastard?!''";
2802 mes "Well, at least he had";
2803 mes "the stomach to say that.";
2804 mes "Through somebody else";
2805 mes "anyway! What else'd he say?!";
2808 if (.@input$ == "You're still a stubborn jerk!") {
2810 mes "''Stubborn jerk?!''";
2811 mes "Takes one to know one,";
2812 mes "bastard! Why I oughta--";
2813 mes "Grrr! What'd he say next?!";
2816 if (.@input$ == "You owe me at least 3 lunches!") {
2818 mes "Three lunches?!";
2819 mes "I treated that guy to";
2820 mes "lunch, like, fifteen times!";
2821 mes "I tell you, the guy does not";
2822 mes "know the meaning of friendship!";
2823 mes "What else did that moron say?!";
2826 if (.@input$ == "Not to mention an apology!") {
2827 cutin "lhz_macu05",255;
2829 mes "Me, apologize?!";
2830 mes "He should be on his hands";
2831 mes "and knees begging for my";
2832 mes "frickin' forgiveness! That...";
2833 mes "That selfish no-good stupid...";
2834 mes "W-what else did he tell you?!";
2837 if (.@input$ == "But who cares what you think?!") {
2839 mes "''Who cares what I think?!''";
2840 mes "GRRRAAAH~!! Who cares";
2841 mes "what he thinks!! ^333333*Pant Pant*^000000";
2842 mes "I'm gonna murderlize that";
2843 mes "dumb creep! He can't possibly";
2844 mes "make me angrier than I am now!";
2847 if (.@input$ == "I'm so goddamn happy without you!") {
2849 cutin "lhz_macu06",2;
2852 mes "It's decided. The";
2853 mes "next time I see Digotz,";
2854 mes "I'm gonna plaster his";
2855 mes "face all over the floor.";
2857 cutin "lhz_macu06",255;
2866 mes "Wha...? I dunno if Digotz";
2867 mes "would say something like";
2868 mes "that. You sure you heard";
2869 mes "him carefully enough? It's";
2870 mes "been a while, but I know";
2871 mes "how Digotz talks, man.";
2873 else if (friendship == 3) {
2874 cutin "lhz_macu03",2;
2875 mes "Man, I need to blow off some";
2876 mes "steam! Sure, me and Digotz";
2877 mes "were buds before and maybe";
2878 mes "we might seem like friends now,";
2879 mes "but not anymore, though we used";
2880 mes "to be closer than this. Argh!";
2883 mes "Don't get me wrong, I don't";
2884 mes "miss the guy or anything like";
2885 mes "that and I don't feel sorry about";
2886 mes "what happened. But if he ever";
2887 mes "came to apologize to me, I'd";
2888 mes "probably accept, you know.";
2891 mes "Well, after thinking";
2892 mes "about it, of course.";
2893 mes "I mean, I'm not the one";
2894 mes "holding a grudge. It's all";
2895 mes "that guy's fault! Sheeeesh!";
2897 else if (friendship == 2) {
2898 mes "Hey, what are you";
2899 mes "doing back over here?";
2900 mes "I thought I recommended";
2901 mes "going over to check out";
2902 mes "Uptown Lighthalzen. This";
2903 mes "place is pretty run-down...";
2905 select("I actually met Digotz and...");
2906 cutin "lhz_macu05",2;
2908 mes "You what...?!";
2909 mes "You saw my old pal,";
2910 mes "Digotz?! Er, I mean,";
2911 mes "Mister Alexander Digotz,";
2912 mes "who usedta be my buddy,";
2913 mes "but obviously not anymore.";
2915 cutin "lhz_macu02",2;
2917 mes "Sure, we were real close";
2918 mes "at one time, but that was";
2919 mes "too long ago. It's been a";
2920 mes "long time since we hung";
2921 mes "out and he probably hates";
2922 mes "my penniless guts and...";
2924 changequest 12001,12002;
2927 mes "Crud, just listen to";
2928 mes "me, I sound like a wuss.";
2929 mes "I don't miss Digotz! In fact,";
2930 mes "I hate the guy, one hundred";
2931 mes "percent! The next time I see";
2932 mes "him, I'll beat him to a pulp!";
2935 cutin "lhz_macu01",2;
2936 mes "Hey, you're one of";
2937 mes "those adventurers, eh?";
2938 mes "Welcome to the ghetto.";
2939 mes "Nothing too adventurous";
2940 mes "here, but hey, you can";
2941 mes "explore all you want.";
2944 mes "I don't know if you know,";
2945 mes "but actually, the people who";
2946 mes "live here ain't allowed to";
2947 mes "explore this whole city. It's";
2948 mes "kind of taboo to talk about,";
2949 mes "but what do I care, right?";
2952 mes "Yeah, basically the rich";
2953 mes "people here are too afraid";
2954 mes "of the poor people comin' to";
2955 mes "see them, so the security in";
2956 mes "this city is pretty tight! Those";
2957 mes "upper class guys are trash...";
2960 mes "I didn't used to think";
2961 mes "this way. I actually used";
2962 mes "to have a pretty rich friend";
2963 mes "till I found out he's not all";
2964 mes "I thought he was. That";
2965 mes "moron! Why's he like that?!";
2968 mes "Eh, forget about it.";
2969 mes "Why am I even talking";
2970 mes "about my personal life";
2971 mes "to someone I just met";
2972 mes "anyway? Sure, we all";
2973 mes "do it, but still...";
2975 if (isbegin_quest(12000) == 0)
2979 mes "Well, when you get";
2980 mes "bored of the ghetto,";
2981 mes "you really oughta check";
2982 mes "out the rich section of town.";
2983 mes "I'm bitter, but I'll also admit";
2984 mes "it's way nicer than this place.";
2992 yuno_in04,107,14,5 script Student 754,{
2993 if (friendship == 7 || friendship == 8) {
2994 mes "[Joey Choryee]";
2995 mes "This is a study area where";
2996 mes "you're not supposed to speak,";
2997 mes "walk or even breathe loudly.";
2998 mes "Still, students like Benkaistein can tune out the whole world";
2999 mes "when they study hard enough...";
3002 mes "[Joey Choryee]";
3003 mes "Benkaistein...?";
3004 mes "He's in the north part";
3005 mes "of this room. He's a real";
3006 mes "nice guy, but a little anal.";
3007 mes "Well, he's too organized";
3008 mes "and he labels everything!";
3011 mes "[Joey Choryee]";
3012 mes "Property damage. Huh.";
3013 mes "It has to do with lightning";
3014 mes "and fire and water and stuff";
3015 mes "like that? Here I thought it";
3016 mes "meant, I dunno, buildings";
3017 mes "getting wrecked or something.";
3021 yuno_in04,96,106,5 script Passionate Student 754,{
3022 if ((MaxWeight-Weight) < 300 || checkweight(1201,1) == 0) {
3023 mes "^3355FFWait a second!";
3024 mes "Right now, you're carrying";
3025 mes "too many things with you.";
3026 mes "Please come back after";
3027 mes "using the Kafra Service";
3028 mes "to store some of your items.^000000";
3031 if (friendship == 15) {
3032 mes "[Benkaistein]";
3033 mes "Were you able to bring";
3034 mes "my journal to Digotz and";
3035 mes "Maku? I'm pretty sure it'd";
3036 mes "remind them of all the good";
3037 mes "times we had. I know they";
3038 mes "sure can be stubborn...";
3040 mes "[Benkaistein]";
3041 mes "Anyway, I really";
3042 mes "appreciate all your";
3043 mes "help. When I go back";
3044 mes "home, I look forward to";
3045 mes "seeing the two of them again.";
3047 mes "[Benkaistein]";
3048 mes "Until then, I need to research,";
3049 mes "finish my thesis and accomplish";
3050 mes "my academic goals. Oh, please";
3051 mes "take this pass which will let you";
3052 mes "go back and forth between the";
3053 mes "rich and poor areas as my thanks.";
3056 completequest 12006;
3058 if (BaseLevel > 90) getexp 70000,0;
3059 else if (BaseLevel > 75) getexp 40000,0;
3060 else getexp 20000,0;
3062 if (BaseLevel > 90) getexp 700000,0;
3063 else if (BaseLevel > 75) getexp 400000,0;
3064 else getexp 200000,0;
3066 getitem 7350,1; //Pass
3067 mes "[Benkaistein]";
3068 mes "Anyway, I wish you";
3069 mes "safety in your travels,";
3070 mes "adventurer. When the three";
3071 mes "of us get together, I'll be";
3072 mes "sure to let you know~";
3075 if ((friendship == 11 && countitem(7351) > 0)) {
3076 mes "[Benkaistein]";
3077 mes "Aw nuts, this is";
3078 mes "taking much longer";
3079 mes "than I had expected.";
3080 mes "Now where did I put";
3081 mes "that thing? Hmmmm...";
3083 mes "[Benkaistein]";
3084 mes "Oh, is that it?";
3085 mes "Did you find my";
3086 mes "journal? Quick, let";
3087 mes "me check. Yes, yes...";
3088 mes "This is it! Thank you";
3089 mes "for finding this for me!";
3091 mes "[Benkaistein]";
3092 mes "Would you mind doing";
3093 mes "a favor for me? It'd be";
3094 mes "better if I talk to them";
3095 mes "myself, but I'm too busy";
3096 mes "working on this thesis...";
3098 mes "[Benkaistein]";
3099 mes "Would you please give this";
3100 mes "journal to Digotz and Maku?";
3101 mes "I wrote in it when we were";
3102 mes "really young, so it should";
3103 mes "remind them of all the good";
3104 mes "times we used to share.";
3107 changequest 12004,12005;
3108 mes "[Benkaistein]";
3109 mes "Anyway, this should at";
3110 mes "least help them realize";
3111 mes "how stupid they've been";
3112 mes "acting. Thanks in advance,";
3113 mes "and please take care of";
3114 mes "Maku and Digotz for me.";
3117 if ((friendship == 10 || friendship == 11)) {
3118 mes "[Benkaistein]";
3119 mes "Aw nuts, this is";
3120 mes "taking much longer";
3121 mes "than I had expected.";
3122 mes "Now where did I put";
3123 mes "that thing? Hmmmm...";
3125 mes "^3355FFPerhaps it would";
3126 mes "be best if you help";
3127 mes "Benkaistein look for";
3128 mes "he is searching for.^000000";
3131 if (friendship == 9) {
3132 mes "[Passionate Student]";
3133 mes "Oh, you startled me!";
3134 mes "Still, I'm aware that it's";
3135 mes "hard to get my attention";
3136 mes "once I immerse myself";
3137 mes "in a book. So, how can";
3138 mes "I help you, adventurer?";
3140 select("Tell him about Maku and Digotz.");
3141 mes "[Benkaistein]";
3142 mes "Oh, how are my friends";
3143 mes "doing? Oh, what? They're";
3144 mes "having a huge fight just";
3145 mes "because one's rich and";
3146 mes "the other one's poor?";
3147 mes "That's pretty childish!";
3149 mes "[Benkaistein]";
3150 mes "But then again, that's just";
3151 mes "like them. *Sigh* I really want";
3152 mes "to go back home and get those";
3153 mes "two to make up, but I also need";
3154 mes "to finish this thesis. Let's see... What can I possibly do from here?";
3157 changequest 12003,12004;
3158 mes "[Benkaistein]";
3159 mes "Oh, I know what I can do!";
3160 mes "Wait, but where did I put it?";
3161 mes "Oh, how could I lose something";
3162 mes "so important? Wait! Would you";
3163 mes "please wait a second while";
3164 mes "I look for something?";
3167 if (friendship == 8) {
3168 mes "[Passionate Student]";
3169 mes "Let's see, now.";
3170 mes "Wind Magic, Black Magic,";
3171 mes "Porings, ah, there it is.";
3172 mes "Monster race properties.";
3173 mes "Hopefully this contains";
3174 mes "the information I need...";
3176 mes "^3355FFUpon briefly glancing at";
3177 mes "this student's belongings,";
3178 mes "you notice that the name";
3179 mes "''Benkaistein'' is printed";
3180 mes "on them. This is the friend";
3181 mes "mentioned by Maku and Digotz!^000000";
3183 select("Excuse me...");
3184 mes "["+ strcharinfo(0) +"]";
3188 mes "[Passionate Student]";
3189 mes "...The world of humans";
3190 mes "and the world of demons,";
3191 mes "yes, yes... No, what I'm";
3192 mes "looking for is a reference";
3193 mes "to the heavens or Asgard.";
3194 mes "Hmm, this here might help...";
3197 mes "["+ strcharinfo(0) +"]";
3202 mes "[Passionate Student]";
3203 mes "...Oh, now that's a very";
3204 mes "interesting observation.";
3205 mes "If I can incorporate that";
3206 mes "into my thesis without too";
3207 mes "much trouble, my standpoint";
3208 mes "would look much more solid...";
3210 select("HEY YOU...!");
3211 mes "["+ strcharinfo(0) +"]";
3213 mes "BENKAISTEIN~!";
3215 mes "[Passionate Student]";
3216 mes "Oh, good heavens!";
3217 mes "C-can't you keep";
3218 mes "your voice down?";
3219 mes "I-I'm trying to study!";
3220 mes "No, wait. Have you been";
3221 mes "calling me all this time?";
3225 mes "[Passionate Student]";
3226 mes "Let's see, now.";
3227 mes "Wind Magic, Black Magic,";
3228 mes "Porings, ah, there it is.";
3229 mes "Monster race properties.";
3230 mes "Hopefully this contains";
3231 mes "the information I need...";
3233 mes "^3355FFThis student seems to";
3234 mes "be dilligently conducting";
3235 mes "intensive research on some";
3236 mes "academic subject. For now,";
3237 mes "it would be best to leave him";
3238 mes "alone so that he can study.^000000";
3242 yuno_in04,168,117,3 script Book#lhz 111,{
3243 if (friendship == 11) {
3244 mes "^3355FFThere's nothing";
3245 mes "over here that you";
3246 mes "really need anymore.^000000";
3249 if (friendship == 10) {
3251 getitem 7351,1; //Friend's_Diary
3252 mes "^3355FFThis book is labeled,";
3253 mes "''Benkaistein's Journal";
3254 mes "Vol. 6.'' This is probably";
3255 mes "what Benkaistein was trying";
3256 mes "to find, so it might be best to";
3257 mes "bring this and show it to him.^000000";
3260 mes "^3355FFThere's nothing of";
3261 mes "any real interest";
3262 mes "over here for now.^000000";
3266 // Cursed Spirit Quest
3267 //============================================================
3268 lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{
3270 if (countitem(7345) > 0 ) {
3271 if (lhz_curse == 0) {
3272 soundeffect "loli_ruri_stand.wav",0;
3276 else if (lhz_curse < 26) {
3277 set @lhz_ghost,rand(1,5);
3278 sc_start SC_Curse,1000,0;
3279 soundeffect "loli_ruri_stand.wav",0;
3280 if (@lhz_ghost == 1) {
3282 mes "...................";
3284 soundeffect "loli_ruri_stand.wav",0;
3286 mes "...elp....help...";
3289 else if (@lhz_ghost == 4) {
3291 mes "...................";
3293 soundeffect "loli_ruri_stand.wav",0;
3296 mes "I despise the living.";
3304 lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3
3305 lhz_dun01,66,213,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3
3306 lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3
3308 lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{
3310 if (countitem(7345) > 0 ) {
3311 if (lhz_curse == 0) {
3312 soundeffect "tao_gunka_stand.wav",0;
3316 else if (lhz_curse < 26) {
3317 set @lhz_ghost,rand(1,10);
3318 sc_start SC_Curse,1000,0;
3319 soundeffect "tao_gunka_stand.wav",0;
3320 if (@lhz_ghost == 1) {
3322 mes "...................";
3324 soundeffect "tao_gunka_stand.wav",0;
3326 mes "...elp....help...";
3329 else if (@lhz_ghost == 4) {
3331 mes "...................";
3333 soundeffect "tao_gunka_stand.wav",0;
3336 mes "I despise the living.";
3344 lhz_dun02,60,293,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3
3345 lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3
3346 lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3
3348 lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{
3350 if (countitem(7345) > 0 ) {
3351 if (lhz_curse == 0) {
3352 soundeffect "tao_gunka_stand.wav",0;
3356 else if (lhz_curse < 26) {
3357 set @lhz_ghost,rand(1,10);
3358 sc_start SC_Curse,1000,0;
3359 soundeffect "tao_gunka_stand.wav",0;
3360 if (@lhz_ghost == 1) {
3362 mes "...................";
3364 soundeffect "tao_gunka_stand.wav",0;
3366 mes "...elp....help...";
3369 else if (@lhz_ghost == 4) {
3371 mes "...................";
3373 soundeffect "tao_gunka_stand.wav",0;
3376 mes "I despise the living.";
3384 lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3
3385 lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3
3387 lighthalzen,344,278,0 script #kiz03 -1,2,2,{
3389 if (countitem(7345) > 0 ) {
3390 if (lhz_curse == 0) {
3391 soundeffect "tao_gunka_stand.wav",0;
3392 sc_start SC_Curse,1000,0;
3394 else if ((lhz_curse > 0) && (lhz_curse < 26)) {
3397 soundeffect "tao_gunka_stand.wav",0;
3398 sc_start SC_Blind,60000,0;
3402 mes "Honey, I'm sorry,";
3403 mes "but I... We know how";
3404 mes "hungry you are, but we";
3405 mes "have nothing to feed you.";
3408 mes "*Sniff* I know, I know,";
3409 mes "but somehow, that tragic";
3410 mes "truth eats away at me just";
3411 mes "a little bit more everyday...";
3414 mes "D-damn it...!";
3415 mes "Why do we have";
3416 mes "to live like this?!";
3417 mes "It's like we're less";
3418 mes "than animals. I hate this!";
3425 mes "["+strcharinfo(0)+"]";
3426 mes "Those voices weren't";
3427 mes "just in my head, were they?";
3428 mes "Hello...? Anybody there...?";
3431 sc_start SC_Curse,5000,0;
3432 if (!lhz_spi01) set lhz_spi01,1;
3438 lhz_in03,178,22,0 script #kiz04 -1,2,2,{
3440 if (countitem(7345) > 0 ) {
3441 if (lhz_curse == 0) {
3442 sc_start SC_Curse,1000,0;
3443 soundeffect "tao_gunka_stand.wav",0;
3445 else if ((lhz_curse > 0) && (lhz_curse < 26)) {
3448 soundeffect "tao_gunka_stand.wav",0;
3449 sc_start SC_Blind,60000,0;
3453 mes "Hey, you won't";
3454 mes "believe it! Rekenber";
3455 mes "decided to hire us!";
3458 mes "You sure that's so great?";
3459 mes "Those big corporations";
3460 mes "always take advantage";
3461 mes "of the little guy. We're";
3462 mes "probably gonna end up";
3463 mes "slavin' away for our wages...";
3466 mes "No, that's not the";
3467 mes "case at all. I mean,";
3468 mes "sure, we won't start off";
3469 mes "with much responsibility,";
3470 mes "but they'll pay us well!";
3473 mes "Well, we do need to eat.";
3474 mes "If they're true to their word,";
3475 mes "that'll be even better!";
3486 mes "Woman, shut this";
3487 mes "baby up! Shut up, kid!";
3490 mes "Honey, please...";
3491 mes "He's just a baby!";
3494 mes "I don't care how";
3495 mes "crummy this house is!";
3496 mes "It's mine and I want quiet!";
3503 mes "["+strcharinfo(0)+"]";
3504 mes "I'm hearing things";
3505 mes "again! Where are all of";
3506 mes "these voices coming from?";
3508 soundeffect "tao_gunka_stand.wav",0;
3510 sc_start SC_Curse,5000,0;
3511 if (!lhz_spi02) set lhz_spi02,1;
3517 lighthalzen,295,227,0 script #kiz05 -1,2,2,{
3519 if (countitem(7345) > 0 ) {
3520 if (lhz_curse == 0) {
3521 sc_start SC_Curse,1000,0;
3523 else if ((lhz_curse > 0) && (lhz_curse < 26)) {
3526 soundeffect "loli_ruri_stand.wav",0;
3527 sc_start SC_Blind,60000,0;
3531 mes "Mommy, why don't those";
3532 mes "dirty people get new clothes?";
3533 mes "Don't they know it's gross?";
3534 mes "They're scaring me...";
3537 mes "Honey, don't look at";
3538 mes "them and hurry up!";
3541 mes "Please, do you have";
3542 mes "any spare change? I...";
3543 mes "I need something to eat...";
3549 mes "["+strcharinfo(0)+"]";
3551 mes "This is insane!";
3552 mes "I must be hallucinating!";
3554 soundeffect "loli_ruri_stand.wav",0;
3556 sc_start SC_Curse,3000,0;
3557 if (!lhz_spi03) set lhz_spi03,1;
3563 lighthalzen,364,315,0 script #kiz06 -1,3,3,{
3565 if (countitem(7345) > 0 ) {
3566 if (lhz_curse == 0) {
3567 sc_start SC_Curse,1000,0;
3569 else if ((lhz_curse > 0) && (lhz_curse < 26)) {
3572 soundeffect "tao_gunka_stand.wav",0;
3573 sc_start SC_Blind,60000,0;
3577 mes "Listen, I know you're";
3578 mes "the newest hire, but you've";
3579 mes "shown us a lot of potential.";
3580 mes "I think you'd be a perfect";
3581 mes "fit for this new position.";
3584 mes "Are you really serious?";
3587 mes "I'll tell it to you straight.";
3588 mes "This new position will require";
3589 mes "you to be away from home once";
3590 mes "in a while, but that comes with";
3591 mes "the new responsibilities.";
3594 mes "But you'll receive";
3595 mes "many new benefits that";
3596 mes "I'm sure your family would";
3597 mes "appreciate and you'll be";
3598 mes "generously compensated.";
3601 mes ".............";
3604 mes "...Alright, I'm in.";
3610 mes "["+strcharinfo(0)+"]";
3613 soundeffect "tao_gunka_stand.wav",0;
3615 sc_start SC_Curse,5000,0;
3616 if (!lhz_spi04) set lhz_spi04,1;
3622 lhz_in01,113,150,0 script #kiz07 -1,3,3,{
3624 if (countitem(7345) > 0 ) {
3625 if (lhz_curse == 0) {
3626 sc_start SC_Curse,1000,0;
3628 else if ((lhz_curse > 0) && (lhz_curse < 26)) {
3631 soundeffect "tao_gunka_stand.wav",0;
3632 sc_start SC_Blind,60000,0;
3636 mes "So, what exactly did you";
3637 mes "want me to do? I'm sorry,";
3638 mes "I wasn't able to gather my";
3639 mes "actual job function from";
3640 mes "the presentation...";
3644 mes "Don't worry about it.";
3645 mes "Just relax and stay";
3646 mes "right where you are.";
3649 mes "Mmm. Alright.";
3650 mes "I just thought that I was";
3651 mes "supposed to go somewhere,";
3652 mes "that's all. Um, shouldn't";
3653 mes "I be getting ready...?";
3656 mes "Oh, don't worry about";
3657 mes "that, either. All of the";
3658 mes "arrangements will be";
3659 mes "taken care of. You'll";
3660 mes "be taken to that far";
3661 mes "off place very soon...";
3667 soundeffect "tao_gunka_stand.wav",0;
3669 sc_start SC_Curse,3000,0;
3670 if (lhz_curse == 6) set lhz_curse,7;
3676 lhz_in01,272,227,0 script #kiz08 -1,2,2,{
3678 if (countitem(7345) > 0 ) {
3679 if (lhz_curse == 0) {
3680 sc_start SC_Curse,1000,0;
3682 else if ((lhz_curse > 0) && (lhz_curse < 26)) {
3685 soundeffect "tao_gunka_stand.wav",0;
3686 sc_start SC_Blind,60000,0;
3690 mes "Oh, I'm so sorry to";
3691 mes "hear that you want to";
3692 mes "quit. Are you sure there";
3693 mes "isn't anything we can do";
3694 mes "to change your mind?";
3697 mes "Well, I'm thinking of";
3698 mes "retiring early and just";
3699 mes "spending more time";
3700 mes "with my family. But I won't";
3701 mes "ever talk about the company";
3702 mes "or any of its, well, secrets.";
3705 mes "I really appreciate";
3706 mes "your honesty and sincerity.";
3707 mes "You've really done a great";
3708 mes "job for us and I can't thank";
3709 mes "you enough for your years of";
3710 mes "dedication to this company.";
3713 mes "Thank you, sir.";
3716 mes "It would be a great loss";
3717 mes "for this company to let you";
3718 mes "go now. But I guess we have";
3719 mes "no choice, since you've had";
3720 mes "that horrible accident.";
3725 mes "I don't understand";
3726 mes "what you're talking ab--";
3729 mes "N-no! Please...!";
3730 mes "I didn't, I swear on";
3731 mes "my life that I won't ever";
3732 mes "say anything about this";
3733 mes "place! I'm begging you,";
3734 mes "for the love of god!";
3737 mes "Your life...?";
3738 mes "Sorry, not good enough.";
3739 mes "You should have known.";
3742 mes "Ssstop! I have chil--";
3743 mes "MY LEEEEGS!! OH MY GOD";
3744 mes "WHAT HAVE YOU DONE TO";
3745 mes "MY LEGS?! HELP ME, OH MY G--";
3751 soundeffect "tao_gunka_stand.wav",0;
3753 sc_start SC_Curse,3000,0;
3754 if (lhz_curse == 11) set lhz_curse,12;
3760 lhz_in01,206,129,0 script #kiz09 -1,5,5,{
3762 if (countitem(7345) > 0) {
3763 if (lhz_curse == 12) {
3767 soundeffect "loli_ruri_stand.wav",0;
3768 sc_start SC_Curse,1000,0;
3770 warp "lhz_que01",26,27;
3772 else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) {
3773 sc_start SC_Curse,1000,0;
3779 lhz_que01,21,31,5 script #li_Varmunt 755,{
3780 if (countitem(7345) > 0) {
3781 if (lhz_curse == 12) {
3783 mes "Doctor Varmunt,";
3784 mes "you've finally agreed";
3785 mes "to join us. Welcome!";
3787 emotion e_swt,"#li_Varmunt";
3789 mes "Well, I don't know if I agree";
3790 mes "with this company's policies,";
3791 mes "but the project you're offering";
3792 mes "seems to be an opportunity that";
3793 mes "comes once in a lifetime, so...";
3795 emotion e_no1,"#li_researcher";
3797 mes "To be honest, this project";
3798 mes "can only be a success with";
3799 mes "your cooperation. We need";
3800 mes "your genius and will provide";
3801 mes "whatever you require.";
3804 mes "I'm flattered.";
3805 mes "And of course, I'll";
3806 mes "do my best. It's just";
3807 mes "that this deal sounds";
3808 mes "too good to be true...";
3812 soundeffect "loli_ruri_stand.wav",0;
3813 mes ".................";
3815 soundeffect "loli_ruri_stand.wav",0;
3816 mes "...................";
3818 soundeffect "loli_ruri_stand.wav",0;
3819 mes ".....................";
3821 mes ".......................";
3824 mes "Amazing. You've accomplished";
3825 mes "what most have thought to be";
3826 mes "impossible ahead of schedule.";
3827 mes "An imitation of Ymir's Heart!";
3828 mes "This will surely spur Airship";
3829 mes "and Guardian development~!";
3832 mes "I still don't believe that";
3833 mes "were able to do it. This is";
3834 mes "a huge leap for science, even";
3835 mes "if this imitation isn't as powerful as the real Ymir's Heart.";
3838 mes "Come, we must celebrate!";
3839 mes "Let's go outside and have";
3840 mes "a toast in your honor! Ha ha~";
3844 soundeffect "loli_ruri_stand.wav",0;
3845 mes ".................";
3847 soundeffect "loli_ruri_stand.wav",0;
3848 mes "....................";
3850 soundeffect "loli_ruri_stand.wav",0;
3851 mes "......................";
3854 mes "But why, Doctor Varmunt?";
3855 mes "If you're unhappy with the";
3856 mes "Rekenber Corporation for";
3857 mes "any reason whatsoever...";
3860 mes "Well, I don't really";
3861 mes "have a reason to remain";
3862 mes "now that we've accomplished";
3863 mes "what I've agreed to do. It's time for me to return and work on";
3864 mes "my personal research.";
3867 mes "Please, Doctor Varmunt,";
3868 mes "reconsider! You may have";
3869 mes "full use of our facilities to";
3870 mes "conduct your research. I'm";
3871 mes "willing to make you an offer.";
3874 mes "No, I can't...";
3875 mes "If I continue to work";
3876 mes "here, I'm afraid I might";
3877 mes "make a lot of people";
3878 mes "unhappy. But, thank";
3879 mes "you for everything.";
3883 mes "Doctor Varmunt.";
3884 mes "You forgot your cane.";
3887 mes "Since when have you";
3888 mes "seen me use a cane?";
3889 mes "And even if I did,";
3890 mes "that one isn't mi--";
3902 warp "lhz_in01",206,129;
3906 warp "lhz_in01",206,129;
3910 warp "lhz_in01",206,129;
3915 lhz_que01,29,24,3 script #li_researcher 754,{
3916 if (countitem(7345) > 0) {
3917 if (lhz_curse == 12) {
3918 mes "Doctor Varmunt,";
3919 mes "you've finally agreed";
3920 mes "to join us. Welcome!";
3922 emotion e_swt,"#li_Varmunt";
3924 mes "Well, I don't know if I agree";
3925 mes "with this company's policies,";
3926 mes "but the project you're offering";
3927 mes "seems to be an opportunity that";
3928 mes "comes once in a lifetime, so...";
3930 emotion e_no1,"#li_researcher";
3932 mes "To be honest, this project";
3933 mes "can only be a success with";
3934 mes "your cooperation. We need";
3935 mes "your genius and will provide";
3936 mes "whatever you require.";
3939 mes "I'm flattered.";
3940 mes "And of course, I'll";
3941 mes "do my best. It's just";
3942 mes "that this deal sounds";
3943 mes "too good to be true...";
3947 soundeffect "loli_ruri_stand.wav",0;
3948 mes ".................";
3950 soundeffect "loli_ruri_stand.wav",0;
3951 mes "...................";
3953 soundeffect "loli_ruri_stand.wav",0;
3954 mes ".....................";
3956 mes ".......................";
3959 mes "Amazing. You've accomplished";
3960 mes "what most have thought to be";
3961 mes "impossible ahead of schedule.";
3962 mes "An imitation of Ymir's Heart!";
3963 mes "This will surely spur Airship";
3964 mes "and Guardian development~!";
3967 mes "I still don't believe that";
3968 mes "were able to do it. This is";
3969 mes "a huge leap for science, even";
3970 mes "if this imitation isn't as powerful as the real Ymir's Heart.";
3973 mes "Come, we must celebrate!";
3974 mes "Let's go outside and have";
3975 mes "a toast in your honor! Ha ha~";
3979 soundeffect "loli_ruri_stand.wav",0;
3980 mes ".................";
3982 soundeffect "loli_ruri_stand.wav",0;
3983 mes "....................";
3985 soundeffect "loli_ruri_stand.wav",0;
3986 mes "......................";
3989 mes "But why, Doctor Varmunt?";
3990 mes "If you're unhappy with the";
3991 mes "Rekenber Corporation for";
3992 mes "any reason whatsoever...";
3995 mes "Well, I don't really";
3996 mes "have a reason to remain";
3997 mes "now that we've accomplished";
3998 mes "what I've agreed to do. It's time for me to return and work on";
3999 mes "my personal research.";
4002 mes "Please, Doctor Varmunt,";
4003 mes "reconsider! You may have";
4004 mes "full use of our facilities to";
4005 mes "conduct your research. I'm";
4006 mes "willing to make you an offer.";
4009 mes "No, I can't...";
4010 mes "If I continue to work";
4011 mes "here, I'm afraid I might";
4012 mes "make a lot of people";
4013 mes "unhappy. But, thank";
4014 mes "you for everything.";
4018 mes "Doctor Varmunt.";
4019 mes "You forgot your cane.";
4022 mes "Since when have you";
4023 mes "seen me use a cane?";
4024 mes "And even if I did,";
4025 mes "that one isn't mi--";
4037 warp "lhz_in01",206,129;
4041 warp "lhz_in01",206,129;
4045 warp "lhz_in01",206,129;
4050 lhz_in01,282,166,0 script #kiz10 -1,3,3,{
4052 if (countitem(7345) > 0) {
4053 if (lhz_curse == 16) {
4054 if (checkweight(1201,1) == 0) {
4055 mes "^3355FFThere's something on";
4056 mes "the floor, but you can't";
4057 mes "really take a good look at";
4058 mes "what it is right now. Perhaps";
4059 mes "if you freed up more space";
4060 mes "in your inventory...";
4069 soundeffect "loli_ruri_stand.wav",0;
4070 sc_start SC_Curse,1000,0;
4072 warp "lhz_que01",98,59;
4075 else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) {
4076 sc_start SC_Curse,1000,0;
4082 lhz_que01,99,74,5 script #li_Man 48,{
4083 if (lhz_curse == 16) {
4086 mes "I really want";
4087 mes "to quit. This is";
4088 mes "the end for me.";
4091 mes "^3131FFThis is the end!";
4092 mes "This is the end!^000000";
4095 mes "He was right to say that";
4096 mes "we'd be paid well, but going";
4097 mes "through this much torture isn't";
4098 mes "worth any sum of money in the";
4099 mes "world to me. *Sigh* Money...";
4102 mes "She must be so worried";
4103 mes "about me by now. And her";
4104 mes "health is so bad. I'm such";
4105 mes "a fool for leaving her behind.";
4114 mes "Shut up, you stupid bird!";
4115 mes "Be quiet for just a minute!";
4119 mes "Death Penalty!";
4120 mes "Death Penalty!";
4123 mes "Death penalty?";
4124 mes "Where'd you learn";
4125 mes "to say something weird";
4126 mes "like that? Huh. That's...";
4128 mes "..............";
4130 mes ".................";
4132 mes "....................";
4134 mes "......................";
4137 mes "I'm the only one still";
4138 mes "in this room. Everyone";
4139 mes "else left and never came";
4140 mes "back. If they were... And";
4141 mes "I were to go out... Then...";
4142 mes "Maybe I better not leave.";
4145 mes "If I could only give";
4146 mes "this pendant back to";
4147 mes "her, she wouldn't have";
4148 mes "to worry about me that";
4149 mes "much. But I might not";
4150 mes "be able to get back...";
4156 mes "Hey there, been";
4157 mes "waiting long? It's";
4158 mes "time for you to finish";
4159 mes "up your contract.";
4162 mes "Finish up my...?";
4163 mes "N-no! I've decided!";
4164 mes "I'm not leaving this room!";
4167 mes "Hey hey, what the hell";
4168 mes "are you talking about?";
4169 mes "You came here to work,";
4170 mes "didn't you? And now it's";
4171 mes "time for you to collect, so...";
4174 mes "N-no, l-let go of me!";
4175 mes "Please let me go!";
4176 mes "I want to see her again,";
4177 mes "please let me see her...!";
4186 mes "^3355FF*Clink*^000000";
4189 mes "Hm? Who the hell";
4190 mes "brought in this cheap";
4191 mes "jewery? Someone must";
4192 mes "have forgotten to throw";
4193 mes "away their trash...";
4196 mes "Yeah, it's just a";
4197 mes "cheap trinket. That";
4198 mes "pendant isn't even";
4199 mes "worth picking up.";
4201 mes "^3131FFYou pick up an old";
4202 mes "pendant from the ground.";
4203 mes "No matter how hard you try,";
4204 mes "you can't open its clasp to see";
4205 mes "what this pendant contains.^000000";
4207 changequest 2090,2091;
4208 getitem 7341,1; //Worn_Out_Pendant
4210 warp "lhz_in01",278,162;
4213 warp "lhz_in01",278,162;
4218 lhz_que01,90,71,5 script #li_bird 1019,3,3,{
4220 mes "You're a fool!";
4221 mes "You're a fool!";
4222 mes "You're a fool!";
4227 mes "You're a fool!";
4228 mes "You're a fool!";
4229 mes "You're a fool!";
4233 lighthalzen,346,263,3 script Elder#lhz 846,{
4234 if (countitem(7345) > 0) {
4235 if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) {
4237 mes "No wonder you look";
4238 mes "so weary. Come, let";
4239 mes "me help relieve you";
4240 mes "of the burden that";
4241 mes "you are carrying.";
4243 switch(select("Um, burden...?:Crazy old woman!")) {
4246 mes "Ah yes, they may not";
4247 mes "be apparent to you, but";
4248 mes "my eyes can clearly see";
4249 mes "them. Yes. You're being";
4250 mes "followed by those things.";
4254 mes "Yes. The best way I can";
4255 mes "describe them is as evil";
4256 mes "thoughts left in the world";
4257 mes "when someone dies in";
4258 mes "such a way that his grudge";
4259 mes "survives to menace the living.";
4262 mes "Sometimes, these lingering";
4263 mes "thoughts are created when";
4264 mes "someone is broken hearted";
4265 mes "or clings to this plane for the";
4266 mes "sake of a loved one. Yes, those";
4267 mes "thoughts are following you.";
4270 mes "I don't know why they";
4271 mes "are following you, but I'm";
4272 mes "certain they're there. Have";
4273 mes "you been experiencing chills";
4274 mes "down your spine, cold sweats,";
4275 mes "maybe even hearing voices?";
4276 soundeffect "loli_ruri_stand.wav",0;
4277 sc_start SC_Curse,5000,0;
4279 select("Yes! How do I get rid of them?");
4281 mes "Well, usually these lingering";
4282 mes "thoughts have some sort of";
4283 mes "physical anchor, an object";
4284 mes "that has feelings attached";
4285 mes "to it, something important";
4286 mes "to its late owner.";
4289 mes "The rage they're directing";
4290 mes "at you seems to be growing";
4291 mes "and I can see the angry spirits";
4292 mes "pulling at the hems of your";
4293 mes "clothes. Tell me, have you";
4294 mes "wronged anyone recently?!";
4296 select("I don't... think so.:I can't remember every bad thing I've done!");
4298 mes "Well, you better do";
4299 mes "something soon, before";
4300 mes "the evil taints your mind";
4301 mes "and drives you to insanity!";
4302 mes "Now, I need to know for sure";
4303 mes "if you've been hearing voices.";
4305 select("Y-yes, I have.");
4307 mes "There's still hope.";
4308 mes "The spirits are trying";
4309 mes "to reach you for now, but";
4310 mes "if you wait too long, you may";
4311 mes "become a victim of their wrath.";
4312 mes "Hurry, there is much to do!";
4315 mes "You must appease these";
4316 mes "forces by finding out what";
4317 mes "happened to them in life.";
4318 mes "Now, I don't possess great";
4319 mes "power, but I can encourage";
4320 mes "the spirits to guide you.";
4323 mes "I can only have the spirits";
4324 mes "reveal the places they wish";
4325 mes "for you to search only once.";
4326 mes "You must remember the";
4327 mes "locations that I am about";
4328 mes "to show you. Get ready...";
4329 specialeffect2 EF_SIGHT;
4332 mes "Yaaaaappp ---!";
4333 specialeffect2 EF_SIGHTRASHER;
4334 specialeffect2 EF_VOLCANO;
4335 specialeffect2 EF_MAPPILLAR;
4338 mes "There! The locations";
4339 mes "you must search should";
4340 mes "be clear to you now! Don't";
4341 mes "forget these placemarks!";
4342 viewpoint 1,104,282,1,0x99FF33;
4343 viewpoint 1,105,282,2,0x99FF33;
4344 viewpoint 1,104,281,3,0x99FF33;
4345 viewpoint 1,105,281,4,0x99FF33;
4348 mes "Good luck, youngster.";
4349 mes "I hope you can appease";
4350 mes "the wrath of these spirits...";
4351 mes "But as long as you let them guide you, you ought to be safe.";
4353 changequest 2086,2087;
4357 mes "Crazy...? Hm, you must";
4358 mes "not quite understand what's";
4359 mes "happening to you. Please do";
4360 mes "not hesitate to come back to";
4361 mes "me when you realize that you";
4362 mes "need my help, youngster.";
4366 else if ((lhz_curse > 5) && (lhz_curse < 17)) {
4368 mes "I'm sorry, but there's";
4369 mes "nothing more I can do for";
4370 mes "you right now. But if you";
4371 mes "find anything related to the";
4372 mes "spirits that torment you,";
4373 mes "please let me know.";
4376 else if (lhz_curse == 17) {
4377 if (countitem(7341) > 0) {
4379 mes "Greetings, adventurer.";
4380 mes "How goes your search for";
4381 mes "the remains of the spirits";
4382 mes "that still cling to this plane?";
4384 switch(select("Show him the Pendant.:Cancel")) {
4387 mes "Oh my... There are some";
4388 mes "incredibly powerful emotions";
4389 mes "clinging to this pendant. If we";
4390 mes "don't do anything about this,";
4391 mes "you'll be cursed very soon.";
4392 mes "This is what you must do.";
4395 mes "Hurry and bring";
4396 mes "^3131FF5 Holy Water^000000 and";
4397 mes "^3131FF1 Bouquet^000000. The Holy Water";
4398 mes "will purify this Pendant and";
4399 mes "the Bouquet will comfort";
4400 mes "the spirit of its owner.";
4403 mes "You don't have much";
4404 mes "time, so return to me";
4405 mes "as soon as possible!";
4406 mes "It won't be long until";
4407 mes "the spirits are consumed";
4408 mes "by their supernatural rage...";
4410 changequest 2091,2092;
4418 mes "Greetings, adventurer.";
4419 mes "How goes your search for";
4420 mes "the remains of the spirits";
4421 mes "that still cling to this plane?";
4425 mes "Why do I sense";
4426 mes "that you've found";
4427 mes "something, but have";
4428 mes "not brought it with you?";
4429 mes "You must retrace your steps!";
4433 else if (lhz_curse == 18) {
4434 if ((countitem(523) > 4) && (countitem(744) > 0) && (countitem(7341) > 0)) {
4437 mes "All is in readiness.";
4438 mes "Please be silent as";
4439 mes "I focus my spirit for the";
4440 mes "great task before me.";
4447 specialeffect2 EF_BENEDICTIO;
4450 mes "Yaaaaapp ---!";
4451 specialeffect2 EF_ASPERSIO;
4454 mes "Whew! I've managed";
4455 mes "to nullify this curse for you.";
4456 mes "That still doesn't change the";
4457 mes "fact that what happened to this";
4458 mes "pendant's owner was tragic...";
4461 mes "Why don't you bring";
4462 mes "this pendant to the place";
4463 mes "where it really belongs?";
4464 mes "I'm sure that would bring";
4465 mes "great comfort to its owner.";
4467 mes "^3355FFSuddenly, the clasp on";
4468 mes "the pendant pops open,";
4469 mes "revealing a picture of a happy";
4470 mes "couple. Somehow, the girl in";
4471 mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000";
4473 changequest 2092,2093;
4474 delitem 523,5; //Holy_Water
4475 delitem 744,1; //Bunch_Of_Flowers
4480 mes "Hurry and bring";
4481 mes "^3131FF5 Holy Water^000000 and";
4482 mes "^3131FF1 Bouquet^000000 in order";
4483 mes "for me to nullify this";
4484 mes "curse. Do not forget to";
4485 mes "bring the Pendant as well.";
4491 mes "Predators are always";
4492 mes "on the lookout for easy";
4493 mes "prey. Be careful, youngster!";
4494 mes "You look innocent enough";
4495 mes "to become a victim in the city.";
4497 switch(select("About Lighthalzen:About the Slum:????")) {
4500 mes "Lighthalzen might seem";
4501 mes "like a splendid city at first,";
4502 mes "but you'll quickly learn that";
4503 mes "the poor are segregated from";
4504 mes "the rich and treated as less";
4505 mes "than second class citizens.";
4508 mes "At first, separation between";
4509 mes "the rich and poor districts was";
4510 mes "subtly enforced. They built the";
4511 mes "railroad right between the two";
4512 mes "districts to make it easier for";
4513 mes "the rich to ignore the poor.";
4516 mes "But now they even have";
4517 mes "guards to make sure that";
4518 mes "the poor can't bother the";
4519 mes "rich. I'm pretty sure that";
4520 mes "this segregation won't be";
4521 mes "ending anytime soon...";
4524 mes "Now, I've heard that the";
4525 mes "Rekenber Corporation is";
4526 mes "actually providing jobs for";
4527 mes "people in the slums. Beggars";
4528 mes "can't be choosers, so I'm sure";
4529 mes "these jobs aren't that great.";
4533 mes "To live in the slum is to";
4534 mes "be familiar with poverty,";
4535 mes "disease, condemnation";
4536 mes "and contempt. But we're all";
4537 mes "still people, you know, so let";
4538 mes "go of any of your misgivings.";
4541 mes "We're struggling just";
4542 mes "to survive here. At the";
4543 mes "very least, please respect";
4544 mes "that. It's a fact that the";
4545 mes "people in the rich district";
4546 mes "seem to keep forgetting.";
4550 mes "Well, if you need any";
4551 mes "help around here or have";
4552 mes "any questions, come back";
4553 mes "and ask me. I get the feeling";
4554 mes "that we'll probably meet again.";
4560 if (lhz_curse < 1) {
4562 mes "Predators are always";
4563 mes "on the lookout for easy";
4564 mes "prey. Be careful, youngster!";
4565 mes "You look innocent enough";
4566 mes "to become a victim in the city.";
4568 switch(select("About Lighthalzen:About the Slum:????")) {
4571 mes "Lighthalzen might seem";
4572 mes "like a splendid city at first,";
4573 mes "but you'll quickly learn that";
4574 mes "the poor are segregated from";
4575 mes "the rich and treated as less";
4576 mes "than second class citizens.";
4579 mes "At first, separation between";
4580 mes "the rich and poor districts was";
4581 mes "subtly enforced. They built the";
4582 mes "railroad right between the two";
4583 mes "districts to make it easier for";
4584 mes "the rich to ignore the poor.";
4587 mes "But now they even have";
4588 mes "guards to make sure that";
4589 mes "the poor can't bother the";
4590 mes "rich. I'm pretty sure that";
4591 mes "this segregation won't be";
4592 mes "ending anytime soon...";
4595 mes "Now, I've heard that the";
4596 mes "Rekenber Corporation is";
4597 mes "actually providing jobs for";
4598 mes "people in the slums. Beggars";
4599 mes "can't be choosers, so I'm sure";
4600 mes "these jobs aren't that great.";
4604 mes "To live in the slum is to";
4605 mes "be familiar with poverty,";
4606 mes "disease, condemnation";
4607 mes "and contempt. But we're all";
4608 mes "still people, you know, so let";
4609 mes "go of any of your misgivings.";
4612 mes "We're struggling just";
4613 mes "to survive here. At the";
4614 mes "very least, please respect";
4615 mes "that. It's a fact that the";
4616 mes "people in the rich district";
4617 mes "seem to keep forgetting.";
4621 mes "Well, if you need any";
4622 mes "help around here or have";
4623 mes "any questions, come back";
4624 mes "and ask me. I get the feeling";
4625 mes "that we'll probably meet again.";
4631 mes "Predators are always";
4632 mes "on the lookout for easy";
4633 mes "prey. Be careful, youngster!";
4634 mes "You look innocent enough";
4635 mes "to become a victim in the city.";
4637 switch(select("About Lighthalzen:About the Slum:????")) {
4640 mes "Lighthalzen might seem";
4641 mes "like a splendid city at first,";
4642 mes "but you'll quickly learn that";
4643 mes "the poor are segregated from";
4644 mes "the rich and treated as less";
4645 mes "than second class citizens.";
4648 mes "At first, separation between";
4649 mes "the rich and poor districts was";
4650 mes "subtly enforced. They built the";
4651 mes "railroad right between the two";
4652 mes "districts to make it easier for";
4653 mes "the rich to ignore the poor.";
4656 mes "But now they even have";
4657 mes "guards to make sure that";
4658 mes "the poor can't bother the";
4659 mes "rich. I'm pretty sure that";
4660 mes "this segregation won't be";
4661 mes "ending anytime soon...";
4664 mes "Now, I've heard that the";
4665 mes "Rekenber Corporation is";
4666 mes "actually providing jobs for";
4667 mes "people in the slums. Beggars";
4668 mes "can't be choosers, so I'm sure";
4669 mes "these jobs aren't that great.";
4673 mes "To live in the slum is to";
4674 mes "be familiar with poverty,";
4675 mes "disease, condemnation";
4676 mes "and contempt. But we're all";
4677 mes "still people, you know, so let";
4678 mes "go of any of your misgivings.";
4681 mes "We're struggling just";
4682 mes "to survive here. At the";
4683 mes "very least, please respect";
4684 mes "that. It's a fact that the";
4685 mes "people in the rich district";
4686 mes "seem to keep forgetting.";
4690 mes "Well, if you need any";
4691 mes "help around here or have";
4692 mes "any questions, come back";
4693 mes "and ask me. I get the feeling";
4694 mes "that we'll probably meet again.";
4701 lhz_in03,32,162,3 script Crippled Girl#li_tre 53,{
4702 if (lhz_curse == 23) {
4703 if (countitem(7341) > 0) {
4704 mes "["+strcharinfo(0)+"]";
4705 mes "Hey there, are";
4706 mes "you feeling alright?";
4708 mes "[Crippled Girl]";
4710 mes "I'm fine. But...";
4711 mes "Have we met before?";
4713 mes "["+strcharinfo(0)+"]";
4714 mes "Yeah, we did.";
4715 mes "You should know who";
4716 mes "I am by now. Hey, you";
4717 mes "didn't forget, did you?";
4720 mes "Oh, how do I put this?";
4721 mes "The fever she had for the";
4722 mes "last few days. She's gotten";
4723 mes "better, but she's forgotten";
4724 mes "everything that's happened";
4725 mes "in the past few weeks...";
4727 mes "["+strcharinfo(0)+"]";
4728 mes "Oh... Oh. I'm so";
4729 mes "sorry. But maybe this";
4730 mes "is for the best? Here,";
4731 mes "I think you should keep";
4732 mes "this pendant, though.";
4734 mes "^3131ffYou place the";
4736 mes "into her hands.^000000";
4738 specialeffect2 EF_FORESTLIGHT4;
4739 mes "...............";
4741 mes "["+strcharinfo(0)+"]";
4745 mes "[Possessed "+strcharinfo(0)+"]";
4746 mes "^3131FFSetsu, please remember";
4747 mes "that I'd never do anything";
4748 mes "to hurt you. Forgive me for";
4749 mes "leaving you behind. I hope";
4750 mes "that one day we'll meet";
4751 mes "again, little princess.^000000";
4753 mes "[Possessed "+strcharinfo(0)+"]";
4754 mes "^3131FFUntil then, I want";
4755 mes "you to be happy, okay?";
4756 mes "Your brother's always";
4757 mes "gonna be looking out for";
4758 mes "you, one way or another...^000000";
4761 mes "My brother's...";
4762 mes "That's my brother's";
4763 mes "voice! Brother!";
4765 mes "["+strcharinfo(0)+"]";
4766 mes "Eh? What? Whoa...";
4767 mes "What came over me?";
4768 mes "The last thing I reme--";
4774 mes "["+strcharinfo(0)+"]";
4776 mes "This is awkward.";
4777 delitem 7341,1; //Worn_Out_Pendant
4782 mes "["+strcharinfo(0)+"]";
4783 mes "Hey there, are";
4784 mes "you feeling alright?";
4786 mes "[Crippled Girl]";
4788 mes "I'm fine. But...";
4789 mes "Have we met before?";
4791 mes "["+strcharinfo(0)+"]";
4792 mes "Yeah, we did.";
4793 mes "You should know who";
4794 mes "I am by now. Hey, you";
4795 mes "didn't forget, did you?";
4798 mes "Oh, how do I put this?";
4799 mes "The fever she had for the";
4800 mes "last few days. She's gotten";
4801 mes "better, but she's forgotten";
4802 mes "everything that's happened";
4803 mes "in the past few weeks...";
4805 mes "^3131ffThis would be a good";
4806 mes "opportunity to give her the...^000000";
4810 else if (lhz_curse == 24) {
4816 else if (lhz_curse == 25) {
4818 mes "Excuse me, I can't still";
4819 mes "walk but I don't cry";
4820 mes "anymore. I'm doing my best!";
4824 mes "[Crippled Girl]";
4829 select("Hello, how are you?");
4830 mes "[Crippled Girl]";
4831 mes "Oh, I'm fine,";
4832 mes "thanks for asking.";
4833 mes "I'm just waiting for";
4834 mes "somebody, that's all.";
4835 if (lhz_curse == 19) {
4837 switch(select("Show her the Pendant.:Okay, have a good day.")) {
4841 mes "[Crippled Girl]";
4846 mes "["+strcharinfo(0)+"]";
4847 mes "Um, would you have";
4848 mes "any idea who might";
4849 mes "have owned this pendant?";
4851 if (countitem(7341) < 1) {
4852 mes "[Crippled Girl]";
4853 mes "What are you talking about?";
4856 emotion e_gasp,"Crippled Girl#li_tre";
4857 mes "[Crippled Girl]";
4858 mes "Oh, that's mine!";
4859 mes "I gave it to my big brother";
4860 mes "before he went away on some";
4861 mes "sort of business trip. You must";
4862 mes "be his friend, is that right?";
4864 mes "["+strcharinfo(0)+"]";
4865 mes "Actually, um,";
4866 mes "you know what...?";
4868 switch(select("Brutal Truth:Break it to her gently")) {
4873 mes "["+strcharinfo(0)+"]";
4874 mes "...So basically, your";
4875 mes "brother's @lhz_ghost, oh right,";
4876 mes "did I mention he was dead?";
4877 mes "Anyway, so he's not alive";
4878 mes "anymore, but his spirit or";
4879 mes "whatever is still around and--";
4881 mes "[Crippled Girl]";
4885 mes "[Crippled Girl]";
4887 mes "No! I don't believe you!";
4888 mes "He can't die! He was the";
4889 mes "bravest and the sweetest";
4890 mes "and the-- Leave me alone!";
4891 mes "Oh god, get the hell away!";
4893 mes "["+strcharinfo(0)+"]";
4897 mes "Don't kill the";
4901 warp "lighthalzen",322,323;
4904 if (countitem(7341) > 0) {
4905 mes "[Crippled Girl]";
4906 mes "Did you meet my";
4907 mes "big brother...?";
4909 mes "[Crippled Girl]";
4910 mes "My brother is a strong";
4911 mes "person, and I should be";
4912 mes "happy of that, because";
4913 mes "nothing could happen";
4916 mes "["+strcharinfo(0)+"]";
4917 mes "Um... yes. So...";
4919 mes "["+strcharinfo(0)+"]";
4920 mes "Sure, your big brother must be happy.";
4921 mes "He'll come back sometime.";
4922 mes "You should sleep to be healthy";
4923 mes "once your brother returns.";
4925 mes "[Crippled Girl]";
4926 mes "Yes! I must be okay";
4927 mes "and be able to walk when my";
4928 mes "brother come.";
4930 mes "^3131ffYou place the";
4932 mes "into her hands.^000000";
4934 specialeffect2 EF_FORESTLIGHT4;
4937 mes "["+strcharinfo(0)+"]";
4938 mes "...............";
4940 mes "[Possessed "+strcharinfo(0)+"]";
4941 mes "^3131FFSetsu, please remember";
4942 mes "that I'd never do anything";
4943 mes "to hurt you. Forgive me for";
4944 mes "leaving you behind. I hope";
4945 mes "that one day we'll meet";
4946 mes "again, little princess.^000000";
4948 mes "[Possessed "+strcharinfo(0)+"]";
4949 mes "^3131FFUntil then, I want";
4950 mes "you to be happy, okay?";
4951 mes "Your brother's always";
4952 mes "gonna be looking out for";
4953 mes "you, one way or another...^000000";
4956 mes "My brother's...";
4957 mes "That's my brother's";
4958 mes "voice! Brother!";
4960 mes "["+strcharinfo(0)+"]";
4961 mes "Eh? What? Whoa...";
4962 mes "What came over me?";
4963 mes "The last thing I reme--";
4965 mes "^FF0000Tears fall from the";
4966 mes "girl's face, then you...^000000";
4968 switch(select("Distract her:Comfort her")) {
4970 mes "["+strcharinfo(0)+"]";
4971 mes "Oh, all of this was a play...";
4972 mes "Y-yes a play, I was practising.";
4973 mes "Ha ha~ Is it okay, isn't it?";
4976 mes "Oh, you surprised me!";
4977 mes "Even though I didn't think";
4978 mes "it was really my brother, you know?";
4980 mes "["+strcharinfo(0)+"]";
4984 mes "I'll do my best!";
4985 mes "I must be okay when my brother return.";
4986 mes "He'll be very proud of me.";
4989 mes "["+strcharinfo(0)+"]";
4990 mes "Yes, I'm sure of that.";
4991 delitem 7341,1; //Worn_Out_Pendant
4995 mes "["+strcharinfo(0)+"]";
4996 mes "Crying have no use!";
4997 mes "You're a very pretty";
4998 mes "girl to be ruining your";
4999 mes "face with useless tears.";
5004 mes "["+strcharinfo(0)+"]";
5005 mes "You should do your best";
5006 mes "to be healthy for the time";
5007 mes "your big brother return.";
5012 mes "["+strcharinfo(0)+"]";
5013 mes "Listen, when your brother";
5014 mes "return you'll celebrate in";
5015 mes "a beautiful place.";
5019 mes "It's a promise then! Heh heh~";
5021 mes "["+strcharinfo(0)+"]";
5022 mes "I hope it'll be soon!";
5023 mes "When I return I want you to be";
5024 mes "able to walk. See you soon, then!";
5027 mes "I'll try hard!";
5028 delitem 7341,1; //Worn_Out_Pendant
5034 mes "[Crippled Girl]";
5035 mes "Did you meet my";
5036 mes "big brother...?";
5038 mes "[Crippled Girl]";
5039 mes "My brother is a strong";
5040 mes "person, and I should be";
5041 mes "happy of that, because";
5042 mes "nothing could happen";
5045 mes "["+strcharinfo(0)+"]";
5046 mes "Um... yes. So...";
5048 mes "["+strcharinfo(0)+"]";
5049 mes "Sure, your big brother must be happy.";
5050 mes "He'll come back sometime.";
5051 mes "You should sleep to be healthy";
5052 mes "once your brother returns.";
5054 mes "[Crippled Girl]";
5055 mes "Yes! I must be okay";
5056 mes "and be able to walk when my";
5057 mes "brother come.";
5066 lighthalzen,324,322,0 script #li_door 45,2,2,{
5068 if ((lhz_curse > 19) && (lhz_curse < 23)) {
5069 mes "^3355FFThe door is locked.^000000";
5070 set lhz_curse,lhz_curse+1;
5073 else if (lhz_curse > 23) {
5074 mes "^3355FFThe door is locked.^000000";
5077 mes "I'm sorry, but another";
5078 mes "epidemic is starting to";
5079 mes "spread around the slums.";
5080 mes "We're not going outside and we're keeping our children safe!";
5083 mes "Not to be unfriendly,";
5084 mes "but you should be careful";
5085 mes "too. The living conditions";
5086 mes "of this area aren't exactly";
5087 mes "sanitary, you know?";
5091 warp "lhz_in03",15,162;
5096 lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322
5098 lighthalzen,319,321,0 script #li_bother -1,2,2,{ //3,3
5100 if ((lhz_curse == 24 ) || (lhz_curse == 25)) {
5101 mes ".............";
5103 mes "*Shhhzzzzzzz!*";
5104 specialeffect2 EF_MAPPILLAR;
5110 mes "^FF0000...I'm sorry...";
5111 mes "......I appreciate";
5112 mes "that you.............^000000";
5114 mes "["+strcharinfo(0)+"]";
5116 mes "What was that?";
5117 mes "That can't be the";
5118 mes "wind, I must be";
5119 mes "hearing things again...";
5121 mes "["+strcharinfo(0)+"]";
5122 mes "Wait. I thought I was";
5123 mes "rid of those thoughts";
5124 mes "or spirits, whatever was";
5125 mes "haunting me before. Maybe";
5126 mes "they still want me to do";
5127 mes "something for them. Hmmm...";
5129 mes "["+strcharinfo(0)+"]";
5130 mes "I get the feeling that";
5131 mes "all of their suffering";
5132 mes "is tied to the ^FF0000Rekenber";
5133 mes "Corporation^000000 and that";
5134 mes "^FF0000Regenschirm Laboratory^000000.";
5136 changequest 2093,2094;
5138 if (BaseLevel < 70) getexp 30000,30000;
5139 else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 40000,70000;
5140 else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 70000,90000;
5141 else getexp 90000,90000;
5143 if (BaseLevel < 70) getexp 800000,300000;
5144 else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 1000000,500000;
5145 else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 1500000,800000;
5146 else getexp 2000000,1000000;
5153 lhz_in01,114,181,5 script Representative#li_01 71,{
5154 if (lhz_curse == 7) {
5155 mes "[Representative]";
5156 mes "Greetings, and welcome";
5157 mes "to the Rekenber Corporation.";
5158 mes "How may I be of service today?";
5160 switch(select("Building Information:Corporation History")) {
5162 mes "[Representative]";
5163 mes "Please tell me";
5164 mes "which floor you'd like";
5165 mes "to know more about.";
5168 switch(select("1F:2F:B1:Cancel")) {
5170 mes "[Representative]";
5171 mes "The ^3131FFRekenber Library^000000 can";
5172 mes "be found at the end of the";
5173 mes "left hallway. Our library is";
5174 mes "a great resource of innovative";
5175 mes "ideas and information for our";
5176 mes "system development employees.";
5178 mes "[Representative]";
5179 mes "The ^3131FFBall Room^000000, where";
5180 mes "various official events are";
5181 mes "usually held, can be accessed";
5182 mes "through the right hallway.";
5186 mes "[Representative]";
5187 mes "Please use the stairs";
5188 mes "located on both sides of";
5189 mes "the Help Desk to go to the";
5190 mes "Second Floor. The Second";
5191 mes "Floor is mostly used for";
5192 mes "administrative purposes.";
5194 mes "[Representative]";
5195 mes "There, you can find";
5196 mes "the ^3131FFConference Room^000000,";
5197 mes "^3131FFSecretary's Office^000000, the";
5198 mes "^3131FFAuditorium^000000 and the";
5199 mes "^3131FFChairman's Office^000000.";
5203 mes "[Representative]";
5204 mes "The first underground floor";
5205 mes "is used by ^3131FFRegenschirm^000000,";
5206 mes "our laboratory affiliate. For";
5207 mes "security reasons, this floor";
5208 mes "is not accessible to visitors.";
5212 mes "[Representative]";
5213 mes "We are always doing our";
5214 mes "best to provide the best";
5215 mes "services to our customers.";
5216 mes "Remember that Rekenber";
5217 mes "is the name you can trust.";
5218 mes "Thank you and have a nice day.";
5223 mes "[Representative]";
5224 mes "If you're interested in";
5225 mes "learning the history of";
5226 mes "our corporation, please";
5227 mes "speak to the representative";
5228 mes "inside our Library. Thank you.";
5230 mes "[Representative]";
5231 mes "Please head down";
5232 mes "the hallway to the left in";
5233 mes "order to find our Library.";
5234 mes "Thank you and have a nice day.";
5236 changequest 2087,2088;
5241 mes "[Representative]";
5242 mes "Greetings, and welcome";
5243 mes "to the Rekenber Corporation.";
5244 mes "How may I be of service today?";
5246 switch(select("Building Information.")) {
5248 mes "[Representative]";
5249 mes "Please tell me";
5250 mes "which floor you'd like";
5251 mes "to know more about.";
5254 switch(select("1F:2F:B1:Cancel")) {
5256 mes "[Representative]";
5257 mes "The ^3131FFRekenber Library^000000 can";
5258 mes "be found at the end of the";
5259 mes "left hallway. Our library is";
5260 mes "a great resource of innovative";
5261 mes "ideas and information for our";
5262 mes "system development employees.";
5264 mes "[Representative]";
5265 mes "The ^3131FFBall Room^000000, where";
5266 mes "various official events are";
5267 mes "usually held, can be accessed";
5268 mes "through the right hallway.";
5272 mes "[Representative]";
5273 mes "Please use the stairs";
5274 mes "located on both sides of";
5275 mes "the Help Desk to go to the";
5276 mes "Second Floor. The Second";
5277 mes "Floor is mostly used for";
5278 mes "administrative purposes.";
5280 mes "[Representative]";
5281 mes "There, you can find";
5282 mes "the ^3131FFConference Room^000000,";
5283 mes "^3131FFSecretary's Office^000000, the";
5284 mes "^3131FFAuditorium^000000 and the";
5285 mes "^3131FFChairman's Office^000000.";
5289 mes "[Representative]";
5290 mes "The first underground floor";
5291 mes "is used by ^3131FFRegenschirm^000000,";
5292 mes "our laboratory affiliate. For";
5293 mes "security reasons, this floor";
5294 mes "is not accessible to visitors.";
5298 mes "[Representative]";
5299 mes "We are always doing our";
5300 mes "best to provide the best";
5301 mes "services to our customers.";
5302 mes "Remember that Rekenber";
5303 mes "is the name you can trust.";
5304 mes "Thank you and have a nice day.";
5312 lhz_in01,27,247,5 script Representative#li_02 71,{
5313 if (lhz_curse > 6) {
5314 mes "[Representative]";
5315 mes "Welcome to the";
5316 mes "Rekenber Corporation.";
5317 mes "How may I help you?";
5319 switch(select("Corporation History:Rekenber's Businesses")) {
5321 mes "[Representative]";
5322 mes "Rekenber was established";
5323 mes "400 years ago, around the";
5324 mes "same time as the foundation";
5325 mes "of the Schwaltzvalt Republic.";
5327 mes "[Representative]";
5328 mes "We began as the ''Zent Zerter";
5329 mes "Lighthal Research Center,''";
5330 mes "named after our first chairman.";
5331 mes "In 560 A.W. (After War), our";
5332 mes "organization was renamed after";
5333 mes "our new chairman, Mr. Rekenber.";
5335 mes "[Representative]";
5336 mes "Mr. Rekenber expanded the";
5337 mes "Corporation's purposes, but";
5338 mes "also founded the Regenschirm";
5339 mes "Laboratory to continue this";
5340 mes "company's original goal of";
5341 mes "scientific research.";
5343 mes "[Representative]";
5344 mes "In the year 700 A.W.,";
5345 mes "^FF0000Doctor Varmunt^000000 joined";
5346 mes "Regenschirm. It was his work";
5347 mes "in science that enabled the";
5348 mes "Rekenber Corporation to grow into the nation's biggest company.";
5349 if (lhz_curse == 8) set lhz_curse,9;
5350 else if (lhz_curse == 9) set lhz_curse,10;
5354 mes "[Representative]";
5355 mes "In addition to merchandising,";
5356 mes "freight transport and trading,";
5357 mes "the Rekenber Corporation is";
5358 mes "also heavily involved with";
5359 mes "providing the Airship service,";
5360 mes "one of our major projects.";
5362 mes "[Representative]";
5363 mes "Rekenber is involved in";
5364 mes "almost any business that";
5365 mes "you can imagine. Remember";
5366 mes "that Rekenber is the name";
5367 mes "that you can trust.";
5368 if (lhz_curse == 8) set lhz_curse,9;
5369 else if (lhz_curse == 9) set lhz_curse,10;
5373 mes "[Representative]";
5374 mes "If you'd like to know more";
5375 mes "about our mission statement,";
5376 mes "please refer to the Rekenber";
5377 mes "Guidebook located to my side.";
5378 mes "Thank you and have a nice day.";
5379 if (isbegin_quest(2088))
5380 changequest 2088,2089;
5384 mes "[Representative]";
5385 mes "Welcome to the";
5386 mes "Rekenber Corporation.";
5387 mes "How may I help you?";
5389 switch(select("Building Information.")) {
5391 mes "[Representative]";
5392 mes "Please tell me";
5393 mes "which floor you'd like";
5394 mes "to know more about.";
5397 switch(select("1F:2F:B1:Cancel")) {
5399 mes "[Representative]";
5400 mes "The ^3131FFRekenber Library^000000 can";
5401 mes "be found at the end of the";
5402 mes "left hallway. Our library is";
5403 mes "a great resource of innovative";
5404 mes "ideas and information for our";
5405 mes "system development employees.";
5407 mes "[Representative]";
5408 mes "The ^3131FFBall Room^000000, where";
5409 mes "various official events are";
5410 mes "usually held, can be accessed";
5411 mes "through the right hallway.";
5415 mes "[Representative]";
5416 mes "Please use the stairs";
5417 mes "located on both sides of";
5418 mes "the Help Desk to go to the";
5419 mes "Second Floor. The Second";
5420 mes "Floor is mostly used for";
5421 mes "administrative purposes.";
5423 mes "[Representative]";
5424 mes "There, you can find";
5425 mes "the ^3131FFConference Room^000000,";
5426 mes "^3131FFSecretary's Office^000000, the";
5427 mes "^3131FFAuditorium^000000 and the";
5428 mes "^3131FFChairman's Office^000000.";
5432 mes "[Representative]";
5433 mes "The first underground floor";
5434 mes "is used by ^3131FFRegenschirm^000000,";
5435 mes "our laboratory affiliate. For";
5436 mes "security reasons, this floor";
5437 mes "is not accessible to visitors.";
5441 mes "[Representative]";
5442 mes "We are always doing our";
5443 mes "best to provide the best";
5444 mes "services to our customers.";
5445 mes "Remember that Rekenber";
5446 mes "is the name you can trust.";
5447 mes "Thank you and have a nice day.";
5455 lhz_in01,25,251,3 script Rekenber Guidebook#li 111,{
5456 mes "..............";
5458 mes "^3131FF#The Vision^000000";
5459 mes "In the pursuit of knowledge,";
5460 mes "Rekenber will search the";
5461 mes "Rune-Midgart continent for";
5462 mes "ancient relics. We hope to make";
5463 mes "significant scientific progress by learning the secrets of the past.";
5465 mes "By making scientific";
5466 mes "headway, we hope we can";
5467 mes "improve current technologies";
5468 mes "to provide more convenient";
5469 mes "and affordable services in";
5470 mes "the Schwaltzvalt Republic.";
5472 mes "^3131FF#The Commitment^000000";
5473 mes "Although magic and the";
5474 mes "power of the gods has always";
5475 mes "maintained an aura of mystery";
5476 mes "and superstition, Rekenber hopes^FFFFFF ^3131FF to understand these forces from";
5477 mes "a more logical standpoint.";
5479 mes "^FF0000Our goal is to make";
5480 mes "the lives of our customers";
5481 mes "easier and more enjoyable";
5482 mes "by making the ancient power";
5483 mes "of the gods more accessible";
5484 mes "by means of new technologies.";
5485 if (lhz_curse == 10) set lhz_curse,11;
5487 mes "..............";
5491 lhz_in01,273,121,1 script Mad Scientist#li 865,{
5492 if (lhz_curse == 13) {
5496 mes "research! If you";
5497 mes "dare, I'll simply...";
5498 mes "Eat you. Eat you alive.";
5500 switch(select("No... N-no!:Do you need any help?")) {
5503 mes "Out of my sight,";
5504 mes "microcephalic fool!";
5508 mes "Huh? You think I have";
5509 mes "the luxury of remembering";
5510 mes "the face of every part-timer";
5511 mes "I've fired? Get lost, or I'll";
5512 mes "treat you to the pain of";
5513 mes "being eaten alive!";
5518 else if (lhz_curse == 14) {
5521 mes "What the hell do";
5522 mes "you want from me?!";
5523 emotion e_ag,"Mad Scientist#li";
5525 switch(select("Let me speak with you.:Sorry for bothering you.")) {
5528 mes "I don't have time to";
5529 mes "waste with drivel! I'm";
5530 mes "too busy with my research!";
5534 emotion e_gasp,"Mad Scientist#li";
5537 mes "Ah, but wait! I am collecting";
5538 mes "something. Yes, bring me the";
5539 mes "thing I must collect. Yes, yes.";
5540 mes "Here's a hint... It's round...";
5541 mes "Shiny... Kids love playing games with them! Oh, I said too much!";
5543 changequest 2089,2090;
5546 emotion e_an,"Mad Scientist#li";
5548 mes "''Sorry?!'' Do you";
5549 mes "think ''sorry'' will";
5550 mes "get back that precious";
5551 mes "minute I've lost yelling";
5552 mes "at you?! Get the hell out!";
5556 else if (lhz_curse == 15) {
5557 if (countitem(746) > 0) {
5558 delitem 746,1; //Glass_Bead
5560 mes "Yes...! Beads!";
5561 mes "You brought them!";
5562 mes "You're not as dumb";
5563 mes "as I thought you'd be!";
5565 switch(select("Why do you want Glass Beads?")) {
5568 mes "..................";
5569 mes "I take that back!";
5570 mes "You should know by";
5571 mes "now that I would never";
5572 mes "tell you why I neeeeed";
5573 mes "these Beads. Bweh-heh!";
5574 emotion e_gg,"Mad Scientist#li";
5579 mes "This favor you've done";
5580 mes "is worth a small chat and";
5581 mes "I can spare a minute or two";
5582 mes "for you inane questions. So";
5583 mes "what is it you want to know?!";
5586 switch(select("Ask about hobbies:Ask about work")) {
5588 if (Sex == SEX_MALE) {
5590 mes "Hyuu~ I think you're";
5591 mes "just a little too innocent";
5592 mes "to know about my secret";
5593 mes "hobby. Yes, yes, I couldn't";
5594 mes "tell you possibly, it'd be";
5595 mes "so weird, so strange...";
5600 mes "Oh. Oh no, oh no,";
5601 mes "I couldn't possibly...";
5602 mes "It's a-- I-It's a secret.";
5603 mes "You wouldn't want to know";
5604 mes "anyway. Bweh-heh-heh-heh!";
5610 mes "Oh, I don't know if you";
5611 mes "can call it work. After all,";
5612 mes "I do research whatever it is";
5613 mes "I want. And they pay me to";
5614 mes "do it! This is the best place";
5615 mes "for a scientist like me, yes.";
5618 mes "Now, in a perfect world,";
5619 mes "my test subjects would be";
5620 mes "much more cooperative, but";
5621 mes "I suppose I cannot blame";
5622 mes "them. Not that I cause them";
5623 mes "undue suffering or anything...";
5630 switch(select("What kind of research?")) {
5633 mes "Well, I couldn't tell you";
5634 mes "exactly. But don't you";
5635 mes "worry, the discovery I'm";
5636 mes "working on will benefit the";
5637 mes "entire world, you'll see.";
5640 mes "Let's just say that once";
5641 mes "I'm successful, I'll satisfy";
5642 mes "one of mankind's most primal";
5643 mes "instincts, the desire to become";
5644 mes "powerful and gain dominance";
5645 mes "over those that are weaker.";
5648 mes "I haven't made as much";
5649 mes "progress as I'd like, but";
5650 mes "no matter. It's only a matter";
5651 mes "of experimentation! Yes, to";
5652 mes "make mankind stronger and";
5653 mes "better and more powerful and--";
5657 select("Um, what are you testing on?");
5659 mes "What do you know?";
5660 mes "I better get back to";
5661 mes "work if I wish to keep";
5662 mes "on schedule. I can't afford";
5663 mes "the leisure of speaking with";
5664 mes "you any longer. Bweh heh heh!";
5670 mes "I don't have time to";
5671 mes "waste with drivel! I'm";
5672 mes "too busy with my research!";
5676 emotion e_gasp,"Mad Scientist#li";
5678 emotion e_gg,"Mad Scientist#li";
5680 mes "Ah, but wait! I am collecting";
5681 mes "something. Yes, bring me the";
5682 mes "thing I must collect. Yes, yes.";
5683 mes "Here's a hint... It's round...";
5684 mes "Shiny... Kids love playing games with them! Oh, I said too much!";
5690 lhz_in01,286,226,3 script Secretary Slierre#li 831,{
5691 if (lhz_curse == 26) {
5692 mes "[Sueii Slierre]";
5693 mes "Excuse me, but you are";
5694 mes "not allowed to be in here.";
5695 mes "If you have questions regarding";
5696 mes "the Rekenber Corporation, I can";
5697 mes "direct you to someone qualified";
5698 mes "to give you an answer.";
5700 switch(select("About the Slums:About Secretary Slierre")) {
5702 mes "[Sueii Slierre]";
5703 mes "The slums? All I know";
5704 mes "is that this corporation";
5705 mes "specifically targeted that";
5706 mes "area in order to provide ample";
5707 mes "opportunity for employment.";
5711 mes "[Sueii Slierre]";
5712 mes "I'm Sueii Slierre,";
5713 mes "the personal secretary";
5714 mes "for the chairman of the";
5715 mes "Rekenber Corporation.";
5719 else if (lhz_curse == 27) {
5720 mes "[Sueii Slierre]";
5721 mes "Did you have something";
5722 mes "else to ask? I can only";
5723 mes "divulge information that is";
5724 mes "public knowledge, but I can";
5725 mes "tell you who to contact for";
5726 mes "more specific inquiries.";
5728 switch(select("About the Laboratory:About the Corporation")) {
5730 mes "[Sueii Slierre]";
5731 mes "Rekenber is perhaps the";
5732 mes "biggest contributer of the";
5733 mes "Regenschirm Laboratory.";
5734 mes "Their work will benefit the";
5735 mes "entire Rune-Midgard continent, hence our highly involved support.";
5737 mes "[Sueii Slierre]";
5738 mes "A representative at the";
5739 mes "Help Desk will be happy";
5740 mes "to assist you if you have";
5741 mes "more inquiries regarding";
5742 mes "the Regenschirm Laboratory.";
5746 mes "[Sueii Slierre]";
5747 mes "I'm sorry, but I don't have";
5748 mes "any special information";
5749 mes "regarding our corporation.";
5750 mes "Why don't you ask one of";
5751 mes "our representatives at the";
5752 mes "Help Desk to learn more?";
5756 else if (lhz_curse == 28) {
5757 mes "[Sueii Slierre]";
5758 mes "You're back? I really";
5759 mes "doubt that I can be of";
5760 mes "any assistance to you.";
5762 switch(select("Wolfchev's Research")) {
5764 mes "[Sueii Slierre]";
5765 mes ".............!";
5766 emotion e_gasp,"Secretary Slierre#li";
5768 mes "[Sueii Slierre]";
5769 mes "How do you know";
5770 mes "Wolfchev? Are you an";
5771 mes "acquaintance of his or...?";
5773 switch(select("I'm a friend of his.:Oh, we're family, you know...:I've heard about him before, so...")) {
5775 mes "[Sueii Slierre]";
5776 mes "Well, Wolfchev is not";
5777 mes "only brilliant, he's also";
5778 mes "a respected professional.";
5779 mes "He should be doing just fine.";
5783 mes "[Sueii Slierre]";
5784 mes "Ah, you should be";
5785 mes "very proud of Wolfchev.";
5786 mes "In addition to being a";
5787 mes "genius, Wolfchev is also";
5788 mes "quite the professional,";
5789 mes "truly a model scientist.";
5793 mes "[Sueii Slierre]";
5794 mes "Ah yes, Wolfchev has";
5795 mes "quite the reputation. In";
5796 mes "fact, he's in such high";
5797 mes "demand that Regenschirm";
5798 mes "wants him on their staff.";
5801 mes "[Sueii Slierre]";
5802 mes "Now if you'll excuse me,";
5803 mes "I have many task to perform,";
5804 mes "so please visit our Help Desk";
5805 mes "if you have further inquiries.";
5807 switch(select("W-Wait!:Alright, I understand.")) {
5809 mes "[Sueii Slierre]";
5815 mes "[Sueii Slierre]";
5816 mes "Thank you for your";
5817 mes "cooperation. As you well";
5818 mes "know, the Help Desk is there";
5819 mes "to answer any of your questions regarding the Rekenber Corporation.";
5822 mes "[Sueii Slierre]";
5823 mes "I'm sorry, but please";
5824 mes "understand that my office";
5825 mes "isn't the place for visitors to";
5826 mes "submit their general inquiries.";
5827 mes "Please visit the Help Desk if";
5828 mes "you have any more questions.";
5830 select("About Wolfchev's Research");
5831 emotion e_dots,"Secretary Slierre#li";
5832 mes "[Sueii Slierre]";
5833 mes "I couldn't tell you any";
5834 mes "more about Wolfchev.";
5835 mes "But is there anything you";
5836 mes "need to tell me about him?";
5837 mes "Well, if you have something";
5838 mes "to ask, be quick about it.";
5840 switch(select("Wolfchev's Past:Wolfchev's Test Subjects")) {
5842 mes "[Sueii Slierre]";
5843 mes "I remember hearing that he";
5844 mes "received a high recommendation";
5845 mes "to work here, but specifics elude me since I don't work in Human";
5846 mes "Resources. There's a rumor that";
5847 mes "he had a troubled love life...";
5849 mes "[Sueii Slierre]";
5850 mes "But aside from a few";
5851 mes "rumors, we really don't";
5852 mes "know much about Wolfchev's";
5853 mes "personal life. But then again,";
5854 mes "it may be unethical to pry too";
5855 mes "much into our employee's lives.";
5860 mes "[Sueii Slierre]";
5861 mes "Wolfchev's test subjects?";
5862 mes "Well, I know we have a policy";
5863 mes "of using the most humane";
5864 mes "methods depending on the";
5865 mes "experiment. And of course, he should only be testing on animals.";
5867 switch(select("Wolfchev's research is great!:His experiments are suspicious...")) {
5869 mes "[Sueii Slierre]";
5870 mes "Yes, yes, I'd agree if";
5871 mes "I understood science a";
5872 mes "little bit better. Now, you'll";
5873 mes "have to excuse me. I've been distracted long enough as it is...";
5875 warp "lhz_in01",228,226;
5878 mes "[Sueii Slierre]";
5879 mes "What exactly do you mean?";
5880 mes "Are you sure that you haven't";
5881 mes "misunderstood anything about";
5882 mes "Wolfchev's work? You'll need";
5883 mes "to illustrate your claim for us";
5884 mes "to be on the same page...";
5886 switch(select("Show Evidence:Cancel")) {
5888 if (countitem(7345) > 0) {
5889 mes "^3355FFYou reveal the Handcuffs";
5890 mes "you found in the laboratory,";
5891 mes "and Secretary Slierre's face";
5892 mes "is instantly shadowed by a";
5893 mes "deeply troubled look.^000000";
5895 mes "[Sueii Slierre]";
5899 select("What's Regenschirm up to?:What's Wolfchev up to?");
5900 mes "[Sueii Slierre]";
5903 emotion e_ic,"Secretary Slierre#li";
5905 mes "[Sueii Slierre]";
5907 mes "suspicious about";
5908 mes "Wolfchev's research in";
5909 mes "the Regenschirm Laboratory?";
5911 switch(select("Yes:No")) {
5915 mes "[Sueii Slierre]";
5916 mes "Wait, what exactly";
5917 mes "do you feel suspicious";
5918 mes "about? Basically, which";
5919 mes "party do you feel is most";
5920 mes "at fault in this situation?";
5922 switch(select("Regenschirm:Mr. Wolfchev")) {
5924 mes "[Sueii Slierre]";
5925 mes "Let me assure you that";
5926 mes "Regenschirm has a strict set";
5927 mes "of protocals and procedures";
5928 mes "to ensure safety and the";
5929 mes "prevention of unnecessary";
5930 mes "cruelty in experimentation.";
5932 switch(select("What about the creatures in Regenschirm?")) {
5934 mes "[Sueii Slierre]";
5935 mes "Creatures? I would";
5936 mes "guess that they're the";
5937 mes "result of experimentation.";
5938 mes "But I wouldn't know for sure.";
5948 mes "[Sueii Slierre]";
5949 mes "I can't be sure right";
5950 mes "now, but this looks like";
5951 mes "fairly concrete evidence.";
5952 mes "We'll send some people over";
5953 mes "to Regenschirm right away!";
5955 mes "[Sueii Slierre]";
5956 mes "For now, your claim";
5957 mes "merits an investigation.";
5958 mes "I'll let you know if we";
5959 mes "find anything significant...";
5964 mes "[Sueii Slierre]";
5966 mes "I'm sorry, but you don't";
5967 mes "seem to be carrying anything";
5968 mes "that can be construed as proof.";
5969 mes "I suggest you bring something that actually supports your claim.";
5975 mes "[Sueii Slierre]";
5976 mes "If you're finished,";
5977 mes "I'd like to get back on";
5978 mes "task. Please excuse me.";
5988 else if (lhz_curse == 29) {
5989 mes "[Sueii Slierre]";
5990 mes "Hmm, have you come back";
5991 mes "to address your claim about";
5992 mes "Wolfchev's work? If you don't";
5993 mes "have any evidence, then you";
5994 mes "shouldn't be making rumors...";
5996 if (countitem(7345) > 0) {
5997 mes "^3355FFYou reveal the Handcuffs";
5998 mes "you found in the laboratory,";
5999 mes "and Secretary Slierre's face";
6000 mes "is instantly shadowed by a";
6001 mes "deeply troubled look.^000000";
6003 mes "[Sueii Slierre]";
6007 select("What's Regenschirm up to?:What's Wolfchev up to?");
6008 mes "[Sueii Slierre]";
6011 emotion e_ic,"Secretary Slierre#li";
6013 mes "[Sueii Slierre]";
6015 mes "suspicious about";
6016 mes "Wolfchev's research in";
6017 mes "the Regenschirm Laboratory?";
6019 switch(select("Yes:No")) {
6023 mes "[Sueii Slierre]";
6024 mes "Wait, what exactly";
6025 mes "do you feel suspicious";
6026 mes "about? Basically, which";
6027 mes "party do you feel is most";
6028 mes "at fault in this situation?";
6030 switch(select("Regenschirm:Mr. Wolfchev")) {
6032 mes "[Sueii Slierre]";
6033 mes "Let me assure you that";
6034 mes "Regenschirm has a strict set";
6035 mes "of protocals and procedures";
6036 mes "to ensure safety and the";
6037 mes "prevention of unnecessary";
6038 mes "cruelty in experimentation.";
6040 switch(select("What about the creatures in Regenschirm?")) {
6042 mes "[Sueii Slierre]";
6043 mes "Creatures? I would";
6044 mes "guess that they're the";
6045 mes "result of experimentation.";
6046 mes "But I wouldn't know for sure.";
6056 mes "[Sueii Slierre]";
6057 mes "I can't be sure right";
6058 mes "now, but this looks like";
6059 mes "fairly concrete evidence.";
6060 mes "We'll send some people over";
6061 mes "to Regenschirm right away!";
6063 mes "[Sueii Slierre]";
6064 mes "For now, your claim";
6065 mes "merits an investigation.";
6066 mes "I'll let you know if we";
6067 mes "find anything significant...";
6072 mes "[Sueii Slierre]";
6073 mes "Hmm. I can't consider";
6074 mes "whatever you brought this";
6075 mes "time as evidence that would";
6076 mes "allay my doubts about your";
6077 mes "claim. Now, if you'll excuse";
6078 mes "me, I need to get back on task.";
6081 warp "lhz_in01",228,226;
6085 else if (lhz_curse == 30) {
6086 set .@li_keka,rand(1,10);
6087 if (.@li_keka > 7) {
6088 if (checkweight(1201,1) == 0) {
6089 mes "[Sueii Slierre]";
6090 mes "Oh, I'd like to have";
6091 mes "a word with you. Would";
6092 mes "you please come back after";
6093 mes "reducing the weight of the";
6094 mes "items you are carrying please?";
6097 mes "[Sueii Slierre]";
6098 mes "Oh good, you're here.";
6099 mes "You were right all along.";
6100 mes "In our investigation, we found";
6101 mes "that Wolfchev was conducting";
6102 mes "unauthorized and very dangerous";
6103 mes "research. I owe you our thanks.";
6105 select("What was he doing...?");
6106 mes "[Sueii Slierre]";
6107 mes "It turns out that Wolfchev";
6108 mes "was kidnapping weak and sick";
6109 mes "people from the slums and";
6110 mes "using them as his guinea pigs.";
6111 mes "Rest assured, he'll be punished";
6112 mes "for his behavior, if not fired.";
6114 mes "[Sueii Slierre]";
6115 mes "I think you deserve an";
6116 mes "apology. Without your";
6117 mes "report, our corporation's";
6118 mes "reputation could have been";
6119 mes "potentially damaged. Thank you.";
6121 mes "[Sueii Slierre]";
6122 mes "Yes, there's nothing so";
6123 mes "taboo as trying to perform";
6124 mes "Homunculus experiments";
6125 mes "on people! Anyway, please";
6126 mes "accept this as a token of";
6127 mes "our gratitude, adventurer.";
6129 changequest 2094,2095;
6130 getitem 603,1; //Old_Blue_Box
6131 getitem 12016,10; //Speed_Up_Potion
6133 mes "[Sueii Slierre]";
6134 mes "Let me promise you";
6135 mes "that Rekenber will ensure";
6136 mes "that this kind of incident";
6137 mes "will not be repeated and";
6138 mes "we'll do everything in our";
6139 mes "power to compensate for this...";
6143 mes "[Sueii Slierre]";
6144 mes "Oh, our investigation";
6145 mes "of your claim is still in";
6146 mes "progress. However, we";
6147 mes "will let you know when any";
6148 mes "new developments arise.";
6152 else if (lhz_curse > 30) {
6153 mes "[Sueii Slierre]";
6154 mes "I'm glad to know that";
6155 mes "we have such proactive";
6156 mes "and concerned customers";
6157 mes "such as yourself to support";
6158 mes "the Rekenber Corporation.";
6162 mes "[Sueii Slierre]";
6163 mes "Excuse me, but you are";
6164 mes "not allowed to be in here.";
6165 mes "Please visit the Help Desk";
6166 mes "if you have any questions about";
6167 mes "the Rekenber Corporation.";
6168 mes "Thank you for cooperating.";
6173 lhz_que01,94,24,0 script #li_end -1,2,2,{
6175 if (lhz_curse > 30) {
6176 mes "^3131FFThere's no trace of";
6177 mes "that mad scientist. Only";
6178 mes "his stacks of well organized";
6179 mes "files remain here in the lab.^000000";
6180 if (lhz_curse == 31) {
6189 lhz_in01,43,114,0 script #li_toend 45,1,1,{
6191 if (lhz_curse > 30) {
6192 warp "lhz_que01",97,30;
6195 warp "lhz_in01",277,130;
6200 lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120
6201 lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120
6203 lhz_que01,89,15,3 script File#li 111,{
6209 mes "Name: Kashutii";
6221 lhz_in01,269,114,3 script A File#li-1 111,{
6227 mes "Name: Kashutii";
6239 // President Quest, a.k.a. Schwartzvalt Triology Quest
6240 //============================================================
6241 lighthalzen,179,170,4 script Ordinary Man 98,{
6247 mes "Isn't Lighthalzen such";
6248 mes "a wonder to behold with";
6249 mes "all of its splendor and";
6250 mes "magnificent beauty?";
6252 switch( select( "I guess.","Yes, it is.","Well, I don't know." ) )
6256 mes "Oh, and the weather is";
6257 mes "so nice today, perfect";
6258 mes "for a stroll in the park";
6259 mes "or a lovely picnic. Ah~";
6264 mes "Oh, I'm so glad you";
6265 mes "agree. The people who";
6266 mes "live here are so kind and";
6267 mes "so happy, you can literally";
6268 mes "feel everyone's gentle warmth.";
6273 mes "Well, maybe if you";
6274 mes "don't see it right this";
6275 mes "moment, I'm sure you'll";
6276 mes "discover something to";
6277 mes "love about this city soon.";
6285 mes "Anyway, I hope you";
6286 mes "have a good day today~";
6290 mes "Yes, Lighthalzen";
6291 mes "couldn't be perfecter.";
6292 mes "Ahahahaha... But still...";
6293 mes "Hm. Um. Oh, never mind.";
6297 mes "Anyway, I hope you";
6298 mes "have a good day today~";
6302 else if(lhz_boss == 1)
6307 mes "Hm? It's a little";
6308 mes "cloudy today, isn't it?";
6309 mes "It would be nice to stay";
6310 mes "inside, listening to some";
6311 mes "nice music while enjoying";
6312 mes "a hot cup of tea, wouldn't it?";
6317 mes "Such pleasant weather~";
6318 mes "I'm so glad I'm outside";
6319 mes "and enjoying the sunlight.";
6320 mes "Feel it. It's so warm and";
6321 mes "nice on your face, isn't it?";
6324 else if(lhz_boss == 2)
6327 mes "The sun is gently";
6328 mes "shining, the breeze is";
6329 mes "gently blowing. Oh, this";
6330 mes "weather could not be better!";
6332 switch( select( "Yes, you're right.","Uh, what were you doing just now?" ) )
6336 mes "Yes, right now is the";
6337 mes "best time to be outside";
6338 mes "and to enjoy all of this";
6339 mes "fresh, wonderful air. Come,";
6340 mes "take a deep breath with me.";
6341 mes "Ooooh. Ahhhhhh~ Excellent!";
6348 mes "I don't quite follow what";
6349 mes "you're saying. I was merely";
6350 mes "enjoying the sunny perfection";
6351 mes "of Lighthalzen as usual...";
6353 switch( select( "But I heard you talking about something..." ) )
6360 mes "have mistaken me";
6361 mes "for somebody else!";
6362 mes "Now, if you'll excuse me...";
6365 mes "^3355FFEven if it wasn't";
6366 mes "Ghalstein that you";
6367 mes "just heard, he reacted";
6368 mes "pretty strongly to what";
6369 mes "you said to to him. Almost";
6370 mes "as if he had something to hide... ^000000";
6374 else if(lhz_boss == 3)
6377 mes "Hm? Judging from the";
6378 mes "look on your face, you";
6379 mes "apparently still believe";
6380 mes "that I was involved in some";
6381 mes "kind of clandestine meeting.";
6383 switch( select( "Yes, I'm sure of it!","Well..." ) )
6386 mes "["+strcharinfo(0)+"]";
6387 mes "Yes, I'm sure of it!";
6388 mes "That was definitely you!";
6389 mes "Your voice, your way of";
6390 mes "speaking is unmistakable!";
6395 mes "...............";
6398 mes "Alright. Yes, it's";
6399 mes "true that I did meet";
6400 mes "someone in secret. But";
6401 mes "what gives you the right";
6402 mes "to interrogate me in this";
6403 mes "rather aggressive fashion?";
6405 switch( select( "I'm not interrogating...","Sorry about that." ) )
6408 mes "["+strcharinfo(0)+"]";
6409 mes "I'm not interrogating";
6410 mes "you. No, not at all.";
6411 mes "It's, um, it's just...";
6413 switch( select( "Who are you dealing with?","I was just curious." ) )
6416 mes "["+strcharinfo(0)+"]";
6417 mes "Who are you dealing";
6418 mes "with? I heard something";
6419 mes "about some organization";
6420 mes "that's supposedly very";
6421 mes "powerful and I'm starting";
6422 mes "to get really concerned.";
6424 mes "["+strcharinfo(0)+"]";
6425 mes "I don't think I can";
6426 mes "ignore hearing about";
6427 mes "any kind of dangerous";
6428 mes "corporation, even if";
6429 mes "I wanted to. Turning my";
6430 mes "back to this seems wrong...";
6435 mes "feel that way?";
6438 mes "Please give me";
6439 mes "a moment. I need";
6440 mes "some time to think";
6441 mes "about how I can best";
6442 mes "handle this situation.";
6448 mes "Just curious...?";
6449 mes "Well, I hope that";
6450 mes "you don't interfere";
6451 mes "too much with other";
6452 mes "people's lives just";
6453 mes "out of curiosity.";
6456 mes "You really shouldn't";
6457 mes "make something your";
6458 mes "business if you're not";
6459 mes "interested or willing";
6460 mes "to commit. Now, if you";
6461 mes "would excuse me...";
6465 mes "["+strcharinfo(0)+"]";
6466 mes "Sorry about that.";
6467 mes "I didn't mean to";
6468 mes "stick my nose into";
6469 mes "your personal business.";
6472 mes "Well, that's quite";
6473 mes "alright. I accept";
6474 mes "your apology, but";
6475 mes "I must warn you";
6476 mes "not to pry into my";
6477 mes "personal affairs.";
6482 mes "["+strcharinfo(0)+"]";
6484 mes "Now I don't know.";
6485 mes "I suppose I could";
6486 mes "be wrong, I guess.";
6490 mes "Yes, I wouldn't";
6491 mes "recommend running";
6492 mes "around, indiscriminately";
6493 mes "accusing random people";
6494 mes "of doing strange things.";
6498 else if(lhz_boss == 4)
6501 mes "I've come into a";
6502 mes "decision and found";
6503 mes "a way that I can let";
6504 mes "you into my confidence";
6505 mes "without putting the efforts";
6506 mes "of my organization at risk.";
6509 mes "As you may have already";
6510 mes "guessed, I'm a member of an";
6511 mes "organization whose ultimate";
6512 mes "goal is to put an end to the";
6513 mes "Rekenber Corporation.";
6516 mes "However, before I relate";
6517 mes "more information regarding";
6518 mes "my organization and its work, I shall require your cooperation.";
6520 switch( select( "How can I cooperate?" ) )
6525 mes "["+strcharinfo(0)+"]";
6526 mes "How can I cooperate?";
6527 mes "Um, what exactly is it";
6528 mes "that you want me to do?";
6531 mes "You do seem interested";
6532 mes "in knowing more about us,";
6533 mes "and we can also use your";
6534 mes "expertise as an adventurer.";
6535 mes "But first you must decide if";
6536 mes "you will commit to cooperation.";
6538 switch( select( "I still don't get it...","Sure, I'll cooperate.","No, thanks." ) )
6542 mes "Alright, let me make this ";
6543 mes "clearer for you. You have";
6546 switch( select( "Two choices?" ) )
6552 mes " If you choose";
6553 mes "to cooperate with us, you'll";
6554 mes "need to periodically drink";
6555 mes "this red magic tonic.";
6558 mes "The red tonic will allow";
6559 mes "us to monitor your every";
6560 mes "move so that we know you";
6561 mes "won't betray us. You'll have to";
6562 mes "continue cooperating or else";
6563 mes "we won't give you the cure.";
6566 mes "Throughout our mission,";
6567 mes "you'll need to take a red";
6568 mes "tonic every so often to avoid";
6569 mes "suffering fron unpleasant";
6570 mes "consequences. When we";
6571 mes "finish, you get the antidote.";
6573 switch( select( "........." ) )
6579 mes "If you choose not to";
6580 mes "cooperate, simply drink";
6581 mes "this blue tonic, which will";
6582 mes "erase every fragment of your";
6583 mes "memory regarding our meeting.";
6586 mes "So, what have";
6587 mes "you decided to do?";
6589 switch( select( "Don't cooperate","Cooperate" ) )
6596 mes "Ah, good choice.";
6597 mes "So will you take";
6598 mes "this red tonic?";
6600 switch( select( "Do not take it.","Take it." ) )
6609 mes "drink this right away.";
6611 mes "^3355FFYou drink the red tonic.";
6612 mes "It doesn't feel any different";
6613 mes "from a Red Potion, but it";
6614 mes "would be wise to cooperate";
6615 mes "with Ghalstein until this";
6616 mes "mission is accomplished.^000000";
6619 mes "You may feel a little";
6620 mes "disoriented after drinking";
6621 mes "this tonic for the first time.";
6622 mes "I'll give you a moment to";
6623 mes "steady yourself before we";
6624 mes "talk about our mission.";
6634 mes "Ah, good choice.";
6635 mes "So will you take";
6636 mes "this red tonic?";
6638 switch( select( "Do not take it.","Take it." ) )
6647 mes "drink this right away.";
6649 mes "^3355FFYou drink the red tonic.";
6650 mes "It doesn't feel any different";
6651 mes "from a Red Potion, but it";
6652 mes "would be wise to cooperate";
6653 mes "with Ghalstein until this";
6654 mes "mission is accomplished.^000000";
6657 mes "You may feel a little";
6658 mes "disoriented after drinking";
6659 mes "this tonic for the first time.";
6660 mes "I'll give you a moment to";
6661 mes "steady yourself before we";
6662 mes "talk about our mission.";
6671 mes "You really feel";
6672 mes "that way? Well, that's";
6673 mes "a shame. Pity, really...";
6675 mes "^3355FFYou suddenly get the";
6676 mes "weird feeling that someone";
6677 mes "has been behind you this";
6678 mes "entire time. As you slowly";
6679 mes "turn around to look, you";
6680 mes "were knocked unconscious...^000000";
6690 mes "^666666Now...^000000";
6691 if(Sex == SEX_MALE) mes "^666666Make him^000000";
6692 else mes "^666666Make her^000000";
6693 mes "^666666swallow this pill.^000000";
6695 mes "^3355FFYou're forced to swallow";
6696 mes "some strange pill which";
6697 mes "immediately makes all your";
6698 mes "thoughts hazier until it begins";
6699 mes "to feel like your entire mind";
6700 mes "is getting bleached somehow.^000000";
6703 warp "lighthalzen",217,313;
6706 else if(lhz_boss == 5)
6709 mes "So how are you feeling?";
6710 mes "Any nausea that you may";
6711 mes "be experiencing should";
6712 mes "be going away very soon.";
6713 mes "Anyway, let's get started.";
6716 mes "Rekenber Corporation";
6717 mes "is closely affiliated with";
6718 mes "Regenschirm, an underground";
6719 mes "laboratory inhabited by strange";
6720 mes "and suspicious creatures.";
6723 mes "Your mission will be to";
6724 mes "infiltrate this underground lab";
6725 mes "and bring back evidence which";
6726 mes "proves the existence of these";
6727 mes "creatures. You must gather";
6728 mes "various kinds of proof.";
6731 mes "But more importantly,";
6732 mes "there is ^FF0000something there";
6733 mes "that you have to bring";
6734 mes "back to me^000000. I can't tell";
6735 mes "you exactly what it is,";
6736 mes "but trust me. You'll know.";
6739 mes "If you search the";
6740 mes "Laboratory enough,";
6741 mes "you'll find what I'm";
6742 mes "talking about. In any";
6743 mes "case, you'll need to find";
6744 mes "a way to get inside the lab.";
6747 mes "It might be helpful to";
6748 mes "know that we've received";
6749 mes "reports about disappearances";
6750 mes "of people from the ^FF0000eastside";
6751 mes "slums^000000. We believe they are";
6752 mes "perhaps traveling illegally...";
6755 mes "If someone there is";
6756 mes "transporting people";
6757 mes "without authorization,";
6758 mes "maybe you can find a";
6759 mes "contact who can sneak";
6760 mes "you inside the Laboratory.";
6762 changequest 12015,12016;
6765 else if(lhz_boss == 6)
6768 mes "For now, it may be best";
6769 mes "to start investigating the";
6770 mes "eastside slums to see if you";
6771 mes "can find somebody who can";
6772 mes "get you inside the Laboratory.";
6775 else if(lhz_boss == 7)
6777 if(!(MISC_QUEST&512))
6780 mes "An error occurred.";
6783 if ((countitem(7346)) && (countitem(7347) > 9) && (countitem(7345) > 9))
6786 mes "Ah, this looks like a";
6787 mes "sufficient amount of";
6788 mes "evidence for us to be";
6789 mes "able to effectively attack";
6790 mes "our enemy. I believe you're";
6791 mes "ready for the next mission.";
6794 mes "But first, I believe it's";
6795 mes "time for another red tonic";
6796 mes "dose so that we can keep";
6797 mes "monitoring you. Oh, and";
6798 mes "don't worry, it's not addictive";
6799 mes "or anything strange like that.";
6802 mes "Now, find ^FF0000Gusharr^000000, one of";
6803 mes "our members, ^FF0000near Juno^000000.";
6804 mes "He will tell you about your";
6805 mes "next mission. Show this to";
6806 mes "him to prove that you are";
6807 mes "working with us. Don't forget.";
6808 delitem 7346,1; //Pile_Of_Ymir_Heart
6809 delitem 7347,10; //Lab_Staff_Record
6810 delitem 7345,10; //Armlet_Of_Prisoner
6812 getitem 7348,1; //Indication_Of_Member01
6813 changequest 12016,12017;
6816 else if((!countitem(7346)) && (!countitem(7347)) && (!countitem(7345)))
6819 mes "When you get inside the";
6820 mes "Laboratory, make sure that";
6821 mes "you search around for any";
6822 mes "records and get any sort of";
6823 mes "concrete evidence we can";
6824 mes "use. I'll be counting on you.";
6830 mes "We'll need more evidence";
6831 mes "than this from the Laboratory";
6832 mes "to make any impact against our";
6833 mes "enemy. I know what we need is";
6834 mes "difficult to find, but I'm sure";
6835 mes "that you can pull this off.";
6839 else if(lhz_boss == 8)
6842 mes "Please find Gushaar";
6843 mes "in the vicinity of Juno.";
6844 mes "He will give you all the";
6845 mes "details for your next mission.";
6848 else if(lhz_boss < 25)
6851 mes "You've made the decision";
6852 mes "to help us in order to learn";
6853 mes "more about our organzation.";
6854 mes "We appreciate all the help we";
6855 mes "can get, but I hope you don't";
6856 mes "regret getting in this deep.";
6859 mes "There's a certain price";
6860 mes "for knowledge. I believe";
6861 mes "you're capable of paying it,";
6862 mes "but whether or not this ordeal";
6863 mes "will be worthwhile to you is";
6864 mes "difficult to determine.";
6867 else if(lhz_boss < 43)
6870 mes "You're so close to";
6871 mes "accomplishing your";
6872 mes "mission. If all goes as";
6873 mes "planned, we can do some";
6874 mes "real damage to our enemy.";
6875 mes "And you'll finally be free.";
6878 else if(lhz_boss == 43)
6881 mes "I can't believe what";
6882 mes "happened. I just heard";
6883 mes "that the president was";
6884 mes "betrayed! This is horrible!";
6885 mes "We'll have to start all over.";
6886 mes "Was it all for nothing?!";
6889 mes "No. No, Jargeah would be";
6890 mes "so disappointed in me if";
6891 mes "I just gave up. I'll have to";
6892 mes "follow our dream, no matter";
6893 mes "what the obstacles are.";
6894 mes "Jargeah, give me strength!";
6897 mes "Also, you've done a great";
6898 mes "service for us. Although we";
6899 mes "failed, you carried out your";
6900 mes "missions perfectly. Here,";
6901 mes "take this antidote so that";
6902 mes "you'll finally be free of us.";
6905 mes "I'd like you to take";
6906 mes "this small gift, as way";
6907 mes "of apology. We asked you";
6908 mes "to do so much, but ultimately,";
6909 mes "we weren't able to accomplish";
6910 mes "what we set out to do. Still...";
6912 getitem 617,1; //Old_Violet_Box
6913 getexp (checkre(3))?180000:1800000,0;
6914 completequest 12028;
6917 mes "I'd like to thank you";
6918 mes "for everything. Hopefully,";
6919 mes "you found the answers";
6920 mes "that you were looking for";
6921 mes "when you decided to help";
6922 mes "us. Farewell, faithful friend.";
6928 mes "I hate being patient,";
6929 mes "but the old adage is";
6930 mes "true. He who runs away,";
6931 mes "lives to fight another day.";
6932 mes "But that day seems so";
6933 mes "far off into the future...";
6938 lighthalzen,173,167,1 script Switch -1,2,4,{
6944 mes "^666666Come on.";
6945 mes "This way.^000000";
6948 mes "^333333Hurry up, before";
6949 mes "the others see you...^000000";
6951 mes "["+strcharinfo(0)+"]";
6952 mes "(Wait a second...";
6953 mes "That voice is";
6954 mes "awfully familiar.)";
6956 switch( select( "Ignore it.","Keep listening." ) )
6959 mes "["+strcharinfo(0)+"]";
6960 mes "(That voice is";
6961 mes "awfully familiar...";
6962 mes "But what do I care?)";
6966 mes "["+strcharinfo(0)+"]";
6967 mes "(This is too weird.";
6968 mes "I guess I better keep";
6969 mes "listening to see what";
6970 mes "I can learn about this...)";
6973 mes "^333333So why did you tell";
6974 mes "me to come to such";
6975 mes "a dangerous place...?^000000";
6977 mes "^3355FFThat's...^000000";
6978 mes "That's ^660000Ghalstein's^3355FF voice!^000000";
6981 mes "^666666Something unexpected";
6982 mes "came up. Hence the sudden";
6983 mes "change in plans. Now listen...^000000";
6985 mes "^3355FFSuddenly, both of the";
6986 mes "voices grew much quieter";
6987 mes "as the two men spoke to each";
6988 mes "other in low, hoarse whispers";
6989 mes "that are almost inaudible.^000000";
6993 mes "...Relate.....";
6994 mes "...Business.....Kafr...^000000";
6997 mes "^333333Oh. That does";
6998 mes "sound very urgent.";
6999 mes "But it's not safe to";
7000 mes "talk about this here.";
7001 mes "Let's move somewhere";
7002 mes "a little more secure.^000000";
7005 mes "^666666No problem.";
7006 mes "........................^000000";
7008 mes "........................";
7009 mes ".....................";
7010 mes "..................";
7012 mes "^3355FFThat other voice...";
7013 mes "Whoever it belonged";
7014 mes "to is gone! What's";
7015 mes "going on here?^000000";
7023 yuno_fild04,165,245,4 script Dismal Guy 89,{
7028 mes "Decisions, decisions.";
7029 mes "Sometimes it's hard to";
7030 mes "make a choice when it";
7031 mes "isn't clear which one will";
7032 mes "give you the most benefit.";
7035 mes "I think most of the good";
7036 mes "things in life have some";
7037 mes "kind of cost, but they're";
7038 mes "usually worth it. I mean,";
7039 mes "nothing would have any";
7040 mes "worth without any cost, right?";
7043 else if(lhz_boss == 8)
7046 mes "Alright. Choose";
7047 mes "your poison. I got";
7048 mes "two different kinds of";
7049 mes "tonics for you, red and blue.";
7050 mes "So which one will you drink?";
7052 switch( select( "????","Red Tonic","Blue Tonic" ) )
7056 mes "Well, when you don't";
7057 mes "make a decision, you";
7058 mes "don't take action. And";
7059 mes "when you don't take any";
7060 mes "action, nothing happens.";
7061 mes "Come on, don't be boring~";
7066 mes "Red, huh? I like";
7067 mes "your style. But, eh,";
7068 mes "isn't there something";
7069 mes "you want to show me first?";
7071 switch( select( "Oh, right!","What are you talking about?" ) )
7074 if(!countitem(7348))
7077 mes "Hey... Umm...";
7078 mes "Aren't you supposed";
7079 mes "to be carrying some";
7080 mes "sort of secret something?";
7081 mes "I'd tell you want it was if we";
7082 mes "weren't so, well, secretive.";
7085 mes "^3355FFYou suavely flash";
7086 mes "your Membership Card";
7087 mes "to Gushaar, who gives";
7088 mes "you an approving nod.^000000";
7091 mes "Yeah, that's what";
7092 mes "I wanted to see. Good,";
7093 mes "you're the one I've been";
7094 mes "waiting here for. Alright,";
7095 mes "just give me a second...";
7101 mes "Huh?! Oh geez, I almost";
7102 mes "never make this mistake.";
7103 mes "I'm sorry, I thought you might";
7104 mes "have been someone else.";
7110 mes "Blue...? Huh.";
7111 mes "That shouldn't be";
7112 mes "the one you want.";
7113 mes "Well, if you're who";
7114 mes "I think you are... Are you?";
7118 else if(lhz_boss == 9)
7121 mes "Alright, first of all,";
7122 mes "you should know why the";
7123 mes "Rekenber Corporation is";
7124 mes "our sworn enemy. Did you";
7125 mes "know that it basically controls";
7126 mes "the Schwaltzvalt Republic?";
7129 mes "They're so powerful, they";
7130 mes "manipulate everything in the";
7131 mes "economy, media and even the";
7132 mes "politics of this nation. There are other corporations, sure, but";
7133 mes "they're nothing in comparsion.";
7136 mes "Rekenber Corporation...";
7137 mes "They've even got a hold on";
7138 mes "all the other companies, simply";
7139 mes "by bribing politicians to pass";
7140 mes "the bills they want passed.";
7141 mes "This isn't a real republic...";
7144 mes "The ultimate goal of our";
7145 mes "group, ''Secret Wing,'' is to";
7146 mes "establish true independence";
7147 mes "in the Schwaltzvalt Republic";
7148 mes "by destroying Rekenber Corporation.";
7151 mes "Fortunately, the new president";
7152 mes "of the Schwaltzvalt Republic,";
7153 mes "Mr. Weierstrass, is sympathetic";
7154 mes "to our cause. He is working with us to bring about a revolution and";
7155 mes "overthrow Rekenber Corporation.";
7158 mes "Your mission will be to";
7159 mes "visit with the president and";
7160 mes "bring back any information";
7161 mes "he may have for us. Remember,";
7162 mes "because of his position, you can only see him during certain hours.";
7166 else if(lhz_boss == 10)
7169 mes "I hope you understand";
7170 mes "''Secret Wing's'' ultimate";
7171 mes "goal now. In any case, you've";
7172 mes "got to meet our president,";
7173 mes "Karl Theodor Weierstrass.";
7176 mes "It won't be easy to see";
7177 mes "such an important man,";
7178 mes "so show your Secret Wing";
7179 mes "Membership Card to his";
7180 mes "secretary and there should";
7181 mes "be very little hassle.";
7184 mes "Because of his schedule,";
7185 mes "you'll only be allowed to see";
7186 mes "him from ^FF00008:00 PM to 11:00 PM^000000,";
7187 mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend.";
7189 changequest 12017,12018;
7196 mes "I shall see your";
7197 mes "destruction if it's the";
7198 mes "very last thing I do!";
7203 yuno_pre,69,20,4 script Secretary#1 862,{
7208 mes "Good day, how";
7209 mes "may I help you?";
7211 switch( select( "Oh. I'm fine, thanks.","I want to meet the president~","W-who are you...?" ) )
7215 mes "Since this is an";
7216 mes "important government";
7217 mes "building, please keep";
7218 mes "in mind that certain areas,";
7219 mes "monitored by guards, are";
7220 mes "off limits to visitors.";
7225 mes "President Weierstrass?";
7226 mes "Do you have an appointment";
7227 mes "to meet with him today?";
7229 switch( select( "Yes","No" ) )
7233 mes "Alright, let me see.";
7234 mes "May I please have your";
7235 mes "name so that I can look";
7236 mes "it up in today's schedule?";
7238 switch( select( ""+strcharinfo(0)+"" ) )
7244 mes ""+strcharinfo(0)+"?";
7245 mes "I'm sorry, but I can't find";
7246 mes "your name on the list. You";
7247 mes "can only visit the president";
7248 mes "if you have an appointment.";
7249 mes "Thank you for your cooperation.";
7254 mes "I'm so sorry, but because";
7255 mes "the president is an incredibly" ;
7256 mes "busy man, he can only make";
7257 mes "time to see the people who";
7258 mes "have an appointment.";
7265 mes "I'm the personal";
7266 mes "secretary to the";
7267 mes "president of the";
7268 mes "Schwartzvalt Republic,";
7269 mes "if that's what you mean.";
7273 else if(lhz_boss < 16)
7276 mes "Good day, how";
7277 mes "may I help you?";
7279 switch( select( "Show Secret Wing Card.","I'm here to see the president.","Nothing." ) )
7282 if(!countitem(7348))
7284 mes "^3355FFWait a second...";
7285 mes "You don't seem to";
7286 mes "be carrying your";
7287 mes "''Secret Wing''";
7288 mes "Membership Card.^000000";
7291 if(((gettime(DT_HOUR) > 10) && (gettime(DT_HOUR) < 15)) || ((gettime(DT_HOUR) > 19) && (gettime(DT_HOUR) <= 23)))
7293 mes "^3355FFYou suavely flash";
7294 mes "your ''Secret Wing''";
7295 mes "Membership Card.^000000";
7299 mes "The president has";
7300 mes "been expecting you.";
7301 mes "Please, right this way.";
7303 warp "yuno_pre",113,53;
7308 mes "I'm sorry, but you've";
7309 mes "come too early for your";
7310 mes "appointment. Would you";
7311 mes "come back to see the";
7312 mes "president later?";
7317 mes "President Weierstrass?";
7318 mes "Do you have an appointment";
7319 mes "to meet with him today?";
7321 switch( select( "Yes","No" ) )
7325 mes "Alright, let me see.";
7326 mes "May I please have your";
7327 mes "name so that I can look";
7328 mes "it up in today's schedule?";
7330 switch( select( ""+strcharinfo(0)+"" ) )
7336 mes ""+strcharinfo(0)+"?";
7337 mes "I'm sorry, but I can't find";
7338 mes "your name on the list. You";
7339 mes "can only visit the president";
7340 mes "if you have an appointment.";
7341 mes "Thank you for your cooperation.";
7346 mes "I'm so sorry, but because";
7347 mes "the president is an incredibly" ;
7348 mes "busy man, he can only make";
7349 mes "time to see the people who";
7350 mes "have an appointment.";
7356 mes "Since this is an";
7357 mes "important government";
7358 mes "building, please keep";
7359 mes "in mind that certain areas,";
7360 mes "monitored by guards, are";
7361 mes "off limits to visitors.";
7365 else if(lhz_boss == 16)
7367 if(!countitem(7342))
7370 mes "Hm? I thought the";
7371 mes "president was supposed";
7372 mes "to give you some kind of";
7373 mes "file, but perhaps I was";
7374 mes "mistaken? Let me think...";
7378 mes "Hello, may I be";
7379 mes "of any assistance?";
7381 switch( select( "I brought this." ) )
7387 mes "Ah, the file folder";
7388 mes "I needed. I'm so sorry";
7389 mes "to trouble you. Thank";
7390 mes "you so much for your help.";
7395 else if(lhz_boss < 21)
7398 mes "I'm sorry, but the";
7399 mes "president is currently";
7400 mes "outside on business.";
7401 mes "Please come back to";
7402 mes "visit him another time.";
7405 else if(lhz_boss < 43)
7408 mes "Oh, the president";
7409 mes "is expecting you.";
7410 mes "Please, go right";
7411 if(Sex == SEX_MALE) mes "on ahead, sir.";
7412 else mes "on ahead, ma'am.";
7414 warp "yuno_pre",113,53;
7417 else if(hg_tre == 56)
7420 mes "The President has given the order that ";
7421 mes "nobody is allowed to enter this place.";
7423 mes "["+strcharinfo(0)+"]";
7424 mes "However, you will change your mind after listening to my explanation.";
7427 mes "...............";
7428 mes "Is it something very important?";
7430 mes "["+strcharinfo(0)+"]";
7431 mes "It is the most important thing.";
7434 mes "Alright then, there you go.";
7435 mes "(Whisper) I hope you will become his source of strength.";
7437 warp "yuno_pre",113,53;
7440 else if(hg_tre > 56)
7443 mes "The president said that you're welcome to visit him anytime.";
7445 warp "yuno_pre",113,53;
7452 mes "It seems that the";
7453 mes "president would like";
7454 mes "to have some privacy now.";
7459 yuno_pre,95,71,5 script Guard 852,{
7464 mes "You are in the";
7465 mes "President's House.";
7466 mes "Arms are prohibited";
7467 mes "without authorization in";
7468 mes "this government building.";
7469 mes "Thank you for your cooperation.";
7472 warp "yuno_pre",83,22;
7475 else if(lhz_boss == 11 || lhz_boss == 12)
7477 if(lhz_boss == 12) set @visit_pre,rand(1,10);
7486 mes "Understood...";
7489 enablenpc "A Fine Gentleman";
7495 mes "Ah, Mr. Keshnaar.";
7496 mes "Are you leaving?";
7499 mes "Yes, it's about time";
7500 mes "for me to depart. Ah,";
7501 mes "and may I ask who this";
7502 if(Sex == SEX_MALE) mes "young gentleman here is?";
7503 else mes "lovely young lady is?";
7506 mes "Mr. Keshnaar,";
7507 mes "I present "+strcharinfo(0)+".";
7508 mes ""+strcharinfo(0)+", allow me";
7509 mes "to introduce Eridan Keshnaar.";
7512 mes "A pleasure to meet you.";
7513 mes "Now, if you would excuse";
7514 mes "me, I have some business";
7515 mes "to attend to. Good day~";
7519 mes "Mr. Keshnaar.";
7521 disablenpc "A Fine Gentleman";
7526 mes "Please wait a moment.";
7527 mes "Currently, the president";
7528 mes "is seeing another guest.";
7529 mes "Thank you for your patience.";
7530 if(lhz_boss == 11) set lhz_boss,12;
7533 else if(lhz_boss == 13)
7536 mes "Now you may enter";
7537 mes "and speak with the";
7538 mes "president. Thank you";
7539 mes "for waiting all this time.";
7541 switch( select( "Thank you.","Who was that gentleman...?" ) )
7544 if(Sex == SEX_MALE) mes "A Mister "+strcharinfo(0)+"";
7547 if(getpartnerid()) mes "A Missis "+strcharinfo(0)+"";
7548 else mes "A Miss "+strcharinfo(0)+"";
7550 mes "has arrived to see you now.";
7554 mes "[Mr. President]";
7555 mes "Oh, you're early!";
7556 mes "I'm sorry, but would you";
7557 mes "please wait one minute?";
7561 mes "My apologies, but would";
7562 mes "you please wait until the";
7563 mes "president is ready?";
7568 mes "Oh, Mr. Keshnaar is the";
7569 mes "government negotiator from";
7570 mes "the Rekenber Corporation.";
7571 mes "He often visits the president";
7572 mes "to discuss various issues.";
7581 mes "You may enter to";
7582 mes "see the president.";
7584 warp "yuno_pre",78,69;
7589 yuno_pre,96,69,2 script A Fine Gentleman 754,{
7592 disablenpc "A Fine Gentleman";
7596 yuno_pre,69,79,4 script Mr. President 872,{
7598 if(checkweight(7342,1) != 1)
7600 mes "- Wait a moment! -";
7601 mes "- Currently you're carrying -";
7602 mes "- too many items with you. -";
7603 mes "- Please enlighten your weight -";
7604 mes "- and try again. -";
7607 cutin "lhz_karl.bmp",2;
7611 mes "How did you get in here?";
7612 mes "Please leave this place";
7613 mes "immediately! Security...!";
7616 warp "yuno_pre",83,22;
7618 else if(lhz_boss == 14)
7622 mes "I understand that you";
7623 mes "must have had a lot of";
7624 mes "trouble coming here.";
7625 mes "It's a pleasure to";
7626 mes "finally meet you.";
7629 mes "As I'm sure Ghalstein";
7630 mes "has told you, ''Secret Wing''";
7631 mes "was formed to overthrow the";
7632 mes "evil Rekenber Corporation.";
7633 mes "Now, I'm sure that you must";
7634 mes "have some questions for me...";
7637 switch( select( "Secret Wing's Background","Rekenber's Purpose","Secret Wing's Goal","Details about my mission","I'm ready for my mission." ) )
7641 mes "Rekenber has been";
7642 mes "unopposed for a very long";
7643 mes "time. Our nation is unhappy";
7644 mes "with their rule, but since our";
7645 mes "country lacks solidarity, the";
7646 mes "people can do nothing.";
7649 mes "But one day, I was contacted";
7650 mes "by some people who claimed to";
7651 mes "share my sentiments against";
7652 mes "the Rekenber Corporation.";
7653 mes "Later, I learned that they were";
7654 mes "from the Kafra Corporation.";
7657 mes "Apparently, they were";
7658 mes "facing some aggressive";
7659 mes "competition from Cool";
7660 mes "Event Corp, which is";
7661 mes "actually backed by the";
7662 mes "Rekenber Corporation.";
7665 mes "We decided to pool our";
7666 mes "resources to deal with what";
7667 mes "we perceived as a common";
7668 mes "enemy. Before long, we gathered";
7669 mes "more devotees to our cause and";
7670 mes "formed the ''Secret Wing.''";
7673 mes "It may be helpful for";
7674 mes "you to know that our";
7675 mes "direct contact to the";
7676 mes "Kafra Corporation is the";
7677 mes "^FF00003rd Security Team^000000. Oh, did";
7678 mes "you have any other questions?";
7684 mes "It's true that companies";
7685 mes "exist to create money, but";
7686 mes "the Rekenber Corporation";
7687 mes "is much more nefarious.";
7688 mes "They actually want to dominate the entire Rune-Midgard continent.";
7691 mes "In fact, the chairman of";
7692 mes "that company is shrouded";
7693 mes "in mystery. Although I'm";
7694 mes "the president, I go through";
7695 mes "many difficulties just to";
7696 mes "send a message to him.";
7699 mes "It's disheartening,";
7700 mes "but we really have no";
7701 mes "idea what their true goals";
7702 mes "and plans might be. Now, did";
7703 mes "you have any other questions?";
7709 mes "''Secret Wing's'' only";
7710 mes "goal is to destroy the";
7711 mes "Rekenber Corporation in";
7712 mes "order to break the Schwaltzvalt Republic free from its oppression.";
7715 mes "Of course, we realize";
7716 mes "that it will take time and";
7717 mes "a lot of sacrifice to make";
7718 mes "this a reality. Now, do you";
7719 mes "have anything else to ask?";
7725 mes "Ah, your next mission.";
7726 mes "I'm ready to give you";
7727 mes "some of the details if";
7728 mes "you no longer have any";
7729 mes "questions to ask. Let me";
7730 mes "know when you are ready.";
7736 mes "Very well, then.";
7737 mes "Your mission will not";
7738 mes "be too difficult, but it does";
7739 mes "have great urgency so you";
7740 mes "must accomplish it as soon";
7741 mes "as you can. Understood?";
7743 switch( select( "Wait, I have one more question!","Yes sir, Mr. President." ) )
7747 mes "Hm? I thought you";
7748 mes "didn't have any more";
7749 mes "questions. However, I still";
7750 mes "have the luxury to give you";
7751 mes "any answers that I can provide.";
7757 mes "I'm glad to hear that.";
7758 mes "Alright, give me a second";
7759 mes "to search for this file before";
7760 mes "I explain the mission.";
7768 else if(lhz_boss == 15)
7771 mes "Now, you must first visit";
7772 mes "the Kafra Headquarters in";
7773 mes "Al De Baran and meet someone";
7774 mes "named ^FF0000Benith^000000. She will tell you";
7775 mes "all about your next mission.";
7778 mes "Be careful and do not";
7779 mes "freely mention anything";
7780 mes "about ''Secret Wing'' or";
7781 mes "your cooperation with us as";
7782 mes "it may jeopardize our goals.";
7783 mes "Hurry, time is of the essence.";
7786 mes "Ah, before I forget,";
7787 mes "please bring this file";
7788 mes "folder to ^FF0000Ms. Hes O'Neil^000000";
7789 mes "for me before you leave.";
7790 mes "Thank you very much.";
7792 getitem 7342,1; //File01
7793 changequest 12018,12019;
7798 else if(lhz_boss < 21)
7801 mes "Hurry and complete";
7802 mes "the mission given to";
7803 mes "you by Benith, who is";
7804 mes "in the Kafra Headquarters";
7805 mes "in Al De Baran. It is a very";
7806 mes "urgent, high priority task...";
7811 else if(lhz_boss == 21)
7813 if(!countitem(7343))
7816 mes "Hm? I was expecting";
7817 mes "for you to bring me";
7818 mes "back an important file.";
7819 mes "Please hurry, our entire";
7820 mes "organization is at stake!";
7826 mes "Ah, you're here.";
7827 mes "Good work, I hear that";
7828 mes "the mission was a success.";
7829 mes "An official success anyway.";
7830 mes "...............................";
7833 mes "Poor, dear sweet";
7834 mes "Jargeah. Why him?";
7835 mes "Must fate be so cruel";
7836 mes "and harsh? I still can't";
7837 mes "believe he's gone. Just";
7838 mes "last week, we were...";
7841 mes "I'm sorry. You didn't";
7842 mes "know him that well, but";
7843 mes "all those who did know";
7844 mes "him, loved him. And I can";
7845 mes "say that with pride. L-let";
7846 mes "me check the files a minute...";
7853 else if(lhz_boss == 22)
7858 mes "Hm. After completely";
7859 mes "reviewing this file, I've";
7860 mes "found that it offers some";
7861 mes "great leads, but it's still not";
7862 mes "enough hard evidence to";
7863 mes "really hurt Rekenber.";
7866 mes "However, according to";
7867 mes "this, there's a researcher";
7868 mes "from Rekenber named";
7869 mes "Shinokas who vanished all";
7870 mes "of a sudden. Apparently, he";
7871 mes "knew some kind of secret.";
7874 mes "Luckily, my men have";
7875 mes "reported sightings of";
7876 mes "Shinokas somewhere in";
7877 mes "Einbroch. He's certainly";
7878 mes "out there. But what does";
7879 mes "he have to hide?";
7882 mes "We must learn his";
7883 mes "secret if we hope to";
7884 mes "do any lasting damage to";
7885 mes "the Rekenber Corporation.";
7886 mes "Your next mission is to";
7887 mes "find Shinokas. Good luck.";
7890 mes "And please hurry.";
7891 mes "I don't want our enemies";
7892 mes "to discover Shinokas before";
7893 mes "we can get him to talk.";
7894 changequest 12022,12023;
7895 if(Shinokas_Quest == 11) set lhz_boss,24;
7896 else set lhz_boss,23;
7902 mes "I'm sorry, but it's";
7903 mes "taking me a long time";
7904 mes "to analyze the information";
7905 mes "in this file. A-and Jargeah";
7906 mes "sacrificed himself to get";
7907 mes "it for us. ^333333*Sigh*^000000 Jargeah...";
7910 mes "Why don't you relax";
7911 mes "while I peruse this";
7912 mes "file? I should be done";
7913 mes "with this soon, hopefully...";
7918 else if(lhz_boss == 23)
7920 if(Shinokas_Quest == 11)
7923 mes "Ymir's Heart Pieces?";
7924 mes "Is that what they're";
7925 mes "trying to collect?";
7926 mes "What are they going";
7927 mes "to do with something";
7928 mes "so incredibly dangerous?!";
7931 mes "Huh. This new information";
7932 mes "raises some new questions.";
7933 mes "Fortunately, we have a new";
7934 mes "lead from the spy who got";
7935 mes "us the info on Shinokas.";
7938 mes "We've recently learned that";
7939 mes "Shinokas managed to access";
7940 mes "the Regenschirm Secret Archive, a lab affiliated with Rekenber.";
7941 mes "That's how Shinokas was able";
7942 mes "to learn so much about them.";
7945 mes "It will be difficult";
7946 mes "and very dangerous to";
7947 mes "access this archive, so";
7948 mes "I want you to meet with";
7949 mes "someone from the Kafra";
7950 mes "Corporation near Lighthalzen.";
7953 mes "And don't worry...";
7954 mes "She'll know exactly";
7955 mes "who you are and";
7956 mes "how to help you.";
7958 completequest 12023;
7965 mes "We don't know how";
7966 mes "helpful Shinokas's";
7967 mes "information may be for";
7968 mes "us, but we must learn";
7969 mes "anything we can about";
7970 mes "the Rekenber Corporation.";
7973 mes "There is so much we";
7974 mes "don't know about them.";
7975 mes "Their motives, their methods,";
7976 mes "almost all of the important";
7977 mes "details are still in the dark.";
7980 mes "By all means, you";
7981 mes "must find Shinokas and";
7982 mes "see what you can learn!";
7983 mes "Your efforts will not go";
7984 mes "unrecognized, "+strcharinfo(0)+".";
7989 else if(lhz_boss == 24)
7992 mes "Hm? What's wrong?";
7993 mes "Now that I think about";
7994 mes "it, you reacted as if you";
7995 mes "recognized his name back";
7996 mes "when I mentioned Shinokas.";
7998 switch( select( "Oh, no. Not really.","Actually, Shinokas is..." ) )
8002 mes "Then it must be";
8003 mes "my imagination.";
8004 mes "Okay then, go and";
8005 mes "find Shinokas, he";
8006 mes "may be in grave";
8007 mes "danger as we speak!";
8015 mes "You've already met";
8016 mes "Shinokas, did you?";
8017 mes "You witnessed his ";
8018 mes "death?! This is a very";
8019 mes "strange coincidence.";
8022 mes "I see, there must be";
8023 mes "no need to investigate";
8024 mes "Shinokas now. And you";
8025 mes "did learn the secret for";
8026 mes "which he was hunted...";
8029 mes "Mr. President,";
8030 mes "Ms. Hes O' Neil has an";
8031 mes "urgent message for you.";
8038 enablenpc "Secretary#2";
8041 mes "Sir, I'm sorry";
8042 mes "for interrupting";
8043 mes "you, but there's";
8044 mes "something I need to";
8045 mes "show you immediately!";
8048 mes "Alright, let's";
8049 mes "have it. Let me";
8050 mes "see those new files.";
8051 mes "Oh, these are--! Thank";
8052 mes "you, Ms. O' Neil, you";
8053 mes "may leave now.";
8056 mes "Thank you sir.";
8057 mes "Once again, let me";
8058 mes "apologize for disturbing";
8059 mes "your private conference.";
8061 disablenpc "Secretary#2";
8064 mes "Alright. Please let me";
8065 mes "review these documents";
8066 mes "to see if there are any";
8067 mes "new developments in the";
8068 mes "investigation involving";
8069 mes "Shinokas and his secret...";
8076 else if(lhz_boss == 25)
8081 mes "Alright, I just";
8082 mes "completed reading";
8083 mes "all of these new reports";
8084 mes "from our field agents.";
8085 mes "Thank you for waiting.";
8088 mes "We've recently learned that";
8089 mes "Shinokas managed to access";
8090 mes "the Regenschirm Secret Archive,a lab affiliated with Rekenber.";
8091 mes "That's how Shinokas was able";
8092 mes "to learn so much about them.";
8095 mes "It will be difficult";
8096 mes "and very dangerous to";
8097 mes "access this archive, so";
8098 mes "I want you to meet with";
8099 mes "someone from the Kafra";
8100 mes "Corporation near Lighthalzen.";
8103 mes "If you keep looking around";
8104 mes "the ^3355FFfields just outside of";
8105 mes "Lighthalzen^000000, you'll certainly";
8106 mes "find her. I'm sorry that I can't";
8107 mes "tell you more, but we've got";
8108 mes "to protect our security...";
8111 mes "And don't worry...";
8112 mes "She'll know exactly";
8113 mes "who you are and";
8114 mes "how to help you.";
8116 completequest 12023;
8123 mes "I apologize, but it's";
8124 mes "taking me a long time";
8125 mes "to go through all of the";
8126 mes "reports in these files.";
8127 mes "Please give me a little more";
8128 mes "time to make sense of them.";
8133 else if(lhz_boss < 37)
8136 mes "I hope you continue";
8137 mes "to keep up the good";
8138 mes "work, not only for the";
8139 mes "sake of the Schwaltzvalt";
8140 mes "Republic, but for peace";
8141 mes "on all of Rune-Midgard.";
8146 else if(lhz_boss == 37)
8148 if(!countitem(7344))
8151 mes "Did you find any";
8152 mes "of that evidence in";
8153 mes "the Secret Archive yet?";
8154 mes "Hurry! The movements in";
8155 mes "Rekenber Corporation are";
8156 mes "making me feel really uneasy.";
8162 mes "Ah, you're here.";
8163 mes "I've already received a";
8164 mes "message from Esuna";
8165 mes "about your success.";
8166 mes "If you would, please";
8167 mes "let me read the file...";
8170 mes "Ah, now everything is";
8171 mes "clearer. Shinokas and his";
8172 mes "friends were killed over";
8173 mes "that piece of Ymir's Heart.";
8174 mes "That's what the Rekenber";
8175 mes "Corporation ultimately wants.";
8178 mes "But this raises some";
8179 mes "new questions. What";
8180 mes "are they planning to";
8181 mes "do with Ymir's Heart?";
8182 mes "It must be more powerful";
8183 mes "than we had thought...";
8186 mes "We'll need even more";
8187 mes "information. For now,";
8188 mes "please go back to Esuna.";
8189 mes "It seems that she just";
8190 mes "received some critically";
8191 mes "important intel to give you.";
8198 else if(lhz_boss == 38)
8201 mes "Please hurry and meet";
8202 mes "Esuna just outside of";
8203 mes "Lighthalzen. Perhaps I am";
8204 mes "getting paranoid, but I keep";
8205 mes "getting the feeling that";
8206 mes "Rekenber is on to us...";
8211 else if(lhz_boss == 39)
8213 if(!countitem(7343))
8216 mes "You don't have the";
8217 mes "file? Retrieve it for";
8218 mes "me as soon as you can.";
8219 mes "It's imperative that I read";
8220 mes "what Esuna has to report!";
8226 mes "Ah, good to see you";
8227 mes "again. I hear you have";
8228 mes "some important news for";
8229 mes "me, something of the utmost";
8230 mes "urgency. But I fear the worst.";
8232 switch( select( "Give the file from Esuna." ) )
8239 mes "I can't believe this!";
8240 mes "How can our security";
8241 mes "be breached like this?!";
8242 mes "Only someone from";
8243 mes "really deep inside could...";
8247 mes "Would you go and";
8248 mes "speak to Esuna one";
8249 mes "more time? I need to";
8250 mes "know more about how";
8251 mes "all of this happened...";
8258 else if(lhz_boss == 41)
8263 mes "Kurelle? We've";
8264 mes "worked together,";
8265 mes "trusted each other";
8266 mes "for years. No, it's not....";
8269 mes "If it's true, then";
8270 mes "that means I've been";
8271 mes "playing into the enemy's";
8272 mes "hands this whole time.";
8273 mes "I've... I've got to know";
8274 mes "and ask Kurelle myself.";
8278 mes "Bring Kurelle in";
8279 mes "here, right now!";
8290 else if(lhz_boss == 42)
8293 mes "Advisor Kurelle";
8298 mes "...................";
8301 mes "...............?";
8304 enablenpc "A Neat Gentleman";
8307 mes "Hello, Mr. President.";
8308 mes "What exactly did you";
8309 mes "need from me today?";
8322 mes "Why did you betray us?!";
8323 mes "After all this time, why now?";
8329 mes "Well, you're smarter";
8330 mes "than I gave you credit for.";
8334 mes "Right, it was me.";
8335 mes "Your right hand man.";
8336 mes "I reported everything";
8337 mes "you were doing to the";
8338 mes "Rekenber Corporation.";
8342 mes "I thought we were";
8343 mes "working together for";
8344 mes "the greater good, to";
8345 mes "do the right thing?";
8348 mes "Forget that! I'm sick";
8349 mes "of being second place";
8350 mes "to you. All our lives, you've";
8351 mes "always been on top. School,";
8352 mes "athletics, politics. Well, here's my chance to finally beat you!";
8355 mes "I can't believe this. All";
8356 mes "those years of friendship";
8357 mes "were all a lie? We even";
8358 mes "joined Secret Wing together.";
8359 mes "This whole time, you were";
8360 mes "harboring a silly grudge...";
8363 mes "Shut up! It's not a";
8364 mes "silly grudge! ...You there.";
8365 mes "Adventurer. Can't you see";
8366 mes "this man is finished?! But";
8367 mes "it's not too late. Join us.";
8368 mes "Rekenber could use you.";
8371 mes "Now that I've helped";
8372 mes "the Rekenber Corporation,";
8373 mes "I'll get their support in the";
8374 mes "next presidential election.";
8375 mes "I'll beat you for sure, Karl!";
8376 mes "Bwahahahahahaahahahhaah~!";
8378 disablenpc "A Neat Gentleman";
8384 mes "It's all over for";
8385 mes "now. This isn't good";
8386 mes "at all. You're finished";
8387 mes "here too. Go and talk to";
8388 mes "^3355FFGhalstein^000000 again. It's time";
8389 mes "we let you loose, adventurer.";
8391 // completequest 12028;
8396 else if(lght_boss == 43)
8401 for(set .@i,12015; .@i < 12028; set .@i,.@i+1) {
8402 if (checkquest(.@i) >= 0 && checkquest(.@i) < 2)
8407 else if(hg_tre == 56)
8409 if(!countitem(7342))
8411 mes "["+strcharinfo(0)+"]";
8412 mes "Ah, where did I put the record?";
8416 mes "It's you.....!";
8417 mes "It's really been a long time.";
8419 mes "["+strcharinfo(0)+"]";
8420 mes "So, are you still having the idea to go against Rekenber?";
8423 mes "...................";
8426 mes "I'm not sure.";
8427 mes "The Secret Wing has been disbanded and I am just another puppet they have, just like the previous presidents.";
8429 mes "["+strcharinfo(0)+"]";
8430 mes "Not long ago, the scientists of Regenschrim have stolen the research record and destroyed the machines that they used for research purposes.";
8435 mes "Did you do that? ";
8436 mes "I still fail to move on after the incident of my friends' betrayal and the disband of the Secret Wing...";
8437 mes "You are really a great friend.";
8440 mes "Didn't you speak about the research record just now?";
8441 mes "Oh! Can you give me the record?";
8442 mes "It will be a big trouble to them.";
8444 mes "["+strcharinfo(0)+"]";
8445 mes "If you insist to go against them, I will give you the record.";
8448 mes "I am the president of this country.";
8449 mes "I have failed before but I won't stop trying when there is still an opportunity.";
8452 mes "You remind me of the day I made up my mind to rebuild this country.";
8453 mes "How could I forgot such important responsibilities of mine.";
8455 mes "["+strcharinfo(0)+"]";
8456 mes "That's great.";
8457 mes "Here's the record.";
8458 mes "I hope you will make good use of it. ";
8464 mes "Oh! That's some interesting information.";
8466 mes "["+strcharinfo(0)+"]";
8467 mes "I have another good news. The Secret Wing has not given up yet. They are still working on the project and I hope that you won't be giving up on it too.";
8470 mes ".....I feel so sorry for what I did.";
8473 mes "Thank you for bringing this great gift. I will stay strong and work hard to achieve my target.";
8476 mes "I will recruit the new batch of members and use them to let the world know about what the corporation had really done.";
8479 mes "Thank you so much. ";
8480 mes "You can count on me to right what was wrong.";
8482 delitem 7342,1; //File01
8483 getexp (checkre(3))?200000:2000000,0;
8489 else if(hg_tre == 57)
8492 mes "I am trying to recruit capable people who can help me to bring down Rekenber Corporation.";
8493 mes "Thanks to you, I have enough information as a good beginning to nail them now down.";
8496 mes "I have had my men to gather some information and learned that Regenschrim had stopped operating now.";
8497 mes "You have done well for the Schwaltzvalt Republic.";
8513 yuno_pre,77,68,0 script Secretary#2 862,{
8516 disablenpc "Secretary#2";
8520 yuno_pre,75,73,0 script A Neat Gentleman 109,{
8523 disablenpc "A Neat Gentleman";
8527 yuno_pre,117,60,0 script Eavesdrop -1,10,5,{
8532 mes "^3355FFWhat the...?";
8534 mes "whispers coming";
8535 mes "from the window.^000000";
8538 mes "^333333That's expected...";
8539 mes "But... Why did...";
8540 mes "... the president...^000000";
8543 mes "^666666.......So...................";
8544 mes "...their investigation...";
8545 mes "............of course.........";
8546 mes "...just bait...................^000000";
8549 mes "^333333...Next election.....";
8550 mes "..............................";
8551 mes "....you'll be................";
8552 mes "...............Can't stop us.^000000";
8554 mes "^3355FFThe whispers grow";
8555 mes "lower and lower until";
8556 mes "you can no longer hear";
8557 mes "anything. One of those";
8558 mes "voices seemed so familiar...^000000";
8563 aldebaran,58,225,4 script Kafra Employee#l1 116,{
8567 mes "[Kafra Employee]";
8568 mes "Welcome to the";
8569 mes "Kafra Headquarters.";
8570 mes "Here in the heart of";
8571 mes "Kafra's operations, you";
8572 mes "can be provided with special";
8573 mes "services offered nowhere else!";
8575 mes "[Kafra Employee]";
8576 mes "If you need anything,";
8577 mes "please inquire the Kafra";
8578 mes "Employees inside the building.";
8579 mes "Thank you and have a good day~";
8582 mes "[Kafra Employee]";
8584 mes "The Kafra Corporation is";
8585 mes "always working to ensure";
8586 mes "our customers' satisfaction.";
8587 mes "How may I help you today?";
8589 switch( select( "I have a question.","I'm fine, thanks." ) )
8592 mes "[Kafra Employee]";
8593 mes "Sure, I'll answer your";
8594 mes "question to the best of";
8595 mes "my ability. However, I may";
8596 mes "need to reference you to";
8597 mes "another employee for";
8598 mes "specialized information.";
8600 switch( select( "Do you know where I can find Benith?" ) )
8605 mes "[Kafra Employee]";
8606 mes "Oh, Benith? Sure, you";
8607 mes "can find her here inside";
8608 mes "Kafra Headquarters to the";
8609 mes "right somewhere. She wears";
8610 mes "a special uniform, so you";
8611 mes "can spot her easily.";
8613 mes "[Kafra Employee]";
8615 mes "have a good day!";
8616 mes "Always remember";
8617 mes "that the Kafra Service";
8618 mes "will be on your side~";
8622 mes "[Kafra Employee]";
8623 mes "Feel free to ask any";
8624 mes "one of our conveniently";
8625 mes "located employees if you";
8626 mes "ever have need of Kafra's";
8627 mes "special services. Thank";
8628 mes "you and have a nice day~";
8633 aldeba_in,155,240,5 script Kafra Employee#l2 859,{
8635 if(checkweight(7343,1) != 1)
8637 mes "^3355FFWait a second!";
8638 mes "Right now, you're carrying";
8639 mes "too many things with you.";
8640 mes "Please come back after";
8641 mes "using the Kafra Service";
8642 mes "to store some of your items.^000000";
8647 mes "[Kafra Employee]";
8649 mes "Kafra Headquarters.";
8650 mes "What's new with Kafra?";
8651 mes "Glad you asked. Right now,";
8652 mes "we're developing a brand new";
8653 mes "program with Cool Event Corp.";
8655 mes "[Kafra Employee]";
8656 mes "This new program will";
8657 mes "provide a direct teleport";
8658 mes "service to dungeons for";
8659 mes "the convenience of our";
8660 mes "valued customers. Is";
8661 mes "that not... exciting?";
8663 mes "[Kafra Employee]";
8664 mes "Due to technical issues,";
8665 mes "Kafra Corp and Cool Event";
8666 mes "Corp cannot provide teleport";
8667 mes "services to the same dungeon,";
8668 mes "so one common teleport service";
8669 mes "provider will be selected.";
8671 mes "[Kafra Employee]";
8672 mes "Therefore, elections will";
8673 mes "be held to determine which";
8674 mes "company will provide this";
8675 mes "Dungeon Teleport Service.";
8676 mes "Please check the eligibility";
8677 mes "requirements before voting.";
8680 else if(lhz_boss == 17)
8682 mes "[Kafra Employee]";
8684 mes "Kafra Headquarters.";
8685 mes "What's new with Kafra?";
8686 mes "Glad you asked. Right now,";
8687 mes "we're developing a brand new";
8688 mes "program with Cool Event Corp.";
8690 mes "[Kafra Employee]";
8691 mes "This new program will";
8692 mes "provide a direct teleport";
8693 mes "service to dungeons for";
8694 mes "the convenience of our";
8695 mes "valued customers. Is";
8696 mes "that not... exciting?";
8698 mes "[Kafra Employee]";
8699 mes "Due to technical issues,";
8700 mes "Kafra Corp and Cool Event";
8701 mes "Corp cannot provide teleport";
8702 mes "services to the same dungeon,";
8703 mes "so one common teleport service";
8704 mes "provider will be selected.";
8706 mes "[Kafra Employee]";
8707 mes "We'd like to inform";
8708 mes "you that the customers";
8709 mes "will decide the teleport";
8710 mes "service provider through";
8711 mes "an election. Your vote will";
8712 mes "be much appreciated.";
8714 mes "[Kafra Employee]";
8715 mes "Remember to take part";
8716 mes "in the polls that will be";
8717 mes "taking place in the cities";
8718 mes "of Prontera and Juno.";
8719 mes "Happy voting.";
8721 switch( select( "Okay.","I can't wait!" ) )
8724 mes "[Kafra Employee]";
8726 mes "Did you have a question?";
8727 mes "In all honesty, I don't know";
8728 mes "very much about the services";
8729 mes "Kafra offers. My work is...";
8730 mes "I'm in a different department.";
8732 switch( select( "Oh, that's okay then.","Are you Benith..?" ) )
8735 mes "[Kafra Employee]";
8737 mes "Oh good. Well, if you";
8738 mes "do have any questions";
8739 mes "about the Kafra Services,";
8740 mes "please ask one of the regular";
8741 mes "Kafra Employees. Thank you.";
8746 mes "Yes, that's me.";
8747 mes "Is there anything";
8748 mes "that I can do for you?";
8750 switch( select( "No, not really.","Show Membership Card." ) )
8759 if(!countitem(7348))
8761 mes "^3355FFWait...";
8762 mes "You can't show";
8763 mes "your ''Secret Wing''";
8764 mes "Membership Card";
8765 mes "if you don't have it!^000000";
8769 mes "Oh, I've been waiting";
8770 mes "for you. Finally, I can";
8771 mes "drop this promotional";
8772 mes "pretense and get down";
8773 mes "to business and tell you";
8774 mes "about your mission.";
8777 mes "As an experienced";
8778 mes "adventurer, your specialty";
8779 mes "is in retrieving items and";
8780 mes "fighting against monsters.";
8781 mes "We have a rescue mission";
8782 mes "that suits your expertise.";
8785 mes "One of our special";
8786 mes "agents got into an";
8787 mes "accident and is stuck";
8788 mes "in ^FF0000Grim Reaper's Valley^000000,";
8789 mes "located somewhere between";
8790 mes "Einbroch and Lighthalzen.";
8793 mes "Our agent, Jargeah,";
8794 mes "is reported to be hiding";
8795 mes "near a broken bridge there.";
8796 mes "All of our other agents are";
8797 mes "assigned on other missions,";
8798 mes "so you're all he has right now.";
8801 mes "He's seriously wounded,";
8802 mes "so please hurry before";
8803 mes "the enemy can get to him...";
8805 changequest 12019,12020;
8811 mes "[Kafra Employee]";
8812 mes "That makes one of u--";
8813 mes "I mean, your participation";
8814 mes "is very much appreciated.";
8815 mes "Remember that Kafra is";
8816 mes "always on your side.";
8820 else if(lhz_boss == 18)
8823 mes "Please hurry and save";
8824 mes "Jargeah. If the enemy";
8825 mes "gets to him before we";
8826 mes "do, all his efforts, as well";
8827 mes "as his life, may be forfeit.";
8830 mes "You should be able to";
8831 mes "find him near a broken";
8832 mes "bridge in Grim Reaper's";
8833 mes "Valley, which is located";
8834 mes "somewhere between";
8835 mes "Einbroch and Lighthalzen.";
8838 else if(lhz_boss == 19)
8840 if(!countitem(7343))
8843 mes "Please hurry!";
8844 mes "I don't want the enemy";
8845 mes "to find Jargeah before";
8846 mes "we do! His life and the";
8847 mes "Secret Wing are at stake!";
8851 mes "Great, you're back,";
8852 mes "and you even have the";
8853 mes "information that Jargeah";
8854 mes "managed to obtain. But...";
8855 mes "Where's Jargeah? Is he...?";
8857 switch( select( "He's in a better place." ) )
8867 mes "What...?! Noooo!";
8868 mes "Comrade Jargeah!";
8869 mes "I swear to you your";
8870 mes "death won't be in vain!";
8871 mes "Why did another good man";
8872 mes "have to die? Answer me!!";
8875 mes "I can't... No. We must";
8876 mes "first honor Jargeah's noble";
8877 mes "sacrifice before we can allow ourselves the luxury of mourning";
8878 mes "our loss. Let me read these files first before you deliver them...";
8883 else if(lhz_boss == 20)
8886 mes "Alright. Please take";
8887 mes "this file to ^FF0000him^000000 now.";
8888 mes "I believe you know";
8889 mes "whom I am talking about.";
8890 mes "The Secret Wing is counting";
8891 mes "on you, brave adventurer.";
8893 getitem 7343,1; //File02
8894 changequest 12021,12022;
8897 mes "I swear by my father's";
8898 mes "grave that the tears I shed";
8899 mes "for Jargeah will only be";
8900 mes "matched by the blood I will";
8901 mes "spill in holy retribution.";
8902 mes "Jargeah, watch over me!";
8908 mes "W-welcome to the";
8909 mes "Kafra Headquarters.";
8910 mes "What's new with Kafra?";
8911 mes "^333333Glad... You... Asked...^000000";
8916 lhz_fild02,228,214,0 script Wounded Man 849,{
8918 if(checkweight(7343,1) != 1)
8920 mes "^3355FFWait a second!";
8921 mes "Right now, you're carrying";
8922 mes "too many things with you.";
8923 mes "Please come back after";
8924 mes "using the Kafra Service";
8925 mes "to store some of your items.^000000";
8931 mes "^333333*Cough cough*^000000";
8932 mes "Can't hold out...";
8933 mes "Much longer. They...";
8934 mes "They better send";
8935 mes "someone soon...";
8937 mes "^3355FFIt's a wounded man...!^000000";
8939 mes "["+strcharinfo(0)+"]";
8941 mes "Are you hurt?";
8942 mes "Do you need any he--";
8946 mes "Get away, do-gooder!";
8947 mes "Don't attract attention,";
8948 mes "they're gonna find me!";
8949 mes "Don't worry, don't ask,";
8950 mes "j-just get the hell away!";
8953 else if(lhz_boss == 18)
8956 mes "^333333*Cough cough*^000000";
8957 mes "Can't hold out...";
8958 mes "Much longer. They...";
8959 mes "They better send";
8960 mes "someone soon...";
8962 switch( select( "Jargeah?","Ignore him." ) )
8966 mes "^333333*Cough Gasp*^000000";
8967 mes "H-how do you know my...";
8968 mes "Never mind that. Who...";
8969 mes "What... What organization";
8970 mes "are you working for...?";
8973 if((@jargeah$ == "Kafra Corporation") || (@jargeah$ == "Secret Wing"))
8976 mes "Th-thank goodness!";
8977 mes "You finally came for me.";
8978 mes "If you came a little later,";
8979 mes "I'd be a goner. H-here,";
8980 mes "t-take this with you...";
8982 getitem 7343,1; //File02
8983 changequest 12020,12021;
8987 mes "*Cough cough*";
8988 mes "I think... It might";
8989 mes "T-tell Cilantro that...";
8990 mes "Tell her I still lov-- ^333333*Huk*^000000";
8992 disablenpc "Wounded Man";
8996 mes "No... No, you're";
8997 mes "not the one who's";
8998 mes "supposed to come";
8999 mes "for m-me... ^333333*Huk*^000000";
9001 mes "^3355FFThis isn't good.";
9002 mes "Jargeah just passed";
9003 mes "out in a very ugly way.";
9007 mes "^3355FFAnd so you left the";
9008 mes "wounded man alone. Not";
9009 mes "exactly the best moral choice.^000000";
9014 disablenpc "Wounded Man";
9018 lhz_fild02,224,220,0 script Wounded Man Switch -1,3,3,{
9024 mes "^333333*Cough cough*^000000";
9025 mes "Everything's getting";
9026 mes "darker. So c-cold...";
9027 enablenpc "Wounded Man";
9032 lhz_fild01,76,214,0 script Esuna Trigger -1,5,5,{
9035 if((lhz_boss == 26) || (lhz_boss == 36) || (lhz_boss == 38) || (lhz_boss == 40))
9039 mes "Come this way.";
9041 enablenpc "Mysterious Woman";
9042 warp "lhz_fild01",64,223;
9047 lhz_fild01,66,219,4 script Mysterious Woman 859,{
9051 if(checkweight(7343,1) != 1)
9053 mes "^3355FFWait a second!";
9054 mes "Right now, you're carrying";
9055 mes "too many things with you.";
9056 mes "Please come back after";
9057 mes "using the Kafra Service";
9058 mes "to store some of your items.^000000";
9062 mes "I've been waiting for you.";
9063 mes "We don't have much time,";
9064 mes "so I'll explain quickly. Your";
9065 mes "mission is to sneak into the";
9066 mes "Rekenber Corporation and";
9067 mes "steal incriminating evidence.";
9070 mes "However, this place won't";
9071 mes "be easy to infiltrate and";
9072 mes "there'll be more security";
9073 mes "because they learned about";
9074 mes "what happened with Shinokas";
9075 mes "and... and Jargeah. Jargeah...";
9078 mes "You'll need to acquire";
9079 mes "identification through one";
9080 mes "of our agents who's managed";
9081 mes "to get in really deep without";
9082 mes "arousing any suspicion.";
9085 mes "Afterwards, find the";
9086 mes "^FF0000Secret Archive^000000, disable the";
9087 mes "security system and steal";
9088 mes "that evidence as quickly as";
9089 mes "possible. Understood?";
9092 mes "For now, use the pass you";
9093 mes "have for the Rekenber buildings";
9094 mes "and meet up with Agent ^FF0000Lestin^000000.";
9095 mes "He'll explain everything else,";
9096 mes "so be careful and don't let";
9097 mes "them get suspicious of you!";
9099 changequest 12024,12025;
9101 disablenpc "Mysterious Woman";
9104 else if(lhz_boss == 27)
9107 mes "Use the pass that you";
9108 mes "have to enter the Rekenber";
9109 mes "buildings and find Secret";
9110 mes "Agent Lestin. Remember";
9111 mes "that he's undercover...";
9114 else if(lhz_boss < 36)
9120 else if(lhz_boss == 36)
9124 mes "Please bring this file";
9125 mes "to President Weierstrass";
9126 mes "right away. We'll also be";
9127 mes "directly sending information";
9128 mes "as a safeguard measure.";
9131 mes "I know it's sudden, but";
9132 mes "there's a new development.";
9133 mes "I can't explain it now, but you";
9134 mes "have to check on the president";
9135 mes "for me first. Plus, this new";
9136 mes "intel needs to be confirmed...";
9139 disablenpc "Mysterious Woman";
9142 else if(lhz_boss < 38)
9149 else if(lhz_boss == 38)
9152 mes "You're back. Listen,";
9153 mes "you could not have helped";
9154 mes "us out at a worse time. We";
9155 mes "just learned that something";
9156 mes "horrible has happened...";
9159 mes "I can't give you all";
9160 mes "the details now, but";
9161 mes "you've got to give this";
9162 mes "file to the president as";
9163 mes "quickly as you can. Hurry!";
9167 disablenpc "Mysterious Woman";
9170 else if(lhz_boss == 39)
9173 mes "What are you waiting";
9174 mes "for?! It's important that";
9175 mes "you give that file to the";
9176 mes "president as soon as";
9177 mes "possible! It's bad news,";
9178 mes "but he deserves to know...";
9181 else if(lhz_boss == 40)
9184 mes "Good, you're back.";
9185 mes "Listen, all members of";
9186 mes "Secret Wing need to leave";
9187 mes "the Schwaltzvalt Republic";
9188 mes "immediately! We've been";
9189 mes "severely compromised...";
9191 switch( select( "What happened?" ) )
9197 mes "We've been tremendously";
9198 mes "damaged. A lot of agents";
9199 mes "died to give us this intel,";
9200 mes "but we've been betrayed.";
9201 mes "The president's closest";
9202 mes "aide totally sold us out...";
9204 switch( select( "Who could have done such....?" ) )
9210 mes "I can't believe Kurelle";
9211 mes "did this to us. And there's no";
9212 mes "way we can save the president.";
9213 mes "Even if we wanted to, we need";
9214 mes "to stick with our contigency";
9215 mes "plan. We all knew the risks...";
9218 mes "Kurelle has been secretly";
9219 mes "meeting with directors from";
9220 mes "Rekenber Corporation and";
9221 mes "his mansion is littered with";
9222 mes "incriminating evidence...";
9225 mes "Damn it! We have no";
9226 mes "choice but to abandon";
9227 mes "the president now! But";
9228 mes "this won't mean that his";
9229 mes "sacrifice, and Jargeah's";
9230 mes "death, will be vain!";
9233 mes "Still, aside from a few";
9234 mes "agents, almost all of Secret";
9235 mes "Wing must pull out of the";
9236 mes "Schwaltzvalt Republic for";
9237 mes "now so that we can live to";
9238 mes "fight another day.";
9241 mes "For now, this is";
9242 mes "goodbye. Take care...";
9244 changequest 12027,12028;
9246 disablenpc "Mysterious Woman";
9259 disablenpc "Mysterious Woman";
9263 lhz_in01,93,45,4 script Researcher#1 865,{
9268 mes "You know what's weird?";
9269 mes "Why do they use blue and";
9270 mes "red wires when they make";
9271 mes "bombs? There's so many";
9272 mes "others you could use, like";
9273 mes "pink or yellow or or green...";
9278 mes "Hey, here's a completely";
9279 mes "hypothetical question. Let's";
9280 mes "say you find a bomb and it's";
9281 mes "about to go off. You better";
9282 mes "cut a wire! So which one are";
9283 mes "you gonna cut? Red or blue?";
9285 switch( select( "Red","Blue" ) )
9290 mes "...................";
9291 mes "Heh, yeah, just like";
9292 mes "in the movies. I like";
9293 mes "the way you think~";
9294 if(!countitem(7348)) close;
9296 mes "^3355FFYou surrepticiously";
9297 mes "check the researcher's";
9298 mes "ID badge and see that the name ''Lestin'' is written on it.^000000";
9302 mes "Is there anything";
9303 mes "I can help you with?";
9305 switch( select( "No","Yes" ) )
9309 mes "Alright then.";
9310 mes "Just be quiet when";
9311 mes "you're in the Laboratory.";
9312 mes "The people here work";
9313 mes "pretty feverishly and get";
9314 mes "irritated pretty easily, okay?";
9319 mes "So what exactly did";
9320 mes "you need? I'm just an";
9321 mes "ordinary researcher,";
9322 mes "so I don't know how";
9323 mes "much help I could be...";
9325 switch( select( "Show Secret Wing Card." ) )
9332 mes "Careful where you";
9333 mes "flash that! Okay, I know";
9334 mes "who you are. But we better";
9335 mes "continue this someplace";
9336 mes "a bit more private...";
9338 warp "lhz_in01",283,166;
9344 mes "Blue, huh? Yeah,";
9345 mes "that's what everyone";
9346 mes "else here picks. Now";
9347 mes "what color would I pick?";
9348 mes "Well, that's a secret~";
9357 mes "Geez, I've been so";
9358 mes "tired lately. Work?";
9359 mes "Forget it, I'm gonna";
9360 mes "just kick back today~";
9365 lhz_in01,285,169,3 script Researcher#2 865,{
9367 if(checkweight(7349,1) != 1)
9369 mes "^3355FFWait a second!";
9370 mes "Right now, you're carrying";
9371 mes "too many things with you.";
9372 mes "Please come back after";
9373 mes "using the Kafra Service";
9374 mes "to store some of your items.^000000";
9380 mes "This is a restricted";
9381 mes "area. Please leave";
9385 else if(lhz_boss == 27)
9388 mes "This place should be";
9389 mes "safe enough for us to talk";
9390 mes "for now, so please listen";
9391 mes "carefully. Esuna must have";
9392 mes "told you that they beefed";
9393 mes "up security lately, right?";
9396 mes "Anyway, since my location";
9397 mes "is being monitored, I can't";
9398 mes "risk going inside there. You";
9399 mes "need to sneak in on your own";
9400 mes "when the guards change shifts. It's an old trick, but it works.";
9403 mes "My pass will get you inside,";
9404 mes "but you'll only be able to";
9405 mes "stick around for 3 minutes";
9406 mes "at a time. The Secret Archive is to the right of this laboratory.";
9408 getitem 7349,1; //Indication_Of_Member02
9409 changequest 12025,12026;
9412 mes "When you're finished,";
9413 mes "come back and give me";
9414 mes "the pass since it'll be real";
9415 mes "suspicious if I don't have it.";
9416 mes "Good luck to you. This job";
9417 mes "is risky, but not impossible.";
9420 else if(lhz_boss < 35)
9423 mes "Remember, you gotta";
9424 mes "sneak past that set of";
9425 mes "two guards while they're";
9426 mes "changing shifts. If you hide";
9427 mes "behind a corner and wait for";
9428 mes "a bit, you should get lucky.";
9431 mes "Once you sneak into the";
9432 mes "Secret Archive, look for";
9433 mes "the File Search Engine that";
9434 mes "should be right next to the";
9435 mes "door. You gotta use to find";
9436 mes "specific information, okay?";
9439 mes "My suggestion? You really";
9440 mes "ought to look for any files";
9441 mes "containing any information";
9442 mes "regarding ^3355FFRekenber's secret";
9443 mes "that Shinokas discovered^000000.";
9446 mes "Remember that this pass";
9447 mes "will get you into the Secret";
9448 mes "Archive for only 3 minutes";
9449 mes "at a time. Be really careful";
9450 mes "and don't get caught!";
9453 else if(lhz_boss == 35)
9455 if((!countitem(7349)) || (!countitem(7344)))
9458 mes "My pass will get you inside,";
9459 mes "but you'll only be able to";
9460 mes "stick around for 3 minutes";
9461 mes "at a time. The Secret Archive is to the right of this laboratory.";
9464 mes "When you're finished,";
9465 mes "come back and give me";
9466 mes "the pass since it'll be real";
9467 mes "suspicious if I don't have it.";
9468 mes "Good luck to you. This job";
9469 mes "is risky, but not impossible.";
9473 mes "You found what you were";
9474 mes "looking for? That must have";
9475 mes "been like looking for a needle";
9476 mes "in a haystick, but you managed";
9477 mes "to do it. Great work, guy~";
9480 mes "It's a good thing you";
9481 mes "found that when you did.";
9482 mes "Although it'd help to steal";
9483 mes "even more intel, sticking";
9484 mes "around even longer makes";
9485 mes "it easier for us to get caught.";
9488 mes "Alright, you better get";
9489 mes "out of here and find Esuna";
9490 mes "now. Watch your back and";
9491 mes "be careful. We're not all";
9492 mes "clear until this is all over.";
9495 mes "Esuna should be right";
9496 mes "outside of the city of";
9497 mes "Lighthalzen where you";
9498 mes "found her last time. She'll";
9499 mes "know that you're coming.";
9500 delitem 7349,1; //Indication_Of_Member02
9502 changequest 12026,12027;
9509 mes "Everyone here is";
9510 mes "getting too paranoid";
9511 mes "for their own good!";
9512 mes "You better steer clear";
9513 mes "from this place for now.";
9518 lhz_in01,187,31,0 script #Sneak 111,4,3,{
9523 if((lhz_boss > 27) && (lhz_boss < 35))
9525 set @sneaktime,gettimetick(0) % 100;
9526 if((@sneaktime > 10 && @sneaktime < 59) || (@sneaktime < -10 && @sneaktime > -59))
9528 mes "^3355FFAs you approach";
9529 mes "the corner, you can";
9530 mes "hear hushed whispers";
9531 mes "just over the wall.^000000";
9533 mes "[Senior Guard]";
9534 mes "Hey, my shift is over.";
9535 mes "Hurry and get the next";
9536 mes "guy to relieve me, will you?";
9538 mes "[Rookie Guard]";
9540 mes "Wow, time sure";
9541 mes "flies fast. Fine,";
9542 mes "wait here a bit.";
9544 mes "^3355FFOne of the guards left";
9545 mes "his post, and now there";
9546 mes "is only one remaining";
9547 mes "guard monitoring this area.^000000";
9549 mes "[Senior Guard]";
9551 mes "I need to go to";
9552 mes "the bathroom. Well,";
9553 mes "I'm sure nothing will";
9554 mes "happen while I'm gone.";
9556 mes "^3355FFYou listen to the";
9557 mes "guard's footsteps as";
9558 mes "they grow fainter and";
9559 mes "fainter into the distance.^000000";
9561 switch( select( "Sneak in now.","Wait for another chance." ) )
9564 mes "^3355FFThis is the perfect";
9565 mes "opportunity to infiltrate";
9566 mes "the Secret Archive! You";
9567 mes "approach the door and";
9568 mes "find a device where you";
9569 mes "can insert Lestin's card pass.^000000";
9571 switch( select( "Insert Card","Retreat" ) )
9574 if(!countitem(7349))
9576 mes "^3355FFYou forgot to bring";
9577 mes "the card pass that";
9578 mes "you got from Lestin.";
9579 mes "You need it in order";
9580 mes "to open this door.^000000";
9583 mes "^3355FFAfter inserting the";
9584 mes "pass, a panel within";
9585 mes "the door slides open,";
9586 mes "revealing a numeric keypad.";
9587 mes "You need to input the correct";
9588 mes "password to open the door.^000000";
9592 if(@sneakpass == 738495)
9594 mes "^3355FF*Beep~*";
9595 mes "You hear a pleasant";
9596 mes "sounding electronic chirp,";
9597 mes "signaling that you have input";
9598 mes "the correct password. The door";
9599 mes "automatically slides open.";
9601 switch( select( "Enter","Retreat" ) )
9604 mes "[Security System]";
9605 mes "You have 3 minutes to";
9606 mes "search the Information Archive.";
9607 mes "When this time elapses, you";
9608 mes "will be automatically sent";
9609 mes "outside for security reasons.";
9612 donpcevent "Timer_Sneak::OnEnter";
9613 warp "lhz_in01",177,35;
9617 mes "^3355FFPerhaps now would";
9618 mes "not be the best time to";
9619 mes "enter the Secret Archive.";
9620 mes "Or at least, that's what";
9621 mes "you've decided for yourself.^000000";
9625 mes "^3355FF*Eeeeeee*";
9626 mes "The door emits an";
9627 mes "unnerving, high pitched";
9628 mes "screech after you input";
9629 mes "the password. You really";
9630 mes "should try to input it again.^000000";
9631 set @sneakerror,@sneakerror +1;
9635 mes "[Security System]";
9637 mes "You have entered the";
9638 mes "password incorrectly";
9639 mes "3 times. Please stand by";
9640 mes "for managerial assistance.";
9642 mes "^3355FFUh oh!";
9643 mes "You better get";
9644 mes "out of here before";
9645 mes "you get caught!^000000";
9647 warp "lhz_in01",191,49;
9654 mes "^3355FFPerhaps now would";
9655 mes "not be the best time to";
9656 mes "enter the Secret Archive.";
9657 mes "Or at least, that's what";
9658 mes "you've decided for yourself.^000000";
9662 mes "^3355FFPerhaps now would";
9663 mes "not be the best time to";
9664 mes "enter the Secret Archive.";
9665 mes "Or at least, that's what";
9666 mes "you've decided for yourself.^000000";
9669 donpcevent "Door#sneak::OnSneak";
9675 lhz_in01,177,44,0 script Timer_Sneak -1,8,12,{
9678 warp "lhz_in01",191,49;
9682 disablenpc "Timer_Sneak";
9691 enablenpc "Timer_Sneak";
9696 disablenpc "Timer_Sneak";
9702 lhz_in01,182,35,0 script File Search Engine 111,{
9704 if((lhz_boss > 28) && (lhz_boss < 35))
9706 mes "^3355FFThis machine can be";
9707 mes "used to locate specific";
9708 mes "documents within the";
9709 mes "Secret Archive. However,";
9710 mes "you must enter the correct";
9711 mes "keywords to in order to find";
9712 mes "specific file locations.";
9715 switch( select( "Search Engine.","Cancel." ) )
9718 mes "^663300- Search Engine Initiated -";
9719 mes "- Please enter a keyword -";
9721 mes "*Search Engine";
9722 mes "is case sensitve.";
9723 mes "Please do not use";
9724 mes "capital letters.^000000";
9726 input @sneaksearch$;
9727 if((@sneaksearch$ == "kafra") || (@sneaksearch$ == "cool event"))
9729 mes "^663300[Search Result]";
9730 mes "Documents regarding";
9731 mes "Kafra Corporation and";
9732 mes "Cool Event Corp are";
9733 mes "located in Arena 3-2.^000000";
9737 else if(@sneaksearch$ == "shinokas")
9739 mes "^663300[Search Result]";
9740 mes "Documents regarding";
9741 mes "Shinokas are located";
9742 mes "in Arena 1-5.^000000";
9746 else if((@sneaksearch$ == "stein") || (@sneaksearch$ == "STEIN") || (@sneaksearch$ == "S.T.E.I.N"))
9748 mes "^663300[Search Result]";
9749 mes "Documents regarding";
9750 mes "S.T.E.I.N are considered";
9751 mes "highly classified and";
9752 mes "cannot be accessed";
9753 mes "through this system.^000000";
9756 else if(@sneaksearch$ == "ymir")
9758 mes "^663300[Search Result]";
9759 mes "Documents regarding";
9760 mes "Ymir's Heart are ranked";
9761 mes "as highly classified and";
9762 mes "cannot be accessed";
9763 mes "through this system.^000000";
9766 else if((@sneaksearch$ == "president") || (@sneaksearch$ == "karl") || (@sneaksearch$ == "weierstrass"))
9768 mes "^663300[Search Result]";
9769 mes "2nd Class documents on";
9770 mes "President Karl Weierstrass";
9771 mes "are located in Area 1-7. For";
9772 mes "more highly classified files";
9773 mes "on Weierstrass, please use";
9774 mes "a higher security archive.^000000";
9778 else if(@sneaksearch$ == "einbroch")
9780 mes "^663300[Search Result]";
9781 mes "Documents regarding";
9782 mes "Einbroch are stored";
9783 mes "in Area 6-1.^000000";
9787 else if(@sneaksearch$ == "lighthalzen")
9789 mes "^663300[Search Result]" ;
9790 mes "Documents regarding";
9791 mes "Lighthalzen are stored";
9792 mes "in Area 3-3.^000000";
9796 else if(@sneaksearch$ == "rekenber")
9798 mes "^663300[Search Result]";
9799 mes "Documents regarding";
9800 mes "Rekenber are highly classified and cannot be accessed by this system.^000000";
9806 mes "^663300[Search Result]";
9807 mes "Keyword not found.";
9808 mes "Please search another";
9809 mes "archive or increase";
9810 mes "access permissions.^000000";
9815 mes "^663300[Search Engine Close]";
9816 mes "File search has been";
9817 mes "canceled. Please be aware";
9818 mes "that sudden shutdown may";
9819 mes "cause system errors.^000000";
9823 mes "^3355FFThis machine can be";
9824 mes "used to locate specific";
9825 mes "documents within the";
9826 mes "Secret Archive, However,";
9827 mes "you no longer need to";
9828 mes "search through the files.^000000";
9832 lhz_in01,177,31,0 script Door#sneak 111,{
9838 mes "restricted area.";
9839 mes "Please keep clear";
9840 mes "if you do not have";
9841 mes "special authorization.";
9842 mes "Thank you for cooperating.";
9845 else if(lhz_boss < 36)
9847 mes "^3355FFThe door is shut, but";
9848 mes "there is a device that";
9849 mes "looks sort of like the";
9850 mes "entry keypad that was on";
9851 mes "the other side of this door.^000000";
9853 switch( select( "Manipulate device.","Investigate further." ) )
9856 mes "^3355FFOnce you touch the";
9857 mes "device, it automatically";
9858 mes "responds and the door";
9859 mes "quickly slides open.^000000";
9861 warp "lhz_in01",177,26;
9870 lhz_in01,184,40,0 script Area 1-5 111,{
9872 if(checkweight(7344,1) != 1)
9874 mes "^3355FFWait a second!";
9875 mes "Right now, you're carrying";
9876 mes "too many things with you.";
9877 mes "Please come back after";
9878 mes "using the Kafra Service";
9879 mes "to store some of your items.^000000";
9882 if((lhz_boss > 28) && (lhz_boss < 31))
9884 mes "^3355FFThere's literally thousands";
9885 mes "of documents to sort through.";
9886 mes "There's no way you can find";
9887 mes "something of value here in";
9888 mes "just three minutes...^000000";
9891 else if(lhz_boss == 31)
9893 mes "^3355FFWait, one of these files";
9894 mes "looks pretty incriminating.";
9895 mes "It seems to contain the";
9896 mes "kind of information that";
9897 mes "you've been looking for.^000000";
9899 mes "[Classified Info]";
9900 mes "^8C1717A piece of Ymir's Heart";
9901 mes "was uncovered in one of";
9902 mes "the mines in Einbech and";
9903 mes "immediately transported to";
9904 mes "the Laboratory for research.^000000";
9906 mes "[Classified Info]";
9907 mes "^8C1717However, something";
9908 mes "happened to the miners";
9909 mes "who discovered the piece";
9910 mes "of Ymir's Heart. Apparently,";
9911 mes "a beast from Einbroch folk";
9912 mes "lore inhabited the area...^000000";
9919 lhz_in01,184,52,0 script Area 1-7 111,{
9921 if((lhz_boss > 28) && (lhz_boss < 32))
9923 mes "^3355FFThere's literally thousands";
9924 mes "of documents to sort through.";
9925 mes "There's no way you can find";
9926 mes "something of value here in";
9927 mes "just three minutes...^000000";
9930 else if(lhz_boss == 32)
9932 mes "^3355FFThis looks like a file";
9933 mes "containing information";
9934 mes "on President Weierstrauss.";
9935 mes "Perhaps there's something";
9936 mes "in here that might be helpful.^000000";
9938 mes "[Classified Info]";
9939 mes "^8C1717Karl Weierstrass has";
9940 mes "been a long distinguished";
9941 mes "politician in the Schwaltzvalt";
9942 mes "Republic and was elected as";
9943 mes "its president in the year 984.^000000";
9945 mes "[Classified Info]";
9946 mes "^8C1717Although he has enjoyed";
9947 mes "high popularity ratings and";
9948 mes "success in his endorsing his";
9949 mes "policies, Wierstrass is rumored";
9950 mes "to be have some sort of feud";
9951 mes "against Rekenber.^000000";
9953 mes "[Classified Info]";
9954 mes "^8C1717Although there is no";
9955 mes "need to bring this to the";
9956 mes "attention of the media, it";
9957 mes "is highly recommended";
9958 mes "to monitor his activities";
9959 mes "throughout his term...^000000";
9961 mes "^3355FFThere's a great amount";
9962 mes "of information in this file,";
9963 mes "but it doesn't look like any";
9964 mes "of it will be of help to you.";
9965 mes "You should continue with";
9966 mes "your search for evidence.^000000";
9971 mes "^3355FFThis file doesn't";
9972 mes "look like it contains";
9973 mes "any evidence that will";
9974 mes "help you. You should";
9975 mes "continue your search";
9976 mes "through the rest of the files.^000000";
9981 lhz_in01,184,46,0 script Area 3-2 111,{
9983 if((lhz_boss > 28) && (lhz_boss < 30))
9985 mes "^3355FFThere's literally thousands";
9986 mes "of documents to sort through.";
9987 mes "There's no way you can find";
9988 mes "something of value here in";
9989 mes "just three minutes...^000000";
9992 else if(lhz_boss == 30)
9994 mes "^3355FFYou've found a file";
9995 mes "containing information";
9996 mes "on the Kafra Corporation";
9997 mes "and Cool Event Corp.^000000";
9999 mes "[Classified Info]";
10000 mes "^8C1717Rekenber Corporation.";
10001 mes "in an effort to expand its";
10002 mes "power into the Rune-Midgarts";
10003 mes "Kingdom, will cooperate with";
10004 mes "and support Cool Event Corp.^000000";
10006 mes "[Classified Info]";
10007 mes "^8C1717Although this partnership";
10008 mes "has been greatly successful,";
10009 mes "Kafra Corporation has been";
10010 mes "working to check Cool Event";
10011 mes "Corp's explosive growth.^000000";
10013 mes "[Classified Info]";
10014 mes "^8C1717More than Kafra Corporation's";
10015 mes "lobbying, Kafra's 3rd Security";
10016 mes "Team stands as a formidable";
10017 mes "threat to our success. One of";
10018 mes "our highest priorities is to";
10019 mes "investigate their activities.^000000";
10021 mes "[Classified Info]";
10022 mes "^8C1717It is believed that Kafra's";
10023 mes "3rd Security Team has alrady";
10024 mes "placed secret agents in key";
10025 mes "strategic locations within";
10026 mes "the Schwaltzvalt Republic.^000000";
10028 mes "^3355FFThis file is very intriguing,";
10029 mes "but it doesn't really cover";
10030 mes "any information that can be";
10031 mes "considered incriminating.^000000";
10036 mes "^3355FFThis file doesn't";
10037 mes "look like it contains";
10038 mes "any evidence that will";
10039 mes "help you. You should";
10040 mes "continue your search";
10041 mes "through the rest of the files.^000000";
10046 lhz_in01,184,48,0 script Area 3-3 111,{
10048 if((lhz_boss > 28) && (lhz_boss < 34))
10050 mes "^3355FFThere's literally thousands";
10051 mes "of documents to sort through.";
10052 mes "There's no way you can find";
10053 mes "something of value here in";
10054 mes "just three minutes...^000000";
10057 else if(lhz_boss == 34)
10059 mes "[Classified Info]";
10060 mes "^8C1717...After negotiating with";
10061 mes "the existing residents, all of";
10062 mes "the property rights were sold";
10063 mes "and the city was renamed";
10064 mes "''Lighthalzen'' in 865.^000000";
10066 mes "[Classified Info]";
10067 mes "^8C1717The city was then separated";
10068 mes "into three districts. These are";
10069 mes "the common trade district, the";
10070 mes "old residential district and";
10071 mes "the Rekenber Headquarters.";
10072 mes ".................^000000";
10074 mes "^3355FFThis file covers";
10075 mes "Lighthalzen's history.";
10076 mes "However, the founding of";
10077 mes "the city is common knowlege,";
10078 mes "so this document probably won't";
10079 mes "have any significant evidence.^000000";
10084 mes "^3355FFThis file doesn't";
10085 mes "look like it contains";
10086 mes "any evidence that will";
10087 mes "help you. You should";
10088 mes "continue your search";
10089 mes "through the rest of the files.^000000";
10094 lhz_in01,177,56,0 script Area 6-1 111,{
10096 if((lhz_boss > 28) && (lhz_boss < 33))
10098 mes "^3355FFThere's literally thousands";
10099 mes "of documents to sort through.";
10100 mes "There's no way you can find";
10101 mes "something of value here in";
10102 mes "just three minutes...^000000";
10105 else if(lhz_boss == 33)
10107 mes "[Classified Info]";
10108 mes "^8C1717........";
10109 mes "Our organization purchased";
10110 mes "all of western Einbech and";
10111 mes "began construction of Einbroch";
10112 mes "in 927 in order to obtain more";
10113 mes "pieces of Ymir's Heart.^000000";
10115 mes "[Classified Info]";
10116 mes "^8C1717Unofficially, each and";
10117 mes "every single factory belongs";
10118 mes "to the Rekenber Corporation.";
10119 mes "Their highest priority is";
10120 mes "to uncover Ymir Heart Pieces...^000000";
10122 mes "^3355FFAlthough this file contains";
10123 mes "surprising information about";
10124 mes "Einbroch, none of it can be";
10125 mes "considered to be incriminating";
10126 mes "evidence against Rekenber.";
10131 mes "^3355FFThis file doesn't";
10132 mes "look like it contains";
10133 mes "any evidence that will";
10134 mes "help you. You should";
10135 mes "continue your search";
10136 mes "through the rest of the files.^000000";
10141 lhz_dun02,282,278,0 script Broken Machine 111,{
10143 if(checkweight(7346,1) != 1)
10145 mes "^3355FFWait a second!";
10146 mes "Right now, you're carrying";
10147 mes "too many things with you.";
10148 mes "Please come back after";
10149 mes "using the Kafra Service";
10150 mes "to store some of your items.^000000";
10155 mes "^3355FFThere are several";
10156 mes "broken machines lying";
10157 mes "around that pretty much";
10158 mes "seem completely useless.^000000";
10161 else if(lhz_boss == 6)
10163 mes "^3355FFThere are several";
10164 mes "broken machines lying";
10165 mes "around that pretty much";
10166 mes "seem completely useless.";
10167 mes "However, you catch the";
10168 mes "glimmer of a dim light";
10169 mes "amongst the scrap metal.^000000";
10171 switch( select( "Investigate it.","Ignore it." ) )
10174 mes "^3355FFAfter digging through";
10175 mes "the discarded machinery,";
10176 mes "you find a strange rock that";
10177 mes "is about as large as your fist";
10178 mes "and shimmers with a faint glow.^000000";
10180 switch( select( "This might be important.","This doesn't seem useful." ) )
10183 mes "^3355FFThis weird rock";
10184 mes "might be just the";
10185 mes "thing that ^000000Ghalstein^3355FF";
10186 mes "sent you here to find.";
10187 mes "He was probably right";
10188 mes "not to describe it to you.";
10189 mes "Words alone aren't enough...^000000";
10195 mes "^3355FFJust because this rock";
10196 mes "looks funny doesn't make";
10197 mes "it any more special than";
10198 mes "the countless number of";
10199 mes "rocks you've seen in";
10200 mes "your entire lifetime.^000000";
10205 mes "^3355FFWhat can possibly";
10206 mes "be of value in this";
10207 mes "pile of useless junk?^000000";
10213 mes "^3355FFThere are several";
10214 mes "broken machines lying";
10215 mes "around that pretty much";
10216 mes "seem completely useless.^000000";
10221 sec_in02,17,170,4 script boss::lght_boss_admin 809,{
10222 callfunc "F_GM_NPC";
10224 mes "Tell me what you want.";
10226 switch(select("Current Variables:How Many:Shinokas - Quest Complete")) {
10230 input .@input,0,1000;
10231 set lght_boss,.@input;
10234 set Shinokas_Quest,11;
10242 lhz_in02,19,274,2 script Maintenance Guy 851,{
10246 mes "Will this place";
10247 mes "ever get cleaned up?!";
10248 mes "^333333*Cough cough*^000000 There's";
10249 mes "so much dust here, it's";
10250 mes "almost a health hazard!";
10254 // Rekenber Job Quest
10255 //============================================================
10256 lhz_in01,174,258,3 script Young Man#reken 868,{
10258 if(lhz_rekenber > 21)
10260 cutin "lhz_kaz10",2;
10263 mes "Leave me alone.";
10264 mes "I feel nothing but";
10265 mes "guilt when I see you.";
10268 mes "Don't take it the wrong";
10269 mes "way. I mean, it's not like";
10270 mes "you did nothing wrong. I'm";
10271 mes "the one who's... Geez. I wish";
10272 mes "I could live the way you do.";
10273 mes "Someday I'll be strong enough...";
10278 else if(lhz_rekenber == 21)
10280 cutin "lhz_kaz03",2;
10282 mes "Hey, you're back. As usual,";
10283 mes "you've done a good job. You";
10284 mes "look exhausted: did you run";
10285 mes "into those thugs again?";
10286 mes "Why don't you take a rest?";
10288 mes "[" + strcharinfo(0) + "]";
10290 mes "While I was fighting";
10291 mes "those thugs, one of the";
10292 mes "packages was accidentally";
10293 mes "opened, and I saw what was";
10294 mes "inside of those packages.";
10296 cutin "lhz_kaz06",2;
10301 mes "............";
10302 cutin "lhz_kaz08",2;
10304 mes "[" + strcharinfo(0) + "]";
10305 mes "Wh-why are you supplying";
10306 mes "those things? If we let those";
10307 mes "packages get imported by";
10308 mes "other countries, it can";
10309 mes "cause a lot of trouble...!";
10311 cutin "lhz_kaz10",2;
10313 mes "Stop. Please.";
10314 mes "J-just stop it.";
10315 mes "I don't want to";
10316 mes "hear anymore.";
10318 mes "[" + strcharinfo(0) + "]";
10319 mes "Hold it, I deserve an";
10320 mes "answer! How can you turn";
10321 mes "a blind eye and provide just";
10322 mes "anyone with ^FF0000hi-tech weapons";
10323 mes "and guardians^000000? It's like you're";
10324 mes "promoting war and violence!";
10326 mes "[" + strcharinfo(0) + "]";
10327 mes "And what about your little";
10328 mes "brother Lyozien? He has";
10329 mes "no idea what he's doing!";
10330 mes "Don't we have a responsibility";
10331 mes "to the world to make sure these";
10332 mes "weapons aren't distributed?";
10334 cutin "lhz_kaz11",2;
10336 mes "Shut up! You don't";
10337 mes "know anything! Just";
10338 mes "shut up! I'm doing this";
10339 mes "for the sake of my family!";
10340 mes "You don't know what it's like";
10341 mes "to live in Lighthalzen's slums!";
10343 mes "[" + strcharinfo(0) + "]";
10344 mes ".................";
10346 cutin "lhz_kaz04",2;
10348 mes "There'd be days when my";
10349 mes "brother and I'd have nothing";
10350 mes "to eat. So when I heard about";
10351 mes "this job, I took it. What good";
10352 mes "is world peace if I'm not even";
10353 mes "alive to enjoy it, huh?";
10355 cutin "lhz_kaz11",2;
10357 mes "Now, my brother Lyozien is";
10358 mes "a gentle soul, has nothing";
10359 mes "but love for everybody. So, of";
10360 mes "course I can't tell him what";
10361 mes "I'm really doing--he'd never";
10362 mes "agree to it, believe me.";
10364 cutin "lhz_kaz10",2;
10366 mes "I hate this job and what";
10367 mes "I'm doing and I want to quit.";
10368 mes "But then what? Go back to the";
10369 mes "slums? Forget it. As long as";
10370 mes "Lyozien is happy, I don't mind if I have to do the devil's work.";
10372 cutin "lhz_kaz11",2;
10374 mes "At least this way, keeping";
10375 mes "it all secret, I can protect";
10376 mes "Lyozien from the ugly nature";
10377 mes "of this job, even if I'm dirtying my hands, making money";
10378 mes "off of other people's deaths.";
10380 mes "[" + strcharinfo(0) + "]";
10381 mes "But that still isn't right.";
10382 mes "You're selling weapons so";
10383 mes "that people can kill each other! Even if it's for the sake of";
10384 mes "providing for your family...";
10386 cutin "lhz_kaz05",2;
10388 mes "Look man, this is what";
10389 mes "I decided. I don't care";
10390 mes "what other people'll think.";
10391 mes "I might go to hell when";
10392 mes "I die, but that's my problem.";
10395 mes "Besides, you adventurers";
10396 mes "are always running around";
10397 mes "with your swords and magic spells... Isn't that just as bad?";
10398 mes "It's not the weapons or the power that's bad: it's how they're used.";
10400 cutin "lhz_kaz11",2;
10402 mes "Granted, most of my clients";
10403 mes "are pretty questionable, and";
10404 mes "you adventurers usually use";
10405 mes "your powers for good, but...";
10406 mes "Damn it! Just... Don't come";
10407 mes "back. I can't work like this...";
10409 set lhz_rekenber,22;
10410 getexp (checkre(3))?55000:550000,0;
10411 completequest 12014;
10412 cutin "lhz_kaz01",2;
10414 mes "Look, I can't have";
10415 mes "you working with me";
10416 mes "and Lyozien anymore.";
10417 mes "Sorry, but it's for Lyozien's";
10418 mes "own good. That, and you";
10419 mes "make me feel guilty...";
10424 else if(lhz_rekenber > 16)
10426 cutin "lhz_kaz02",2;
10428 mes "Hey now, you better";
10429 mes "get a move on. You gotta";
10430 mes "assist another delivery to";
10431 mes "the Rune-Midgarts Kingdom.";
10436 else if(lhz_rekenber == 16)
10438 cutin "lhz_kaz03",2;
10440 mes "Ah, I heard from Lyozien";
10441 mes "that you guys finished your";
10442 mes "delivery. You're probably";
10443 mes "the best part-timer that I've";
10444 mes "had in a long, long while.";
10446 cutin "lhz_kaz10",2;
10448 mes "Anyway, we've got yet";
10449 mes "another delivery for the";
10450 mes "Rune-Midgarts Kingdom. It's";
10451 mes "weird that we're getting more";
10452 mes "orders from there, but orders from other countries are decreasing.";
10454 cutin "lhz_kaz07",2;
10456 mes "Eh, I don't have the time";
10457 mes "to wonder about stuff like";
10458 mes "that. Lyozien's waiting for";
10459 mes "you, so get to it, okay?";
10461 mes "[" + strcharinfo(0) + "]";
10462 mes "W-wait! During the last";
10463 mes "delivery, I was attacked";
10464 mes "by a group of thugs that";
10465 mes "wanted to destroy the";
10466 mes "packages? Why would";
10467 mes "they want to do that?";
10469 cutin "lhz_kaz02",2;
10471 mes "Look... You're better";
10472 mes "off not knowing. Or are";
10473 mes "you asking me to pay you";
10474 mes "more for this job since";
10475 mes "you're risking your life?";
10477 mes "[" + strcharinfo(0) + "]";
10478 mes "I understand that the";
10479 mes "customer's confidentiality";
10480 mes "is important, but I'd feel a";
10481 mes "lot better if I knew what was";
10482 mes "in those packages, and why me";
10483 mes "and Lyozien are being attacked.";
10485 cutin "lhz_kaz08",2;
10487 mes "Listen, I'm not obligated--";
10488 mes "I can't tell you. Heck, I can't";
10489 mes "even tell my own brother what's";
10490 mes "in those packages. You can see";
10491 mes "that, can't you? Anyway, you";
10492 mes "can handle those thugs, right?";
10494 set lhz_rekenber,17;
10495 getexp (checkre(3))?45000:450000,0;
10496 cutin "lhz_kaz10",2;
10498 mes "Right. Now get back to";
10499 mes "the Airship and talk to";
10500 mes "Lyozien again. Don't give";
10501 mes "him any trouble and make";
10502 mes "sure you protect him.";
10507 else if(lhz_rekenber > 11)
10509 cutin "lhz_kaz08",2;
10511 mes "What are you doing";
10512 mes "waiting around here";
10513 mes "for? You've got a job to";
10514 mes "do, so hurry up and do it~";
10519 else if(lhz_rekenber == 11)
10521 cutin "lhz_kaz05",2;
10523 mes "Hey, you're back. I got a";
10524 mes "message from Rune-Midgarts,";
10525 mes "telling us they received their";
10526 mes "order. Good work! So how do";
10527 mes "you like working with Lyozien?";
10528 mes "He's one of my best men.";
10530 mes "[" + strcharinfo(0) + "]";
10531 mes "Wait, aren't you and";
10532 mes "Lyozien supposed";
10533 mes "to be brothers?";
10535 cutin "lhz_kaz03",2;
10537 mes "Whoa, he told you that?";
10538 mes "I guess he feels that he";
10539 mes "can trust you enough with";
10540 mes "that kind of personal talk...";
10541 mes "Yeah, he's my little brother.";
10542 mes "And a better man than me...";
10545 mes "I've gotten my hands";
10546 mes "pretty dirty doing this...";
10547 mes "Oh, forget it. You came ";
10548 mes "here for a job, right?";
10549 mes "Luckily, I got another";
10550 mes "delivery for you to work on...";
10552 mes "[" + strcharinfo(0) + "]";
10553 mes "Actually, Kazien...";
10554 mes "I was curious. What";
10555 mes "exactly are we delivering?";
10556 mes "I mean, not even Lyozien";
10557 mes "doesn't know exactly what";
10558 mes "is in those packages.";
10560 cutin "lhz_kaz06",2;
10562 mes "Huh... Does that mean";
10563 mes "you can't work with us if";
10564 mes "you don't know exactly what";
10565 mes "you're doing?";
10568 mes " Come on, I told";
10569 mes "you before--absolute secrecy.";
10570 mes "It goes both ways, you know.";
10573 mes "Look, for your own good,";
10574 mes "quit asking. Knowing what";
10575 mes "you're delivering wouldn't";
10576 mes "change a thing. Trust me.";
10579 mes "Anyway, this next job is";
10580 mes "more of the same. Meet";
10581 mes "Lyozien in the international";
10582 mes "flight Airship and protect";
10583 mes "another package destined";
10584 mes "for the Rune-Midgarts Kingdom.";
10586 set lhz_rekenber,12;
10587 // changequest 5005,5006;
10588 getexp (checkre(3))?40000:400000,0;
10589 cutin "lhz_kaz03",2;
10591 mes "Alright, I'll see you";
10592 mes "later. The important";
10593 mes "thing is that you do the";
10594 mes "best job that you can.";
10595 mes "And don't give Lyozien";
10596 mes "any trouble: that's my job!";
10601 else if(lhz_rekenber > 7)
10603 cutin "lhz_kaz08",2;
10605 mes "Lyozien is waiting for";
10606 mes "you on the international";
10607 mes "flight Airship, so go and";
10608 mes "meet him there as soon";
10609 mes "as you can. Alright then,";
10610 mes "I'll see you later.";
10615 else if(lhz_rekenber == 7)
10617 cutin "lhz_kaz05",2;
10619 mes "Hey, you're back~";
10620 mes "Great, I guess that means";
10621 mes "that you've decided to work";
10622 mes "for us! Alright, let me tell you about your first real job. As";
10623 mes "always: ^FF0000keep it on the down-low^000000.";
10626 mes "Go to the Airship for the";
10627 mes "international flights, not";
10628 mes "the domestic ones, and meet";
10629 mes "a man named ^FF0000Lyozien^000000 inside.";
10630 mes "He's our courier that'll provide you with further instructions.";
10632 cutin "lhz_kaz06",2;
10634 mes "Oh. You can talk to Lyozien";
10635 mes "about the job, but definitely";
10636 mes "not to anybody else. Anyway,";
10637 mes "when you're done with what";
10638 mes "he asks you to do, come back";
10639 mes "to me for another job, okay?";
10641 set lhz_rekenber,8;
10642 changequest 12010,12011;
10643 cutin "lhz_kaz01",2;
10645 mes "Don't forget...";
10646 mes "Talk to ^FF0000Lyozien^000000, our";
10647 mes "courier, on the Airship";
10648 mes "for the international flights.";
10653 else if(lhz_rekenber == 6)
10655 if(rand(1,15) == 7)
10657 cutin "lhz_kaz04",2;
10659 mes "Oh, hey, it's you again.";
10660 mes "Wait. No. You only remind";
10661 mes "me of someone I've met. Um,";
10662 mes "have we met before? I don't";
10663 mes "remember at all. Oooh, I hate";
10664 mes "being this busy, I can't focus!";
10666 set lhz_rekenber,0;
10669 mes "Arrgh, this is not good.";
10670 mes "We are this busy but we don't have enough people,";
10671 mes "yet it is not that extrememly bad";
10672 mes "to a point that we need to hire more people.";
10674 cutin "lhz_kaz01",2;
10676 mes "Will you step back? You are hindering my vision.";
10681 cutin "lhz_kaz10",2;
10683 mes "Oh, hey, it's you again.";
10684 mes "Listen, you didn't come here";
10685 mes "looking for a part time job,";
10686 mes "did you? I already told you";
10687 mes "that I can't bring myself";
10688 mes "to trust you, you know?";
10691 mes "Look, you're not a bad guy,";
10692 mes "so I'm sure you'd be perfect";
10693 mes "for some other employer.";
10694 mes "Don't feel bad... Um, what";
10695 mes "was your name again? Wait,";
10696 mes "did you even give it to me...?";
10702 else if(lhz_rekenber == 5)
10704 cutin "lhz_kaz04",2;
10706 mes "So, were you able to";
10707 mes "contact Garins? Or did";
10708 mes "you encounter any problems?";
10710 mes "[" + strcharinfo(0) + "]";
10711 mes "Well, I came back to";
10712 mes "let you know that I haven't";
10713 mes "been able to find a way inside";
10714 mes "the Einbroch Laboratory. There";
10715 mes "was the guard, but I couldn't";
10716 mes "really tell him anything.";
10718 cutin "lhz_kaz10",2;
10721 mes "I'm sure he would";
10722 mes "have let you in if you";
10723 mes "told him that you had";
10724 mes "to talk to Garins, right?";
10726 mes "[" + strcharinfo(0) + "]";
10728 mes "I thought you said";
10729 mes "I'm not supposed to";
10730 mes "tell anyone the details";
10731 mes "of my assignment?";
10733 cutin "lhz_kaz06",2;
10735 mes "Heh... Yeah.";
10736 mes "Yeah, that's right.";
10737 mes "Heh heh heh! Hahahaha!";
10738 mes "Great! I'm happy to say,";
10739 mes "buddy, you passed the test!";
10741 mes "[" + strcharinfo(0) + "]";
10742 mes "H-huh? But I never";
10743 mes "even got to see Garins...";
10744 mes "I didn't finish the task";
10745 mes "that you assigned to me.";
10747 cutin "lhz_kaz09",2;
10749 mes "Garins is just some";
10750 mes "cool name I made up.";
10751 mes "He doesn't really exist.";
10752 mes "I just wanted to test your";
10753 mes "trustworthiness, is all.";
10754 mes "Now do you understand?";
10756 mes "[" + strcharinfo(0) + "]";
10757 mes "I... I guess.";
10758 mes "Still, you just tricked";
10759 mes "me! How am I supposed";
10760 mes "to trust you now?";
10762 set lhz_rekenber,7;
10763 cutin "lhz_kaz06",2;
10765 mes "Oh... You...";
10766 mes "You got a point, there.";
10767 mes "Huh, now isn't that ironic? I'm sorry, pal, let me apologize.";
10768 mes "Take some time, consider working for me, and then come back, okay?";
10773 else if(lhz_rekenber == 4)
10775 cutin "lhz_kaz04",2;
10777 mes "So, were you able to";
10778 mes "contact Garins? Or did";
10779 mes "you encounter any problems?";
10781 mes "[" + strcharinfo(0) + "]";
10782 mes "Well, I wasn't able to";
10783 mes "find him. In fact, I don't";
10784 mes "think that Garins even works";
10785 mes "at the Einbroch Laboratory.";
10787 cutin "lhz_kaz08",2;
10790 mes "That can't be true.";
10791 mes "Well, how'd you";
10792 mes "find that out?";
10794 mes "[" + strcharinfo(0) + "]";
10795 mes "I happened to ask the";
10796 mes "Laboratory Guard, but";
10797 mes "he wouldn't even let me in.";
10799 set lhz_rekenber,6;
10800 changequest 12008,12009;
10801 cutin "lhz_kaz10",2;
10804 mes "I thought so.";
10805 mes "I'm sorry, pal, but";
10806 mes "you failed the test.";
10808 mes "[" + strcharinfo(0) + "]";
10809 mes "H-huh? What?";
10810 mes "What do you mean?";
10813 mes "You told that to the guard,";
10814 mes "but you weren't supposed";
10815 mes "to let anyone know any detail";
10816 mes "about your assignment. Yeah...";
10817 mes "Garins is just a name I made";
10818 mes "up. He doesn't really exist.";
10821 mes "I know you meant well,";
10822 mes "you know, doing whatever";
10823 mes "you can to finish whatever";
10824 mes "goal you have, but you can't";
10825 mes "forget the details. Anyway,";
10826 mes "sorry, but we can't use you...";
10831 else if(lhz_rekenber == 3)
10833 cutin "lhz_kaz01",2;
10835 mes "Remember, visit ^FF0000Garins^000000";
10836 mes "in the ^FF0000Einbroch Laboratory^000000";
10837 mes "and ^FF0000confirm that he received";
10838 mes "his order^000000. We pride ourselves";
10839 mes "in our clients' confidentiality,^FFFFFF ^000000 so keep it secret, got it?";
10842 mes "I'll just be waiting";
10843 mes "around over here, so";
10844 mes "once you're done with";
10845 mes "that, come back to me.";
10850 else if(lhz_rekenber == 2)
10852 cutin "lhz_kaz04",2;
10854 mes "Okay, I got it! Your first";
10855 mes "assignment for us is pretty";
10856 mes "simple, but think of it as";
10857 mes "something of a trial run.";
10858 mes "You know, for us to see";
10859 mes "how reliable you are.";
10862 mes "All you gotta do is head";
10863 mes "to Einbroch, find the Lab";
10864 mes "there, and find a researcher";
10865 mes "named Garins. You need to";
10866 mes "confirm whether he safely";
10867 mes "received his order from us.";
10870 mes "Simple stuff, yeah?";
10871 mes "Now, you can't let anyone";
10872 mes "know about your assignment.";
10873 mes "Otherwise, we can't trust you";
10874 mes "for more important stuff. And";
10875 mes "I really wanna trust you.";
10877 cutin "lhz_kaz05",2;
10879 mes "Remember, visit ^FF0000Garins^000000";
10880 mes "in the ^FF0000Einbroch Laboratory^000000";
10881 mes "and ^FF0000confirm that he received";
10882 mes "his order^000000. We pride ourselves";
10883 mes "in our clients' confidentiality, so keep it secret, got it?";
10885 set lhz_rekenber,3;
10886 changequest 12007,12008;
10888 mes "I'll just be waiting";
10889 mes "around over here, so";
10890 mes "once you're done with";
10891 mes "that, come back to me.";
10896 else if(lhz_rekenber == 1)
10898 cutin "lhz_kaz01",2;
10900 mes "We're so busy, we barely";
10901 mes "have enough people to cover";
10902 mes "our workload right now. Still,";
10903 mes "it's not so bad that we gotta";
10904 mes "invest in some new hires.";
10907 mes "Oh hey, sorry buddy,";
10908 mes "but you mind stepping";
10909 mes "back? It's just that you're";
10910 mes "blocking my view is all.";
10912 mes "[" + strcharinfo(0) + "]";
10913 mes "Wait, did you just say";
10914 mes "that you need help?";
10915 mes "I'd like to help solve";
10916 mes "your problem, er, for";
10917 mes "a nominal fee or some";
10918 mes "kind of reward. You know...";
10920 cutin "lhz_kaz10",2;
10922 mes "Hey, alright~";
10923 mes "I could use an extra";
10924 mes "hand if you're willing";
10925 mes "to work part time. Plus,";
10926 mes "you're a straight shooter.";
10927 mes "I like that. Let's see now...";
10932 mes "Awww, I'm sorry, pal.";
10933 mes "I know you mean well, but";
10934 mes "to put it bluntly, you're not";
10935 mes "not strong enough for this";
10936 mes "kinda work. Hey, but if you put on";
10937 mes "some muscle, ask me again, okay?";
10943 mes "Yeah, okay. You look like";
10944 mes "you can handle this. But";
10945 mes "are you the type of person";
10946 mes "I can trust? Hey, you can";
10947 mes "keep confidential information";
10948 mes "without telling anyone, right?";
10950 switch( select( "Yes, of course.","Nope, I love giving away secrets." ) )
10953 set lhz_rekenber,2;
10955 mes "Great, great.";
10956 mes "I guess we can just";
10957 mes "get down to business,";
10958 mes "then. Let me think. First,";
10959 mes "I should give you something";
10960 mes "easy to do to test you out...";
10966 cutin "lhz_kaz04",2;
10969 mes "I can't hire you";
10970 mes "if you're gonna blab";
10971 mes "your mouth. Sorry buddy,";
10972 mes "but I can't afford to take";
10973 mes "any risks. You understand...";
10979 cutin "lhz_kaz01",2;
10981 mes "We're so busy, we barely";
10982 mes "have enough people to cover";
10983 mes "our workload right now. Still,";
10984 mes "it's not so bad that we gotta";
10985 mes "invest in some new hires.";
10987 cutin "lhz_kaz04",2;
10989 mes "Oh hey, sorry buddy,";
10990 mes "but you mind stepping";
10991 mes "back? It's just that you're";
10992 mes "blocking my view is all.";
10998 lighthalzen,141,162,3 script Old Man#reken 85,{
11001 mes "Lately, Kazien seems";
11002 mes "to be having a hard time";
11003 mes "managing his business.";
11004 mes "Always complaining that";
11005 mes "he lacks the manpower...";
11008 mes "I don't know what kind of";
11009 mes "business he's conducting,";
11010 mes "but why don't you help him";
11011 mes "out? I don't believe that any";
11012 mes "particularly special skills are";
11013 mes "required for some positions.";
11015 if(!lhz_rekenber) {
11016 set lhz_rekenber,1;
11020 mes "Well, if you're interested,";
11021 mes "you can find Kazien inside";
11022 mes "the corporation building.";
11023 mes "Young people like him should";
11024 mes "never be too proud to ask for help. He still needs to learn...";
11028 einbroch,55,52,3 script Laboratory Guard#reken 852,{
11030 if(lhz_rekenber == 3)
11032 mes "[Laboratory Guard]";
11033 mes "Hold it! This is";
11034 mes "a restricted area to";
11035 mes "the public! Unless you";
11036 mes "have some special business,";
11037 mes "you'll have to leave right now.";
11039 switch( select( "Actually, I do have business here.","Whoa, I'm leaving!" ) )
11042 mes "[Laboratory Guard]";
11043 mes "Yes? State the nature";
11044 mes "of your business here,";
11045 mes "as well as any person that";
11046 mes "you wish to contact inside";
11047 mes "of this laboratory facility.";
11049 switch( select( "I need to see Mr. Garins...","I'll... come back later." ) )
11052 mes "[" + strcharinfo(0) + "]";
11053 mes "I need to see Mr. Garins";
11054 mes "and confirm that he received";
11055 mes "a package that was sent to him.";
11057 mes "[Laboratory Guard]";
11059 mes "Alright, let me check";
11060 mes "the employee list. Hmm...";
11061 mes "Garins... Garins... Eh?";
11062 mes "He's not here. Maybe you";
11063 mes "came to the wrong place?";
11065 mes "[Laboratory Guard]";
11066 mes "Sorry, but it looks like";
11067 mes "you've wasted your time.";
11068 mes "We don't have a Garins";
11069 mes "working here. Anyway,";
11070 mes "I still can't allow you to";
11071 mes "enter the laboratory.";
11072 set lhz_rekenber,4;
11073 // changequest 12008,12010;
11077 mes "[" + strcharinfo(0) + "]";
11078 mes "I'll... come back later.";
11079 mes "(^333333I better speak to Kazien";
11080 mes "and let him know I'm having";
11081 mes "trouble getting past this";
11082 mes "guard. Otherwise, I might";
11083 mes "never finish this job!^000000)";
11084 set lhz_rekenber,5;
11085 changequest 12008,12010;
11090 mes "[" + strcharinfo(0) + "]";
11091 mes "Whoa, I'm leaving!";
11092 mes "(^333333I better speak to Kazien";
11093 mes "and let him know I'm having";
11094 mes "trouble getting past this";
11095 mes "guard. Otherwise, I might";
11096 mes "never finish this job!^000000)";
11097 set lhz_rekenber,5;
11098 changequest 12008,12010;
11102 mes "[Laboratory Guard]";
11103 mes "This area is restricted";
11104 mes "to the public. Unless you";
11105 mes "have some kind of special";
11106 mes "authorization, I'm going";
11107 mes "to have to ask you to leave.";
11111 airplane_01,96,48,3 script Man#Lyozien 868,{
11113 if(lhz_rekenber > 21)
11115 cutin "lhz_ryo11",2;
11117 mes "Hey, I hear from my";
11118 mes "brother that you can't work";
11119 mes "with us anymore because";
11120 mes "of some scheduling conflict.";
11121 mes "I'm sorry to hear that: it was";
11122 mes "really good working with you...";
11127 else if(lhz_rekenber == 21)
11129 cutin "lhz_ryo03",2;
11131 mes "Oh good, you're back.";
11132 mes "Mr. Ahman just left and";
11133 mes "picked up his goods. We're";
11134 mes "done here, so you have to";
11135 mes "do now is report to my";
11136 mes "brother in Lighthalzen.";
11139 mes "You sure you're alright?";
11140 mes "You seem kind of upset.";
11141 mes "Do you need to take a";
11142 mes "break or something?";
11147 else if(lhz_rekenber == 20)
11149 cutin "lhz_ryo09",2;
11151 mes "Heya, keep up the";
11152 mes "good work. Once you";
11153 mes "talk to Mr. Ahman inside";
11154 mes "Izlude Airport, we'll be";
11155 mes "done with this delivery.";
11160 else if(lhz_rekenber == 19)
11162 cutin "lhz_ryo06",2;
11164 mes "Whoa, you were great!";
11165 mes "There were more of them";
11166 mes "this time, but you easily";
11167 mes "dispatched them. Great job!";
11169 cutin "lhz_ryo01",2;
11170 mes "[" + strcharinfo(0) + "]";
11171 mes "Thanks, but...";
11172 mes "Now I'm really worried";
11173 mes "about what could be in";
11174 mes "those packages. Are you";
11175 mes "sure you don't know, Lyozien?";
11177 cutin "lhz_ryo02",2;
11179 mes "You don't know when to";
11180 mes "stop, do you? Nah, I don't";
11181 mes "know at all. Besides, so long";
11182 mes "as my brother says it's a bad";
11183 mes "idea, then I don't wanna find";
11184 mes "out for myself. Oh, hey...";
11186 set lhz_rekenber,20;
11187 getitem 504,1; //White_Potion
11188 cutin "lhz_ryo12",2;
11190 mes "Here's a little";
11191 mes "something to refresh";
11192 mes "yourself after that fight.";
11193 mes "Keep up the good work, okay?";
11194 mes "Then, we'll be done once you";
11195 mes "contact Mr. Ahman in Izlude.";
11200 else if(lhz_rekenber == 18)
11202 cutin "lhz_ryo06",2;
11204 mes "Okay, just like before, we";
11205 mes "gotta get these packages to";
11206 mes "Mr. Ahmam. When we arrive";
11207 mes "in Izlude, find Mr. Ahman in";
11208 mes "the Airport and tell him that";
11209 mes "his packages have arrived.";
11211 cutin "lhz_ryo08",2;
11214 mes "Did you hear that?";
11215 mes "I heard--I think it's them.";
11216 mes "Those thugs are back! Don't";
11217 mes "let them damage the packages!";
11220 set lhz_rekenber,19;
11221 donpcevent "#bully2::OnEnter";
11222 donpcevent "Man#Lyozien::OnStop";
11225 else if(lhz_rekenber == 17)
11227 cutin "lhz_ryo14",2;
11229 mes "I heard that you upset";
11230 mes "Kyozien a little bit with";
11231 mes "your questions. I mean,";
11232 mes "I totally understand, but";
11233 mes "you gotta remember that";
11234 mes "we've got obligations.";
11236 cutin "lhz_ryo12",2;
11238 mes "I know that these packages";
11239 mes "might be putting us in danger,";
11240 mes "but I trust my brother. If he says those thugs are bad guys, then";
11241 mes "they're definitely bad guys.";
11243 cutin "lhz_ryo13",2;
11245 mes "Yeah, ever since we were";
11246 mes "kids, Kyozien has always";
11247 mes "been right. Even though";
11248 mes "I'd like to know what's in the";
11249 mes "boxes, I don't ever wanna";
11250 mes "disappoint him, you know?";
11252 set lhz_rekenber,18;
11253 cutin "lhz_ryo10",2;
11255 mes "Anyway, that's";
11256 mes "enough chit-chat";
11257 mes "for now. Let's get";
11258 mes "back to work, shall we?";
11263 else if(lhz_rekenber == 16)
11265 cutin "lhz_ryo12",2;
11267 mes "I'm lucky that you're";
11268 mes "around to keep those";
11269 mes "thugs off our backs, eh?";
11270 mes "Hey, when you're ready for";
11271 mes "another job, just talk to";
11272 mes "my brother Kazien, okay?";
11277 else if(lhz_rekenber == 15)
11279 cutin "lhz_ryo05",2;
11281 mes "So you spoke to";
11282 mes "Mr. Ahman already?";
11283 mes "Good, good. Now we can";
11284 mes "go back to the Schwaltzvalt";
11285 mes "Republic for our next job.";
11288 mes "Just talk to my brother";
11289 mes "Kazien and he should give";
11290 mes "you any details you need";
11291 mes "to know. Man, it's good";
11292 mes "that you're working for us.";
11293 mes "Those thugs frighten me...";
11294 set lhz_rekenber,16;
11295 cutin "lhz_ryo01",2;
11297 mes "Now I feeel much more secure.";
11302 else if(lhz_rekenber == 14)
11304 cutin "lhz_ryo13",2;
11306 mes "Now that those thugs are";
11307 mes "gone, let's concentrate on";
11308 mes "our task. Like before, just";
11309 mes "get off at Izlude and then tell";
11310 mes "Mr. Ahman that his packages";
11311 mes "have arrived. See you later~";
11316 else if(lhz_rekenber == 13)
11318 cutin "lhz_ryo13",2;
11320 mes "Oh, thank you!";
11321 mes "You saved my life!";
11322 mes "As you can tell, I'm";
11323 mes "not much of a fighter...";
11324 mes "I just ran and hid when";
11325 mes "those thugs appeared.";
11327 cutin "lhz_ryo04",2;
11329 mes "That's one reason why" ;
11330 mes "my brother has been hiring";
11331 mes "you adventurers-- we need";
11332 mes "packages from those hoodlums.";
11333 mes "They're always after us...";
11335 cutin "lhz_ryo07",2;
11337 mes "Every time I see them,";
11338 mes "they're yelling things like";
11339 mes "we're the servants of evil,";
11340 mes "or that the packages must";
11341 mes "be destroyed. Boy, I sure";
11342 mes "am glad that you're here!";
11343 set lhz_rekenber,14;
11348 else if(lhz_rekenber == 12)
11350 cutin "lhz_ryo11",2;
11352 mes "Hey, we already have another";
11353 mes "package to deliver all the way";
11354 mes "to the Rune-Midgarts Kingdom";
11355 mes "again. Can you believe it? We";
11356 mes "seem to be doing a lot of";
11357 mes "business around there lately.";
11359 cutin "lhz_ryo12",2;
11361 mes "It's so far away from";
11362 mes "home, but a job's a job.";
11363 mes "We're obliged to do what";
11364 mes "we're been assigned to do";
11365 mes "until we qui--whoa. You";
11366 mes "hear that? Wh-what was...?";
11368 cutin "lhz_ryo03",2;
11370 mes "Awwww, nuts!";
11371 mes "It's those thugs!";
11372 mes "I'll explain later, but";
11373 mes "for now, please protect";
11374 mes "the packages and make";
11375 mes "sure they don't get them!";
11378 set lhz_rekenber,13;
11379 donpcevent "Man#Lyozien::OnStop";
11380 donpcevent "#bully1::OnEnter";
11383 if(lhz_rekenber == 11)
11385 cutin "lhz_ryo12",2;
11387 mes "Hey, would you go see";
11388 mes "my brother Kazien to see";
11389 mes "if he's got another job for";
11390 mes "us to do? I'll just be over";
11391 mes "here waiting when you need";
11392 mes "to find me. See you later~";
11397 else if(lhz_rekenber == 10)
11399 cutin "lhz_ryo14",2;
11401 mes "Good work, Mr. Ahman just";
11402 mes "arrived and picked up his";
11403 mes "packages. It looks like we're";
11404 mes "done for today. When you're";
11405 mes "ready for another job, just";
11406 mes "ask to my brother Kazien, okay?";
11408 mes "[" + strcharinfo(0) + "]";
11409 mes "Lyozien, do you know";
11410 mes "what kinds of things";
11411 mes "we're delivering?";
11413 cutin "lhz_ryo10",2;
11415 mes "No clue. I've been";
11416 mes "a little curious myself,";
11417 mes "but my brother warned me";
11418 mes "not to ask. Besides, I don't";
11419 mes "think it makes a difference";
11420 mes "to what we gotta do, right?";
11422 cutin "lhz_ryo13",2;
11424 mes "Anyway, it oughta be";
11425 mes "fine. I mean, our clients";
11426 mes "are entitled to their privacy";
11427 mes "anyway. You've been in that";
11428 mes "sort of situation, right? You";
11429 mes "know, embarassing orders...";
11431 set lhz_rekenber,11;
11432 changequest 12013,12014;
11433 cutin "lhz_ryo01",2;
11435 mes "No? Eh, just meet up with";
11436 mes "my brother to see if he's";
11437 mes "got another job for us, okay?";
11438 mes "If you wanna find me again,";
11439 mes "I'll be waiting right here.";
11444 else if(lhz_rekenber == 9)
11446 cutin "lhz_ryo05",2;
11448 mes "Alright, when this Airship";
11449 mes "arrives in Izlude, get off and";
11450 mes "enter the Airport to meet with";
11451 mes "a man named Mr. Ahman.";
11452 mes "Let him know his order has";
11453 mes "already arrived, okay?";
11458 else if(lhz_rekenber == 8)
11460 cutin "lhz_ryo02",2;
11462 mes "Um, would you mind";
11463 mes "treading lightly around";
11464 mes "this area, and kind of go";
11465 mes "around the piles? Yeah,";
11466 mes "these are all pretty fragile.";
11467 mes "Thanks, I appreciate it.";
11469 mes "[" + strcharinfo(0) + "]";
11470 mes "Excuse me, but";
11471 mes "are you Lyozien?";
11473 cutin "lhz_ryo07",2;
11475 mes "Hey, are you the one that";
11476 mes "my brother Kazien sent?";
11477 mes "Nice, I've been waiting";
11478 mes "for you. As you can see,";
11479 mes "I'm having trouble handling";
11480 mes "all of these packages here.";
11482 cutin "lhz_ryo14",2;
11483 mes "[" + strcharinfo(0) + "]";
11484 mes "Wait, Kazien is";
11485 mes "your brother? That's";
11486 mes "weird, you figure he";
11487 mes "would mention that.";
11490 mes "Oh, yeah, he's been like";
11491 mes "that ever since we lived";
11492 mes "in Lighthalzen's slums.";
11493 mes "Luckily, he joined the";
11494 mes "corporation and helped";
11495 mes "us improve our lots in life...";
11497 cutin "lhz_ryo13",2;
11499 mes "That's why I appreciate the";
11500 mes "fact that he lets me work for";
11501 mes "him. I can't let him down.";
11502 mes "Anyway, back to business: we";
11503 mes "gotta deliver these goods to";
11504 mes "the Rune-Midgarts Kingdom.";
11506 cutin "lhz_ryo12",2;
11508 mes "I have to ensure that these";
11509 mes "packages aren't damaged or";
11510 mes "stolen by thieves. Your job is";
11511 mes "to go to Izlude, find Mr. Ahman";
11512 mes "at the Airport, and tell him that his orders have safely arrived.";
11514 set lhz_rekenber,9;
11515 changequest 12011,12012;
11516 cutin "lhz_ryo11",2;
11518 mes "Once you tell Mr. Ahman";
11519 mes "that message, he'll take";
11520 mes "care of picking up his own";
11521 mes "packages. But yeah, I need";
11522 mes "to stay behind to guard these";
11523 mes "products in the meantime.";
11528 cutin "lhz_ryo12",2;
11530 mes "Um, would you mind";
11531 mes "treading lightly around";
11532 mes "this area, and kind of go";
11533 mes "around the piles? Yeah,";
11534 mes "these are all pretty fragile.";
11535 mes "Thanks, I appreciate it.";
11541 enablenpc "Man#Lyozien";
11545 disablenpc "Man#Lyozien";
11549 - script ::Scamp -1,{
11551 if(lhz_rekenber > 21)
11554 mes "Oh, hello. I've heard";
11555 mes "that you had to quit.";
11556 mes "It's quite a pity, really.";
11557 mes "If it weren't for you, some";
11558 mes "of my packages would have";
11559 mes "been destroyed by those thugs.";
11562 else if(lhz_rekenber == 21)
11565 mes "Shouldn't you be";
11566 mes "taking a break? Besides,";
11567 mes "Lyozien is still waiting for";
11568 mes "you the Airship, isn't he?";
11571 else if(lhz_rekenber == 20)
11574 mes "Oh, have my packages";
11575 mes "arrived? Good, good.";
11576 mes "I appreciate all of your";
11577 mes "hard work. I'm surprised";
11578 mes "they haven't hired you";
11579 mes "full time by now.";
11582 mes "Is something the matter?";
11583 mes "You seem really pale. Oh";
11584 mes "well, you'll have plenty of";
11585 mes "time to relax on the Airship.";
11586 mes "Oh, and don't worry, I'll";
11587 mes "take care of the packages.";
11588 set lhz_rekenber,21;
11591 else if (lhz_rekenber > 15 && lhz_rekenber < 20)
11594 mes "Oh, hello. I'm not";
11595 mes "expecting any packages";
11596 mes "at this moment, although";
11597 mes "I'm aware that there are a";
11598 mes "few deliveries in queue, but shouldn't you be in Lighthalzen?";
11601 else if(lhz_rekenber == 15)
11604 mes "Shouldn't you be on";
11605 mes "your way and report to";
11606 mes "Lyozien? You should hurry";
11607 mes "before the Airship takes off.";
11610 else if(lhz_rekenber == 14)
11613 mes "Ah, it's you again.";
11614 mes "I assume that means that";
11615 mes "my packages have arrived";
11616 mes "safely. Is that right?";
11618 mes "[" + strcharinfo(0) + "]";
11619 mes "Yes, that's right.";
11620 mes "Actually, this time we ";
11621 mes "were attacked by a group";
11622 mes "of thugs, so I was wondering";
11623 mes "if you knew anything about it... ";
11626 mes "They attacked again?";
11627 mes "Oh, that isn't good.";
11628 mes "Well, I have no idea";
11629 mes "what's going on. I wish";
11630 mes "I had some idea of what";
11631 mes "they were up to, really.";
11633 set lhz_rekenber,15;
11635 mes "For now, you should";
11636 mes "go and report to Lyozien.";
11637 mes "I assume that you protected";
11638 mes "my packages, so thank you";
11639 mes "for your diligent work. Now, I shall pick up what I ordered...";
11642 else if (lhz_rekenber > 10 && lhz_rekenber < 14)
11645 mes "Oh, it's you again.";
11646 mes "Shouldn't you be getting";
11647 mes "on the Airship and heading";
11648 mes "back to the Schwaltzvalt";
11649 mes "Republic? There are more";
11650 mes "deliveries in queue, you know.";
11653 else if(lhz_rekenber == 10)
11656 mes "Thank you for letting me";
11657 mes "know that my order has arrived.";
11658 mes "You should go back to Lyozien";
11659 mes "now so you can finish your job.";
11660 mes "Perhaps I'll see you again";
11661 mes "sometime, adventurer.";
11664 else if(lhz_rekenber == 9)
11667 mes "Hmm, can you really";
11668 mes "call this place an Airport?";
11669 mes "It's far too small, wouldn't";
11670 mes "you agree? Still, I kind of";
11671 mes "enjoy sitting around here.";
11673 mes "[" + strcharinfo(0) + "]";
11674 mes "Excuse me, but do";
11675 mes "you know where I can";
11676 mes "find a man named Ahman?";
11677 mes "I have a message for him.";
11680 mes "I'm Ahman, how can--";
11681 mes "Oh! You must be here to";
11682 mes "tell me that my packages";
11683 mes "have arrived. Am I correct?";
11685 mes "[" + strcharinfo(0) + "]";
11686 mes "Y-yes. That's right.";
11687 mes "Your packages have";
11688 mes "arrived and they're";
11689 mes "being guarded until";
11690 mes "you come to pick them up.";
11693 mes "Ah, that's very good to";
11694 mes "know. Say, are you a new";
11695 mes "worker for Lyozien and Kazien?";
11696 mes "I don't believe I've seen you";
11697 mes "around before. Have they finally started hiring part timers?";
11699 mes "[" + strcharinfo(0) + "]";
11700 mes "Yes, that's right.";
11701 mes "Actually, I'm working for";
11702 mes "them part time. I heard";
11703 mes "they were really busy, so";
11704 mes "I sort of volunteered my time.";
11707 mes "Alright, alright.";
11708 mes "I suppose that you";
11709 mes "also don't know what's";
11710 mes "being delivered in these";
11711 mes "packages, just like Lyozien.";
11714 mes "Well, it's all confidential";
11715 mes "information anyway, so don't";
11716 mes "worry about it. Thank you for";
11717 mes "notifying me about the delivery.^FFFFFF ^000000 Now, you should go back and ";
11718 mes "tell Lyozien. Take care now~";
11719 set lhz_rekenber,10;
11720 changequest 12012,12013;
11724 mes "Hmm, can you really";
11725 mes "call this place an Airport?";
11726 mes "It's far too small, wouldn't";
11727 mes "you agree? Still, I kind of";
11728 mes "enjoy sitting around here.";
11732 airplane_01,1,1,1 script #bully1 -1,{
11735 disablenpc "#bully1";
11739 enablenpc "#bully1";
11741 monster "airplane_01",96,53,"Thug",1592,1,"#bully1::OnMyMobDead";
11742 monster "airplane_01",87,47,"Thug",1592,1,"#bully1::OnMyMobDead";
11747 killmonster "airplane_01","#bully1::OnMyMobDead";
11751 set .bullymobs,.bullymobs -1;
11755 mes "Damn it! N-next time...";
11756 mes "Next time we'll g-get rid";
11757 mes "of those damned packages!";
11758 mes "^333333*Cough cough*^000000 For now, we";
11759 mes "retreat and fight another day!";
11761 donpcevent "#bully1::OnInit";
11762 donpcevent "Man#Lyozien::OnEnter";
11768 donpcevent "#bully1::OnReset";
11769 donpcevent "#bully1::OnInit";
11770 donpcevent "Man#Lyozien::OnEnter";
11775 airplane_01,2,2,1 script #bully2 -1,{
11778 disablenpc "#bully2";
11782 enablenpc "#bully2";
11784 monster "airplane_01",96,53,"Thug",1592,1,"#bully2::OnMyMobDead";
11785 monster "airplane_01",87,47,"Thug",1592,1,"#bully2::OnMyMobDead";
11786 monster "airplane_01",97,43,"Thug",1592,1,"#bully2::OnMyMobDead";
11791 killmonster "airplane_01","#bully2::OnMyMobDead";
11795 set .bullymobs,.bullymobs -1;
11798 mes "^3355FFHey-- there's a slit";
11799 mes "in the wrapping on one";
11800 mes "of the packages. It was";
11801 mes "probably ripped a little";
11802 mes "while you were fighting.^000000";
11804 donpcevent "#bully2::OnInit";
11805 donpcevent "#packidentity::OnEnter";
11811 donpcevent "#bully2::OnReset";
11812 donpcevent "#bully2::OnInit";
11813 donpcevent "#packidentity::OnEnter";
11818 airplane_01,99,47,3 script #packidentity 139,2,2,{
11822 disablenpc "#packidentity";
11827 enablenpc "#packidentity";
11831 if(lhz_rekenber == 19)
11833 mes "^3355FFYou peek through the";
11834 mes "slit in the wrapping";
11835 mes "that is covering one";
11836 mes "of the packages.^000000";
11838 mes "[" + strcharinfo(0) + "]";
11839 mes "Oh... my God!";
11840 mes "These are... These are";
11841 mes "weapons of mass destruction.";
11842 mes "There's even parts for assembling guardians, the kinds that usually";
11843 mes "defend those Guild Castles...";
11845 donpcevent "Man#Lyozien::OnEnter";
11846 donpcevent "#packidentity::OnInit";
11852 donpcevent "Man#Lyozien::OnEnter";
11853 donpcevent "#packidentity::OnInit";
11858 lhz_in01,187,247,3 script #flashback1 139,2,2,{
11861 if(lhz_rekenber == 22)
11863 cutin "lhz_kaz11",2;
11865 mes "-Don't you have anything to protect, huh?- ";
11866 mes "-Are you sure that you're always doing the right thing?-";
11869 mes "Answer me! Answer me! Answer meee!";
11871 set lhz_rekenber,23;
11873 mes "[" + strcharinfo(0) + "]";
11874 mes ".............Damn it.";
11880 lhz_in01,75,248,3 script #flashback2 139,2,2,{
11883 if(lhz_rekenber == 22)
11885 cutin "lhz_kaz11",2;
11887 mes "Look man, this is what";
11888 mes "I decided. I don't care";
11889 mes "what other people'll think.";
11890 mes "I might go to hell when";
11891 mes "I die, but that's my problem.";
11894 mes "Besides, you adventurers";
11895 mes "are always running around";
11896 mes "with your swords and magic spells... Isn't that just as bad?";
11897 mes "It's not the weapons or the power that's bad: it's how they're used.";
11900 mes "There'd be days when my";
11901 mes "brother and I'd have nothing";
11902 mes "to eat. So when I heard about";
11903 mes "this job, I took it. What good";
11904 mes "is world peace if I'm not even";
11905 mes "alive to enjoy it, huh?";
11907 set lhz_rekenber,23;
11909 mes "[" + strcharinfo(0) + "]";
11918 airplane_01,10,10,3 script #LyozienSwitch 111,{
11919 callfunc "F_GM_NPC";
11920 mes "[Lyozien Switch]";
11921 mes "Input password.";
11922 mes "Enter 0 to cancel.";
11924 set .@i, callfunc("F_GM_NPC",1028,0,0,4000);
11926 mes "[Lyozien Switch]";
11929 } else if (.@i == -1) {
11930 mes "[Lyozien Switch]";
11933 } else if (.@i == 0) {
11936 mes "[Lyozien Switch]";
11937 mes "Do you want to";
11938 mes "turn the Lyozien";
11939 mes "NPC ON or OFF?";
11941 switch(select("On:OFF")) {
11943 set .@str$,"activated";
11944 donpcevent "Man#Lyozien::OnEnable";
11947 set .@str$,"deactivated";
11948 donpcevent "Man#Lyozien::OnDisable";
11951 mes "[Lyozien Switch]";
11952 mes "Lyozien NPC is";
11953 mes "now "+.@str$+".";
11955 mes "/mm airplane_01.gat 96 48";
11960 //============================================================
11962 //============================================================
11963 //= Grammar/script check please. This was a quick job.
11964 //= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
11965 //= 0.3 Initial Release. [Persian] [Vicious_Pucca] [aoa00] [Evera] [MasterOfMupppets] [Lupus] [Lord Gywall]
11966 //= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
11967 //= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
11968 //= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
11969 //= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
11970 //= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
11971 //= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets]
11972 //= Thanks to Linuxwolf for a grammar check as well =).
11973 //= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
11974 //= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
11975 //= 1.4 Fixed password abuse. When people don't read the password under the picture
11976 //= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...)
11977 //= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
11978 //= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
11979 //= 1.6 Added Gywall's Pickpocket Quest
11980 //= 1.7 Implemented the Friendship quest [MasterOfMuppets]
11981 //= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
11982 //= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera]
11983 //= 2.0 Removed Duplicates [Silent]
11984 //= 2.1 Added first part of Bio Ethics Quest [Evera]
11985 //= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
11986 //= out after finished part... Don't want players getting stuck ;_; [Evera]
11987 //= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my
11988 //= mind was somewhere else when writing @_@ [Evera]
11989 //= 2.4 Fixed the bug where a str&int debug was shown in the console for
11990 //= test tube in bio labs quest. [Evera]
11991 //= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera]
11992 //= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera]
11993 //= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus]
11994 //= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus]
11995 //= reused cubekey var for 4 Cube Room key vars
11996 //= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
11997 //= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
11998 //= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
11999 //= 3.0 Added Cursed Spirit Quest. [SinSloth]
12000 //= Moved a book non-related to Lighthalzen quests.
12001 //= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth]
12002 //= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth]
12003 //= 3.2 Removed the NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf]
12004 //= reference to it in the Aegis script.
12005 //= 3.3 Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth]
12006 //= 3.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
12007 //= 3.5 Touch-ups to the Friendship quest. Added EXP reward. [L0ne_W0lf]
12008 //= Added cutins for "Maku" npc, and changed "set HP" to percentheal.
12009 //= 3.5a Adjusted EXP given by "Benkasttein" to be the same as that given by Maku. [L0ne_W0lf]
12010 //= 3.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
12011 //= 3.7 Counter-fixed negative value checking to now look for both positive and negative values
12012 //= since its symbol depends on the time. [SinSloth]
12013 //= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf]
12014 //= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth]
12015 //============================================================