2 ** Copyright 2007, The Android Open Source Project
4 ** Licensed under the Apache License, Version 2.0 (the "License");
5 ** you may not use this file except in compliance with the License.
6 ** You may obtain a copy of the License at
8 ** http://www.apache.org/licenses/LICENSE-2.0
10 ** Unless required by applicable law or agreed to in writing, software
11 ** distributed under the License is distributed on an "AS IS" BASIS,
12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 ** See the License for the specific language governing permissions and
14 ** limitations under the License.
21 #include <sys/ioctl.h>
23 #include <GLES2/gl2.h>
24 #include <GLES2/gl2ext.h>
26 #include <cutils/log.h>
27 #include <cutils/properties.h>
32 using namespace android;
34 // ----------------------------------------------------------------------------
35 // Actual GL entry-points
36 // ----------------------------------------------------------------------------
40 #undef CALL_GL_API_RETURN
44 #define GET_TLS(reg) "mrc p15, 0, " #reg ", c13, c0, 3 \n"
46 #define API_ENTRY(_api) __attribute__((naked)) _api
48 #define CALL_GL_API(_api, ...) \
51 "ldr r12, [r12, %[tls]] \n" \
53 "ldrne pc, [r12, %[api]] \n" \
57 : [tls] "J"(TLS_SLOT_OPENGL_API*4), \
58 [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \
62 #define CALL_GL_API_RETURN(_api, ...) \
63 CALL_GL_API(_api, __VA_ARGS__) \
64 return 0; // placate gcc's warnings. never reached.
68 #define API_ENTRY(_api) _api
70 #define CALL_GL_API(_api, ...) \
71 gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
72 _c->_api(__VA_ARGS__);
74 #define CALL_GL_API_RETURN(_api, ...) \
75 gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
76 return _c->_api(__VA_ARGS__)
83 #include "gl2ext_api.in"
88 #undef CALL_GL_API_RETURN
91 * glGetString() is special because we expose some extensions in the wrapper
94 extern "C" const GLubyte * __glGetString(GLenum name);
96 const GLubyte * glGetString(GLenum name)
98 const GLubyte * ret = egl_get_string_for_current_context(name);
100 ret = __glGetString(name);