6 #include <GLES/glext.h>
8 #include <ui/FramebufferNativeWindow.h>
11 using namespace android;
13 #define USE_DRAW_TEXTURE 1
15 int main(int argc, char** argv)
17 if (argc!=2 && argc!=3) {
18 printf("usage: %s <0-6> [pbuffer]\n", argv[0]);
22 const int test = atoi(argv[1]);
23 int usePbuffer = argc==3 && !strcmp(argv[2], "pbuffer");
24 EGLint s_configAttribs[] = {
25 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT|EGL_WINDOW_BIT,
32 EGLint numConfigs = -1;
42 EGLNativeWindowType window = 0;
44 window = android_createDisplaySurface();
47 dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
48 eglInitialize(dpy, &majorVersion, &minorVersion);
50 EGLUtils::selectConfigForNativeWindow(
51 dpy, s_configAttribs, window, &config);
52 surface = eglCreateWindowSurface(dpy, config, window, NULL);
54 printf("using pbuffer\n");
55 eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
56 EGLint attribs[] = { EGL_WIDTH, 320, EGL_HEIGHT, 480, EGL_NONE };
57 surface = eglCreatePbufferSurface(dpy, config, attribs);
58 if (surface == EGL_NO_SURFACE) {
59 printf("eglCreatePbufferSurface error %x\n", eglGetError());
62 context = eglCreateContext(dpy, config, NULL, NULL);
63 eglMakeCurrent(dpy, surface, surface, context);
64 eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
65 eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
66 GLint dim = w<h ? w : h;
68 glViewport(0, 0, w, h);
69 glMatrixMode(GL_PROJECTION);
71 glOrthof(0, w, 0, h, 0, 1);
73 glClearColor(0,0,0,0);
74 glClear(GL_COLOR_BUFFER_BIT);
76 GLint crop[4] = { 0, 4, 4, -4 };
77 glBindTexture(GL_TEXTURE_2D, 0);
78 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
81 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
82 glEnable(GL_TEXTURE_2D);
85 // packing is always 4
87 0x00, 0x55, 0x00, 0x55,
88 0xAA, 0xFF, 0xAA, 0xFF,
89 0x00, 0x55, 0x00, 0x55,
90 0xAA, 0xFF, 0xAA, 0xFF };
93 0x0000, 0x5555, 0x0000, 0x5555,
94 0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF,
95 0x0000, 0x5555, 0x0000, 0x5555,
96 0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF };
99 0x0000, 0xFFFF, 0x0000, 0xFFFF,
100 0xFFFF, 0x0000, 0xFFFF, 0x0000,
101 0x0000, 0xFFFF, 0x0000, 0xFFFF,
102 0xFFFF, 0x0000, 0xFFFF, 0x0000 };
105 0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000,
106 0xFF00FF00, 0xFFFF0000, 0xFF000000, 0xFF0000FF,
107 0xFF00FFFF, 0xFF00FF00, 0x00FF00FF, 0xFFFFFF00,
108 0xFF000000, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFFFF
114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
115 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
119 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
123 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
127 4, 4, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, t16);
130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
131 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, t5551);
134 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
135 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
139 //glDrawTexiOES(0, 0, 0, dim, dim);
141 const GLfloat vertices[4][2] = {
148 const GLfloat texCoords[4][2] = {
156 eglSwapBuffers(dpy, surface);
159 glMatrixMode(GL_MODELVIEW);
160 glScissor(0,dim,dim,h-dim);
161 glDisable(GL_SCISSOR_TEST);
163 for (int y=0 ; y<dim ; y++) {
164 //glDisable(GL_SCISSOR_TEST);
165 glClear(GL_COLOR_BUFFER_BIT);
167 //glEnable(GL_SCISSOR_TEST);
169 #if USE_DRAW_TEXTURE && GL_OES_draw_texture
170 glDrawTexiOES(0, y, 1, dim, dim);
173 glTranslatef(0, y, 0);
174 glEnableClientState(GL_VERTEX_ARRAY);
175 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
176 glVertexPointer(2, GL_FLOAT, 0, vertices);
177 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
178 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
182 eglSwapBuffers(dpy, surface);