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add number constraint for samples per MotionEvent
[android-x86/frameworks-native.git] / opengl / tests / filter / filter.cpp
1 #include <stdlib.h>
2 #include <stdio.h>
3
4 #include <EGL/egl.h>
5 #include <GLES/gl.h>
6 #include <GLES/glext.h>
7
8 #include <ui/FramebufferNativeWindow.h>
9 #include "EGLUtils.h"
10
11 using namespace android;
12
13 #define USE_DRAW_TEXTURE 1
14
15 int main(int argc, char** argv)
16 {
17     if (argc!=2 && argc!=3) {
18         printf("usage: %s <0-6> [pbuffer]\n", argv[0]);
19         return 0;
20     }
21     
22     const int test = atoi(argv[1]);
23     int usePbuffer = argc==3 && !strcmp(argv[2], "pbuffer");
24     EGLint s_configAttribs[] = {
25          EGL_SURFACE_TYPE, EGL_PBUFFER_BIT|EGL_WINDOW_BIT,
26          EGL_RED_SIZE,       5,
27          EGL_GREEN_SIZE,     6,
28          EGL_BLUE_SIZE,      5,
29          EGL_NONE
30      };
31      
32      EGLint numConfigs = -1;
33      EGLint majorVersion;
34      EGLint minorVersion;
35      EGLConfig config;
36      EGLContext context;
37      EGLSurface surface;
38      EGLint w, h;
39      
40      EGLDisplay dpy;
41
42      EGLNativeWindowType window = 0;
43      if (!usePbuffer) {
44          window = android_createDisplaySurface();
45      }
46      
47      dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
48      eglInitialize(dpy, &majorVersion, &minorVersion);
49      if (!usePbuffer) {
50          EGLUtils::selectConfigForNativeWindow(
51                  dpy, s_configAttribs, window, &config);
52          surface = eglCreateWindowSurface(dpy, config, window, NULL);
53      } else {
54          printf("using pbuffer\n");
55          eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
56          EGLint attribs[] = { EGL_WIDTH, 320, EGL_HEIGHT, 480, EGL_NONE };
57          surface = eglCreatePbufferSurface(dpy, config, attribs);
58          if (surface == EGL_NO_SURFACE) {
59              printf("eglCreatePbufferSurface error %x\n", eglGetError());
60          }
61      }
62      context = eglCreateContext(dpy, config, NULL, NULL);
63      eglMakeCurrent(dpy, surface, surface, context);   
64      eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
65      eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
66      GLint dim = w<h ? w : h;
67
68      glViewport(0, 0, w, h);
69      glMatrixMode(GL_PROJECTION);
70      glLoadIdentity();
71      glOrthof(0, w, 0, h, 0, 1);
72
73      glClearColor(0,0,0,0);
74      glClear(GL_COLOR_BUFFER_BIT);
75
76      GLint crop[4] = { 0, 4, 4, -4 };
77      glBindTexture(GL_TEXTURE_2D, 0);
78      glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
79      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
80      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
81      glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
82      glEnable(GL_TEXTURE_2D);
83      glColor4f(1,1,1,1);
84
85      // packing is always 4
86      uint8_t t8[]  = { 
87              0x00, 0x55, 0x00, 0x55, 
88              0xAA, 0xFF, 0xAA, 0xFF,
89              0x00, 0x55, 0x00, 0x55, 
90              0xAA, 0xFF, 0xAA, 0xFF  };
91
92      uint16_t t16[]  = { 
93              0x0000, 0x5555, 0x0000, 0x5555, 
94              0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF,
95              0x0000, 0x5555, 0x0000, 0x5555, 
96              0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF  };
97
98      uint16_t t5551[]  = { 
99              0x0000, 0xFFFF, 0x0000, 0xFFFF, 
100              0xFFFF, 0x0000, 0xFFFF, 0x0000,
101              0x0000, 0xFFFF, 0x0000, 0xFFFF, 
102              0xFFFF, 0x0000, 0xFFFF, 0x0000  };
103
104      uint32_t t32[]  = { 
105              0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 
106              0xFF00FF00, 0xFFFF0000, 0xFF000000, 0xFF0000FF, 
107              0xFF00FFFF, 0xFF00FF00, 0x00FF00FF, 0xFFFFFF00, 
108              0xFF000000, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFFFF
109      };
110
111      switch(test) 
112      {
113      case 1:
114          glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
115                  4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
116          break;
117      case 2:
118          glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
119                  4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
120          break;
121      case 3:
122          glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
123                  4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
124          break;
125      case 4:
126          glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
127                  4, 4, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, t16);
128          break;
129      case 5:
130          glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
131                  4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, t5551);
132          break;
133      case 6:
134          glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
135                  4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
136          break;
137      }
138
139      //glDrawTexiOES(0, 0, 0, dim, dim);
140      
141      const GLfloat vertices[4][2] = {
142              { 0,    0   },
143              { 0,    dim },
144              { dim,  dim },
145              { dim,  0   }
146      };
147
148      const GLfloat texCoords[4][2] = {
149              { 0,  0 },
150              { 0,  1 },
151              { 1,  1 },
152              { 1,  0 }
153      };
154      
155      if (!usePbuffer) {
156          eglSwapBuffers(dpy, surface);
157      }
158      
159      glMatrixMode(GL_MODELVIEW);
160      glScissor(0,dim,dim,h-dim);
161      glDisable(GL_SCISSOR_TEST);
162      
163      for (int y=0 ; y<dim ; y++) {
164          //glDisable(GL_SCISSOR_TEST);
165          glClear(GL_COLOR_BUFFER_BIT);
166
167          //glEnable(GL_SCISSOR_TEST);
168
169 #if USE_DRAW_TEXTURE && GL_OES_draw_texture
170          glDrawTexiOES(0, y, 1, dim, dim);
171 #else
172          glLoadIdentity();
173          glTranslatef(0, y, 0);
174          glEnableClientState(GL_VERTEX_ARRAY);
175          glEnableClientState(GL_TEXTURE_COORD_ARRAY);
176          glVertexPointer(2, GL_FLOAT, 0, vertices);
177          glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
178          glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
179 #endif
180
181          if (!usePbuffer) {
182              eglSwapBuffers(dpy, surface);
183          } else {
184              glFinish();
185          }
186      }
187
188      eglTerminate(dpy);
189      return 0;
190 }